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1 #include "../../common/command/command.qh"
2 #include "sv_cmd.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
22
23 #include "../mutators/all.qh"
24
25 #include "../../common/constants.qh"
26 #include "../../common/mapinfo.qh"
27 #include "../../common/notifications.qh"
28 #include "../../common/teams.qh"
29 #include "../../common/util.qh"
30
31 #include "../../common/monsters/sv_monsters.qh"
32
33
34 void PutObserverInServer (void);
35
36 // =====================================================
37 //  Server side game commands code, reworked by Samual
38 //  Last updated: December 29th, 2011
39 // =====================================================
40
41 //  used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
43 {SELFPARAM();
44         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
45         {
46                 LOG_INFO("Done rebuiling mapinfos.\n");
47                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
48                 remove(self);
49         }
50         else
51         {
52                 self.think = make_mapinfo_Think;
53                 self.nextthink = time;
54         }
55 }
56
57 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
59 {
60         float cur;
61         float update;
62         float lim;
63
64         if(delta == 0)
65                 return;
66         if(autocvar_timelimit < 0)
67                 return;
68
69         if(mi <= 10)
70                 mi = 10; // at least ten sec in the future
71         cur = time - game_starttime;
72         if(cur > 0)
73                 mi += cur; // from current time!
74
75         lim = autocvar_timelimit * 60;
76
77         if(delta > 0)
78         {
79                 if(lim == 0)
80                         return; // cannot increase any further
81                 else if(lim < ma)
82                         update = min(ma, lim + delta);
83                 else // already above maximum: FAIL
84                         return;
85         }
86         else
87         {
88                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
89                         update = max(mi, ma);
90                 else if(lim > mi) // above minimum: decrease
91                         update = max(mi, lim + delta);
92                 else // already below minimum: FAIL
93                         return;
94         }
95
96         cvar_set("timelimit", ftos(update / 60));
97 }
98
99
100 // =======================
101 //  Command Sub-Functions
102 // =======================
103
104 void GameCommand_adminmsg(float request, float argc)
105 {
106         switch(request)
107         {
108                 case CMD_REQUEST_COMMAND:
109                 {
110                         entity client;
111                         float accepted;
112
113                         string targets = strreplace(",", " ", argv(1));
114                         string original_targets = strreplace(" ", ", ", targets);
115                         string admin_message = argv(2);
116                         float infobartime = stof(argv(3));
117
118                         string successful, t;
119                         successful = string_null;
120
121                         if((targets) && (admin_message))
122                         {
123                                 for (;targets;)
124                                 {
125                                         t = car(targets); targets = cdr(targets);
126
127                                         // Check to see if the player is a valid target
128                                         client = GetFilteredEntity(t);
129                                         accepted = VerifyClientEntity(client, true, false);
130
131                                         if(accepted <= 0)
132                                         {
133                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
134                                                 continue;
135                                         }
136
137                                         // send the centerprint/console print or infomessage
138                                         if(infobartime)
139                                         {
140                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
141                                         }
142                                         else
143                                         {
144                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
145                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
146                                         }
147
148                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
149                                         LOG_TRACE("Message sent to ", client.netname, "\n");
150                                         continue;
151                                 }
152
153                                 if(successful)
154                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
155                                 else
156                                         LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
157
158                                 return;
159                         }
160                 }
161
162                 default:
163                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
164                 case CMD_REQUEST_USAGE:
165                 {
166                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
167                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
168                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
169                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
170                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
171                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
172                         return;
173                 }
174         }
175 }
176
177 void GameCommand_allready(float request)
178 {
179         switch(request)
180         {
181                 case CMD_REQUEST_COMMAND:
182                 {
183                         ReadyRestart();
184                         return;
185                 }
186
187                 default:
188                 case CMD_REQUEST_USAGE:
189                 {
190                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
191                         LOG_INFO("  No arguments required.\n");
192                         return;
193                 }
194         }
195 }
196
197 void GameCommand_allspec(float request, float argc)
198 {SELFPARAM();
199         switch(request)
200         {
201                 case CMD_REQUEST_COMMAND:
202                 {
203                         entity client;
204                         string reason = argv(1);
205                         float i = 0;
206
207                         FOR_EACH_REALPLAYER(client)
208                         {
209                                 if (client.caplayer)
210                                         client.caplayer = 0;
211                                 WITH(entity, self, client, PutObserverInServer());
212                                 ++i;
213                         }
214                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
215                         else { LOG_INFO("No players found to spectate.\n"); }
216                         return;
217                 }
218
219                 default:
220                 case CMD_REQUEST_USAGE:
221                 {
222                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
223                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
224                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
225                         return;
226                 }
227         }
228 }
229
230 void GameCommand_anticheat(float request, float argc)
231 {SELFPARAM();
232         switch(request)
233         {
234                 case CMD_REQUEST_COMMAND:
235                 {
236                         entity client = GetIndexedEntity(argc, 1);
237                         float accepted = VerifyClientEntity(client, false, false);
238
239                         if(accepted > 0)
240                         {
241                                 WITH(entity, self, client, anticheat_report());
242                                 return;
243                         }
244                         else
245                         {
246                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
247                         }
248                 }
249
250                 default:
251                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
252                 case CMD_REQUEST_USAGE:
253                 {
254                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
255                         LOG_INFO("  'client' is the entity number or name of the player.\n");
256                         return;
257                 }
258         }
259 }
260
261 void GameCommand_bbox(float request)
262 {
263         switch(request)
264         {
265                 case CMD_REQUEST_COMMAND:
266                 {
267                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
268                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
269                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
270                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
271                         LOG_INFO("Solid bounding box size:");
272
273                         tracebox('1 0 0' * world.absmin.x,
274                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
275                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
276                                                         '1 0 0' * world.absmax.x,
277                                         MOVE_WORLDONLY,
278                                         world);
279                         if(trace_startsolid)
280                                 LOG_INFO(" ", ftos(world.absmin.x));
281                         else
282                                 LOG_INFO(" ", ftos(trace_endpos.x));
283
284                         tracebox('0 1 0' * world.absmin.y,
285                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
286                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
287                                                         '0 1 0' * world.absmax.y,
288                                         MOVE_WORLDONLY,
289                                         world);
290                         if(trace_startsolid)
291                                 LOG_INFO(" ", ftos(world.absmin.y));
292                         else
293                                 LOG_INFO(" ", ftos(trace_endpos.y));
294
295                         tracebox('0 0 1' * world.absmin.z,
296                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
297                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
298                                                         '0 0 1' * world.absmax.z,
299                                         MOVE_WORLDONLY,
300                                         world);
301                         if(trace_startsolid)
302                                 LOG_INFO(" ", ftos(world.absmin.z));
303                         else
304                                 LOG_INFO(" ", ftos(trace_endpos.z));
305
306                         tracebox('1 0 0' * world.absmax.x,
307                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
308                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
309                                                         '1 0 0' * world.absmin.x,
310                                         MOVE_WORLDONLY,
311                                         world);
312                         if(trace_startsolid)
313                                 LOG_INFO(" ", ftos(world.absmax.x));
314                         else
315                                 LOG_INFO(" ", ftos(trace_endpos.x));
316
317                         tracebox('0 1 0' * world.absmax.y,
318                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
319                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
320                                                         '0 1 0' * world.absmin.y,
321                                         MOVE_WORLDONLY,
322                                         world);
323                         if(trace_startsolid)
324                                 LOG_INFO(" ", ftos(world.absmax.y));
325                         else
326                                 LOG_INFO(" ", ftos(trace_endpos.y));
327
328                         tracebox('0 0 1' * world.absmax.z,
329                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
330                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
331                                                         '0 0 1' * world.absmin.z,
332                                         MOVE_WORLDONLY,
333                                         world);
334                         if(trace_startsolid)
335                                 LOG_INFO(" ", ftos(world.absmax.z));
336                         else
337                                 LOG_INFO(" ", ftos(trace_endpos.z));
338
339                         LOG_INFO("\n");
340                         return;
341                 }
342
343                 default:
344                 case CMD_REQUEST_USAGE:
345                 {
346                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
347                         LOG_INFO("  No arguments required.\n");
348                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
349                         return;
350                 }
351         }
352 }
353
354 void GameCommand_bot_cmd(float request, float argc, string command)
355 {
356         switch(request)
357         {
358                 case CMD_REQUEST_COMMAND:
359                 {
360                         entity bot;
361
362                         if(argv(1) == "reset")
363                         {
364                                 bot_resetqueues();
365                                 return;
366                         }
367                         else if(argv(1) == "setbots")
368                         {
369                                 cvar_settemp("bot_vs_human", "0");
370                                 cvar_settemp("minplayers", "0");
371                                 cvar_settemp("bot_number", "0");
372                                 bot_fixcount();
373                                 cvar_settemp("bot_number", argv(2));
374                                 if(!bot_fixcount())
375                                         LOG_INFO("Sorry, could not set requested bot count\n");
376                                 return;
377                         }
378                         else if(argv(1) == "load" && argc == 3)
379                         {
380                                 float fh, i;
381                                 string s;
382                                 fh = fopen(argv(2), FILE_READ);
383                                 if(fh < 0)
384                                 {
385                                         LOG_INFO("cannot open the file\n");
386                                         return;
387                                 }
388
389                                 i = 0;
390                                 while((s = fgets(fh)))
391                                 {
392                                         argc = tokenize_console(s);
393
394                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
395                                         {
396                                                 if(argv(2) == "reset")
397                                                 {
398                                                         bot_resetqueues();
399                                                 }
400                                                 else if(argv(2) == "setbots")
401                                                 {
402                                                         cvar_settemp("bot_vs_human", "0");
403                                                         cvar_settemp("minplayers", "0");
404                                                         cvar_settemp("bot_number", "0");
405                                                         bot_fixcount();
406                                                         cvar_settemp("bot_number", argv(3));
407                                                         if(!bot_fixcount())
408                                                                 LOG_INFO("Sorry, could not set requested bot count\n");
409                                                 }
410                                                 else
411                                                 {
412                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
413                                                         bot = find_bot_by_number(stof(argv(2)));
414                                                         if(bot == world)
415                                                                 bot = find_bot_by_name(argv(2));
416                                                         if(bot)
417                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
418                                                 }
419                                         }
420                                         else
421                                                 localcmd(strcat(s, "\n"));
422
423                                         ++i;
424                                 }
425                                 LOG_INFO(ftos(i), " commands read\n");
426                                 fclose(fh);
427                                 return;
428                         }
429                         else if(argv(1) == "help")
430                         {
431                                 if(argv(2))
432                                         bot_cmdhelp(argv(2));
433                                 else
434                                         bot_list_commands();
435                                 return;
436                         }
437                         else if(argc >= 3) // this comes last
438                         {
439                                 bot = find_bot_by_number(stof(argv(1)));
440                                 if(bot == world)
441                                         bot = find_bot_by_name(argv(1));
442                                 if(bot)
443                                 {
444                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
445                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
446                                         return;
447                                 }
448                                 else
449                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
450                         }
451                 }
452
453                 default:
454                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
455                 case CMD_REQUEST_USAGE:
456                 {
457                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
458                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
459                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
460                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
461                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
462                         return;
463                 }
464         }
465 }
466
467 void GameCommand_cointoss(float request, float argc)
468 {
469         switch(request)
470         {
471                 case CMD_REQUEST_COMMAND:
472                 {
473                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
474                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
475                         string choice = ((random() > 0.5) ? result1 : result2);
476
477                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
478                         return;
479                 }
480
481                 default:
482                 case CMD_REQUEST_USAGE:
483                 {
484                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
485                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
486                         return;
487                 }
488         }
489 }
490
491 void GameCommand_database(float request, float argc)
492 {
493         switch(request)
494         {
495                 case CMD_REQUEST_COMMAND:
496                 {
497                         if(argc == 3)
498                         {
499                                 if(argv(1) == "save")
500                                 {
501                                         db_save(ServerProgsDB, argv(2));
502                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
503                                         return;
504                                 }
505                                 else if(argv(1) == "dump")
506                                 {
507                                         db_dump(ServerProgsDB, argv(2));
508                                         LOG_INFO("DB dumped.\n"); // wtf does this do?
509                                         return;
510                                 }
511                                 else if(argv(1) == "load")
512                                 {
513                                         db_close(ServerProgsDB);
514                                         ServerProgsDB = db_load(argv(2));
515                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
516                                         return;
517                                 }
518                         }
519                 }
520
521                 default:
522                         LOG_INFO("Incorrect parameters for ^2database^7\n");
523                 case CMD_REQUEST_USAGE:
524                 {
525                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
526                         LOG_INFO("  Where 'action' is the command to complete,\n");
527                         LOG_INFO("  and 'filename' is what it acts upon.\n");
528                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
529                         return;
530                 }
531         }
532 }
533
534 void GameCommand_defer_clear(float request, float argc)
535 {
536         switch(request)
537         {
538                 case CMD_REQUEST_COMMAND:
539                 {
540                         entity client;
541                         float accepted;
542
543                         if(argc >= 2)
544                         {
545                                 client = GetIndexedEntity(argc, 1);
546                                 accepted = VerifyClientEntity(client, true, false);
547
548                                 if(accepted > 0)
549                                 {
550                                         stuffcmd(client, "defer clear\n");
551                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
552                                 }
553                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
554
555                                 return;
556                         }
557                 }
558
559                 default:
560                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
561                 case CMD_REQUEST_USAGE:
562                 {
563                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
564                         LOG_INFO("  'client' is the entity number or name of the player.\n");
565                         LOG_INFO("See also: ^2defer_clear_all^7\n");
566                         return;
567                 }
568         }
569 }
570
571 void GameCommand_defer_clear_all(float request)
572 {
573         switch(request)
574         {
575                 case CMD_REQUEST_COMMAND:
576                 {
577                         entity client;
578                         float i = 0;
579                         float argc;
580
581                         FOR_EACH_CLIENT(client)
582                         {
583                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
584                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
585                                 ++i;
586                         }
587                         if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
588                         return;
589                 }
590
591                 default:
592                 case CMD_REQUEST_USAGE:
593                 {
594                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
595                         LOG_INFO("  No arguments required.\n");
596                         LOG_INFO("See also: ^2defer_clear^7\n");
597                         return;
598                 }
599         }
600 }
601
602 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
603 {
604         switch(request)
605         {
606                 case CMD_REQUEST_COMMAND:
607                 {
608                         if(argv(1))
609                         {
610                                 if(argv(2))
611                                         race_deleteTime(argv(2), stof(argv(1)));
612                                 else
613                                         race_deleteTime(GetMapname(), stof(argv(1)));
614                                 return;
615                         }
616                 }
617
618                 default:
619                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
620                 case CMD_REQUEST_USAGE:
621                 {
622                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
623                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
624                         LOG_INFO("  it will clear all records up to nth place.\n");
625                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
626                         return;
627                 }
628         }
629 }
630
631 void GameCommand_effectindexdump(float request)
632 {
633         switch(request)
634         {
635                 case CMD_REQUEST_COMMAND:
636                 {
637                         float fh, d;
638                         string s;
639
640                         d = db_create();
641                         LOG_INFO("begin of effects list\n");
642                         db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
643                         db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
644                         db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
645                         db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
646                         db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
647                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
648                         db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
649                         db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
650                         db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
651                         db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
652                         db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
653                         db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
654                         db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
655                         db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
656                         db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
657                         db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
658                         db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
659                         db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
660                         db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
661                         db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
662                         db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
663                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
664                         db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
665                         db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
666                         db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
667                         db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
668                         db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
669                         db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
670                         db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
671                         db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
672                         db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
673                         db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
674                         db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
675                         db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
676                         db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
677                         db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
678
679                         fh = fopen("effectinfo.txt", FILE_READ);
680                         while((s = fgets(fh)))
681                         {
682                                 tokenize_console(s);
683                                 if(argv(0) == "effect")
684                                 {
685                                         if(db_get(d, argv(1)) != "1")
686                                         {
687                                                 int i = _particleeffectnum(argv(1));
688                                                 if(i >= 0)
689                                                         LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
690                                                 db_put(d, argv(1), "1");
691                                         }
692                                 }
693                         }
694                         LOG_INFO("end of effects list\n");
695
696                         db_close(d);
697                         return;
698                 }
699
700                 default:
701                 case CMD_REQUEST_USAGE:
702                 {
703                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
704                         LOG_INFO("  No arguments required.\n");
705                         return;
706                 }
707         }
708 }
709
710 void GameCommand_extendmatchtime(float request)
711 {
712         switch(request)
713         {
714                 case CMD_REQUEST_COMMAND:
715                 {
716                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
717                         return;
718                 }
719
720                 default:
721                 case CMD_REQUEST_USAGE:
722                 {
723                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
724                         LOG_INFO("  No arguments required.\n");
725                         LOG_INFO("See also: ^2reducematchtime^7\n");
726                         return;
727                 }
728         }
729 }
730
731 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
732 {
733         switch(request)
734         {
735                 case CMD_REQUEST_COMMAND:
736                 {
737                         entity client;
738
739                         for(client = world; (client = find(client, classname, argv(1))); )
740                                 LOG_INFO(etos(client), "\n");
741
742                         return;
743                 }
744
745                 default:
746                         LOG_INFO("Incorrect parameters for ^2find^7\n");
747                 case CMD_REQUEST_USAGE:
748                 {
749                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
750                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
751                         return;
752                 }
753         }
754 }
755
756 void GameCommand_gametype(float request, float argc)
757 {
758         switch(request)
759         {
760                 case CMD_REQUEST_COMMAND:
761                 {
762                         if(argv(1) != "")
763                         {
764                                 string s = argv(1);
765                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
766
767                                 if(t)
768                                 {
769                                         MapInfo_SwitchGameType(t);
770                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
771                                         if(MapInfo_count > 0)
772                                         {
773                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
774                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
775                                                 lsmaps_reply = strzone(getlsmaps());
776                                                 bprint("Game type successfully switched to ", s, "\n");
777                                         }
778                                         else
779                                         {
780                                                 bprint("Cannot use this game type: no map for it found\n");
781                                                 MapInfo_SwitchGameType(tsave);
782                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
783                                         }
784                                 }
785                                 else
786                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
787
788                                 return;
789                         }
790                 }
791
792                 default:
793                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
794                 case CMD_REQUEST_USAGE:
795                 {
796                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
797                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
798                         LOG_INFO("See also: ^2gotomap^7\n");
799                         return;
800                 }
801         }
802 }
803
804 void GameCommand_gettaginfo(float request, float argc)
805 {
806         switch(request)
807         {
808                 case CMD_REQUEST_COMMAND:
809                 {
810                         entity tmp_entity;
811                         float i;
812                         vector v;
813
814                         if(argc >= 4)
815                         {
816                                 tmp_entity = spawn();
817                                 if(argv(1) == "w")
818                                         _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
819                                 else
820                                 {
821                                         precache_model(argv(1));
822                                         _setmodel(tmp_entity, argv(1));
823                                 }
824                                 tmp_entity.frame = stof(argv(2));
825                                 if(substring(argv(3), 0, 1) == "#")
826                                         i = stof(substring(argv(3), 1, -1));
827                                 else
828                                         i = gettagindex(tmp_entity, argv(3));
829                                 if(i)
830                                 {
831                                         v = gettaginfo(tmp_entity, i);
832                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
833                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
834                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
835                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
836                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
837                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
838                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
839                                         if(argc >= 6)
840                                         {
841                                                 v.y = -v.y;
842                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
843                                         }
844                                 }
845                                 else
846                                         LOG_INFO("bone not found\n");
847
848                                 remove(tmp_entity);
849                                 return;
850                         }
851                 }
852
853                 default:
854                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
855                 case CMD_REQUEST_USAGE:
856                 {
857                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
858                         LOG_INFO("See also: ^2bbox, trace^7\n");
859                         return;
860                 }
861         }
862 }
863
864 void GameCommand_animbench(float request, float argc)
865 {
866         switch(request)
867         {
868                 case CMD_REQUEST_COMMAND:
869                 {
870                         entity tmp_entity;
871
872                         if(argc >= 4)
873                         {
874                                 tmp_entity = spawn();
875                                 if(argv(1) == "w")
876                                         _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
877                                 else
878                                 {
879                                         precache_model(argv(1));
880                                         _setmodel(tmp_entity, argv(1));
881                                 }
882                                 float f1 = stof(argv(2));
883                                 float f2 = stof(argv(3));
884                                 float t0;
885                                 float t1 = 0;
886                                 float t2 = 0;
887                                 float n = 0;
888
889                                 while(t1 + t2 < 1)
890                                 {
891                                         tmp_entity.frame = f1;
892                                         t0 = gettime(GETTIME_HIRES);
893                                         getsurfacepoint(tmp_entity, 0, 0);
894                                         t1 += gettime(GETTIME_HIRES) - t0;
895                                         tmp_entity.frame = f2;
896                                         t0 = gettime(GETTIME_HIRES);
897                                         getsurfacepoint(tmp_entity, 0, 0);
898                                         t2 += gettime(GETTIME_HIRES) - t0;
899                                         n += 1;
900                                 }
901                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
902                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
903
904                                 remove(tmp_entity);
905                                 return;
906                         }
907                 }
908
909                 default:
910                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
911                 case CMD_REQUEST_USAGE:
912                 {
913                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
914                         LOG_INFO("See also: ^2bbox, trace^7\n");
915                         return;
916                 }
917         }
918 }
919
920 void GameCommand_gotomap(float request, float argc)
921 {
922         switch(request)
923         {
924                 case CMD_REQUEST_COMMAND:
925                 {
926                         if(argv(1))
927                         {
928                                 LOG_INFO(GotoMap(argv(1)), "\n");
929                                 return;
930                         }
931                 }
932
933                 default:
934                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
935                 case CMD_REQUEST_USAGE:
936                 {
937                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
938                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
939                         LOG_INFO("See also: ^2gametype^7\n");
940                         return;
941                 }
942         }
943 }
944
945 void GameCommand_lockteams(float request)
946 {
947         switch(request)
948         {
949                 case CMD_REQUEST_COMMAND:
950                 {
951                         if(teamplay)
952                         {
953                                 lockteams = 1;
954                                 bprint("^1The teams are now locked.\n");
955                         }
956                         else
957                         {
958                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
959                         }
960                         return;
961                 }
962
963                 default:
964                 case CMD_REQUEST_USAGE:
965                 {
966                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
967                         LOG_INFO("  No arguments required.\n");
968                         LOG_INFO("See also: ^2unlockteams^7\n");
969                         return;
970                 }
971         }
972 }
973
974 void GameCommand_make_mapinfo(float request)
975 {
976         switch(request)
977         {
978                 case CMD_REQUEST_COMMAND:
979                 {
980                         entity tmp_entity;
981
982                         tmp_entity = spawn();
983                         tmp_entity.classname = "make_mapinfo";
984                         tmp_entity.think = make_mapinfo_Think;
985                         tmp_entity.nextthink = time;
986                         MapInfo_Enumerate();
987                         return;
988                 }
989
990                 default:
991                 case CMD_REQUEST_USAGE:
992                 {
993                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
994                         LOG_INFO("  No arguments required.\n");
995                         LOG_INFO("See also: ^2radarmap^7\n");
996                         return;
997                 }
998         }
999 }
1000
1001 void GameCommand_moveplayer(float request, float argc)
1002 {SELFPARAM();
1003         switch(request)
1004         {
1005                 case CMD_REQUEST_COMMAND:
1006                 {
1007                         float accepted;
1008                         entity client;
1009
1010                         string targets = strreplace(",", " ", argv(1));
1011                         string original_targets = strreplace(" ", ", ", targets);
1012                         string destination = argv(2);
1013
1014                         string successful, t;
1015                         successful = string_null;
1016
1017                         // lets see if the target(s) even actually exist.
1018                         if((targets) && (destination))
1019                         {
1020                                 for (;targets;)
1021                                 {
1022                                         t = car(targets); targets = cdr(targets);
1023
1024                                         // Check to see if the player is a valid target
1025                                         client = GetFilteredEntity(t);
1026                                         accepted = VerifyClientEntity(client, false, false);
1027
1028                                         if(accepted <= 0)
1029                                         {
1030                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1031                                                 continue;
1032                                         }
1033
1034                                         // Where are we putting this player?
1035                                         if(destination == "spec" || destination == "spectator")
1036                                         {
1037                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1038                                                 {
1039                                                         if (client.caplayer)
1040                                                                 client.caplayer = 0;
1041                                                         WITH(entity, self, client, PutObserverInServer());
1042
1043                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1044                                                 }
1045                                                 else
1046                                                 {
1047                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1048                                                 }
1049                                                 continue;
1050                                         }
1051                                         else
1052                                         {
1053                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1054                                                 {
1055                                                         if(teamplay)
1056                                                         {
1057                                                                 // set up
1058                                                                 float team_id;
1059                                                                 float save = client.team_forced;
1060                                                                 client.team_forced = 0;
1061
1062                                                                 // find the team to move the player to
1063                                                                 team_id = Team_ColorToTeam(destination);
1064                                                                 if(team_id == client.team) // already on the destination team
1065                                                                 {
1066                                                                         // keep the forcing undone
1067                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1068                                                                         continue;
1069                                                                 }
1070                                                                 else if(team_id == 0)  // auto team
1071                                                                 {
1072                                                                         CheckAllowedTeams(client);
1073                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1074                                                                 }
1075                                                                 else
1076                                                                 {
1077                                                                         CheckAllowedTeams(client);
1078                                                                 }
1079                                                                 client.team_forced = save;
1080
1081                                                                 // Check to see if the destination team is even available
1082                                                                 switch(team_id)
1083                                                                 {
1084                                                                         case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1085                                                                         case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1086                                                                         case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1087                                                                         case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1088
1089                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1090                                                                 }
1091
1092                                                                 // If so, lets continue and finally move the player
1093                                                                 client.team_forced = 0;
1094                                                                 MoveToTeam(client, team_id, 6);
1095                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1096                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1097                                                                 continue;
1098                                                         }
1099                                                         else
1100                                                         {
1101                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1102                                                                 return;
1103                                                         }
1104                                                 }
1105                                                 else
1106                                                 {
1107                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1108                                                         return;
1109                                                 }
1110                                         }
1111                                 }
1112
1113                                 if(successful)
1114                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1115                                 else
1116                                         LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1117
1118                                 return; // still correct parameters so return to avoid usage print
1119                         }
1120                 }
1121
1122                 default:
1123                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1124                 case CMD_REQUEST_USAGE:
1125                 {
1126                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1127                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1128                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1129                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1130                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1131                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1132                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1133                         return;
1134                 }
1135         }
1136 }
1137
1138 void GameCommand_nospectators(float request)
1139 {
1140         switch(request)
1141         {
1142                 case CMD_REQUEST_COMMAND:
1143                 {
1144                         blockSpectators = 1;
1145                         entity plr;
1146                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1147                         {
1148                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1149                                 if(!plr.caplayer)
1150                                 {
1151                                         plr.spectatortime = time;
1152                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1153                                 }
1154                         }
1155                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1156                         return;
1157                 }
1158
1159                 default:
1160                 case CMD_REQUEST_USAGE:
1161                 {
1162                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1163                         LOG_INFO("  No arguments required.\n");
1164                         return;
1165                 }
1166         }
1167 }
1168
1169 void GameCommand_playerdemo(float request, float argc)
1170 {SELFPARAM();
1171         switch(request)
1172         {
1173                 case CMD_REQUEST_COMMAND:
1174                 {
1175                         if(argv(2) && argv(3))
1176                         {
1177                                 entity client;
1178                                 float i, n, accepted;
1179
1180                                 switch(argv(1))
1181                                 {
1182                                         case "read":
1183                                         {
1184                                                 client = GetIndexedEntity(argc, 2);
1185                                                 accepted = VerifyClientEntity(client, false, true);
1186
1187                                                 if(accepted <= 0)
1188                                                 {
1189                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1190                                                         return;
1191                                                 }
1192
1193                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1194                                                 return;
1195                                         }
1196
1197                                         case "write":
1198                                         {
1199                                                 client = GetIndexedEntity(argc, 2);
1200                                                 accepted = VerifyClientEntity(client, false, false);
1201
1202                                                 if(accepted <= 0)
1203                                                 {
1204                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1205                                                         return;
1206                                                 }
1207
1208                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1209                                                 return;
1210                                         }
1211
1212                                         case "auto_read_and_write":
1213                                         {
1214                                                 n = GetFilteredNumber(argv(3));
1215                                                 cvar_set("bot_number", ftos(n));
1216
1217                                                 localcmd("wait; wait; wait\n");
1218                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1219
1220                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1221                                                 return;
1222                                         }
1223
1224                                         case "auto_read":
1225                                         {
1226                                                 n = GetFilteredNumber(argv(3));
1227                                                 cvar_set("bot_number", ftos(n));
1228
1229                                                 localcmd("wait; wait; wait\n");
1230                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1231                                                 return;
1232                                         }
1233                                 }
1234                         }
1235                 }
1236
1237                 default:
1238                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1239                 case CMD_REQUEST_USAGE:
1240                 {
1241                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1242                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1243                         return;
1244                 }
1245         }
1246 }
1247
1248 void GameCommand_printstats(float request)
1249 {
1250         switch(request)
1251         {
1252                 case CMD_REQUEST_COMMAND:
1253                 {
1254                         DumpStats(false);
1255                         LOG_INFO("stats dumped.\n");
1256                         return;
1257                 }
1258
1259                 default:
1260                 case CMD_REQUEST_USAGE:
1261                 {
1262                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1263                         LOG_INFO("  No arguments required.\n");
1264                         return;
1265                 }
1266         }
1267 }
1268
1269 void GameCommand_radarmap(float request, float argc)
1270 {
1271         switch(request)
1272         {
1273                 case CMD_REQUEST_COMMAND:
1274                 {
1275                         if(RadarMap_Make(argc))
1276                                 return;
1277                 }
1278
1279                 default:
1280                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1281                 case CMD_REQUEST_USAGE:
1282                 {
1283                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1284                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1285                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1286                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1287                         return;
1288                 }
1289         }
1290 }
1291
1292 void GameCommand_reducematchtime(float request)
1293 {
1294         switch(request)
1295         {
1296                 case CMD_REQUEST_COMMAND:
1297                 {
1298                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1299                         return;
1300                 }
1301
1302                 default:
1303                 case CMD_REQUEST_USAGE:
1304                 {
1305                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1306                         LOG_INFO("  No arguments required.\n");
1307                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1308                         return;
1309                 }
1310         }
1311 }
1312
1313 void GameCommand_setbots(float request, float argc)
1314 {
1315         switch(request)
1316         {
1317                 case CMD_REQUEST_COMMAND:
1318                 {
1319                         if(argc >= 2)
1320                         {
1321                                 cvar_settemp("minplayers", "0");
1322                                 cvar_settemp("bot_number", argv(1));
1323                                 bot_fixcount();
1324                                 return;
1325                         }
1326                 }
1327
1328                 default:
1329                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1330                 case CMD_REQUEST_USAGE:
1331                 {
1332                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1333                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1334                         LOG_INFO("See also: ^2bot_cmd^7\n");
1335                         return;
1336                 }
1337         }
1338 }
1339
1340 void GameCommand_shuffleteams(float request)
1341 {SELFPARAM();
1342         switch(request)
1343         {
1344                 case CMD_REQUEST_COMMAND:
1345                 {
1346                         if(teamplay)
1347                         {
1348                                 entity tmp_player;
1349                                 int i;
1350                                 float x, t_teams, t_players, team_color;
1351
1352                                 // count the total amount of players and total amount of teams
1353                                 t_players = 0;
1354                                 t_teams = 0;
1355                                 FOR_EACH_CLIENT(tmp_player)
1356                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1357                                 {
1358                                         CheckAllowedTeams(tmp_player);
1359
1360                                         if(c1 >= 0) t_teams = max(1, t_teams);
1361                                         if(c2 >= 0) t_teams = max(2, t_teams);
1362                                         if(c3 >= 0) t_teams = max(3, t_teams);
1363                                         if(c4 >= 0) t_teams = max(4, t_teams);
1364
1365                                         ++t_players;
1366                                 }
1367
1368                                 // build a list of the players in a random order
1369                                 FOR_EACH_CLIENT(tmp_player)
1370                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1371                                 {
1372                                         for (;;)
1373                                         {
1374                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1375
1376                                                 if(shuffleteams_players[i])
1377                                                 {
1378                                                         continue; // a player is already assigned to this slot
1379                                                 }
1380                                                 else
1381                                                 {
1382                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1383                                                         break;
1384                                                 }
1385                                         }
1386                                 }
1387
1388                                 // finally, from the list made earlier, re-join the players in different order.
1389                                 for (int i = 1; i <= t_teams; ++i)
1390                                 {
1391                                         // find out how many players to assign to this team
1392                                         x = (t_players / t_teams);
1393                                         x = ((i == 1) ? ceil(x) : floor(x));
1394
1395                                         team_color = Team_NumberToTeam(i);
1396
1397                                         // sort through the random list of players made earlier
1398                                         for (int z = 1; z <= maxclients; ++z)
1399                                         {
1400                                                 if (!(shuffleteams_teams[i] >= x))
1401                                                 {
1402                                                         if (!(shuffleteams_players[z]))
1403                                                                 continue; // not a player, move on to next random slot
1404
1405                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1406                                                                 setself(edict_num(shuffleteams_players[z]));
1407
1408                                                         if(self.team != team_color)
1409                                                                 MoveToTeam(self, team_color, 6);
1410
1411                                                         shuffleteams_players[z] = 0;
1412                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1413                                                 }
1414                                                 else
1415                                                 {
1416                                                         break; // move on to next team
1417                                                 }
1418                                         }
1419                                 }
1420
1421                                 bprint("Successfully shuffled the players around randomly.\n");
1422
1423                                 // clear the buffers now
1424                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1425                                         shuffleteams_players[i] = 0;
1426
1427                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1428                                         shuffleteams_teams[i] = 0;
1429                         }
1430                         else
1431                         {
1432                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1433                         }
1434
1435                         return;
1436                 }
1437
1438                 default:
1439                 case CMD_REQUEST_USAGE:
1440                 {
1441                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1442                         LOG_INFO("  No arguments required.\n");
1443                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1444                         return;
1445                 }
1446         }
1447 }
1448
1449 void GameCommand_stuffto(float request, float argc)
1450 {
1451         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1452         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1453         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1454
1455         #ifdef STUFFTO_ENABLED
1456         #message "stuffto command enabled"
1457         switch(request)
1458         {
1459                 case CMD_REQUEST_COMMAND:
1460                 {
1461                         if(argv(2))
1462                         {
1463                                 entity client = GetIndexedEntity(argc, 1);
1464                                 float accepted = VerifyClientEntity(client, true, false);
1465
1466                                 if(accepted > 0)
1467                                 {
1468                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1469                                         LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1470                                 }
1471                                 else
1472                                         LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1473
1474                                 return;
1475                         }
1476                 }
1477
1478                 default:
1479                         LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1480                 case CMD_REQUEST_USAGE:
1481                 {
1482                         LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1483                         LOG_INFO("  'client' is the entity number or name of the player,\n");
1484                         LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1485                         return;
1486                 }
1487         }
1488         #else
1489         if(request)
1490         {
1491                 LOG_INFO("stuffto command is not enabled on this server.\n");
1492                 return;
1493         }
1494         #endif
1495 }
1496
1497 void GameCommand_trace(float request, float argc)
1498 {
1499         switch(request)
1500         {
1501                 case CMD_REQUEST_COMMAND:
1502                 {
1503                         entity e;
1504                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1505                         float i, f, safe, unsafe, dq, dqf;
1506
1507                         switch(argv(1))
1508                         {
1509                                 case "debug":
1510                                 {
1511                                         float hitcount = 0;
1512                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1513                                         float worst_endpos_bug = 0;
1514                                         for (;;)
1515                                         {
1516                                                 org = world.mins;
1517                                                 delta = world.maxs - world.mins;
1518
1519                                                 start.x = org.x + random() * delta.x;
1520                                                 start.y = org.y + random() * delta.y;
1521                                                 start.z = org.z + random() * delta.z;
1522
1523                                                 end.x = org.x + random() * delta.x;
1524                                                 end.y = org.y + random() * delta.y;
1525                                                 end.z = org.z + random() * delta.z;
1526
1527                                                 start = stov(vtos(start));
1528                                                 end = stov(vtos(end));
1529
1530                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1531                                                 if(!trace_startsolid && trace_fraction < 1)
1532                                                 {
1533                                                         p = trace_endpos;
1534                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1535                                                         if(trace_startsolid)
1536                                                         {
1537                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1538                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1539
1540                                                                 // how much do we need to back off?
1541                                                                 safe = 1;
1542                                                                 unsafe = 0;
1543                                                                 for (;;)
1544                                                                 {
1545                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1546                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1547                                                                         if(trace_startsolid)
1548                                                                         {
1549                                                                                 if((safe + unsafe) * 0.5 == unsafe)
1550                                                                                         break;
1551                                                                                 unsafe = (safe + unsafe) * 0.5;
1552                                                                         }
1553                                                                         else
1554                                                                         {
1555                                                                                 if((safe + unsafe) * 0.5 == safe)
1556                                                                                         break;
1557                                                                                 safe = (safe + unsafe) * 0.5;
1558                                                                         }
1559                                                                 }
1560
1561                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1562                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1563
1564                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1565                                                                 if(trace_startsolid)
1566                                                                         LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1567                                                                 else
1568                                                                         LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1569                                                                 if (++hitcount >= 10)
1570                                                                         break;
1571                                                         }
1572                                                         else
1573                                                         {
1574                                                                 q0 = p;
1575                                                                 dq = 0;
1576                                                                 dqf = 1;
1577                                                                 for (;;)
1578                                                                 {
1579                                                                         q = p + normalize(end - p) * (dq + dqf);
1580                                                                         if(q == q0)
1581                                                                                 break;
1582                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1583                                                                         if(trace_startsolid)
1584                                                                                 error("THIS ONE cannot happen");
1585                                                                         if(trace_fraction > 0)
1586                                                                                 dq += dqf * trace_fraction;
1587                                                                         dqf *= 0.5;
1588                                                                         q0 = q;
1589                                                                 }
1590                                                                 if(dq > worst_endpos_bug)
1591                                                                 {
1592                                                                         worst_endpos_bug = dq;
1593                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1594                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1595                                                                         if (++hitcount >= 10)
1596                                                                                 break;
1597                                                                 }
1598                                                         }
1599                                                 }
1600                                         }
1601                                         return;
1602                                 }
1603
1604                                 case "debug2":
1605                                 {
1606                                         e = nextent(world);
1607                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1608                                         vv = trace_endpos;
1609                                         if(trace_fraction == 1)
1610                                         {
1611                                                 LOG_INFO("not above ground, aborting\n");
1612                                                 return;
1613                                         }
1614                                         f = 0;
1615                                         for(i = 0; i < 100000; ++i)
1616                                         {
1617                                                 dv = randomvec();
1618                                                 if(dv.z > 0)
1619                                                         dv = -1 * dv;
1620                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1621                                                 if(trace_startsolid)
1622                                                         LOG_INFO("bug 1\n");
1623                                                 if(trace_fraction == 1)
1624                                                 if(dv.z < f)
1625                                                 {
1626                                                         LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1627                                                         LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1628                                                         f = dv.z;
1629                                                 }
1630                                         }
1631                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1632                                         return;
1633                                 }
1634
1635                                 case "walk":
1636                                 {
1637                                         if(argc == 4)
1638                                         {
1639                                                 e = nextent(world);
1640                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1641                                                         LOG_INFO("can walk\n");
1642                                                 else
1643                                                         LOG_INFO("cannot walk\n");
1644                                                 return;
1645                                         }
1646                                 }
1647
1648                                 case "showline":
1649                                 {
1650                                         if(argc == 4)
1651                                         {
1652                                                 vv = stov(argv(2));
1653                                                 dv = stov(argv(3));
1654                                                 traceline(vv, dv, MOVE_NORMAL, world);
1655                                                 trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1656                                                 trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1657                                                 return;
1658                                         }
1659                                 }
1660
1661                                 // no default case, just go straight to invalid
1662                         }
1663                 }
1664
1665                 default:
1666                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1667                 case CMD_REQUEST_USAGE:
1668                 {
1669                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1670                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1671                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1672                         return;
1673                 }
1674         }
1675 }
1676
1677 void GameCommand_unlockteams(float request)
1678 {
1679         switch(request)
1680         {
1681                 case CMD_REQUEST_COMMAND:
1682                 {
1683                         if(teamplay)
1684                         {
1685                                 lockteams = 0;
1686                                 bprint("^1The teams are now unlocked.\n");
1687                         }
1688                         else
1689                         {
1690                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1691                         }
1692                         return;
1693                 }
1694
1695                 default:
1696                 case CMD_REQUEST_USAGE:
1697                 {
1698                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1699                         LOG_INFO("  No arguments required.\n");
1700                         LOG_INFO("See also: ^2lockteams^7\n");
1701                         return;
1702                 }
1703         }
1704 }
1705
1706 void GameCommand_warp(float request, float argc)
1707 {
1708         switch (request)
1709         {
1710                 case CMD_REQUEST_COMMAND:
1711                 {
1712                         if(autocvar_g_campaign)
1713                         {
1714                                 if(argc >= 2)
1715                                 {
1716                                         CampaignLevelWarp(stof(argv(1)));
1717                                         LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1718                                 }
1719                                 else
1720                                 {
1721                                         CampaignLevelWarp(-1);
1722                                         LOG_INFO("Successfully warped to next campaign level.\n");
1723                                 }
1724                         }
1725                         else
1726                                 LOG_INFO("Not in campaign, can't level warp\n");
1727                         return;
1728                 }
1729
1730                 default:
1731                 case CMD_REQUEST_USAGE:
1732                 {
1733                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1734                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1735                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1736                         return;
1737                 }
1738         }
1739 }
1740
1741 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1742 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1743 void GameCommand_(float request)
1744 {
1745         switch(request)
1746         {
1747                 case CMD_REQUEST_COMMAND:
1748                 {
1749
1750                         return;
1751                 }
1752
1753                 default:
1754                 case CMD_REQUEST_USAGE:
1755                 {
1756                         print("\nUsage:^3 sv_cmd \n");
1757                         print("  No arguments required.\n");
1758                         return;
1759                 }
1760         }
1761 }
1762 */
1763
1764
1765 // ==================================
1766 //  Macro system for server commands
1767 // ==================================
1768
1769 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1770 #define SERVER_COMMANDS(request,arguments,command) \
1771         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1772         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1773         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1774         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1775         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1776         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1777         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1778         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1779         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1780         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1781         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1782         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1783         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1784         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1785         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1786         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1787         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1788         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1789         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1790         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1791         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1792         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1793         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1794         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1795         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1796         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1797         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1798         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1799         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1800         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1801         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1802         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1803         /* nothing */
1804
1805 void GameCommand_macro_help()
1806 {
1807         #define SERVER_COMMAND(name,function,description) \
1808                 { LOG_INFO("  ^2", name, "^7: ", description, "\n"); }
1809
1810         SERVER_COMMANDS(0, 0, "");
1811         #undef SERVER_COMMAND
1812
1813         return;
1814 }
1815
1816 float GameCommand_macro_command(float argc, string command)
1817 {
1818         #define SERVER_COMMAND(name,function,description) \
1819                 { if(name == strtolower(argv(0))) { function; return true; } }
1820
1821         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1822         #undef SERVER_COMMAND
1823
1824         return false;
1825 }
1826
1827 float GameCommand_macro_usage(float argc)
1828 {
1829         #define SERVER_COMMAND(name,function,description) \
1830                 { if(name == strtolower(argv(1))) { function; return true; } }
1831
1832         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1833         #undef SERVER_COMMAND
1834
1835         return false;
1836 }
1837
1838 void GameCommand_macro_write_aliases(float fh)
1839 {
1840         #define SERVER_COMMAND(name,function,description) \
1841                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1842
1843         SERVER_COMMANDS(0, 0, "");
1844         #undef SERVER_COMMAND
1845
1846         return;
1847 }
1848
1849
1850 // =========================================
1851 //  Main Function Called By Engine (sv_cmd)
1852 // =========================================
1853 // If this function exists, game code handles gamecommand instead of the engine code.
1854
1855 void GameCommand(string command)
1856 {
1857         float argc = tokenize_console(command);
1858
1859         // Guide for working with argc arguments by example:
1860         // argc:   1    - 2      - 3     - 4
1861         // argv:   0    - 1      - 2     - 3
1862         // cmd     vote - master - login - password
1863
1864         if(strtolower(argv(0)) == "help")
1865         {
1866                 if(argc == 1)
1867                 {
1868                         LOG_INFO("\nServer console commands:\n");
1869                         GameCommand_macro_help();
1870
1871                         LOG_INFO("\nBanning commands:\n");
1872                         BanCommand_macro_help();
1873
1874                         LOG_INFO("\nCommon networked commands:\n");
1875                         CommonCommand_macro_help(world);
1876
1877                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1878                         GenericCommand_macro_help();
1879
1880                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1881                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1882
1883                         return;
1884                 }
1885                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1886                 {
1887                         return;
1888                 }
1889                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1890                 {
1891                         return;
1892                 }
1893                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1894                 {
1895                         return;
1896                 }
1897                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1898                 {
1899                         return;
1900                 }
1901         }
1902         else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1903         {
1904                 return; // handled by a mutator
1905         }
1906         else if(BanCommand(command))
1907         {
1908                 return; // handled by server/command/ipban.qc
1909         }
1910         else if(CommonCommand_macro_command(argc, world, command))
1911         {
1912                 return; // handled by server/command/common.qc
1913         }
1914         else if(GenericCommand(command))
1915         {
1916                 return; // handled by common/command/generic.qc
1917         }
1918         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1919         {
1920                 return; // handled by one of the above GameCommand_* functions
1921         }
1922
1923         // nothing above caught the command, must be invalid
1924         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1925
1926         return;
1927 }