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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if (!timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n");
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         printf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(IS_CLIENT(self))
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         }
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams)
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         }
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103
104                                 return;
105                         }
106                 }
107
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request)
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(IS_CLIENT(self))
152                         {
153                                 if(!IS_PLAYER(self) && !lockteams)
154                                 {
155                                         if(nJoinAllowed(self))
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
162                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
163                                                 PutClientInServer();
164                                         }
165                                         else
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_mobedit(float request, float argc)
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         if(argv(1) && argv(2))
192                         {
193                                 makevectors(self.v_angle);
194                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
195                                 
196                                 if(!autocvar_g_monsters_edit) { sprint(self, "Monster property editing is not enabled.\n"); }
197                                 if(!(trace_ent.flags & FL_MONSTER)) { sprint(self, "You need to aim at your monster to edit its properties.\n"); }
198                                 else if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); }
199                                 else // all went well, continue
200                                 {
201                                         switch(argv(1))
202                                         {
203                                                 case "skin":
204                                                 {
205                                                         if(trace_ent.monsterid != MON_MAGE)
206                                                                 trace_ent.skin = stof(argv(2));
207                                                         break;
208                                                 }
209                                                 case "movetarget":
210                                                 {
211                                                         trace_ent.monster_moveflags = stof(argv(2));
212                                                         break;
213                                                 }
214                                         }
215                                 }
216                                 
217                                 return;
218                         }
219                 }
220                 default:
221                         sprint(self, "Incorrect parameters for ^2mobedit^7\n");
222                 case CMD_REQUEST_USAGE:
223                 {
224                         sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
225                         sprint(self, "  Where 'argument' can be skin or movetarget.\n");
226                         return;
227                 }
228         }
229 }
230
231 void ClientCommand_mobkill(float request)
232 {
233         switch(request)
234         {
235                 case CMD_REQUEST_COMMAND:
236                 {
237                         makevectors(self.v_angle);
238                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
239                         
240                         if(trace_ent.flags & FL_MONSTER)
241                         {
242                                 if(trace_ent.realowner != self)
243                                 {
244                                         sprint(self, "That monster does not belong to you.\n");
245                                         return;
246                                 }
247                                 sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
248                                 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
249                                 return;
250                         }
251                         else
252                                 sprint(self, "You need to aim at your monster to kill it.\n");
253                         
254                         return;
255                 }
256         
257                 default:
258                         sprint(self, "Incorrect parameters for ^2mobkill^7\n");
259                 case CMD_REQUEST_USAGE:
260                 {
261                         sprint(self, "\nUsage:^3 cmd mobkill\n");
262                         sprint(self, "  Aim at your monster to kill it.\n");
263                         return;
264                 }
265         }
266 }
267
268 void ClientCommand_mobspawn(float request, float argc)
269 {
270         switch(request)
271         {
272                 case CMD_REQUEST_COMMAND:
273                 {
274                         entity e;
275                         string tospawn;
276                         float moveflag;
277                         
278                         moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
279                         tospawn = strtolower(argv(1));
280                         
281                         if(tospawn == "list")
282                         {
283                                 sprint(self, monsterlist_reply);
284                                 return;
285                         }
286                         
287                         if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
288                         else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
289                         else if(tospawn == "") { sprint(self, "No argument specified.\n"); }
290                         else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); }
291                         else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
292                         else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
293                         else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
294                         else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); }
295                         else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
296                         else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
297                         else // all worked out, so continue
298                         {
299                                 self.monstercount += 1;
300                                 totalspawned += 1;
301                         
302                                 makevectors(self.v_angle);
303                                 WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
304                                 //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
305                         
306                                 e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
307                                 
308                                 sprint(self, strcat("Spawned ", e.monster_name, "\n"));
309                         }
310                         
311                         return;
312                 }
313         
314                 default:
315                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
316                 case CMD_REQUEST_USAGE:
317                 {
318                         sprint(self, "\nUsage:^3 cmd mobspawn <random> <monster> [movetype]\n");
319                         sprint(self, "  See 'cmd mobspawn list' for available arguments.\n");
320                         sprint(self, "  Argument 'random' spawns a random monster.\n");
321                         sprint(self, "  Monster will follow the owner if second argument is not defined.\n");
322                         return;
323                 }
324         }
325 }
326
327 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
328 {
329         switch(request)
330         {
331                 case CMD_REQUEST_COMMAND:
332                 {
333                         if(IS_CLIENT(self))
334                         {
335                                 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
336                                 {
337                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
338                                         {
339                                                 if(time < game_starttime) // game is already restarting
340                                                         return;
341                                                 if (self.ready) // toggle
342                                                 {
343                                                         self.ready = FALSE;
344                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
345                                                 }
346                                                 else
347                                                 {
348                                                         self.ready = TRUE;
349                                                         bprint(self.netname, "^2 is ready\n");
350                                                 }
351
352                                                 // cannot reset the game while a timeout is active!
353                                                 if (!timeout_status)
354                                                         ReadyCount();
355                                         } else {
356                                                 sprint(self, "^1Game has already been restarted\n");
357                                         }
358                                 }
359                         }
360                         return; // never fall through to usage
361                 }
362
363                 default:
364                 case CMD_REQUEST_USAGE:
365                 {
366                         sprint(self, "\nUsage:^3 cmd ready\n");
367                         sprint(self, "  No arguments required.\n");
368                         return;
369                 }
370         }
371 }
372
373 void ClientCommand_say(float request, float argc, string command)
374 {
375         switch(request)
376         {
377                 case CMD_REQUEST_COMMAND:
378                 {
379                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
380                         return; // never fall through to usage
381                 }
382
383                 default:
384                 case CMD_REQUEST_USAGE:
385                 {
386                         sprint(self, "\nUsage:^3 cmd say <message>\n");
387                         sprint(self, "  Where 'message' is the string of text to say.\n");
388                         return;
389                 }
390         }
391 }
392
393 void ClientCommand_say_team(float request, float argc, string command)
394 {
395         switch(request)
396         {
397                 case CMD_REQUEST_COMMAND:
398                 {
399                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
400                         return; // never fall through to usage
401                 }
402
403                 default:
404                 case CMD_REQUEST_USAGE:
405                 {
406                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
407                         sprint(self, "  Where 'message' is the string of text to say.\n");
408                         return;
409                 }
410         }
411 }
412
413 void ClientCommand_selectteam(float request, float argc)
414 {
415         switch(request)
416         {
417                 case CMD_REQUEST_COMMAND:
418                 {
419                         if(argv(1) != "")
420                         {
421                                 if(IS_CLIENT(self))
422                                 {
423                                         if(teamplay)
424                                                 if(self.team_forced <= 0)
425                                                         if (!lockteams)
426                                                         {
427                                                                 float selection;
428
429                                                                 switch(argv(1))
430                                                                 {
431                                                                         case "red": selection = NUM_TEAM_1; break;
432                                                                         case "blue": selection = NUM_TEAM_2; break;
433                                                                         case "yellow": selection = NUM_TEAM_3; break;
434                                                                         case "pink": selection = NUM_TEAM_4; break;
435                                                                         case "auto": selection = (-1); break;
436
437                                                                         default: selection = 0; break;
438                                                                 }
439
440                                                                 if(selection)
441                                                                 {
442                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
443                                                                                 sprint(self, "^7You already are on that team.\n");
444                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
445                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
446                                                                         else
447                                                                                 ClientKill_TeamChange(selection);
448                                                                 }
449                                                         }
450                                                         else
451                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
452                                                 else
453                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
454                                         else
455                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
456                                 }
457                                 return;
458                         }
459                 }
460
461                 default:
462                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
463                 case CMD_REQUEST_USAGE:
464                 {
465                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
466                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
467                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
468                         return;
469                 }
470         }
471 }
472
473 void ClientCommand_selfstuff(float request, string command)
474 {
475         switch(request)
476         {
477                 case CMD_REQUEST_COMMAND:
478                 {
479                         if(argv(1) != "")
480                         {
481                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
482                                 return;
483                         }
484                 }
485
486                 default:
487                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
488                 case CMD_REQUEST_USAGE:
489                 {
490                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
491                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
492                         return;
493                 }
494         }
495 }
496
497 void ClientCommand_sentcvar(float request, float argc, string command)
498 {
499         switch(request)
500         {
501                 case CMD_REQUEST_COMMAND:
502                 {
503                         if(argv(1) != "")
504                         {
505                                 //float tokens;
506                                 string s;
507
508                                 if(argc == 2) // undefined cvar: use the default value on the server then
509                                 {
510                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
511                                         tokenize_console(s);
512                                 }
513
514                                 GetCvars(1);
515
516                                 return;
517                         }
518                 }
519
520                 default:
521                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
522                 case CMD_REQUEST_USAGE:
523                 {
524                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
525                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
526                         return;
527                 }
528         }
529 }
530
531 void ClientCommand_spectate(float request)
532 {
533         switch(request)
534         {
535                 case CMD_REQUEST_COMMAND:
536                 {
537                         if(IS_CLIENT(self))
538                         {
539                                 if(g_lms)
540                                 {
541                                         if(self.lms_spectate_warning)
542                                         {
543                                                 // for the forfeit message...
544                                                 self.lms_spectate_warning = 2;
545                                                 // mark player as spectator
546                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
547                                         }
548                                         else
549                                         {
550                                                 self.lms_spectate_warning = 1;
551                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
552                                                 return;
553                                         }
554                                 }
555
556                                 if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
557                                         ClientKill_TeamChange(-2); // observe
558
559                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
560                                 // note: if arena game mode is ever done properly, this needs to be removed.
561                                 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
562                                 {
563                                         sprint(self, "WARNING: you will spectate in the next round.\n");
564                                         self.caplayer = 0;
565                                 }
566                         }
567                         return; // never fall through to usage
568                 }
569
570                 default:
571                 case CMD_REQUEST_USAGE:
572                 {
573                         sprint(self, "\nUsage:^3 cmd spectate\n");
574                         sprint(self, "  No arguments required.\n");
575                         return;
576                 }
577         }
578 }
579
580 void ClientCommand_suggestmap(float request, float argc)
581 {
582         switch(request)
583         {
584                 case CMD_REQUEST_COMMAND:
585                 {
586                         if(argv(1) != "")
587                         {
588                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
589                                 return;
590                         }
591                 }
592
593                 default:
594                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
595                 case CMD_REQUEST_USAGE:
596                 {
597                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
598                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
599                         return;
600                 }
601         }
602 }
603
604 void ClientCommand_tell(float request, float argc, string command)
605 {
606         switch(request)
607         {
608                 case CMD_REQUEST_COMMAND:
609                 {
610                         if(argc >= 3)
611                         {
612                                 entity tell_to = GetIndexedEntity(argc, 1);
613                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
614
615                                 if(tell_accepted > 0) // the target is a real client
616                                 {
617                                         if(tell_to != self) // and we're allowed to send to them :D
618                                         {
619                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
620                                                 return;
621                                         }
622                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
623                                 }
624                                 else if(argv(1) == "#0")
625                                 {
626                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
627                                         return;
628                                 }
629                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
630                         }
631                 }
632
633                 default:
634                         sprint(self, "Incorrect parameters for ^2tell^7\n");
635                 case CMD_REQUEST_USAGE:
636                 {
637                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
638                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
639                         return;
640                 }
641         }
642 }
643
644 void ClientCommand_voice(float request, float argc, string command)
645 {
646         switch(request)
647         {
648                 case CMD_REQUEST_COMMAND:
649                 {
650                         if(argv(1) != "")
651                         {
652                                 if(argc >= 3)
653                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
654                                 else
655                                         VoiceMessage(argv(1), "");
656
657                                 return;
658                         }
659                 }
660
661                 default:
662                         sprint(self, "Incorrect parameters for ^2voice^7\n");
663                 case CMD_REQUEST_USAGE:
664                 {
665                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
666                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
667                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
668                         return;
669                 }
670         }
671 }
672
673 /* use this when creating a new command, making sure to place it in alphabetical order... also,
674 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
675 void ClientCommand_(float request)
676 {
677         switch(request)
678         {
679                 case CMD_REQUEST_COMMAND:
680                 {
681
682                         return; // never fall through to usage
683                 }
684
685                 default:
686                 case CMD_REQUEST_USAGE:
687                 {
688                         sprint(self, "\nUsage:^3 cmd \n");
689                         sprint(self, "  No arguments required.\n");
690                         return;
691                 }
692         }
693 }
694 */
695
696
697 // =====================================
698 //  Macro system for networked commands
699 // =====================================
700
701 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
702 #define CLIENT_COMMANDS(request,arguments,command) \
703         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
704         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
705         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
706         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
707         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
708         CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
709         CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
710         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
711         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
712         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
713         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
714         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
715         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
716         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
717         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
718         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
719         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
720         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
721         /* nothing */
722
723 void ClientCommand_macro_help()
724 {
725         #define CLIENT_COMMAND(name,function,description) \
726                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
727
728         CLIENT_COMMANDS(0, 0, "")
729         #undef CLIENT_COMMAND
730
731         return;
732 }
733
734 float ClientCommand_macro_command(float argc, string command)
735 {
736         #define CLIENT_COMMAND(name,function,description) \
737                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
738
739         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
740         #undef CLIENT_COMMAND
741
742         return FALSE;
743 }
744
745 float ClientCommand_macro_usage(float argc)
746 {
747         #define CLIENT_COMMAND(name,function,description) \
748                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
749
750         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
751         #undef CLIENT_COMMAND
752
753         return FALSE;
754 }
755
756 void ClientCommand_macro_write_aliases(float fh)
757 {
758         #define CLIENT_COMMAND(name,function,description) \
759                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
760
761         CLIENT_COMMANDS(0, 0, "")
762         #undef CLIENT_COMMAND
763
764         return;
765 }
766
767 // ======================================
768 //  Main Function Called By Engine (cmd)
769 // ======================================
770 // If this function exists, server game code parses clientcommand before the engine code gets it.
771
772 void SV_ParseClientCommand(string command)
773 {
774         // if we're banned, don't even parse the command
775         if(Ban_MaybeEnforceBanOnce(self))
776                 return;
777
778         float argc = tokenize_console(command);
779
780         // for the mutator hook system
781         cmd_name = strtolower(argv(0));
782         cmd_argc = argc;
783         cmd_string = command;
784
785         // Guide for working with argc arguments by example:
786         // argc:   1    - 2      - 3     - 4
787         // argv:   0    - 1      - 2     - 3
788         // cmd     vote - master - login - password
789
790         // for floodcheck
791         switch(strtolower(argv(0)))
792         {
793                 // exempt commands which are not subject to floodcheck
794                 case "begin": break; // handled by engine in host_cmd.c
795                 case "download": break; // handled by engine in cl_parse.c
796                 case "mv_getpicture": break; // handled by server in this file
797                 case "pause": break; // handled by engine in host_cmd.c
798                 case "prespawn": break; // handled by engine in host_cmd.c
799                 case "sentcvar": break; // handled by server in this file
800                 case "spawn": break; // handled by engine in host_cmd.c
801
802                 default:
803                         if(SV_ParseClientCommand_floodcheck())
804                                 break; // "TRUE": continue, as we're not flooding yet
805                         else
806                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
807         }
808
809         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
810         if(argv(0) == "help")
811         {
812                 if(argc == 1)
813                 {
814                         sprint(self, "\nClient networked commands:\n");
815                         ClientCommand_macro_help();
816
817                         sprint(self, "\nCommon networked commands:\n");
818                         CommonCommand_macro_help(self);
819
820                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
821                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
822                         return;
823                 }
824                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
825                 {
826                         return;
827                 }
828                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
829                 {
830                         return;
831                 }
832         }
833         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
834         {
835                 return; // handled by a mutator
836         }
837         else if(CheatCommand(argc))
838         {
839                 return; // handled by server/cheats.qc
840         }
841         else if(CommonCommand_macro_command(argc, self, command))
842         {
843                 return; // handled by server/command/common.qc
844         }
845         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
846         {
847                 return; // handled by one of the above ClientCommand_* functions
848         }
849         else
850                 clientcommand(self, command);
851 }