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1 #include "cheats.qh"
2
3 #include "g_damage.qh"
4 #include "race.qh"
5 #include "../common/triggers/teleporters.qh"
6
7 #include "mutators/all.qh"
8
9 #include "weapons/tracing.qh"
10
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
14
15 #include <common/physics/player.qh>
16
17 #include "../common/monsters/all.qh"
18
19 #include "../common/weapons/all.qh"
20
21 #include "../common/triggers/subs.qh"
22
23 #include "../common/triggers/func/breakable.qh"
24
25 #include "../lib/csqcmodel/sv_model.qh"
26
27 #include "../lib/warpzone/anglestransform.qh"
28 #include "../lib/warpzone/util_server.qh"
29
30 void CopyBody(entity this, float keepvelocity);
31
32 #ifdef NOCHEATS
33
34 float CheatImpulse(int imp) { return 0; }
35 float CheatCommand(float argc) { return 0; }
36 float CheatFrame() { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void CheatShutdownClient() { }
40 void Drag_MoveDrag(entity from, entity to) { }
41
42 #else
43
44 .float maycheat;
45 float gamestart_sv_cheats;
46
47
48
49 void CheatInit()
50 {
51         gamestart_sv_cheats = autocvar_sv_cheats;
52 }
53
54 void CheatShutdown()
55 {
56 }
57
58 void CheatShutdownClient()
59 {
60 }
61
62 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
63 {SELFPARAM();
64         // dead people cannot cheat
65         if(IS_DEAD(self))
66                 return 0;
67         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
68                 return 0;
69
70         // sv_clones
71         if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
72                 if(self.lip < sv_clones)
73                         return 1;
74
75         // haha
76         if(self.maycheat)
77                 return 1;
78
79         // sv_cheats
80         if(gamestart_sv_cheats && autocvar_sv_cheats)
81                 return 1;
82
83         // if we get here, player is not allowed to cheat. Log it.
84         if(i)
85                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
86         else if(argc)
87                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
88         else if(fr)
89                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
90         else
91                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
92
93         return 0;
94 }
95
96 #define BEGIN_CHEAT_FUNCTION() \
97         float cheating, attempting; \
98         cheating = 0; attempting = 0
99 #define DID_CHEAT() \
100         ++cheating
101 #define ADD_CHEATS(e,n) \
102         cheatcount_total += n; \
103         e.cheatcount += n
104 #define END_CHEAT_FUNCTION() \
105         ADD_CHEATS(self,cheating); \
106         return attempting
107 #define IS_CHEAT(i,argc,fr) \
108         if((++attempting, !CheatsAllowed(i,argc,fr))) \
109                 break
110
111 float num_autoscreenshot;
112 void info_autoscreenshot_findtarget()
113 {SELFPARAM();
114         entity e;
115         e = find(world, targetname, self.target);
116         if(!e)
117         {
118                 objerror("Missing target. FAIL!");
119                 return;
120         }
121         vector a = vectoangles(e.origin - self.origin);
122         a.x = -a.x; // don't ask
123         self.angles_x = a.x;
124         self.angles_y = a.y;
125         // we leave Rick Roll alone
126 }
127 spawnfunc(info_autoscreenshot)
128 {
129         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
130         {
131                 objerror("Too many info_autoscreenshot entitites. FAIL!");
132                 return;
133         }
134         if(self.target != "")
135                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
136         // this one just has to exist
137 }
138
139 float CheatImpulse(int imp)
140 {SELFPARAM();
141         BEGIN_CHEAT_FUNCTION();
142         switch(imp)
143         {
144                 entity e, e2;
145
146                 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
147                         // shared with regular waypoint init, so this is not a cheat by itself
148                         if(!self.personal)
149                         {
150                                 self.personal = new(personal_wp);
151                         }
152                         self.personal.origin = self.origin;
153                         self.personal.v_angle = self.v_angle;
154                         self.personal.velocity = self.velocity;
155                         self.personal.ammo_rockets = self.ammo_rockets;
156                         self.personal.ammo_nails = self.ammo_nails;
157                         self.personal.ammo_cells = self.ammo_cells;
158                         self.personal.ammo_plasma = self.ammo_plasma;
159                         self.personal.ammo_shells = self.ammo_shells;
160                         self.personal.ammo_fuel = self.ammo_fuel;
161                         self.personal.health = self.health;
162                         self.personal.armorvalue = self.armorvalue;
163                         self.personal.weapons = self.weapons;
164                         self.personal.items = self.items;
165                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
166                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
167                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
168                         self.personal.pauseregen_finished = self.pauseregen_finished;
169                         self.personal.strength_finished = self.strength_finished;
170                         self.personal.invincible_finished = self.invincible_finished;
171                         self.personal.teleport_time = time;
172                         break; // this part itself doesn't cheat, so let's not count this
173                 case CHIMPULSE_CLONE_MOVING.impulse:
174                         IS_CHEAT(imp, 0, 0);
175                         makevectors (self.v_angle);
176                         self.velocity = self.velocity + v_forward * 300;
177                         CopyBody(self, 1);
178                         self.lip += 1;
179                         self.velocity = self.velocity - v_forward * 300;
180                         DID_CHEAT();
181                         break;
182                 case CHIMPULSE_CLONE_STANDING.impulse:
183                         IS_CHEAT(imp, 0, 0);
184                         CopyBody(self, 0);
185                         self.lip += 1;
186                         DID_CHEAT();
187                         break;
188                 case CHIMPULSE_GIVE_ALL.impulse:
189                         IS_CHEAT(imp, 0, 0);
190                         CheatCommand(tokenize_console("give all"));
191                         break; // already counted as cheat
192                 case CHIMPULSE_SPEEDRUN.impulse:
193                         IS_CHEAT(imp, 0, 0);
194                         if(self.personal)
195                         {
196                                 self.speedrunning = true;
197                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
198                                 if(trace_startsolid)
199                                 {
200                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
201                                 }
202                                 else
203                                 {
204                                         // Abort speedrun, teleport back
205                                         setorigin(self, self.personal.origin);
206                                         self.oldvelocity = self.velocity = self.personal.velocity;
207                                         self.angles = self.personal.v_angle;
208                                         self.fixangle = true;
209
210                                         MUTATOR_CALLHOOK(AbortSpeedrun, self);
211                                 }
212
213                                 self.ammo_rockets = self.personal.ammo_rockets;
214                                 self.ammo_nails = self.personal.ammo_nails;
215                                 self.ammo_cells = self.personal.ammo_cells;
216                                 self.ammo_plasma = self.personal.ammo_plasma;
217                                 self.ammo_shells = self.personal.ammo_shells;
218                                 self.ammo_fuel = self.personal.ammo_fuel;
219                                 self.health = self.personal.health;
220                                 self.armorvalue = self.personal.armorvalue;
221                                 self.weapons = self.personal.weapons;
222                                 self.items = self.personal.items;
223                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
224                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
225                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
226                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
227                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
228                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
229
230                                 DID_CHEAT();
231                                 break;
232                         }
233                         if(IS_DEAD(self))
234                                 sprint(self, "UR DEAD AHAHAH))\n");
235                         else
236                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
237                         break;
238                 case CHIMPULSE_TELEPORT.impulse:
239                         IS_CHEAT(imp, 0, 0);
240                         if(self.movetype == MOVETYPE_NOCLIP)
241                         {
242                                 e = find(world, classname, "info_autoscreenshot");
243                                 if(e)
244                                 {
245                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
246                                         setorigin(self, e.origin);
247                                         self.angles = e.angles;
248                                         remove(e);
249                                         // should we? self.angles_x = -self.angles_x;
250                                         self.fixangle = true;
251                                         self.velocity = '0 0 0';
252                                         DID_CHEAT();
253                                         break;
254                                 }
255                         }
256                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
257                         {
258                                 sprint(self, "Emergency teleport used random location\n");
259                                 self.angles_x = -self.angles.x;
260                                 self.fixangle = true;
261                                 self.velocity = '0 0 0';
262                                 DID_CHEAT();
263                                 break;
264                         }
265                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
266                         break;
267                 case CHIMPULSE_R00T.impulse:
268                         IS_CHEAT(imp, 0, 0);
269                         RandomSelection_Init();
270                         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, self), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
271                         if(RandomSelection_chosen_ent)
272                                 e = RandomSelection_chosen_ent;
273                         else
274                                 e = self;
275
276                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
277                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
278
279                         e2 = spawn();
280                         setorigin(e2, e.origin);
281                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
282                         remove(e2);
283
284                         LOG_INFO("404 Sportsmanship not found.\n");
285                         DID_CHEAT();
286                         break;
287         }
288
289         END_CHEAT_FUNCTION();
290 }
291
292 void DragBox_Think();
293 float drag_lastcnt;
294 float CheatCommand(float argc)
295 {SELFPARAM();
296         BEGIN_CHEAT_FUNCTION();
297         string cmd;
298         cmd = argv(0);
299         switch(cmd)
300         {
301                 float effectnum, f;
302                 vector start, end;
303                 entity oldself;
304
305                 case "pointparticles":
306                         IS_CHEAT(0, argc, 0);
307                         if(argc == 5)
308                         {
309                                 // arguments:
310                                 //   effectname
311                                 //   origin (0..1, on crosshair line)
312                                 //   velocity
313                                 //   howmany
314                                 f = stof(argv(2));
315                                 crosshair_trace(self);
316                                 start = (1-f) * self.origin + f * trace_endpos;
317                                 end = stov(argv(3));
318                                 f = stof(argv(4));
319                                 Send_Effect_(argv(1), start, end, f);
320                                 DID_CHEAT();
321                                 break;
322                         }
323                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
324                         break;
325                 case "trailparticles":
326                         IS_CHEAT(0, argc, 0);
327                         if(argc == 2)
328                         {
329                                 // arguments:
330                                 //   effectname
331                                 effectnum = _particleeffectnum(argv(1));
332                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
333                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
334                                 __trailparticles(self, effectnum, w_shotorg, trace_endpos);
335                                 DID_CHEAT();
336                                 break;
337                         }
338                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
339                         break;
340                 case "make":
341                         IS_CHEAT(0, argc, 0);
342                         if(argc == 3)
343                         {
344                                 // arguments:
345                                 //   modelname mode
346                                 f = stof(argv(2));
347                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
348                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
349                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
350                                 {
351                                         sprint(self, "cannot make stuff there (bad surface)\n");
352                                 }
353                                 else
354                                 {
355                                         entity e = spawn();
356                                         e.model = strzone(argv(1));
357                                         e.mdl = "rocket_explode";
358                                         e.health = 1000;
359                                         setorigin(e, trace_endpos);
360                                         e.effects = EF_NOMODELFLAGS;
361                                         if(f == 1)
362                                         {
363                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
364                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
365                                         }
366                                         WITH(entity, self, e, spawnfunc_func_breakable(e));
367                                         // now, is it valid?
368                                         if(f == 0)
369                                         {
370                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
371                                                 if(trace_startsolid)
372                                                 {
373                                                         remove(e);
374                                                         sprint(self, "cannot make stuff there (no space)\n");
375                                                 }
376                                                 else
377                                                         DID_CHEAT();
378                                         }
379                                         else
380                                                 DID_CHEAT();
381                                 }
382                         }
383                         else
384                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
385                         break;
386                 case "penalty":
387                         IS_CHEAT(0, argc, 0);
388                         if(argc == 3)
389                         {
390                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
391                                 DID_CHEAT();
392                                 break;
393                         }
394                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
395                         break;
396                 case "dragbox_spawn": {
397                         IS_CHEAT(0, argc, 0);
398                         entity e = new(dragbox_box);
399                         e.think = DragBox_Think;
400                         e.nextthink = time;
401                         e.solid = -1; // black
402                         setmodel(e, MDL_Null); // network it
403                         if(argc == 4)
404                                 e.cnt = stof(argv(1));
405                         else
406                                 e.cnt = max(0, drag_lastcnt);
407
408                         e.aiment = new(dragbox_corner_1);
409                         e.aiment.owner = e;
410                         setmodel(e.aiment, MDL_MARKER);
411                         e.aiment.skin = 0;
412                         setsize(e.aiment, '0 0 0', '0 0 0');
413                         if(argc == 4)
414                                 setorigin(e.aiment, stov(argv(2)));
415                         else
416                         {
417                                 crosshair_trace(self);
418                                 setorigin(e.aiment, trace_endpos);
419                         }
420
421                         e.enemy = new(dragbox_corner_2);
422                         e.enemy.owner = e;
423                         setmodel(e.enemy, MDL_MARKER);
424                         e.enemy.skin = 1;
425                         setsize(e.enemy, '0 0 0', '0 0 0');
426                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
427                         end.x = (end.x > 0) * 2 - 1;
428                         end.y = (end.y > 0) * 2 - 1;
429                         end.z = (end.z > 0) * 2 - 1;
430                         if(argc == 4)
431                                 setorigin(e.enemy, stov(argv(3)));
432                         else
433                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
434
435                         e.killindicator = new(drag_digit);
436                         e.killindicator.owner = e;
437                         setattachment(e.killindicator, e, "");
438                         setorigin(e.killindicator, '0 0 -8');
439                         e.killindicator.killindicator = new(drag_digit);
440                         e.killindicator.killindicator.owner = e;
441                         setattachment(e.killindicator.killindicator, e, "");
442                         setorigin(e.killindicator.killindicator, '0 0 8');
443                         DID_CHEAT();
444                         break;
445                 }
446                 case "dragpoint_spawn": {
447                         IS_CHEAT(0, argc, 0);
448                         entity e = new(dragpoint);
449                         e.think = DragBox_Think;
450                         e.nextthink = time;
451                         e.solid = 0; // nothing special
452                         setmodel(e, MDL_MARKER);
453                         setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
454                         e.skin = 2;
455                         if(argc == 3)
456                                 e.cnt = stof(argv(1));
457                         else
458                                 e.cnt = drag_lastcnt;
459                         if(argc == 3)
460                                 setorigin(e, stov(argv(2)));
461                         else
462                         {
463                                 crosshair_trace(self);
464                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
465                                 move_out_of_solid(e);
466                         }
467
468                         e.killindicator = new(drag_digit);
469                         e.killindicator.owner = e;
470                         setattachment(e.killindicator, e, "");
471                         setorigin(e.killindicator, '0 0 40');
472                         e.killindicator.killindicator = new(drag_digit);
473                         e.killindicator.killindicator.owner = e;
474                         setattachment(e.killindicator.killindicator, e, "");
475                         setorigin(e.killindicator.killindicator, '0 0 56');
476                         DID_CHEAT();
477                         break;
478                 }
479                 case "drag_remove":
480                         IS_CHEAT(0, argc, 0);
481                         RandomSelection_Init();
482                         crosshair_trace(self);
483                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
484                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
485                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
486                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
487                         if(RandomSelection_chosen_ent)
488                         {
489                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
490                                 remove(RandomSelection_chosen_ent.killindicator);
491                                 if(RandomSelection_chosen_ent.aiment)
492                                         remove(RandomSelection_chosen_ent.aiment);
493                                 if(RandomSelection_chosen_ent.enemy)
494                                         remove(RandomSelection_chosen_ent.enemy);
495                                 remove(RandomSelection_chosen_ent);
496                         }
497                         DID_CHEAT();
498                         break;
499                 case "drag_setcnt":
500                         IS_CHEAT(0, argc, 0);
501                         if(argc == 2)
502                         {
503                                 RandomSelection_Init();
504                                 crosshair_trace(self);
505                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
506                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
507                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
508                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
509                                 if(RandomSelection_chosen_ent)
510                                 {
511                                         if(substring(argv(1), 0, 1) == "*")
512                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
513                                         else
514                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
515                                 }
516                                 DID_CHEAT();
517                                 break;
518                         }
519                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
520                         break;
521                 case "drag_save":
522                         IS_CHEAT(0, argc, 0);
523                         if(argc == 2)
524                         {
525                                 f = fopen(argv(1), FILE_WRITE);
526                                 fputs(f, "cmd drag_clear\n");
527                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
528                                 {
529                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
530                                 }
531                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
532                                 {
533                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
534                                 }
535                                 fclose(f);
536                                 DID_CHEAT();
537                                 break;
538                         }
539                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
540                         break;
541                 case "drag_saveraceent":
542                         IS_CHEAT(0, argc, 0);
543                         if(argc == 2)
544                         {
545                                 f = fopen(argv(1), FILE_WRITE);
546                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
547                                 {
548                                         fputs(f, "{\n");
549                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
550                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
551                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
552                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
553                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
554                                         fputs(f, "}\n");
555                                 }
556                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
557                                 {
558                                         start = '0 0 0';
559                                         effectnum = 0;
560                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
561                                         {
562                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
563                                                 {
564                                                         start = start + oldself.origin;
565                                                         ++effectnum;
566                                                 }
567                                         }
568                                         start *= 1 / effectnum;
569                                         fputs(f, "{\n");
570                                         fputs(f, "\"classname\" \"info_player_race\"\n");
571                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
572                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
573                                         if(e.cnt == -2)
574                                         {
575                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
576                                                 fputs(f, "\"race_place\" \"0\"\n");
577                                         }
578                                         else if(e.cnt == -1)
579                                         {
580                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
581                                                 fputs(f, "\"race_place\" \"-1\"\n");
582                                         }
583                                         else
584                                         {
585                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
586                                                 if(e.cnt == 0)
587                                                 {
588                                                         // these need race_place
589                                                         // counting...
590                                                         effectnum = 1;
591                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
592                                                         if(oldself.cnt == 0)
593                                                         {
594                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
595                                                                         ++effectnum;
596                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
597                                                                         ++effectnum;
598                                                         }
599                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
600                                                 }
601                                         }
602                                         fputs(f, "}\n");
603                                 }
604                                 fclose(f);
605                                 DID_CHEAT();
606                                 break;
607                         }
608                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
609                         break;
610                 case "drag_clear":
611                         IS_CHEAT(0, argc, 0);
612                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
613                                 remove(e);
614                         for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
615                                 remove(e);
616                         for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
617                                 remove(e);
618                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
619                                 remove(e);
620                         for(entity e = world; (e = find(e, classname, "drag_digit")); )
621                                 remove(e);
622                         DID_CHEAT();
623                         break;
624                 case "god":
625                         IS_CHEAT(0, argc, 0);
626                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
627                         if(self.flags & FL_GODMODE)
628                         {
629                                 sprint(self, "godmode ON\n");
630                                 DID_CHEAT();
631                         }
632                         else
633                                 sprint(self, "godmode OFF\n");
634                         break;
635                 case "notarget":
636                         IS_CHEAT(0, argc, 0);
637                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
638                         if(self.flags & FL_NOTARGET)
639                         {
640                                 sprint(self, "notarget ON\n");
641                                 DID_CHEAT();
642                         }
643                         else
644                                 sprint(self, "notarget OFF\n");
645                         break;
646                 case "noclip":
647                         IS_CHEAT(0, argc, 0);
648                         if(self.movetype != MOVETYPE_NOCLIP)
649                         {
650                                 self.movetype = MOVETYPE_NOCLIP;
651                                 sprint(self, "noclip ON\n");
652                                 DID_CHEAT();
653                         }
654                         else
655                         {
656                                 self.movetype = MOVETYPE_WALK;
657                                 sprint(self, "noclip OFF\n");
658                         }
659                         break;
660                 case "fly":
661                         IS_CHEAT(0, argc, 0);
662                         if(self.movetype != MOVETYPE_FLY)
663                         {
664                                 self.movetype = MOVETYPE_FLY;
665                                 sprint(self, "flymode ON\n");
666                                 DID_CHEAT();
667                         }
668                         else
669                         {
670                                 self.movetype = MOVETYPE_WALK;
671                                 sprint(self, "flymode OFF\n");
672                         }
673                         break;
674                 case "give":
675                         IS_CHEAT(0, argc, 0);
676                         if(GiveItems(self, 1, argc))
677                                 DID_CHEAT();
678                         break;
679                 case "usetarget":
680                         IS_CHEAT(0, argc, 0);
681                         setself(spawn());
682                         self.target = argv(1);
683                         activator = this;
684                         SUB_UseTargets();
685                         remove(self);
686                         setself(this);
687                         DID_CHEAT();
688                         break;
689                 case "killtarget":
690                         IS_CHEAT(0, argc, 0);
691                         setself(spawn());
692                         self.killtarget = argv(1);
693                         activator = this;
694                         SUB_UseTargets();
695                         remove(self);
696                         setself(this);
697                         DID_CHEAT();
698                         break;
699                 case "teleporttotarget":
700                         IS_CHEAT(0, argc, 0);
701                         setself(new(cheattriggerteleport));
702                         setorigin(self, self.origin);
703                         self.target = argv(1);
704                         teleport_findtarget();
705                         if(!wasfreed(self))
706                         {
707                                 Simple_TeleportPlayer(self, this);
708                                 remove(self);
709                                 DID_CHEAT();
710                         }
711                         setself(this);
712                         break;
713         }
714
715         END_CHEAT_FUNCTION();
716 }
717
718 float Drag(float force_allow_pick, float ischeat);
719 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
720 void Drag_Finish(entity dragger);
721 float Drag_IsDraggable(entity draggee);
722 float Drag_MayChangeAngles(entity draggee);
723 void Drag_MoveForward(entity dragger);
724 void Drag_SetSpeed(entity dragger, float s);
725 void Drag_MoveBackward(entity dragger);
726 void Drag_Update(entity dragger);
727 float Drag_CanDrag(entity dragger);
728 float Drag_IsDragging(entity dragger);
729 void Drag_MoveDrag(entity from, entity to);
730 .entity dragentity;
731
732 float CheatFrame()
733 {SELFPARAM();
734         BEGIN_CHEAT_FUNCTION();
735
736         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
737         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
738         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
739         // grabbing itself no longer being accounted as cheating.
740
741         switch(0)
742         {
743                 default:
744                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
745                         {
746                                 // use cheat dragging if cheats are enabled
747                                 crosshair_trace_plusvisibletriggers(self);
748                                 Drag(true, true);
749                         }
750                         else
751                         {
752                                 Drag(false, false); // execute dragging
753                         }
754                         break;
755         }
756
757         END_CHEAT_FUNCTION();
758 }
759
760
761
762
763
764 // ENTITY DRAGGING
765
766 // on dragger:
767 .float draggravity;
768 .float dragspeed; // speed of mouse wheel action
769 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
770 .vector draglocalvector; // local attachment vector of the dragentity
771 .float draglocalangle;
772 // on draggee:
773 .entity draggedby;
774 .float dragmovetype;
775
776 float Drag(float force_allow_pick, float ischeat)
777 {SELFPARAM();
778         BEGIN_CHEAT_FUNCTION();
779
780         // returns true when an entity has been picked up
781         // If pick is true, the object can also be picked up if it's not being held already
782         // If pick is false, only keep dragging the object if it's already being held
783
784         switch(0)
785         {
786                 default:
787                         if(Drag_IsDragging(self))
788                         {
789                                 if(PHYS_INPUT_BUTTON_DRAG(self))
790                                 {
791                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
792                                         {
793                                                 Drag_MoveForward(self);
794                                                 self.impulse = 0;
795                                         }
796                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
797                                         {
798                                                 Drag_MoveBackward(self);
799                                                 self.impulse = 0;
800                                         }
801                                         else if(self.impulse >= 1 && self.impulse <= 9)
802                                         {
803                                                 Drag_SetSpeed(self, self.impulse - 1);
804                                         }
805                                         else if(self.impulse == 14)
806                                         {
807                                                 Drag_SetSpeed(self, 9);
808                                         }
809
810                                         if(frametime)
811                                                 Drag_Update(self);
812                                 }
813                                 else
814                                 {
815                                         Drag_Finish(self);
816                                 }
817                         }
818                         else
819                         {
820                                 if(Drag_CanDrag(self))
821                                         if(PHYS_INPUT_BUTTON_DRAG(self))
822                                         {
823                                                 crosshair_trace_plusvisibletriggers(self);
824                                                 entity e = trace_ent;
825                                                 float pick = force_allow_pick;
826                                                 if (e && !pick)
827                                                 {
828                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
829                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
830                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
831                                                         // it goes out of range while slinging it around.
832
833                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
834                                                         {
835                                                                 switch(e.grab)
836                                                                 {
837                                                                         case 0: // can't grab
838                                                                                 break;
839                                                                         case 1: // owner can grab
840                                                                                 if(e.owner == self || e.realowner == self)
841                                                                                         pick = true;
842                                                                                 break;
843                                                                         case 2: // owner and team mates can grab
844                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
845                                                                                         pick = true;
846                                                                                 break;
847                                                                         case 3: // anyone can grab
848                                                                                 pick = true;
849                                                                                 break;
850                                                                         default:
851                                                                                 break;
852                                                                 }
853                                                         }
854                                                 }
855                                                 // Find e and pick
856                                                 if(e && pick)
857                                                         if(Drag_IsDraggable(e))
858                                                         {
859                                                                 if(ischeat)
860                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
861                                                                 if(e.draggedby)
862                                                                         Drag_Finish(e.draggedby);
863                                                                 if(e.tag_entity)
864                                                                         detach_sameorigin(e);
865                                                                 Drag_Begin(self, e, trace_endpos);
866                                                                 if(ischeat)
867                                                                         DID_CHEAT();
868                                                                 return true;
869                                                         }
870                                         }
871                         }
872                         break;
873         }
874         return false;
875 }
876
877 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
878 {
879         float tagscale;
880
881         draggee.dragmovetype = draggee.movetype;
882         draggee.draggravity = draggee.gravity;
883         draggee.movetype = MOVETYPE_WALK;
884         draggee.gravity = 0.00001;
885         UNSET_ONGROUND(draggee);
886         draggee.draggedby = dragger;
887
888         dragger.dragentity = draggee;
889
890         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
891         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
892         touchpoint = touchpoint - gettaginfo(draggee, 0);
893         tagscale = pow(vlen(v_forward), -2);
894         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
895         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
896         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
897
898         dragger.dragspeed = 64;
899 }
900
901 void Drag_Finish(entity dragger)
902 {
903         entity draggee;
904         draggee = dragger.dragentity;
905         if(dragger)
906                 dragger.dragentity = world;
907         draggee.draggedby = world;
908         draggee.movetype = draggee.dragmovetype;
909         draggee.gravity = draggee.draggravity;
910
911         switch(draggee.movetype)
912         {
913                 case MOVETYPE_TOSS:
914                 case MOVETYPE_WALK:
915                 case MOVETYPE_STEP:
916                 case MOVETYPE_FLYMISSILE:
917                 case MOVETYPE_BOUNCE:
918                 case MOVETYPE_BOUNCEMISSILE:
919                 case MOVETYPE_PHYSICS:
920                         break;
921                 default:
922                         draggee.velocity = '0 0 0';
923                         break;
924         }
925
926         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
927         {
928                 draggee.velocity = '0 0 0';
929                 SET_ONGROUND(draggee); // floating items are FUN
930         }
931 }
932
933 float Drag_IsDraggable(entity draggee)
934 {
935         // TODO add more checks for bad stuff here
936         if(draggee == world)
937                 return false;
938         if(draggee.classname == "func_bobbing")
939                 return false;
940         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
941                 return false;
942         if(draggee.classname == "plat")
943                 return false;
944         if(draggee.classname == "func_button")
945                 return false;
946 //      if(draggee.model == "")
947 //              return false;
948         if(IS_SPEC(draggee))
949                 return false;
950         if(IS_OBSERVER(draggee))
951                 return false;
952         if(draggee.classname == "exteriorweaponentity")
953                 return false;
954         if(draggee.classname == "weaponentity")
955                 return false;
956
957         return true;
958 }
959
960 float Drag_MayChangeAngles(entity draggee)
961 {
962         // TODO add more checks for bad stuff here
963         if(substring(draggee.model, 0, 1) == "*")
964                 return false;
965         return true;
966 }
967
968 void Drag_MoveForward(entity dragger)
969 {
970         dragger.dragdistance += dragger.dragspeed;
971 }
972
973 void Drag_SetSpeed(entity dragger, float s)
974 {
975         dragger.dragspeed = pow(2, s);
976 }
977
978 void Drag_MoveBackward(entity dragger)
979 {
980         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
981 }
982
983 void Drag_Update(entity dragger)
984 {
985         vector curorigin, neworigin, goodvelocity;
986         float f;
987         entity draggee;
988
989         draggee = dragger.dragentity;
990         UNSET_ONGROUND(draggee);
991
992         curorigin = gettaginfo(draggee, 0);
993         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
994         makevectors(dragger.v_angle);
995         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
996         goodvelocity = (neworigin - curorigin) * (1 / frametime);
997
998         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
999                 dragger.draglocalangle += 360;
1000         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1001                 dragger.draglocalangle -= 360;
1002
1003         f = min(frametime * 10, 1);
1004         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1005
1006         if(Drag_MayChangeAngles(draggee))
1007                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1008
1009         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1010
1011         vector vecs = '0 0 0';
1012         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1013         if(dragger.(weaponentity).movedir.x > 0)
1014                 vecs = dragger.(weaponentity).movedir;
1015
1016         vector dv = v_right * -vecs_y + v_up * vecs_z;
1017
1018         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1019 }
1020
1021 float Drag_CanDrag(entity dragger)
1022 {
1023         return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
1024 }
1025
1026 float Drag_IsDragging(entity dragger)
1027 {
1028         if(!dragger.dragentity)
1029                 return false;
1030         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1031         {
1032                 dragger.dragentity = world;
1033                 return false;
1034         }
1035         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1036         {
1037                 Drag_Finish(dragger);
1038                 return false;
1039         }
1040         return true;
1041 }
1042
1043 void Drag_MoveDrag(entity from, entity to)
1044 {
1045         if(from.draggedby)
1046         {
1047                 to.draggedby = from.draggedby;
1048                 to.draggedby.dragentity = to;
1049                 from.draggedby = world;
1050         }
1051 }
1052
1053 void DragBox_Think()
1054 {SELFPARAM();
1055         if(self.aiment && self.enemy)
1056         {
1057                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1058                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1059                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1060                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1061                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1062                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1063                 self.mins = -1 * self.maxs;
1064                 setorigin(self, self.origin);
1065                 setsize(self, self.mins, self.maxs); // link edict
1066         }
1067
1068         if(self.cnt == -1) // actually race_place -1
1069         {
1070                 // show "10 10" for qualifying spawns
1071                 setmodel(self.killindicator, MDL_NUM(10));
1072                 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1073         }
1074         else if(self.cnt == -2) // actually race_place 0
1075         {
1076                 // show "10 0" for loser spawns
1077                 setmodel(self.killindicator, MDL_NUM(10));
1078                 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1079         }
1080         else
1081         {
1082                 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1083                 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1084         }
1085
1086         self.nextthink = time;
1087 }
1088
1089 #endif