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1 #include "cheats.qh"
2
3 #include "g_damage.qh"
4 #include "race.qh"
5 #include "../common/triggers/teleporters.qh"
6
7 #include "mutators/all.qh"
8
9 #include "weapons/tracing.qh"
10
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
14
15 #include "../common/monsters/all.qh"
16
17 #include "../common/weapons/all.qh"
18
19 #include "../common/triggers/subs.qh"
20
21 #include "../common/triggers/func/breakable.qh"
22
23 #include "../lib/csqcmodel/sv_model.qh"
24
25 #include "../lib/warpzone/anglestransform.qh"
26 #include "../lib/warpzone/util_server.qh"
27
28 void CopyBody(float keepvelocity);
29
30 #ifdef NOCHEATS
31
32 float CheatImpulse(float i) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatShutdownClient() { }
38 void Drag_MoveDrag(entity from, entity to) { }
39
40 #else
41
42 .float maycheat;
43 float gamestart_sv_cheats;
44
45
46
47 void CheatInit()
48 {
49         gamestart_sv_cheats = autocvar_sv_cheats;
50 }
51
52 void CheatShutdown()
53 {
54 }
55
56 void CheatShutdownClient()
57 {
58 }
59
60 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
61 {SELFPARAM();
62         // dead people cannot cheat
63         if(self.deadflag != DEAD_NO)
64                 return 0;
65         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
66                 return 0;
67
68         // sv_clones
69         if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
70                 if(self.lip < sv_clones)
71                         return 1;
72
73         // haha
74         if(self.maycheat)
75                 return 1;
76
77         // sv_cheats
78         if(gamestart_sv_cheats && autocvar_sv_cheats)
79                 return 1;
80
81         // if we get here, player is not allowed to cheat. Log it.
82         if(i)
83                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
84         else if(argc)
85                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
86         else if(fr)
87                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
88         else
89                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
90
91         return 0;
92 }
93
94 #define BEGIN_CHEAT_FUNCTION() \
95         float cheating, attempting; \
96         cheating = 0; attempting = 0
97 #define DID_CHEAT() \
98         ++cheating
99 #define ADD_CHEATS(e,n) \
100         cheatcount_total += n; \
101         e.cheatcount += n
102 #define END_CHEAT_FUNCTION() \
103         ADD_CHEATS(self,cheating); \
104         return attempting
105 #define IS_CHEAT(i,argc,fr) \
106         if((++attempting, !CheatsAllowed(i,argc,fr))) \
107                 break
108
109 float num_autoscreenshot;
110 void info_autoscreenshot_findtarget()
111 {SELFPARAM();
112         entity e;
113         e = find(world, targetname, self.target);
114         if(!e)
115         {
116                 objerror("Missing target. FAIL!");
117                 return;
118         }
119         vector a = vectoangles(e.origin - self.origin);
120         a.x = -a.x; // don't ask
121         self.angles_x = a.x;
122         self.angles_y = a.y;
123         // we leave Rick Roll alone
124 }
125 spawnfunc(info_autoscreenshot)
126 {
127         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
128         {
129                 objerror("Too many info_autoscreenshot entitites. FAIL!");
130                 return;
131         }
132         if(self.target != "")
133                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
134         // this one just has to exist
135 }
136
137 float CheatImpulse(float i)
138 {SELFPARAM();
139         BEGIN_CHEAT_FUNCTION();
140         switch(i)
141         {
142                 entity e, e2;
143
144                 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
145                         // shared with regular waypoint init, so this is not a cheat by itself
146                         if(!self.personal)
147                         {
148                                 self.personal = new(personal_wp);
149                         }
150                         self.personal.origin = self.origin;
151                         self.personal.v_angle = self.v_angle;
152                         self.personal.velocity = self.velocity;
153                         self.personal.ammo_rockets = self.ammo_rockets;
154                         self.personal.ammo_nails = self.ammo_nails;
155                         self.personal.ammo_cells = self.ammo_cells;
156                         self.personal.ammo_plasma = self.ammo_plasma;
157                         self.personal.ammo_shells = self.ammo_shells;
158                         self.personal.ammo_fuel = self.ammo_fuel;
159                         self.personal.health = self.health;
160                         self.personal.armorvalue = self.armorvalue;
161                         self.personal.weapons = self.weapons;
162                         self.personal.items = self.items;
163                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
164                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
165                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
166                         self.personal.pauseregen_finished = self.pauseregen_finished;
167                         self.personal.strength_finished = self.strength_finished;
168                         self.personal.invincible_finished = self.invincible_finished;
169                         self.personal.teleport_time = time;
170                         break; // this part itself doesn't cheat, so let's not count this
171                 case CHIMPULSE_CLONE_MOVING.impulse:
172                         IS_CHEAT(i, 0, 0);
173                         makevectors (self.v_angle);
174                         self.velocity = self.velocity + v_forward * 300;
175                         CopyBody(1);
176                         self.lip += 1;
177                         self.velocity = self.velocity - v_forward * 300;
178                         DID_CHEAT();
179                         break;
180                 case CHIMPULSE_CLONE_STANDING.impulse:
181                         IS_CHEAT(i, 0, 0);
182                         CopyBody(0);
183                         self.lip += 1;
184                         DID_CHEAT();
185                         break;
186                 case CHIMPULSE_GIVE_ALL.impulse:
187                         IS_CHEAT(i, 0, 0);
188                         CheatCommand(tokenize_console("give all"));
189                         break; // already counted as cheat
190                 case CHIMPULSE_SPEEDRUN.impulse:
191                         IS_CHEAT(i, 0, 0);
192                         if(self.personal)
193                         {
194                                 self.speedrunning = true;
195                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
196                                 if(trace_startsolid)
197                                 {
198                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
199                                 }
200                                 else
201                                 {
202                                         // Abort speedrun, teleport back
203                                         setorigin(self, self.personal.origin);
204                                         self.oldvelocity = self.velocity = self.personal.velocity;
205                                         self.angles = self.personal.v_angle;
206                                         self.fixangle = true;
207
208                                         MUTATOR_CALLHOOK(AbortSpeedrun, self);
209                                 }
210
211                                 self.ammo_rockets = self.personal.ammo_rockets;
212                                 self.ammo_nails = self.personal.ammo_nails;
213                                 self.ammo_cells = self.personal.ammo_cells;
214                                 self.ammo_plasma = self.personal.ammo_plasma;
215                                 self.ammo_shells = self.personal.ammo_shells;
216                                 self.ammo_fuel = self.personal.ammo_fuel;
217                                 self.health = self.personal.health;
218                                 self.armorvalue = self.personal.armorvalue;
219                                 self.weapons = self.personal.weapons;
220                                 self.items = self.personal.items;
221                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
222                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
223                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
224                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
225                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
226                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
227
228                                 DID_CHEAT();
229                                 break;
230                         }
231                         if(self.deadflag != DEAD_NO)
232                                 sprint(self, "UR DEAD AHAHAH))\n");
233                         else
234                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
235                         break;
236                 case CHIMPULSE_TELEPORT.impulse:
237                         IS_CHEAT(i, 0, 0);
238                         if(self.movetype == MOVETYPE_NOCLIP)
239                         {
240                                 e = find(world, classname, "info_autoscreenshot");
241                                 if(e)
242                                 {
243                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
244                                         setorigin(self, e.origin);
245                                         self.angles = e.angles;
246                                         remove(e);
247                                         // should we? self.angles_x = -self.angles_x;
248                                         self.fixangle = true;
249                                         self.velocity = '0 0 0';
250                                         DID_CHEAT();
251                                         break;
252                                 }
253                         }
254                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
255                         {
256                                 sprint(self, "Emergency teleport used random location\n");
257                                 self.angles_x = -self.angles.x;
258                                 self.fixangle = true;
259                                 self.velocity = '0 0 0';
260                                 DID_CHEAT();
261                                 break;
262                         }
263                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
264                         break;
265                 case CHIMPULSE_R00T.impulse:
266                         IS_CHEAT(i, 0, 0);
267                         RandomSelection_Init();
268                         FOR_EACH_PLAYER(e)
269                                 if(e.deadflag == DEAD_NO)
270                                         if(DIFF_TEAM(e, self))
271                                                 RandomSelection_Add(e, 0, string_null, 1, 1);
272                         if(RandomSelection_chosen_ent)
273                                 e = RandomSelection_chosen_ent;
274                         else
275                                 e = self;
276
277                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
278                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
279
280                         e2 = spawn();
281                         setorigin(e2, e.origin);
282                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
283                         remove(e2);
284
285                         LOG_INFO("404 Sportsmanship not found.\n");
286                         DID_CHEAT();
287                         break;
288         }
289
290         END_CHEAT_FUNCTION();
291 }
292
293 void DragBox_Think();
294 float drag_lastcnt;
295 float CheatCommand(float argc)
296 {SELFPARAM();
297         BEGIN_CHEAT_FUNCTION();
298         string cmd;
299         cmd = argv(0);
300         switch(cmd)
301         {
302                 float effectnum, f;
303                 vector start, end;
304                 entity oldself;
305
306                 case "pointparticles":
307                         IS_CHEAT(0, argc, 0);
308                         if(argc == 5)
309                         {
310                                 // arguments:
311                                 //   effectname
312                                 //   origin (0..1, on crosshair line)
313                                 //   velocity
314                                 //   howmany
315                                 f = stof(argv(2));
316                                 crosshair_trace(self);
317                                 start = (1-f) * self.origin + f * trace_endpos;
318                                 end = stov(argv(3));
319                                 f = stof(argv(4));
320                                 Send_Effect_(argv(1), start, end, f);
321                                 DID_CHEAT();
322                                 break;
323                         }
324                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
325                         break;
326                 case "trailparticles":
327                         IS_CHEAT(0, argc, 0);
328                         if(argc == 2)
329                         {
330                                 // arguments:
331                                 //   effectname
332                                 effectnum = _particleeffectnum(argv(1));
333                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
334                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
335                                 __trailparticles(self, effectnum, w_shotorg, trace_endpos);
336                                 DID_CHEAT();
337                                 break;
338                         }
339                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
340                         break;
341                 case "make":
342                         IS_CHEAT(0, argc, 0);
343                         if(argc == 3)
344                         {
345                                 // arguments:
346                                 //   modelname mode
347                                 f = stof(argv(2));
348                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
349                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
350                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
351                                 {
352                                         sprint(self, "cannot make stuff there (bad surface)\n");
353                                 }
354                                 else
355                                 {
356                                         entity e = spawn();
357                                         e.model = strzone(argv(1));
358                                         e.mdl = "rocket_explode";
359                                         e.health = 1000;
360                                         setorigin(e, trace_endpos);
361                                         e.effects = EF_NOMODELFLAGS;
362                                         if(f == 1)
363                                         {
364                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
365                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
366                                         }
367                                         WITH(entity, self, e, spawnfunc_func_breakable(e));
368                                         // now, is it valid?
369                                         if(f == 0)
370                                         {
371                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
372                                                 if(trace_startsolid)
373                                                 {
374                                                         remove(e);
375                                                         sprint(self, "cannot make stuff there (no space)\n");
376                                                 }
377                                                 else
378                                                         DID_CHEAT();
379                                         }
380                                         else
381                                                 DID_CHEAT();
382                                 }
383                         }
384                         else
385                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
386                         break;
387                 case "penalty":
388                         IS_CHEAT(0, argc, 0);
389                         if(argc == 3)
390                         {
391                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
392                                 DID_CHEAT();
393                                 break;
394                         }
395                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
396                         break;
397                 case "dragbox_spawn": {
398                         IS_CHEAT(0, argc, 0);
399                         entity e = new(dragbox_box);
400                         e.think = DragBox_Think;
401                         e.nextthink = time;
402                         e.solid = -1; // black
403                         setmodel(e, MDL_Null); // network it
404                         if(argc == 4)
405                                 e.cnt = stof(argv(1));
406                         else
407                                 e.cnt = max(0, drag_lastcnt);
408
409                         e.aiment = new(dragbox_corner_1);
410                         e.aiment.owner = e;
411                         setmodel(e.aiment, MDL_MARKER);
412                         e.aiment.skin = 0;
413                         setsize(e.aiment, '0 0 0', '0 0 0');
414                         if(argc == 4)
415                                 setorigin(e.aiment, stov(argv(2)));
416                         else
417                         {
418                                 crosshair_trace(self);
419                                 setorigin(e.aiment, trace_endpos);
420                         }
421
422                         e.enemy = new(dragbox_corner_2);
423                         e.enemy.owner = e;
424                         setmodel(e.enemy, MDL_MARKER);
425                         e.enemy.skin = 1;
426                         setsize(e.enemy, '0 0 0', '0 0 0');
427                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
428                         end.x = (end.x > 0) * 2 - 1;
429                         end.y = (end.y > 0) * 2 - 1;
430                         end.z = (end.z > 0) * 2 - 1;
431                         if(argc == 4)
432                                 setorigin(e.enemy, stov(argv(3)));
433                         else
434                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
435
436                         e.killindicator = new(drag_digit);
437                         e.killindicator.owner = e;
438                         setattachment(e.killindicator, e, "");
439                         setorigin(e.killindicator, '0 0 -8');
440                         e.killindicator.killindicator = new(drag_digit);
441                         e.killindicator.killindicator.owner = e;
442                         setattachment(e.killindicator.killindicator, e, "");
443                         setorigin(e.killindicator.killindicator, '0 0 8');
444                         DID_CHEAT();
445                         break;
446                 }
447                 case "dragpoint_spawn": {
448                         IS_CHEAT(0, argc, 0);
449                         entity e = new(dragpoint);
450                         e.think = DragBox_Think;
451                         e.nextthink = time;
452                         e.solid = 0; // nothing special
453                         setmodel(e, MDL_MARKER);
454                         setsize(e, PL_MIN, PL_MAX);
455                         e.skin = 2;
456                         if(argc == 3)
457                                 e.cnt = stof(argv(1));
458                         else
459                                 e.cnt = drag_lastcnt;
460                         if(argc == 3)
461                                 setorigin(e, stov(argv(2)));
462                         else
463                         {
464                                 crosshair_trace(self);
465                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
466                                 move_out_of_solid(e);
467                         }
468
469                         e.killindicator = new(drag_digit);
470                         e.killindicator.owner = e;
471                         setattachment(e.killindicator, e, "");
472                         setorigin(e.killindicator, '0 0 40');
473                         e.killindicator.killindicator = new(drag_digit);
474                         e.killindicator.killindicator.owner = e;
475                         setattachment(e.killindicator.killindicator, e, "");
476                         setorigin(e.killindicator.killindicator, '0 0 56');
477                         DID_CHEAT();
478                         break;
479                 }
480                 case "drag_remove":
481                         IS_CHEAT(0, argc, 0);
482                         RandomSelection_Init();
483                         crosshair_trace(self);
484                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
485                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
486                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
487                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
488                         if(RandomSelection_chosen_ent)
489                         {
490                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
491                                 remove(RandomSelection_chosen_ent.killindicator);
492                                 if(RandomSelection_chosen_ent.aiment)
493                                         remove(RandomSelection_chosen_ent.aiment);
494                                 if(RandomSelection_chosen_ent.enemy)
495                                         remove(RandomSelection_chosen_ent.enemy);
496                                 remove(RandomSelection_chosen_ent);
497                         }
498                         DID_CHEAT();
499                         break;
500                 case "drag_setcnt":
501                         IS_CHEAT(0, argc, 0);
502                         if(argc == 2)
503                         {
504                                 RandomSelection_Init();
505                                 crosshair_trace(self);
506                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
507                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
508                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
509                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
510                                 if(RandomSelection_chosen_ent)
511                                 {
512                                         if(substring(argv(1), 0, 1) == "*")
513                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
514                                         else
515                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
516                                 }
517                                 DID_CHEAT();
518                                 break;
519                         }
520                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
521                         break;
522                 case "drag_save":
523                         IS_CHEAT(0, argc, 0);
524                         if(argc == 2)
525                         {
526                                 f = fopen(argv(1), FILE_WRITE);
527                                 fputs(f, "cmd drag_clear\n");
528                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
529                                 {
530                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
531                                 }
532                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
533                                 {
534                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
535                                 }
536                                 fclose(f);
537                                 DID_CHEAT();
538                                 break;
539                         }
540                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
541                         break;
542                 case "drag_saveraceent":
543                         IS_CHEAT(0, argc, 0);
544                         if(argc == 2)
545                         {
546                                 f = fopen(argv(1), FILE_WRITE);
547                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
548                                 {
549                                         fputs(f, "{\n");
550                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
551                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
552                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
553                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
554                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
555                                         fputs(f, "}\n");
556                                 }
557                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
558                                 {
559                                         start = '0 0 0';
560                                         effectnum = 0;
561                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
562                                         {
563                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
564                                                 {
565                                                         start = start + oldself.origin;
566                                                         ++effectnum;
567                                                 }
568                                         }
569                                         start *= 1 / effectnum;
570                                         fputs(f, "{\n");
571                                         fputs(f, "\"classname\" \"info_player_race\"\n");
572                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
573                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
574                                         if(e.cnt == -2)
575                                         {
576                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
577                                                 fputs(f, "\"race_place\" \"0\"\n");
578                                         }
579                                         else if(e.cnt == -1)
580                                         {
581                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
582                                                 fputs(f, "\"race_place\" \"-1\"\n");
583                                         }
584                                         else
585                                         {
586                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
587                                                 if(e.cnt == 0)
588                                                 {
589                                                         // these need race_place
590                                                         // counting...
591                                                         effectnum = 1;
592                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
593                                                         if(oldself.cnt == 0)
594                                                         {
595                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
596                                                                         ++effectnum;
597                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
598                                                                         ++effectnum;
599                                                         }
600                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
601                                                 }
602                                         }
603                                         fputs(f, "}\n");
604                                 }
605                                 fclose(f);
606                                 DID_CHEAT();
607                                 break;
608                         }
609                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
610                         break;
611                 case "drag_clear":
612                         IS_CHEAT(0, argc, 0);
613                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
614                                 remove(e);
615                         for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
616                                 remove(e);
617                         for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
618                                 remove(e);
619                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
620                                 remove(e);
621                         for(entity e = world; (e = find(e, classname, "drag_digit")); )
622                                 remove(e);
623                         DID_CHEAT();
624                         break;
625                 case "god":
626                         IS_CHEAT(0, argc, 0);
627                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
628                         if(self.flags & FL_GODMODE)
629                         {
630                                 sprint(self, "godmode ON\n");
631                                 DID_CHEAT();
632                         }
633                         else
634                                 sprint(self, "godmode OFF\n");
635                         break;
636                 case "notarget":
637                         IS_CHEAT(0, argc, 0);
638                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
639                         if(self.flags & FL_NOTARGET)
640                         {
641                                 sprint(self, "notarget ON\n");
642                                 DID_CHEAT();
643                         }
644                         else
645                                 sprint(self, "notarget OFF\n");
646                         break;
647                 case "noclip":
648                         IS_CHEAT(0, argc, 0);
649                         if(self.movetype != MOVETYPE_NOCLIP)
650                         {
651                                 self.movetype = MOVETYPE_NOCLIP;
652                                 sprint(self, "noclip ON\n");
653                                 DID_CHEAT();
654                         }
655                         else
656                         {
657                                 self.movetype = MOVETYPE_WALK;
658                                 sprint(self, "noclip OFF\n");
659                         }
660                         break;
661                 case "fly":
662                         IS_CHEAT(0, argc, 0);
663                         if(self.movetype != MOVETYPE_FLY)
664                         {
665                                 self.movetype = MOVETYPE_FLY;
666                                 sprint(self, "flymode ON\n");
667                                 DID_CHEAT();
668                         }
669                         else
670                         {
671                                 self.movetype = MOVETYPE_WALK;
672                                 sprint(self, "flymode OFF\n");
673                         }
674                         break;
675                 case "give":
676                         IS_CHEAT(0, argc, 0);
677                         if(GiveItems(self, 1, argc))
678                                 DID_CHEAT();
679                         break;
680                 case "usetarget":
681                         IS_CHEAT(0, argc, 0);
682                         setself(spawn());
683                         self.target = argv(1);
684                         activator = this;
685                         SUB_UseTargets();
686                         remove(self);
687                         setself(this);
688                         DID_CHEAT();
689                         break;
690                 case "killtarget":
691                         IS_CHEAT(0, argc, 0);
692                         setself(spawn());
693                         self.killtarget = argv(1);
694                         activator = this;
695                         SUB_UseTargets();
696                         remove(self);
697                         setself(this);
698                         DID_CHEAT();
699                         break;
700                 case "teleporttotarget":
701                         IS_CHEAT(0, argc, 0);
702                         setself(new(cheattriggerteleport));
703                         setorigin(self, self.origin);
704                         self.target = argv(1);
705                         teleport_findtarget();
706                         if(!wasfreed(self))
707                         {
708                                 Simple_TeleportPlayer(self, this);
709                                 remove(self);
710                                 DID_CHEAT();
711                         }
712                         setself(this);
713                         break;
714         }
715
716         END_CHEAT_FUNCTION();
717 }
718
719 float Drag(float force_allow_pick, float ischeat);
720 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
721 void Drag_Finish(entity dragger);
722 float Drag_IsDraggable(entity draggee);
723 float Drag_MayChangeAngles(entity draggee);
724 void Drag_MoveForward(entity dragger);
725 void Drag_SetSpeed(entity dragger, float s);
726 void Drag_MoveBackward(entity dragger);
727 void Drag_Update(entity dragger);
728 float Drag_CanDrag(entity dragger);
729 float Drag_IsDragging(entity dragger);
730 void Drag_MoveDrag(entity from, entity to);
731 .entity dragentity;
732
733 float CheatFrame()
734 {SELFPARAM();
735         BEGIN_CHEAT_FUNCTION();
736
737         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
738         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
739         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
740         // grabbing itself no longer being accounted as cheating.
741
742         switch(0)
743         {
744                 default:
745                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
746                         {
747                                 // use cheat dragging if cheats are enabled
748                                 crosshair_trace_plusvisibletriggers(self);
749                                 Drag(true, true);
750                         }
751                         else
752                         {
753                                 Drag(false, false); // execute dragging
754                         }
755                         break;
756         }
757
758         END_CHEAT_FUNCTION();
759 }
760
761
762
763
764
765 // ENTITY DRAGGING
766
767 // on dragger:
768 .float draggravity;
769 .float dragspeed; // speed of mouse wheel action
770 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
771 .vector draglocalvector; // local attachment vector of the dragentity
772 .float draglocalangle;
773 // on draggee:
774 .entity draggedby;
775 .float dragmovetype;
776
777 float Drag(float force_allow_pick, float ischeat)
778 {SELFPARAM();
779         BEGIN_CHEAT_FUNCTION();
780
781         // returns true when an entity has been picked up
782         // If pick is true, the object can also be picked up if it's not being held already
783         // If pick is false, only keep dragging the object if it's already being held
784
785         switch(0)
786         {
787                 default:
788                         if(Drag_IsDragging(self))
789                         {
790                                 if(self.BUTTON_DRAG)
791                                 {
792                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
793                                         {
794                                                 Drag_MoveForward(self);
795                                                 self.impulse = 0;
796                                         }
797                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
798                                         {
799                                                 Drag_MoveBackward(self);
800                                                 self.impulse = 0;
801                                         }
802                                         else if(self.impulse >= 1 && self.impulse <= 9)
803                                         {
804                                                 Drag_SetSpeed(self, self.impulse - 1);
805                                         }
806                                         else if(self.impulse == 14)
807                                         {
808                                                 Drag_SetSpeed(self, 9);
809                                         }
810
811                                         if(frametime)
812                                                 Drag_Update(self);
813                                 }
814                                 else
815                                 {
816                                         Drag_Finish(self);
817                                 }
818                         }
819                         else
820                         {
821                                 if(Drag_CanDrag(self))
822                                         if(self.BUTTON_DRAG)
823                                         {
824                                                 crosshair_trace_plusvisibletriggers(self);
825                                                 entity e = trace_ent;
826                                                 float pick = force_allow_pick;
827                                                 if (e && !pick)
828                                                 {
829                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
830                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
831                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
832                                                         // it goes out of range while slinging it around.
833
834                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
835                                                         {
836                                                                 switch(e.grab)
837                                                                 {
838                                                                         case 0: // can't grab
839                                                                                 break;
840                                                                         case 1: // owner can grab
841                                                                                 if(e.owner == self || e.realowner == self)
842                                                                                         pick = true;
843                                                                                 break;
844                                                                         case 2: // owner and team mates can grab
845                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
846                                                                                         pick = true;
847                                                                                 break;
848                                                                         case 3: // anyone can grab
849                                                                                 pick = true;
850                                                                                 break;
851                                                                         default:
852                                                                                 break;
853                                                                 }
854                                                         }
855                                                 }
856                                                 // Find e and pick
857                                                 if(e && pick)
858                                                         if(Drag_IsDraggable(e))
859                                                         {
860                                                                 if(ischeat)
861                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
862                                                                 if(e.draggedby)
863                                                                         Drag_Finish(e.draggedby);
864                                                                 if(e.tag_entity)
865                                                                         detach_sameorigin(e);
866                                                                 Drag_Begin(self, e, trace_endpos);
867                                                                 if(ischeat)
868                                                                         DID_CHEAT();
869                                                                 return true;
870                                                         }
871                                         }
872                         }
873                         break;
874         }
875         return false;
876 }
877
878 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
879 {
880         float tagscale;
881
882         draggee.dragmovetype = draggee.movetype;
883         draggee.draggravity = draggee.gravity;
884         draggee.movetype = MOVETYPE_WALK;
885         draggee.gravity = 0.00001;
886         draggee.flags &= ~FL_ONGROUND;
887         draggee.draggedby = dragger;
888
889         dragger.dragentity = draggee;
890
891         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
892         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
893         touchpoint = touchpoint - gettaginfo(draggee, 0);
894         tagscale = pow(vlen(v_forward), -2);
895         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
896         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
897         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
898
899         dragger.dragspeed = 64;
900 }
901
902 void Drag_Finish(entity dragger)
903 {
904         entity draggee;
905         draggee = dragger.dragentity;
906         if(dragger)
907                 dragger.dragentity = world;
908         draggee.draggedby = world;
909         draggee.movetype = draggee.dragmovetype;
910         draggee.gravity = draggee.draggravity;
911
912         switch(draggee.movetype)
913         {
914                 case MOVETYPE_TOSS:
915                 case MOVETYPE_WALK:
916                 case MOVETYPE_STEP:
917                 case MOVETYPE_FLYMISSILE:
918                 case MOVETYPE_BOUNCE:
919                 case MOVETYPE_BOUNCEMISSILE:
920                 case MOVETYPE_PHYSICS:
921                         break;
922                 default:
923                         draggee.velocity = '0 0 0';
924                         break;
925         }
926
927         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
928         {
929                 draggee.velocity = '0 0 0';
930                 draggee.flags |= FL_ONGROUND; // floating items are FUN
931         }
932 }
933
934 float Drag_IsDraggable(entity draggee)
935 {
936         // TODO add more checks for bad stuff here
937         if(draggee == world)
938                 return false;
939         if(draggee.classname == "func_bobbing")
940                 return false;
941         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
942                 return false;
943         if(draggee.classname == "plat")
944                 return false;
945         if(draggee.classname == "func_button")
946                 return false;
947 //      if(draggee.model == "")
948 //              return false;
949         if(IS_SPEC(draggee))
950                 return false;
951         if(IS_OBSERVER(draggee))
952                 return false;
953         if(draggee.classname == "exteriorweaponentity")
954                 return false;
955         if(draggee.classname == "weaponentity")
956                 return false;
957
958         return true;
959 }
960
961 float Drag_MayChangeAngles(entity draggee)
962 {
963         // TODO add more checks for bad stuff here
964         if(substring(draggee.model, 0, 1) == "*")
965                 return false;
966         return true;
967 }
968
969 void Drag_MoveForward(entity dragger)
970 {
971         dragger.dragdistance += dragger.dragspeed;
972 }
973
974 void Drag_SetSpeed(entity dragger, float s)
975 {
976         dragger.dragspeed = pow(2, s);
977 }
978
979 void Drag_MoveBackward(entity dragger)
980 {
981         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
982 }
983
984 void Drag_Update(entity dragger)
985 {
986         vector curorigin, neworigin, goodvelocity;
987         float f;
988         entity draggee;
989
990         draggee = dragger.dragentity;
991         draggee.flags &= ~FL_ONGROUND;
992
993         curorigin = gettaginfo(draggee, 0);
994         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
995         makevectors(dragger.v_angle);
996         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
997         goodvelocity = (neworigin - curorigin) * (1 / frametime);
998
999         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1000                 dragger.draglocalangle += 360;
1001         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1002                 dragger.draglocalangle -= 360;
1003
1004         f = min(frametime * 10, 1);
1005         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1006
1007         if(Drag_MayChangeAngles(draggee))
1008                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1009
1010         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1011
1012         vector vecs = '0 0 0';
1013         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1014         if(dragger.(weaponentity).movedir.x > 0)
1015                 vecs = dragger.(weaponentity).movedir;
1016
1017         vector dv = v_right * -vecs_y + v_up * vecs_z;
1018
1019         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1020 }
1021
1022 float Drag_CanDrag(entity dragger)
1023 {
1024         return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1025 }
1026
1027 float Drag_IsDragging(entity dragger)
1028 {
1029         if(!dragger.dragentity)
1030                 return false;
1031         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1032         {
1033                 dragger.dragentity = world;
1034                 return false;
1035         }
1036         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1037         {
1038                 Drag_Finish(dragger);
1039                 return false;
1040         }
1041         return true;
1042 }
1043
1044 void Drag_MoveDrag(entity from, entity to)
1045 {
1046         if(from.draggedby)
1047         {
1048                 to.draggedby = from.draggedby;
1049                 to.draggedby.dragentity = to;
1050                 from.draggedby = world;
1051         }
1052 }
1053
1054 void DragBox_Think()
1055 {SELFPARAM();
1056         if(self.aiment && self.enemy)
1057         {
1058                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1059                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1060                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1061                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1062                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1063                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1064                 self.mins = -1 * self.maxs;
1065                 setorigin(self, self.origin);
1066                 setsize(self, self.mins, self.maxs); // link edict
1067         }
1068
1069         if(self.cnt == -1) // actually race_place -1
1070         {
1071                 // show "10 10" for qualifying spawns
1072                 setmodel(self.killindicator, MDL_NUM(10));
1073                 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1074         }
1075         else if(self.cnt == -2) // actually race_place 0
1076         {
1077                 // show "10 0" for loser spawns
1078                 setmodel(self.killindicator, MDL_NUM(10));
1079                 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1080         }
1081         else
1082         {
1083                 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1084                 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1085         }
1086
1087         self.nextthink = time;
1088 }
1089
1090 #endif