]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/bot/default/navigation.qc
Rename 2 functions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
1 #include "navigation.qh"
2
3 #include "cvars.qh"
4
5 #include "bot.qh"
6 #include "waypoints.qh"
7
8 #include <common/t_items.qh>
9
10 #include <common/items/_mod.qh>
11
12 #include <common/constants.qh>
13 #include <common/net_linked.qh>
14 #include <common/triggers/trigger/jumppads.qh>
15
16 .float speed;
17
18 void navigation_dynamicgoal_init(entity this, bool initially_static)
19 {
20         this.navigation_dynamicgoal = true;
21         this.bot_basewaypoint = this.nearestwaypoint;
22         if(initially_static)
23                 this.nearestwaypointtimeout = -1;
24         else
25                 this.nearestwaypointtimeout = time;
26 }
27
28 void navigation_dynamicgoal_set(entity this)
29 {
30         this.nearestwaypointtimeout = time;
31 }
32
33 void navigation_dynamicgoal_unset(entity this)
34 {
35         if(this.bot_basewaypoint)
36                 this.nearestwaypoint = this.bot_basewaypoint;
37         this.nearestwaypointtimeout = -1;
38 }
39
40 // rough simulation of walking from one point to another to test if a path
41 // can be traveled, used for waypoint linking and havocbot
42 // if end_height is > 0 destination is any point in the vertical segment [end, end + end_height * eZ]
43 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode)
44 {
45         vector org;
46         vector move;
47         vector dir;
48         float dist;
49         float totaldist;
50         float stepdist;
51         float ignorehazards;
52         float swimming;
53
54         if(autocvar_bot_debug_tracewalk)
55         {
56                 debugresetnodes();
57                 debugnode(e, start);
58         }
59
60         move = end - start;
61         move.z = 0;
62         org = start;
63         dist = totaldist = vlen(move);
64         dir = normalize(move);
65         stepdist = 32;
66         ignorehazards = false;
67         swimming = false;
68
69         // Analyze starting point
70         traceline(start, start, MOVE_NORMAL, e);
71         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
72                 ignorehazards = true;
73         else
74         {
75                 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
76                 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
77                 {
78                         ignorehazards = true;
79                         swimming = true;
80                 }
81         }
82         tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
83         if (trace_startsolid)
84         {
85                 // Bad start
86                 if(autocvar_bot_debug_tracewalk)
87                         debugnodestatus(start, DEBUG_NODE_FAIL);
88
89                 //print("tracewalk: ", vtos(start), " is a bad start\n");
90                 return false;
91         }
92
93         vector end2 = end;
94         if(end_height)
95                 end2.z += end_height;
96         // Movement loop
97         for (;;)
98         {
99                 if (boxesoverlap(end, end2, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
100                 {
101                         // Succeeded
102                         if(autocvar_bot_debug_tracewalk)
103                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
104
105                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
106                         return true;
107                 }
108                 if(autocvar_bot_debug_tracewalk)
109                         debugnode(e, org);
110
111                 if (dist <= 0)
112                         break;
113                 if (stepdist > dist)
114                         stepdist = dist;
115                 dist = dist - stepdist;
116                 traceline(org, org, MOVE_NORMAL, e);
117                 if (!ignorehazards)
118                 {
119                         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
120                         {
121                                 // hazards blocking path
122                                 if(autocvar_bot_debug_tracewalk)
123                                         debugnodestatus(org, DEBUG_NODE_FAIL);
124
125                                 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
126                                 return false;
127                         }
128                 }
129                 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
130                 {
131                         move = normalize(end - org);
132                         tracebox(org, m1, m2, org + move * stepdist, movemode, e);
133
134                         if(autocvar_bot_debug_tracewalk)
135                                 debugnode(e, trace_endpos);
136
137                         if (trace_fraction < 1)
138                         {
139                                 swimming = true;
140                                 org = trace_endpos + normalize(org - trace_endpos) * stepdist;
141                                 for (; org.z < end.z + e.maxs.z; org.z += stepdist)
142                                 {
143                                         if(autocvar_bot_debug_tracewalk)
144                                                 debugnode(e, org);
145
146                                         if(pointcontents(org) == CONTENT_EMPTY)
147                                                 break;
148                                 }
149
150                                 if(pointcontents(org + '0 0 1') != CONTENT_EMPTY)
151                                 {
152                                         if(autocvar_bot_debug_tracewalk)
153                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
154
155                                         return false;
156                                         //print("tracewalk: ", vtos(start), " failed under water\n");
157                                 }
158                                 continue;
159
160                         }
161                         else
162                                 org = trace_endpos;
163                 }
164                 else
165                 {
166                         move = dir * stepdist + org;
167                         tracebox(org, m1, m2, move, movemode, e);
168
169                         if(autocvar_bot_debug_tracewalk)
170                                 debugnode(e, trace_endpos);
171
172                         // hit something
173                         if (trace_fraction < 1)
174                         {
175                                 // check if we can walk over this obstacle, possibly by jumpstepping
176                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
177                                 if (trace_fraction < 1 || trace_startsolid)
178                                 {
179                                         tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
180                                         if (trace_fraction < 1 || trace_startsolid)
181                                         {
182                                                 bool ladder_found = false;
183                                                 IL_EACH(g_ladders, it.classname == "func_ladder",
184                                                 {
185                                                         if(it.bot_pickup)
186                                                         if(boxesoverlap(org + jumpheight_vec + m1 + '-1 -1 -1', org + jumpheight_vec + m2 + '1 1 1', it.absmin, it.absmax))
187                                                         if(boxesoverlap(end, end2, it.absmin + (m1 - eZ * m1.z - '1 1 0'), it.absmax + (m2 - eZ * m2.z + '1 1 0')))
188                                                                 ladder_found = true; // can't return here ("Loop mutex held by tracewalk" error)
189                                                 });
190                                                 if(ladder_found)
191                                                 {
192                                                         if(autocvar_bot_debug_tracewalk)
193                                                                 debugnodestatus(end, DEBUG_NODE_SUCCESS);
194
195                                                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
196                                                         return true;
197                                                 }
198
199                                                 if(autocvar_bot_debug_tracewalk)
200                                                         debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
201
202                                                 traceline( org, move, movemode, e);
203
204                                                 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
205                                                 {
206                                                         vector nextmove;
207                                                         move = trace_endpos;
208                                                         while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
209                                                         {
210                                                                 nextmove = move + (dir * stepdist);
211                                                                 traceline( move, nextmove, movemode, e);
212                                                                 move = nextmove;
213                                                         }
214                                                 }
215                                                 else
216                                                 {
217                                                         if(autocvar_bot_debug_tracewalk)
218                                                                 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
219
220                                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
221                                                         //te_explosion(trace_endpos);
222                                                         //print(ftos(e.dphitcontentsmask), "\n");
223                                                         return false; // failed
224                                                 }
225                                         }
226                                         else
227                                                 move = trace_endpos;
228                                 }
229                                 else
230                                         move = trace_endpos;
231                         }
232                         else
233                                 move = trace_endpos;
234
235                         // trace down from stepheight as far as possible and move there,
236                         // if this starts in solid we try again without the stepup, and
237                         // if that also fails we assume it is a wall
238                         // (this is the same logic as the Quake walkmove function used)
239                         tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
240
241                         // moved successfully
242                         if(swimming)
243                         {
244                                 float c;
245                                 c = pointcontents(org + '0 0 1');
246                                 if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
247                                         swimming = false;
248                                 else
249                                         continue;
250                         }
251
252                         org = trace_endpos;
253                 }
254         }
255
256         //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
257
258         // moved but didn't arrive at the intended destination
259         if(autocvar_bot_debug_tracewalk)
260                 debugnodestatus(org, DEBUG_NODE_FAIL);
261
262         return false;
263 }
264
265 /////////////////////////////////////////////////////////////////////////////
266 // goal stack
267 /////////////////////////////////////////////////////////////////////////////
268
269 // completely empty the goal stack, used when deciding where to go
270 void navigation_clearroute(entity this)
271 {
272         this.goalcurrent_prev = this.goalcurrent;
273         this.goalcurrent_distance = 10000000;
274         this.goalcurrent_distance_time = 0;
275         //print("bot ", etos(this), " clear\n");
276         this.goalentity = NULL;
277         this.goalcurrent = NULL;
278         this.goalstack01 = NULL;
279         this.goalstack02 = NULL;
280         this.goalstack03 = NULL;
281         this.goalstack04 = NULL;
282         this.goalstack05 = NULL;
283         this.goalstack06 = NULL;
284         this.goalstack07 = NULL;
285         this.goalstack08 = NULL;
286         this.goalstack09 = NULL;
287         this.goalstack10 = NULL;
288         this.goalstack11 = NULL;
289         this.goalstack12 = NULL;
290         this.goalstack13 = NULL;
291         this.goalstack14 = NULL;
292         this.goalstack15 = NULL;
293         this.goalstack16 = NULL;
294         this.goalstack17 = NULL;
295         this.goalstack18 = NULL;
296         this.goalstack19 = NULL;
297         this.goalstack20 = NULL;
298         this.goalstack21 = NULL;
299         this.goalstack22 = NULL;
300         this.goalstack23 = NULL;
301         this.goalstack24 = NULL;
302         this.goalstack25 = NULL;
303         this.goalstack26 = NULL;
304         this.goalstack27 = NULL;
305         this.goalstack28 = NULL;
306         this.goalstack29 = NULL;
307         this.goalstack30 = NULL;
308         this.goalstack31 = NULL;
309 }
310
311 // add a new goal at the beginning of the stack
312 // (in other words: add a new prerequisite before going to the later goals)
313 // NOTE: when a waypoint is added, the WP gets pushed first, then the
314 // next-closest WP on the shortest path to the WP
315 // That means, if the stack overflows, the bot will know how to do the FIRST 32
316 // steps to the goal, and then recalculate the path.
317 void navigation_pushroute(entity this, entity e)
318 {
319         this.goalcurrent_prev = this.goalcurrent;
320         this.goalcurrent_distance = 10000000;
321         this.goalcurrent_distance_time = 0;
322         //print("bot ", etos(this), " push ", etos(e), "\n");
323         if(this.goalstack31 == this.goalentity)
324                 this.goalentity = NULL;
325         this.goalstack31 = this.goalstack30;
326         this.goalstack30 = this.goalstack29;
327         this.goalstack29 = this.goalstack28;
328         this.goalstack28 = this.goalstack27;
329         this.goalstack27 = this.goalstack26;
330         this.goalstack26 = this.goalstack25;
331         this.goalstack25 = this.goalstack24;
332         this.goalstack24 = this.goalstack23;
333         this.goalstack23 = this.goalstack22;
334         this.goalstack22 = this.goalstack21;
335         this.goalstack21 = this.goalstack20;
336         this.goalstack20 = this.goalstack19;
337         this.goalstack19 = this.goalstack18;
338         this.goalstack18 = this.goalstack17;
339         this.goalstack17 = this.goalstack16;
340         this.goalstack16 = this.goalstack15;
341         this.goalstack15 = this.goalstack14;
342         this.goalstack14 = this.goalstack13;
343         this.goalstack13 = this.goalstack12;
344         this.goalstack12 = this.goalstack11;
345         this.goalstack11 = this.goalstack10;
346         this.goalstack10 = this.goalstack09;
347         this.goalstack09 = this.goalstack08;
348         this.goalstack08 = this.goalstack07;
349         this.goalstack07 = this.goalstack06;
350         this.goalstack06 = this.goalstack05;
351         this.goalstack05 = this.goalstack04;
352         this.goalstack04 = this.goalstack03;
353         this.goalstack03 = this.goalstack02;
354         this.goalstack02 = this.goalstack01;
355         this.goalstack01 = this.goalcurrent;
356         this.goalcurrent = e;
357 }
358
359 // remove first goal from stack
360 // (in other words: remove a prerequisite for reaching the later goals)
361 // (used when a spawnfunc_waypoint is reached)
362 void navigation_poproute(entity this)
363 {
364         this.goalcurrent_prev = this.goalcurrent;
365         this.goalcurrent_distance = 10000000;
366         this.goalcurrent_distance_time = 0;
367         //print("bot ", etos(this), " pop\n");
368         if(this.goalcurrent == this.goalentity)
369                 this.goalentity = NULL;
370         this.goalcurrent = this.goalstack01;
371         this.goalstack01 = this.goalstack02;
372         this.goalstack02 = this.goalstack03;
373         this.goalstack03 = this.goalstack04;
374         this.goalstack04 = this.goalstack05;
375         this.goalstack05 = this.goalstack06;
376         this.goalstack06 = this.goalstack07;
377         this.goalstack07 = this.goalstack08;
378         this.goalstack08 = this.goalstack09;
379         this.goalstack09 = this.goalstack10;
380         this.goalstack10 = this.goalstack11;
381         this.goalstack11 = this.goalstack12;
382         this.goalstack12 = this.goalstack13;
383         this.goalstack13 = this.goalstack14;
384         this.goalstack14 = this.goalstack15;
385         this.goalstack15 = this.goalstack16;
386         this.goalstack16 = this.goalstack17;
387         this.goalstack17 = this.goalstack18;
388         this.goalstack18 = this.goalstack19;
389         this.goalstack19 = this.goalstack20;
390         this.goalstack20 = this.goalstack21;
391         this.goalstack21 = this.goalstack22;
392         this.goalstack22 = this.goalstack23;
393         this.goalstack23 = this.goalstack24;
394         this.goalstack24 = this.goalstack25;
395         this.goalstack25 = this.goalstack26;
396         this.goalstack26 = this.goalstack27;
397         this.goalstack27 = this.goalstack28;
398         this.goalstack28 = this.goalstack29;
399         this.goalstack29 = this.goalstack30;
400         this.goalstack30 = this.goalstack31;
401         this.goalstack31 = NULL;
402 }
403
404 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
405 {
406         float dist;
407         dist = vlen(v - org);
408         if (bestdist > dist)
409         {
410                 traceline(v, org, true, ent);
411                 if (trace_fraction == 1)
412                 {
413                         if (walkfromwp)
414                         {
415                                 if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, 0, bot_navigation_movemode))
416                                         return true;
417                         }
418                         else
419                         {
420                                 if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v, 0, bot_navigation_movemode))
421                                         return true;
422                         }
423                 }
424         }
425         return false;
426 }
427
428 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
429 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
430 {
431         vector pm1 = ent.origin + ent.mins;
432         vector pm2 = ent.origin + ent.maxs;
433
434         // do two scans, because box test is cheaper
435         IL_EACH(g_waypoints, it != ent && it != except,
436         {
437                 if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
438                         return it;
439         });
440
441         vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
442         org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
443         // TODO possibly make other code have the same support for bboxes
444         if(ent.tag_entity)
445                 org = org + ent.tag_entity.origin;
446         if (navigation_testtracewalk)
447                 te_plasmaburn(org);
448
449         entity best = NULL;
450         vector v;
451
452         if(!autocvar_g_waypointeditor && !ent.navigation_dynamicgoal)
453         {
454                 waypoint_clearlinks(ent); // initialize wpXXmincost fields
455                 IL_EACH(g_waypoints, it != ent,
456                 {
457                         if(it.wpisbox)
458                         {
459                                 vector wm1 = it.absmin;
460                                 vector wm2 = it.absmax;
461                                 v.x = bound(wm1_x, org.x, wm2_x);
462                                 v.y = bound(wm1_y, org.y, wm2_y);
463                                 v.z = bound(wm1_z, org.z, wm2_z);
464                         }
465                         else
466                                 v = it.origin;
467                         if(navigation_waypoint_will_link(v, org, ent, walkfromwp, 1050))
468                                 navigation_item_addlink(it, ent);
469                 });
470         }
471
472         // box check failed, try walk
473         IL_EACH(g_waypoints, it != ent,
474         {
475                 if(it.wpisbox)
476                 {
477                         vector wm1 = it.origin + it.mins;
478                         vector wm2 = it.origin + it.maxs;
479                         v.x = bound(wm1_x, org.x, wm2_x);
480                         v.y = bound(wm1_y, org.y, wm2_y);
481                         v.z = bound(wm1_z, org.z, wm2_z);
482                 }
483                 else
484                         v = it.origin;
485                 if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
486                 {
487                         bestdist = vlen(v - org);
488                         best = it;
489                 }
490         });
491         return best;
492 }
493 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
494 {
495         entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
496         if (autocvar_g_waypointeditor_auto)
497         {
498                 entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
499                 if (wp && !wp2)
500                         wp.wpflags |= WAYPOINTFLAG_PROTECTED;
501         }
502         return wp;
503 }
504
505 // finds the waypoints near the bot initiating a navigation query
506 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
507 {
508         vector v, m1, m2;
509         //navigation_testtracewalk = true;
510         int c = 0;
511         float v_height;
512         IL_EACH(g_waypoints, !it.wpconsidered,
513         {
514                 if (it.wpisbox)
515                 {
516                         m1 = it.origin + it.mins;
517                         m2 = it.origin + it.maxs;
518                         v = this.origin;
519                         v.x = bound(m1_x, v.x, m2_x);
520                         v.y = bound(m1_y, v.y, m2_y);
521                         v.z = m1.z;
522                         v_height = m2.z - m1.z;
523                 }
524                 else
525                 {
526                         v = it.origin;
527                         v_height = 0;
528                 }
529                 vector diff = v - this.origin;
530                 diff.z = max(0, diff.z);
531                 if(vdist(diff, <, maxdist))
532                 {
533                         it.wpconsidered = true;
534                         if (tracewalk(this, this.origin, this.mins, this.maxs, v, v_height, bot_navigation_movemode))
535                         {
536                                 it.wpnearestpoint = v;
537                                 it.wpcost = waypoint_gettravelcost(this.origin, v) + it.dmg;
538                                 it.wpfire = 1;
539                                 it.enemy = NULL;
540                                 c = c + 1;
541                         }
542                 }
543         });
544         //navigation_testtracewalk = false;
545         return c;
546 }
547
548 // updates a path link if a spawnfunc_waypoint link is better than the current one
549 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost, vector p)
550 {
551         vector m1;
552         vector m2;
553         vector v;
554         if (wp.wpisbox)
555         {
556                 m1 = wp.absmin;
557                 m2 = wp.absmax;
558                 v.x = bound(m1_x, p.x, m2_x);
559                 v.y = bound(m1_y, p.y, m2_y);
560                 v.z = bound(m1_z, p.z, m2_z);
561         }
562         else
563                 v = wp.origin;
564         if (w.wpflags & WAYPOINTFLAG_TELEPORT)
565                 cost += w.wp00mincost; // assuming teleport has exactly one destination
566         else
567                 cost += waypoint_gettravelcost(p, v);
568         if (wp.wpcost > cost)
569         {
570                 wp.wpcost = cost;
571                 wp.enemy = w;
572                 wp.wpfire = 1;
573                 wp.wpnearestpoint = v;
574         }
575 }
576
577 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
578 void navigation_markroutes(entity this, entity fixed_source_waypoint)
579 {
580         float cost, cost2;
581         vector p;
582
583         IL_EACH(g_waypoints, true,
584         {
585                 it.wpconsidered = false;
586                 it.wpnearestpoint = '0 0 0';
587                 it.wpcost = 10000000;
588                 it.wpfire = 0;
589                 it.enemy = NULL;
590         });
591
592         if(fixed_source_waypoint)
593         {
594                 fixed_source_waypoint.wpconsidered = true;
595                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
596                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
597                 fixed_source_waypoint.wpfire = 1;
598                 fixed_source_waypoint.enemy = NULL;
599         }
600         else
601         {
602                 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
603                 // as this search is expensive we will use lower values if the bot is on the air
604                 float increment, maxdistance;
605                 if(IS_ONGROUND(this))
606                 {
607                         increment = 750;
608                         maxdistance = 50000;
609                 }
610                 else
611                 {
612                         increment = 500;
613                         maxdistance = 1500;
614                 }
615
616                 for(int j = increment; !navigation_markroutes_nearestwaypoints(this, j) && j < maxdistance; j += increment);
617         }
618
619         bool searching = true;
620         while (searching)
621         {
622                 searching = false;
623                 IL_EACH(g_waypoints, it.wpfire,
624                 {
625                         searching = true;
626                         it.wpfire = 0;
627                         cost = it.wpcost;
628                         p = it.wpnearestpoint;
629                         entity wp;
630                         wp = it.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp00mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
631                         wp = it.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp01mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
632                         wp = it.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp02mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
633                         wp = it.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp03mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
634                         wp = it.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp04mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
635                         wp = it.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp05mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
636                         wp = it.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp06mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
637                         wp = it.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp07mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
638                         wp = it.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp08mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
639                         wp = it.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp09mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
640                         wp = it.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp10mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
641                         wp = it.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp11mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
642                         wp = it.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp12mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
643                         wp = it.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp13mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
644                         wp = it.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp14mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
645                         wp = it.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp15mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
646                         wp = it.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp16mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
647                         wp = it.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp17mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
648                         wp = it.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp18mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
649                         wp = it.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp19mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
650                         wp = it.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp20mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
651                         wp = it.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp21mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
652                         wp = it.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp22mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
653                         wp = it.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp23mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
654                         wp = it.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp24mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
655                         wp = it.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp25mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
656                         wp = it.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp26mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
657                         wp = it.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp27mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
658                         wp = it.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp28mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
659                         wp = it.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp29mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
660                         wp = it.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp30mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
661                         wp = it.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp31mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
662                         }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
663                 });
664         }
665 }
666
667 // queries the entire spawnfunc_waypoint network for pathes leading to the bot
668 void navigation_markroutes_inverted(entity fixed_source_waypoint)
669 {
670         float cost, cost2;
671         vector p;
672         IL_EACH(g_waypoints, true,
673         {
674                 it.wpconsidered = false;
675                 it.wpnearestpoint = '0 0 0';
676                 it.wpcost = 10000000;
677                 it.wpfire = 0;
678                 it.enemy = NULL;
679         });
680
681         if(fixed_source_waypoint)
682         {
683                 fixed_source_waypoint.wpconsidered = true;
684                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
685                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
686                 fixed_source_waypoint.wpfire = 1;
687                 fixed_source_waypoint.enemy = NULL;
688         }
689         else
690         {
691                 error("need to start with a waypoint\n");
692         }
693
694         bool searching = true;
695         while (searching)
696         {
697                 searching = false;
698                 IL_EACH(g_waypoints, it.wpfire,
699                 {
700                         searching = true;
701                         it.wpfire = 0;
702                         cost = it.wpcost; // cost to walk from it to home
703                         p = it.wpnearestpoint;
704                         entity wp = it;
705                         IL_EACH(g_waypoints, it != wp,
706                         {
707                                 if(!waypoint_islinked(it, wp))
708                                         continue;
709                                 cost2 = cost + it.dmg;
710                                 navigation_markroutes_checkwaypoint(wp, it, cost2, p);
711                         });
712                 });
713         }
714 }
715
716 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
717 void navigation_routerating(entity this, entity e, float f, float rangebias)
718 {
719         if (!e)
720                 return;
721
722         if(e.blacklisted)
723                 return;
724
725         rangebias = waypoint_getlinearcost(rangebias);
726         f = waypoint_getlinearcost(f);
727
728         if (IS_PLAYER(e))
729         {
730                 bool rate_wps = false;
731                 if((e.flags & FL_INWATER) || (e.flags & FL_PARTIALGROUND))
732                         rate_wps = true;
733
734                 if(!IS_ONGROUND(e))
735                 {
736                         traceline(e.origin, e.origin + '0 0 -1500', true, NULL);
737                         int t = pointcontents(trace_endpos + '0 0 1');
738                         if(t != CONTENT_SOLID )
739                         {
740                                 if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
741                                         rate_wps = true;
742                                 else if(tracebox_hits_trigger_hurt(e.origin, e.mins, e.maxs, trace_endpos))
743                                         return;
744                         }
745                 }
746
747                 if(rate_wps)
748                 {
749                         entity theEnemy = e;
750                         entity best_wp = NULL;
751                         float best_dist = 10000;
752                         IL_EACH(g_waypoints, vdist(it.origin - theEnemy.origin, <, 500)
753                                 && vdist(it.origin - this.origin, >, 100)
754                                 && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
755                         {
756                                 float dist = vlen(it.origin - theEnemy.origin);
757                                 if (dist < best_dist)
758                                 {
759                                         best_wp = it;
760                                         best_dist = dist;
761                                 }
762                         });
763                         if (!best_wp)
764                                 return;
765                         e = best_wp;
766                 }
767         }
768
769         vector goal_org = (e.absmin + e.absmax) * 0.5;
770
771         //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
772
773         // Evaluate path using jetpack
774         if(g_jetpack)
775         if(this.items & IT_JETPACK)
776         if(autocvar_bot_ai_navigation_jetpack)
777         if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance))
778         {
779                 vector pointa, pointb;
780
781                 LOG_DEBUG("jetpack ai: evaluating path for ", e.classname);
782
783                 // Point A
784                 traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
785                 pointa = trace_endpos - '0 0 1';
786
787                 // Point B
788                 traceline(goal_org, goal_org + '0 0 65535', MOVE_NORMAL, e);
789                 pointb = trace_endpos - '0 0 1';
790
791                 // Can I see these two points from the sky?
792                 traceline(pointa, pointb, MOVE_NORMAL, this);
793
794                 if(trace_fraction==1)
795                 {
796                         LOG_DEBUG("jetpack ai: can bridge these two points");
797
798                         // Lower the altitude of these points as much as possible
799                         float zdistance, xydistance, cost, t, fuel;
800                         vector down, npa, npb;
801
802                         down = '0 0 -1' * (STAT(PL_MAX, this).z - STAT(PL_MIN, this).z) * 10;
803
804                         do{
805                                 npa = pointa + down;
806                                 npb = pointb + down;
807
808                                 if(npa.z<=this.absmax.z)
809                                         break;
810
811                                 if(npb.z<=e.absmax.z)
812                                         break;
813
814                                 traceline(npa, npb, MOVE_NORMAL, this);
815                                 if(trace_fraction==1)
816                                 {
817                                         pointa = npa;
818                                         pointb = npb;
819                                 }
820                         }
821                         while(trace_fraction == 1);
822
823
824                         // Rough estimation of fuel consumption
825                         // (ignores acceleration and current xyz velocity)
826                         xydistance = vlen(pointa - pointb);
827                         zdistance = fabs(pointa.z - this.origin.z);
828
829                         t = zdistance / autocvar_g_jetpack_maxspeed_up;
830                         t += xydistance / autocvar_g_jetpack_maxspeed_side;
831                         fuel = t * autocvar_g_jetpack_fuel * 0.8;
832
833                         LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel));
834
835                         // enough fuel ?
836                         if(this.ammo_fuel>fuel)
837                         {
838                                 // Estimate cost
839                                 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
840                                 //  - between air and ground speeds)
841
842                                 cost = xydistance / (autocvar_g_jetpack_maxspeed_side/autocvar_sv_maxspeed);
843                                 cost += zdistance / (autocvar_g_jetpack_maxspeed_up/autocvar_sv_maxspeed);
844                                 cost *= 1.5;
845
846                                 // Compare against other goals
847                                 f = f * rangebias / (rangebias + cost);
848
849                                 if (navigation_bestrating < f)
850                                 {
851                                         LOG_DEBUG("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")");
852                                         navigation_bestrating = f;
853                                         navigation_bestgoal = e;
854                                         this.navigation_jetpack_goal = e;
855                                         this.navigation_jetpack_point = pointb;
856                                 }
857                                 return;
858                         }
859                 }
860         }
861
862         entity nwp;
863         //te_wizspike(e.origin);
864         //bprint(etos(e));
865         //bprint("\n");
866         // update the cached spawnfunc_waypoint link on a dynamic item entity
867         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
868         {
869                 nwp = e;
870         }
871         else
872         {
873                 if(autocvar_g_waypointeditor && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
874                         e.nearestwaypoint = NULL;
875
876                 if ((!e.nearestwaypoint || e.navigation_dynamicgoal)
877                         && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
878                 {
879                         nwp = navigation_findnearestwaypoint(e, true);
880                         if(nwp)
881                         {
882                                 e.nearestwaypoint = nwp;
883
884                                 vector m1 = nwp.absmin, m2 = nwp.absmax;
885                                 m1.x = nwp.origin.x; m1.y = nwp.origin.y;
886                                 m2.x = nwp.origin.x; m2.y = nwp.origin.y;
887                                 vector ve = (e.absmin - e.absmax) * 0.5;
888                                 ve.x = bound(m1.x, ve.x, m2.x);
889                                 ve.y = bound(m1.y, ve.y, m2.y);
890                                 ve.z = bound(m1.z, ve.z, m2.z);
891
892                                 m1 = e.absmin; m2 = e.absmax;
893                                 m1.x = e.origin.x; m1.y = e.origin.y;
894                                 m2.x = e.origin.x; m2.y = e.origin.y;
895                                 vector vnwp = nwp.origin;
896                                 vnwp.x = bound(m1.x, vnwp.x, m2.x);
897                                 vnwp.y = bound(m1.y, vnwp.y, m2.y);
898                                 vnwp.z = bound(m1.z, vnwp.z, m2.z);
899                                 e.nearestwaypoint_dist = vlen(ve - vnwp);
900                         }
901                         else
902                         {
903                                 LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
904
905                                 if(!e.navigation_dynamicgoal)
906                                         e.blacklisted = true;
907
908                                 if(e.blacklisted)
909                                 {
910                                         LOG_DEBUG("The entity '", e.classname, "' is going to be excluded from path finding during this match");
911                                         return;
912                                 }
913                         }
914
915                         if(e.navigation_dynamicgoal)
916                                 e.nearestwaypointtimeout = time + 2;
917                         else if(autocvar_g_waypointeditor)
918                                 e.nearestwaypointtimeout = time + 3 + random() * 2;
919                 }
920                 nwp = e.nearestwaypoint;
921         }
922
923         LOG_DEBUG("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")");
924         if (nwp)
925         if (nwp.wpcost < 10000000)
926         {
927                 //te_wizspike(nwp.wpnearestpoint);
928                 float cost = nwp.wpcost + waypoint_gettravelcost(nwp.wpnearestpoint, goal_org);
929                 LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos(cost), "/", ftos(rangebias), ") = ");
930                 f = f * rangebias / (rangebias + cost);
931                 LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
932                 if (navigation_bestrating < f)
933                 {
934                         LOG_DEBUG("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")");
935                         navigation_bestrating = f;
936                         navigation_bestgoal = e;
937                 }
938         }
939 }
940
941 // adds an item to the the goal stack with the path to a given item
942 bool navigation_routetogoal(entity this, entity e, vector startposition)
943 {
944         // if there is no goal, just exit
945         if (!e)
946                 return false;
947
948         if(e.wpflags & WAYPOINTFLAG_TELEPORT)
949         {
950                 // force teleport destination as route destination
951                 e.wp00.enemy = e;
952                 e = e.wp00;
953         }
954
955         this.goalentity = e;
956
957         // put the entity on the goal stack
958         //print("routetogoal ", etos(e), "\n");
959         navigation_pushroute(this, e);
960
961         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
962         {
963                 this.wp_goal_prev1 = this.wp_goal_prev0;
964                 this.wp_goal_prev0 = e;
965         }
966
967         if(g_jetpack)
968         if(e==this.navigation_jetpack_goal)
969                 return true;
970
971         // if it can reach the goal there is nothing more to do
972         vector dest = (e.absmin + e.absmax) * 0.5;
973         dest.z = e.absmin.z;
974         float dest_height = e.absmax.z - e.absmin.z;
975         if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
976                 return true;
977
978         entity nearest_wp = NULL;
979         // see if there are waypoints describing a path to the item
980         if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
981         {
982                 e = e.nearestwaypoint;
983                 nearest_wp = e;
984         }
985         else
986                 e = e.enemy; // we already have added it, so...
987
988         if(e == NULL)
989                 return false;
990
991         if(nearest_wp && nearest_wp.enemy)
992         {
993                 // often path can be optimized by not adding the nearest waypoint
994                 if (this.goalentity.nearestwaypoint_dist < 8)
995                         e = nearest_wp.enemy;
996                 else
997                 {
998                         if (this.goalentity.navigation_dynamicgoal)
999                         {
1000                                 vector dest = (this.goalentity.absmin + this.goalentity.absmax) * 0.5;
1001                                 dest.z = this.goalentity.absmin.z;
1002                                 float dest_height = this.goalentity.absmax.z - this.goalentity.absmin.z;
1003                                 if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
1004                                         e = nearest_wp.enemy;
1005                         }
1006                         else if(navigation_item_islinked(nearest_wp.enemy, this.goalentity))
1007                                 e = nearest_wp.enemy;
1008                 }
1009         }
1010
1011         for (;;)
1012         {
1013                 // add the spawnfunc_waypoint to the path
1014                 navigation_pushroute(this, e);
1015                 e = e.enemy;
1016
1017                 if(e==NULL)
1018                         break;
1019         }
1020
1021         return false;
1022 }
1023
1024 // removes any currently touching waypoints from the goal stack
1025 // (this is how bots detect if they reached a goal)
1026 void navigation_poptouchedgoals(entity this)
1027 {
1028         if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1029         {
1030                 // make sure jumppad is really hit, don't rely on distance based checks
1031                 // as they may report a touch even if it didn't really happen
1032                 if(this.lastteleporttime > 0
1033                         && time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
1034                 {
1035                         if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1036                         if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1037                         {
1038                                 this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1039                                 this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1040                         }
1041                         navigation_poproute(this);
1042                 }
1043                 else
1044                         return;
1045         }
1046
1047         // If for some reason the bot is closer to the next goal, pop the current one
1048         if(this.goalstack01 && !wasfreed(this.goalstack01))
1049         if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
1050         if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
1051         {
1052                 vector dest = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
1053                 dest.z = this.goalstack01.absmin.z;
1054                 float dest_height = this.goalstack01.absmax.z - this.goalstack01.absmin.z;
1055                 if(tracewalk(this, this.origin, this.mins, this.maxs, dest, dest_height, bot_navigation_movemode))
1056                 {
1057                         LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
1058                         navigation_poproute(this);
1059                         // TODO this may also be a nice idea to do "early" (e.g. by
1060                         // manipulating the vlen() comparisons) to shorten paths in
1061                         // general - this would make bots walk more "on rails" than
1062                         // "zigzagging" which they currently do with sufficiently
1063                         // random-like waypoints, and thus can make a nice bot
1064                         // personality property
1065                 }
1066         }
1067
1068         // Loose goal touching check when running
1069         if(this.aistatus & AI_STATUS_RUNNING)
1070         if(this.goalcurrent.classname=="waypoint")
1071         if(vlen(this.velocity - eZ * this.velocity.z) >= autocvar_sv_maxspeed) // if -really- running
1072         {
1073                 if(vdist(this.origin - this.goalcurrent.origin, <, 150))
1074                 {
1075                         traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
1076                         if(trace_fraction==1)
1077                         {
1078                                 // Detect personal waypoints
1079                                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1080                                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1081                                 {
1082                                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1083                                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1084                                 }
1085
1086                                 navigation_poproute(this);
1087                         }
1088                 }
1089         }
1090
1091         while (this.goalcurrent && !IS_PLAYER(this.goalcurrent))
1092         {
1093                 vector gc_min = this.goalcurrent.absmin;
1094                 vector gc_max = this.goalcurrent.absmax;
1095                 if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox)
1096                 {
1097                         gc_min = this.goalcurrent.origin - '1 1 1' * 12;
1098                         gc_max = this.goalcurrent.origin + '1 1 1' * 12;
1099                 }
1100                 if(!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
1101                         break;
1102
1103                 // Detect personal waypoints
1104                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1105                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1106                 {
1107                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1108                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1109                 }
1110
1111                 navigation_poproute(this);
1112         }
1113 }
1114
1115 // begin a goal selection session (queries spawnfunc_waypoint network)
1116 void navigation_goalrating_start(entity this)
1117 {
1118         if(this.aistatus & AI_STATUS_STUCK)
1119                 return;
1120
1121         this.navigation_jetpack_goal = NULL;
1122         navigation_bestrating = -1;
1123         navigation_clearroute(this);
1124         navigation_bestgoal = NULL;
1125         navigation_markroutes(this, NULL);
1126 }
1127
1128 // ends a goal selection session (updates goal stack to the best goal)
1129 void navigation_goalrating_end(entity this)
1130 {
1131         if(this.aistatus & AI_STATUS_STUCK)
1132                 return;
1133
1134         navigation_routetogoal(this, navigation_bestgoal, this.origin);
1135         LOG_DEBUG("best goal ", this.goalcurrent.classname);
1136
1137         // If the bot got stuck then try to reach the farthest waypoint
1138         if (!this.goalentity && autocvar_bot_wander_enable)
1139         {
1140                 if (!(this.aistatus & AI_STATUS_STUCK))
1141                 {
1142                         LOG_DEBUG(this.netname, " cannot walk to any goal");
1143                         this.aistatus |= AI_STATUS_STUCK;
1144                 }
1145         }
1146 }
1147
1148 void botframe_updatedangerousobjects(float maxupdate)
1149 {
1150         vector m1, m2, v, o;
1151         float c, d, danger;
1152         c = 0;
1153         IL_EACH(g_waypoints, true,
1154         {
1155                 danger = 0;
1156                 m1 = it.absmin;
1157                 m2 = it.absmax;
1158                 IL_EACH(g_bot_dodge, it.bot_dodge,
1159                 {
1160                         v = it.origin;
1161                         v.x = bound(m1_x, v.x, m2_x);
1162                         v.y = bound(m1_y, v.y, m2_y);
1163                         v.z = bound(m1_z, v.z, m2_z);
1164                         o = (it.absmin + it.absmax) * 0.5;
1165                         d = waypoint_getlinearcost(it.bot_dodgerating) - waypoint_gettravelcost(o, v);
1166                         if (d > 0)
1167                         {
1168                                 traceline(o, v, true, NULL);
1169                                 if (trace_fraction == 1)
1170                                         danger = danger + d;
1171                         }
1172                 });
1173                 it.dmg = danger;
1174                 c = c + 1;
1175                 if (c >= maxupdate)
1176                         break;
1177         });
1178 }
1179
1180 void navigation_unstuck(entity this)
1181 {
1182         float search_radius = 1000;
1183
1184         if (!autocvar_bot_wander_enable)
1185                 return;
1186
1187         if (!bot_waypoint_queue_owner)
1188         {
1189                 LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue");
1190                 bot_waypoint_queue_owner = this;
1191                 bot_waypoint_queue_bestgoal = NULL;
1192                 bot_waypoint_queue_bestgoalrating = 0;
1193         }
1194
1195         if(bot_waypoint_queue_owner!=this)
1196                 return;
1197
1198         if (bot_waypoint_queue_goal)
1199         {
1200                 // evaluate the next goal on the queue
1201                 float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
1202                 LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
1203                 vector dest = (bot_waypoint_queue_goal.absmin + bot_waypoint_queue_goal.absmax) * 0.5;
1204                 dest.z = bot_waypoint_queue_goal.absmin.z;
1205                 float dest_height = bot_waypoint_queue_goal.absmax.z - bot_waypoint_queue_goal.absmin.z;
1206                 if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
1207                 {
1208                         if( d > bot_waypoint_queue_bestgoalrating)
1209                         {
1210                                 bot_waypoint_queue_bestgoalrating = d;
1211                                 bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
1212                         }
1213                 }
1214                 bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
1215
1216                 if (!bot_waypoint_queue_goal)
1217                 {
1218                         if (bot_waypoint_queue_bestgoal)
1219                         {
1220                                 LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
1221                                 navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
1222                                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1223                                 this.aistatus &= ~AI_STATUS_STUCK;
1224                         }
1225                         else
1226                         {
1227                                 LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1228                         }
1229
1230                         bot_waypoint_queue_owner = NULL;
1231                 }
1232         }
1233         else
1234         {
1235                 if(bot_strategytoken!=this)
1236                         return;
1237
1238                 // build a new queue
1239                 LOG_DEBUG(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu");
1240
1241                 entity first = NULL;
1242
1243                 FOREACH_ENTITY_RADIUS(this.origin, search_radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
1244                 {
1245                         if(bot_waypoint_queue_goal)
1246                                 bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = it;
1247                         else
1248                                 first = it;
1249
1250                         bot_waypoint_queue_goal = it;
1251                         bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
1252                 });
1253
1254                 if (first)
1255                         bot_waypoint_queue_goal = first;
1256                 else
1257                 {
1258                         LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1259                         bot_waypoint_queue_owner = NULL;
1260                 }
1261         }
1262 }
1263
1264 // Support for debugging tracewalk visually
1265
1266 void debugresetnodes()
1267 {
1268         debuglastnode = '0 0 0';
1269 }
1270
1271 void debugnode(entity this, vector node)
1272 {
1273         if (!IS_PLAYER(this))
1274                 return;
1275
1276         if(debuglastnode=='0 0 0')
1277         {
1278                 debuglastnode = node;
1279                 return;
1280         }
1281
1282         te_lightning2(NULL, node, debuglastnode);
1283         debuglastnode = node;
1284 }
1285
1286 void debugnodestatus(vector position, float status)
1287 {
1288         vector c;
1289
1290         switch (status)
1291         {
1292                 case DEBUG_NODE_SUCCESS:
1293                         c = '0 15 0';
1294                         break;
1295                 case DEBUG_NODE_WARNING:
1296                         c = '15 15 0';
1297                         break;
1298                 case DEBUG_NODE_FAIL:
1299                         c = '15 0 0';
1300                         break;
1301                 default:
1302                         c = '15 15 15';
1303         }
1304
1305         te_customflash(position, 40,  2, c);
1306 }
1307
1308 // Support for debugging the goal stack visually
1309
1310 .float goalcounter;
1311 .vector lastposition;
1312
1313 // Debug the goal stack visually
1314 void debuggoalstack(entity this)
1315 {
1316         entity goal;
1317         vector org, go;
1318
1319         if(this.goalcounter==0)goal=this.goalcurrent;
1320         else if(this.goalcounter==1)goal=this.goalstack01;
1321         else if(this.goalcounter==2)goal=this.goalstack02;
1322         else if(this.goalcounter==3)goal=this.goalstack03;
1323         else if(this.goalcounter==4)goal=this.goalstack04;
1324         else if(this.goalcounter==5)goal=this.goalstack05;
1325         else if(this.goalcounter==6)goal=this.goalstack06;
1326         else if(this.goalcounter==7)goal=this.goalstack07;
1327         else if(this.goalcounter==8)goal=this.goalstack08;
1328         else if(this.goalcounter==9)goal=this.goalstack09;
1329         else if(this.goalcounter==10)goal=this.goalstack10;
1330         else if(this.goalcounter==11)goal=this.goalstack11;
1331         else if(this.goalcounter==12)goal=this.goalstack12;
1332         else if(this.goalcounter==13)goal=this.goalstack13;
1333         else if(this.goalcounter==14)goal=this.goalstack14;
1334         else if(this.goalcounter==15)goal=this.goalstack15;
1335         else if(this.goalcounter==16)goal=this.goalstack16;
1336         else if(this.goalcounter==17)goal=this.goalstack17;
1337         else if(this.goalcounter==18)goal=this.goalstack18;
1338         else if(this.goalcounter==19)goal=this.goalstack19;
1339         else if(this.goalcounter==20)goal=this.goalstack20;
1340         else if(this.goalcounter==21)goal=this.goalstack21;
1341         else if(this.goalcounter==22)goal=this.goalstack22;
1342         else if(this.goalcounter==23)goal=this.goalstack23;
1343         else if(this.goalcounter==24)goal=this.goalstack24;
1344         else if(this.goalcounter==25)goal=this.goalstack25;
1345         else if(this.goalcounter==26)goal=this.goalstack26;
1346         else if(this.goalcounter==27)goal=this.goalstack27;
1347         else if(this.goalcounter==28)goal=this.goalstack28;
1348         else if(this.goalcounter==29)goal=this.goalstack29;
1349         else if(this.goalcounter==30)goal=this.goalstack30;
1350         else if(this.goalcounter==31)goal=this.goalstack31;
1351         else goal=NULL;
1352
1353         if(goal==NULL)
1354         {
1355                 this.goalcounter = 0;
1356                 this.lastposition='0 0 0';
1357                 return;
1358         }
1359
1360         if(this.lastposition=='0 0 0')
1361                 org = this.origin;
1362         else
1363                 org = this.lastposition;
1364
1365
1366         go = ( goal.absmin + goal.absmax ) * 0.5;
1367         te_lightning2(NULL, org, go);
1368         this.lastposition = go;
1369
1370         this.goalcounter++;
1371 }