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Remove oldself variables
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2 #include "_all.qh"
3
4 #include "g_damage.qh"
5 #include "race.qh"
6 #include "../common/triggers/teleporters.qh"
7
8 #include "mutators/mutators_include.qh"
9
10 #include "weapons/tracing.qh"
11
12 #include "../common/constants.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/effects.qh"
15 #include "../common/util.qh"
16
17 #include "../common/monsters/all.qh"
18
19 #include "../common/weapons/all.qh"
20
21 #include "../common/triggers/subs.qh"
22
23 #include "../common/triggers/func/breakable.qh"
24
25 #include "../csqcmodellib/sv_model.qh"
26
27 #include "../warpzonelib/anglestransform.qh"
28 #include "../warpzonelib/util_server.qh"
29
30 void CopyBody(float keepvelocity);
31
32 #ifdef NOCHEATS
33
34 float CheatImpulse(float i) { return 0; }
35 float CheatCommand(float argc) { return 0; }
36 float CheatFrame() { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void CheatInitClient() { }
40 void CheatShutdownClient() { }
41 void Drag_MoveDrag(entity from, entity to) { }
42
43 #else
44
45 .float maycheat;
46 float gamestart_sv_cheats;
47
48
49
50 void CheatInit()
51 {
52         gamestart_sv_cheats = autocvar_sv_cheats;
53 }
54
55 void CheatShutdown()
56 {
57 }
58
59 void CheatInitClient()
60 {
61 }
62
63 void CheatShutdownClient()
64 {
65 }
66
67 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
68 {SELFPARAM();
69         // dead people cannot cheat
70         if(self.deadflag != DEAD_NO)
71                 return 0;
72         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
73                 return 0;
74
75         // sv_clones
76         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
77                 if(self.lip < sv_clones)
78                         return 1;
79
80         // haha
81         if(self.maycheat)
82                 return 1;
83
84         // sv_cheats
85         if(gamestart_sv_cheats && autocvar_sv_cheats)
86                 return 1;
87
88         // if we get here, player is not allowed to cheat. Log it.
89         if(i)
90                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
91         else if(argc)
92                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
93         else if(fr)
94                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
95         else
96                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
97
98         return 0;
99 }
100
101 #define BEGIN_CHEAT_FUNCTION() \
102         float cheating, attempting; \
103         cheating = 0; attempting = 0
104 #define DID_CHEAT() \
105         ++cheating
106 #define ADD_CHEATS(e,n) \
107         cheatcount_total += n; \
108         e.cheatcount += n
109 #define END_CHEAT_FUNCTION() \
110         ADD_CHEATS(self,cheating); \
111         return attempting
112 #define IS_CHEAT(i,argc,fr) \
113         if((++attempting, !CheatsAllowed(i,argc,fr))) \
114                 break
115
116 float num_autoscreenshot;
117 void info_autoscreenshot_findtarget()
118 {SELFPARAM();
119         entity e;
120         e = find(world, targetname, self.target);
121         if(!e)
122         {
123                 objerror("Missing target. FAIL!");
124                 return;
125         }
126         vector a = vectoangles(e.origin - self.origin);
127         a.x = -a.x; // don't ask
128         self.angles_x = a.x;
129         self.angles_y = a.y;
130         // we leave Rick Roll alone
131 }
132 void spawnfunc_info_autoscreenshot()
133 {SELFPARAM();
134         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
135         {
136                 objerror("Too many info_autoscreenshot entitites. FAIL!");
137                 return;
138         }
139         if(self.target != "")
140                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
141         // this one just has to exist
142 }
143
144 float CheatImpulse(float i)
145 {SELFPARAM();
146         BEGIN_CHEAT_FUNCTION();
147         switch(i)
148         {
149                 entity e, e2;
150
151                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
152                         // shared with regular waypoint init, so this is not a cheat by itself
153                         if(!self.personal)
154                         {
155                                 self.personal = spawn();
156                                 self.personal.classname = "personal_wp";
157                         }
158                         self.personal.origin = self.origin;
159                         self.personal.v_angle = self.v_angle;
160                         self.personal.velocity = self.velocity;
161                         self.personal.ammo_rockets = self.ammo_rockets;
162                         self.personal.ammo_nails = self.ammo_nails;
163                         self.personal.ammo_cells = self.ammo_cells;
164                         self.personal.ammo_plasma = self.ammo_plasma;
165                         self.personal.ammo_shells = self.ammo_shells;
166                         self.personal.ammo_fuel = self.ammo_fuel;
167                         self.personal.health = self.health;
168                         self.personal.armorvalue = self.armorvalue;
169                         self.personal.weapons = self.weapons;
170                         self.personal.items = self.items;
171                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
172                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
173                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
174                         self.personal.pauseregen_finished = self.pauseregen_finished;
175                         self.personal.strength_finished = self.strength_finished;
176                         self.personal.invincible_finished = self.invincible_finished;
177                         self.personal.teleport_time = time;
178                         break; // this part itself doesn't cheat, so let's not count this
179                 case CHIMPULSE_CLONE_MOVING:
180                         IS_CHEAT(i, 0, 0);
181                         makevectors (self.v_angle);
182                         self.velocity = self.velocity + v_forward * 300;
183                         CopyBody(1);
184                         self.lip += 1;
185                         self.velocity = self.velocity - v_forward * 300;
186                         DID_CHEAT();
187                         break;
188                 case CHIMPULSE_CLONE_STANDING:
189                         IS_CHEAT(i, 0, 0);
190                         CopyBody(0);
191                         self.lip += 1;
192                         DID_CHEAT();
193                         break;
194                 case CHIMPULSE_GIVE_ALL:
195                         IS_CHEAT(i, 0, 0);
196                         CheatCommand(tokenize_console("give all"));
197                         break; // already counted as cheat
198                 case CHIMPULSE_SPEEDRUN:
199                         IS_CHEAT(i, 0, 0);
200                         if(self.personal)
201                         {
202                                 self.speedrunning = true;
203                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
204                                 if(trace_startsolid)
205                                 {
206                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
207                                 }
208                                 else
209                                 {
210                                         // Abort speedrun, teleport back
211                                         setorigin(self, self.personal.origin);
212                                         self.oldvelocity = self.velocity = self.personal.velocity;
213                                         self.angles = self.personal.v_angle;
214                                         self.fixangle = true;
215
216                                         MUTATOR_CALLHOOK(AbortSpeedrun, self);
217                                 }
218
219                                 self.ammo_rockets = self.personal.ammo_rockets;
220                                 self.ammo_nails = self.personal.ammo_nails;
221                                 self.ammo_cells = self.personal.ammo_cells;
222                                 self.ammo_plasma = self.personal.ammo_plasma;
223                                 self.ammo_shells = self.personal.ammo_shells;
224                                 self.ammo_fuel = self.personal.ammo_fuel;
225                                 self.health = self.personal.health;
226                                 self.armorvalue = self.personal.armorvalue;
227                                 self.weapons = self.personal.weapons;
228                                 self.items = self.personal.items;
229                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
230                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
231                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
232                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
233                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
234                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
235
236                                 DID_CHEAT();
237                                 break;
238                         }
239                         if(self.deadflag != DEAD_NO)
240                                 sprint(self, "UR DEAD AHAHAH))\n");
241                         else
242                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
243                         break;
244                 case CHIMPULSE_TELEPORT:
245                         IS_CHEAT(i, 0, 0);
246                         if(self.movetype == MOVETYPE_NOCLIP)
247                         {
248                                 e = find(world, classname, "info_autoscreenshot");
249                                 if(e)
250                                 {
251                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
252                                         setorigin(self, e.origin);
253                                         self.angles = e.angles;
254                                         remove(e);
255                                         // should we? self.angles_x = -self.angles_x;
256                                         self.fixangle = true;
257                                         self.velocity = '0 0 0';
258                                         DID_CHEAT();
259                                         break;
260                                 }
261                         }
262                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
263                         {
264                                 sprint(self, "Emergency teleport used random location\n");
265                                 self.angles_x = -self.angles.x;
266                                 self.fixangle = true;
267                                 self.velocity = '0 0 0';
268                                 DID_CHEAT();
269                                 break;
270                         }
271                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
272                         break;
273                 case CHIMPULSE_R00T:
274                         IS_CHEAT(i, 0, 0);
275                         RandomSelection_Init();
276                         FOR_EACH_PLAYER(e)
277                                 if(e.deadflag == DEAD_NO)
278                                         if(DIFF_TEAM(e, self))
279                                                 RandomSelection_Add(e, 0, string_null, 1, 1);
280                         if(RandomSelection_chosen_ent)
281                                 e = RandomSelection_chosen_ent;
282                         else
283                                 e = self;
284
285                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
286                         sound(e, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
287
288                         e2 = spawn();
289                         setorigin(e2, e.origin);
290                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
291                         remove(e2);
292
293                         LOG_INFO("404 Sportsmanship not found.\n");
294                         DID_CHEAT();
295                         break;
296         }
297
298         END_CHEAT_FUNCTION();
299 }
300
301 void DragBox_Think();
302 float drag_lastcnt;
303 float CheatCommand(float argc)
304 {SELFPARAM();
305         BEGIN_CHEAT_FUNCTION();
306         string cmd;
307         cmd = argv(0);
308         switch(cmd)
309         {
310                 float effectnum, f;
311                 vector start, end;
312                 entity oldself;
313
314                 case "pointparticles":
315                         IS_CHEAT(0, argc, 0);
316                         if(argc == 5)
317                         {
318                                 // arguments:
319                                 //   effectname
320                                 //   origin (0..1, on crosshair line)
321                                 //   velocity
322                                 //   howmany
323                                 f = stof(argv(2));
324                                 crosshair_trace(self);
325                                 start = (1-f) * self.origin + f * trace_endpos;
326                                 end = stov(argv(3));
327                                 f = stof(argv(4));
328                                 Send_Effect_(argv(1), start, end, f);
329                                 DID_CHEAT();
330                                 break;
331                         }
332                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
333                         break;
334                 case "trailparticles":
335                         IS_CHEAT(0, argc, 0);
336                         if(argc == 2)
337                         {
338                                 // arguments:
339                                 //   effectname
340                                 effectnum = _particleeffectnum(argv(1));
341                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
342                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
343                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
344                                 DID_CHEAT();
345                                 break;
346                         }
347                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
348                         break;
349                 case "make":
350                         IS_CHEAT(0, argc, 0);
351                         if(argc == 3)
352                         {
353                                 // arguments:
354                                 //   modelname mode
355                                 f = stof(argv(2));
356                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
357                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
358                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
359                                 {
360                                         sprint(self, "cannot make stuff there (bad surface)\n");
361                                 }
362                                 else
363                                 {
364                                         entity e = spawn();
365                                         e.model = strzone(argv(1));
366                                         e.mdl = "rocket_explode";
367                                         e.health = 1000;
368                                         setorigin(e, trace_endpos);
369                                         e.effects = EF_NOMODELFLAGS;
370                                         if(f == 1)
371                                         {
372                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
373                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
374                                         }
375                                         SELFCALL(e, spawnfunc_func_breakable());
376                                         SELFCALL_DONE();
377                                         // now, is it valid?
378                                         if(f == 0)
379                                         {
380                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
381                                                 if(trace_startsolid)
382                                                 {
383                                                         remove(e);
384                                                         sprint(self, "cannot make stuff there (no space)\n");
385                                                 }
386                                                 else
387                                                         DID_CHEAT();
388                                         }
389                                         else
390                                                 DID_CHEAT();
391                                 }
392                         }
393                         else
394                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
395                         break;
396                 case "penalty":
397                         IS_CHEAT(0, argc, 0);
398                         if(argc == 3)
399                         {
400                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
401                                 DID_CHEAT();
402                                 break;
403                         }
404                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
405                         break;
406                 case "dragbox_spawn": {
407                         IS_CHEAT(0, argc, 0);
408                         entity e = spawn();
409                         e.classname = "dragbox_box";
410                         e.think = DragBox_Think;
411                         e.nextthink = time;
412                         e.solid = -1; // black
413                         setmodel(e, "null"); // network it
414                         if(argc == 4)
415                                 e.cnt = stof(argv(1));
416                         else
417                                 e.cnt = max(0, drag_lastcnt);
418
419                         e.aiment = spawn();
420                         e.aiment.classname = "dragbox_corner_1";
421                         e.aiment.owner = e;
422                         setmodel(e.aiment, "models/marker.md3");
423                         e.aiment.skin = 0;
424                         setsize(e.aiment, '0 0 0', '0 0 0');
425                         if(argc == 4)
426                                 setorigin(e.aiment, stov(argv(2)));
427                         else
428                         {
429                                 crosshair_trace(self);
430                                 setorigin(e.aiment, trace_endpos);
431                         }
432
433                         e.enemy = spawn();
434                         e.enemy.classname = "dragbox_corner_2";
435                         e.enemy.owner = e;
436                         setmodel(e.enemy, "models/marker.md3");
437                         e.enemy.skin = 1;
438                         setsize(e.enemy, '0 0 0', '0 0 0');
439                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
440                         end.x = (end.x > 0) * 2 - 1;
441                         end.y = (end.y > 0) * 2 - 1;
442                         end.z = (end.z > 0) * 2 - 1;
443                         if(argc == 4)
444                                 setorigin(e.enemy, stov(argv(3)));
445                         else
446                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
447
448                         e.killindicator = spawn();
449                         e.killindicator.classname = "drag_digit";
450                         e.killindicator.owner = e;
451                         setattachment(e.killindicator, e, "");
452                         setorigin(e.killindicator, '0 0 -8');
453                         e.killindicator.killindicator = spawn();
454                         e.killindicator.killindicator.classname = "drag_digit";
455                         e.killindicator.killindicator.owner = e;
456                         setattachment(e.killindicator.killindicator, e, "");
457                         setorigin(e.killindicator.killindicator, '0 0 8');
458                         DID_CHEAT();
459                         break;
460                 }
461                 case "dragpoint_spawn": {
462                         IS_CHEAT(0, argc, 0);
463                         entity e = spawn();
464                         e.classname = "dragpoint";
465                         e.think = DragBox_Think;
466                         e.nextthink = time;
467                         e.solid = 0; // nothing special
468                         setmodel(e, "models/marker.md3");
469                         setsize(e, PL_MIN, PL_MAX);
470                         e.skin = 2;
471                         if(argc == 3)
472                                 e.cnt = stof(argv(1));
473                         else
474                                 e.cnt = drag_lastcnt;
475                         if(argc == 3)
476                                 setorigin(e, stov(argv(2)));
477                         else
478                         {
479                                 crosshair_trace(self);
480                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
481                                 move_out_of_solid(e);
482                         }
483
484                         e.killindicator = spawn();
485                         e.killindicator.classname = "drag_digit";
486                         e.killindicator.owner = e;
487                         setattachment(e.killindicator, e, "");
488                         setorigin(e.killindicator, '0 0 40');
489                         e.killindicator.killindicator = spawn();
490                         e.killindicator.killindicator.classname = "drag_digit";
491                         e.killindicator.killindicator.owner = e;
492                         setattachment(e.killindicator.killindicator, e, "");
493                         setorigin(e.killindicator.killindicator, '0 0 56');
494                         DID_CHEAT();
495                         break;
496                 }
497                 case "drag_remove":
498                         IS_CHEAT(0, argc, 0);
499                         RandomSelection_Init();
500                         crosshair_trace(self);
501                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
502                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
503                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
504                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
505                         if(RandomSelection_chosen_ent)
506                         {
507                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
508                                 remove(RandomSelection_chosen_ent.killindicator);
509                                 if(RandomSelection_chosen_ent.aiment)
510                                         remove(RandomSelection_chosen_ent.aiment);
511                                 if(RandomSelection_chosen_ent.enemy)
512                                         remove(RandomSelection_chosen_ent.enemy);
513                                 remove(RandomSelection_chosen_ent);
514                         }
515                         DID_CHEAT();
516                         break;
517                 case "drag_setcnt":
518                         IS_CHEAT(0, argc, 0);
519                         if(argc == 2)
520                         {
521                                 RandomSelection_Init();
522                                 crosshair_trace(self);
523                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
524                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
525                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
526                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
527                                 if(RandomSelection_chosen_ent)
528                                 {
529                                         if(substring(argv(1), 0, 1) == "*")
530                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
531                                         else
532                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
533                                 }
534                                 DID_CHEAT();
535                                 break;
536                         }
537                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
538                         break;
539                 case "drag_save":
540                         IS_CHEAT(0, argc, 0);
541                         if(argc == 2)
542                         {
543                                 f = fopen(argv(1), FILE_WRITE);
544                                 fputs(f, "cmd drag_clear\n");
545                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
546                                 {
547                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
548                                 }
549                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
550                                 {
551                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
552                                 }
553                                 fclose(f);
554                                 DID_CHEAT();
555                                 break;
556                         }
557                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
558                         break;
559                 case "drag_saveraceent":
560                         IS_CHEAT(0, argc, 0);
561                         if(argc == 2)
562                         {
563                                 f = fopen(argv(1), FILE_WRITE);
564                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
565                                 {
566                                         fputs(f, "{\n");
567                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
568                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
569                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
570                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
571                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
572                                         fputs(f, "}\n");
573                                 }
574                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
575                                 {
576                                         start = '0 0 0';
577                                         effectnum = 0;
578                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
579                                         {
580                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
581                                                 {
582                                                         start = start + oldself.origin;
583                                                         ++effectnum;
584                                                 }
585                                         }
586                                         start *= 1 / effectnum;
587                                         fputs(f, "{\n");
588                                         fputs(f, "\"classname\" \"info_player_race\"\n");
589                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
590                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
591                                         if(e.cnt == -2)
592                                         {
593                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
594                                                 fputs(f, "\"race_place\" \"0\"\n");
595                                         }
596                                         else if(e.cnt == -1)
597                                         {
598                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
599                                                 fputs(f, "\"race_place\" \"-1\"\n");
600                                         }
601                                         else
602                                         {
603                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
604                                                 if(e.cnt == 0)
605                                                 {
606                                                         // these need race_place
607                                                         // counting...
608                                                         effectnum = 1;
609                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
610                                                         if(oldself.cnt == 0)
611                                                         {
612                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
613                                                                         ++effectnum;
614                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
615                                                                         ++effectnum;
616                                                         }
617                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
618                                                 }
619                                         }
620                                         fputs(f, "}\n");
621                                 }
622                                 fclose(f);
623                                 DID_CHEAT();
624                                 break;
625                         }
626                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
627                         break;
628                 case "drag_clear":
629                         IS_CHEAT(0, argc, 0);
630                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
631                                 remove(e);
632                         for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
633                                 remove(e);
634                         for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
635                                 remove(e);
636                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
637                                 remove(e);
638                         for(entity e = world; (e = find(e, classname, "drag_digit")); )
639                                 remove(e);
640                         DID_CHEAT();
641                         break;
642                 case "god":
643                         IS_CHEAT(0, argc, 0);
644                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
645                         if(self.flags & FL_GODMODE)
646                         {
647                                 sprint(self, "godmode ON\n");
648                                 DID_CHEAT();
649                         }
650                         else
651                                 sprint(self, "godmode OFF\n");
652                         break;
653                 case "notarget":
654                         IS_CHEAT(0, argc, 0);
655                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
656                         if(self.flags & FL_NOTARGET)
657                         {
658                                 sprint(self, "notarget ON\n");
659                                 DID_CHEAT();
660                         }
661                         else
662                                 sprint(self, "notarget OFF\n");
663                         break;
664                 case "noclip":
665                         IS_CHEAT(0, argc, 0);
666                         if(self.movetype != MOVETYPE_NOCLIP)
667                         {
668                                 self.movetype = MOVETYPE_NOCLIP;
669                                 sprint(self, "noclip ON\n");
670                                 DID_CHEAT();
671                         }
672                         else
673                         {
674                                 self.movetype = MOVETYPE_WALK;
675                                 sprint(self, "noclip OFF\n");
676                         }
677                         break;
678                 case "fly":
679                         IS_CHEAT(0, argc, 0);
680                         if(self.movetype != MOVETYPE_FLY)
681                         {
682                                 self.movetype = MOVETYPE_FLY;
683                                 sprint(self, "flymode ON\n");
684                                 DID_CHEAT();
685                         }
686                         else
687                         {
688                                 self.movetype = MOVETYPE_WALK;
689                                 sprint(self, "flymode OFF\n");
690                         }
691                         break;
692                 case "give":
693                         IS_CHEAT(0, argc, 0);
694                         if(GiveItems(self, 1, argc))
695                                 DID_CHEAT();
696                         break;
697                 case "usetarget":
698                         IS_CHEAT(0, argc, 0);
699                         setself(spawn());
700                         self.target = argv(1);
701                         activator = this;
702                         SUB_UseTargets();
703                         remove(self);
704                         setself(this);
705                         DID_CHEAT();
706                         break;
707                 case "killtarget":
708                         IS_CHEAT(0, argc, 0);
709                         setself(spawn());
710                         self.killtarget = argv(1);
711                         activator = this;
712                         SUB_UseTargets();
713                         remove(self);
714                         setself(this);
715                         DID_CHEAT();
716                         break;
717                 case "teleporttotarget":
718                         IS_CHEAT(0, argc, 0);
719                         setself(spawn());
720                         setorigin(self, self.origin);
721                         self.classname = "cheattriggerteleport";
722                         self.target = argv(1);
723                         teleport_findtarget();
724                         if(!wasfreed(self))
725                         {
726                                 Simple_TeleportPlayer(self, this);
727                                 remove(self);
728                                 DID_CHEAT();
729                         }
730                         setself(this);
731                         break;
732         }
733
734         END_CHEAT_FUNCTION();
735 }
736
737 float Drag(float force_allow_pick, float ischeat);
738 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
739 void Drag_Finish(entity dragger);
740 float Drag_IsDraggable(entity draggee);
741 float Drag_MayChangeAngles(entity draggee);
742 void Drag_MoveForward(entity dragger);
743 void Drag_SetSpeed(entity dragger, float s);
744 void Drag_MoveBackward(entity dragger);
745 void Drag_Update(entity dragger);
746 float Drag_CanDrag(entity dragger);
747 float Drag_IsDragging(entity dragger);
748 void Drag_MoveDrag(entity from, entity to);
749 .entity dragentity;
750
751 float CheatFrame()
752 {SELFPARAM();
753         BEGIN_CHEAT_FUNCTION();
754
755         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
756         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
757         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
758         // grabbing itself no longer being accounted as cheating.
759
760         switch(0)
761         {
762                 default:
763                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
764                         {
765                                 // use cheat dragging if cheats are enabled
766                                 crosshair_trace_plusvisibletriggers(self);
767                                 Drag(true, true);
768                         }
769                         else
770                         {
771                                 Drag(false, false); // execute dragging
772                         }
773                         break;
774         }
775
776         END_CHEAT_FUNCTION();
777 }
778
779
780
781
782
783 // ENTITY DRAGGING
784
785 // on dragger:
786 .float draggravity;
787 .float dragspeed; // speed of mouse wheel action
788 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
789 .vector draglocalvector; // local attachment vector of the dragentity
790 .float draglocalangle;
791 // on draggee:
792 .entity draggedby;
793 .float dragmovetype;
794
795 float Drag(float force_allow_pick, float ischeat)
796 {SELFPARAM();
797         BEGIN_CHEAT_FUNCTION();
798
799         // returns true when an entity has been picked up
800         // If pick is true, the object can also be picked up if it's not being held already
801         // If pick is false, only keep dragging the object if it's already being held
802
803         switch(0)
804         {
805                 default:
806                         if(Drag_IsDragging(self))
807                         {
808                                 if(self.BUTTON_DRAG)
809                                 {
810                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
811                                         {
812                                                 Drag_MoveForward(self);
813                                                 self.impulse = 0;
814                                         }
815                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
816                                         {
817                                                 Drag_MoveBackward(self);
818                                                 self.impulse = 0;
819                                         }
820                                         else if(self.impulse >= 1 && self.impulse <= 9)
821                                         {
822                                                 Drag_SetSpeed(self, self.impulse - 1);
823                                         }
824                                         else if(self.impulse == 14)
825                                         {
826                                                 Drag_SetSpeed(self, 9);
827                                         }
828
829                                         if(frametime)
830                                                 Drag_Update(self);
831                                 }
832                                 else
833                                 {
834                                         Drag_Finish(self);
835                                 }
836                         }
837                         else
838                         {
839                                 if(Drag_CanDrag(self))
840                                         if(self.BUTTON_DRAG)
841                                         {
842                                                 crosshair_trace_plusvisibletriggers(self);
843                                                 entity e = trace_ent;
844                                                 float pick = force_allow_pick;
845                                                 if (e && !pick)
846                                                 {
847                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
848                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
849                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
850                                                         // it goes out of range while slinging it around.
851
852                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
853                                                         {
854                                                                 switch(e.grab)
855                                                                 {
856                                                                         case 0: // can't grab
857                                                                                 break;
858                                                                         case 1: // owner can grab
859                                                                                 if(e.owner == self || e.realowner == self)
860                                                                                         pick = true;
861                                                                                 break;
862                                                                         case 2: // owner and team mates can grab
863                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
864                                                                                         pick = true;
865                                                                                 break;
866                                                                         case 3: // anyone can grab
867                                                                                 pick = true;
868                                                                                 break;
869                                                                         default:
870                                                                                 break;
871                                                                 }
872                                                         }
873                                                 }
874                                                 // Find e and pick
875                                                 if(e && pick)
876                                                         if(Drag_IsDraggable(e))
877                                                         {
878                                                                 if(ischeat)
879                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
880                                                                 if(e.draggedby)
881                                                                         Drag_Finish(e.draggedby);
882                                                                 if(e.tag_entity)
883                                                                         detach_sameorigin(e);
884                                                                 Drag_Begin(self, e, trace_endpos);
885                                                                 if(ischeat)
886                                                                         DID_CHEAT();
887                                                                 return true;
888                                                         }
889                                         }
890                         }
891                         break;
892         }
893         return false;
894 }
895
896 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
897 {
898         float tagscale;
899
900         draggee.dragmovetype = draggee.movetype;
901         draggee.draggravity = draggee.gravity;
902         draggee.movetype = MOVETYPE_WALK;
903         draggee.gravity = 0.00001;
904         draggee.flags &= ~FL_ONGROUND;
905         draggee.draggedby = dragger;
906
907         dragger.dragentity = draggee;
908
909         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
910         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
911         touchpoint = touchpoint - gettaginfo(draggee, 0);
912         tagscale = pow(vlen(v_forward), -2);
913         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
914         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
915         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
916
917         dragger.dragspeed = 64;
918 }
919
920 void Drag_Finish(entity dragger)
921 {
922         entity draggee;
923         draggee = dragger.dragentity;
924         if(dragger)
925                 dragger.dragentity = world;
926         draggee.draggedby = world;
927         draggee.movetype = draggee.dragmovetype;
928         draggee.gravity = draggee.draggravity;
929
930         switch(draggee.movetype)
931         {
932                 case MOVETYPE_TOSS:
933                 case MOVETYPE_WALK:
934                 case MOVETYPE_STEP:
935                 case MOVETYPE_FLYMISSILE:
936                 case MOVETYPE_BOUNCE:
937                 case MOVETYPE_BOUNCEMISSILE:
938                 case MOVETYPE_PHYSICS:
939                         break;
940                 default:
941                         draggee.velocity = '0 0 0';
942                         break;
943         }
944
945         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
946         {
947                 draggee.velocity = '0 0 0';
948                 draggee.flags |= FL_ONGROUND; // floating items are FUN
949         }
950 }
951
952 float Drag_IsDraggable(entity draggee)
953 {
954         // TODO add more checks for bad stuff here
955         if(draggee == world)
956                 return false;
957         if(draggee.classname == "func_bobbing")
958                 return false;
959         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
960                 return false;
961         if(draggee.classname == "plat")
962                 return false;
963         if(draggee.classname == "func_button")
964                 return false;
965 //      if(draggee.model == "")
966 //              return false;
967         if(IS_SPEC(draggee))
968                 return false;
969         if(IS_OBSERVER(draggee))
970                 return false;
971         if(draggee.classname == "exteriorweaponentity")
972                 return false;
973         if(draggee.classname == "weaponentity")
974                 return false;
975
976         return true;
977 }
978
979 float Drag_MayChangeAngles(entity draggee)
980 {
981         // TODO add more checks for bad stuff here
982         if(substring(draggee.model, 0, 1) == "*")
983                 return false;
984         return true;
985 }
986
987 void Drag_MoveForward(entity dragger)
988 {
989         dragger.dragdistance += dragger.dragspeed;
990 }
991
992 void Drag_SetSpeed(entity dragger, float s)
993 {
994         dragger.dragspeed = pow(2, s);
995 }
996
997 void Drag_MoveBackward(entity dragger)
998 {
999         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1000 }
1001
1002 void Drag_Update(entity dragger)
1003 {
1004         vector curorigin, neworigin, goodvelocity;
1005         float f;
1006         entity draggee;
1007
1008         draggee = dragger.dragentity;
1009         draggee.flags &= ~FL_ONGROUND;
1010
1011         curorigin = gettaginfo(draggee, 0);
1012         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1013         makevectors(dragger.v_angle);
1014         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1015         goodvelocity = (neworigin - curorigin) * (1 / frametime);
1016
1017         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1018                 dragger.draglocalangle += 360;
1019         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1020                 dragger.draglocalangle -= 360;
1021
1022         f = min(frametime * 10, 1);
1023         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1024
1025         if(Drag_MayChangeAngles(draggee))
1026                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1027
1028         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1029
1030         vector vecs = '0 0 0';
1031         if(dragger.weaponentity.movedir_x > 0)
1032                 vecs = dragger.weaponentity.movedir;
1033
1034         vector dv = v_right * -vecs_y + v_up * vecs_z;
1035
1036         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1037 }
1038
1039 float Drag_CanDrag(entity dragger)
1040 {
1041         return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1042 }
1043
1044 float Drag_IsDragging(entity dragger)
1045 {
1046         if(!dragger.dragentity)
1047                 return false;
1048         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1049         {
1050                 dragger.dragentity = world;
1051                 return false;
1052         }
1053         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1054         {
1055                 Drag_Finish(dragger);
1056                 return false;
1057         }
1058         return true;
1059 }
1060
1061 void Drag_MoveDrag(entity from, entity to)
1062 {
1063         if(from.draggedby)
1064         {
1065                 to.draggedby = from.draggedby;
1066                 to.draggedby.dragentity = to;
1067                 from.draggedby = world;
1068         }
1069 }
1070
1071 void DragBox_Think()
1072 {SELFPARAM();
1073         if(self.aiment && self.enemy)
1074         {
1075                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1076                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1077                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1078                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1079                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1080                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1081                 self.mins = -1 * self.maxs;
1082                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1083         }
1084
1085         if(self.cnt == -1) // actually race_place -1
1086         {
1087                 // show "10 10" for qualifying spawns
1088                 setmodel(self.killindicator, "models/sprites/10.spr32");
1089                 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1090         }
1091         else if(self.cnt == -2) // actually race_place 0
1092         {
1093                 // show "10 0" for loser spawns
1094                 setmodel(self.killindicator, "models/sprites/10.spr32");
1095                 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1096         }
1097         else
1098         {
1099                 setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
1100                 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1101         }
1102
1103         self.nextthink = time;
1104 }
1105
1106 #endif