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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112                                         
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117                                 
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122                                         
123                                 return;
124                         }
125                 }
126                 
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_butcher(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         if(g_td) { print("This command doesn't work in Tower Defense.\n"); return; }
149                 
150             float removed_count = 0;
151                         entity montokill, head;
152                         
153             FOR_EACH_MONSTER(montokill)
154             {
155                                 WaypointSprite_Kill(montokill.sprite);
156                     
157                 remove(montokill);
158                 removed_count += 1;
159             }
160                         
161                         FOR_EACH_PLAYER(head)
162                                 head.monstercount = 0;
163                                 
164                         totalspawned = 0;
165                         
166                         if(removed_count <= 0)
167                                 print("No monsters to kill\n");
168                         else
169                                 print(strcat("Killed ", ftos(removed_count), " monster", ((removed_count == 1) ? "\n" : "s\n")));
170                                 
171                         return; // never fall through to usage
172                 }
173                         
174                 default:
175                 case CMD_REQUEST_USAGE:
176                 {
177                         print("\nUsage:^3 sv_cmd butcher\n");
178                         print("  No arguments required.\n");
179                         return;
180                 }
181         }
182 }
183
184 void GameCommand_allready(float request)
185 {
186         switch(request)
187         {
188                 case CMD_REQUEST_COMMAND:
189                 {
190                         ReadyRestart();
191                         return;
192                 }
193                         
194                 default:
195                 case CMD_REQUEST_USAGE:
196                 {
197                         print("\nUsage:^3 sv_cmd allready\n");
198                         print("  No arguments required.\n");
199                         return;
200                 }
201         }
202 }
203
204 void GameCommand_allspec(float request, float argc)
205 {       
206         switch(request)
207         {
208                 case CMD_REQUEST_COMMAND:
209                 {
210                         entity client;
211                         string reason = argv(1);
212                         float i = 0;
213                         
214                         FOR_EACH_REALPLAYER(client)
215                         {
216                                 self = client;
217                                 PutObserverInServer();
218                                 ++i;
219                         }
220                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
221                         else { print("No players found to spectate.\n"); }
222                         return;
223                 }
224                         
225                 default:
226                 case CMD_REQUEST_USAGE:
227                 {
228                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
229                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
230                         print("See also: ^2moveplayer, shuffleteams^7\n");
231                         return;
232                 }
233         }
234 }
235
236 void GameCommand_anticheat(float request, float argc) 
237 {
238         switch(request)
239         {
240                 case CMD_REQUEST_COMMAND:
241                 {
242                         entity client = GetIndexedEntity(argc, 1);
243                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
244                         
245                         if(accepted > 0) 
246                         {
247                                 self = client;
248                                 anticheat_report();
249                                 return;
250                         }
251                         else
252                         {
253                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
254                         }
255                 }
256                         
257                 default:
258                         print("Incorrect parameters for ^2anticheat^7\n");
259                 case CMD_REQUEST_USAGE:
260                 {
261                         print("\nUsage:^3 sv_cmd anticheat client\n");
262                         print("  'client' is the entity number or name of the player.\n");
263                         return;
264                 }
265         }
266 }
267
268 void GameCommand_bbox(float request) 
269 {
270         switch(request)
271         {
272                 case CMD_REQUEST_COMMAND:
273                 {
274                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
275                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
276                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
277                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
278                         print("Solid bounding box size:");
279
280                         tracebox('1 0 0' * world.absmin_x,
281                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
282                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
283                                                         '1 0 0' * world.absmax_x,
284                                         MOVE_WORLDONLY,
285                                         world);
286                         if(trace_startsolid)
287                                 print(" ", ftos(world.absmin_x));
288                         else
289                                 print(" ", ftos(trace_endpos_x));
290
291                         tracebox('0 1 0' * world.absmin_y,
292                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
293                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
294                                                         '0 1 0' * world.absmax_y,
295                                         MOVE_WORLDONLY,
296                                         world);
297                         if(trace_startsolid)
298                                 print(" ", ftos(world.absmin_y));
299                         else
300                                 print(" ", ftos(trace_endpos_y));
301
302                         tracebox('0 0 1' * world.absmin_z,
303                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
304                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
305                                                         '0 0 1' * world.absmax_z,
306                                         MOVE_WORLDONLY,
307                                         world);
308                         if(trace_startsolid)
309                                 print(" ", ftos(world.absmin_z));
310                         else
311                                 print(" ", ftos(trace_endpos_z));
312
313                         tracebox('1 0 0' * world.absmax_x,
314                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
315                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
316                                                         '1 0 0' * world.absmin_x,
317                                         MOVE_WORLDONLY,
318                                         world);
319                         if(trace_startsolid)
320                                 print(" ", ftos(world.absmax_x));
321                         else
322                                 print(" ", ftos(trace_endpos_x));
323
324                         tracebox('0 1 0' * world.absmax_y,
325                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
326                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
327                                                         '0 1 0' * world.absmin_y,
328                                         MOVE_WORLDONLY,
329                                         world);
330                         if(trace_startsolid)
331                                 print(" ", ftos(world.absmax_y));
332                         else
333                                 print(" ", ftos(trace_endpos_y));
334
335                         tracebox('0 0 1' * world.absmax_z,
336                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
337                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
338                                                         '0 0 1' * world.absmin_z,
339                                         MOVE_WORLDONLY,
340                                         world);
341                         if(trace_startsolid)
342                                 print(" ", ftos(world.absmax_z));
343                         else
344                                 print(" ", ftos(trace_endpos_z));
345                                 
346                         print("\n");
347                         return;
348                 }
349                         
350                 default:
351                 case CMD_REQUEST_USAGE:
352                 {
353                         print("\nUsage:^3 sv_cmd bbox\n");
354                         print("  No arguments required.\n");
355                         print("See also: ^2gettaginfo, trace^7\n");
356                         return;
357                 }
358         }
359 }
360
361 void GameCommand_bot_cmd(float request, float argc, string command)
362 {
363         switch(request)
364         {
365                 case CMD_REQUEST_COMMAND:
366                 {
367                         entity bot;
368                         
369                         if(argv(1) == "reset")
370                         {
371                                 bot_resetqueues();
372                                 return;
373                         }
374                         else if(argv(1) == "setbots")
375                         {
376                                 cvar_settemp("bot_vs_human", "0");
377                                 cvar_settemp("minplayers", "0");
378                                 cvar_settemp("bot_number", "0");
379                                 bot_fixcount();
380                                 cvar_settemp("bot_number", argv(2));
381                                 if(!bot_fixcount())
382                                         print("Sorry, could not set requested bot count\n");
383                                 return;
384                         }
385                         else if(argv(1) == "load" && argc == 3)
386                         {
387                                 float fh, i;
388                                 string s;
389                                 fh = fopen(argv(2), FILE_READ);
390                                 if(fh < 0)
391                                 {
392                                         print("cannot open the file\n");
393                                         return;
394                                 }
395
396                                 i = 0;
397                                 while((s = fgets(fh)))
398                                 {
399                                         argc = tokenize_console(s);
400
401                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
402                                         {
403                                                 if(argv(2) == "reset")
404                                                 {
405                                                         bot_resetqueues();
406                                                 }
407                                                 else if(argv(2) == "setbots")
408                                                 {
409                                                         cvar_settemp("bot_vs_human", "0");
410                                                         cvar_settemp("minplayers", "0");
411                                                         cvar_settemp("bot_number", "0");
412                                                         bot_fixcount();
413                                                         cvar_settemp("bot_number", argv(3));
414                                                         if(!bot_fixcount())
415                                                                 print("Sorry, could not set requested bot count\n");
416                                                 }
417                                                 else
418                                                 {
419                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
420                                                         bot = find_bot_by_number(stof(argv(2)));
421                                                         if(bot == world)
422                                                                 bot = find_bot_by_name(argv(2));
423                                                         if(bot)
424                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
425                                                 }
426                                         }
427                                         else
428                                                 localcmd(strcat(s, "\n"));
429
430                                         ++i;
431                                 }
432                                 print(ftos(i), " commands read\n");
433                                 fclose(fh);
434                                 return;
435                         }
436                         else if(argv(1) == "help")
437                         {
438                                 if(argv(2))
439                                         bot_cmdhelp(argv(2));
440                                 else
441                                         bot_list_commands();
442                                 return;
443                         }
444                         else if(argc >= 3) // this comes last
445                         {
446                                 bot = find_bot_by_number(stof(argv(1)));
447                                 if(bot == world)
448                                         bot = find_bot_by_name(argv(1));
449                                 if(bot)
450                                 {
451                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
452                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
453                                         return;
454                                 }
455                                 else
456                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
457                         }
458                 }
459                         
460                 default:
461                         print("Incorrect parameters for ^2bot_cmd^7\n");
462                 case CMD_REQUEST_USAGE:
463                 {
464                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
465                         print("  'client' can be either the name or entity id of the bot\n");
466                         print("  For full list of commands, see bot_cmd help [command].\n");
467                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
468                         print("          sv_cmd bot_cmd client presskey jump\n");
469                         return;
470                 }
471         }
472 }
473
474 void GameCommand_cointoss(float request, float argc)
475 {
476         switch(request)
477         {
478                 case CMD_REQUEST_COMMAND:
479                 {
480                         entity client;
481                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
482                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
483                         string choice = ((random() > 0.5) ? result1 : result2);
484                         
485                         FOR_EACH_CLIENT(client)
486                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
487                         bprint(strcat("^3Throwing coin... Result: ", choice));
488                         return;
489                 }
490                 
491                 default:
492                 case CMD_REQUEST_USAGE:
493                 {
494                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
495                         print("  Where 'result1' and 'result2' are user created options.\n");
496                         return;
497                 }
498         }
499 }
500
501 void GameCommand_database(float request, float argc) 
502 {
503         switch(request)
504         {
505                 case CMD_REQUEST_COMMAND:
506                 {
507                         if(argc == 3)
508                         {
509                                 if(argv(1) == "save")
510                                 {
511                                         db_save(ServerProgsDB, argv(2));
512                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
513                                         return;
514                                 }
515                                 else if(argv(1) == "dump")
516                                 {
517                                         db_dump(ServerProgsDB, argv(2));
518                                         print("DB dumped.\n"); // wtf does this do?
519                                         return;
520                                 }
521                                 else if(argv(1) == "load")
522                                 {
523                                         db_close(ServerProgsDB);
524                                         ServerProgsDB = db_load(argv(2));
525                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
526                                         return;
527                                 }
528                         }
529                 }
530                         
531                 default:
532                         print("Incorrect parameters for ^2database^7\n");
533                 case CMD_REQUEST_USAGE:
534                 {
535                         print("\nUsage:^3 sv_cmd database action filename\n");
536                         print("  Where 'action' is the command to complete,\n");
537                         print("  and 'filename' is what it acts upon.\n");
538                         print("  Full list of commands here: \"save, dump, load.\"\n");
539                         return;
540                 }
541         }
542 }
543
544 void GameCommand_defer_clear(float request, float argc)
545 {       
546         switch(request)
547         {
548                 case CMD_REQUEST_COMMAND:
549                 {
550                         entity client;
551                         float accepted;
552                         
553                         if(argc >= 2)
554                         {
555                                 client = GetIndexedEntity(argc, 1);
556                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
557                                 
558                                 if(accepted > 0)
559                                 {
560                                         stuffcmd(client, "defer clear\n");
561                                         print("defer clear stuffed to ", client.netname, "\n");
562                                 }
563                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
564                                 
565                                 return;
566                         }
567                 }
568                 
569                 default:
570                         print("Incorrect parameters for ^2defer_clear^7\n");
571                 case CMD_REQUEST_USAGE:
572                 {
573                         print("\nUsage:^3 sv_cmd defer_clear client\n");
574                         print("  'client' is the entity number or name of the player.\n");
575                         print("See also: ^2defer_clear_all^7\n");
576                         return;
577                 }
578         }
579 }
580
581 void GameCommand_defer_clear_all(float request)
582 {       
583         switch(request)
584         {
585                 case CMD_REQUEST_COMMAND:
586                 {
587                         entity client;
588                         float i = 0;
589                         float argc;
590                         
591                         FOR_EACH_CLIENT(client)
592                         {
593                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
594                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
595                                 ++i;
596                         }
597                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
598                         return;
599                 }
600                 
601                 default:
602                 case CMD_REQUEST_USAGE:
603                 {
604                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
605                         print("  No arguments required.\n");
606                         print("See also: ^2defer_clear^7\n");
607                         return;
608                 }
609         }
610 }
611
612 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
613 {
614         switch(request)
615         {
616                 case CMD_REQUEST_COMMAND:
617                 {
618                         if(argv(1))
619                         {
620                                 if(argv(2))
621                                         race_deleteTime(argv(2), stof(argv(1)));
622                                 else
623                                         race_deleteTime(GetMapname(), stof(argv(1)));
624                                 return;
625                         }
626                 }       
627                 
628                 default:
629                         print("Incorrect parameters for ^2delrec^7\n");
630                 case CMD_REQUEST_USAGE:
631                 {
632                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
633                         print("  'ranking' is which ranking level to clear up to, \n");
634                         print("  it will clear all records up to nth place.\n");
635                         print("  if 'map' is not provided it will use current map.\n");
636                         return;
637                 }
638         }
639 }
640
641 void GameCommand_effectindexdump(float request) 
642 {
643         switch(request)
644         {
645                 case CMD_REQUEST_COMMAND:
646                 {
647                         float fh, d;
648                         string s;
649                         
650                         d = db_create();
651                         print("begin of effects list\n");
652                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
653                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
654                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
655                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
656                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
657                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
658                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
659                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
660                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
661                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
662                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
663                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
664                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
665                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
666                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
667                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
668                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
669                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
670                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
671                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
672                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
673                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
674                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
675                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
676                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
677                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
678                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
679                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
680                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
681                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
682                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
683                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
684                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
685                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
686                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
687                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
688
689                         fh = fopen("effectinfo.txt", FILE_READ);
690                         while((s = fgets(fh)))
691                         {
692                                 tokenize_console(s);
693                                 if(argv(0) == "effect")
694                                 {
695                                         if(db_get(d, argv(1)) != "1")
696                                         {
697                                                 if(particleeffectnum(argv(1)) >= 0)
698                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
699                                                 db_put(d, argv(1), "1");
700                                         }
701                                 }
702                         }
703                         print("end of effects list\n");
704
705                         db_close(d);
706                         return;
707                 }
708                         
709                 default:
710                 case CMD_REQUEST_USAGE:
711                 {
712                         print("\nUsage:^3 sv_cmd effectindexdump\n");
713                         print("  No arguments required.\n");
714                         return;
715                 }
716         }
717 }
718
719 void GameCommand_extendmatchtime(float request) 
720 {
721         switch(request)
722         {
723                 case CMD_REQUEST_COMMAND:
724                 {
725                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
726                         return;
727                 }
728                         
729                 default:
730                 case CMD_REQUEST_USAGE:
731                 {
732                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
733                         print("  No arguments required.\n");
734                         print("See also: ^2reducematchtime^7\n");
735                         return;
736                 }
737         }
738 }
739
740 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
741 {       
742         switch(request)
743         {
744                 case CMD_REQUEST_COMMAND:
745                 {
746                         entity client;
747                         
748                         for(client = world; (client = find(client, classname, argv(1))); )
749                                 print(etos(client), "\n");
750                                 
751                         return;
752                 }
753                         
754                 default:
755                         print("Incorrect parameters for ^2find^7\n");
756                 case CMD_REQUEST_USAGE:
757                 {
758                         print("\nUsage:^3 sv_cmd find classname\n");
759                         print("  Where 'classname' is the classname to search for.\n");
760                         return;
761                 }
762         }
763 }
764
765 void GameCommand_gametype(float request, float argc) 
766 {       
767         switch(request)
768         {
769                 case CMD_REQUEST_COMMAND:
770                 {
771                         if(argv(1) != "")
772                         {
773                                 string s = argv(1);
774                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
775                                 
776                                 if(t)
777                                 {
778                                         MapInfo_SwitchGameType(t);
779                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
780                                         if(MapInfo_count > 0)
781                                                 bprint("Game type successfully switched to ", s, "\n");
782                                         else
783                                         {
784                                                 bprint("Cannot use this game type: no map for it found\n");
785                                                 MapInfo_SwitchGameType(tsave);
786                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
787                                         }
788                                 }
789                                 else
790                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
791                                         
792                                 return;
793                         }
794                 }
795                         
796                 default:
797                         print("Incorrect parameters for ^2gametype^7\n");
798                 case CMD_REQUEST_USAGE:
799                 {
800                         print("\nUsage:^3 sv_cmd gametype mode\n");
801                         print("  Where 'mode' is the gametype mode to switch to.\n");
802                         print("See also: ^2gotomap^7\n");
803                         return;
804                 }
805         }
806 }
807
808 void GameCommand_gettaginfo(float request, float argc) 
809 {       
810         switch(request)
811         {
812                 case CMD_REQUEST_COMMAND:
813                 {
814                         entity tmp_entity;
815                         float i;
816                         vector v;
817                         
818                         if(argc >= 4)
819                         {
820                                 tmp_entity = spawn();
821                                 if(argv(1) == "w")
822                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
823                                 else
824                                 {
825                                         precache_model(argv(1));
826                                         setmodel(tmp_entity, argv(1));
827                                 }
828                                 tmp_entity.frame = stof(argv(2));
829                                 if(substring(argv(3), 0, 1) == "#")
830                                         i = stof(substring(argv(3), 1, -1));
831                                 else
832                                         i = gettagindex(tmp_entity, argv(3));
833                                 if(i)
834                                 {
835                                         v = gettaginfo(tmp_entity, i);
836                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
837                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
838                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
839                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
840                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
841                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
842                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
843                                         if(argc >= 6)
844                                         {
845                                                 v_y = -v_y;
846                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
847                                         }
848                                 }
849                                 else
850                                         print("bone not found\n");
851                                         
852                                 remove(tmp_entity);
853                                 return;
854                         }
855                 }
856                         
857                 default:
858                         print("Incorrect parameters for ^2gettaginfo^7\n");
859                 case CMD_REQUEST_USAGE:
860                 {
861                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
862                         print("See also: ^2bbox, trace^7\n");
863                         return;
864                 }
865         }
866 }
867
868 void GameCommand_animbench(float request, float argc) 
869 {
870         switch(request)
871         {
872                 case CMD_REQUEST_COMMAND:
873                 {
874                         entity tmp_entity;
875
876                         if(argc >= 4)
877                         {
878                                 tmp_entity = spawn();
879                                 if(argv(1) == "w")
880                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
881                                 else
882                                 {
883                                         precache_model(argv(1));
884                                         setmodel(tmp_entity, argv(1));
885                                 }
886                                 float f1 = stof(argv(2));
887                                 float f2 = stof(argv(3));
888                                 float t0;
889                                 float t1 = 0;
890                                 float t2 = 0;
891                                 float n = 0;
892
893                                 while(t1 + t2 < 1)
894                                 {
895                                         tmp_entity.frame = f1;
896                                         t0 = gettime(GETTIME_HIRES);
897                                         getsurfacepoint(tmp_entity, 0, 0);
898                                         t1 += gettime(GETTIME_HIRES) - t0;
899                                         tmp_entity.frame = f2;
900                                         t0 = gettime(GETTIME_HIRES);
901                                         getsurfacepoint(tmp_entity, 0, 0);
902                                         t2 += gettime(GETTIME_HIRES) - t0;
903                                         n += 1;
904                                 }
905                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
906                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
907
908                                 remove(tmp_entity);
909                                 return;
910                         }
911                 }
912
913                 default:
914                         print("Incorrect parameters for ^2gettaginfo^7\n");
915                 case CMD_REQUEST_USAGE:
916                 {
917                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
918                         print("See also: ^2bbox, trace^7\n");
919                         return;
920                 }
921         }
922 }
923
924 void GameCommand_gotomap(float request, float argc)
925 {
926         switch(request)
927         {
928                 case CMD_REQUEST_COMMAND:
929                 {
930                         if(argv(1))
931                         {
932                                 print(GotoMap(argv(1)), "\n");
933                                 return;
934                         }
935                 }
936                         
937                 default:
938                         print("Incorrect parameters for ^2gotomap^7\n");
939                 case CMD_REQUEST_USAGE:
940                 {
941                         print("\nUsage:^3 sv_cmd gotomap map\n");
942                         print("  Where 'map' is the *.bsp file to change to.\n");
943                         print("See also: ^2gametype^7\n");
944                         return;
945                 }
946         }
947 }
948
949 void GameCommand_lockteams(float request)
950 {
951         switch(request)
952         {
953                 case CMD_REQUEST_COMMAND:
954                 {
955                         if(teamplay)
956                         {
957                                 lockteams = 1;
958                                 bprint("^1The teams are now locked.\n");
959                         }
960                         else
961                         {
962                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
963                         }
964                         return;
965                 }
966                         
967                 default:
968                 case CMD_REQUEST_USAGE:
969                 {
970                         print("\nUsage:^3 sv_cmd lockteams\n");
971                         print("  No arguments required.\n");
972                         print("See also: ^2unlockteams^7\n");
973                         return;
974                 }
975         }
976 }
977
978 void GameCommand_make_mapinfo(float request) 
979 {
980         switch(request)
981         {
982                 case CMD_REQUEST_COMMAND:
983                 { 
984                         entity tmp_entity;
985                         
986                         tmp_entity = spawn();
987                         tmp_entity.classname = "make_mapinfo";
988                         tmp_entity.think = make_mapinfo_Think;
989                         tmp_entity.nextthink = time;
990                         MapInfo_Enumerate();
991                         return;
992                 }
993                         
994                 default:
995                 case CMD_REQUEST_USAGE:
996                 {
997                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
998                         print("  No arguments required.\n");
999                         print("See also: ^2radarmap^7\n");
1000                         return;
1001                 }
1002         }
1003 }
1004
1005 void GameCommand_moveplayer(float request, float argc)
1006 {
1007         switch(request)
1008         {
1009                 case CMD_REQUEST_COMMAND:
1010                 {
1011                         float accepted;
1012                         entity client;
1013         
1014                         string targets = strreplace(",", " ", argv(1));
1015                         string original_targets = strreplace(" ", ", ", targets);
1016                         string destination = argv(2);
1017                         
1018                         string successful, t;
1019                         successful = string_null;
1020                         
1021                         // lets see if the target(s) even actually exist.
1022                         if((targets) && (destination))
1023                         { 
1024                                 for(;targets;)
1025                                 {
1026                                         t = car(targets); targets = cdr(targets);
1027
1028                                         // Check to see if the player is a valid target
1029                                         client = GetFilteredEntity(t);
1030                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
1031                                         
1032                                         if not(accepted > 0) 
1033                                         {
1034                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
1035                                                 continue;
1036                                         }
1037                                         
1038                                         // Where are we putting this player?
1039                                         if(destination == "spec" || destination == "spectator") 
1040                                         {
1041                                                 if(client.classname != "spectator" && client.classname != "observer")
1042                                                 {
1043                                                         self = client;
1044                                                         PutObserverInServer();
1045                                                         
1046                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1047                                                 }
1048                                                 else
1049                                                 {
1050                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1051                                                 }
1052                                                 continue;
1053                                         }
1054                                         else
1055                                         {
1056                                                 if(client.classname != "spectator" && client.classname != "observer")
1057                                                 {
1058                                                         if(teamplay)
1059                                                         {
1060                                                                 // set up
1061                                                                 float team_id;
1062                                                                 float save = client.team_forced;
1063                                                                 client.team_forced = 0;
1064
1065                                                                 // find the team to move the player to
1066                                                                 team_id = Team_ColorToTeam(destination);
1067                                                                 if(team_id == client.team) // already on the destination team
1068                                                                 {
1069                                                                         // keep the forcing undone
1070                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1071                                                                         continue;
1072                                                                 } 
1073                                                                 else if(team_id == 0)  // auto team
1074                                                                 {
1075                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1076                                                                 }
1077                                                                 else
1078                                                                 {
1079                                                                         CheckAllowedTeams(client);
1080                                                                 }
1081                                                                 client.team_forced = save;
1082                                                                 
1083                                                                 // Check to see if the destination team is even available
1084                                                                 switch(team_id) 
1085                                                                 {
1086                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1087                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1088                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1089                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1090                                                                         
1091                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1092                                                                 }
1093                                                                 
1094                                                                 // If so, lets continue and finally move the player
1095                                                                 client.team_forced = 0;
1096                                                                 MoveToTeam(client, team_id, 6);
1097                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1098                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1099                                                                 continue;
1100                                                         }
1101                                                         else
1102                                                         {
1103                                                                 print("Can't change teams when currently not playing a team game.\n");
1104                                                                 return;
1105                                                         }
1106                                                 }
1107                                                 else
1108                                                 {
1109                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1110                                                         return;
1111                                                 }
1112                                         }
1113                                 }
1114                                 
1115                                 if(successful)
1116                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1117                                 else
1118                                         print("No players given (", original_targets, ") are able to move.\n");
1119                                         
1120                                 return; // still correct parameters so return to avoid usage print
1121                         }
1122                 }
1123                         
1124                 default:
1125                         print("Incorrect parameters for ^2moveplayer^7\n");
1126                 case CMD_REQUEST_USAGE:
1127                 {
1128                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1129                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1130                         print("  'destination' is what to send the player to, be it team or spectating\n");
1131                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1132                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1133                         print("          sv_cmd moveplayer 2 spec \n");
1134                         print("See also: ^2allspec, shuffleteams^7\n");
1135                         return;
1136                 }
1137         }
1138 }
1139
1140 void GameCommand_nospectators(float request) 
1141 {
1142         switch(request)
1143         {
1144                 case CMD_REQUEST_COMMAND:
1145                 {
1146                         blockSpectators = 1;
1147                         entity plr;
1148                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1149                         {
1150                                 if(plr.classname == "spectator" || plr.classname == "observer")
1151                                 {
1152                                         plr.spectatortime = time;
1153                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1154                                 }
1155                         }
1156                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1157                         return;
1158                 }
1159                         
1160                 default:
1161                 case CMD_REQUEST_USAGE:
1162                 {
1163                         print("\nUsage:^3 sv_cmd nospectators\n");
1164                         print("  No arguments required.\n");
1165                         return;
1166                 }
1167         }
1168 }
1169
1170 void GameCommand_playerdemo(float request, float argc)
1171 {       
1172         switch(request)
1173         {
1174                 case CMD_REQUEST_COMMAND:
1175                 {
1176                         if(argv(2) && argv(3))
1177                         {
1178                                 entity client;
1179                                 float i, n, accepted;
1180                                 
1181                                 switch(argv(1))
1182                                 {
1183                                         case "read":
1184                                         {
1185                                                 client = GetIndexedEntity(argc, 2);
1186                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1187                                                 
1188                                                 if not(accepted > 0) 
1189                                                 {
1190                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1191                                                         return;
1192                                                 }
1193                                                 
1194                                                 self = client;
1195                                                 playerdemo_open_read(argv(next_token));
1196                                                 return;
1197                                         }
1198                                         
1199                                         case "write":
1200                                         {
1201                                                 client = GetIndexedEntity(argc, 2);
1202                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1203                                                 
1204                                                 if not(accepted > 0) 
1205                                                 {
1206                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1207                                                         return;
1208                                                 }
1209                                                 
1210                                                 self = client;
1211                                                 playerdemo_open_write(argv(next_token));
1212                                                 return;
1213                                         }
1214                                         
1215                                         case "auto_read_and_write":
1216                                         {
1217                                                 n = GetFilteredNumber(argv(3));
1218                                                 cvar_set("bot_number", ftos(n));
1219                                                 
1220                                                 localcmd("wait; wait; wait\n");
1221                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1222                                                 
1223                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1224                                                 return;
1225                                         }
1226                                         
1227                                         case "auto_read":
1228                                         {
1229                                                 n = GetFilteredNumber(argv(3));
1230                                                 cvar_set("bot_number", ftos(n));
1231                                                 
1232                                                 localcmd("wait; wait; wait\n");
1233                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1234                                                 return;
1235                                         }
1236                                 }
1237                         }
1238                 }
1239                         
1240                 default:
1241                         print("Incorrect parameters for ^2playerdemo^7\n");
1242                 case CMD_REQUEST_USAGE:
1243                 {
1244                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1245                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1246                         return;
1247                 }
1248         }
1249 }
1250
1251 void GameCommand_printstats(float request) 
1252 {
1253         switch(request)
1254         {
1255                 case CMD_REQUEST_COMMAND:
1256                 {
1257                         DumpStats(FALSE);
1258                         print("stats dumped.\n");
1259                         return;
1260                 }
1261                         
1262                 default:
1263                 case CMD_REQUEST_USAGE:
1264                 {
1265                         print("\nUsage:^3 sv_cmd printstats\n");
1266                         print("  No arguments required.\n");
1267                         return;
1268                 }
1269         }
1270 }
1271
1272 void GameCommand_radarmap(float request, float argc)
1273 {
1274         switch(request)
1275         {
1276                 case CMD_REQUEST_COMMAND:
1277                 {
1278                         if(RadarMap_Make(argc))
1279                                 return;
1280                 }
1281                         
1282                 default:
1283                         print("Incorrect parameters for ^2radarmap^7\n");
1284                 case CMD_REQUEST_USAGE:
1285                 {
1286                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1287                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1288                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1289                         print("See also: ^2make_mapinfo^7\n");
1290                         return;
1291                 }
1292         }
1293 }
1294
1295 void GameCommand_reducematchtime(float request) 
1296 {
1297         switch(request)
1298         {
1299                 case CMD_REQUEST_COMMAND:
1300                 {
1301                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1302                         return;
1303                 }
1304                         
1305                 default:
1306                 case CMD_REQUEST_USAGE:
1307                 {
1308                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1309                         print("  No arguments required.\n");
1310                         print("See also: ^2extendmatchtime^7\n");
1311                         return;
1312                 }
1313         }
1314 }
1315
1316 void GameCommand_setbots(float request, float argc)
1317 {
1318         switch(request)
1319         {
1320                 case CMD_REQUEST_COMMAND:
1321                 {
1322                         if(argc >= 2)
1323                         {
1324                                 cvar_settemp("minplayers", "0");
1325                                 cvar_settemp("bot_number", argv(1));
1326                                 bot_fixcount();
1327                                 return;
1328                         }
1329                 }
1330                         
1331                 default:
1332                         print("Incorrect parameters for ^2setbots^7\n");
1333                 case CMD_REQUEST_USAGE:
1334                 {
1335                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1336                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1337                         print("See also: ^2bot_cmd^7\n");
1338                         return;
1339                 }
1340         }
1341 }
1342
1343 void GameCommand_shuffleteams(float request)
1344 {
1345         switch(request)
1346         {
1347                 case CMD_REQUEST_COMMAND:
1348                 {
1349                         if(teamplay)
1350                         {
1351                                 entity tmp_player;
1352                                 float i, x, z, t_teams, t_players, team_color;
1353
1354                                 // count the total amount of players and total amount of teams
1355                                 t_players = 0;
1356                                 t_teams = 0;
1357                                 FOR_EACH_PLAYER(tmp_player)
1358                                 {
1359                                         CheckAllowedTeams(tmp_player);
1360                                         
1361                                         if(c1 >= 0) t_teams = max(1, t_teams);
1362                                         if(c2 >= 0) t_teams = max(2, t_teams);
1363                                         if(c3 >= 0) t_teams = max(3, t_teams);
1364                                         if(c4 >= 0) t_teams = max(4, t_teams);
1365                                         
1366                                         ++t_players;
1367                                 }
1368                                 
1369                                 // build a list of the players in a random order
1370                                 FOR_EACH_PLAYER(tmp_player)
1371                                 {
1372                                         for(;;)
1373                                         {
1374                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1375                                                 
1376                                                 if(shuffleteams_players[i])
1377                                                 {
1378                                                         continue; // a player is already assigned to this slot
1379                                                 }
1380                                                 else
1381                                                 {
1382                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1383                                                         break;
1384                                                 }
1385                                         }
1386                                 }
1387
1388                                 // finally, from the list made earlier, re-join the players in different order. 
1389                                 for(i = 1; i <= t_teams; ++i)
1390                                 {
1391                                         // find out how many players to assign to this team
1392                                         x = (t_players / t_teams);
1393                                         x = ((i == 1) ? ceil(x) : floor(x));
1394                                         
1395                                         team_color = Team_NumberToTeam(i);
1396                                         
1397                                         // sort through the random list of players made earlier 
1398                                         for(z = 1; z <= maxclients; ++z)
1399                                         {                                                       
1400                                                 if not(shuffleteams_teams[i] >= x)
1401                                                 {
1402                                                         if not(shuffleteams_players[z])
1403                                                                 continue; // not a player, move on to next random slot
1404                                                                 
1405                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1406                                                                 self = edict_num(shuffleteams_players[z]);
1407
1408                                                         if(self.team != team_color) 
1409                                                                 MoveToTeam(self, team_color, 6);
1410
1411                                                         shuffleteams_players[z] = 0;
1412                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1413                                                 }
1414                                                 else
1415                                                 {
1416                                                         break; // move on to next team
1417                                                 }
1418                                         }
1419                                 }
1420                                 
1421                                 bprint("Successfully shuffled the players around randomly.\n");
1422                                 
1423                                 // clear the buffers now
1424                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1425                                         shuffleteams_players[i] = 0;
1426                                 
1427                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1428                                         shuffleteams_teams[i] = 0;
1429                         }
1430                         else
1431                         {
1432                                 print("Can't shuffle teams when currently not playing a team game.\n");
1433                         }
1434                         
1435                         return;
1436                 }
1437                         
1438                 default:
1439                 case CMD_REQUEST_USAGE:
1440                 {
1441                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1442                         print("  No arguments required.\n");
1443                         print("See also: ^2moveplayer, allspec^7\n");
1444                         return;
1445                 }
1446         }
1447 }
1448
1449 void GameCommand_stuffto(float request, float argc)
1450 {
1451         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1452         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1453         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1454
1455         #ifdef STUFFTO_ENABLED
1456         #message "stuffto command enabled"
1457         switch(request)
1458         {
1459                 case CMD_REQUEST_COMMAND:
1460                 {
1461                         if(argv(2))
1462                         {
1463                                 entity client = GetIndexedEntity(argc, 1);
1464                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1465                                 
1466                                 if(accepted > 0)
1467                                 {
1468                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1469                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1470                                 }
1471                                 else
1472                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1473                                 
1474                                 return;
1475                         }
1476                 }
1477                         
1478                 default:
1479                         print("Incorrect parameters for ^2stuffto^7\n");
1480                 case CMD_REQUEST_USAGE:
1481                 {
1482                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1483                         print("  'client' is the entity number or name of the player,\n");
1484                         print("  and 'command' is the command to be sent to that player.\n");
1485                         return;
1486                 }
1487         }
1488         #else
1489         if(request)
1490         {
1491                 print("stuffto command is not enabled on this server.\n");
1492                 return;
1493         }
1494         #endif
1495 }
1496
1497 void GameCommand_trace(float request, float argc)
1498 {
1499         switch(request)
1500         {
1501                 case CMD_REQUEST_COMMAND:
1502                 {
1503                         entity e;
1504                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1505                         float i, f, safe, unsafe, dq, dqf;
1506         
1507                         switch(argv(1))
1508                         {
1509                                 case "debug":
1510                                 {
1511                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1512                                         for(;;)
1513                                         {
1514                                                 org = world.mins;
1515                                                 delta = world.maxs - world.mins;
1516
1517                                                 start_x = org_x + random() * delta_x;
1518                                                 start_y = org_y + random() * delta_y;
1519                                                 start_z = org_z + random() * delta_z;
1520
1521                                                 end_x = org_x + random() * delta_x;
1522                                                 end_y = org_y + random() * delta_y;
1523                                                 end_z = org_z + random() * delta_z;
1524
1525                                                 start = stov(vtos(start));
1526                                                 end = stov(vtos(end));
1527
1528                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1529                                                 if(!trace_startsolid)
1530                                                 {
1531                                                         p = trace_endpos;
1532                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1533                                                         if(trace_startsolid || trace_fraction == 1)
1534                                                         {
1535                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1536                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1537
1538                                                                 if(trace_startsolid)
1539                                                                 {
1540                                                                         // how much do we need to back off?
1541                                                                         safe = 1;
1542                                                                         unsafe = 0;
1543                                                                         for(;;)
1544                                                                         {
1545                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1546                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1547                                                                                 if(trace_startsolid)
1548                                                                                 {
1549                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1550                                                                                                 break;
1551                                                                                         unsafe = (safe + unsafe) * 0.5;
1552                                                                                 }
1553                                                                                 else
1554                                                                                 {
1555                                                                                         if((safe + unsafe) * 0.5 == safe)
1556                                                                                                 break;
1557                                                                                         safe = (safe + unsafe) * 0.5;
1558                                                                                 }
1559                                                                         }
1560
1561                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1562                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1563
1564                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1565                                                                         if(trace_startsolid)
1566                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1567                                                                         else
1568                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1569                                                                         break;
1570                                                                 }
1571
1572                                                                 q0 = p;
1573                                                                 dq = 0;
1574                                                                 dqf = 1;
1575                                                                 for(;;)
1576                                                                 {
1577                                                                         q = p + normalize(end - p) * (dq + dqf);
1578                                                                         if(q == q0)
1579                                                                                 break;
1580                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1581                                                                         if(trace_startsolid)
1582                                                                                 error("THIS ONE cannot happen");
1583                                                                         if(trace_fraction > 0)
1584                                                                                 dq += dqf * trace_fraction;
1585                                                                         dqf *= 0.5;
1586                                                                         q0 = q;
1587                                                                 }
1588                                                                 if(dq > 0)
1589                                                                 {
1590                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1591                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1592                                                                         break;
1593                                                                 }
1594                                                         }
1595                                                 }
1596                                         }
1597                                         return;
1598                                 }
1599                                         
1600                                 case "debug2":
1601                                 {
1602                                         e = nextent(world);
1603                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1604                                         vv = trace_endpos;
1605                                         if(trace_fraction == 1)
1606                                         {
1607                                                 print("not above ground, aborting\n");
1608                                                 return;
1609                                         }
1610                                         f = 0;
1611                                         for(i = 0; i < 100000; ++i)
1612                                         {
1613                                                 dv = randomvec();
1614                                                 if(dv_z > 0)
1615                                                         dv = -1 * dv;
1616                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1617                                                 if(trace_startsolid)
1618                                                         print("bug 1\n");
1619                                                 if(trace_fraction == 1)
1620                                                 if(dv_z < f)
1621                                                 {
1622                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1623                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1624                                                         f = dv_z;
1625                                                 }
1626                                         }
1627                                         print("highest possible dist: ", ftos(f), "\n");
1628                                         return;
1629                                 }
1630                                 
1631                                 case "walk":
1632                                 {
1633                                         if(argc == 3)
1634                                         {
1635                                                 e = nextent(world);
1636                                                 if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
1637                                                         print("can walk\n");
1638                                                 else
1639                                                         print("cannot walk\n");
1640                                                 return;
1641                                         }
1642                                 }
1643                                 
1644                                 case "showline":
1645                                 {
1646                                         if(argc == 3)
1647                                         {
1648                                                 vv = stov(argv(1));
1649                                                 dv = stov(argv(2));
1650                                                 traceline(vv, dv, MOVE_NORMAL, world);
1651                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1652                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1653                                                 return;
1654                                         }
1655                                 }
1656                                 
1657                                 // no default case, just go straight to invalid
1658                         }
1659                 }
1660                         
1661                 default:
1662                         print("Incorrect parameters for ^2trace^7\n");
1663                 case CMD_REQUEST_USAGE:
1664                 {
1665                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1666                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1667                         print("See also: ^2bbox, gettaginfo^7\n");
1668                         return;
1669                 }
1670         }
1671 }
1672
1673 void GameCommand_unlockteams(float request)
1674 {
1675         switch(request)
1676         {
1677                 case CMD_REQUEST_COMMAND:
1678                 {
1679                         if(teamplay)
1680                         {
1681                                 lockteams = 0;
1682                                 bprint("^1The teams are now unlocked.\n");
1683                         }
1684                         else
1685                         {
1686                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1687                         }
1688                         return;
1689                 }
1690                         
1691                 default:
1692                 case CMD_REQUEST_USAGE:
1693                 {
1694                         print("\nUsage:^3 sv_cmd unlockteams\n");
1695                         print("  No arguments required.\n");
1696                         print("See also: ^2lockteams^7\n");
1697                         return;
1698                 }
1699         }
1700 }
1701
1702 void GameCommand_warp(float request, float argc)
1703 {
1704         switch (request)
1705         {
1706                 case CMD_REQUEST_COMMAND:
1707                 {
1708                         if(autocvar_g_campaign)
1709                         {
1710                                 if(argc >= 2)
1711                                 {
1712                                         CampaignLevelWarp(stof(argv(1)));
1713                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1714                                 }       
1715                                 else
1716                                 {
1717                                         CampaignLevelWarp(-1);
1718                                         print("Successfully warped to next campaign level.\n");
1719                                 }
1720                         }
1721                         else
1722                                 print("Not in campaign, can't level warp\n");
1723                         return;
1724                 }
1725                 
1726                 default:
1727                 case CMD_REQUEST_USAGE:
1728                 {
1729                         print("\nUsage:^3 sv_cmd warp [level]\n");
1730                         print("  'level' is the level to change campaign mode to.\n");
1731                         print("  if 'level' is not provided it will change to the next level.\n");
1732                         return;
1733                 }
1734         }
1735 }
1736
1737 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1738 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1739 void GameCommand_(float request)
1740 {
1741         switch(request)
1742         {
1743                 case CMD_REQUEST_COMMAND:
1744                 {
1745                         
1746                         return;
1747                 }
1748                         
1749                 default:
1750                 case CMD_REQUEST_USAGE:
1751                 {
1752                         print("\nUsage:^3 sv_cmd \n");
1753                         print("  No arguments required.\n");
1754                         return;
1755                 }
1756         }
1757 }
1758 */
1759
1760
1761 // ==================================
1762 //  Macro system for server commands
1763 // ==================================
1764
1765 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1766 // Common commands have double indentation to separate them a bit.
1767 #define SERVER_COMMANDS(request,arguments,command) \
1768         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1769         SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
1770         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1771         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1772         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1773         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1774         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1775         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1776         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1777         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1778         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1779         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1780         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1781         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1782         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1783         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1784         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1785         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1786         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1787         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1788         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1789         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1790         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1791         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1792         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1793         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1794         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1795         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1796         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1797         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1798         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1799         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1800         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1801         /* nothing */
1802
1803 void GameCommand_macro_help()
1804 {
1805         #define SERVER_COMMAND(name,function,description) \
1806                 { print("  ^2", name, "^7: ", description, "\n"); }
1807                 
1808         SERVER_COMMANDS(0, 0, "")
1809         #undef SERVER_COMMAND
1810         
1811         return;
1812 }
1813
1814 float GameCommand_macro_command(float argc, string command)
1815 {
1816         #define SERVER_COMMAND(name,function,description) \
1817                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1818                 
1819         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1820         #undef SERVER_COMMAND
1821         
1822         return FALSE;
1823 }
1824
1825 float GameCommand_macro_usage(float argc)
1826 {
1827         #define SERVER_COMMAND(name,function,description) \
1828                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1829                 
1830         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1831         #undef SERVER_COMMAND
1832         
1833         return FALSE;
1834 }
1835
1836 void GameCommand_macro_write_aliases(float fh)
1837 {
1838         #define SERVER_COMMAND(name,function,description) \
1839                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1840                 
1841         SERVER_COMMANDS(0, 0, "")
1842         #undef SERVER_COMMAND
1843         
1844         return;
1845 }
1846         
1847
1848 // =========================================
1849 //  Main Function Called By Engine (sv_cmd)
1850 // =========================================
1851 // If this function exists, game code handles gamecommand instead of the engine code.
1852
1853 void GameCommand(string command)
1854 {
1855         float argc = tokenize_console(command);
1856         
1857         // Guide for working with argc arguments by example:
1858         // argc:   1    - 2      - 3     - 4
1859         // argv:   0    - 1      - 2     - 3 
1860         // cmd     vote - master - login - password
1861
1862         if(strtolower(argv(0)) == "help") 
1863         {
1864                 if(argc == 1) 
1865                 {
1866                         print("\nServer console commands:\n");
1867                         GameCommand_macro_help();
1868                         
1869                         print("\nBanning commands:\n");
1870                         BanCommand_macro_help();
1871                         
1872                         print("\nCommon networked commands:\n");
1873                         CommonCommand_macro_help(world);
1874                         
1875                         print("\nGeneric commands shared by all programs:\n");
1876                         GenericCommand_macro_help();
1877                         
1878                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1879                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1880                         
1881                         return;
1882                 } 
1883                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1884                 {
1885                         return;
1886                 }
1887                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1888                 {
1889                         return;
1890                 }
1891                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1892                 {
1893                         return;
1894                 }
1895                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1896                 {
1897                         return;
1898                 }
1899         } 
1900         else if(BanCommand(command)) 
1901         {
1902                 return; // handled by server/command/ipban.qc
1903         }
1904         else if(CommonCommand_macro_command(argc, world, command))
1905         {
1906                 return; // handled by server/command/common.qc
1907         }
1908         else if(GenericCommand(command)) 
1909         {
1910                 return; // handled by common/command/generic.qc
1911         }
1912         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1913         {
1914                 return; // handled by one of the above GameCommand_* functions
1915         }
1916         
1917         // nothing above caught the command, must be invalid
1918         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1919         
1920         return;
1921 }