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Improve linking of normal waypoints to ladders by autogenerating waypoints for ladders
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
1 #include "navigation.qh"
2
3 #include "cvars.qh"
4
5 #include "bot.qh"
6 #include "waypoints.qh"
7
8 #include <common/t_items.qh>
9
10 #include <common/items/_mod.qh>
11
12 #include <common/constants.qh>
13 #include <common/net_linked.qh>
14 #include <common/triggers/trigger/jumppads.qh>
15
16 .float speed;
17
18 void navigation_dynamicgoal_init(entity this, bool initially_static)
19 {
20         this.navigation_dynamicgoal = true;
21         this.bot_basewaypoint = this.nearestwaypoint;
22         if(initially_static)
23                 this.nearestwaypointtimeout = -1;
24         else
25                 this.nearestwaypointtimeout = time;
26 }
27
28 void navigation_dynamicgoal_set(entity this)
29 {
30         this.nearestwaypointtimeout = time;
31 }
32
33 void navigation_dynamicgoal_unset(entity this)
34 {
35         if(this.bot_basewaypoint)
36                 this.nearestwaypoint = this.bot_basewaypoint;
37         this.nearestwaypointtimeout = -1;
38 }
39
40 // rough simulation of walking from one point to another to test if a path
41 // can be traveled, used for waypoint linking and havocbot
42
43 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
44 {
45         vector org;
46         vector move;
47         vector dir;
48         float dist;
49         float totaldist;
50         float stepdist;
51         float ignorehazards;
52         float swimming;
53
54         if(autocvar_bot_debug_tracewalk)
55         {
56                 debugresetnodes();
57                 debugnode(e, start);
58         }
59
60         move = end - start;
61         move.z = 0;
62         org = start;
63         dist = totaldist = vlen(move);
64         dir = normalize(move);
65         stepdist = 32;
66         ignorehazards = false;
67         swimming = false;
68
69         // Analyze starting point
70         traceline(start, start, MOVE_NORMAL, e);
71         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
72                 ignorehazards = true;
73         else
74         {
75                 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
76                 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
77                 {
78                         ignorehazards = true;
79                         swimming = true;
80                 }
81         }
82         tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
83         if (trace_startsolid)
84         {
85                 // Bad start
86                 if(autocvar_bot_debug_tracewalk)
87                         debugnodestatus(start, DEBUG_NODE_FAIL);
88
89                 //print("tracewalk: ", vtos(start), " is a bad start\n");
90                 return false;
91         }
92
93         // Movement loop
94         move = end - org;
95         for (;;)
96         {
97                 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
98                 {
99                         // Succeeded
100                         if(autocvar_bot_debug_tracewalk)
101                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
102
103                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
104                         return true;
105                 }
106                 if(autocvar_bot_debug_tracewalk)
107                         debugnode(e, org);
108
109                 if (dist <= 0)
110                         break;
111                 if (stepdist > dist)
112                         stepdist = dist;
113                 dist = dist - stepdist;
114                 traceline(org, org, MOVE_NORMAL, e);
115                 if (!ignorehazards)
116                 {
117                         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
118                         {
119                                 // hazards blocking path
120                                 if(autocvar_bot_debug_tracewalk)
121                                         debugnodestatus(org, DEBUG_NODE_FAIL);
122
123                                 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
124                                 return false;
125                         }
126                 }
127                 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
128                 {
129                         move = normalize(end - org);
130                         tracebox(org, m1, m2, org + move * stepdist, movemode, e);
131
132                         if(autocvar_bot_debug_tracewalk)
133                                 debugnode(e, trace_endpos);
134
135                         if (trace_fraction < 1)
136                         {
137                                 swimming = true;
138                                 org = trace_endpos + normalize(org - trace_endpos) * stepdist;
139                                 for (; org.z < end.z + e.maxs.z; org.z += stepdist)
140                                 {
141                                         if(autocvar_bot_debug_tracewalk)
142                                                 debugnode(e, org);
143
144                                         if(pointcontents(org) == CONTENT_EMPTY)
145                                                 break;
146                                 }
147
148                                 if(pointcontents(org + '0 0 1') != CONTENT_EMPTY)
149                                 {
150                                         if(autocvar_bot_debug_tracewalk)
151                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
152
153                                         return false;
154                                         //print("tracewalk: ", vtos(start), " failed under water\n");
155                                 }
156                                 continue;
157
158                         }
159                         else
160                                 org = trace_endpos;
161                 }
162                 else
163                 {
164                         move = dir * stepdist + org;
165                         tracebox(org, m1, m2, move, movemode, e);
166
167                         if(autocvar_bot_debug_tracewalk)
168                                 debugnode(e, trace_endpos);
169
170                         // hit something
171                         if (trace_fraction < 1)
172                         {
173                                 // check if we can walk over this obstacle, possibly by jumpstepping
174                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
175                                 if (trace_fraction < 1 || trace_startsolid)
176                                 {
177                                         tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
178                                         if (trace_fraction < 1 || trace_startsolid)
179                                         {
180                                                 bool ladder_found = false;
181                                                 FOREACH_ENTITY_CLASS("func_ladder", boxesoverlap(trace_endpos + m1 + '-1 -1 -1', trace_endpos + m2 + '1 1 1', it.absmin, it.absmax),
182                                                 {
183                                                         if(boxesoverlap(end, end, it.absmin + (m1 - eZ * m1.z - '1 1 0'), it.absmax + (m2 - eZ * m2.z + '1 1 0')))
184                                                                 ladder_found = true; // can't return here ("Loop mutex held by tracewalk" error)
185                                                 });
186                                                 if(ladder_found)
187                                                 {
188                                                         if(autocvar_bot_debug_tracewalk)
189                                                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
190
191                                                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
192                                                         return true;
193                                                 }
194
195                                                 if(autocvar_bot_debug_tracewalk)
196                                                         debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
197
198                                                 traceline( org, move, movemode, e);
199
200                                                 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
201                                                 {
202                                                         vector nextmove;
203                                                         move = trace_endpos;
204                                                         while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
205                                                         {
206                                                                 nextmove = move + (dir * stepdist);
207                                                                 traceline( move, nextmove, movemode, e);
208                                                                 move = nextmove;
209                                                         }
210                                                 }
211                                                 else
212                                                 {
213                                                         if(autocvar_bot_debug_tracewalk)
214                                                                 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
215
216                                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
217                                                         //te_explosion(trace_endpos);
218                                                         //print(ftos(e.dphitcontentsmask), "\n");
219                                                         return false; // failed
220                                                 }
221                                         }
222                                         else
223                                                 move = trace_endpos;
224                                 }
225                                 else
226                                         move = trace_endpos;
227                         }
228                         else
229                                 move = trace_endpos;
230
231                         // trace down from stepheight as far as possible and move there,
232                         // if this starts in solid we try again without the stepup, and
233                         // if that also fails we assume it is a wall
234                         // (this is the same logic as the Quake walkmove function used)
235                         tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
236
237                         // moved successfully
238                         if(swimming)
239                         {
240                                 float c;
241                                 c = pointcontents(org + '0 0 1');
242                                 if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
243                                         swimming = false;
244                                 else
245                                         continue;
246                         }
247
248                         org = trace_endpos;
249                 }
250         }
251
252         //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
253
254         // moved but didn't arrive at the intended destination
255         if(autocvar_bot_debug_tracewalk)
256                 debugnodestatus(org, DEBUG_NODE_FAIL);
257
258         return false;
259 }
260
261 /////////////////////////////////////////////////////////////////////////////
262 // goal stack
263 /////////////////////////////////////////////////////////////////////////////
264
265 // completely empty the goal stack, used when deciding where to go
266 void navigation_clearroute(entity this)
267 {
268         //print("bot ", etos(this), " clear\n");
269         this.goalentity = NULL;
270         this.goalcurrent = NULL;
271         this.goalstack01 = NULL;
272         this.goalstack02 = NULL;
273         this.goalstack03 = NULL;
274         this.goalstack04 = NULL;
275         this.goalstack05 = NULL;
276         this.goalstack06 = NULL;
277         this.goalstack07 = NULL;
278         this.goalstack08 = NULL;
279         this.goalstack09 = NULL;
280         this.goalstack10 = NULL;
281         this.goalstack11 = NULL;
282         this.goalstack12 = NULL;
283         this.goalstack13 = NULL;
284         this.goalstack14 = NULL;
285         this.goalstack15 = NULL;
286         this.goalstack16 = NULL;
287         this.goalstack17 = NULL;
288         this.goalstack18 = NULL;
289         this.goalstack19 = NULL;
290         this.goalstack20 = NULL;
291         this.goalstack21 = NULL;
292         this.goalstack22 = NULL;
293         this.goalstack23 = NULL;
294         this.goalstack24 = NULL;
295         this.goalstack25 = NULL;
296         this.goalstack26 = NULL;
297         this.goalstack27 = NULL;
298         this.goalstack28 = NULL;
299         this.goalstack29 = NULL;
300         this.goalstack30 = NULL;
301         this.goalstack31 = NULL;
302 }
303
304 // add a new goal at the beginning of the stack
305 // (in other words: add a new prerequisite before going to the later goals)
306 // NOTE: when a waypoint is added, the WP gets pushed first, then the
307 // next-closest WP on the shortest path to the WP
308 // That means, if the stack overflows, the bot will know how to do the FIRST 32
309 // steps to the goal, and then recalculate the path.
310 void navigation_pushroute(entity this, entity e)
311 {
312         //print("bot ", etos(this), " push ", etos(e), "\n");
313         if(this.goalstack31 == this.goalentity)
314                 this.goalentity = NULL;
315         this.goalstack31 = this.goalstack30;
316         this.goalstack30 = this.goalstack29;
317         this.goalstack29 = this.goalstack28;
318         this.goalstack28 = this.goalstack27;
319         this.goalstack27 = this.goalstack26;
320         this.goalstack26 = this.goalstack25;
321         this.goalstack25 = this.goalstack24;
322         this.goalstack24 = this.goalstack23;
323         this.goalstack23 = this.goalstack22;
324         this.goalstack22 = this.goalstack21;
325         this.goalstack21 = this.goalstack20;
326         this.goalstack20 = this.goalstack19;
327         this.goalstack19 = this.goalstack18;
328         this.goalstack18 = this.goalstack17;
329         this.goalstack17 = this.goalstack16;
330         this.goalstack16 = this.goalstack15;
331         this.goalstack15 = this.goalstack14;
332         this.goalstack14 = this.goalstack13;
333         this.goalstack13 = this.goalstack12;
334         this.goalstack12 = this.goalstack11;
335         this.goalstack11 = this.goalstack10;
336         this.goalstack10 = this.goalstack09;
337         this.goalstack09 = this.goalstack08;
338         this.goalstack08 = this.goalstack07;
339         this.goalstack07 = this.goalstack06;
340         this.goalstack06 = this.goalstack05;
341         this.goalstack05 = this.goalstack04;
342         this.goalstack04 = this.goalstack03;
343         this.goalstack03 = this.goalstack02;
344         this.goalstack02 = this.goalstack01;
345         this.goalstack01 = this.goalcurrent;
346         this.goalcurrent = e;
347 }
348
349 // remove first goal from stack
350 // (in other words: remove a prerequisite for reaching the later goals)
351 // (used when a spawnfunc_waypoint is reached)
352 void navigation_poproute(entity this)
353 {
354         //print("bot ", etos(this), " pop\n");
355         if(this.goalcurrent == this.goalentity)
356                 this.goalentity = NULL;
357         this.goalcurrent = this.goalstack01;
358         this.goalstack01 = this.goalstack02;
359         this.goalstack02 = this.goalstack03;
360         this.goalstack03 = this.goalstack04;
361         this.goalstack04 = this.goalstack05;
362         this.goalstack05 = this.goalstack06;
363         this.goalstack06 = this.goalstack07;
364         this.goalstack07 = this.goalstack08;
365         this.goalstack08 = this.goalstack09;
366         this.goalstack09 = this.goalstack10;
367         this.goalstack10 = this.goalstack11;
368         this.goalstack11 = this.goalstack12;
369         this.goalstack12 = this.goalstack13;
370         this.goalstack13 = this.goalstack14;
371         this.goalstack14 = this.goalstack15;
372         this.goalstack15 = this.goalstack16;
373         this.goalstack16 = this.goalstack17;
374         this.goalstack17 = this.goalstack18;
375         this.goalstack18 = this.goalstack19;
376         this.goalstack19 = this.goalstack20;
377         this.goalstack20 = this.goalstack21;
378         this.goalstack21 = this.goalstack22;
379         this.goalstack22 = this.goalstack23;
380         this.goalstack23 = this.goalstack24;
381         this.goalstack24 = this.goalstack25;
382         this.goalstack25 = this.goalstack26;
383         this.goalstack26 = this.goalstack27;
384         this.goalstack27 = this.goalstack28;
385         this.goalstack28 = this.goalstack29;
386         this.goalstack29 = this.goalstack30;
387         this.goalstack30 = this.goalstack31;
388         this.goalstack31 = NULL;
389 }
390
391 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
392 {
393         float dist;
394         dist = vlen(v - org);
395         if (bestdist > dist)
396         {
397                 traceline(v, org, true, ent);
398                 if (trace_fraction == 1)
399                 {
400                         if (walkfromwp)
401                         {
402                                 if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, bot_navigation_movemode))
403                                         return true;
404                         }
405                         else
406                         {
407                                 if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v, bot_navigation_movemode))
408                                         return true;
409                         }
410                 }
411         }
412         return false;
413 }
414
415 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
416 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
417 {
418         vector pm1 = ent.origin + ent.mins;
419         vector pm2 = ent.origin + ent.maxs;
420
421         // do two scans, because box test is cheaper
422         IL_EACH(g_waypoints, it != ent && it != except,
423         {
424                 if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
425                         return it;
426         });
427
428         vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
429         org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
430         // TODO possibly make other code have the same support for bboxes
431         if(ent.tag_entity)
432                 org = org + ent.tag_entity.origin;
433         if (navigation_testtracewalk)
434                 te_plasmaburn(org);
435
436         entity best = NULL;
437         vector v;
438
439         // box check failed, try walk
440         IL_EACH(g_waypoints, it != ent,
441         {
442                 if(it.wpisbox)
443                 {
444                         vector wm1 = it.origin + it.mins;
445                         vector wm2 = it.origin + it.maxs;
446                         v.x = bound(wm1_x, org.x, wm2_x);
447                         v.y = bound(wm1_y, org.y, wm2_y);
448                         v.z = bound(wm1_z, org.z, wm2_z);
449                 }
450                 else
451                         v = it.origin;
452                 if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
453                 {
454                         bestdist = vlen(v - org);
455                         best = it;
456                 }
457         });
458         return best;
459 }
460 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
461 {
462         entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
463         if (autocvar_g_waypointeditor_auto)
464         {
465                 entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
466                 if (wp && !wp2)
467                         wp.wpflags |= WAYPOINTFLAG_PROTECTED;
468         }
469         return wp;
470 }
471
472 // finds the waypoints near the bot initiating a navigation query
473 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
474 {
475         vector v, m1, m2;
476 //      navigation_testtracewalk = true;
477         int c = 0;
478         IL_EACH(g_waypoints, !it.wpconsidered,
479         {
480                 if (it.wpisbox)
481                 {
482                         m1 = it.origin + it.mins;
483                         m2 = it.origin + it.maxs;
484                         v = this.origin;
485                         v.x = bound(m1_x, v.x, m2_x);
486                         v.y = bound(m1_y, v.y, m2_y);
487                         v.z = bound(m1_z, v.z, m2_z);
488                 }
489                 else
490                         v = it.origin;
491                 vector diff = v - this.origin;
492                 diff.z = max(0, diff.z);
493                 if(vdist(diff, <, maxdist))
494                 {
495                         it.wpconsidered = true;
496                         if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
497                         {
498                                 it.wpnearestpoint = v;
499                                 it.wpcost = vlen(v - this.origin) + it.dmg;
500                                 it.wpfire = 1;
501                                 it.enemy = NULL;
502                                 c = c + 1;
503                         }
504                 }
505         });
506         //navigation_testtracewalk = false;
507         return c;
508 }
509
510 // updates a path link if a spawnfunc_waypoint link is better than the current one
511 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
512 {
513         vector m1;
514         vector m2;
515         vector v;
516         if (wp.wpisbox)
517         {
518                 m1 = wp.absmin;
519                 m2 = wp.absmax;
520                 v.x = bound(m1_x, p.x, m2_x);
521                 v.y = bound(m1_y, p.y, m2_y);
522                 v.z = bound(m1_z, p.z, m2_z);
523         }
524         else
525                 v = wp.origin;
526         cost2 = cost2 + vlen(v - p);
527         if (wp.wpcost > cost2)
528         {
529                 wp.wpcost = cost2;
530                 wp.enemy = w;
531                 wp.wpfire = 1;
532                 wp.wpnearestpoint = v;
533         }
534 }
535
536 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
537 void navigation_markroutes(entity this, entity fixed_source_waypoint)
538 {
539         float cost, cost2;
540         vector p;
541
542         IL_EACH(g_waypoints, true,
543         {
544                 it.wpconsidered = false;
545                 it.wpnearestpoint = '0 0 0';
546                 it.wpcost = 10000000;
547                 it.wpfire = 0;
548                 it.enemy = NULL;
549         });
550
551         if(fixed_source_waypoint)
552         {
553                 fixed_source_waypoint.wpconsidered = true;
554                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
555                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
556                 fixed_source_waypoint.wpfire = 1;
557                 fixed_source_waypoint.enemy = NULL;
558         }
559         else
560         {
561                 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
562                 // as this search is expensive we will use lower values if the bot is on the air
563                 float increment, maxdistance;
564                 if(IS_ONGROUND(this))
565                 {
566                         increment = 750;
567                         maxdistance = 50000;
568                 }
569                 else
570                 {
571                         increment = 500;
572                         maxdistance = 1500;
573                 }
574
575                 for(int j = increment; !navigation_markroutes_nearestwaypoints(this, j) && j < maxdistance; j += increment);
576         }
577
578         bool searching = true;
579         while (searching)
580         {
581                 searching = false;
582                 IL_EACH(g_waypoints, it.wpfire,
583                 {
584                         searching = true;
585                         it.wpfire = 0;
586                         cost = it.wpcost;
587                         p = it.wpnearestpoint;
588                         entity wp;
589                         wp = it.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp00mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
590                         wp = it.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp01mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
591                         wp = it.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp02mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
592                         wp = it.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp03mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
593                         wp = it.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp04mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
594                         wp = it.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp05mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
595                         wp = it.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp06mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
596                         wp = it.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp07mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
597                         wp = it.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp08mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
598                         wp = it.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp09mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
599                         wp = it.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp10mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
600                         wp = it.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp11mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
601                         wp = it.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp12mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
602                         wp = it.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp13mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
603                         wp = it.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp14mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
604                         wp = it.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp15mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
605                         wp = it.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp16mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
606                         wp = it.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp17mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
607                         wp = it.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp18mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
608                         wp = it.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp19mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
609                         wp = it.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp20mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
610                         wp = it.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp21mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
611                         wp = it.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp22mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
612                         wp = it.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp23mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
613                         wp = it.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp24mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
614                         wp = it.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp25mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
615                         wp = it.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp26mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
616                         wp = it.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp27mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
617                         wp = it.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp28mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
618                         wp = it.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp29mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
619                         wp = it.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp30mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
620                         wp = it.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp31mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
621                         }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
622                 });
623         }
624 }
625
626 // queries the entire spawnfunc_waypoint network for pathes leading to the bot
627 void navigation_markroutes_inverted(entity fixed_source_waypoint)
628 {
629         float cost, cost2;
630         vector p;
631         IL_EACH(g_waypoints, true,
632         {
633                 it.wpconsidered = false;
634                 it.wpnearestpoint = '0 0 0';
635                 it.wpcost = 10000000;
636                 it.wpfire = 0;
637                 it.enemy = NULL;
638         });
639
640         if(fixed_source_waypoint)
641         {
642                 fixed_source_waypoint.wpconsidered = true;
643                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
644                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
645                 fixed_source_waypoint.wpfire = 1;
646                 fixed_source_waypoint.enemy = NULL;
647         }
648         else
649         {
650                 error("need to start with a waypoint\n");
651         }
652
653         bool searching = true;
654         while (searching)
655         {
656                 searching = false;
657                 IL_EACH(g_waypoints, it.wpfire,
658                 {
659                         searching = true;
660                         it.wpfire = 0;
661                         cost = it.wpcost; // cost to walk from it to home
662                         p = it.wpnearestpoint;
663                         entity wp = it;
664                         IL_EACH(g_waypoints, true,
665                         {
666                                 if(wp != it.wp00) if(wp != it.wp01) if(wp != it.wp02) if(wp != it.wp03)
667                                 if(wp != it.wp04) if(wp != it.wp05) if(wp != it.wp06) if(wp != it.wp07)
668                                 if(wp != it.wp08) if(wp != it.wp09) if(wp != it.wp10) if(wp != it.wp11)
669                                 if(wp != it.wp12) if(wp != it.wp13) if(wp != it.wp14) if(wp != it.wp15)
670                                 if(wp != it.wp16) if(wp != it.wp17) if(wp != it.wp18) if(wp != it.wp19)
671                                 if(wp != it.wp20) if(wp != it.wp21) if(wp != it.wp22) if(wp != it.wp23)
672                                 if(wp != it.wp24) if(wp != it.wp25) if(wp != it.wp26) if(wp != it.wp27)
673                                 if(wp != it.wp28) if(wp != it.wp29) if(wp != it.wp30) if(wp != it.wp31)
674                                         continue;
675                                 cost2 = cost + it.dmg;
676                                 navigation_markroutes_checkwaypoint(wp, it, cost2, p);
677                         });
678                 });
679         }
680 }
681
682 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
683 void navigation_routerating(entity this, entity e, float f, float rangebias)
684 {
685         if (!e)
686                 return;
687
688         if(e.blacklisted)
689                 return;
690
691         if (IS_PLAYER(e))
692         {
693                 bool rate_wps = false;
694                 if((e.flags & FL_INWATER) || (e.flags & FL_PARTIALGROUND))
695                         rate_wps = true;
696
697                 if(!IS_ONGROUND(e))
698                 {
699                         traceline(e.origin, e.origin + '0 0 -1500', true, NULL);
700                         int t = pointcontents(trace_endpos + '0 0 1');
701                         if(t != CONTENT_SOLID )
702                         {
703                                 if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
704                                         rate_wps = true;
705                                 else if(tracebox_hits_trigger_hurt(e.origin, e.mins, e.maxs, trace_endpos))
706                                         return;
707                         }
708                 }
709
710                 if(rate_wps)
711                 {
712                         entity theEnemy = e;
713                         entity best_wp = NULL;
714                         float best_dist = 10000;
715                         IL_EACH(g_waypoints, vdist(it.origin - theEnemy.origin, <, 500)
716                                 && vdist(it.origin - this.origin, >, 100)
717                                 && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
718                         {
719                                 float dist = vlen(it.origin - theEnemy.origin);
720                                 if (dist < best_dist)
721                                 {
722                                         best_wp = it;
723                                         best_dist = dist;
724                                 }
725                         });
726                         if (!best_wp)
727                                 return;
728                         e = best_wp;
729                 }
730         }
731
732         vector o = (e.absmin + e.absmax) * 0.5;
733
734         //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
735
736         // Evaluate path using jetpack
737         if(g_jetpack)
738         if(this.items & IT_JETPACK)
739         if(autocvar_bot_ai_navigation_jetpack)
740         if(vdist(this.origin - o, >, autocvar_bot_ai_navigation_jetpack_mindistance))
741         {
742                 vector pointa, pointb;
743
744                 LOG_DEBUG("jetpack ai: evaluating path for ", e.classname);
745
746                 // Point A
747                 traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
748                 pointa = trace_endpos - '0 0 1';
749
750                 // Point B
751                 traceline(o, o + '0 0 65535', MOVE_NORMAL, e);
752                 pointb = trace_endpos - '0 0 1';
753
754                 // Can I see these two points from the sky?
755                 traceline(pointa, pointb, MOVE_NORMAL, this);
756
757                 if(trace_fraction==1)
758                 {
759                         LOG_DEBUG("jetpack ai: can bridge these two points");
760
761                         // Lower the altitude of these points as much as possible
762                         float zdistance, xydistance, cost, t, fuel;
763                         vector down, npa, npb;
764
765                         down = '0 0 -1' * (STAT(PL_MAX, this).z - STAT(PL_MIN, this).z) * 10;
766
767                         do{
768                                 npa = pointa + down;
769                                 npb = pointb + down;
770
771                                 if(npa.z<=this.absmax.z)
772                                         break;
773
774                                 if(npb.z<=e.absmax.z)
775                                         break;
776
777                                 traceline(npa, npb, MOVE_NORMAL, this);
778                                 if(trace_fraction==1)
779                                 {
780                                         pointa = npa;
781                                         pointb = npb;
782                                 }
783                         }
784                         while(trace_fraction == 1);
785
786
787                         // Rough estimation of fuel consumption
788                         // (ignores acceleration and current xyz velocity)
789                         xydistance = vlen(pointa - pointb);
790                         zdistance = fabs(pointa.z - this.origin.z);
791
792                         t = zdistance / autocvar_g_jetpack_maxspeed_up;
793                         t += xydistance / autocvar_g_jetpack_maxspeed_side;
794                         fuel = t * autocvar_g_jetpack_fuel * 0.8;
795
796                         LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel));
797
798                         // enough fuel ?
799                         if(this.ammo_fuel>fuel)
800                         {
801                                 // Estimate cost
802                                 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
803                                 //  - between air and ground speeds)
804
805                                 cost = xydistance / (autocvar_g_jetpack_maxspeed_side/autocvar_sv_maxspeed);
806                                 cost += zdistance / (autocvar_g_jetpack_maxspeed_up/autocvar_sv_maxspeed);
807                                 cost *= 1.5;
808
809                                 // Compare against other goals
810                                 f = f * rangebias / (rangebias + cost);
811
812                                 if (navigation_bestrating < f)
813                                 {
814                                         LOG_DEBUG("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")");
815                                         navigation_bestrating = f;
816                                         navigation_bestgoal = e;
817                                         this.navigation_jetpack_goal = e;
818                                         this.navigation_jetpack_point = pointb;
819                                 }
820                                 return;
821                         }
822                 }
823         }
824
825         entity nwp;
826         //te_wizspike(e.origin);
827         //bprint(etos(e));
828         //bprint("\n");
829         // update the cached spawnfunc_waypoint link on a dynamic item entity
830         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
831         {
832                 nwp = e;
833         }
834         else
835         {
836                 if(autocvar_g_waypointeditor && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
837                         e.nearestwaypoint = NULL;
838
839                 if ((!e.nearestwaypoint || e.navigation_dynamicgoal)
840                         && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
841                 {
842                         nwp = navigation_findnearestwaypoint(e, true);
843                         if(nwp)
844                                 e.nearestwaypoint = nwp;
845                         else
846                         {
847                                 LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
848
849                                 if(!e.navigation_dynamicgoal)
850                                         e.blacklisted = true;
851
852                                 if(e.blacklisted)
853                                 {
854                                         LOG_DEBUG("The entity '", e.classname, "' is going to be excluded from path finding during this match");
855                                         return;
856                                 }
857                         }
858
859                         if(e.navigation_dynamicgoal)
860                                 e.nearestwaypointtimeout = time + 2;
861                         else if(autocvar_g_waypointeditor)
862                                 e.nearestwaypointtimeout = time + 3 + random() * 2;
863                 }
864                 nwp = e.nearestwaypoint;
865         }
866
867         LOG_DEBUG("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")");
868         if (nwp)
869         if (nwp.wpcost < 10000000)
870         {
871                 //te_wizspike(nwp.wpnearestpoint);
872                 LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
873                 f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
874                 LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
875                 if (navigation_bestrating < f)
876                 {
877                         LOG_DEBUG("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")");
878                         navigation_bestrating = f;
879                         navigation_bestgoal = e;
880                 }
881         }
882 }
883
884 // adds an item to the the goal stack with the path to a given item
885 bool navigation_routetogoal(entity this, entity e, vector startposition)
886 {
887         // if there is no goal, just exit
888         if (!e)
889                 return false;
890
891         this.goalentity = e;
892
893         // put the entity on the goal stack
894         //print("routetogoal ", etos(e), "\n");
895         navigation_pushroute(this, e);
896
897         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
898         {
899                 this.wp_goal_prev1 = this.wp_goal_prev0;
900                 this.wp_goal_prev0 = e;
901         }
902
903         if(g_jetpack)
904         if(e==this.navigation_jetpack_goal)
905                 return true;
906
907         // if it can reach the goal there is nothing more to do
908         if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
909                 return true;
910
911         entity nearest_wp = NULL;
912         // see if there are waypoints describing a path to the item
913         if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
914         {
915                 e = e.nearestwaypoint;
916                 nearest_wp = e;
917         }
918         else
919                 e = e.enemy; // we already have added it, so...
920
921         if(e == NULL)
922                 return false;
923
924         if(nearest_wp && nearest_wp.enemy)
925         {
926                 // often path can be optimized by not adding the nearest waypoint
927                 if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), (this.goalentity.absmin + this.goalentity.absmax) * 0.5, bot_navigation_movemode))
928                         e = nearest_wp.enemy;
929         }
930
931         for (;;)
932         {
933                 // add the spawnfunc_waypoint to the path
934                 navigation_pushroute(this, e);
935                 e = e.enemy;
936
937                 if(e==NULL)
938                         break;
939         }
940
941         return false;
942 }
943
944 // removes any currently touching waypoints from the goal stack
945 // (this is how bots detect if they reached a goal)
946 void navigation_poptouchedgoals(entity this)
947 {
948         vector org, m1, m2;
949         org = this.origin;
950         m1 = org + this.mins;
951         m2 = org + this.maxs;
952
953         if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
954         {
955                 // make sure jumppad is really hit, don't rely on distance based checks
956                 // as they may report a touch even if it didn't really happen
957                 if(this.lastteleporttime>0)
958                 if(time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
959                 {
960                         if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
961                         if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
962                         {
963                                 this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
964                                 this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
965                         }
966                         navigation_poproute(this);
967                         return;
968                 }
969         }
970
971         // If for some reason the bot is closer to the next goal, pop the current one
972         if(this.goalstack01 && !wasfreed(this.goalstack01))
973         if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
974         if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
975         if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
976         {
977                 LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
978                 navigation_poproute(this);
979                 // TODO this may also be a nice idea to do "early" (e.g. by
980                 // manipulating the vlen() comparisons) to shorten paths in
981                 // general - this would make bots walk more "on rails" than
982                 // "zigzagging" which they currently do with sufficiently
983                 // random-like waypoints, and thus can make a nice bot
984                 // personality property
985         }
986
987         // Loose goal touching check when running
988         if(this.aistatus & AI_STATUS_RUNNING)
989         if(this.goalcurrent.classname=="waypoint")
990         if(!(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
991         if(vlen(this.velocity - eZ * this.velocity.z) >= autocvar_sv_maxspeed) // if -really- running
992         {
993                 if(vdist(this.origin - this.goalcurrent.origin, <, 150))
994                 {
995                         traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
996                         if(trace_fraction==1)
997                         {
998                                 // Detect personal waypoints
999                                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1000                                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1001                                 {
1002                                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1003                                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1004                                 }
1005
1006                                 navigation_poproute(this);
1007                         }
1008                 }
1009         }
1010
1011         while (this.goalcurrent && !IS_PLAYER(this.goalcurrent))
1012         {
1013                 vector gc_min = this.goalcurrent.absmin;
1014                 vector gc_max = this.goalcurrent.absmax;
1015                 if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox)
1016                 {
1017                         gc_min = this.goalcurrent.origin - '1 1 1' * 12;
1018                         gc_max = this.goalcurrent.origin + '1 1 1' * 12;
1019                 }
1020                 if(!boxesoverlap(m1, m2, gc_min, gc_max))
1021                         break;
1022
1023                 if((this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
1024                         break;
1025
1026                 // Detect personal waypoints
1027                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1028                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1029                 {
1030                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1031                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1032                 }
1033
1034                 navigation_poproute(this);
1035         }
1036 }
1037
1038 // begin a goal selection session (queries spawnfunc_waypoint network)
1039 void navigation_goalrating_start(entity this)
1040 {
1041         if(this.aistatus & AI_STATUS_STUCK)
1042                 return;
1043
1044         this.navigation_jetpack_goal = NULL;
1045         navigation_bestrating = -1;
1046         navigation_clearroute(this);
1047         navigation_bestgoal = NULL;
1048         navigation_markroutes(this, NULL);
1049 }
1050
1051 // ends a goal selection session (updates goal stack to the best goal)
1052 void navigation_goalrating_end(entity this)
1053 {
1054         if(this.aistatus & AI_STATUS_STUCK)
1055                 return;
1056
1057         navigation_routetogoal(this, navigation_bestgoal, this.origin);
1058         LOG_DEBUG("best goal ", this.goalcurrent.classname);
1059
1060         // If the bot got stuck then try to reach the farthest waypoint
1061         if (!this.goalentity && autocvar_bot_wander_enable)
1062         {
1063                 if (!(this.aistatus & AI_STATUS_STUCK))
1064                 {
1065                         LOG_DEBUG(this.netname, " cannot walk to any goal");
1066                         this.aistatus |= AI_STATUS_STUCK;
1067                 }
1068         }
1069 }
1070
1071 void botframe_updatedangerousobjects(float maxupdate)
1072 {
1073         vector m1, m2, v, o;
1074         float c, d, danger;
1075         c = 0;
1076         IL_EACH(g_waypoints, true,
1077         {
1078                 danger = 0;
1079                 m1 = it.mins;
1080                 m2 = it.maxs;
1081                 IL_EACH(g_bot_dodge, it.bot_dodge,
1082                 {
1083                         v = it.origin;
1084                         v.x = bound(m1_x, v.x, m2_x);
1085                         v.y = bound(m1_y, v.y, m2_y);
1086                         v.z = bound(m1_z, v.z, m2_z);
1087                         o = (it.absmin + it.absmax) * 0.5;
1088                         d = it.bot_dodgerating - vlen(o - v);
1089                         if (d > 0)
1090                         {
1091                                 traceline(o, v, true, NULL);
1092                                 if (trace_fraction == 1)
1093                                         danger = danger + d;
1094                         }
1095                 });
1096                 it.dmg = danger;
1097                 c = c + 1;
1098                 if (c >= maxupdate)
1099                         break;
1100         });
1101 }
1102
1103 void navigation_unstuck(entity this)
1104 {
1105         float search_radius = 1000;
1106
1107         if (!autocvar_bot_wander_enable)
1108                 return;
1109
1110         if (!bot_waypoint_queue_owner)
1111         {
1112                 LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue");
1113                 bot_waypoint_queue_owner = this;
1114                 bot_waypoint_queue_bestgoal = NULL;
1115                 bot_waypoint_queue_bestgoalrating = 0;
1116         }
1117
1118         if(bot_waypoint_queue_owner!=this)
1119                 return;
1120
1121         if (bot_waypoint_queue_goal)
1122         {
1123                 // evaluate the next goal on the queue
1124                 float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
1125                 LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
1126                 if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
1127                 {
1128                         if( d > bot_waypoint_queue_bestgoalrating)
1129                         {
1130                                 bot_waypoint_queue_bestgoalrating = d;
1131                                 bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
1132                         }
1133                 }
1134                 bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
1135
1136                 if (!bot_waypoint_queue_goal)
1137                 {
1138                         if (bot_waypoint_queue_bestgoal)
1139                         {
1140                                 LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
1141                                 navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
1142                                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1143                                 this.aistatus &= ~AI_STATUS_STUCK;
1144                         }
1145                         else
1146                         {
1147                                 LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1148                         }
1149
1150                         bot_waypoint_queue_owner = NULL;
1151                 }
1152         }
1153         else
1154         {
1155                 if(bot_strategytoken!=this)
1156                         return;
1157
1158                 // build a new queue
1159                 LOG_DEBUG(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu");
1160
1161                 entity first = NULL;
1162
1163                 FOREACH_ENTITY_RADIUS(this.origin, search_radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
1164                 {
1165                         if(bot_waypoint_queue_goal)
1166                                 bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = it;
1167                         else
1168                                 first = it;
1169
1170                         bot_waypoint_queue_goal = it;
1171                         bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
1172                 });
1173
1174                 if (first)
1175                         bot_waypoint_queue_goal = first;
1176                 else
1177                 {
1178                         LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1179                         bot_waypoint_queue_owner = NULL;
1180                 }
1181         }
1182 }
1183
1184 // Support for debugging tracewalk visually
1185
1186 void debugresetnodes()
1187 {
1188         debuglastnode = '0 0 0';
1189 }
1190
1191 void debugnode(entity this, vector node)
1192 {
1193         if (!IS_PLAYER(this))
1194                 return;
1195
1196         if(debuglastnode=='0 0 0')
1197         {
1198                 debuglastnode = node;
1199                 return;
1200         }
1201
1202         te_lightning2(NULL, node, debuglastnode);
1203         debuglastnode = node;
1204 }
1205
1206 void debugnodestatus(vector position, float status)
1207 {
1208         vector c;
1209
1210         switch (status)
1211         {
1212                 case DEBUG_NODE_SUCCESS:
1213                         c = '0 15 0';
1214                         break;
1215                 case DEBUG_NODE_WARNING:
1216                         c = '15 15 0';
1217                         break;
1218                 case DEBUG_NODE_FAIL:
1219                         c = '15 0 0';
1220                         break;
1221                 default:
1222                         c = '15 15 15';
1223         }
1224
1225         te_customflash(position, 40,  2, c);
1226 }
1227
1228 // Support for debugging the goal stack visually
1229
1230 .float goalcounter;
1231 .vector lastposition;
1232
1233 // Debug the goal stack visually
1234 void debuggoalstack(entity this)
1235 {
1236         entity goal;
1237         vector org, go;
1238
1239         if(this.goalcounter==0)goal=this.goalcurrent;
1240         else if(this.goalcounter==1)goal=this.goalstack01;
1241         else if(this.goalcounter==2)goal=this.goalstack02;
1242         else if(this.goalcounter==3)goal=this.goalstack03;
1243         else if(this.goalcounter==4)goal=this.goalstack04;
1244         else if(this.goalcounter==5)goal=this.goalstack05;
1245         else if(this.goalcounter==6)goal=this.goalstack06;
1246         else if(this.goalcounter==7)goal=this.goalstack07;
1247         else if(this.goalcounter==8)goal=this.goalstack08;
1248         else if(this.goalcounter==9)goal=this.goalstack09;
1249         else if(this.goalcounter==10)goal=this.goalstack10;
1250         else if(this.goalcounter==11)goal=this.goalstack11;
1251         else if(this.goalcounter==12)goal=this.goalstack12;
1252         else if(this.goalcounter==13)goal=this.goalstack13;
1253         else if(this.goalcounter==14)goal=this.goalstack14;
1254         else if(this.goalcounter==15)goal=this.goalstack15;
1255         else if(this.goalcounter==16)goal=this.goalstack16;
1256         else if(this.goalcounter==17)goal=this.goalstack17;
1257         else if(this.goalcounter==18)goal=this.goalstack18;
1258         else if(this.goalcounter==19)goal=this.goalstack19;
1259         else if(this.goalcounter==20)goal=this.goalstack20;
1260         else if(this.goalcounter==21)goal=this.goalstack21;
1261         else if(this.goalcounter==22)goal=this.goalstack22;
1262         else if(this.goalcounter==23)goal=this.goalstack23;
1263         else if(this.goalcounter==24)goal=this.goalstack24;
1264         else if(this.goalcounter==25)goal=this.goalstack25;
1265         else if(this.goalcounter==26)goal=this.goalstack26;
1266         else if(this.goalcounter==27)goal=this.goalstack27;
1267         else if(this.goalcounter==28)goal=this.goalstack28;
1268         else if(this.goalcounter==29)goal=this.goalstack29;
1269         else if(this.goalcounter==30)goal=this.goalstack30;
1270         else if(this.goalcounter==31)goal=this.goalstack31;
1271         else goal=NULL;
1272
1273         if(goal==NULL)
1274         {
1275                 this.goalcounter = 0;
1276                 this.lastposition='0 0 0';
1277                 return;
1278         }
1279
1280         if(this.lastposition=='0 0 0')
1281                 org = this.origin;
1282         else
1283                 org = this.lastposition;
1284
1285
1286         go = ( goal.absmin + goal.absmax ) * 0.5;
1287         te_lightning2(NULL, org, go);
1288         this.lastposition = go;
1289
1290         this.goalcounter++;
1291 }