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rifle code: make it have a _shots cvar too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__campaign_index;
2 string autocvar__campaign_name;
3 float autocvar__sv_init;
4 float autocvar_bot_ai_aimskill_blendrate;
5 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
6 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
7 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
8 float autocvar_bot_ai_aimskill_fixedrate;
9 float autocvar_bot_ai_aimskill_mouse;
10 float autocvar_bot_ai_aimskill_offset;
11 float autocvar_bot_ai_aimskill_order_filter_1st;
12 float autocvar_bot_ai_aimskill_order_filter_2nd;
13 float autocvar_bot_ai_aimskill_order_filter_3th;
14 float autocvar_bot_ai_aimskill_order_filter_4th;
15 float autocvar_bot_ai_aimskill_order_filter_5th;
16 float autocvar_bot_ai_aimskill_order_mix_1st;
17 float autocvar_bot_ai_aimskill_order_mix_2nd;
18 float autocvar_bot_ai_aimskill_order_mix_3th;
19 float autocvar_bot_ai_aimskill_order_mix_4th;
20 float autocvar_bot_ai_aimskill_order_mix_5th;
21 float autocvar_bot_ai_aimskill_think;
22 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
23 float autocvar_bot_ai_bunnyhop_skilloffset;
24 float autocvar_bot_ai_bunnyhop_startdistance;
25 float autocvar_bot_ai_bunnyhop_stopdistance;
26 float autocvar_bot_ai_chooseweaponinterval;
27 string autocvar_bot_ai_custom_weapon_priority_close;
28 string autocvar_bot_ai_custom_weapon_priority_distances;
29 string autocvar_bot_ai_custom_weapon_priority_far;
30 string autocvar_bot_ai_custom_weapon_priority_mid;
31 float autocvar_bot_ai_dangerdetectioninterval;
32 float autocvar_bot_ai_dangerdetectionupdates;
33 float autocvar_bot_ai_enemydetectioninterval;
34 float autocvar_bot_ai_enemydetectionradius;
35 float autocvar_bot_ai_friends_aware_pickup_radius;
36 float autocvar_bot_ai_ignoregoal_timeout;
37 float autocvar_bot_ai_keyboard_distance;
38 float autocvar_bot_ai_keyboard_threshold;
39 float autocvar_bot_ai_navigation_jetpack;
40 float autocvar_bot_ai_navigation_jetpack_mindistance;
41 float autocvar_bot_ai_strategyinterval;
42 float autocvar_bot_ai_thinkinterval;
43 float autocvar_bot_ai_weapon_combo;
44 float autocvar_bot_ai_weapon_combo_threshold;
45 string autocvar_bot_config_file;
46 float autocvar_bot_god;
47 float autocvar_bot_ignore_bots;
48 float autocvar_bot_join_empty;
49 float autocvar_bot_navigation_ignoreplayers;
50 float autocvar_bot_nofire;
51 #define autocvar_bot_number cvar("bot_number")
52 #define autocvar_bot_prefix cvar_string("bot_prefix")
53 float autocvar_bot_sound_monopoly;
54 #define autocvar_bot_suffix cvar_string("bot_suffix")
55 float autocvar_bot_usemodelnames;
56 float autocvar_bot_vs_human;
57 float autocvar_captureleadlimit_override;
58 #define autocvar_capturelimit_override cvar("capturelimit_override")
59 float autocvar_deathmatch_force_teamplay;
60 #define autocvar_developer cvar("developer")
61 float autocvar_developer_fteqccbugs;
62 float autocvar_ekg;
63 #define autocvar_fraglimit cvar("fraglimit")
64 #define autocvar_fraglimit_override cvar("fraglimit_override")
65 float autocvar_g_allow_oldnexbeam;
66 float autocvar_g_antilag;
67 float autocvar_g_antilag_bullets;
68 float autocvar_g_antilag_nudge;
69 float autocvar_g_arena_maxspawned;
70 float autocvar_g_arena_point_leadlimit;
71 float autocvar_g_arena_point_limit;
72 float autocvar_g_arena_powerups;
73 float autocvar_g_arena_roundbased;
74 float autocvar_g_arena_warmup;
75 float autocvar_g_assault;
76 float autocvar_g_balance_armor_blockpercent;
77 float autocvar_g_balance_armor_limit;
78 float autocvar_g_balance_armor_regen;
79 float autocvar_g_balance_armor_regenlinear;
80 float autocvar_g_balance_armor_regenstable;
81 float autocvar_g_balance_armor_rot;
82 float autocvar_g_balance_armor_rotlinear;
83 float autocvar_g_balance_armor_rotstable;
84 float autocvar_g_balance_armor_start;
85 float autocvar_g_balance_sniperrifle_bursttime;
86 float autocvar_g_balance_sniperrifle_primary_ammo;
87 float autocvar_g_balance_sniperrifle_primary_animtime;
88 float autocvar_g_balance_sniperrifle_primary_bulletconstant;
89 float autocvar_g_balance_sniperrifle_primary_bullethail;
90 float autocvar_g_balance_sniperrifle_primary_burstcost;
91 float autocvar_g_balance_sniperrifle_primary_damage;
92 float autocvar_g_balance_sniperrifle_primary_force;
93 float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage;
94 float autocvar_g_balance_sniperrifle_primary_lifetime;
95 float autocvar_g_balance_sniperrifle_primary_refire;
96 float autocvar_g_balance_sniperrifle_primary_shots;
97 float autocvar_g_balance_sniperrifle_primary_speed;
98 float autocvar_g_balance_sniperrifle_primary_spread;
99 float autocvar_g_balance_sniperrifle_primary_tracer;
100 float autocvar_g_balance_sniperrifle_secondary;
101 float autocvar_g_balance_sniperrifle_secondary_ammo;
102 float autocvar_g_balance_sniperrifle_secondary_animtime;
103 float autocvar_g_balance_sniperrifle_secondary_bulletconstant;
104 float autocvar_g_balance_sniperrifle_secondary_bullethail;
105 float autocvar_g_balance_sniperrifle_secondary_burstcost;
106 float autocvar_g_balance_sniperrifle_secondary_damage;
107 float autocvar_g_balance_sniperrifle_secondary_force;
108 float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage;
109 float autocvar_g_balance_sniperrifle_secondary_lifetime;
110 float autocvar_g_balance_sniperrifle_secondary_reload;
111 float autocvar_g_balance_sniperrifle_secondary_refire;
112 float autocvar_g_balance_sniperrifle_secondary_shots;
113 float autocvar_g_balance_sniperrifle_secondary_speed;
114 float autocvar_g_balance_sniperrifle_secondary_spread;
115 float autocvar_g_balance_sniperrifle_secondary_tracer;
116 float autocvar_g_balance_sniperrifle_reload_ammo;
117 float autocvar_g_balance_sniperrifle_reload_time;
118 float autocvar_g_balance_cloaked_alpha;
119 float autocvar_g_balance_crylink_primary_ammo;
120 float autocvar_g_balance_crylink_primary_animtime;
121 float autocvar_g_balance_crylink_primary_bouncedamagefactor;
122 float autocvar_g_balance_crylink_primary_bounces;
123 float autocvar_g_balance_crylink_primary_damage;
124 float autocvar_g_balance_crylink_primary_edgedamage;
125 float autocvar_g_balance_crylink_primary_force;
126 float autocvar_g_balance_crylink_primary_joindelay;
127 float autocvar_g_balance_crylink_primary_joinexplode;
128 float autocvar_g_balance_crylink_primary_joinexplode_damage;
129 float autocvar_g_balance_crylink_primary_joinexplode_edgedamage;
130 float autocvar_g_balance_crylink_primary_joinexplode_force;
131 float autocvar_g_balance_crylink_primary_joinexplode_radius;
132 float autocvar_g_balance_crylink_primary_joinspread;
133 float autocvar_g_balance_crylink_primary_jointime;
134 float autocvar_g_balance_crylink_primary_linkexplode;
135 float autocvar_g_balance_crylink_primary_middle_fadetime;
136 float autocvar_g_balance_crylink_primary_middle_lifetime;
137 float autocvar_g_balance_crylink_primary_other_fadetime;
138 float autocvar_g_balance_crylink_primary_other_lifetime;
139 float autocvar_g_balance_crylink_primary_radius;
140 float autocvar_g_balance_crylink_primary_refire;
141 float autocvar_g_balance_crylink_primary_shots;
142 float autocvar_g_balance_crylink_primary_speed;
143 float autocvar_g_balance_crylink_primary_spread;
144 float autocvar_g_balance_crylink_secondary;
145 float autocvar_g_balance_crylink_secondary_ammo;
146 float autocvar_g_balance_crylink_secondary_animtime;
147 float autocvar_g_balance_crylink_secondary_bouncedamagefactor;
148 float autocvar_g_balance_crylink_secondary_bounces;
149 float autocvar_g_balance_crylink_secondary_damage;
150 float autocvar_g_balance_crylink_secondary_edgedamage;
151 float autocvar_g_balance_crylink_secondary_force;
152 float autocvar_g_balance_crylink_secondary_joindelay;
153 float autocvar_g_balance_crylink_secondary_joinexplode;
154 float autocvar_g_balance_crylink_secondary_joinexplode_damage;
155 float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage;
156 float autocvar_g_balance_crylink_secondary_joinexplode_force;
157 float autocvar_g_balance_crylink_secondary_joinexplode_radius;
158 float autocvar_g_balance_crylink_secondary_joinspread;
159 float autocvar_g_balance_crylink_secondary_jointime;
160 float autocvar_g_balance_crylink_secondary_line_fadetime;
161 float autocvar_g_balance_crylink_secondary_line_lifetime;
162 float autocvar_g_balance_crylink_secondary_linkexplode;
163 float autocvar_g_balance_crylink_secondary_middle_fadetime;
164 float autocvar_g_balance_crylink_secondary_middle_lifetime;
165 float autocvar_g_balance_crylink_secondary_radius;
166 float autocvar_g_balance_crylink_secondary_refire;
167 float autocvar_g_balance_crylink_secondary_shots;
168 float autocvar_g_balance_crylink_secondary_speed;
169 float autocvar_g_balance_crylink_secondary_spread;
170 float autocvar_g_balance_crylink_reload_ammo;
171 float autocvar_g_balance_crylink_reload_time;
172 float autocvar_g_balance_ctf_damageforcescale;
173 float autocvar_g_balance_ctf_delay_collect;
174 float autocvar_g_balance_curse_empathy_minhealth;
175 float autocvar_g_balance_curse_empathy_takedamage;
176 float autocvar_g_balance_curse_slow_atkrate;
177 float autocvar_g_balance_curse_slow_highspeed;
178 float autocvar_g_balance_curse_venom_hpmod;
179 float autocvar_g_balance_curse_venom_limitmod;
180 float autocvar_g_balance_curse_venom_rotrate;
181 float autocvar_g_balance_curse_vulner_takedamage;
182 float autocvar_g_balance_curse_weak_damage;
183 float autocvar_g_balance_curse_weak_force;
184 float autocvar_g_balance_damagepush_speedfactor;
185 float autocvar_g_balance_electro_combo_comboradius;
186 float autocvar_g_balance_electro_combo_damage;
187 float autocvar_g_balance_electro_combo_edgedamage;
188 float autocvar_g_balance_electro_combo_force;
189 float autocvar_g_balance_electro_combo_radius;
190 float autocvar_g_balance_electro_combo_speed;
191 float autocvar_g_balance_electro_lightning;
192 float autocvar_g_balance_electro_primary_ammo;
193 float autocvar_g_balance_electro_primary_animtime;
194 float autocvar_g_balance_electro_primary_comboradius;
195 float autocvar_g_balance_electro_primary_damage;
196 float autocvar_g_balance_electro_primary_edgedamage;
197 float autocvar_g_balance_electro_primary_falloff_halflifedist;
198 float autocvar_g_balance_electro_primary_falloff_maxdist;
199 float autocvar_g_balance_electro_primary_falloff_mindist;
200 float autocvar_g_balance_electro_primary_force;
201 float autocvar_g_balance_electro_primary_force_up;
202 float autocvar_g_balance_electro_primary_lifetime;
203 float autocvar_g_balance_electro_primary_radius;
204 float autocvar_g_balance_electro_primary_range;
205 float autocvar_g_balance_electro_primary_refire;
206 float autocvar_g_balance_electro_primary_speed;
207 float autocvar_g_balance_electro_secondary_ammo;
208 float autocvar_g_balance_electro_secondary_animtime;
209 float autocvar_g_balance_electro_secondary_bouncefactor;
210 float autocvar_g_balance_electro_secondary_bouncestop;
211 float autocvar_g_balance_electro_secondary_count;
212 float autocvar_g_balance_electro_secondary_damage;
213 float autocvar_g_balance_electro_secondary_damageforcescale;
214 float autocvar_g_balance_electro_secondary_edgedamage;
215 float autocvar_g_balance_electro_secondary_force;
216 float autocvar_g_balance_electro_secondary_health;
217 float autocvar_g_balance_electro_secondary_lifetime;
218 float autocvar_g_balance_electro_secondary_radius;
219 float autocvar_g_balance_electro_secondary_refire;
220 float autocvar_g_balance_electro_secondary_refire2;
221 float autocvar_g_balance_electro_secondary_speed;
222 float autocvar_g_balance_electro_reload_ammo;
223 float autocvar_g_balance_electro_reload_time;
224 float autocvar_g_balance_falldamage_deadminspeed;
225 float autocvar_g_balance_falldamage_factor;
226 float autocvar_g_balance_falldamage_maxdamage;
227 float autocvar_g_balance_falldamage_minspeed;
228 float autocvar_g_balance_fireball_primary_ammo;
229 float autocvar_g_balance_fireball_primary_animtime;
230 float autocvar_g_balance_fireball_primary_bfgdamage;
231 float autocvar_g_balance_fireball_primary_bfgforce;
232 float autocvar_g_balance_fireball_primary_bfgradius;
233 float autocvar_g_balance_fireball_primary_damage;
234 float autocvar_g_balance_fireball_primary_damageforcescale;
235 float autocvar_g_balance_fireball_primary_edgedamage;
236 float autocvar_g_balance_fireball_primary_force;
237 float autocvar_g_balance_fireball_primary_health;
238 float autocvar_g_balance_fireball_primary_laserburntime;
239 float autocvar_g_balance_fireball_primary_laserdamage;
240 float autocvar_g_balance_fireball_primary_laseredgedamage;
241 float autocvar_g_balance_fireball_primary_laserradius;
242 float autocvar_g_balance_fireball_primary_lifetime;
243 float autocvar_g_balance_fireball_primary_radius;
244 float autocvar_g_balance_fireball_primary_refire;
245 float autocvar_g_balance_fireball_primary_refire2;
246 float autocvar_g_balance_fireball_primary_speed;
247 float autocvar_g_balance_fireball_secondary_ammo;
248 float autocvar_g_balance_fireball_secondary_animtime;
249 float autocvar_g_balance_fireball_secondary_damage;
250 float autocvar_g_balance_fireball_secondary_damageforcescale;
251 float autocvar_g_balance_fireball_secondary_damagetime;
252 float autocvar_g_balance_fireball_secondary_laserburntime;
253 float autocvar_g_balance_fireball_secondary_laserdamage;
254 float autocvar_g_balance_fireball_secondary_laseredgedamage;
255 float autocvar_g_balance_fireball_secondary_laserradius;
256 float autocvar_g_balance_fireball_secondary_lifetime;
257 float autocvar_g_balance_fireball_secondary_refire;
258 float autocvar_g_balance_fireball_secondary_speed;
259 float autocvar_g_balance_fireball_secondary_speed_up;
260 float autocvar_g_balance_fireball_reload_ammo;
261 float autocvar_g_balance_fireball_reload_time;
262 float autocvar_g_balance_firetransfer_damage;
263 float autocvar_g_balance_firetransfer_time;
264 float autocvar_g_balance_fuel_limit;
265 float autocvar_g_balance_fuel_regen;
266 float autocvar_g_balance_fuel_regenlinear;
267 float autocvar_g_balance_fuel_regenstable;
268 float autocvar_g_balance_fuel_rot;
269 float autocvar_g_balance_fuel_rotlinear;
270 float autocvar_g_balance_fuel_rotstable;
271 float autocvar_g_balance_grapplehook_airfriction;
272 float autocvar_g_balance_grapplehook_force_rubber;
273 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
274 float autocvar_g_balance_grapplehook_health;
275 float autocvar_g_balance_grapplehook_length_min;
276 float autocvar_g_balance_grapplehook_speed_fly;
277 float autocvar_g_balance_grapplehook_speed_pull;
278 float autocvar_g_balance_grapplehook_stretch;
279 float autocvar_g_balance_grenadelauncher_bouncefactor;
280 float autocvar_g_balance_grenadelauncher_bouncestop;
281 float autocvar_g_balance_grenadelauncher_primary_ammo;
282 float autocvar_g_balance_grenadelauncher_primary_animtime;
283 float autocvar_g_balance_grenadelauncher_primary_damage;
284 float autocvar_g_balance_grenadelauncher_primary_damageforcescale;
285 float autocvar_g_balance_grenadelauncher_primary_edgedamage;
286 float autocvar_g_balance_grenadelauncher_primary_force;
287 float autocvar_g_balance_grenadelauncher_primary_health;
288 float autocvar_g_balance_grenadelauncher_primary_lifetime;
289 float autocvar_g_balance_grenadelauncher_primary_lifetime2;
290 float autocvar_g_balance_grenadelauncher_primary_radius;
291 float autocvar_g_balance_grenadelauncher_primary_refire;
292 float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt;
293 float autocvar_g_balance_grenadelauncher_primary_speed;
294 float autocvar_g_balance_grenadelauncher_primary_speed_up;
295 float autocvar_g_balance_grenadelauncher_primary_type;
296 float autocvar_g_balance_grenadelauncher_secondary_ammo;
297 float autocvar_g_balance_grenadelauncher_secondary_animtime;
298 float autocvar_g_balance_grenadelauncher_secondary_damage;
299 float autocvar_g_balance_grenadelauncher_secondary_damageforcescale;
300 float autocvar_g_balance_grenadelauncher_secondary_edgedamage;
301 float autocvar_g_balance_grenadelauncher_secondary_force;
302 float autocvar_g_balance_grenadelauncher_secondary_health;
303 float autocvar_g_balance_grenadelauncher_secondary_lifetime;
304 float autocvar_g_balance_grenadelauncher_secondary_lifetime2;
305 float autocvar_g_balance_grenadelauncher_secondary_radius;
306 float autocvar_g_balance_grenadelauncher_secondary_refire;
307 float autocvar_g_balance_grenadelauncher_secondary_speed;
308 float autocvar_g_balance_grenadelauncher_secondary_speed_up;
309 float autocvar_g_balance_grenadelauncher_secondary_type;
310 float autocvar_g_balance_grenadelauncher_reload_ammo;
311 float autocvar_g_balance_grenadelauncher_reload_time;
312 float autocvar_g_balance_hagar_primary_ammo;
313 float autocvar_g_balance_hagar_primary_damage;
314 float autocvar_g_balance_hagar_primary_edgedamage;
315 float autocvar_g_balance_hagar_primary_force;
316 float autocvar_g_balance_hagar_primary_lifetime;
317 float autocvar_g_balance_hagar_primary_radius;
318 float autocvar_g_balance_hagar_primary_refire;
319 float autocvar_g_balance_hagar_primary_speed;
320 float autocvar_g_balance_hagar_secondary;
321 float autocvar_g_balance_hagar_secondary_ammo;
322 float autocvar_g_balance_hagar_secondary_damage;
323 float autocvar_g_balance_hagar_secondary_edgedamage;
324 float autocvar_g_balance_hagar_secondary_force;
325 float autocvar_g_balance_hagar_secondary_lifetime_min;
326 float autocvar_g_balance_hagar_secondary_lifetime_rand;
327 float autocvar_g_balance_hagar_secondary_radius;
328 float autocvar_g_balance_hagar_secondary_refire;
329 float autocvar_g_balance_hagar_reload_ammo;
330 float autocvar_g_balance_hagar_reload_time;
331 float autocvar_g_balance_health_limit;
332 float autocvar_g_balance_health_regen;
333 float autocvar_g_balance_health_regenlinear;
334 float autocvar_g_balance_health_regenstable;
335 float autocvar_g_balance_health_rot;
336 float autocvar_g_balance_health_rotlinear;
337 float autocvar_g_balance_health_rotstable;
338 float autocvar_g_balance_health_start;
339 float autocvar_g_balance_hlac_primary_ammo;
340 float autocvar_g_balance_hlac_primary_animtime;
341 float autocvar_g_balance_hlac_primary_damage;
342 float autocvar_g_balance_hlac_primary_edgedamage;
343 float autocvar_g_balance_hlac_primary_force;
344 float autocvar_g_balance_hlac_primary_lifetime;
345 float autocvar_g_balance_hlac_primary_radius;
346 float autocvar_g_balance_hlac_primary_refire;
347 float autocvar_g_balance_hlac_primary_speed;
348 float autocvar_g_balance_hlac_primary_spread_add;
349 float autocvar_g_balance_hlac_primary_spread_crouchmod;
350 float autocvar_g_balance_hlac_primary_spread_max;
351 float autocvar_g_balance_hlac_primary_spread_min;
352 float autocvar_g_balance_hlac_secondary;
353 float autocvar_g_balance_hlac_secondary_ammo;
354 float autocvar_g_balance_hlac_secondary_animtime;
355 float autocvar_g_balance_hlac_secondary_damage;
356 float autocvar_g_balance_hlac_secondary_edgedamage;
357 float autocvar_g_balance_hlac_secondary_force;
358 float autocvar_g_balance_hlac_secondary_lifetime;
359 float autocvar_g_balance_hlac_secondary_radius;
360 float autocvar_g_balance_hlac_secondary_refire;
361 float autocvar_g_balance_hlac_secondary_shots;
362 float autocvar_g_balance_hlac_secondary_speed;
363 float autocvar_g_balance_hlac_secondary_spread;
364 float autocvar_g_balance_hlac_secondary_spread_crouchmod;
365 float autocvar_g_balance_hlac_reload_ammo;
366 float autocvar_g_balance_hlac_reload_time;
367 float autocvar_g_balance_hook_primary_animtime;
368 float autocvar_g_balance_hook_primary_fuel;
369 float autocvar_g_balance_hook_primary_hooked_fuel;
370 float autocvar_g_balance_hook_primary_hooked_time_free;
371 float autocvar_g_balance_hook_primary_hooked_time_max;
372 float autocvar_g_balance_hook_primary_refire;
373 float autocvar_g_balance_hook_secondary_ammo;
374 float autocvar_g_balance_hook_secondary_animtime;
375 float autocvar_g_balance_hook_secondary_damage;
376 float autocvar_g_balance_hook_secondary_duration;
377 float autocvar_g_balance_hook_secondary_edgedamage;
378 float autocvar_g_balance_hook_secondary_force;
379 float autocvar_g_balance_hook_secondary_gravity;
380 float autocvar_g_balance_hook_secondary_lifetime;
381 float autocvar_g_balance_hook_secondary_power;
382 float autocvar_g_balance_hook_secondary_radius;
383 float autocvar_g_balance_hook_secondary_refire;
384 float autocvar_g_balance_hook_secondary_speed;
385 float autocvar_g_balance_keyhunt_damageforcescale;
386 float autocvar_g_balance_keyhunt_delay_collect;
387 float autocvar_g_balance_keyhunt_delay_drop;
388 float autocvar_g_balance_keyhunt_delay_return;
389 float autocvar_g_balance_keyhunt_delay_round;
390 float autocvar_g_balance_keyhunt_delay_tracking;
391 float autocvar_g_balance_keyhunt_dropvelocity;
392 float autocvar_g_balance_keyhunt_maxdist;
393 float autocvar_g_balance_keyhunt_protecttime;
394 float autocvar_g_balance_keyhunt_score_capture;
395 float autocvar_g_balance_keyhunt_score_carrierfrag;
396 float autocvar_g_balance_keyhunt_score_collect;
397 float autocvar_g_balance_keyhunt_score_destroyed;
398 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
399 float autocvar_g_balance_keyhunt_score_push;
400 float autocvar_g_balance_keyhunt_throwvelocity;
401 float autocvar_g_balance_kill_delay;
402 float autocvar_g_balance_kill_antispam;
403 float autocvar_g_balance_laser_primary_animtime;
404 float autocvar_g_balance_laser_primary_damage;
405 float autocvar_g_balance_laser_primary_delay;
406 float autocvar_g_balance_laser_primary_edgedamage;
407 float autocvar_g_balance_laser_primary_force;
408 float autocvar_g_balance_laser_primary_force_other_scale;
409 float autocvar_g_balance_laser_primary_force_velocitybias;
410 float autocvar_g_balance_laser_primary_force_zscale;
411 float autocvar_g_balance_laser_primary_lifetime;
412 float autocvar_g_balance_laser_primary_radius;
413 float autocvar_g_balance_laser_primary_refire;
414 float autocvar_g_balance_laser_primary_shotangle;
415 float autocvar_g_balance_laser_primary_speed;
416 float autocvar_g_balance_laser_secondary;
417 float autocvar_g_balance_laser_secondary_animtime;
418 float autocvar_g_balance_laser_secondary_damage;
419 float autocvar_g_balance_laser_secondary_edgedamage;
420 float autocvar_g_balance_laser_secondary_force;
421 float autocvar_g_balance_laser_secondary_force_other_scale;
422 float autocvar_g_balance_laser_secondary_force_velocitybias;
423 float autocvar_g_balance_laser_secondary_force_zscale;
424 float autocvar_g_balance_laser_secondary_lifetime;
425 float autocvar_g_balance_laser_secondary_radius;
426 float autocvar_g_balance_laser_secondary_speed;
427 float autocvar_g_balance_laser_reload_ammo;
428 float autocvar_g_balance_laser_reload_time;
429 float autocvar_g_balance_minelayer_ammo;
430 float autocvar_g_balance_minelayer_animtime;
431 float autocvar_g_balance_minelayer_damage;
432 float autocvar_g_balance_minelayer_damageforcescale;
433 float autocvar_g_balance_minelayer_detonatedelay;
434 float autocvar_g_balance_minelayer_edgedamage;
435 float autocvar_g_balance_minelayer_force;
436 float autocvar_g_balance_minelayer_health;
437 float autocvar_g_balance_minelayer_lifetime;
438 float autocvar_g_balance_minelayer_lifetime_countdown;
439 float autocvar_g_balance_minelayer_limit;
440 float autocvar_g_balance_minelayer_protection;
441 float autocvar_g_balance_minelayer_proximityradius;
442 float autocvar_g_balance_minelayer_radius;
443 float autocvar_g_balance_minelayer_refire;
444 float autocvar_g_balance_minelayer_remote_damage;
445 float autocvar_g_balance_minelayer_remote_edgedamage;
446 float autocvar_g_balance_minelayer_remote_force;
447 float autocvar_g_balance_minelayer_remote_radius;
448 float autocvar_g_balance_minelayer_speed;
449 float autocvar_g_balance_minelayer_time;
450 float autocvar_g_balance_minelayer_reload_ammo;
451 float autocvar_g_balance_minelayer_reload_time;
452 float autocvar_g_balance_minstanex_ammo;
453 float autocvar_g_balance_minstanex_laser_ammo;
454 float autocvar_g_balance_minstanex_animtime;
455 float autocvar_g_balance_minstanex_refire;
456 float autocvar_g_balance_minstanex_reload_ammo;
457 float autocvar_g_balance_minstanex_reload_time;
458 float autocvar_g_balance_nex_charge;
459 float autocvar_g_balance_nex_charge_animlimit;
460 float autocvar_g_balance_nex_charge_limit;
461 float autocvar_g_balance_nex_charge_maxspeed;
462 float autocvar_g_balance_nex_charge_mindmg;
463 float autocvar_g_balance_nex_charge_minspeed;
464 float autocvar_g_balance_nex_charge_rate;
465 float autocvar_g_balance_nex_charge_rot_pause;
466 float autocvar_g_balance_nex_charge_rot_rate;
467 float autocvar_g_balance_nex_charge_shot_multiplier;
468 float autocvar_g_balance_nex_charge_start;
469 float autocvar_g_balance_nex_charge_velocity_rate;
470 float autocvar_g_balance_nex_primary_ammo;
471 float autocvar_g_balance_nex_primary_animtime;
472 float autocvar_g_balance_nex_primary_damage;
473 float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife;
474 float autocvar_g_balance_nex_primary_damagefalloff_halflife;
475 float autocvar_g_balance_nex_primary_damagefalloff_maxdist;
476 float autocvar_g_balance_nex_primary_damagefalloff_mindist;
477 float autocvar_g_balance_nex_primary_force;
478 float autocvar_g_balance_nex_primary_refire;
479 float autocvar_g_balance_nex_secondary;
480 float autocvar_g_balance_nex_secondary_ammo;
481 float autocvar_g_balance_nex_secondary_animtime;
482 float autocvar_g_balance_nex_secondary_charge;
483 float autocvar_g_balance_nex_secondary_charge_rate;
484 float autocvar_g_balance_nex_secondary_chargepool;
485 float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen;
486 float autocvar_g_balance_nex_secondary_chargepool_pause_regen;
487 float autocvar_g_balance_nex_secondary_chargepool_regen;
488 float autocvar_g_balance_nex_secondary_damage;
489 float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife;
490 float autocvar_g_balance_nex_secondary_damagefalloff_halflife;
491 float autocvar_g_balance_nex_secondary_damagefalloff_maxdist;
492 float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
493 float autocvar_g_balance_nex_secondary_force;
494 float autocvar_g_balance_nex_secondary_refire;
495 float autocvar_g_balance_nex_reload_ammo;
496 float autocvar_g_balance_nex_reload_time;
497 float autocvar_g_balance_nexball_primary_animtime;
498 float autocvar_g_balance_nexball_primary_refire;
499 float autocvar_g_balance_nexball_primary_speed;
500 float autocvar_g_balance_nexball_secondary_animtime;
501 float autocvar_g_balance_nexball_secondary_force;
502 float autocvar_g_balance_nexball_secondary_lifetime;
503 float autocvar_g_balance_nexball_secondary_refire;
504 float autocvar_g_balance_nexball_secondary_speed;
505 float autocvar_g_balance_nix_ammo_cells;
506 float autocvar_g_balance_nix_ammo_fuel;
507 float autocvar_g_balance_nix_ammo_nails;
508 float autocvar_g_balance_nix_ammo_rockets;
509 float autocvar_g_balance_nix_ammo_shells;
510 float autocvar_g_balance_nix_ammoincr_cells;
511 float autocvar_g_balance_nix_ammoincr_fuel;
512 float autocvar_g_balance_nix_ammoincr_nails;
513 float autocvar_g_balance_nix_ammoincr_rockets;
514 float autocvar_g_balance_nix_ammoincr_shells;
515 float autocvar_g_balance_nix_incrtime;
516 float autocvar_g_balance_nix_roundtime;
517 float autocvar_g_balance_pause_armor_rot;
518 float autocvar_g_balance_pause_armor_rot_spawn;
519 float autocvar_g_balance_pause_fuel_regen;
520 float autocvar_g_balance_pause_fuel_rot;
521 float autocvar_g_balance_pause_fuel_rot_spawn;
522 float autocvar_g_balance_pause_health_regen;
523 float autocvar_g_balance_pause_health_regen_spawn;
524 float autocvar_g_balance_pause_health_rot;
525 float autocvar_g_balance_pause_health_rot_spawn;
526 float autocvar_g_balance_portal_health;
527 float autocvar_g_balance_portal_lifetime;
528 float autocvar_g_balance_porto_primary_animtime;
529 float autocvar_g_balance_porto_primary_lifetime;
530 float autocvar_g_balance_porto_primary_refire;
531 float autocvar_g_balance_porto_primary_speed;
532 float autocvar_g_balance_powerup_invincible_takedamage;
533 float autocvar_g_balance_powerup_invincible_time;
534 float autocvar_g_balance_powerup_strength_damage;
535 float autocvar_g_balance_powerup_strength_force;
536 float autocvar_g_balance_powerup_strength_selfdamage;
537 float autocvar_g_balance_powerup_strength_selfforce;
538 float autocvar_g_balance_powerup_strength_time;
539 float autocvar_g_balance_powerup_timer;
540 float autocvar_g_balance_rocketlauncher_ammo;
541 float autocvar_g_balance_rocketlauncher_animtime;
542 float autocvar_g_balance_rocketlauncher_damage;
543 float autocvar_g_balance_rocketlauncher_damageforcescale;
544 float autocvar_g_balance_rocketlauncher_detonatedelay;
545 float autocvar_g_balance_rocketlauncher_edgedamage;
546 float autocvar_g_balance_rocketlauncher_force;
547 float autocvar_g_balance_rocketlauncher_guidedelay;
548 float autocvar_g_balance_rocketlauncher_guidegoal;
549 float autocvar_g_balance_rocketlauncher_guiderate;
550 float autocvar_g_balance_rocketlauncher_guideratedelay;
551 float autocvar_g_balance_rocketlauncher_guidestop;
552 float autocvar_g_balance_rocketlauncher_health;
553 float autocvar_g_balance_rocketlauncher_lifetime;
554 float autocvar_g_balance_rocketlauncher_radius;
555 float autocvar_g_balance_rocketlauncher_refire;
556 float autocvar_g_balance_rocketlauncher_remote_damage;
557 float autocvar_g_balance_rocketlauncher_remote_edgedamage;
558 float autocvar_g_balance_rocketlauncher_remote_force;
559 float autocvar_g_balance_rocketlauncher_remote_radius;
560 float autocvar_g_balance_rocketlauncher_speed;
561 float autocvar_g_balance_rocketlauncher_speedaccel;
562 float autocvar_g_balance_rocketlauncher_speedstart;
563 float autocvar_g_balance_rocketlauncher_reload_ammo;
564 float autocvar_g_balance_rocketlauncher_reload_time;
565 float autocvar_g_balance_rune_defense_combo_takedamage;
566 float autocvar_g_balance_rune_defense_takedamage;
567 float autocvar_g_balance_rune_regen_combo_hpmod;
568 float autocvar_g_balance_rune_regen_combo_limitmod;
569 float autocvar_g_balance_rune_regen_combo_regenrate;
570 float autocvar_g_balance_rune_regen_combo_rotrate;
571 float autocvar_g_balance_rune_regen_hpmod;
572 float autocvar_g_balance_rune_regen_limitmod;
573 float autocvar_g_balance_rune_regen_regenrate;
574 float autocvar_g_balance_rune_speed_atkrate;
575 float autocvar_g_balance_rune_speed_combo_atkrate;
576 float autocvar_g_balance_rune_speed_combo_highspeed;
577 float autocvar_g_balance_rune_speed_highspeed;
578 float autocvar_g_balance_rune_strength_combo_damage;
579 float autocvar_g_balance_rune_strength_combo_force;
580 float autocvar_g_balance_rune_strength_damage;
581 float autocvar_g_balance_rune_strength_force;
582 float autocvar_g_balance_rune_vampire_absorb;
583 float autocvar_g_balance_rune_vampire_combo_absorb;
584 float autocvar_g_balance_rune_vampire_maxhealth;
585 float autocvar_g_balance_seeker_type;
586 float autocvar_g_balance_seeker_flac_ammo;
587 float autocvar_g_balance_seeker_flac_animtime;
588 float autocvar_g_balance_seeker_flac_damage;
589 float autocvar_g_balance_seeker_flac_edgedamage;
590 float autocvar_g_balance_seeker_flac_force;
591 float autocvar_g_balance_seeker_flac_lifetime;
592 float autocvar_g_balance_seeker_flac_lifetime_rand;
593 float autocvar_g_balance_seeker_flac_radius;
594 float autocvar_g_balance_seeker_flac_refire;
595 float autocvar_g_balance_seeker_missile_accel;
596 float autocvar_g_balance_seeker_missile_ammo;
597 float autocvar_g_balance_seeker_missile_animtime;
598 float autocvar_g_balance_seeker_missile_count;
599 float autocvar_g_balance_seeker_missile_damage;
600 float autocvar_g_balance_seeker_missile_damageforcescale;
601 float autocvar_g_balance_seeker_missile_decel;
602 float autocvar_g_balance_seeker_missile_delay;
603 float autocvar_g_balance_seeker_missile_edgedamage;
604 float autocvar_g_balance_seeker_missile_force;
605 float autocvar_g_balance_seeker_missile_health;
606 float autocvar_g_balance_seeker_missile_lifetime;
607 float autocvar_g_balance_seeker_missile_proxy;
608 float autocvar_g_balance_seeker_missile_proxy_delay;
609 float autocvar_g_balance_seeker_missile_proxy_maxrange;
610 float autocvar_g_balance_seeker_missile_radius;
611 float autocvar_g_balance_seeker_missile_refire;
612 float autocvar_g_balance_seeker_missile_smart;
613 float autocvar_g_balance_seeker_missile_smart_mindist;
614 float autocvar_g_balance_seeker_missile_smart_trace_max;
615 float autocvar_g_balance_seeker_missile_smart_trace_min;
616 float autocvar_g_balance_seeker_missile_speed_max;
617 float autocvar_g_balance_seeker_missile_turnrate;
618 float autocvar_g_balance_seeker_tag_ammo;
619 float autocvar_g_balance_seeker_tag_animtime;
620 float autocvar_g_balance_seeker_tag_damageforcescale;
621 float autocvar_g_balance_seeker_tag_health;
622 float autocvar_g_balance_seeker_tag_lifetime;
623 float autocvar_g_balance_seeker_tag_refire;
624 float autocvar_g_balance_seeker_tag_speed;
625 float autocvar_g_balance_seeker_tag_tracker_lifetime;
626 float autocvar_g_balance_seeker_reload_ammo;
627 float autocvar_g_balance_seeker_reload_time;
628 float autocvar_g_balance_selfdamagepercent;
629 float autocvar_g_balance_shotgun_primary_ammo;
630 float autocvar_g_balance_shotgun_primary_animtime;
631 float autocvar_g_balance_shotgun_primary_bulletconstant;
632 float autocvar_g_balance_shotgun_primary_bullets;
633 float autocvar_g_balance_shotgun_primary_damage;
634 float autocvar_g_balance_shotgun_primary_force;
635 float autocvar_g_balance_shotgun_primary_refire;
636 float autocvar_g_balance_shotgun_primary_speed;
637 float autocvar_g_balance_shotgun_primary_spread;
638 float autocvar_g_balance_shotgun_secondary;
639 float autocvar_g_balance_shotgun_secondary_animtime;
640 float autocvar_g_balance_shotgun_secondary_damage;
641 float autocvar_g_balance_shotgun_secondary_force;
642 float autocvar_g_balance_shotgun_secondary_melee_delay;
643 float autocvar_g_balance_shotgun_secondary_melee_range;
644 float autocvar_g_balance_shotgun_secondary_melee_swing;
645 float autocvar_g_balance_shotgun_secondary_melee_time;
646 float autocvar_g_balance_shotgun_secondary_refire;
647 float autocvar_g_balance_shotgun_reload_ammo;
648 float autocvar_g_balance_shotgun_reload_time;
649 float autocvar_g_balance_teams;
650 float autocvar_g_balance_teams_force;
651 float autocvar_g_balance_teams_prevent_imbalance;
652 float autocvar_g_balance_tuba_animtime;
653 float autocvar_g_balance_tuba_attenuation;
654 float autocvar_g_balance_tuba_damage;
655 float autocvar_g_balance_tuba_edgedamage;
656 float autocvar_g_balance_tuba_force;
657 float autocvar_g_balance_tuba_radius;
658 float autocvar_g_balance_tuba_refire;
659 float autocvar_g_balance_uzi_bulletconstant;
660 float autocvar_g_balance_uzi_burst;
661 float autocvar_g_balance_uzi_burst_ammo;
662 float autocvar_g_balance_uzi_burst_animtime;
663 float autocvar_g_balance_uzi_burst_refire;
664 float autocvar_g_balance_uzi_burst_refire2;
665 float autocvar_g_balance_uzi_burst_spread;
666 float autocvar_g_balance_uzi_first;
667 float autocvar_g_balance_uzi_first_ammo;
668 float autocvar_g_balance_uzi_first_damage;
669 float autocvar_g_balance_uzi_first_force;
670 float autocvar_g_balance_uzi_first_refire;
671 float autocvar_g_balance_uzi_first_spread;
672 float autocvar_g_balance_uzi_mode;
673 float autocvar_g_balance_uzi_speed;
674 float autocvar_g_balance_uzi_spread_add;
675 float autocvar_g_balance_uzi_spread_max;
676 float autocvar_g_balance_uzi_spread_min;
677 float autocvar_g_balance_uzi_sustained_ammo;
678 float autocvar_g_balance_uzi_sustained_damage;
679 float autocvar_g_balance_uzi_sustained_force;
680 float autocvar_g_balance_uzi_sustained_refire;
681 float autocvar_g_balance_uzi_sustained_spread;
682 float autocvar_g_balance_uzi_reload_ammo;
683 float autocvar_g_balance_uzi_reload_time;
684 float autocvar_g_balance_weaponswitchdelay;
685 float autocvar_g_ballistics_density_corpse;
686 float autocvar_g_ballistics_density_player;
687 float autocvar_g_ballistics_materialconstant;
688 float autocvar_g_ballistics_mindistance;
689 float autocvar_g_ban_default_bantime;
690 float autocvar_g_ban_default_masksize;
691 float autocvar_g_ban_sync_interval;
692 float autocvar_g_ban_sync_timeout;
693 string autocvar_g_ban_sync_trusted_servers;
694 float autocvar_g_ban_sync_trusted_servers_verify;
695 string autocvar_g_ban_sync_uri;
696 string autocvar_g_banned_list;
697 float autocvar_g_banned_list_idmode;
698 float autocvar_g_bastet;
699 float autocvar_g_botclip_collisions;
700 float autocvar_g_bugrigs;
701 float autocvar_g_ca_damage2score_multiplier;
702 float autocvar_g_ca_point_leadlimit;
703 float autocvar_g_ca_point_limit;
704 float autocvar_g_ca_round_timelimit;
705 float autocvar_g_ca_warmup;
706 float autocvar_g_campaign;
707 float autocvar_g_campaign_forceteam;
708 float autocvar_g_campaign_skill;
709 float autocvar_g_casings;
710 float autocvar_g_changeteam_banned;
711 float autocvar_g_chat_flood_burst;
712 float autocvar_g_chat_flood_burst_team;
713 float autocvar_g_chat_flood_burst_tell;
714 float autocvar_g_chat_flood_lmax;
715 float autocvar_g_chat_flood_lmax_team;
716 float autocvar_g_chat_flood_lmax_tell;
717 float autocvar_g_chat_flood_notify_flooder;
718 float autocvar_g_chat_flood_spl;
719 float autocvar_g_chat_flood_spl_team;
720 float autocvar_g_chat_flood_spl_tell;
721 float autocvar_g_chat_nospectators;
722 float autocvar_g_chat_teamcolors;
723 float autocvar_g_ctf_allow_drop;
724 float autocvar_g_ctf_captimerecord_always;
725 float autocvar_g_ctf_capture_leadlimit;
726 float autocvar_g_ctf_capture_limit;
727 float autocvar_g_ctf_dynamiclights;
728 string autocvar_g_ctf_flag_blue_model;
729 float autocvar_g_ctf_flag_blue_skin;
730 float autocvar_g_ctf_flag_capture_effects;
731 float autocvar_g_ctf_flag_glowtrails;
732 float autocvar_g_ctf_flag_pickup_effects;
733 string autocvar_g_ctf_flag_red_model;
734 float autocvar_g_ctf_flag_red_skin;
735 float autocvar_g_ctf_flag_returntime;
736 float autocvar_g_ctf_flagcarrier_selfdamage;
737 float autocvar_g_ctf_flagcarrier_selfforce;
738 float autocvar_g_ctf_fullbrightflags;
739 float autocvar_g_ctf_ignore_frags;
740 float autocvar_g_ctf_shield_force;
741 float autocvar_g_ctf_shield_max_ratio;
742 float autocvar_g_ctf_shield_min_negscore;
743 float autocvar_g_cts_finish_kill_delay;
744 float autocvar_g_cts_selfdamage;
745 float autocvar_g_deathglow;
746 float autocvar_g_debug_bot_commands;
747 float autocvar_g_domination_default_teams;
748 float autocvar_g_domination_disable_frags;
749 float autocvar_g_domination_point_amt;
750 float autocvar_g_domination_point_fullbright;
751 float autocvar_g_domination_point_leadlimit;
752 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
753 float autocvar_g_domination_point_rate;
754 float autocvar_g_domination_teams_override;
755 float autocvar_g_forced_respawn;
756 string autocvar_g_forced_team_blue;
757 string autocvar_g_forced_team_otherwise;
758 string autocvar_g_forced_team_pink;
759 string autocvar_g_forced_team_red;
760 string autocvar_g_forced_team_yellow;
761 float autocvar_g_freezetag_frozen_force;
762 float autocvar_g_freezetag_point_leadlimit;
763 float autocvar_g_freezetag_point_limit;
764 float autocvar_g_freezetag_revive_extra_size;
765 float autocvar_g_freezetag_revive_speed;
766 float autocvar_g_freezetag_revive_clearspeed;
767 float autocvar_g_freezetag_warmup;
768 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
769 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
770 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
771 float autocvar_g_full_getstatus_responses;
772 float autocvar_g_fullbrightitems;
773 float autocvar_g_fullbrightplayers;
774 string autocvar_g_ghost_items_color;
775 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
776 float autocvar_g_grappling_hook_tarzan;
777 float autocvar_g_hitplots;
778 string autocvar_g_hitplots_individuals;
779 float autocvar_g_jetpack_acceleration_side;
780 float autocvar_g_jetpack_acceleration_up;
781 float autocvar_g_jetpack_antigravity;
782 float autocvar_g_jetpack_attenuation;
783 float autocvar_g_jetpack_fuel;
784 float autocvar_g_jetpack_maxspeed_side;
785 float autocvar_g_jetpack_maxspeed_up;
786 float autocvar_g_keepaway_ballcarrier_effects;
787 float autocvar_g_keepaway_ballcarrier_damage;
788 float autocvar_g_keepaway_ballcarrier_force;
789 float autocvar_g_keepaway_ballcarrier_highspeed;
790 float autocvar_g_keepaway_ballcarrier_selfdamage;
791 float autocvar_g_keepaway_ballcarrier_selfforce;
792 float autocvar_g_keepaway_noncarrier_damage;
793 float autocvar_g_keepaway_noncarrier_force;
794 float autocvar_g_keepaway_noncarrier_selfdamage;
795 float autocvar_g_keepaway_noncarrier_selfforce;
796 float autocvar_g_keepaway_noncarrier_warn;
797 float autocvar_g_keepaway_score_bckill;
798 float autocvar_g_keepaway_score_killac;
799 float autocvar_g_keepaway_score_timepoints;
800 float autocvar_g_keepaway_score_timeinterval;
801 float autocvar_g_keepawayball_damageforcescale;
802 float autocvar_g_keepawayball_effects;
803 float autocvar_g_keepawayball_respawntime;
804 float autocvar_g_keepawayball_trail_color;
805 float autocvar_g_keyhunt_point_leadlimit;
806 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
807 float autocvar_g_keyhunt_teams;
808 float autocvar_g_keyhunt_teams_override;
809 float autocvar_g_lms_campcheck_damage;
810 float autocvar_g_lms_campcheck_distance;
811 float autocvar_g_lms_campcheck_interval;
812 string autocvar_g_lms_campcheck_message;
813 float autocvar_g_lms_join_anytime;
814 float autocvar_g_lms_last_join;
815 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
816 float autocvar_g_lms_regenerate;
817 #define autocvar_g_maplist cvar_string("g_maplist")
818 float autocvar_g_maplist_check_waypoints;
819 float autocvar_g_maplist_index;
820 string autocvar_g_maplist_mostrecent;
821 float autocvar_g_maplist_mostrecent_count;
822 float autocvar_g_maplist_selectrandom;
823 float autocvar_g_maplist_shuffle;
824 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
825 float autocvar_g_maplist_votable_abstain;
826 float autocvar_g_maplist_votable_keeptwotime;
827 float autocvar_g_maplist_votable_nodetail;
828 string autocvar_g_maplist_votable_screenshot_dir;
829 float autocvar_g_maplist_votable_suggestions;
830 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
831 float autocvar_g_maplist_votable_timeout;
832 float autocvar_g_maxplayers;
833 float autocvar_g_maxplayers_spectator_blocktime;
834 float autocvar_g_maxpushtime;
835 float autocvar_g_maxspeed;
836 #define autocvar_g_midair cvar("g_midair")
837 float autocvar_g_midair_shieldtime;
838 #define autocvar_g_minstagib cvar("g_minstagib")
839 float autocvar_g_minstagib_ammo_drop;
840 float autocvar_g_minstagib_extralives;
841 float autocvar_g_minstagib_speed_highspeed;
842 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
843 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
844 float autocvar_g_monster_zombie_attack_run_damage;
845 float autocvar_g_monster_zombie_attack_run_delay;
846 float autocvar_g_monster_zombie_attack_run_force;
847 float autocvar_g_monster_zombie_attack_run_hitrange;
848 float autocvar_g_monster_zombie_attack_run_range;
849 float autocvar_g_monster_zombie_attack_stand_damage;
850 float autocvar_g_monster_zombie_attack_stand_delay;
851 float autocvar_g_monster_zombie_attack_stand_force;
852 float autocvar_g_monster_zombie_attack_stand_range;
853 float autocvar_g_monster_zombie_health;
854 float autocvar_g_monster_zombie_idle_timer_max;
855 float autocvar_g_monster_zombie_idle_timer_min;
856 float autocvar_g_monster_zombie_movespeed;
857 float autocvar_g_monster_zombie_respawntime;
858 float autocvar_g_monster_zombie_stopspeed;
859 float autocvar_g_monster_zombie_targetrange;
860 float autocvar_g_monster_zombie_turnspeed;
861 float autocvar_g_monsters;
862 var float autocvar_g_movement_highspeed = 1;
863 float autocvar_g_multijump;
864 float autocvar_g_multijump_add;
865 float autocvar_g_multijump_speed;
866 string autocvar_g_mutatormsg;
867 float autocvar_g_nexball_basketball_bouncefactor;
868 float autocvar_g_nexball_basketball_bouncestop;
869 float autocvar_g_nexball_basketball_carrier_highspeed;
870 float autocvar_g_nexball_basketball_meter;
871 float autocvar_g_nexball_basketball_meter_maxpower;
872 float autocvar_g_nexball_basketball_meter_minpower;
873 float autocvar_g_nexball_delay_collect;
874 float autocvar_g_nexball_delay_goal;
875 float autocvar_g_nexball_delay_start;
876 float autocvar_g_nexball_football_bouncefactor;
877 float autocvar_g_nexball_football_bouncestop;
878 float autocvar_g_nexball_goalleadlimit;
879 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
880 float autocvar_g_nexball_radar_showallplayers;
881 float autocvar_g_nexball_sound_bounce;
882 float autocvar_g_nexball_trail_color;
883 float autocvar_g_nick_flood_penalty;
884 float autocvar_g_nick_flood_penalty_red;
885 float autocvar_g_nick_flood_penalty_yellow;
886 float autocvar_g_nick_flood_timeout;
887 float autocvar_g_nix_with_healtharmor;
888 float autocvar_g_nix_with_laser;
889 float autocvar_g_nix_with_powerups;
890 float autocvar_g_nodepthtestitems;
891 float autocvar_g_nodepthtestplayers;
892 float autocvar_g_norecoil;
893 float autocvar_g_onslaught_cp_buildhealth;
894 float autocvar_g_onslaught_cp_buildtime;
895 float autocvar_g_onslaught_cp_health;
896 float autocvar_g_onslaught_cp_regen;
897 float autocvar_g_onslaught_gen_health;
898 float autocvar_g_pickup_cells_max;
899 float autocvar_g_pickup_fuel_max;
900 float autocvar_g_pickup_items;
901 float autocvar_g_pickup_nails_max;
902 float autocvar_g_pickup_rockets_max;
903 float autocvar_g_pickup_shells_max;
904 float autocvar_g_player_alpha;
905 float autocvar_g_player_brightness;
906 float autocvar_g_playerclip_collisions;
907 string autocvar_g_playerstats_uri;
908 float autocvar_g_playerstats_debug;
909 float autocvar_g_powerup_shield;
910 float autocvar_g_powerup_strength;
911 float autocvar_g_powerup_superhealth;
912 float autocvar_g_projectiles_newton_style;
913 float autocvar_g_projectiles_newton_style_2_maxfactor;
914 float autocvar_g_projectiles_newton_style_2_minfactor;
915 float autocvar_g_projectiles_spread_style;
916 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
917 float autocvar_g_race_qualifying_timelimit;
918 float autocvar_g_race_qualifying_timelimit_override;
919 float autocvar_g_race_teams;
920 float autocvar_g_respawn_delay;
921 float autocvar_g_respawn_ghosts;
922 float autocvar_g_respawn_ghosts_maxtime;
923 float autocvar_g_respawn_ghosts_speed;
924 float autocvar_g_respawn_waves;
925 float autocvar_g_runematch_allow_same;
926 float autocvar_g_runematch_drop_runes_max;
927 float autocvar_g_runematch_fixedspawns;
928 float autocvar_g_runematch_frags_killed_runeholder;
929 float autocvar_g_runematch_frags_killedby_runeholder;
930 float autocvar_g_runematch_frags_norune;
931 float autocvar_g_runematch_point_leadlimit;
932 #define autocvar_g_runematch_point_limit cvar("g_runematch_point_limit")
933 float autocvar_g_runematch_pointamt;
934 float autocvar_g_runematch_pointrate;
935 float autocvar_g_runematch_respawntime;
936 float autocvar_g_runematch_rune_alpha;
937 float autocvar_g_runematch_rune_color_strength;
938 float autocvar_g_runematch_rune_effects;
939 float autocvar_g_runematch_shuffletime;
940 float autocvar_g_running_guns;
941 float autocvar_g_shootfromcenter;
942 float autocvar_g_shootfromclient;
943 float autocvar_g_shootfromeye;
944 string autocvar_g_shootfromfixedorigin;
945 float autocvar_g_showweaponspawns;
946 float autocvar_g_spawn_furthest;
947 float autocvar_g_spawnpoints_auto_move_out_of_solid;
948 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
949 float autocvar_g_spawnsound;
950 float autocvar_g_start_delay;
951 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
952 float autocvar_g_tdm_team_spawns;
953 float autocvar_g_tdm_teams;
954 float autocvar_g_tdm_teams_override;
955 float autocvar_g_teamdamage_resetspeed;
956 float autocvar_g_teamdamage_threshold;
957 float autocvar_g_telefrags;
958 float autocvar_g_telefrags_avoid;
959 float autocvar_g_telefrags_teamplay;
960 float autocvar_g_teleport_maxspeed;
961 float autocvar_g_throughfloor_damage;
962 float autocvar_g_throughfloor_force;
963 float autocvar_g_triggerimpulse_accel_multiplier;
964 float autocvar_g_triggerimpulse_accel_power;
965 float autocvar_g_triggerimpulse_directional_multiplier;
966 float autocvar_g_triggerimpulse_radial_multiplier;
967 float autocvar_g_turrets;
968 float autocvar_g_turrets_aimidle_delay;
969 float autocvar_g_turrets_nofire;
970 float autocvar_g_turrets_reloadcvars;
971 float autocvar_g_turrets_targetscan_maxdelay;
972 float autocvar_g_turrets_targetscan_mindelay;
973 float autocvar_g_turrets_unit_ewheel_speed_fast;
974 float autocvar_g_turrets_unit_ewheel_speed_slow;
975 float autocvar_g_turrets_unit_ewheel_speed_slower;
976 float autocvar_g_turrets_unit_ewheel_speed_stop;
977 float autocvar_g_turrets_unit_ewheel_turnrate;
978 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
979 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
980 float autocvar_g_turrets_unit_hk_std_shot_speed;
981 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
982 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
983 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
984 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
985 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
986 float autocvar_g_turrets_unit_walker_speed_jump;
987 float autocvar_g_turrets_unit_walker_speed_roam;
988 float autocvar_g_turrets_unit_walker_speed_run;
989 float autocvar_g_turrets_unit_walker_speed_stop;
990 float autocvar_g_turrets_unit_walker_speed_swim;
991 float autocvar_g_turrets_unit_walker_speed_walk;
992 float autocvar_g_turrets_unit_walker_std_meele_dmg;
993 float autocvar_g_turrets_unit_walker_std_meele_force;
994 float autocvar_g_turrets_unit_walker_std_meele_range;
995 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
996 float autocvar_g_turrets_unit_walker_std_rocket_force;
997 float autocvar_g_turrets_unit_walker_std_rocket_radius;
998 float autocvar_g_turrets_unit_walker_std_rocket_refire;
999 float autocvar_g_turrets_unit_walker_std_rocket_speed;
1000 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
1001 float autocvar_g_turrets_unit_walker_std_rockets_range;
1002 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
1003 float autocvar_g_use_ammunition;
1004 float autocvar_g_vehicle_racer_afterburn_cost;
1005 float autocvar_g_vehicle_racer_anglestabilizer;
1006 float autocvar_g_vehicle_racer_downforce;
1007 float autocvar_g_vehicle_racer_energy;
1008 float autocvar_g_vehicle_racer_energy_usepause;
1009 float autocvar_g_vehicle_racer_health;
1010 float autocvar_g_vehicle_racer_laser_cost;
1011 float autocvar_g_vehicle_racer_laser_damage;
1012 float autocvar_g_vehicle_racer_laser_radius;
1013 float autocvar_g_vehicle_racer_laser_refire;
1014 float autocvar_g_vehicle_racer_laser_speed;
1015 float autocvar_g_vehicle_racer_pitchspeed;
1016 float autocvar_g_vehicle_racer_power_air;
1017 float autocvar_g_vehicle_racer_power_min;
1018 float autocvar_g_vehicle_racer_power_solid;
1019 float autocvar_g_vehicle_racer_reload;
1020 float autocvar_g_vehicle_racer_respawntime;
1021 float autocvar_g_vehicle_racer_rocket_accel;
1022 float autocvar_g_vehicle_racer_rocket_damage;
1023 float autocvar_g_vehicle_racer_rocket_radius;
1024 float autocvar_g_vehicle_racer_rocket_refire;
1025 float autocvar_g_vehicle_racer_rocket_speed;
1026 float autocvar_g_vehicle_racer_rocket_turnrate;
1027 float autocvar_g_vehicle_racer_shield;
1028 float autocvar_g_vehicle_racer_speed_afterburn;
1029 float autocvar_g_vehicle_racer_speed_forward;
1030 float autocvar_g_vehicle_racer_speed_strafe;
1031 float autocvar_g_vehicle_racer_springlength;
1032 float autocvar_g_vehicle_racer_turnroll;
1033 float autocvar_g_vehicle_racer_turnspeed;
1034 float autocvar_g_vehicle_raptor_reload;
1035 float autocvar_g_vehicle_spiderbot_crush_dmg;
1036 float autocvar_g_vehicle_spiderbot_crush_force;
1037 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
1038 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
1039 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
1040 float autocvar_g_vehicle_spiderbot_head_turnlimit;
1041 float autocvar_g_vehicle_spiderbot_head_turnspeed;
1042 float autocvar_g_vehicle_spiderbot_health;
1043 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
1044 float autocvar_g_vehicle_spiderbot_minigun_damage;
1045 float autocvar_g_vehicle_spiderbot_minigun_heat;
1046 float autocvar_g_vehicle_spiderbot_minigun_refire;
1047 float autocvar_g_vehicle_spiderbot_minigun_spread;
1048 float autocvar_g_vehicle_spiderbot_movement_inertia;
1049 float autocvar_g_vehicle_spiderbot_respawntime;
1050 float autocvar_g_vehicle_spiderbot_rocket_damage;
1051 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
1052 float autocvar_g_vehicle_spiderbot_rocket_force;
1053 float autocvar_g_vehicle_spiderbot_rocket_health;
1054 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
1055 float autocvar_g_vehicle_spiderbot_rocket_noise;
1056 float autocvar_g_vehicle_spiderbot_rocket_radius;
1057 float autocvar_g_vehicle_spiderbot_rocket_refire;
1058 float autocvar_g_vehicle_spiderbot_rocket_reload;
1059 float autocvar_g_vehicle_spiderbot_rocket_speed;
1060 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
1061 float autocvar_g_vehicle_spiderbot_shield;
1062 float autocvar_g_vehicle_spiderbot_speed_stop;
1063 float autocvar_g_vehicle_spiderbot_speed_strafe;
1064 float autocvar_g_vehicle_spiderbot_speed_walk;
1065 float autocvar_g_vehicle_spiderbot_turnspeed;
1066 float autocvar_g_waypointeditor;
1067 float autocvar_g_waypoints_for_items;
1068 float autocvar_g_waypointsprite_deadlifetime;
1069 float autocvar_g_waypointsprite_deployed_lifetime;
1070 float autocvar_g_waypointsprite_limitedrange;
1071 float autocvar_g_weapon_charge_colormod_blue_full;
1072 float autocvar_g_weapon_charge_colormod_blue_half;
1073 float autocvar_g_weapon_charge_colormod_green_full;
1074 float autocvar_g_weapon_charge_colormod_green_half;
1075 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
1076 float autocvar_g_weapon_charge_colormod_red_full;
1077 float autocvar_g_weapon_charge_colormod_red_half;
1078 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
1079 float autocvar_g_weapon_throwable;
1080 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
1081 string autocvar_g_xonoticversion;
1082 float autocvar_gamecfg;
1083 float autocvar_gameversion;
1084 float autocvar_gameversion_min;
1085 float autocvar_gameversion_max;
1086 string autocvar_hostname;
1087 float autocvar_lastlevel;
1088 float autocvar_leadlimit;
1089 float autocvar_leadlimit_and_fraglimit;
1090 float autocvar_leadlimit_override;
1091 float autocvar_loddebug;
1092 float autocvar_minplayers;
1093 string autocvar_nextmap;
1094 float autocvar_prvm_backtraceforwarnings;
1095 string autocvar_quit_and_redirect;
1096 float autocvar_quit_when_empty;
1097 float autocvar_r_showbboxes;
1098 float autocvar_rescan_pending;
1099 float autocvar_samelevel;
1100 #define autocvar_skill cvar("skill")
1101 float autocvar_skill_auto;
1102 #define autocvar_slowmo cvar("slowmo")
1103 float autocvar_snd_soundradius;
1104 float autocvar_spawn_debug;
1105 float autocvar_spawn_debugview;
1106 float autocvar_speedmeter;
1107 float autocvar_sv_accelerate;
1108 var float autocvar_sv_accuracy_data_share = 1;
1109 string autocvar_sv_adminnick;
1110 float autocvar_sv_airaccel_qw;
1111 float autocvar_sv_airaccel_sideways_friction;
1112 float autocvar_sv_airaccelerate;
1113 float autocvar_sv_aircontrol;
1114 float autocvar_sv_aircontrol_penalty;
1115 float autocvar_sv_aircontrol_power;
1116 float autocvar_sv_airspeedlimit_nonqw;
1117 float autocvar_sv_airstopaccelerate;
1118 float autocvar_sv_airstrafeaccel_qw;
1119 float autocvar_sv_airstrafeaccelerate;
1120 float autocvar_sv_allow_shownames;
1121 float autocvar_sv_autoscreenshot;
1122 float autocvar_sv_cheats;
1123 float autocvar_sv_curl_serverpackages_auto;
1124 float autocvar_sv_db_saveasdump;
1125 float autocvar_sv_defaultcharacter;
1126 string autocvar_sv_defaultplayercolors;
1127 string autocvar_sv_defaultplayermodel;
1128 string autocvar_sv_defaultplayermodel_blue;
1129 string autocvar_sv_defaultplayermodel_pink;
1130 string autocvar_sv_defaultplayermodel_red;
1131 string autocvar_sv_defaultplayermodel_yellow;
1132 float autocvar_sv_defaultplayerskin;
1133 float autocvar_sv_dodging_delay;
1134 float autocvar_sv_dodging_height_threshold;
1135 float autocvar_sv_dodging_horiz_speed;
1136 float autocvar_sv_dodging_ramp_time;
1137 float autocvar_sv_dodging_sound;
1138 float autocvar_sv_dodging_up_speed;
1139 float autocvar_sv_dodging_wall_distance_threshold;
1140 float autocvar_sv_dodging_wall_dodging;
1141 float autocvar_sv_doublejump;
1142 float autocvar_sv_eventlog;
1143 float autocvar_sv_eventlog_console;
1144 float autocvar_sv_eventlog_files;
1145 float autocvar_sv_eventlog_files_counter;
1146 string autocvar_sv_eventlog_files_nameprefix;
1147 string autocvar_sv_eventlog_files_namesuffix;
1148 float autocvar_sv_eventlog_files_timestamps;
1149 float autocvar_sv_fragmessage_information_handicap;
1150 float autocvar_sv_fragmessage_information_ping;
1151 float autocvar_sv_fragmessage_information_stats;
1152 float autocvar_sv_fragmessage_information_typefrag;
1153 float autocvar_sv_friction;
1154 float autocvar_sv_friction_on_land;
1155 float autocvar_sv_gameplayfix_q2airaccelerate;
1156 #define autocvar_sv_gravity cvar("sv_gravity")
1157 string autocvar_sv_intermission_cdtrack;
1158 string autocvar_sv_jumpspeedcap_max;
1159 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
1160 string autocvar_sv_jumpspeedcap_min;
1161 float autocvar_sv_jumpvelocity;
1162 float autocvar_sv_logscores_bots;
1163 float autocvar_sv_logscores_console;
1164 float autocvar_sv_logscores_file;
1165 string autocvar_sv_logscores_filename;
1166 float autocvar_sv_mapchange_delay;
1167 float autocvar_sv_maxairspeed;
1168 float autocvar_sv_maxairstrafespeed;
1169 float autocvar_sv_maxspeed;
1170 string autocvar_sv_motd;
1171 string autocvar_sv_player_crouch_maxs;
1172 string autocvar_sv_player_crouch_mins;
1173 string autocvar_sv_player_crouch_viewoffset;
1174 string autocvar_sv_player_headsize;
1175 string autocvar_sv_player_maxs;
1176 string autocvar_sv_player_mins;
1177 string autocvar_sv_player_viewoffset;
1178 float autocvar_sv_precacheplayermodels;
1179 float autocvar_sv_precacheweapons;
1180 float autocvar_sv_q3acompat_machineshotgunswap;
1181 float autocvar_sv_qcweaponanimation;
1182 float autocvar_sv_ready_restart;
1183 float autocvar_sv_ready_restart_after_countdown;
1184 float autocvar_sv_ready_restart_repeatable;
1185 float autocvar_sv_servermodelsonly;
1186 float autocvar_sv_spectate;
1187 float autocvar_sv_spectator_speed_multiplier;
1188 float autocvar_sv_stepheight;
1189 float autocvar_sv_stopspeed;
1190 float autocvar_sv_strengthsound_antispam_refire_threshold;
1191 float autocvar_sv_strengthsound_antispam_time;
1192 float autocvar_sv_teamnagger;
1193 float autocvar_sv_timeout;
1194 float autocvar_sv_timeout_leadtime;
1195 float autocvar_sv_timeout_length;
1196 float autocvar_sv_timeout_number;
1197 float autocvar_sv_timeout_resumetime;
1198 float autocvar_sv_vote_call;
1199 float autocvar_sv_vote_change;
1200 string autocvar_sv_vote_commands;
1201 float autocvar_sv_vote_majority_factor;
1202 float autocvar_sv_vote_master;
1203 string autocvar_sv_vote_master_commands;
1204 string autocvar_sv_vote_master_password;
1205 float autocvar_sv_vote_nospectators;
1206 string autocvar_sv_vote_only_commands;
1207 float autocvar_sv_vote_override_mostrecent;
1208 float autocvar_sv_vote_simple_majority_factor;
1209 float autocvar_sv_vote_singlecount;
1210 float autocvar_sv_vote_stop;
1211 float autocvar_sv_vote_timeout;
1212 float autocvar_sv_vote_wait;
1213 float autocvar_sv_warsowbunny_accel;
1214 float autocvar_sv_warsowbunny_airforwardaccel;
1215 float autocvar_sv_warsowbunny_backtosideratio;
1216 float autocvar_sv_warsowbunny_topspeed;
1217 float autocvar_sv_warsowbunny_turnaccel;
1218 string autocvar_sv_weaponstats_file;
1219 float autocvar_sv_gibhealth;
1220 float autocvar_sys_ticrate;
1221 float autocvar_teamplay_lockonrestart;
1222 float autocvar_teamplay_mode;
1223 #define autocvar_timelimit cvar("timelimit")
1224 #define autocvar_timelimit_override cvar("timelimit_override")
1225 float autocvar_timelimit_increment;
1226 float autocvar_timelimit_decrement;
1227 float autocvar_timelimit_min;
1228 float autocvar_timelimit_max;
1229 float autocvar_timelimit_overtime;
1230 float autocvar_timelimit_overtimes;
1231 float autocvar_timelimit_suddendeath;
1232 #define autocvar_utf8_enable cvar("utf8_enable")
1233 float autocvar_waypoint_benchmark;
1234 float autocvar_welcome_message_time;
1235 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
1236 float autocvar_g_trueaim_minrange;