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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4         #include "../../dpdefs/progsdefs.qh"
5     #include "../../dpdefs/dpextensions.qh"
6     #include "../sys-post.qh"
7     #include "../../warpzonelib/mathlib.qh"
8     #include "../../common/constants.qh"
9     #include "../../common/teams.qh"
10     #include "../../common/util.qh"
11     #include "../../common/command/shared_defs.qh"
12     #include "../../common/monsters/sv_monsters.qh"
13     #include "../autocvars.qh"
14     #include "../defs.qh"
15     #include "../../common/notifications.qh"
16     #include "../mutators/mutators_include.qh"
17     #include "../../common/mapinfo.qh"
18     #include "common.qh"
19     #include "cmd.qh"
20     #include "sv_cmd.qh"
21     #include "../anticheat.qh"
22     #include "../playerdemo.qh"
23 #endif
24
25 // =====================================================
26 //  Server side game commands code, reworked by Samual
27 //  Last updated: December 29th, 2011
28 // =====================================================
29
30 //  used by GameCommand_make_mapinfo()
31 void make_mapinfo_Think()
32 {
33         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
34         {
35                 print("Done rebuiling mapinfos.\n");
36                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
37                 remove(self);
38         }
39         else
40         {
41                 self.think = make_mapinfo_Think;
42                 self.nextthink = time;
43         }
44 }
45
46 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
47 void changematchtime(float delta, float mi, float ma)
48 {
49         float cur;
50         float new;
51         float lim;
52
53         if(delta == 0)
54                 return;
55         if(autocvar_timelimit < 0)
56                 return;
57
58         if(mi <= 10)
59                 mi = 10; // at least ten sec in the future
60         cur = time - game_starttime;
61         if(cur > 0)
62                 mi += cur; // from current time!
63
64         lim = autocvar_timelimit * 60;
65
66         if(delta > 0)
67         {
68                 if(lim == 0)
69                         return; // cannot increase any further
70                 else if(lim < ma)
71                         new = min(ma, lim + delta);
72                 else // already above maximum: FAIL
73                         return;
74         }
75         else
76         {
77                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
78                         new = max(mi, ma);
79                 else if(lim > mi) // above minimum: decrease
80                         new = max(mi, lim + delta);
81                 else // already below minimum: FAIL
82                         return;
83         }
84
85         cvar_set("timelimit", ftos(new / 60));
86 }
87
88
89 // =======================
90 //  Command Sub-Functions
91 // =======================
92
93 void GameCommand_adminmsg(float request, float argc)
94 {
95         switch(request)
96         {
97                 case CMD_REQUEST_COMMAND:
98                 {
99                         entity client;
100                         float accepted;
101
102                         string targets = strreplace(",", " ", argv(1));
103                         string original_targets = strreplace(" ", ", ", targets);
104                         string admin_message = argv(2);
105                         float infobartime = stof(argv(3));
106
107                         string successful, t;
108                         successful = string_null;
109
110                         if((targets) && (admin_message))
111                         {
112                                 for(0;targets;)
113                                 {
114                                         t = car(targets); targets = cdr(targets);
115
116                                         // Check to see if the player is a valid target
117                                         client = GetFilteredEntity(t);
118                                         accepted = VerifyClientEntity(client, true, false);
119
120                                         if(accepted <= 0)
121                                         {
122                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
123                                                 continue;
124                                         }
125
126                                         // send the centerprint/console print or infomessage
127                                         if(infobartime)
128                                         {
129                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
130                                         }
131                                         else
132                                         {
133                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
134                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
135                                         }
136
137                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
138                                         dprint("Message sent to ", client.netname, "\n");
139                                         continue;
140                                 }
141
142                                 if(successful)
143                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
144                                 else
145                                         print("No players given (", original_targets, ") could receive the message.\n");
146
147                                 return;
148                         }
149                 }
150
151                 default:
152                         print("Incorrect parameters for ^2adminmsg^7\n");
153                 case CMD_REQUEST_USAGE:
154                 {
155                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
156                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
157                         print("  If infobartime is provided, the message will be sent to infobar.\n");
158                         print("  Otherwise, it will just be sent as a centerprint message.\n");
159                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
160                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
161                         return;
162                 }
163         }
164 }
165
166 void GameCommand_mobbutcher(float request)
167 {
168         switch(request)
169         {
170                 case CMD_REQUEST_COMMAND:
171                 {
172                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
173                         if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
174
175                         float removed_count = 0;
176                         entity head;
177
178                         FOR_EACH_MONSTER(head)
179                         {
180                                 monster_remove(head);
181                                 ++removed_count;
182                         }
183
184                         monsters_total = 0; // reset stats?
185                         monsters_killed = 0;
186
187                         totalspawned = 0;
188
189                         if(removed_count <= 0)
190                                 print("No monsters to kill\n");
191                         else
192                                 printf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s"));
193
194                         return; // never fall through to usage
195                 }
196
197                 default:
198                 case CMD_REQUEST_USAGE:
199                 {
200                         print("\nUsage:^3 sv_cmd mobbutcher\n");
201                         print("  No arguments required.\n");
202                         return;
203                 }
204         }
205 }
206
207 void GameCommand_allready(float request)
208 {
209         switch(request)
210         {
211                 case CMD_REQUEST_COMMAND:
212                 {
213                         ReadyRestart();
214                         return;
215                 }
216
217                 default:
218                 case CMD_REQUEST_USAGE:
219                 {
220                         print("\nUsage:^3 sv_cmd allready\n");
221                         print("  No arguments required.\n");
222                         return;
223                 }
224         }
225 }
226
227 void GameCommand_allspec(float request, float argc)
228 {
229         switch(request)
230         {
231                 case CMD_REQUEST_COMMAND:
232                 {
233                         entity client;
234                         string reason = argv(1);
235                         float i = 0;
236
237                         FOR_EACH_REALPLAYER(client)
238                         {
239                                 self = client;
240                                 if(self.caplayer)
241                                         self.caplayer = 0;
242                                 PutObserverInServer();
243                                 ++i;
244                         }
245                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
246                         else { print("No players found to spectate.\n"); }
247                         return;
248                 }
249
250                 default:
251                 case CMD_REQUEST_USAGE:
252                 {
253                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
254                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
255                         print("See also: ^2moveplayer, shuffleteams^7\n");
256                         return;
257                 }
258         }
259 }
260
261 void GameCommand_anticheat(float request, float argc)
262 {
263         switch(request)
264         {
265                 case CMD_REQUEST_COMMAND:
266                 {
267                         entity client = GetIndexedEntity(argc, 1);
268                         float accepted = VerifyClientEntity(client, false, false);
269
270                         if(accepted > 0)
271                         {
272                                 self = client;
273                                 anticheat_report();
274                                 return;
275                         }
276                         else
277                         {
278                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
279                         }
280                 }
281
282                 default:
283                         print("Incorrect parameters for ^2anticheat^7\n");
284                 case CMD_REQUEST_USAGE:
285                 {
286                         print("\nUsage:^3 sv_cmd anticheat client\n");
287                         print("  'client' is the entity number or name of the player.\n");
288                         return;
289                 }
290         }
291 }
292
293 void GameCommand_bbox(float request)
294 {
295         switch(request)
296         {
297                 case CMD_REQUEST_COMMAND:
298                 {
299                         print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
300                         print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
301                         print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
302                         print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
303                         print("Solid bounding box size:");
304
305                         tracebox('1 0 0' * world.absmin.x,
306                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
307                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
308                                                         '1 0 0' * world.absmax.x,
309                                         MOVE_WORLDONLY,
310                                         world);
311                         if(trace_startsolid)
312                                 print(" ", ftos(world.absmin.x));
313                         else
314                                 print(" ", ftos(trace_endpos.x));
315
316                         tracebox('0 1 0' * world.absmin.y,
317                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
318                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
319                                                         '0 1 0' * world.absmax.y,
320                                         MOVE_WORLDONLY,
321                                         world);
322                         if(trace_startsolid)
323                                 print(" ", ftos(world.absmin.y));
324                         else
325                                 print(" ", ftos(trace_endpos.y));
326
327                         tracebox('0 0 1' * world.absmin.z,
328                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
329                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
330                                                         '0 0 1' * world.absmax.z,
331                                         MOVE_WORLDONLY,
332                                         world);
333                         if(trace_startsolid)
334                                 print(" ", ftos(world.absmin.z));
335                         else
336                                 print(" ", ftos(trace_endpos.z));
337
338                         tracebox('1 0 0' * world.absmax.x,
339                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
340                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
341                                                         '1 0 0' * world.absmin.x,
342                                         MOVE_WORLDONLY,
343                                         world);
344                         if(trace_startsolid)
345                                 print(" ", ftos(world.absmax.x));
346                         else
347                                 print(" ", ftos(trace_endpos.x));
348
349                         tracebox('0 1 0' * world.absmax.y,
350                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
351                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
352                                                         '0 1 0' * world.absmin.y,
353                                         MOVE_WORLDONLY,
354                                         world);
355                         if(trace_startsolid)
356                                 print(" ", ftos(world.absmax.y));
357                         else
358                                 print(" ", ftos(trace_endpos.y));
359
360                         tracebox('0 0 1' * world.absmax.z,
361                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
362                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
363                                                         '0 0 1' * world.absmin.z,
364                                         MOVE_WORLDONLY,
365                                         world);
366                         if(trace_startsolid)
367                                 print(" ", ftos(world.absmax.z));
368                         else
369                                 print(" ", ftos(trace_endpos.z));
370
371                         print("\n");
372                         return;
373                 }
374
375                 default:
376                 case CMD_REQUEST_USAGE:
377                 {
378                         print("\nUsage:^3 sv_cmd bbox\n");
379                         print("  No arguments required.\n");
380                         print("See also: ^2gettaginfo, trace^7\n");
381                         return;
382                 }
383         }
384 }
385
386 void GameCommand_bot_cmd(float request, float argc, string command)
387 {
388         switch(request)
389         {
390                 case CMD_REQUEST_COMMAND:
391                 {
392                         entity bot;
393
394                         if(argv(1) == "reset")
395                         {
396                                 bot_resetqueues();
397                                 return;
398                         }
399                         else if(argv(1) == "setbots")
400                         {
401                                 cvar_settemp("bot_vs_human", "0");
402                                 cvar_settemp("minplayers", "0");
403                                 cvar_settemp("bot_number", "0");
404                                 bot_fixcount();
405                                 cvar_settemp("bot_number", argv(2));
406                                 if(!bot_fixcount())
407                                         print("Sorry, could not set requested bot count\n");
408                                 return;
409                         }
410                         else if(argv(1) == "load" && argc == 3)
411                         {
412                                 float fh, i;
413                                 string s;
414                                 fh = fopen(argv(2), FILE_READ);
415                                 if(fh < 0)
416                                 {
417                                         print("cannot open the file\n");
418                                         return;
419                                 }
420
421                                 i = 0;
422                                 while((s = fgets(fh)))
423                                 {
424                                         argc = tokenize_console(s);
425
426                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
427                                         {
428                                                 if(argv(2) == "reset")
429                                                 {
430                                                         bot_resetqueues();
431                                                 }
432                                                 else if(argv(2) == "setbots")
433                                                 {
434                                                         cvar_settemp("bot_vs_human", "0");
435                                                         cvar_settemp("minplayers", "0");
436                                                         cvar_settemp("bot_number", "0");
437                                                         bot_fixcount();
438                                                         cvar_settemp("bot_number", argv(3));
439                                                         if(!bot_fixcount())
440                                                                 print("Sorry, could not set requested bot count\n");
441                                                 }
442                                                 else
443                                                 {
444                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
445                                                         bot = find_bot_by_number(stof(argv(2)));
446                                                         if(bot == world)
447                                                                 bot = find_bot_by_name(argv(2));
448                                                         if(bot)
449                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
450                                                 }
451                                         }
452                                         else
453                                                 localcmd(strcat(s, "\n"));
454
455                                         ++i;
456                                 }
457                                 print(ftos(i), " commands read\n");
458                                 fclose(fh);
459                                 return;
460                         }
461                         else if(argv(1) == "help")
462                         {
463                                 if(argv(2))
464                                         bot_cmdhelp(argv(2));
465                                 else
466                                         bot_list_commands();
467                                 return;
468                         }
469                         else if(argc >= 3) // this comes last
470                         {
471                                 bot = find_bot_by_number(stof(argv(1)));
472                                 if(bot == world)
473                                         bot = find_bot_by_name(argv(1));
474                                 if(bot)
475                                 {
476                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
477                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
478                                         return;
479                                 }
480                                 else
481                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
482                         }
483                 }
484
485                 default:
486                         print("Incorrect parameters for ^2bot_cmd^7\n");
487                 case CMD_REQUEST_USAGE:
488                 {
489                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
490                         print("  'client' can be either the name or entity id of the bot\n");
491                         print("  For full list of commands, see bot_cmd help [command].\n");
492                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
493                         print("          sv_cmd bot_cmd client presskey jump\n");
494                         return;
495                 }
496         }
497 }
498
499 void GameCommand_cointoss(float request, float argc)
500 {
501         switch(request)
502         {
503                 case CMD_REQUEST_COMMAND:
504                 {
505                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
506                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
507                         string choice = ((random() > 0.5) ? result1 : result2);
508                         
509                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
510                         return;
511                 }
512
513                 default:
514                 case CMD_REQUEST_USAGE:
515                 {
516                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
517                         print("  Where 'result1' and 'result2' are user created options.\n");
518                         return;
519                 }
520         }
521 }
522
523 void GameCommand_database(float request, float argc)
524 {
525         switch(request)
526         {
527                 case CMD_REQUEST_COMMAND:
528                 {
529                         if(argc == 3)
530                         {
531                                 if(argv(1) == "save")
532                                 {
533                                         db_save(ServerProgsDB, argv(2));
534                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
535                                         return;
536                                 }
537                                 else if(argv(1) == "dump")
538                                 {
539                                         db_dump(ServerProgsDB, argv(2));
540                                         print("DB dumped.\n"); // wtf does this do?
541                                         return;
542                                 }
543                                 else if(argv(1) == "load")
544                                 {
545                                         db_close(ServerProgsDB);
546                                         ServerProgsDB = db_load(argv(2));
547                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
548                                         return;
549                                 }
550                         }
551                 }
552
553                 default:
554                         print("Incorrect parameters for ^2database^7\n");
555                 case CMD_REQUEST_USAGE:
556                 {
557                         print("\nUsage:^3 sv_cmd database action filename\n");
558                         print("  Where 'action' is the command to complete,\n");
559                         print("  and 'filename' is what it acts upon.\n");
560                         print("  Full list of commands here: \"save, dump, load.\"\n");
561                         return;
562                 }
563         }
564 }
565
566 void GameCommand_defer_clear(float request, float argc)
567 {
568         switch(request)
569         {
570                 case CMD_REQUEST_COMMAND:
571                 {
572                         entity client;
573                         float accepted;
574
575                         if(argc >= 2)
576                         {
577                                 client = GetIndexedEntity(argc, 1);
578                                 accepted = VerifyClientEntity(client, true, false);
579
580                                 if(accepted > 0)
581                                 {
582                                         stuffcmd(client, "defer clear\n");
583                                         print("defer clear stuffed to ", client.netname, "\n");
584                                 }
585                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
586
587                                 return;
588                         }
589                 }
590
591                 default:
592                         print("Incorrect parameters for ^2defer_clear^7\n");
593                 case CMD_REQUEST_USAGE:
594                 {
595                         print("\nUsage:^3 sv_cmd defer_clear client\n");
596                         print("  'client' is the entity number or name of the player.\n");
597                         print("See also: ^2defer_clear_all^7\n");
598                         return;
599                 }
600         }
601 }
602
603 void GameCommand_defer_clear_all(float request)
604 {
605         switch(request)
606         {
607                 case CMD_REQUEST_COMMAND:
608                 {
609                         entity client;
610                         float i = 0;
611                         float argc;
612
613                         FOR_EACH_CLIENT(client)
614                         {
615                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
616                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
617                                 ++i;
618                         }
619                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
620                         return;
621                 }
622
623                 default:
624                 case CMD_REQUEST_USAGE:
625                 {
626                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
627                         print("  No arguments required.\n");
628                         print("See also: ^2defer_clear^7\n");
629                         return;
630                 }
631         }
632 }
633
634 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
635 {
636         switch(request)
637         {
638                 case CMD_REQUEST_COMMAND:
639                 {
640                         if(argv(1))
641                         {
642                                 if(argv(2))
643                                         race_deleteTime(argv(2), stof(argv(1)));
644                                 else
645                                         race_deleteTime(GetMapname(), stof(argv(1)));
646                                 return;
647                         }
648                 }
649
650                 default:
651                         print("Incorrect parameters for ^2delrec^7\n");
652                 case CMD_REQUEST_USAGE:
653                 {
654                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
655                         print("  'ranking' is which ranking level to clear up to, \n");
656                         print("  it will clear all records up to nth place.\n");
657                         print("  if 'map' is not provided it will use current map.\n");
658                         return;
659                 }
660         }
661 }
662
663 void GameCommand_effectindexdump(float request)
664 {
665         switch(request)
666         {
667                 case CMD_REQUEST_COMMAND:
668                 {
669                         float fh, d;
670                         string s;
671
672                         d = db_create();
673                         print("begin of effects list\n");
674                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
675                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
676                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
677                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
678                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
679                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
680                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
681                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
682                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
683                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
684                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
685                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
686                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
687                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
688                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
689                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
690                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
691                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
692                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
693                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
694                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
695                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
696                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
697                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
698                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
699                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
700                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
701                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
702                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
703                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
704                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
705                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
706                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
707                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
708                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
709                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
710
711                         fh = fopen("effectinfo.txt", FILE_READ);
712                         while((s = fgets(fh)))
713                         {
714                                 tokenize_console(s);
715                                 if(argv(0) == "effect")
716                                 {
717                                         if(db_get(d, argv(1)) != "1")
718                                         {
719                                                 if(particleeffectnum(argv(1)) >= 0)
720                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
721                                                 db_put(d, argv(1), "1");
722                                         }
723                                 }
724                         }
725                         print("end of effects list\n");
726
727                         db_close(d);
728                         return;
729                 }
730
731                 default:
732                 case CMD_REQUEST_USAGE:
733                 {
734                         print("\nUsage:^3 sv_cmd effectindexdump\n");
735                         print("  No arguments required.\n");
736                         return;
737                 }
738         }
739 }
740
741 void GameCommand_extendmatchtime(float request)
742 {
743         switch(request)
744         {
745                 case CMD_REQUEST_COMMAND:
746                 {
747                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
748                         return;
749                 }
750
751                 default:
752                 case CMD_REQUEST_USAGE:
753                 {
754                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
755                         print("  No arguments required.\n");
756                         print("See also: ^2reducematchtime^7\n");
757                         return;
758                 }
759         }
760 }
761
762 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
763 {
764         switch(request)
765         {
766                 case CMD_REQUEST_COMMAND:
767                 {
768                         entity client;
769
770                         for(client = world; (client = find(client, classname, argv(1))); )
771                                 print(etos(client), "\n");
772
773                         return;
774                 }
775
776                 default:
777                         print("Incorrect parameters for ^2find^7\n");
778                 case CMD_REQUEST_USAGE:
779                 {
780                         print("\nUsage:^3 sv_cmd find classname\n");
781                         print("  Where 'classname' is the classname to search for.\n");
782                         return;
783                 }
784         }
785 }
786
787 void GameCommand_gametype(float request, float argc)
788 {
789         switch(request)
790         {
791                 case CMD_REQUEST_COMMAND:
792                 {
793                         if(argv(1) != "")
794                         {
795                                 string s = argv(1);
796                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
797
798                                 if(t)
799                                 {
800                                         MapInfo_SwitchGameType(t);
801                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
802                                         if(MapInfo_count > 0)
803                                         {
804                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
805                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
806                                                 lsmaps_reply = strzone(getlsmaps());
807                                                 bprint("Game type successfully switched to ", s, "\n");
808                                         }
809                                         else
810                                         {
811                                                 bprint("Cannot use this game type: no map for it found\n");
812                                                 MapInfo_SwitchGameType(tsave);
813                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
814                                         }
815                                 }
816                                 else
817                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
818
819                                 return;
820                         }
821                 }
822
823                 default:
824                         print("Incorrect parameters for ^2gametype^7\n");
825                 case CMD_REQUEST_USAGE:
826                 {
827                         print("\nUsage:^3 sv_cmd gametype mode\n");
828                         print("  Where 'mode' is the gametype mode to switch to.\n");
829                         print("See also: ^2gotomap^7\n");
830                         return;
831                 }
832         }
833 }
834
835 void GameCommand_gettaginfo(float request, float argc)
836 {
837         switch(request)
838         {
839                 case CMD_REQUEST_COMMAND:
840                 {
841                         entity tmp_entity;
842                         float i;
843                         vector v;
844
845                         if(argc >= 4)
846                         {
847                                 tmp_entity = spawn();
848                                 if(argv(1) == "w")
849                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
850                                 else
851                                 {
852                                         precache_model(argv(1));
853                                         setmodel(tmp_entity, argv(1));
854                                 }
855                                 tmp_entity.frame = stof(argv(2));
856                                 if(substring(argv(3), 0, 1) == "#")
857                                         i = stof(substring(argv(3), 1, -1));
858                                 else
859                                         i = gettagindex(tmp_entity, argv(3));
860                                 if(i)
861                                 {
862                                         v = gettaginfo(tmp_entity, i);
863                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
864                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
865                                         print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
866                                         print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
867                                         print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
868                                         print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
869                                         print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
870                                         if(argc >= 6)
871                                         {
872                                                 v_y = -v.y;
873                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
874                                         }
875                                 }
876                                 else
877                                         print("bone not found\n");
878
879                                 remove(tmp_entity);
880                                 return;
881                         }
882                 }
883
884                 default:
885                         print("Incorrect parameters for ^2gettaginfo^7\n");
886                 case CMD_REQUEST_USAGE:
887                 {
888                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
889                         print("See also: ^2bbox, trace^7\n");
890                         return;
891                 }
892         }
893 }
894
895 void GameCommand_animbench(float request, float argc)
896 {
897         switch(request)
898         {
899                 case CMD_REQUEST_COMMAND:
900                 {
901                         entity tmp_entity;
902
903                         if(argc >= 4)
904                         {
905                                 tmp_entity = spawn();
906                                 if(argv(1) == "w")
907                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
908                                 else
909                                 {
910                                         precache_model(argv(1));
911                                         setmodel(tmp_entity, argv(1));
912                                 }
913                                 float f1 = stof(argv(2));
914                                 float f2 = stof(argv(3));
915                                 float t0;
916                                 float t1 = 0;
917                                 float t2 = 0;
918                                 float n = 0;
919
920                                 while(t1 + t2 < 1)
921                                 {
922                                         tmp_entity.frame = f1;
923                                         t0 = gettime(GETTIME_HIRES);
924                                         getsurfacepoint(tmp_entity, 0, 0);
925                                         t1 += gettime(GETTIME_HIRES) - t0;
926                                         tmp_entity.frame = f2;
927                                         t0 = gettime(GETTIME_HIRES);
928                                         getsurfacepoint(tmp_entity, 0, 0);
929                                         t2 += gettime(GETTIME_HIRES) - t0;
930                                         n += 1;
931                                 }
932                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
933                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
934
935                                 remove(tmp_entity);
936                                 return;
937                         }
938                 }
939
940                 default:
941                         print("Incorrect parameters for ^2gettaginfo^7\n");
942                 case CMD_REQUEST_USAGE:
943                 {
944                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
945                         print("See also: ^2bbox, trace^7\n");
946                         return;
947                 }
948         }
949 }
950
951 void GameCommand_gotomap(float request, float argc)
952 {
953         switch(request)
954         {
955                 case CMD_REQUEST_COMMAND:
956                 {
957                         if(argv(1))
958                         {
959                                 print(GotoMap(argv(1)), "\n");
960                                 return;
961                         }
962                 }
963
964                 default:
965                         print("Incorrect parameters for ^2gotomap^7\n");
966                 case CMD_REQUEST_USAGE:
967                 {
968                         print("\nUsage:^3 sv_cmd gotomap map\n");
969                         print("  Where 'map' is the *.bsp file to change to.\n");
970                         print("See also: ^2gametype^7\n");
971                         return;
972                 }
973         }
974 }
975
976 void GameCommand_lockteams(float request)
977 {
978         switch(request)
979         {
980                 case CMD_REQUEST_COMMAND:
981                 {
982                         if(teamplay)
983                         {
984                                 lockteams = 1;
985                                 bprint("^1The teams are now locked.\n");
986                         }
987                         else
988                         {
989                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
990                         }
991                         return;
992                 }
993
994                 default:
995                 case CMD_REQUEST_USAGE:
996                 {
997                         print("\nUsage:^3 sv_cmd lockteams\n");
998                         print("  No arguments required.\n");
999                         print("See also: ^2unlockteams^7\n");
1000                         return;
1001                 }
1002         }
1003 }
1004
1005 void GameCommand_make_mapinfo(float request)
1006 {
1007         switch(request)
1008         {
1009                 case CMD_REQUEST_COMMAND:
1010                 {
1011                         entity tmp_entity;
1012
1013                         tmp_entity = spawn();
1014                         tmp_entity.classname = "make_mapinfo";
1015                         tmp_entity.think = make_mapinfo_Think;
1016                         tmp_entity.nextthink = time;
1017                         MapInfo_Enumerate();
1018                         return;
1019                 }
1020
1021                 default:
1022                 case CMD_REQUEST_USAGE:
1023                 {
1024                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1025                         print("  No arguments required.\n");
1026                         print("See also: ^2radarmap^7\n");
1027                         return;
1028                 }
1029         }
1030 }
1031
1032 void GameCommand_moveplayer(float request, float argc)
1033 {
1034         switch(request)
1035         {
1036                 case CMD_REQUEST_COMMAND:
1037                 {
1038                         float accepted;
1039                         entity client;
1040
1041                         string targets = strreplace(",", " ", argv(1));
1042                         string original_targets = strreplace(" ", ", ", targets);
1043                         string destination = argv(2);
1044
1045                         string successful, t;
1046                         successful = string_null;
1047
1048                         // lets see if the target(s) even actually exist.
1049                         if((targets) && (destination))
1050                         {
1051                                 for(0;targets;)
1052                                 {
1053                                         t = car(targets); targets = cdr(targets);
1054
1055                                         // Check to see if the player is a valid target
1056                                         client = GetFilteredEntity(t);
1057                                         accepted = VerifyClientEntity(client, false, false);
1058
1059                                         if(accepted <= 0)
1060                                         {
1061                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1062                                                 continue;
1063                                         }
1064
1065                                         // Where are we putting this player?
1066                                         if(destination == "spec" || destination == "spectator")
1067                                         {
1068                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1069                                                 {
1070                                                         self = client;
1071                                                         if(self.caplayer)
1072                                                                 self.caplayer = 0;
1073                                                         PutObserverInServer();
1074
1075                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1076                                                 }
1077                                                 else
1078                                                 {
1079                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1080                                                 }
1081                                                 continue;
1082                                         }
1083                                         else
1084                                         {
1085                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1086                                                 {
1087                                                         if(teamplay)
1088                                                         {
1089                                                                 // set up
1090                                                                 float team_id;
1091                                                                 float save = client.team_forced;
1092                                                                 client.team_forced = 0;
1093
1094                                                                 // find the team to move the player to
1095                                                                 team_id = Team_ColorToTeam(destination);
1096                                                                 if(team_id == client.team) // already on the destination team
1097                                                                 {
1098                                                                         // keep the forcing undone
1099                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1100                                                                         continue;
1101                                                                 }
1102                                                                 else if(team_id == 0)  // auto team
1103                                                                 {
1104                                                                         CheckAllowedTeams(client);
1105                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1106                                                                 }
1107                                                                 else
1108                                                                 {
1109                                                                         CheckAllowedTeams(client);
1110                                                                 }
1111                                                                 client.team_forced = save;
1112
1113                                                                 // Check to see if the destination team is even available
1114                                                                 switch(team_id)
1115                                                                 {
1116                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1117                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1118                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1119                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1120
1121                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1122                                                                 }
1123
1124                                                                 // If so, lets continue and finally move the player
1125                                                                 client.team_forced = 0;
1126                                                                 MoveToTeam(client, team_id, 6);
1127                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1128                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1129                                                                 continue;
1130                                                         }
1131                                                         else
1132                                                         {
1133                                                                 print("Can't change teams when currently not playing a team game.\n");
1134                                                                 return;
1135                                                         }
1136                                                 }
1137                                                 else
1138                                                 {
1139                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1140                                                         return;
1141                                                 }
1142                                         }
1143                                 }
1144
1145                                 if(successful)
1146                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1147                                 else
1148                                         print("No players given (", original_targets, ") are able to move.\n");
1149
1150                                 return; // still correct parameters so return to avoid usage print
1151                         }
1152                 }
1153
1154                 default:
1155                         print("Incorrect parameters for ^2moveplayer^7\n");
1156                 case CMD_REQUEST_USAGE:
1157                 {
1158                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1159                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1160                         print("  'destination' is what to send the player to, be it team or spectating\n");
1161                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1162                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1163                         print("          sv_cmd moveplayer 2 spec \n");
1164                         print("See also: ^2allspec, shuffleteams^7\n");
1165                         return;
1166                 }
1167         }
1168 }
1169
1170 void GameCommand_nospectators(float request)
1171 {
1172         switch(request)
1173         {
1174                 case CMD_REQUEST_COMMAND:
1175                 {
1176                         blockSpectators = 1;
1177                         entity plr;
1178                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1179                         {
1180                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1181                                 if(!plr.caplayer)
1182                                 {
1183                                         plr.spectatortime = time;
1184                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1185                                 }
1186                         }
1187                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1188                         return;
1189                 }
1190
1191                 default:
1192                 case CMD_REQUEST_USAGE:
1193                 {
1194                         print("\nUsage:^3 sv_cmd nospectators\n");
1195                         print("  No arguments required.\n");
1196                         return;
1197                 }
1198         }
1199 }
1200
1201 void GameCommand_playerdemo(float request, float argc)
1202 {
1203         switch(request)
1204         {
1205                 case CMD_REQUEST_COMMAND:
1206                 {
1207                         if(argv(2) && argv(3))
1208                         {
1209                                 entity client;
1210                                 float i, n, accepted;
1211
1212                                 switch(argv(1))
1213                                 {
1214                                         case "read":
1215                                         {
1216                                                 client = GetIndexedEntity(argc, 2);
1217                                                 accepted = VerifyClientEntity(client, false, true);
1218
1219                                                 if(accepted <= 0)
1220                                                 {
1221                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1222                                                         return;
1223                                                 }
1224
1225                                                 self = client;
1226                                                 playerdemo_open_read(argv(next_token));
1227                                                 return;
1228                                         }
1229
1230                                         case "write":
1231                                         {
1232                                                 client = GetIndexedEntity(argc, 2);
1233                                                 accepted = VerifyClientEntity(client, false, false);
1234
1235                                                 if(accepted <= 0)
1236                                                 {
1237                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1238                                                         return;
1239                                                 }
1240
1241                                                 self = client;
1242                                                 playerdemo_open_write(argv(next_token));
1243                                                 return;
1244                                         }
1245
1246                                         case "auto_read_and_write":
1247                                         {
1248                                                 n = GetFilteredNumber(argv(3));
1249                                                 cvar_set("bot_number", ftos(n));
1250
1251                                                 localcmd("wait; wait; wait\n");
1252                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1253
1254                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1255                                                 return;
1256                                         }
1257
1258                                         case "auto_read":
1259                                         {
1260                                                 n = GetFilteredNumber(argv(3));
1261                                                 cvar_set("bot_number", ftos(n));
1262
1263                                                 localcmd("wait; wait; wait\n");
1264                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1265                                                 return;
1266                                         }
1267                                 }
1268                         }
1269                 }
1270
1271                 default:
1272                         print("Incorrect parameters for ^2playerdemo^7\n");
1273                 case CMD_REQUEST_USAGE:
1274                 {
1275                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1276                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1277                         return;
1278                 }
1279         }
1280 }
1281
1282 void GameCommand_printstats(float request)
1283 {
1284         switch(request)
1285         {
1286                 case CMD_REQUEST_COMMAND:
1287                 {
1288                         DumpStats(false);
1289                         print("stats dumped.\n");
1290                         return;
1291                 }
1292
1293                 default:
1294                 case CMD_REQUEST_USAGE:
1295                 {
1296                         print("\nUsage:^3 sv_cmd printstats\n");
1297                         print("  No arguments required.\n");
1298                         return;
1299                 }
1300         }
1301 }
1302
1303 void GameCommand_radarmap(float request, float argc)
1304 {
1305         switch(request)
1306         {
1307                 case CMD_REQUEST_COMMAND:
1308                 {
1309                         if(RadarMap_Make(argc))
1310                                 return;
1311                 }
1312
1313                 default:
1314                         print("Incorrect parameters for ^2radarmap^7\n");
1315                 case CMD_REQUEST_USAGE:
1316                 {
1317                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1318                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1319                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1320                         print("See also: ^2make_mapinfo^7\n");
1321                         return;
1322                 }
1323         }
1324 }
1325
1326 void GameCommand_reducematchtime(float request)
1327 {
1328         switch(request)
1329         {
1330                 case CMD_REQUEST_COMMAND:
1331                 {
1332                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1333                         return;
1334                 }
1335
1336                 default:
1337                 case CMD_REQUEST_USAGE:
1338                 {
1339                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1340                         print("  No arguments required.\n");
1341                         print("See also: ^2extendmatchtime^7\n");
1342                         return;
1343                 }
1344         }
1345 }
1346
1347 void GameCommand_setbots(float request, float argc)
1348 {
1349         switch(request)
1350         {
1351                 case CMD_REQUEST_COMMAND:
1352                 {
1353                         if(argc >= 2)
1354                         {
1355                                 cvar_settemp("minplayers", "0");
1356                                 cvar_settemp("bot_number", argv(1));
1357                                 bot_fixcount();
1358                                 return;
1359                         }
1360                 }
1361
1362                 default:
1363                         print("Incorrect parameters for ^2setbots^7\n");
1364                 case CMD_REQUEST_USAGE:
1365                 {
1366                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1367                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1368                         print("See also: ^2bot_cmd^7\n");
1369                         return;
1370                 }
1371         }
1372 }
1373
1374 void GameCommand_shuffleteams(float request)
1375 {
1376         switch(request)
1377         {
1378                 case CMD_REQUEST_COMMAND:
1379                 {
1380                         if(teamplay)
1381                         {
1382                                 entity tmp_player;
1383                                 float i, x, z, t_teams, t_players, team_color;
1384
1385                                 // count the total amount of players and total amount of teams
1386                                 t_players = 0;
1387                                 t_teams = 0;
1388                                 FOR_EACH_PLAYER(tmp_player)
1389                                 {
1390                                         CheckAllowedTeams(tmp_player);
1391
1392                                         if(c1 >= 0) t_teams = max(1, t_teams);
1393                                         if(c2 >= 0) t_teams = max(2, t_teams);
1394                                         if(c3 >= 0) t_teams = max(3, t_teams);
1395                                         if(c4 >= 0) t_teams = max(4, t_teams);
1396
1397                                         ++t_players;
1398                                 }
1399
1400                                 // build a list of the players in a random order
1401                                 FOR_EACH_PLAYER(tmp_player)
1402                                 {
1403                                         for(0;;)
1404                                         {
1405                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1406
1407                                                 if(shuffleteams_players[i])
1408                                                 {
1409                                                         continue; // a player is already assigned to this slot
1410                                                 }
1411                                                 else
1412                                                 {
1413                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1414                                                         break;
1415                                                 }
1416                                         }
1417                                 }
1418
1419                                 // finally, from the list made earlier, re-join the players in different order.
1420                                 for(i = 1; i <= t_teams; ++i)
1421                                 {
1422                                         // find out how many players to assign to this team
1423                                         x = (t_players / t_teams);
1424                                         x = ((i == 1) ? ceil(x) : floor(x));
1425
1426                                         team_color = Team_NumberToTeam(i);
1427
1428                                         // sort through the random list of players made earlier
1429                                         for(z = 1; z <= maxclients; ++z)
1430                                         {
1431                                                 if (!(shuffleteams_teams[i] >= x))
1432                                                 {
1433                                                         if (!(shuffleteams_players[z]))
1434                                                                 continue; // not a player, move on to next random slot
1435
1436                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1437                                                                 self = edict_num(shuffleteams_players[z]);
1438
1439                                                         if(self.team != team_color)
1440                                                                 MoveToTeam(self, team_color, 6);
1441
1442                                                         shuffleteams_players[z] = 0;
1443                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1444                                                 }
1445                                                 else
1446                                                 {
1447                                                         break; // move on to next team
1448                                                 }
1449                                         }
1450                                 }
1451
1452                                 bprint("Successfully shuffled the players around randomly.\n");
1453
1454                                 // clear the buffers now
1455                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1456                                         shuffleteams_players[i] = 0;
1457
1458                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1459                                         shuffleteams_teams[i] = 0;
1460                         }
1461                         else
1462                         {
1463                                 print("Can't shuffle teams when currently not playing a team game.\n");
1464                         }
1465
1466                         return;
1467                 }
1468
1469                 default:
1470                 case CMD_REQUEST_USAGE:
1471                 {
1472                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1473                         print("  No arguments required.\n");
1474                         print("See also: ^2moveplayer, allspec^7\n");
1475                         return;
1476                 }
1477         }
1478 }
1479
1480 void GameCommand_stuffto(float request, float argc)
1481 {
1482         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1483         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1484         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1485
1486         #ifdef STUFFTO_ENABLED
1487         #message "stuffto command enabled"
1488         switch(request)
1489         {
1490                 case CMD_REQUEST_COMMAND:
1491                 {
1492                         if(argv(2))
1493                         {
1494                                 entity client = GetIndexedEntity(argc, 1);
1495                                 float accepted = VerifyClientEntity(client, true, false);
1496
1497                                 if(accepted > 0)
1498                                 {
1499                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1500                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1501                                 }
1502                                 else
1503                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1504
1505                                 return;
1506                         }
1507                 }
1508
1509                 default:
1510                         print("Incorrect parameters for ^2stuffto^7\n");
1511                 case CMD_REQUEST_USAGE:
1512                 {
1513                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1514                         print("  'client' is the entity number or name of the player,\n");
1515                         print("  and 'command' is the command to be sent to that player.\n");
1516                         return;
1517                 }
1518         }
1519         #else
1520         if(request)
1521         {
1522                 print("stuffto command is not enabled on this server.\n");
1523                 return;
1524         }
1525         #endif
1526 }
1527
1528 void GameCommand_trace(float request, float argc)
1529 {
1530         switch(request)
1531         {
1532                 case CMD_REQUEST_COMMAND:
1533                 {
1534                         entity e;
1535                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1536                         float i, f, safe, unsafe, dq, dqf;
1537
1538                         switch(argv(1))
1539                         {
1540                                 case "debug":
1541                                 {
1542                                         float hitcount = 0;
1543                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1544                                         float worst_endpos_bug = 0;
1545                                         for(0;;)
1546                                         {
1547                                                 org = world.mins;
1548                                                 delta = world.maxs - world.mins;
1549
1550                                                 start_x = org.x + random() * delta.x;
1551                                                 start_y = org.y + random() * delta.y;
1552                                                 start_z = org.z + random() * delta.z;
1553
1554                                                 end_x = org.x + random() * delta.x;
1555                                                 end_y = org.y + random() * delta.y;
1556                                                 end_z = org.z + random() * delta.z;
1557
1558                                                 start = stov(vtos(start));
1559                                                 end = stov(vtos(end));
1560
1561                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1562                                                 if(!trace_startsolid && trace_fraction < 1)
1563                                                 {
1564                                                         p = trace_endpos;
1565                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1566                                                         if(trace_startsolid)
1567                                                         {
1568                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1569                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1570
1571                                                                 // how much do we need to back off?
1572                                                                 safe = 1;
1573                                                                 unsafe = 0;
1574                                                                 for(0;;)
1575                                                                 {
1576                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1577                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1578                                                                         if(trace_startsolid)
1579                                                                         {
1580                                                                                 if((safe + unsafe) * 0.5 == unsafe)
1581                                                                                         break;
1582                                                                                 unsafe = (safe + unsafe) * 0.5;
1583                                                                         }
1584                                                                         else
1585                                                                         {
1586                                                                                 if((safe + unsafe) * 0.5 == safe)
1587                                                                                         break;
1588                                                                                 safe = (safe + unsafe) * 0.5;
1589                                                                         }
1590                                                                 }
1591
1592                                                                 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1593                                                                 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1594
1595                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1596                                                                 if(trace_startsolid)
1597                                                                         print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1598                                                                 else
1599                                                                         print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1600                                                                 if (++hitcount >= 10)
1601                                                                         break;
1602                                                         }
1603                                                         else
1604                                                         {
1605                                                                 q0 = p;
1606                                                                 dq = 0;
1607                                                                 dqf = 1;
1608                                                                 for(0;;)
1609                                                                 {
1610                                                                         q = p + normalize(end - p) * (dq + dqf);
1611                                                                         if(q == q0)
1612                                                                                 break;
1613                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1614                                                                         if(trace_startsolid)
1615                                                                                 error("THIS ONE cannot happen");
1616                                                                         if(trace_fraction > 0)
1617                                                                                 dq += dqf * trace_fraction;
1618                                                                         dqf *= 0.5;
1619                                                                         q0 = q;
1620                                                                 }
1621                                                                 if(dq > worst_endpos_bug)
1622                                                                 {
1623                                                                         worst_endpos_bug = dq;
1624                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1625                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1626                                                                         if (++hitcount >= 10)
1627                                                                                 break;
1628                                                                 }
1629                                                         }
1630                                                 }
1631                                         }
1632                                         return;
1633                                 }
1634
1635                                 case "debug2":
1636                                 {
1637                                         e = nextent(world);
1638                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1639                                         vv = trace_endpos;
1640                                         if(trace_fraction == 1)
1641                                         {
1642                                                 print("not above ground, aborting\n");
1643                                                 return;
1644                                         }
1645                                         f = 0;
1646                                         for(i = 0; i < 100000; ++i)
1647                                         {
1648                                                 dv = randomvec();
1649                                                 if(dv.z > 0)
1650                                                         dv = -1 * dv;
1651                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1652                                                 if(trace_startsolid)
1653                                                         print("bug 1\n");
1654                                                 if(trace_fraction == 1)
1655                                                 if(dv.z < f)
1656                                                 {
1657                                                         print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1658                                                         print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1659                                                         f = dv.z;
1660                                                 }
1661                                         }
1662                                         print("highest possible dist: ", ftos(f), "\n");
1663                                         return;
1664                                 }
1665
1666                                 case "walk":
1667                                 {
1668                                         if(argc == 4)
1669                                         {
1670                                                 e = nextent(world);
1671                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1672                                                         print("can walk\n");
1673                                                 else
1674                                                         print("cannot walk\n");
1675                                                 return;
1676                                         }
1677                                 }
1678
1679                                 case "showline":
1680                                 {
1681                                         if(argc == 4)
1682                                         {
1683                                                 vv = stov(argv(2));
1684                                                 dv = stov(argv(3));
1685                                                 traceline(vv, dv, MOVE_NORMAL, world);
1686                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1687                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1688                                                 return;
1689                                         }
1690                                 }
1691
1692                                 // no default case, just go straight to invalid
1693                         }
1694                 }
1695
1696                 default:
1697                         print("Incorrect parameters for ^2trace^7\n");
1698                 case CMD_REQUEST_USAGE:
1699                 {
1700                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1701                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1702                         print("See also: ^2bbox, gettaginfo^7\n");
1703                         return;
1704                 }
1705         }
1706 }
1707
1708 void GameCommand_unlockteams(float request)
1709 {
1710         switch(request)
1711         {
1712                 case CMD_REQUEST_COMMAND:
1713                 {
1714                         if(teamplay)
1715                         {
1716                                 lockteams = 0;
1717                                 bprint("^1The teams are now unlocked.\n");
1718                         }
1719                         else
1720                         {
1721                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1722                         }
1723                         return;
1724                 }
1725
1726                 default:
1727                 case CMD_REQUEST_USAGE:
1728                 {
1729                         print("\nUsage:^3 sv_cmd unlockteams\n");
1730                         print("  No arguments required.\n");
1731                         print("See also: ^2lockteams^7\n");
1732                         return;
1733                 }
1734         }
1735 }
1736
1737 void GameCommand_warp(float request, float argc)
1738 {
1739         switch (request)
1740         {
1741                 case CMD_REQUEST_COMMAND:
1742                 {
1743                         if(autocvar_g_campaign)
1744                         {
1745                                 if(argc >= 2)
1746                                 {
1747                                         CampaignLevelWarp(stof(argv(1)));
1748                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1749                                 }
1750                                 else
1751                                 {
1752                                         CampaignLevelWarp(-1);
1753                                         print("Successfully warped to next campaign level.\n");
1754                                 }
1755                         }
1756                         else
1757                                 print("Not in campaign, can't level warp\n");
1758                         return;
1759                 }
1760
1761                 default:
1762                 case CMD_REQUEST_USAGE:
1763                 {
1764                         print("\nUsage:^3 sv_cmd warp [level]\n");
1765                         print("  'level' is the level to change campaign mode to.\n");
1766                         print("  if 'level' is not provided it will change to the next level.\n");
1767                         return;
1768                 }
1769         }
1770 }
1771
1772 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1773 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1774 void GameCommand_(float request)
1775 {
1776         switch(request)
1777         {
1778                 case CMD_REQUEST_COMMAND:
1779                 {
1780
1781                         return;
1782                 }
1783
1784                 default:
1785                 case CMD_REQUEST_USAGE:
1786                 {
1787                         print("\nUsage:^3 sv_cmd \n");
1788                         print("  No arguments required.\n");
1789                         return;
1790                 }
1791         }
1792 }
1793 */
1794
1795
1796 // ==================================
1797 //  Macro system for server commands
1798 // ==================================
1799
1800 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1801 #define SERVER_COMMANDS(request,arguments,command) \
1802         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1803         SERVER_COMMAND("mobbutcher", GameCommand_mobbutcher(request), "Instantly removes all monsters on the map") \
1804         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1805         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1806         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1807         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1808         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1809         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1810         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1811         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1812         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1813         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1814         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1815         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1816         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1817         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1818         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1819         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1820         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1821         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1822         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1823         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1824         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1825         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1826         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1827         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1828         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1829         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1830         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1831         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1832         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1833         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1834         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1835         /* nothing */
1836
1837 void GameCommand_macro_help()
1838 {
1839         #define SERVER_COMMAND(name,function,description) \
1840                 { print("  ^2", name, "^7: ", description, "\n"); }
1841
1842         SERVER_COMMANDS(0, 0, "");
1843         #undef SERVER_COMMAND
1844
1845         return;
1846 }
1847
1848 float GameCommand_macro_command(float argc, string command)
1849 {
1850         #define SERVER_COMMAND(name,function,description) \
1851                 { if(name == strtolower(argv(0))) { function; return true; } }
1852
1853         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1854         #undef SERVER_COMMAND
1855
1856         return false;
1857 }
1858
1859 float GameCommand_macro_usage(float argc)
1860 {
1861         #define SERVER_COMMAND(name,function,description) \
1862                 { if(name == strtolower(argv(1))) { function; return true; } }
1863
1864         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1865         #undef SERVER_COMMAND
1866
1867         return false;
1868 }
1869
1870 void GameCommand_macro_write_aliases(float fh)
1871 {
1872         #define SERVER_COMMAND(name,function,description) \
1873                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1874
1875         SERVER_COMMANDS(0, 0, "");
1876         #undef SERVER_COMMAND
1877
1878         return;
1879 }
1880
1881
1882 // =========================================
1883 //  Main Function Called By Engine (sv_cmd)
1884 // =========================================
1885 // If this function exists, game code handles gamecommand instead of the engine code.
1886
1887 void GameCommand(string command)
1888 {
1889         float argc = tokenize_console(command);
1890
1891         // Guide for working with argc arguments by example:
1892         // argc:   1    - 2      - 3     - 4
1893         // argv:   0    - 1      - 2     - 3
1894         // cmd     vote - master - login - password
1895
1896         if(strtolower(argv(0)) == "help")
1897         {
1898                 if(argc == 1)
1899                 {
1900                         print("\nServer console commands:\n");
1901                         GameCommand_macro_help();
1902
1903                         print("\nBanning commands:\n");
1904                         BanCommand_macro_help();
1905
1906                         print("\nCommon networked commands:\n");
1907                         CommonCommand_macro_help(world);
1908
1909                         print("\nGeneric commands shared by all programs:\n");
1910                         GenericCommand_macro_help();
1911
1912                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1913                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1914
1915                         return;
1916                 }
1917                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1918                 {
1919                         return;
1920                 }
1921                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1922                 {
1923                         return;
1924                 }
1925                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1926                 {
1927                         return;
1928                 }
1929                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1930                 {
1931                         return;
1932                 }
1933         }
1934         else if(BanCommand(command))
1935         {
1936                 return; // handled by server/command/ipban.qc
1937         }
1938         else if(CommonCommand_macro_command(argc, world, command))
1939         {
1940                 return; // handled by server/command/common.qc
1941         }
1942         else if(GenericCommand(command))
1943         {
1944                 return; // handled by common/command/generic.qc
1945         }
1946         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1947         {
1948                 return; // handled by one of the above GameCommand_* functions
1949         }
1950
1951         // nothing above caught the command, must be invalid
1952         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1953
1954         return;
1955 }