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Avoid a tracewalk call by creating links from waypoints to items
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
1 #include "navigation.qh"
2
3 #include "cvars.qh"
4
5 #include "bot.qh"
6 #include "waypoints.qh"
7
8 #include <common/t_items.qh>
9
10 #include <common/items/_mod.qh>
11
12 #include <common/constants.qh>
13 #include <common/net_linked.qh>
14 #include <common/triggers/trigger/jumppads.qh>
15
16 .float speed;
17
18 void navigation_dynamicgoal_init(entity this, bool initially_static)
19 {
20         this.navigation_dynamicgoal = true;
21         this.bot_basewaypoint = this.nearestwaypoint;
22         if(initially_static)
23                 this.nearestwaypointtimeout = -1;
24         else
25                 this.nearestwaypointtimeout = time;
26 }
27
28 void navigation_dynamicgoal_set(entity this)
29 {
30         this.nearestwaypointtimeout = time;
31 }
32
33 void navigation_dynamicgoal_unset(entity this)
34 {
35         if(this.bot_basewaypoint)
36                 this.nearestwaypoint = this.bot_basewaypoint;
37         this.nearestwaypointtimeout = -1;
38 }
39
40 // rough simulation of walking from one point to another to test if a path
41 // can be traveled, used for waypoint linking and havocbot
42
43 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
44 {
45         vector org;
46         vector move;
47         vector dir;
48         float dist;
49         float totaldist;
50         float stepdist;
51         float ignorehazards;
52         float swimming;
53
54         if(autocvar_bot_debug_tracewalk)
55         {
56                 debugresetnodes();
57                 debugnode(e, start);
58         }
59
60         move = end - start;
61         move.z = 0;
62         org = start;
63         dist = totaldist = vlen(move);
64         dir = normalize(move);
65         stepdist = 32;
66         ignorehazards = false;
67         swimming = false;
68
69         // Analyze starting point
70         traceline(start, start, MOVE_NORMAL, e);
71         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
72                 ignorehazards = true;
73         else
74         {
75                 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
76                 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
77                 {
78                         ignorehazards = true;
79                         swimming = true;
80                 }
81         }
82         tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
83         if (trace_startsolid)
84         {
85                 // Bad start
86                 if(autocvar_bot_debug_tracewalk)
87                         debugnodestatus(start, DEBUG_NODE_FAIL);
88
89                 //print("tracewalk: ", vtos(start), " is a bad start\n");
90                 return false;
91         }
92
93         // Movement loop
94         move = end - org;
95         for (;;)
96         {
97                 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
98                 {
99                         // Succeeded
100                         if(autocvar_bot_debug_tracewalk)
101                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
102
103                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
104                         return true;
105                 }
106                 if(autocvar_bot_debug_tracewalk)
107                         debugnode(e, org);
108
109                 if (dist <= 0)
110                         break;
111                 if (stepdist > dist)
112                         stepdist = dist;
113                 dist = dist - stepdist;
114                 traceline(org, org, MOVE_NORMAL, e);
115                 if (!ignorehazards)
116                 {
117                         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
118                         {
119                                 // hazards blocking path
120                                 if(autocvar_bot_debug_tracewalk)
121                                         debugnodestatus(org, DEBUG_NODE_FAIL);
122
123                                 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
124                                 return false;
125                         }
126                 }
127                 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
128                 {
129                         move = normalize(end - org);
130                         tracebox(org, m1, m2, org + move * stepdist, movemode, e);
131
132                         if(autocvar_bot_debug_tracewalk)
133                                 debugnode(e, trace_endpos);
134
135                         if (trace_fraction < 1)
136                         {
137                                 swimming = true;
138                                 org = trace_endpos + normalize(org - trace_endpos) * stepdist;
139                                 for (; org.z < end.z + e.maxs.z; org.z += stepdist)
140                                 {
141                                         if(autocvar_bot_debug_tracewalk)
142                                                 debugnode(e, org);
143
144                                         if(pointcontents(org) == CONTENT_EMPTY)
145                                                 break;
146                                 }
147
148                                 if(pointcontents(org + '0 0 1') != CONTENT_EMPTY)
149                                 {
150                                         if(autocvar_bot_debug_tracewalk)
151                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
152
153                                         return false;
154                                         //print("tracewalk: ", vtos(start), " failed under water\n");
155                                 }
156                                 continue;
157
158                         }
159                         else
160                                 org = trace_endpos;
161                 }
162                 else
163                 {
164                         move = dir * stepdist + org;
165                         tracebox(org, m1, m2, move, movemode, e);
166
167                         if(autocvar_bot_debug_tracewalk)
168                                 debugnode(e, trace_endpos);
169
170                         // hit something
171                         if (trace_fraction < 1)
172                         {
173                                 // check if we can walk over this obstacle, possibly by jumpstepping
174                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
175                                 if (trace_fraction < 1 || trace_startsolid)
176                                 {
177                                         tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
178                                         if (trace_fraction < 1 || trace_startsolid)
179                                         {
180                                                 bool ladder_found = false;
181                                                 FOREACH_ENTITY_CLASS("func_ladder", boxesoverlap(trace_endpos + m1 + '-1 -1 -1', trace_endpos + m2 + '1 1 1', it.absmin, it.absmax),
182                                                 {
183                                                         if(boxesoverlap(end, end, it.absmin + (m1 - eZ * m1.z - '1 1 0'), it.absmax + (m2 - eZ * m2.z + '1 1 0')))
184                                                                 ladder_found = true; // can't return here ("Loop mutex held by tracewalk" error)
185                                                 });
186                                                 if(ladder_found)
187                                                 {
188                                                         if(autocvar_bot_debug_tracewalk)
189                                                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
190
191                                                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
192                                                         return true;
193                                                 }
194
195                                                 if(autocvar_bot_debug_tracewalk)
196                                                         debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
197
198                                                 traceline( org, move, movemode, e);
199
200                                                 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
201                                                 {
202                                                         vector nextmove;
203                                                         move = trace_endpos;
204                                                         while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
205                                                         {
206                                                                 nextmove = move + (dir * stepdist);
207                                                                 traceline( move, nextmove, movemode, e);
208                                                                 move = nextmove;
209                                                         }
210                                                 }
211                                                 else
212                                                 {
213                                                         if(autocvar_bot_debug_tracewalk)
214                                                                 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
215
216                                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
217                                                         //te_explosion(trace_endpos);
218                                                         //print(ftos(e.dphitcontentsmask), "\n");
219                                                         return false; // failed
220                                                 }
221                                         }
222                                         else
223                                                 move = trace_endpos;
224                                 }
225                                 else
226                                         move = trace_endpos;
227                         }
228                         else
229                                 move = trace_endpos;
230
231                         // trace down from stepheight as far as possible and move there,
232                         // if this starts in solid we try again without the stepup, and
233                         // if that also fails we assume it is a wall
234                         // (this is the same logic as the Quake walkmove function used)
235                         tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
236
237                         // moved successfully
238                         if(swimming)
239                         {
240                                 float c;
241                                 c = pointcontents(org + '0 0 1');
242                                 if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
243                                         swimming = false;
244                                 else
245                                         continue;
246                         }
247
248                         org = trace_endpos;
249                 }
250         }
251
252         //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
253
254         // moved but didn't arrive at the intended destination
255         if(autocvar_bot_debug_tracewalk)
256                 debugnodestatus(org, DEBUG_NODE_FAIL);
257
258         return false;
259 }
260
261 /////////////////////////////////////////////////////////////////////////////
262 // goal stack
263 /////////////////////////////////////////////////////////////////////////////
264
265 // completely empty the goal stack, used when deciding where to go
266 void navigation_clearroute(entity this)
267 {
268         //print("bot ", etos(this), " clear\n");
269         this.goalentity = NULL;
270         this.goalcurrent = NULL;
271         this.goalstack01 = NULL;
272         this.goalstack02 = NULL;
273         this.goalstack03 = NULL;
274         this.goalstack04 = NULL;
275         this.goalstack05 = NULL;
276         this.goalstack06 = NULL;
277         this.goalstack07 = NULL;
278         this.goalstack08 = NULL;
279         this.goalstack09 = NULL;
280         this.goalstack10 = NULL;
281         this.goalstack11 = NULL;
282         this.goalstack12 = NULL;
283         this.goalstack13 = NULL;
284         this.goalstack14 = NULL;
285         this.goalstack15 = NULL;
286         this.goalstack16 = NULL;
287         this.goalstack17 = NULL;
288         this.goalstack18 = NULL;
289         this.goalstack19 = NULL;
290         this.goalstack20 = NULL;
291         this.goalstack21 = NULL;
292         this.goalstack22 = NULL;
293         this.goalstack23 = NULL;
294         this.goalstack24 = NULL;
295         this.goalstack25 = NULL;
296         this.goalstack26 = NULL;
297         this.goalstack27 = NULL;
298         this.goalstack28 = NULL;
299         this.goalstack29 = NULL;
300         this.goalstack30 = NULL;
301         this.goalstack31 = NULL;
302 }
303
304 // add a new goal at the beginning of the stack
305 // (in other words: add a new prerequisite before going to the later goals)
306 // NOTE: when a waypoint is added, the WP gets pushed first, then the
307 // next-closest WP on the shortest path to the WP
308 // That means, if the stack overflows, the bot will know how to do the FIRST 32
309 // steps to the goal, and then recalculate the path.
310 void navigation_pushroute(entity this, entity e)
311 {
312         //print("bot ", etos(this), " push ", etos(e), "\n");
313         if(this.goalstack31 == this.goalentity)
314                 this.goalentity = NULL;
315         this.goalstack31 = this.goalstack30;
316         this.goalstack30 = this.goalstack29;
317         this.goalstack29 = this.goalstack28;
318         this.goalstack28 = this.goalstack27;
319         this.goalstack27 = this.goalstack26;
320         this.goalstack26 = this.goalstack25;
321         this.goalstack25 = this.goalstack24;
322         this.goalstack24 = this.goalstack23;
323         this.goalstack23 = this.goalstack22;
324         this.goalstack22 = this.goalstack21;
325         this.goalstack21 = this.goalstack20;
326         this.goalstack20 = this.goalstack19;
327         this.goalstack19 = this.goalstack18;
328         this.goalstack18 = this.goalstack17;
329         this.goalstack17 = this.goalstack16;
330         this.goalstack16 = this.goalstack15;
331         this.goalstack15 = this.goalstack14;
332         this.goalstack14 = this.goalstack13;
333         this.goalstack13 = this.goalstack12;
334         this.goalstack12 = this.goalstack11;
335         this.goalstack11 = this.goalstack10;
336         this.goalstack10 = this.goalstack09;
337         this.goalstack09 = this.goalstack08;
338         this.goalstack08 = this.goalstack07;
339         this.goalstack07 = this.goalstack06;
340         this.goalstack06 = this.goalstack05;
341         this.goalstack05 = this.goalstack04;
342         this.goalstack04 = this.goalstack03;
343         this.goalstack03 = this.goalstack02;
344         this.goalstack02 = this.goalstack01;
345         this.goalstack01 = this.goalcurrent;
346         this.goalcurrent = e;
347 }
348
349 // remove first goal from stack
350 // (in other words: remove a prerequisite for reaching the later goals)
351 // (used when a spawnfunc_waypoint is reached)
352 void navigation_poproute(entity this)
353 {
354         //print("bot ", etos(this), " pop\n");
355         if(this.goalcurrent == this.goalentity)
356                 this.goalentity = NULL;
357         this.goalcurrent = this.goalstack01;
358         this.goalstack01 = this.goalstack02;
359         this.goalstack02 = this.goalstack03;
360         this.goalstack03 = this.goalstack04;
361         this.goalstack04 = this.goalstack05;
362         this.goalstack05 = this.goalstack06;
363         this.goalstack06 = this.goalstack07;
364         this.goalstack07 = this.goalstack08;
365         this.goalstack08 = this.goalstack09;
366         this.goalstack09 = this.goalstack10;
367         this.goalstack10 = this.goalstack11;
368         this.goalstack11 = this.goalstack12;
369         this.goalstack12 = this.goalstack13;
370         this.goalstack13 = this.goalstack14;
371         this.goalstack14 = this.goalstack15;
372         this.goalstack15 = this.goalstack16;
373         this.goalstack16 = this.goalstack17;
374         this.goalstack17 = this.goalstack18;
375         this.goalstack18 = this.goalstack19;
376         this.goalstack19 = this.goalstack20;
377         this.goalstack20 = this.goalstack21;
378         this.goalstack21 = this.goalstack22;
379         this.goalstack22 = this.goalstack23;
380         this.goalstack23 = this.goalstack24;
381         this.goalstack24 = this.goalstack25;
382         this.goalstack25 = this.goalstack26;
383         this.goalstack26 = this.goalstack27;
384         this.goalstack27 = this.goalstack28;
385         this.goalstack28 = this.goalstack29;
386         this.goalstack29 = this.goalstack30;
387         this.goalstack30 = this.goalstack31;
388         this.goalstack31 = NULL;
389 }
390
391 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
392 {
393         float dist;
394         dist = vlen(v - org);
395         if (bestdist > dist)
396         {
397                 traceline(v, org, true, ent);
398                 if (trace_fraction == 1)
399                 {
400                         if (walkfromwp)
401                         {
402                                 if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, bot_navigation_movemode))
403                                         return true;
404                         }
405                         else
406                         {
407                                 if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v, bot_navigation_movemode))
408                                         return true;
409                         }
410                 }
411         }
412         return false;
413 }
414
415 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
416 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
417 {
418         vector pm1 = ent.origin + ent.mins;
419         vector pm2 = ent.origin + ent.maxs;
420
421         // do two scans, because box test is cheaper
422         IL_EACH(g_waypoints, it != ent && it != except,
423         {
424                 if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
425                         return it;
426         });
427
428         vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
429         org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
430         // TODO possibly make other code have the same support for bboxes
431         if(ent.tag_entity)
432                 org = org + ent.tag_entity.origin;
433         if (navigation_testtracewalk)
434                 te_plasmaburn(org);
435
436         entity best = NULL;
437         vector v;
438
439         if(!autocvar_g_waypointeditor && !ent.navigation_dynamicgoal)
440         {
441                 waypoint_clearlinks(ent); // initialize wpXXmincost fields
442                 IL_EACH(g_waypoints, it != ent,
443                 {
444                         if(it.wpisbox)
445                         {
446                                 vector wm1 = it.absmin;
447                                 vector wm2 = it.absmax;
448                                 v.x = bound(wm1_x, org.x, wm2_x);
449                                 v.y = bound(wm1_y, org.y, wm2_y);
450                                 v.z = bound(wm1_z, org.z, wm2_z);
451                         }
452                         else
453                                 v = it.origin;
454                         if(navigation_waypoint_will_link(v, org, ent, walkfromwp, 1050))
455                                 navigation_item_addlink(it, ent);
456                 });
457         }
458
459         // box check failed, try walk
460         IL_EACH(g_waypoints, it != ent,
461         {
462                 if(it.wpisbox)
463                 {
464                         vector wm1 = it.origin + it.mins;
465                         vector wm2 = it.origin + it.maxs;
466                         v.x = bound(wm1_x, org.x, wm2_x);
467                         v.y = bound(wm1_y, org.y, wm2_y);
468                         v.z = bound(wm1_z, org.z, wm2_z);
469                 }
470                 else
471                         v = it.origin;
472                 if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
473                 {
474                         bestdist = vlen(v - org);
475                         best = it;
476                 }
477         });
478         return best;
479 }
480 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
481 {
482         entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
483         if (autocvar_g_waypointeditor_auto)
484         {
485                 entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
486                 if (wp && !wp2)
487                         wp.wpflags |= WAYPOINTFLAG_PROTECTED;
488         }
489         return wp;
490 }
491
492 // finds the waypoints near the bot initiating a navigation query
493 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
494 {
495         vector v, m1, m2;
496 //      navigation_testtracewalk = true;
497         int c = 0;
498         IL_EACH(g_waypoints, !it.wpconsidered,
499         {
500                 if (it.wpisbox)
501                 {
502                         m1 = it.origin + it.mins;
503                         m2 = it.origin + it.maxs;
504                         v = this.origin;
505                         v.x = bound(m1_x, v.x, m2_x);
506                         v.y = bound(m1_y, v.y, m2_y);
507                         v.z = bound(m1_z, v.z, m2_z);
508                 }
509                 else
510                         v = it.origin;
511                 vector diff = v - this.origin;
512                 diff.z = max(0, diff.z);
513                 if(vdist(diff, <, maxdist))
514                 {
515                         it.wpconsidered = true;
516                         if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
517                         {
518                                 it.wpnearestpoint = v;
519                                 it.wpcost = waypoint_getdistancecost(this.origin, v) + it.dmg;
520                                 it.wpfire = 1;
521                                 it.enemy = NULL;
522                                 c = c + 1;
523                         }
524                 }
525         });
526         //navigation_testtracewalk = false;
527         return c;
528 }
529
530 // updates a path link if a spawnfunc_waypoint link is better than the current one
531 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
532 {
533         vector m1;
534         vector m2;
535         vector v;
536         if (wp.wpisbox)
537         {
538                 m1 = wp.absmin;
539                 m2 = wp.absmax;
540                 v.x = bound(m1_x, p.x, m2_x);
541                 v.y = bound(m1_y, p.y, m2_y);
542                 v.z = bound(m1_z, p.z, m2_z);
543         }
544         else
545                 v = wp.origin;
546         cost2 += waypoint_getdistancecost(p, v);
547         if (wp.wpcost > cost2)
548         {
549                 wp.wpcost = cost2;
550                 wp.enemy = w;
551                 wp.wpfire = 1;
552                 wp.wpnearestpoint = v;
553         }
554 }
555
556 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
557 void navigation_markroutes(entity this, entity fixed_source_waypoint)
558 {
559         float cost, cost2;
560         vector p;
561
562         IL_EACH(g_waypoints, true,
563         {
564                 it.wpconsidered = false;
565                 it.wpnearestpoint = '0 0 0';
566                 it.wpcost = 10000000;
567                 it.wpfire = 0;
568                 it.enemy = NULL;
569         });
570
571         if(fixed_source_waypoint)
572         {
573                 fixed_source_waypoint.wpconsidered = true;
574                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
575                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
576                 fixed_source_waypoint.wpfire = 1;
577                 fixed_source_waypoint.enemy = NULL;
578         }
579         else
580         {
581                 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
582                 // as this search is expensive we will use lower values if the bot is on the air
583                 float increment, maxdistance;
584                 if(IS_ONGROUND(this))
585                 {
586                         increment = 750;
587                         maxdistance = 50000;
588                 }
589                 else
590                 {
591                         increment = 500;
592                         maxdistance = 1500;
593                 }
594
595                 for(int j = increment; !navigation_markroutes_nearestwaypoints(this, j) && j < maxdistance; j += increment);
596         }
597
598         bool searching = true;
599         while (searching)
600         {
601                 searching = false;
602                 IL_EACH(g_waypoints, it.wpfire,
603                 {
604                         searching = true;
605                         it.wpfire = 0;
606                         cost = it.wpcost;
607                         p = it.wpnearestpoint;
608                         entity wp;
609                         wp = it.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp00mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
610                         wp = it.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp01mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
611                         wp = it.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp02mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
612                         wp = it.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp03mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
613                         wp = it.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp04mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
614                         wp = it.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp05mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
615                         wp = it.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp06mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
616                         wp = it.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp07mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
617                         wp = it.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp08mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
618                         wp = it.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp09mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
619                         wp = it.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp10mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
620                         wp = it.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp11mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
621                         wp = it.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp12mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
622                         wp = it.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp13mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
623                         wp = it.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp14mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
624                         wp = it.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp15mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
625                         wp = it.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp16mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
626                         wp = it.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp17mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
627                         wp = it.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp18mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
628                         wp = it.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp19mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
629                         wp = it.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp20mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
630                         wp = it.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp21mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
631                         wp = it.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp22mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
632                         wp = it.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp23mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
633                         wp = it.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp24mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
634                         wp = it.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp25mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
635                         wp = it.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp26mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
636                         wp = it.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp27mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
637                         wp = it.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp28mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
638                         wp = it.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp29mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
639                         wp = it.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp30mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
640                         wp = it.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp31mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
641                         }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
642                 });
643         }
644 }
645
646 // queries the entire spawnfunc_waypoint network for pathes leading to the bot
647 void navigation_markroutes_inverted(entity fixed_source_waypoint)
648 {
649         float cost, cost2;
650         vector p;
651         IL_EACH(g_waypoints, true,
652         {
653                 it.wpconsidered = false;
654                 it.wpnearestpoint = '0 0 0';
655                 it.wpcost = 10000000;
656                 it.wpfire = 0;
657                 it.enemy = NULL;
658         });
659
660         if(fixed_source_waypoint)
661         {
662                 fixed_source_waypoint.wpconsidered = true;
663                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
664                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
665                 fixed_source_waypoint.wpfire = 1;
666                 fixed_source_waypoint.enemy = NULL;
667         }
668         else
669         {
670                 error("need to start with a waypoint\n");
671         }
672
673         bool searching = true;
674         while (searching)
675         {
676                 searching = false;
677                 IL_EACH(g_waypoints, it.wpfire,
678                 {
679                         searching = true;
680                         it.wpfire = 0;
681                         cost = it.wpcost; // cost to walk from it to home
682                         p = it.wpnearestpoint;
683                         entity wp = it;
684                         IL_EACH(g_waypoints, it != wp,
685                         {
686                                 if(!waypoint_islinked(it, wp))
687                                         continue;
688                                 cost2 = cost + it.dmg;
689                                 navigation_markroutes_checkwaypoint(wp, it, cost2, p);
690                         });
691                 });
692         }
693 }
694
695 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
696 void navigation_routerating(entity this, entity e, float f, float rangebias)
697 {
698         if (!e)
699                 return;
700
701         if(e.blacklisted)
702                 return;
703
704         rangebias = waypoint_getdistancecost_simple(rangebias);
705         f = waypoint_getdistancecost_simple(f);
706
707         if (IS_PLAYER(e))
708         {
709                 bool rate_wps = false;
710                 if((e.flags & FL_INWATER) || (e.flags & FL_PARTIALGROUND))
711                         rate_wps = true;
712
713                 if(!IS_ONGROUND(e))
714                 {
715                         traceline(e.origin, e.origin + '0 0 -1500', true, NULL);
716                         int t = pointcontents(trace_endpos + '0 0 1');
717                         if(t != CONTENT_SOLID )
718                         {
719                                 if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
720                                         rate_wps = true;
721                                 else if(tracebox_hits_trigger_hurt(e.origin, e.mins, e.maxs, trace_endpos))
722                                         return;
723                         }
724                 }
725
726                 if(rate_wps)
727                 {
728                         entity theEnemy = e;
729                         entity best_wp = NULL;
730                         float best_dist = 10000;
731                         IL_EACH(g_waypoints, vdist(it.origin - theEnemy.origin, <, 500)
732                                 && vdist(it.origin - this.origin, >, 100)
733                                 && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
734                         {
735                                 float dist = vlen(it.origin - theEnemy.origin);
736                                 if (dist < best_dist)
737                                 {
738                                         best_wp = it;
739                                         best_dist = dist;
740                                 }
741                         });
742                         if (!best_wp)
743                                 return;
744                         e = best_wp;
745                 }
746         }
747
748         vector o = (e.absmin + e.absmax) * 0.5;
749
750         //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
751
752         // Evaluate path using jetpack
753         if(g_jetpack)
754         if(this.items & IT_JETPACK)
755         if(autocvar_bot_ai_navigation_jetpack)
756         if(vdist(this.origin - o, >, autocvar_bot_ai_navigation_jetpack_mindistance))
757         {
758                 vector pointa, pointb;
759
760                 LOG_DEBUG("jetpack ai: evaluating path for ", e.classname);
761
762                 // Point A
763                 traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
764                 pointa = trace_endpos - '0 0 1';
765
766                 // Point B
767                 traceline(o, o + '0 0 65535', MOVE_NORMAL, e);
768                 pointb = trace_endpos - '0 0 1';
769
770                 // Can I see these two points from the sky?
771                 traceline(pointa, pointb, MOVE_NORMAL, this);
772
773                 if(trace_fraction==1)
774                 {
775                         LOG_DEBUG("jetpack ai: can bridge these two points");
776
777                         // Lower the altitude of these points as much as possible
778                         float zdistance, xydistance, cost, t, fuel;
779                         vector down, npa, npb;
780
781                         down = '0 0 -1' * (STAT(PL_MAX, this).z - STAT(PL_MIN, this).z) * 10;
782
783                         do{
784                                 npa = pointa + down;
785                                 npb = pointb + down;
786
787                                 if(npa.z<=this.absmax.z)
788                                         break;
789
790                                 if(npb.z<=e.absmax.z)
791                                         break;
792
793                                 traceline(npa, npb, MOVE_NORMAL, this);
794                                 if(trace_fraction==1)
795                                 {
796                                         pointa = npa;
797                                         pointb = npb;
798                                 }
799                         }
800                         while(trace_fraction == 1);
801
802
803                         // Rough estimation of fuel consumption
804                         // (ignores acceleration and current xyz velocity)
805                         xydistance = vlen(pointa - pointb);
806                         zdistance = fabs(pointa.z - this.origin.z);
807
808                         t = zdistance / autocvar_g_jetpack_maxspeed_up;
809                         t += xydistance / autocvar_g_jetpack_maxspeed_side;
810                         fuel = t * autocvar_g_jetpack_fuel * 0.8;
811
812                         LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel));
813
814                         // enough fuel ?
815                         if(this.ammo_fuel>fuel)
816                         {
817                                 // Estimate cost
818                                 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
819                                 //  - between air and ground speeds)
820
821                                 cost = xydistance / (autocvar_g_jetpack_maxspeed_side/autocvar_sv_maxspeed);
822                                 cost += zdistance / (autocvar_g_jetpack_maxspeed_up/autocvar_sv_maxspeed);
823                                 cost *= 1.5;
824
825                                 // Compare against other goals
826                                 f = f * rangebias / (rangebias + cost);
827
828                                 if (navigation_bestrating < f)
829                                 {
830                                         LOG_DEBUG("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")");
831                                         navigation_bestrating = f;
832                                         navigation_bestgoal = e;
833                                         this.navigation_jetpack_goal = e;
834                                         this.navigation_jetpack_point = pointb;
835                                 }
836                                 return;
837                         }
838                 }
839         }
840
841         entity nwp;
842         //te_wizspike(e.origin);
843         //bprint(etos(e));
844         //bprint("\n");
845         // update the cached spawnfunc_waypoint link on a dynamic item entity
846         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
847         {
848                 nwp = e;
849         }
850         else
851         {
852                 if(autocvar_g_waypointeditor && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
853                         e.nearestwaypoint = NULL;
854
855                 if ((!e.nearestwaypoint || e.navigation_dynamicgoal)
856                         && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
857                 {
858                         nwp = navigation_findnearestwaypoint(e, true);
859                         if(nwp)
860                         {
861                                 e.nearestwaypoint = nwp;
862
863                                 vector m1 = nwp.absmin, m2 = nwp.absmax;
864                                 m1.x = nwp.origin.x; m1.y = nwp.origin.y;
865                                 m2.x = nwp.origin.x; m2.y = nwp.origin.y;
866                                 vector ve = (e.absmin - e.absmax) * 0.5;
867                                 ve.x = bound(m1.x, ve.x, m2.x);
868                                 ve.y = bound(m1.y, ve.y, m2.y);
869                                 ve.z = bound(m1.z, ve.z, m2.z);
870
871                                 m1 = e.absmin; m2 = e.absmax;
872                                 m1.x = e.origin.x; m1.y = e.origin.y;
873                                 m2.x = e.origin.x; m2.y = e.origin.y;
874                                 vector vnwp = nwp.origin;
875                                 vnwp.x = bound(m1.x, vnwp.x, m2.x);
876                                 vnwp.y = bound(m1.y, vnwp.y, m2.y);
877                                 vnwp.z = bound(m1.z, vnwp.z, m2.z);
878                                 e.nearestwaypoint_dist = vlen(ve - vnwp);
879                         }
880                         else
881                         {
882                                 LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
883
884                                 if(!e.navigation_dynamicgoal)
885                                         e.blacklisted = true;
886
887                                 if(e.blacklisted)
888                                 {
889                                         LOG_DEBUG("The entity '", e.classname, "' is going to be excluded from path finding during this match");
890                                         return;
891                                 }
892                         }
893
894                         if(e.navigation_dynamicgoal)
895                                 e.nearestwaypointtimeout = time + 2;
896                         else if(autocvar_g_waypointeditor)
897                                 e.nearestwaypointtimeout = time + 3 + random() * 2;
898                 }
899                 nwp = e.nearestwaypoint;
900         }
901
902         LOG_DEBUG("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")");
903         if (nwp)
904         if (nwp.wpcost < 10000000)
905         {
906                 //te_wizspike(nwp.wpnearestpoint);
907                 LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
908                 f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
909                 LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
910                 if (navigation_bestrating < f)
911                 {
912                         LOG_DEBUG("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")");
913                         navigation_bestrating = f;
914                         navigation_bestgoal = e;
915                 }
916         }
917 }
918
919 // adds an item to the the goal stack with the path to a given item
920 bool navigation_routetogoal(entity this, entity e, vector startposition)
921 {
922         // if there is no goal, just exit
923         if (!e)
924                 return false;
925
926         this.goalentity = e;
927
928         // put the entity on the goal stack
929         //print("routetogoal ", etos(e), "\n");
930         navigation_pushroute(this, e);
931
932         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
933         {
934                 this.wp_goal_prev1 = this.wp_goal_prev0;
935                 this.wp_goal_prev0 = e;
936         }
937
938         if(g_jetpack)
939         if(e==this.navigation_jetpack_goal)
940                 return true;
941
942         // if it can reach the goal there is nothing more to do
943         if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
944                 return true;
945
946         entity nearest_wp = NULL;
947         // see if there are waypoints describing a path to the item
948         if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
949         {
950                 e = e.nearestwaypoint;
951                 nearest_wp = e;
952         }
953         else
954                 e = e.enemy; // we already have added it, so...
955
956         if(e == NULL)
957                 return false;
958
959         if(nearest_wp && nearest_wp.enemy)
960         {
961                 // often path can be optimized by not adding the nearest waypoint
962                 if (this.goalentity.nearestwaypoint_dist < 8
963                         || (!this.goalentity.navigation_dynamicgoal && navigation_item_islinked(nearest_wp.enemy, this.goalentity))
964                         || (this.goalentity.navigation_dynamicgoal && tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), (this.goalentity.absmin + this.goalentity.absmax) * 0.5, bot_navigation_movemode)))
965                         e = nearest_wp.enemy;
966         }
967
968         for (;;)
969         {
970                 // add the spawnfunc_waypoint to the path
971                 navigation_pushroute(this, e);
972                 e = e.enemy;
973
974                 if(e==NULL)
975                         break;
976         }
977
978         return false;
979 }
980
981 // removes any currently touching waypoints from the goal stack
982 // (this is how bots detect if they reached a goal)
983 void navigation_poptouchedgoals(entity this)
984 {
985         vector org, m1, m2;
986         org = this.origin;
987         m1 = org + this.mins;
988         m2 = org + this.maxs;
989
990         if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
991         {
992                 // make sure jumppad is really hit, don't rely on distance based checks
993                 // as they may report a touch even if it didn't really happen
994                 if(this.lastteleporttime>0)
995                 if(time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
996                 {
997                         if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
998                         if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
999                         {
1000                                 this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1001                                 this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1002                         }
1003                         navigation_poproute(this);
1004                         return;
1005                 }
1006         }
1007
1008         // If for some reason the bot is closer to the next goal, pop the current one
1009         if(this.goalstack01 && !wasfreed(this.goalstack01))
1010         if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
1011         if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
1012         if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
1013         {
1014                 LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
1015                 navigation_poproute(this);
1016                 // TODO this may also be a nice idea to do "early" (e.g. by
1017                 // manipulating the vlen() comparisons) to shorten paths in
1018                 // general - this would make bots walk more "on rails" than
1019                 // "zigzagging" which they currently do with sufficiently
1020                 // random-like waypoints, and thus can make a nice bot
1021                 // personality property
1022         }
1023
1024         // Loose goal touching check when running
1025         if(this.aistatus & AI_STATUS_RUNNING)
1026         if(this.goalcurrent.classname=="waypoint")
1027         if(!(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
1028         if(vlen(this.velocity - eZ * this.velocity.z) >= autocvar_sv_maxspeed) // if -really- running
1029         {
1030                 if(vdist(this.origin - this.goalcurrent.origin, <, 150))
1031                 {
1032                         traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
1033                         if(trace_fraction==1)
1034                         {
1035                                 // Detect personal waypoints
1036                                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1037                                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1038                                 {
1039                                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1040                                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1041                                 }
1042
1043                                 navigation_poproute(this);
1044                         }
1045                 }
1046         }
1047
1048         while (this.goalcurrent && !IS_PLAYER(this.goalcurrent))
1049         {
1050                 vector gc_min = this.goalcurrent.absmin;
1051                 vector gc_max = this.goalcurrent.absmax;
1052                 if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox)
1053                 {
1054                         gc_min = this.goalcurrent.origin - '1 1 1' * 12;
1055                         gc_max = this.goalcurrent.origin + '1 1 1' * 12;
1056                 }
1057                 if(!boxesoverlap(m1, m2, gc_min, gc_max))
1058                         break;
1059
1060                 if((this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
1061                         break;
1062
1063                 // Detect personal waypoints
1064                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1065                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1066                 {
1067                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1068                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1069                 }
1070
1071                 navigation_poproute(this);
1072         }
1073 }
1074
1075 // begin a goal selection session (queries spawnfunc_waypoint network)
1076 void navigation_goalrating_start(entity this)
1077 {
1078         if(this.aistatus & AI_STATUS_STUCK)
1079                 return;
1080
1081         this.navigation_jetpack_goal = NULL;
1082         navigation_bestrating = -1;
1083         navigation_clearroute(this);
1084         navigation_bestgoal = NULL;
1085         navigation_markroutes(this, NULL);
1086 }
1087
1088 // ends a goal selection session (updates goal stack to the best goal)
1089 void navigation_goalrating_end(entity this)
1090 {
1091         if(this.aistatus & AI_STATUS_STUCK)
1092                 return;
1093
1094         navigation_routetogoal(this, navigation_bestgoal, this.origin);
1095         LOG_DEBUG("best goal ", this.goalcurrent.classname);
1096
1097         // If the bot got stuck then try to reach the farthest waypoint
1098         if (!this.goalentity && autocvar_bot_wander_enable)
1099         {
1100                 if (!(this.aistatus & AI_STATUS_STUCK))
1101                 {
1102                         LOG_DEBUG(this.netname, " cannot walk to any goal");
1103                         this.aistatus |= AI_STATUS_STUCK;
1104                 }
1105         }
1106 }
1107
1108 void botframe_updatedangerousobjects(float maxupdate)
1109 {
1110         vector m1, m2, v, o;
1111         float c, d, danger;
1112         c = 0;
1113         IL_EACH(g_waypoints, true,
1114         {
1115                 danger = 0;
1116                 m1 = it.absmin;
1117                 m2 = it.absmax;
1118                 IL_EACH(g_bot_dodge, it.bot_dodge,
1119                 {
1120                         v = it.origin;
1121                         v.x = bound(m1_x, v.x, m2_x);
1122                         v.y = bound(m1_y, v.y, m2_y);
1123                         v.z = bound(m1_z, v.z, m2_z);
1124                         o = (it.absmin + it.absmax) * 0.5;
1125                         d = waypoint_getdistancecost_simple(it.bot_dodgerating) - waypoint_getdistancecost(o, v);
1126                         if (d > 0)
1127                         {
1128                                 traceline(o, v, true, NULL);
1129                                 if (trace_fraction == 1)
1130                                         danger = danger + d;
1131                         }
1132                 });
1133                 it.dmg = danger;
1134                 c = c + 1;
1135                 if (c >= maxupdate)
1136                         break;
1137         });
1138 }
1139
1140 void navigation_unstuck(entity this)
1141 {
1142         float search_radius = 1000;
1143
1144         if (!autocvar_bot_wander_enable)
1145                 return;
1146
1147         if (!bot_waypoint_queue_owner)
1148         {
1149                 LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue");
1150                 bot_waypoint_queue_owner = this;
1151                 bot_waypoint_queue_bestgoal = NULL;
1152                 bot_waypoint_queue_bestgoalrating = 0;
1153         }
1154
1155         if(bot_waypoint_queue_owner!=this)
1156                 return;
1157
1158         if (bot_waypoint_queue_goal)
1159         {
1160                 // evaluate the next goal on the queue
1161                 float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
1162                 LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
1163                 if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
1164                 {
1165                         if( d > bot_waypoint_queue_bestgoalrating)
1166                         {
1167                                 bot_waypoint_queue_bestgoalrating = d;
1168                                 bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
1169                         }
1170                 }
1171                 bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
1172
1173                 if (!bot_waypoint_queue_goal)
1174                 {
1175                         if (bot_waypoint_queue_bestgoal)
1176                         {
1177                                 LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
1178                                 navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
1179                                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1180                                 this.aistatus &= ~AI_STATUS_STUCK;
1181                         }
1182                         else
1183                         {
1184                                 LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1185                         }
1186
1187                         bot_waypoint_queue_owner = NULL;
1188                 }
1189         }
1190         else
1191         {
1192                 if(bot_strategytoken!=this)
1193                         return;
1194
1195                 // build a new queue
1196                 LOG_DEBUG(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu");
1197
1198                 entity first = NULL;
1199
1200                 FOREACH_ENTITY_RADIUS(this.origin, search_radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
1201                 {
1202                         if(bot_waypoint_queue_goal)
1203                                 bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = it;
1204                         else
1205                                 first = it;
1206
1207                         bot_waypoint_queue_goal = it;
1208                         bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
1209                 });
1210
1211                 if (first)
1212                         bot_waypoint_queue_goal = first;
1213                 else
1214                 {
1215                         LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1216                         bot_waypoint_queue_owner = NULL;
1217                 }
1218         }
1219 }
1220
1221 // Support for debugging tracewalk visually
1222
1223 void debugresetnodes()
1224 {
1225         debuglastnode = '0 0 0';
1226 }
1227
1228 void debugnode(entity this, vector node)
1229 {
1230         if (!IS_PLAYER(this))
1231                 return;
1232
1233         if(debuglastnode=='0 0 0')
1234         {
1235                 debuglastnode = node;
1236                 return;
1237         }
1238
1239         te_lightning2(NULL, node, debuglastnode);
1240         debuglastnode = node;
1241 }
1242
1243 void debugnodestatus(vector position, float status)
1244 {
1245         vector c;
1246
1247         switch (status)
1248         {
1249                 case DEBUG_NODE_SUCCESS:
1250                         c = '0 15 0';
1251                         break;
1252                 case DEBUG_NODE_WARNING:
1253                         c = '15 15 0';
1254                         break;
1255                 case DEBUG_NODE_FAIL:
1256                         c = '15 0 0';
1257                         break;
1258                 default:
1259                         c = '15 15 15';
1260         }
1261
1262         te_customflash(position, 40,  2, c);
1263 }
1264
1265 // Support for debugging the goal stack visually
1266
1267 .float goalcounter;
1268 .vector lastposition;
1269
1270 // Debug the goal stack visually
1271 void debuggoalstack(entity this)
1272 {
1273         entity goal;
1274         vector org, go;
1275
1276         if(this.goalcounter==0)goal=this.goalcurrent;
1277         else if(this.goalcounter==1)goal=this.goalstack01;
1278         else if(this.goalcounter==2)goal=this.goalstack02;
1279         else if(this.goalcounter==3)goal=this.goalstack03;
1280         else if(this.goalcounter==4)goal=this.goalstack04;
1281         else if(this.goalcounter==5)goal=this.goalstack05;
1282         else if(this.goalcounter==6)goal=this.goalstack06;
1283         else if(this.goalcounter==7)goal=this.goalstack07;
1284         else if(this.goalcounter==8)goal=this.goalstack08;
1285         else if(this.goalcounter==9)goal=this.goalstack09;
1286         else if(this.goalcounter==10)goal=this.goalstack10;
1287         else if(this.goalcounter==11)goal=this.goalstack11;
1288         else if(this.goalcounter==12)goal=this.goalstack12;
1289         else if(this.goalcounter==13)goal=this.goalstack13;
1290         else if(this.goalcounter==14)goal=this.goalstack14;
1291         else if(this.goalcounter==15)goal=this.goalstack15;
1292         else if(this.goalcounter==16)goal=this.goalstack16;
1293         else if(this.goalcounter==17)goal=this.goalstack17;
1294         else if(this.goalcounter==18)goal=this.goalstack18;
1295         else if(this.goalcounter==19)goal=this.goalstack19;
1296         else if(this.goalcounter==20)goal=this.goalstack20;
1297         else if(this.goalcounter==21)goal=this.goalstack21;
1298         else if(this.goalcounter==22)goal=this.goalstack22;
1299         else if(this.goalcounter==23)goal=this.goalstack23;
1300         else if(this.goalcounter==24)goal=this.goalstack24;
1301         else if(this.goalcounter==25)goal=this.goalstack25;
1302         else if(this.goalcounter==26)goal=this.goalstack26;
1303         else if(this.goalcounter==27)goal=this.goalstack27;
1304         else if(this.goalcounter==28)goal=this.goalstack28;
1305         else if(this.goalcounter==29)goal=this.goalstack29;
1306         else if(this.goalcounter==30)goal=this.goalstack30;
1307         else if(this.goalcounter==31)goal=this.goalstack31;
1308         else goal=NULL;
1309
1310         if(goal==NULL)
1311         {
1312                 this.goalcounter = 0;
1313                 this.lastposition='0 0 0';
1314                 return;
1315         }
1316
1317         if(this.lastposition=='0 0 0')
1318                 org = this.origin;
1319         else
1320                 org = this.lastposition;
1321
1322
1323         go = ( goal.absmin + goal.absmax ) * 0.5;
1324         te_lightning2(NULL, org, go);
1325         this.lastposition = go;
1326
1327         this.goalcounter++;
1328 }