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Merge branch 'TimePath/bot_api' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "../../common/command/command.qh"
2 #include "sv_cmd.qh"
3 #include "../_all.qh"
4
5 #include "banning.qh"
6 #include "cmd.qh"
7 #include "common.qh"
8 #include "getreplies.qh"
9 #include "radarmap.qh"
10
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
19
20 #include "../mutators/mutators_include.qh"
21
22 #include "../../common/constants.qh"
23 #include "../../common/mapinfo.qh"
24 #include "../../common/notifications.qh"
25 #include "../../common/teams.qh"
26 #include "../../common/util.qh"
27
28 #include "../../common/monsters/sv_monsters.qh"
29
30
31 void PutObserverInServer (void);
32
33 // =====================================================
34 //  Server side game commands code, reworked by Samual
35 //  Last updated: December 29th, 2011
36 // =====================================================
37
38 //  used by GameCommand_make_mapinfo()
39 void make_mapinfo_Think()
40 {SELFPARAM();
41         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
42         {
43                 LOG_INFO("Done rebuiling mapinfos.\n");
44                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
45                 remove(self);
46         }
47         else
48         {
49                 self.think = make_mapinfo_Think;
50                 self.nextthink = time;
51         }
52 }
53
54 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
55 void changematchtime(float delta, float mi, float ma)
56 {
57         float cur;
58         float update;
59         float lim;
60
61         if(delta == 0)
62                 return;
63         if(autocvar_timelimit < 0)
64                 return;
65
66         if(mi <= 10)
67                 mi = 10; // at least ten sec in the future
68         cur = time - game_starttime;
69         if(cur > 0)
70                 mi += cur; // from current time!
71
72         lim = autocvar_timelimit * 60;
73
74         if(delta > 0)
75         {
76                 if(lim == 0)
77                         return; // cannot increase any further
78                 else if(lim < ma)
79                         update = min(ma, lim + delta);
80                 else // already above maximum: FAIL
81                         return;
82         }
83         else
84         {
85                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
86                         update = max(mi, ma);
87                 else if(lim > mi) // above minimum: decrease
88                         update = max(mi, lim + delta);
89                 else // already below minimum: FAIL
90                         return;
91         }
92
93         cvar_set("timelimit", ftos(update / 60));
94 }
95
96
97 // =======================
98 //  Command Sub-Functions
99 // =======================
100
101 void GameCommand_adminmsg(float request, float argc)
102 {
103         switch(request)
104         {
105                 case CMD_REQUEST_COMMAND:
106                 {
107                         entity client;
108                         float accepted;
109
110                         string targets = strreplace(",", " ", argv(1));
111                         string original_targets = strreplace(" ", ", ", targets);
112                         string admin_message = argv(2);
113                         float infobartime = stof(argv(3));
114
115                         string successful, t;
116                         successful = string_null;
117
118                         if((targets) && (admin_message))
119                         {
120                                 for (;targets;)
121                                 {
122                                         t = car(targets); targets = cdr(targets);
123
124                                         // Check to see if the player is a valid target
125                                         client = GetFilteredEntity(t);
126                                         accepted = VerifyClientEntity(client, true, false);
127
128                                         if(accepted <= 0)
129                                         {
130                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
131                                                 continue;
132                                         }
133
134                                         // send the centerprint/console print or infomessage
135                                         if(infobartime)
136                                         {
137                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
138                                         }
139                                         else
140                                         {
141                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
142                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
143                                         }
144
145                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
146                                         LOG_TRACE("Message sent to ", client.netname, "\n");
147                                         continue;
148                                 }
149
150                                 if(successful)
151                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
152                                 else
153                                         LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
154
155                                 return;
156                         }
157                 }
158
159                 default:
160                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
161                 case CMD_REQUEST_USAGE:
162                 {
163                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
164                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
165                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
166                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
167                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
168                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
169                         return;
170                 }
171         }
172 }
173
174 void GameCommand_allready(float request)
175 {
176         switch(request)
177         {
178                 case CMD_REQUEST_COMMAND:
179                 {
180                         ReadyRestart();
181                         return;
182                 }
183
184                 default:
185                 case CMD_REQUEST_USAGE:
186                 {
187                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
188                         LOG_INFO("  No arguments required.\n");
189                         return;
190                 }
191         }
192 }
193
194 void GameCommand_allspec(float request, float argc)
195 {SELFPARAM();
196         switch(request)
197         {
198                 case CMD_REQUEST_COMMAND:
199                 {
200                         entity client;
201                         string reason = argv(1);
202                         float i = 0;
203
204                         FOR_EACH_REALPLAYER(client)
205                         {
206                                 if (client.caplayer)
207                                         client.caplayer = 0;
208                                 WITH(entity, self, client, PutObserverInServer());
209                                 ++i;
210                         }
211                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
212                         else { LOG_INFO("No players found to spectate.\n"); }
213                         return;
214                 }
215
216                 default:
217                 case CMD_REQUEST_USAGE:
218                 {
219                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
220                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
221                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
222                         return;
223                 }
224         }
225 }
226
227 void GameCommand_anticheat(float request, float argc)
228 {SELFPARAM();
229         switch(request)
230         {
231                 case CMD_REQUEST_COMMAND:
232                 {
233                         entity client = GetIndexedEntity(argc, 1);
234                         float accepted = VerifyClientEntity(client, false, false);
235
236                         if(accepted > 0)
237                         {
238                                 WITH(entity, self, client, anticheat_report());
239                                 return;
240                         }
241                         else
242                         {
243                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
244                         }
245                 }
246
247                 default:
248                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
249                 case CMD_REQUEST_USAGE:
250                 {
251                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
252                         LOG_INFO("  'client' is the entity number or name of the player.\n");
253                         return;
254                 }
255         }
256 }
257
258 void GameCommand_bbox(float request)
259 {
260         switch(request)
261         {
262                 case CMD_REQUEST_COMMAND:
263                 {
264                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
265                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
266                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
267                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
268                         LOG_INFO("Solid bounding box size:");
269
270                         tracebox('1 0 0' * world.absmin.x,
271                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
272                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
273                                                         '1 0 0' * world.absmax.x,
274                                         MOVE_WORLDONLY,
275                                         world);
276                         if(trace_startsolid)
277                                 LOG_INFO(" ", ftos(world.absmin.x));
278                         else
279                                 LOG_INFO(" ", ftos(trace_endpos.x));
280
281                         tracebox('0 1 0' * world.absmin.y,
282                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
283                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
284                                                         '0 1 0' * world.absmax.y,
285                                         MOVE_WORLDONLY,
286                                         world);
287                         if(trace_startsolid)
288                                 LOG_INFO(" ", ftos(world.absmin.y));
289                         else
290                                 LOG_INFO(" ", ftos(trace_endpos.y));
291
292                         tracebox('0 0 1' * world.absmin.z,
293                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
294                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
295                                                         '0 0 1' * world.absmax.z,
296                                         MOVE_WORLDONLY,
297                                         world);
298                         if(trace_startsolid)
299                                 LOG_INFO(" ", ftos(world.absmin.z));
300                         else
301                                 LOG_INFO(" ", ftos(trace_endpos.z));
302
303                         tracebox('1 0 0' * world.absmax.x,
304                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
305                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
306                                                         '1 0 0' * world.absmin.x,
307                                         MOVE_WORLDONLY,
308                                         world);
309                         if(trace_startsolid)
310                                 LOG_INFO(" ", ftos(world.absmax.x));
311                         else
312                                 LOG_INFO(" ", ftos(trace_endpos.x));
313
314                         tracebox('0 1 0' * world.absmax.y,
315                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
316                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
317                                                         '0 1 0' * world.absmin.y,
318                                         MOVE_WORLDONLY,
319                                         world);
320                         if(trace_startsolid)
321                                 LOG_INFO(" ", ftos(world.absmax.y));
322                         else
323                                 LOG_INFO(" ", ftos(trace_endpos.y));
324
325                         tracebox('0 0 1' * world.absmax.z,
326                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
327                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
328                                                         '0 0 1' * world.absmin.z,
329                                         MOVE_WORLDONLY,
330                                         world);
331                         if(trace_startsolid)
332                                 LOG_INFO(" ", ftos(world.absmax.z));
333                         else
334                                 LOG_INFO(" ", ftos(trace_endpos.z));
335
336                         LOG_INFO("\n");
337                         return;
338                 }
339
340                 default:
341                 case CMD_REQUEST_USAGE:
342                 {
343                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
344                         LOG_INFO("  No arguments required.\n");
345                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
346                         return;
347                 }
348         }
349 }
350
351 void GameCommand_bot_cmd(float request, float argc, string command)
352 {
353         switch(request)
354         {
355                 case CMD_REQUEST_COMMAND:
356                 {
357                         entity bot;
358
359                         if(argv(1) == "reset")
360                         {
361                                 bot_resetqueues();
362                                 return;
363                         }
364                         else if(argv(1) == "setbots")
365                         {
366                                 cvar_settemp("bot_vs_human", "0");
367                                 cvar_settemp("minplayers", "0");
368                                 cvar_settemp("bot_number", "0");
369                                 bot_fixcount();
370                                 cvar_settemp("bot_number", argv(2));
371                                 if(!bot_fixcount())
372                                         LOG_INFO("Sorry, could not set requested bot count\n");
373                                 return;
374                         }
375                         else if(argv(1) == "load" && argc == 3)
376                         {
377                                 float fh, i;
378                                 string s;
379                                 fh = fopen(argv(2), FILE_READ);
380                                 if(fh < 0)
381                                 {
382                                         LOG_INFO("cannot open the file\n");
383                                         return;
384                                 }
385
386                                 i = 0;
387                                 while((s = fgets(fh)))
388                                 {
389                                         argc = tokenize_console(s);
390
391                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
392                                         {
393                                                 if(argv(2) == "reset")
394                                                 {
395                                                         bot_resetqueues();
396                                                 }
397                                                 else if(argv(2) == "setbots")
398                                                 {
399                                                         cvar_settemp("bot_vs_human", "0");
400                                                         cvar_settemp("minplayers", "0");
401                                                         cvar_settemp("bot_number", "0");
402                                                         bot_fixcount();
403                                                         cvar_settemp("bot_number", argv(3));
404                                                         if(!bot_fixcount())
405                                                                 LOG_INFO("Sorry, could not set requested bot count\n");
406                                                 }
407                                                 else
408                                                 {
409                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
410                                                         bot = find_bot_by_number(stof(argv(2)));
411                                                         if(bot == world)
412                                                                 bot = find_bot_by_name(argv(2));
413                                                         if(bot)
414                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
415                                                 }
416                                         }
417                                         else
418                                                 localcmd(strcat(s, "\n"));
419
420                                         ++i;
421                                 }
422                                 LOG_INFO(ftos(i), " commands read\n");
423                                 fclose(fh);
424                                 return;
425                         }
426                         else if(argv(1) == "help")
427                         {
428                                 if(argv(2))
429                                         bot_cmdhelp(argv(2));
430                                 else
431                                         bot_list_commands();
432                                 return;
433                         }
434                         else if(argc >= 3) // this comes last
435                         {
436                                 bot = find_bot_by_number(stof(argv(1)));
437                                 if(bot == world)
438                                         bot = find_bot_by_name(argv(1));
439                                 if(bot)
440                                 {
441                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
442                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
443                                         return;
444                                 }
445                                 else
446                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
447                         }
448                 }
449
450                 default:
451                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
452                 case CMD_REQUEST_USAGE:
453                 {
454                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
455                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
456                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
457                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
458                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
459                         return;
460                 }
461         }
462 }
463
464 void GameCommand_cointoss(float request, float argc)
465 {
466         switch(request)
467         {
468                 case CMD_REQUEST_COMMAND:
469                 {
470                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
471                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
472                         string choice = ((random() > 0.5) ? result1 : result2);
473
474                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
475                         return;
476                 }
477
478                 default:
479                 case CMD_REQUEST_USAGE:
480                 {
481                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
482                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
483                         return;
484                 }
485         }
486 }
487
488 void GameCommand_database(float request, float argc)
489 {
490         switch(request)
491         {
492                 case CMD_REQUEST_COMMAND:
493                 {
494                         if(argc == 3)
495                         {
496                                 if(argv(1) == "save")
497                                 {
498                                         db_save(ServerProgsDB, argv(2));
499                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
500                                         return;
501                                 }
502                                 else if(argv(1) == "dump")
503                                 {
504                                         db_dump(ServerProgsDB, argv(2));
505                                         LOG_INFO("DB dumped.\n"); // wtf does this do?
506                                         return;
507                                 }
508                                 else if(argv(1) == "load")
509                                 {
510                                         db_close(ServerProgsDB);
511                                         ServerProgsDB = db_load(argv(2));
512                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
513                                         return;
514                                 }
515                         }
516                 }
517
518                 default:
519                         LOG_INFO("Incorrect parameters for ^2database^7\n");
520                 case CMD_REQUEST_USAGE:
521                 {
522                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
523                         LOG_INFO("  Where 'action' is the command to complete,\n");
524                         LOG_INFO("  and 'filename' is what it acts upon.\n");
525                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
526                         return;
527                 }
528         }
529 }
530
531 void GameCommand_defer_clear(float request, float argc)
532 {
533         switch(request)
534         {
535                 case CMD_REQUEST_COMMAND:
536                 {
537                         entity client;
538                         float accepted;
539
540                         if(argc >= 2)
541                         {
542                                 client = GetIndexedEntity(argc, 1);
543                                 accepted = VerifyClientEntity(client, true, false);
544
545                                 if(accepted > 0)
546                                 {
547                                         stuffcmd(client, "defer clear\n");
548                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
549                                 }
550                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
551
552                                 return;
553                         }
554                 }
555
556                 default:
557                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
558                 case CMD_REQUEST_USAGE:
559                 {
560                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
561                         LOG_INFO("  'client' is the entity number or name of the player.\n");
562                         LOG_INFO("See also: ^2defer_clear_all^7\n");
563                         return;
564                 }
565         }
566 }
567
568 void GameCommand_defer_clear_all(float request)
569 {
570         switch(request)
571         {
572                 case CMD_REQUEST_COMMAND:
573                 {
574                         entity client;
575                         float i = 0;
576                         float argc;
577
578                         FOR_EACH_CLIENT(client)
579                         {
580                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
581                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
582                                 ++i;
583                         }
584                         if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
585                         return;
586                 }
587
588                 default:
589                 case CMD_REQUEST_USAGE:
590                 {
591                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
592                         LOG_INFO("  No arguments required.\n");
593                         LOG_INFO("See also: ^2defer_clear^7\n");
594                         return;
595                 }
596         }
597 }
598
599 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
600 {
601         switch(request)
602         {
603                 case CMD_REQUEST_COMMAND:
604                 {
605                         if(argv(1))
606                         {
607                                 if(argv(2))
608                                         race_deleteTime(argv(2), stof(argv(1)));
609                                 else
610                                         race_deleteTime(GetMapname(), stof(argv(1)));
611                                 return;
612                         }
613                 }
614
615                 default:
616                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
617                 case CMD_REQUEST_USAGE:
618                 {
619                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
620                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
621                         LOG_INFO("  it will clear all records up to nth place.\n");
622                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
623                         return;
624                 }
625         }
626 }
627
628 void GameCommand_effectindexdump(float request)
629 {
630         switch(request)
631         {
632                 case CMD_REQUEST_COMMAND:
633                 {
634                         float fh, d;
635                         string s;
636
637                         d = db_create();
638                         LOG_INFO("begin of effects list\n");
639                         db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
640                         db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
641                         db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
642                         db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
643                         db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
644                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
645                         db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
646                         db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
647                         db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
648                         db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
649                         db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
650                         db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
651                         db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
652                         db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
653                         db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
654                         db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
655                         db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
656                         db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
657                         db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
658                         db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
659                         db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
660                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
661                         db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
662                         db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
663                         db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
664                         db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
665                         db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
666                         db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
667                         db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
668                         db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
669                         db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
670                         db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
671                         db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
672                         db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
673                         db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
674                         db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
675
676                         fh = fopen("effectinfo.txt", FILE_READ);
677                         while((s = fgets(fh)))
678                         {
679                                 tokenize_console(s);
680                                 if(argv(0) == "effect")
681                                 {
682                                         if(db_get(d, argv(1)) != "1")
683                                         {
684                                                 int i = _particleeffectnum(argv(1));
685                                                 if(i >= 0)
686                                                         LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
687                                                 db_put(d, argv(1), "1");
688                                         }
689                                 }
690                         }
691                         LOG_INFO("end of effects list\n");
692
693                         db_close(d);
694                         return;
695                 }
696
697                 default:
698                 case CMD_REQUEST_USAGE:
699                 {
700                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
701                         LOG_INFO("  No arguments required.\n");
702                         return;
703                 }
704         }
705 }
706
707 void GameCommand_extendmatchtime(float request)
708 {
709         switch(request)
710         {
711                 case CMD_REQUEST_COMMAND:
712                 {
713                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
714                         return;
715                 }
716
717                 default:
718                 case CMD_REQUEST_USAGE:
719                 {
720                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
721                         LOG_INFO("  No arguments required.\n");
722                         LOG_INFO("See also: ^2reducematchtime^7\n");
723                         return;
724                 }
725         }
726 }
727
728 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
729 {
730         switch(request)
731         {
732                 case CMD_REQUEST_COMMAND:
733                 {
734                         entity client;
735
736                         for(client = world; (client = find(client, classname, argv(1))); )
737                                 LOG_INFO(etos(client), "\n");
738
739                         return;
740                 }
741
742                 default:
743                         LOG_INFO("Incorrect parameters for ^2find^7\n");
744                 case CMD_REQUEST_USAGE:
745                 {
746                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
747                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
748                         return;
749                 }
750         }
751 }
752
753 void GameCommand_gametype(float request, float argc)
754 {
755         switch(request)
756         {
757                 case CMD_REQUEST_COMMAND:
758                 {
759                         if(argv(1) != "")
760                         {
761                                 string s = argv(1);
762                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
763
764                                 if(t)
765                                 {
766                                         MapInfo_SwitchGameType(t);
767                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
768                                         if(MapInfo_count > 0)
769                                         {
770                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
771                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
772                                                 lsmaps_reply = strzone(getlsmaps());
773                                                 bprint("Game type successfully switched to ", s, "\n");
774                                         }
775                                         else
776                                         {
777                                                 bprint("Cannot use this game type: no map for it found\n");
778                                                 MapInfo_SwitchGameType(tsave);
779                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
780                                         }
781                                 }
782                                 else
783                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
784
785                                 return;
786                         }
787                 }
788
789                 default:
790                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
791                 case CMD_REQUEST_USAGE:
792                 {
793                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
794                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
795                         LOG_INFO("See also: ^2gotomap^7\n");
796                         return;
797                 }
798         }
799 }
800
801 void GameCommand_gettaginfo(float request, float argc)
802 {
803         switch(request)
804         {
805                 case CMD_REQUEST_COMMAND:
806                 {
807                         entity tmp_entity;
808                         float i;
809                         vector v;
810
811                         if(argc >= 4)
812                         {
813                                 tmp_entity = spawn();
814                                 if(argv(1) == "w")
815                                         _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
816                                 else
817                                 {
818                                         precache_model(argv(1));
819                                         _setmodel(tmp_entity, argv(1));
820                                 }
821                                 tmp_entity.frame = stof(argv(2));
822                                 if(substring(argv(3), 0, 1) == "#")
823                                         i = stof(substring(argv(3), 1, -1));
824                                 else
825                                         i = gettagindex(tmp_entity, argv(3));
826                                 if(i)
827                                 {
828                                         v = gettaginfo(tmp_entity, i);
829                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
830                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
831                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
832                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
833                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
834                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
835                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
836                                         if(argc >= 6)
837                                         {
838                                                 v.y = -v.y;
839                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
840                                         }
841                                 }
842                                 else
843                                         LOG_INFO("bone not found\n");
844
845                                 remove(tmp_entity);
846                                 return;
847                         }
848                 }
849
850                 default:
851                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
852                 case CMD_REQUEST_USAGE:
853                 {
854                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
855                         LOG_INFO("See also: ^2bbox, trace^7\n");
856                         return;
857                 }
858         }
859 }
860
861 void GameCommand_animbench(float request, float argc)
862 {
863         switch(request)
864         {
865                 case CMD_REQUEST_COMMAND:
866                 {
867                         entity tmp_entity;
868
869                         if(argc >= 4)
870                         {
871                                 tmp_entity = spawn();
872                                 if(argv(1) == "w")
873                                         _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
874                                 else
875                                 {
876                                         precache_model(argv(1));
877                                         _setmodel(tmp_entity, argv(1));
878                                 }
879                                 float f1 = stof(argv(2));
880                                 float f2 = stof(argv(3));
881                                 float t0;
882                                 float t1 = 0;
883                                 float t2 = 0;
884                                 float n = 0;
885
886                                 while(t1 + t2 < 1)
887                                 {
888                                         tmp_entity.frame = f1;
889                                         t0 = gettime(GETTIME_HIRES);
890                                         getsurfacepoint(tmp_entity, 0, 0);
891                                         t1 += gettime(GETTIME_HIRES) - t0;
892                                         tmp_entity.frame = f2;
893                                         t0 = gettime(GETTIME_HIRES);
894                                         getsurfacepoint(tmp_entity, 0, 0);
895                                         t2 += gettime(GETTIME_HIRES) - t0;
896                                         n += 1;
897                                 }
898                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
899                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
900
901                                 remove(tmp_entity);
902                                 return;
903                         }
904                 }
905
906                 default:
907                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
908                 case CMD_REQUEST_USAGE:
909                 {
910                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
911                         LOG_INFO("See also: ^2bbox, trace^7\n");
912                         return;
913                 }
914         }
915 }
916
917 void GameCommand_gotomap(float request, float argc)
918 {
919         switch(request)
920         {
921                 case CMD_REQUEST_COMMAND:
922                 {
923                         if(argv(1))
924                         {
925                                 LOG_INFO(GotoMap(argv(1)), "\n");
926                                 return;
927                         }
928                 }
929
930                 default:
931                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
932                 case CMD_REQUEST_USAGE:
933                 {
934                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
935                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
936                         LOG_INFO("See also: ^2gametype^7\n");
937                         return;
938                 }
939         }
940 }
941
942 void GameCommand_lockteams(float request)
943 {
944         switch(request)
945         {
946                 case CMD_REQUEST_COMMAND:
947                 {
948                         if(teamplay)
949                         {
950                                 lockteams = 1;
951                                 bprint("^1The teams are now locked.\n");
952                         }
953                         else
954                         {
955                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
956                         }
957                         return;
958                 }
959
960                 default:
961                 case CMD_REQUEST_USAGE:
962                 {
963                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
964                         LOG_INFO("  No arguments required.\n");
965                         LOG_INFO("See also: ^2unlockteams^7\n");
966                         return;
967                 }
968         }
969 }
970
971 void GameCommand_make_mapinfo(float request)
972 {
973         switch(request)
974         {
975                 case CMD_REQUEST_COMMAND:
976                 {
977                         entity tmp_entity;
978
979                         tmp_entity = spawn();
980                         tmp_entity.classname = "make_mapinfo";
981                         tmp_entity.think = make_mapinfo_Think;
982                         tmp_entity.nextthink = time;
983                         MapInfo_Enumerate();
984                         return;
985                 }
986
987                 default:
988                 case CMD_REQUEST_USAGE:
989                 {
990                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
991                         LOG_INFO("  No arguments required.\n");
992                         LOG_INFO("See also: ^2radarmap^7\n");
993                         return;
994                 }
995         }
996 }
997
998 void GameCommand_moveplayer(float request, float argc)
999 {SELFPARAM();
1000         switch(request)
1001         {
1002                 case CMD_REQUEST_COMMAND:
1003                 {
1004                         float accepted;
1005                         entity client;
1006
1007                         string targets = strreplace(",", " ", argv(1));
1008                         string original_targets = strreplace(" ", ", ", targets);
1009                         string destination = argv(2);
1010
1011                         string successful, t;
1012                         successful = string_null;
1013
1014                         // lets see if the target(s) even actually exist.
1015                         if((targets) && (destination))
1016                         {
1017                                 for (;targets;)
1018                                 {
1019                                         t = car(targets); targets = cdr(targets);
1020
1021                                         // Check to see if the player is a valid target
1022                                         client = GetFilteredEntity(t);
1023                                         accepted = VerifyClientEntity(client, false, false);
1024
1025                                         if(accepted <= 0)
1026                                         {
1027                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1028                                                 continue;
1029                                         }
1030
1031                                         // Where are we putting this player?
1032                                         if(destination == "spec" || destination == "spectator")
1033                                         {
1034                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1035                                                 {
1036                                                         if (client.caplayer)
1037                                                                 client.caplayer = 0;
1038                                                         WITH(entity, self, client, PutObserverInServer());
1039
1040                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1041                                                 }
1042                                                 else
1043                                                 {
1044                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1045                                                 }
1046                                                 continue;
1047                                         }
1048                                         else
1049                                         {
1050                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1051                                                 {
1052                                                         if(teamplay)
1053                                                         {
1054                                                                 // set up
1055                                                                 float team_id;
1056                                                                 float save = client.team_forced;
1057                                                                 client.team_forced = 0;
1058
1059                                                                 // find the team to move the player to
1060                                                                 team_id = Team_ColorToTeam(destination);
1061                                                                 if(team_id == client.team) // already on the destination team
1062                                                                 {
1063                                                                         // keep the forcing undone
1064                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1065                                                                         continue;
1066                                                                 }
1067                                                                 else if(team_id == 0)  // auto team
1068                                                                 {
1069                                                                         CheckAllowedTeams(client);
1070                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1071                                                                 }
1072                                                                 else
1073                                                                 {
1074                                                                         CheckAllowedTeams(client);
1075                                                                 }
1076                                                                 client.team_forced = save;
1077
1078                                                                 // Check to see if the destination team is even available
1079                                                                 switch(team_id)
1080                                                                 {
1081                                                                         case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1082                                                                         case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1083                                                                         case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1084                                                                         case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1085
1086                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1087                                                                 }
1088
1089                                                                 // If so, lets continue and finally move the player
1090                                                                 client.team_forced = 0;
1091                                                                 MoveToTeam(client, team_id, 6);
1092                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1093                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1094                                                                 continue;
1095                                                         }
1096                                                         else
1097                                                         {
1098                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1099                                                                 return;
1100                                                         }
1101                                                 }
1102                                                 else
1103                                                 {
1104                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1105                                                         return;
1106                                                 }
1107                                         }
1108                                 }
1109
1110                                 if(successful)
1111                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1112                                 else
1113                                         LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1114
1115                                 return; // still correct parameters so return to avoid usage print
1116                         }
1117                 }
1118
1119                 default:
1120                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1121                 case CMD_REQUEST_USAGE:
1122                 {
1123                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1124                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1125                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1126                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1127                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1128                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1129                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1130                         return;
1131                 }
1132         }
1133 }
1134
1135 void GameCommand_nospectators(float request)
1136 {
1137         switch(request)
1138         {
1139                 case CMD_REQUEST_COMMAND:
1140                 {
1141                         blockSpectators = 1;
1142                         entity plr;
1143                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1144                         {
1145                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1146                                 if(!plr.caplayer)
1147                                 {
1148                                         plr.spectatortime = time;
1149                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1150                                 }
1151                         }
1152                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1153                         return;
1154                 }
1155
1156                 default:
1157                 case CMD_REQUEST_USAGE:
1158                 {
1159                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1160                         LOG_INFO("  No arguments required.\n");
1161                         return;
1162                 }
1163         }
1164 }
1165
1166 void GameCommand_playerdemo(float request, float argc)
1167 {SELFPARAM();
1168         switch(request)
1169         {
1170                 case CMD_REQUEST_COMMAND:
1171                 {
1172                         if(argv(2) && argv(3))
1173                         {
1174                                 entity client;
1175                                 float i, n, accepted;
1176
1177                                 switch(argv(1))
1178                                 {
1179                                         case "read":
1180                                         {
1181                                                 client = GetIndexedEntity(argc, 2);
1182                                                 accepted = VerifyClientEntity(client, false, true);
1183
1184                                                 if(accepted <= 0)
1185                                                 {
1186                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1187                                                         return;
1188                                                 }
1189
1190                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1191                                                 return;
1192                                         }
1193
1194                                         case "write":
1195                                         {
1196                                                 client = GetIndexedEntity(argc, 2);
1197                                                 accepted = VerifyClientEntity(client, false, false);
1198
1199                                                 if(accepted <= 0)
1200                                                 {
1201                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1202                                                         return;
1203                                                 }
1204
1205                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1206                                                 return;
1207                                         }
1208
1209                                         case "auto_read_and_write":
1210                                         {
1211                                                 n = GetFilteredNumber(argv(3));
1212                                                 cvar_set("bot_number", ftos(n));
1213
1214                                                 localcmd("wait; wait; wait\n");
1215                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1216
1217                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1218                                                 return;
1219                                         }
1220
1221                                         case "auto_read":
1222                                         {
1223                                                 n = GetFilteredNumber(argv(3));
1224                                                 cvar_set("bot_number", ftos(n));
1225
1226                                                 localcmd("wait; wait; wait\n");
1227                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1228                                                 return;
1229                                         }
1230                                 }
1231                         }
1232                 }
1233
1234                 default:
1235                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1236                 case CMD_REQUEST_USAGE:
1237                 {
1238                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1239                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1240                         return;
1241                 }
1242         }
1243 }
1244
1245 void GameCommand_printstats(float request)
1246 {
1247         switch(request)
1248         {
1249                 case CMD_REQUEST_COMMAND:
1250                 {
1251                         DumpStats(false);
1252                         LOG_INFO("stats dumped.\n");
1253                         return;
1254                 }
1255
1256                 default:
1257                 case CMD_REQUEST_USAGE:
1258                 {
1259                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1260                         LOG_INFO("  No arguments required.\n");
1261                         return;
1262                 }
1263         }
1264 }
1265
1266 void GameCommand_radarmap(float request, float argc)
1267 {
1268         switch(request)
1269         {
1270                 case CMD_REQUEST_COMMAND:
1271                 {
1272                         if(RadarMap_Make(argc))
1273                                 return;
1274                 }
1275
1276                 default:
1277                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1278                 case CMD_REQUEST_USAGE:
1279                 {
1280                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1281                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1282                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1283                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1284                         return;
1285                 }
1286         }
1287 }
1288
1289 void GameCommand_reducematchtime(float request)
1290 {
1291         switch(request)
1292         {
1293                 case CMD_REQUEST_COMMAND:
1294                 {
1295                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1296                         return;
1297                 }
1298
1299                 default:
1300                 case CMD_REQUEST_USAGE:
1301                 {
1302                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1303                         LOG_INFO("  No arguments required.\n");
1304                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1305                         return;
1306                 }
1307         }
1308 }
1309
1310 void GameCommand_setbots(float request, float argc)
1311 {
1312         switch(request)
1313         {
1314                 case CMD_REQUEST_COMMAND:
1315                 {
1316                         if(argc >= 2)
1317                         {
1318                                 cvar_settemp("minplayers", "0");
1319                                 cvar_settemp("bot_number", argv(1));
1320                                 bot_fixcount();
1321                                 return;
1322                         }
1323                 }
1324
1325                 default:
1326                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1327                 case CMD_REQUEST_USAGE:
1328                 {
1329                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1330                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1331                         LOG_INFO("See also: ^2bot_cmd^7\n");
1332                         return;
1333                 }
1334         }
1335 }
1336
1337 void GameCommand_shuffleteams(float request)
1338 {SELFPARAM();
1339         switch(request)
1340         {
1341                 case CMD_REQUEST_COMMAND:
1342                 {
1343                         if(teamplay)
1344                         {
1345                                 entity tmp_player;
1346                                 int i;
1347                                 float x, t_teams, t_players, team_color;
1348
1349                                 // count the total amount of players and total amount of teams
1350                                 t_players = 0;
1351                                 t_teams = 0;
1352                                 FOR_EACH_CLIENT(tmp_player)
1353                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1354                                 {
1355                                         CheckAllowedTeams(tmp_player);
1356
1357                                         if(c1 >= 0) t_teams = max(1, t_teams);
1358                                         if(c2 >= 0) t_teams = max(2, t_teams);
1359                                         if(c3 >= 0) t_teams = max(3, t_teams);
1360                                         if(c4 >= 0) t_teams = max(4, t_teams);
1361
1362                                         ++t_players;
1363                                 }
1364
1365                                 // build a list of the players in a random order
1366                                 FOR_EACH_CLIENT(tmp_player)
1367                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1368                                 {
1369                                         for (;;)
1370                                         {
1371                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1372
1373                                                 if(shuffleteams_players[i])
1374                                                 {
1375                                                         continue; // a player is already assigned to this slot
1376                                                 }
1377                                                 else
1378                                                 {
1379                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1380                                                         break;
1381                                                 }
1382                                         }
1383                                 }
1384
1385                                 // finally, from the list made earlier, re-join the players in different order.
1386                                 for (int i = 1; i <= t_teams; ++i)
1387                                 {
1388                                         // find out how many players to assign to this team
1389                                         x = (t_players / t_teams);
1390                                         x = ((i == 1) ? ceil(x) : floor(x));
1391
1392                                         team_color = Team_NumberToTeam(i);
1393
1394                                         // sort through the random list of players made earlier
1395                                         for (int z = 1; z <= maxclients; ++z)
1396                                         {
1397                                                 if (!(shuffleteams_teams[i] >= x))
1398                                                 {
1399                                                         if (!(shuffleteams_players[z]))
1400                                                                 continue; // not a player, move on to next random slot
1401
1402                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1403                                                                 setself(edict_num(shuffleteams_players[z]));
1404
1405                                                         if(self.team != team_color)
1406                                                                 MoveToTeam(self, team_color, 6);
1407
1408                                                         shuffleteams_players[z] = 0;
1409                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1410                                                 }
1411                                                 else
1412                                                 {
1413                                                         break; // move on to next team
1414                                                 }
1415                                         }
1416                                 }
1417
1418                                 bprint("Successfully shuffled the players around randomly.\n");
1419
1420                                 // clear the buffers now
1421                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1422                                         shuffleteams_players[i] = 0;
1423
1424                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1425                                         shuffleteams_teams[i] = 0;
1426                         }
1427                         else
1428                         {
1429                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1430                         }
1431
1432                         return;
1433                 }
1434
1435                 default:
1436                 case CMD_REQUEST_USAGE:
1437                 {
1438                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1439                         LOG_INFO("  No arguments required.\n");
1440                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1441                         return;
1442                 }
1443         }
1444 }
1445
1446 void GameCommand_stuffto(float request, float argc)
1447 {
1448         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1449         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1450         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1451
1452         #ifdef STUFFTO_ENABLED
1453         #message "stuffto command enabled"
1454         switch(request)
1455         {
1456                 case CMD_REQUEST_COMMAND:
1457                 {
1458                         if(argv(2))
1459                         {
1460                                 entity client = GetIndexedEntity(argc, 1);
1461                                 float accepted = VerifyClientEntity(client, true, false);
1462
1463                                 if(accepted > 0)
1464                                 {
1465                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1466                                         LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1467                                 }
1468                                 else
1469                                         LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1470
1471                                 return;
1472                         }
1473                 }
1474
1475                 default:
1476                         LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1477                 case CMD_REQUEST_USAGE:
1478                 {
1479                         LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1480                         LOG_INFO("  'client' is the entity number or name of the player,\n");
1481                         LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1482                         return;
1483                 }
1484         }
1485         #else
1486         if(request)
1487         {
1488                 LOG_INFO("stuffto command is not enabled on this server.\n");
1489                 return;
1490         }
1491         #endif
1492 }
1493
1494 void GameCommand_trace(float request, float argc)
1495 {
1496         switch(request)
1497         {
1498                 case CMD_REQUEST_COMMAND:
1499                 {
1500                         entity e;
1501                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1502                         float i, f, safe, unsafe, dq, dqf;
1503
1504                         switch(argv(1))
1505                         {
1506                                 case "debug":
1507                                 {
1508                                         float hitcount = 0;
1509                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1510                                         float worst_endpos_bug = 0;
1511                                         for (;;)
1512                                         {
1513                                                 org = world.mins;
1514                                                 delta = world.maxs - world.mins;
1515
1516                                                 start.x = org.x + random() * delta.x;
1517                                                 start.y = org.y + random() * delta.y;
1518                                                 start.z = org.z + random() * delta.z;
1519
1520                                                 end.x = org.x + random() * delta.x;
1521                                                 end.y = org.y + random() * delta.y;
1522                                                 end.z = org.z + random() * delta.z;
1523
1524                                                 start = stov(vtos(start));
1525                                                 end = stov(vtos(end));
1526
1527                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1528                                                 if(!trace_startsolid && trace_fraction < 1)
1529                                                 {
1530                                                         p = trace_endpos;
1531                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1532                                                         if(trace_startsolid)
1533                                                         {
1534                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1535                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1536
1537                                                                 // how much do we need to back off?
1538                                                                 safe = 1;
1539                                                                 unsafe = 0;
1540                                                                 for (;;)
1541                                                                 {
1542                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1543                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1544                                                                         if(trace_startsolid)
1545                                                                         {
1546                                                                                 if((safe + unsafe) * 0.5 == unsafe)
1547                                                                                         break;
1548                                                                                 unsafe = (safe + unsafe) * 0.5;
1549                                                                         }
1550                                                                         else
1551                                                                         {
1552                                                                                 if((safe + unsafe) * 0.5 == safe)
1553                                                                                         break;
1554                                                                                 safe = (safe + unsafe) * 0.5;
1555                                                                         }
1556                                                                 }
1557
1558                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1559                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1560
1561                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1562                                                                 if(trace_startsolid)
1563                                                                         LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1564                                                                 else
1565                                                                         LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1566                                                                 if (++hitcount >= 10)
1567                                                                         break;
1568                                                         }
1569                                                         else
1570                                                         {
1571                                                                 q0 = p;
1572                                                                 dq = 0;
1573                                                                 dqf = 1;
1574                                                                 for (;;)
1575                                                                 {
1576                                                                         q = p + normalize(end - p) * (dq + dqf);
1577                                                                         if(q == q0)
1578                                                                                 break;
1579                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1580                                                                         if(trace_startsolid)
1581                                                                                 error("THIS ONE cannot happen");
1582                                                                         if(trace_fraction > 0)
1583                                                                                 dq += dqf * trace_fraction;
1584                                                                         dqf *= 0.5;
1585                                                                         q0 = q;
1586                                                                 }
1587                                                                 if(dq > worst_endpos_bug)
1588                                                                 {
1589                                                                         worst_endpos_bug = dq;
1590                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1591                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1592                                                                         if (++hitcount >= 10)
1593                                                                                 break;
1594                                                                 }
1595                                                         }
1596                                                 }
1597                                         }
1598                                         return;
1599                                 }
1600
1601                                 case "debug2":
1602                                 {
1603                                         e = nextent(world);
1604                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1605                                         vv = trace_endpos;
1606                                         if(trace_fraction == 1)
1607                                         {
1608                                                 LOG_INFO("not above ground, aborting\n");
1609                                                 return;
1610                                         }
1611                                         f = 0;
1612                                         for(i = 0; i < 100000; ++i)
1613                                         {
1614                                                 dv = randomvec();
1615                                                 if(dv.z > 0)
1616                                                         dv = -1 * dv;
1617                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1618                                                 if(trace_startsolid)
1619                                                         LOG_INFO("bug 1\n");
1620                                                 if(trace_fraction == 1)
1621                                                 if(dv.z < f)
1622                                                 {
1623                                                         LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1624                                                         LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1625                                                         f = dv.z;
1626                                                 }
1627                                         }
1628                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1629                                         return;
1630                                 }
1631
1632                                 case "walk":
1633                                 {
1634                                         if(argc == 4)
1635                                         {
1636                                                 e = nextent(world);
1637                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1638                                                         LOG_INFO("can walk\n");
1639                                                 else
1640                                                         LOG_INFO("cannot walk\n");
1641                                                 return;
1642                                         }
1643                                 }
1644
1645                                 case "showline":
1646                                 {
1647                                         if(argc == 4)
1648                                         {
1649                                                 vv = stov(argv(2));
1650                                                 dv = stov(argv(3));
1651                                                 traceline(vv, dv, MOVE_NORMAL, world);
1652                                                 trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1653                                                 trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1654                                                 return;
1655                                         }
1656                                 }
1657
1658                                 // no default case, just go straight to invalid
1659                         }
1660                 }
1661
1662                 default:
1663                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1664                 case CMD_REQUEST_USAGE:
1665                 {
1666                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1667                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1668                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1669                         return;
1670                 }
1671         }
1672 }
1673
1674 void GameCommand_unlockteams(float request)
1675 {
1676         switch(request)
1677         {
1678                 case CMD_REQUEST_COMMAND:
1679                 {
1680                         if(teamplay)
1681                         {
1682                                 lockteams = 0;
1683                                 bprint("^1The teams are now unlocked.\n");
1684                         }
1685                         else
1686                         {
1687                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1688                         }
1689                         return;
1690                 }
1691
1692                 default:
1693                 case CMD_REQUEST_USAGE:
1694                 {
1695                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1696                         LOG_INFO("  No arguments required.\n");
1697                         LOG_INFO("See also: ^2lockteams^7\n");
1698                         return;
1699                 }
1700         }
1701 }
1702
1703 void GameCommand_warp(float request, float argc)
1704 {
1705         switch (request)
1706         {
1707                 case CMD_REQUEST_COMMAND:
1708                 {
1709                         if(autocvar_g_campaign)
1710                         {
1711                                 if(argc >= 2)
1712                                 {
1713                                         CampaignLevelWarp(stof(argv(1)));
1714                                         LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1715                                 }
1716                                 else
1717                                 {
1718                                         CampaignLevelWarp(-1);
1719                                         LOG_INFO("Successfully warped to next campaign level.\n");
1720                                 }
1721                         }
1722                         else
1723                                 LOG_INFO("Not in campaign, can't level warp\n");
1724                         return;
1725                 }
1726
1727                 default:
1728                 case CMD_REQUEST_USAGE:
1729                 {
1730                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1731                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1732                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1733                         return;
1734                 }
1735         }
1736 }
1737
1738 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1739 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1740 void GameCommand_(float request)
1741 {
1742         switch(request)
1743         {
1744                 case CMD_REQUEST_COMMAND:
1745                 {
1746
1747                         return;
1748                 }
1749
1750                 default:
1751                 case CMD_REQUEST_USAGE:
1752                 {
1753                         print("\nUsage:^3 sv_cmd \n");
1754                         print("  No arguments required.\n");
1755                         return;
1756                 }
1757         }
1758 }
1759 */
1760
1761
1762 // ==================================
1763 //  Macro system for server commands
1764 // ==================================
1765
1766 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1767 #define SERVER_COMMANDS(request,arguments,command) \
1768         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1769         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1770         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1771         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1772         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1773         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1774         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1775         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1776         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1777         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1778         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1779         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1780         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1781         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1782         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1783         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1784         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1785         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1786         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1787         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1788         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1789         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1790         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1791         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1792         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1793         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1794         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1795         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1796         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1797         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1798         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1799         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1800         /* nothing */
1801
1802 void GameCommand_macro_help()
1803 {
1804         #define SERVER_COMMAND(name,function,description) \
1805                 { LOG_INFO("  ^2", name, "^7: ", description, "\n"); }
1806
1807         SERVER_COMMANDS(0, 0, "");
1808         #undef SERVER_COMMAND
1809
1810         return;
1811 }
1812
1813 float GameCommand_macro_command(float argc, string command)
1814 {
1815         #define SERVER_COMMAND(name,function,description) \
1816                 { if(name == strtolower(argv(0))) { function; return true; } }
1817
1818         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1819         #undef SERVER_COMMAND
1820
1821         return false;
1822 }
1823
1824 float GameCommand_macro_usage(float argc)
1825 {
1826         #define SERVER_COMMAND(name,function,description) \
1827                 { if(name == strtolower(argv(1))) { function; return true; } }
1828
1829         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1830         #undef SERVER_COMMAND
1831
1832         return false;
1833 }
1834
1835 void GameCommand_macro_write_aliases(float fh)
1836 {
1837         #define SERVER_COMMAND(name,function,description) \
1838                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1839
1840         SERVER_COMMANDS(0, 0, "");
1841         #undef SERVER_COMMAND
1842
1843         return;
1844 }
1845
1846
1847 // =========================================
1848 //  Main Function Called By Engine (sv_cmd)
1849 // =========================================
1850 // If this function exists, game code handles gamecommand instead of the engine code.
1851
1852 void GameCommand(string command)
1853 {
1854         float argc = tokenize_console(command);
1855
1856         // Guide for working with argc arguments by example:
1857         // argc:   1    - 2      - 3     - 4
1858         // argv:   0    - 1      - 2     - 3
1859         // cmd     vote - master - login - password
1860
1861         if(strtolower(argv(0)) == "help")
1862         {
1863                 if(argc == 1)
1864                 {
1865                         LOG_INFO("\nServer console commands:\n");
1866                         GameCommand_macro_help();
1867
1868                         LOG_INFO("\nBanning commands:\n");
1869                         BanCommand_macro_help();
1870
1871                         LOG_INFO("\nCommon networked commands:\n");
1872                         CommonCommand_macro_help(world);
1873
1874                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1875                         GenericCommand_macro_help();
1876
1877                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1878                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1879
1880                         return;
1881                 }
1882                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1883                 {
1884                         return;
1885                 }
1886                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1887                 {
1888                         return;
1889                 }
1890                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1891                 {
1892                         return;
1893                 }
1894                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1895                 {
1896                         return;
1897                 }
1898         }
1899         else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1900         {
1901                 return; // handled by a mutator
1902         }
1903         else if(BanCommand(command))
1904         {
1905                 return; // handled by server/command/ipban.qc
1906         }
1907         else if(CommonCommand_macro_command(argc, world, command))
1908         {
1909                 return; // handled by server/command/common.qc
1910         }
1911         else if(GenericCommand(command))
1912         {
1913                 return; // handled by common/command/generic.qc
1914         }
1915         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1916         {
1917                 return; // handled by one of the above GameCommand_* functions
1918         }
1919
1920         // nothing above caught the command, must be invalid
1921         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1922
1923         return;
1924 }