]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mapvoting.qc
Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mapvoting.qc
1 #include "mapvoting.qh"
2
3 #include "g_world.qh"
4 #include "command/cmd.qh"
5 #include "command/getreplies.qh"
6 #include "../common/constants.qh"
7 #include "../common/mapinfo.qh"
8 #include "../common/playerstats.qh"
9 #include "../common/util.qh"
10
11
12 // definitions
13
14 float mapvote_nextthink;
15 float mapvote_keeptwotime;
16 float mapvote_timeout;
17 string mapvote_message;
18 const float MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
19 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
20 float mapvote_screenshot_dirs_count;
21
22 float mapvote_count;
23 float mapvote_count_real;
24 string mapvote_maps[MAPVOTE_COUNT];
25 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
26 string mapvote_maps_pakfile[MAPVOTE_COUNT];
27 float mapvote_maps_suggested[MAPVOTE_COUNT];
28 string mapvote_suggestions[MAPVOTE_COUNT];
29 float mapvote_suggestion_ptr;
30 float mapvote_voters;
31 float mapvote_selections[MAPVOTE_COUNT];
32 float mapvote_maps_flags[MAPVOTE_COUNT];
33 float mapvote_run;
34 float mapvote_detail;
35 float mapvote_abstain;
36 .float mapvote;
37
38 entity mapvote_ent;
39
40 /**
41  * Returns the gamtype ID from its name, if type_name isn't a real gametype it
42  * checks for sv_vote_gametype_(type_name)_type
43  */
44 float GameTypeVote_Type_FromString(string type_name)
45 {
46         float type = MapInfo_Type_FromString(type_name);
47         if ( type == 0 )
48                 type = MapInfo_Type_FromString(cvar_string(
49                         strcat("sv_vote_gametype_",type_name,"_type")));
50         return type;
51 }
52
53 int GameTypeVote_AvailabilityStatus(string type_name)
54 {
55         int flag = GTV_FORBIDDEN;
56
57         float type = MapInfo_Type_FromString(type_name);
58         if ( type == 0 )
59         {
60                 type = MapInfo_Type_FromString(cvar_string(
61                         strcat("sv_vote_gametype_",type_name,"_type")));
62                 flag |= GTV_CUSTOM;
63         }
64
65         if( type == 0 )
66                 return flag;
67
68         if ( autocvar_nextmap != "" )
69         {
70                 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, 0) )
71                         return flag;
72                 if (!(MapInfo_Map_supportedGametypes & type))
73                         return flag;
74         }
75
76         return flag | GTV_AVAILABLE;
77 }
78
79 float GameTypeVote_GetMask()
80 {
81         float n, j, gametype_mask;
82         n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
83         n = min(MAPVOTE_COUNT, n);
84         gametype_mask = 0;
85         for(j = 0; j < n; ++j)
86                 gametype_mask |= GameTypeVote_Type_FromString(argv(j));
87         return gametype_mask;
88 }
89
90 string GameTypeVote_MapInfo_FixName(string m)
91 {
92         if ( autocvar_sv_vote_gametype )
93         {
94                 MapInfo_Enumerate();
95                 MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
96         }
97         return MapInfo_FixName(m);
98 }
99
100 void MapVote_ClearAllVotes()
101 {
102         FOR_EACH_CLIENT(other)
103                 other.mapvote = 0;
104 }
105
106 void MapVote_UnzoneStrings()
107 {
108         float j;
109         for(j = 0; j < mapvote_count; ++j)
110         {
111                 if ( mapvote_maps[j] )
112                 {
113                         strunzone(mapvote_maps[j]);
114                         mapvote_maps[j] = string_null;
115                 }
116                 if ( mapvote_maps_pakfile[j] )
117                 {
118                         strunzone(mapvote_maps_pakfile[j]);
119                         mapvote_maps_pakfile[j] = string_null;
120                 }
121         }
122 }
123
124 string MapVote_Suggest(string m)
125 {SELFPARAM();
126         float i;
127         if(m == "")
128                 return "That's not how to use this command.";
129         if(!autocvar_g_maplist_votable_suggestions)
130                 return "Suggestions are not accepted on this server.";
131         if(mapvote_initialized)
132         if(!gametypevote)
133                 return "Can't suggest - voting is already in progress!";
134         m = GameTypeVote_MapInfo_FixName(m);
135         if (!m)
136                 return "The map you suggested is not available on this server.";
137         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
138                 if(Map_IsRecent(m))
139                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
140
141         if (!autocvar_sv_vote_gametype)
142         if(!MapInfo_CheckMap(m))
143                 return "The map you suggested does not support the current game mode.";
144         for(i = 0; i < mapvote_suggestion_ptr; ++i)
145                 if(mapvote_suggestions[i] == m)
146                         return "This map was already suggested.";
147         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
148         {
149                 i = floor(random() * mapvote_suggestion_ptr);
150         }
151         else
152         {
153                 i = mapvote_suggestion_ptr;
154                 mapvote_suggestion_ptr += 1;
155         }
156         if(mapvote_suggestions[i] != "")
157                 strunzone(mapvote_suggestions[i]);
158         mapvote_suggestions[i] = strzone(m);
159         if(autocvar_sv_eventlog)
160                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
161         return strcat("Suggestion of ", m, " accepted.");
162 }
163
164 void MapVote_AddVotable(string nextMap, float isSuggestion)
165 {
166         float j, i, o;
167         string pakfile, mapfile;
168
169         if(nextMap == "")
170                 return;
171         for(j = 0; j < mapvote_count; ++j)
172                 if(mapvote_maps[j] == nextMap)
173                         return;
174         // suggestions might be no longer valid/allowed after gametype switch!
175         if(isSuggestion)
176                 if(!MapInfo_CheckMap(nextMap))
177                         return;
178         mapvote_maps[mapvote_count] = strzone(nextMap);
179         mapvote_maps_suggested[mapvote_count] = isSuggestion;
180
181         pakfile = string_null;
182         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
183         {
184                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
185                 pakfile = whichpack(strcat(mapfile, ".tga"));
186                 if(pakfile == "")
187                         pakfile = whichpack(strcat(mapfile, ".jpg"));
188                 if(pakfile == "")
189                         pakfile = whichpack(strcat(mapfile, ".png"));
190                 if(pakfile != "")
191                         break;
192         }
193         if(i >= mapvote_screenshot_dirs_count)
194                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
195         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
196                 pakfile = substring(pakfile, o, -1);
197
198         mapvote_maps_screenshot_dir[mapvote_count] = i;
199         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
200         mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
201
202         mapvote_count += 1;
203 }
204
205 void MapVote_Init()
206 {
207         float i;
208         float nmax, smax;
209
210         MapVote_ClearAllVotes();
211         MapVote_UnzoneStrings();
212
213         mapvote_count = 0;
214         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
215         mapvote_abstain = autocvar_g_maplist_votable_abstain;
216
217         if(mapvote_abstain)
218                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
219         else
220                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
221         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
222
223         // we need this for AddVotable, as that cycles through the screenshot dirs
224         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
225         if(mapvote_screenshot_dirs_count == 0)
226                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
227         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
228         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
229                 mapvote_screenshot_dirs[i] = strzone(argv(i));
230
231         if(mapvote_suggestion_ptr)
232                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
233                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
234
235         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
236                 MapVote_AddVotable(GetNextMap(), false);
237
238         if(mapvote_count == 0)
239         {
240                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
241                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
242                 if(autocvar_g_maplist_shuffle)
243                         ShuffleMaplist();
244                 localcmd("\nmenu_cmd sync\n");
245                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
246                         MapVote_AddVotable(GetNextMap(), false);
247         }
248
249         mapvote_count_real = mapvote_count;
250         if(mapvote_abstain)
251                 MapVote_AddVotable("don't care", 0);
252
253         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
254
255         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
256         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
257         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
258                 mapvote_keeptwotime = 0;
259         mapvote_message = "Choose a map and press its key!";
260
261         MapVote_Spawn();
262 }
263
264 void MapVote_SendPicture(float id)
265 {SELFPARAM();
266         msg_entity = self;
267         WriteByte(MSG_ONE, SVC_TEMPENTITY);
268         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
269         WriteByte(MSG_ONE, id);
270         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
271 }
272
273
274 void MapVote_WriteMask()
275 {
276         float i;
277         if ( mapvote_count < 24 )
278         {
279                 float mask,power;
280                 mask = 0;
281                 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
282                         if(mapvote_maps_flags[i] & GTV_AVAILABLE )
283                                 mask |= power;
284
285                 if(mapvote_count < 8)
286                         WriteByte(MSG_ENTITY, mask);
287                 else if (mapvote_count < 16)
288                         WriteShort(MSG_ENTITY,mask);
289                 else
290                         WriteLong(MSG_ENTITY, mask);
291         }
292         else
293         {
294                 for ( i = 0; i < mapvote_count; ++i )
295                         WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
296         }
297 }
298
299 /*
300  * Sends a single map vote option to the client
301  */
302 void MapVote_SendOption(int i)
303 {
304         // abstain
305         if(mapvote_abstain && i == mapvote_count - 1)
306         {
307                 WriteString(MSG_ENTITY, ""); // abstain needs no text
308                 WriteString(MSG_ENTITY, ""); // abstain needs no pack
309                 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
310         }
311         else
312         {
313                 WriteString(MSG_ENTITY, mapvote_maps[i]);
314                 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
315                 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
316         }
317 }
318
319 /*
320  * Sends a single gametype vote option to the client
321  */
322 void GameTypeVote_SendOption(int i)
323 {
324         // abstain
325         if(mapvote_abstain && i == mapvote_count - 1)
326         {
327                 WriteString(MSG_ENTITY, ""); // abstain needs no text
328                 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
329         }
330         else
331         {
332                 string type_name = mapvote_maps[i];
333                 WriteString(MSG_ENTITY, type_name);
334                 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
335                 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
336                 {
337                         WriteString(MSG_ENTITY, cvar_string(
338                                 strcat("sv_vote_gametype_",type_name,"_name")));
339                         WriteString(MSG_ENTITY, cvar_string(
340                                 strcat("sv_vote_gametype_",type_name,"_description")));
341                 }
342         }
343 }
344
345 bool MapVote_SendEntity(entity this, entity to, int sf)
346 {
347         float i;
348
349         if(sf & 1)
350                 sf &= ~2; // if we send 1, we don't need to also send 2
351
352         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
353         WriteByte(MSG_ENTITY, sf);
354
355         if(sf & 1)
356         {
357                 // flag 1 == initialization
358                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
359                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
360                 WriteString(MSG_ENTITY, "");
361                 WriteByte(MSG_ENTITY, mapvote_count);
362                 WriteByte(MSG_ENTITY, mapvote_abstain);
363                 WriteByte(MSG_ENTITY, mapvote_detail);
364                 WriteCoord(MSG_ENTITY, mapvote_timeout);
365
366                 if ( gametypevote )
367                 {
368                         // gametype vote
369                         WriteByte(MSG_ENTITY, 1);
370                         WriteString(MSG_ENTITY, autocvar_nextmap);
371                 }
372                 else if ( autocvar_sv_vote_gametype )
373                 {
374                         // map vote but gametype has been chosen via voting screen
375                         WriteByte(MSG_ENTITY, 2);
376                         WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
377                 }
378                 else
379                         WriteByte(MSG_ENTITY, 0); // map vote
380
381                 MapVote_WriteMask();
382
383                 // Send data for the vote options
384                 for(i = 0; i < mapvote_count; ++i)
385                 {
386                         if(gametypevote)
387                                 GameTypeVote_SendOption(i);
388                         else
389                                 MapVote_SendOption(i);
390                 }
391         }
392
393         if(sf & 2)
394         {
395                 // flag 2 == update of mask
396                 MapVote_WriteMask();
397         }
398
399         if(sf & 4)
400         {
401                 if(mapvote_detail)
402                         for(i = 0; i < mapvote_count; ++i)
403                                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
404                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
405
406                 WriteByte(MSG_ENTITY, to.mapvote);
407         }
408
409         return true;
410 }
411
412 void MapVote_Spawn()
413 {
414         Net_LinkEntity(mapvote_ent = spawn(), false, 0, MapVote_SendEntity);
415 }
416
417 void MapVote_TouchMask()
418 {
419         mapvote_ent.SendFlags |= 2;
420 }
421
422 void MapVote_TouchVotes(entity voter)
423 {
424         mapvote_ent.SendFlags |= 4;
425 }
426
427 float MapVote_Finished(float mappos)
428 {
429         if(alreadychangedlevel)
430                 return false;
431
432         string result;
433         float i;
434         float didntvote;
435
436         if(autocvar_sv_eventlog)
437         {
438                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
439                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
440                 didntvote = mapvote_voters;
441                 for(i = 0; i < mapvote_count; ++i)
442                         if(mapvote_maps_flags[i] & GTV_AVAILABLE )
443                         {
444                                 didntvote -= mapvote_selections[i];
445                                 if(i != mappos)
446                                 {
447                                         result = strcat(result, ":", mapvote_maps[i]);
448                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
449                                 }
450                         }
451                 result = strcat(result, ":didn't vote:", ftos(didntvote));
452
453                 GameLogEcho(result);
454                 if(mapvote_maps_suggested[mappos])
455                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
456         }
457
458         FOR_EACH_REALCLIENT(other)
459                 FixClientCvars(other);
460
461         if(gametypevote)
462         {
463                 if ( GameTypeVote_Finished(mappos) )
464                 {
465                         gametypevote = false;
466                         if(autocvar_nextmap != "")
467                         {
468                                 Map_Goto_SetStr(autocvar_nextmap);
469                                 Map_Goto(0);
470                                 alreadychangedlevel = true;
471                                 return true;
472                         }
473                         else
474                                 MapVote_Init();
475                 }
476                 return false;
477         }
478
479         Map_Goto_SetStr(mapvote_maps[mappos]);
480         Map_Goto(0);
481         alreadychangedlevel = true;
482
483         return true;
484 }
485
486 void MapVote_CheckRules_1()
487 {
488         float i;
489
490         for(i = 0; i < mapvote_count; ++i)
491                 if( mapvote_maps_flags[i] & GTV_AVAILABLE )
492                 {
493                         //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
494                         mapvote_selections[i] = 0;
495                 }
496
497         mapvote_voters = 0;
498         FOR_EACH_REALCLIENT(other)
499         {
500                 ++mapvote_voters;
501                 if(other.mapvote)
502                 {
503                         i = other.mapvote - 1;
504                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
505                         mapvote_selections[i] = mapvote_selections[i] + 1;
506                 }
507         }
508 }
509
510 float MapVote_CheckRules_2()
511 {
512         float i;
513         float firstPlace, secondPlace, currentPlace;
514         float firstPlaceVotes, secondPlaceVotes, currentVotes;
515         float mapvote_voters_real;
516         string result;
517
518         if(mapvote_count_real == 1)
519                 return MapVote_Finished(0);
520
521         mapvote_voters_real = mapvote_voters;
522         if(mapvote_abstain)
523                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
524
525         RandomSelection_Init();
526         currentPlace = 0;
527         currentVotes = -1;
528         for(i = 0; i < mapvote_count_real; ++i)
529                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
530                 {
531                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
532                         if ( gametypevote &&  mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
533                         {
534                                 currentVotes = mapvote_selections[i];
535                                 currentPlace = i;
536                         }
537                 }
538         firstPlaceVotes = RandomSelection_best_priority;
539         if ( autocvar_sv_vote_gametype_default_current && currentVotes == firstPlaceVotes )
540                 firstPlace = currentPlace;
541         else
542                 firstPlace = RandomSelection_chosen_float;
543
544         //dprint("First place: ", ftos(firstPlace), "\n");
545         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
546
547         RandomSelection_Init();
548         for(i = 0; i < mapvote_count_real; ++i)
549                 if(i != firstPlace)
550                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
551                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
552         secondPlace = RandomSelection_chosen_float;
553         secondPlaceVotes = RandomSelection_best_priority;
554         //dprint("Second place: ", ftos(secondPlace), "\n");
555         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
556
557         if(firstPlace == -1)
558                 error("No first place in map vote... WTF?");
559
560         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
561                 return MapVote_Finished(firstPlace);
562
563         if(mapvote_keeptwotime)
564                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
565                 {
566                         float didntvote;
567                         MapVote_TouchMask();
568                         mapvote_message = "Now decide between the TOP TWO!";
569                         mapvote_keeptwotime = 0;
570                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
571                         result = strcat(result, ":", ftos(firstPlaceVotes));
572                         result = strcat(result, ":", mapvote_maps[secondPlace]);
573                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
574                         didntvote = mapvote_voters;
575                         for(i = 0; i < mapvote_count; ++i)
576                         {
577                                 didntvote -= mapvote_selections[i];
578                                 if(i != firstPlace)
579                                         if(i != secondPlace)
580                                         {
581                                                 result = strcat(result, ":", mapvote_maps[i]);
582                                                 result = strcat(result, ":", ftos(mapvote_selections[i]));
583                                                 if(i < mapvote_count_real)
584                                                 {
585                                                         mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
586                                                 }
587                                         }
588                         }
589                         result = strcat(result, ":didn't vote:", ftos(didntvote));
590                         if(autocvar_sv_eventlog)
591                                 GameLogEcho(result);
592                 }
593
594         return false;
595 }
596
597 void MapVote_Tick()
598 {
599         float keeptwo;
600         float totalvotes;
601
602         keeptwo = mapvote_keeptwotime;
603         MapVote_CheckRules_1(); // count
604         if(MapVote_CheckRules_2()) // decide
605                 return;
606
607         totalvotes = 0;
608         FOR_EACH_REALCLIENT(other)
609         {
610                 // hide scoreboard again
611                 if(other.health != 2342)
612                 {
613                         other.health = 2342;
614                         other.impulse = 0;
615                         if(IS_REAL_CLIENT(other))
616                         {
617                                 msg_entity = other;
618                                 WriteByte(MSG_ONE, SVC_FINALE);
619                                 WriteString(MSG_ONE, "");
620                         }
621                 }
622
623                 // clear possibly invalid votes
624                 if ( !(mapvote_maps_flags[other.mapvote-1] & GTV_AVAILABLE) )
625                         other.mapvote = 0;
626                 // use impulses as new vote
627                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
628                         if( mapvote_maps_flags[other.impulse - 1] & GTV_AVAILABLE )
629                         {
630                                 other.mapvote = other.impulse;
631                                 MapVote_TouchVotes(other);
632                         }
633                 other.impulse = 0;
634
635                 if(other.mapvote)
636                         ++totalvotes;
637         }
638
639         MapVote_CheckRules_1(); // just count
640 }
641
642 void MapVote_Start()
643 {
644         // if mapvote is already running, don't do this initialization again
645         if(mapvote_run) { return; }
646
647         // don't start mapvote until after playerstats gamereport is sent
648         if(PlayerStats_GameReport_DelayMapVote) { return; }
649
650         MapInfo_Enumerate();
651         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
652                 mapvote_run = true;
653 }
654
655 void MapVote_Think()
656 {
657         if(!mapvote_run)
658                 return;
659
660         if(alreadychangedlevel)
661                 return;
662
663         if(time < mapvote_nextthink)
664                 return;
665         //dprint("tick\n");
666
667         mapvote_nextthink = time + 0.5;
668
669         if(!mapvote_initialized)
670         {
671                 if(autocvar_rescan_pending == 1)
672                 {
673                         cvar_set("rescan_pending", "2");
674                         localcmd("fs_rescan\nrescan_pending 3\n");
675                         return;
676                 }
677                 else if(autocvar_rescan_pending == 2)
678                 {
679                         return;
680                 }
681                 else if(autocvar_rescan_pending == 3)
682                 {
683                         // now build missing mapinfo files
684                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
685                                 return;
686
687                         // we're done, start the timer
688                         cvar_set("rescan_pending", "0");
689                 }
690
691                 mapvote_initialized = true;
692                 if(DoNextMapOverride(0))
693                         return;
694                 if(!autocvar_g_maplist_votable || player_count <= 0)
695                 {
696                         GotoNextMap(0);
697                         return;
698                 }
699
700                 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
701                 else if(autocvar_nextmap == "") { MapVote_Init(); }
702         }
703
704         MapVote_Tick();
705 }
706
707 float GameTypeVote_SetGametype(float type)
708 {
709         if (MapInfo_CurrentGametype() == type)
710                 return true;
711
712         float tsave = MapInfo_CurrentGametype();
713
714         MapInfo_SwitchGameType(type);
715
716         MapInfo_Enumerate();
717         MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
718         if(MapInfo_count > 0)
719         {
720                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
721                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
722                 lsmaps_reply = strzone(getlsmaps());
723                 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
724         }
725         else
726         {
727                 bprint("Cannot use this game type: no map for it found\n");
728                 MapInfo_SwitchGameType(tsave);
729                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
730                 return false;
731         }
732
733         //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
734
735         cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
736         if(autocvar_g_maplist_shuffle)
737                 ShuffleMaplist();
738
739         return true;
740 }
741
742 float gametypevote_finished;
743 float GameTypeVote_Finished(float pos)
744 {
745         if(!gametypevote || gametypevote_finished)
746                 return false;
747
748         if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
749         {
750                 LOG_TRACE("Selected gametype is not supported by any map");
751         }
752
753         localcmd("sv_vote_gametype_hook_all\n");
754         localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
755
756         gametypevote_finished = true;
757
758         return true;
759 }
760
761 float GameTypeVote_AddVotable(string nextMode)
762 {
763         float j;
764         if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == 0 )
765                 return false;
766         for(j = 0; j < mapvote_count; ++j)
767                 if(mapvote_maps[j] == nextMode)
768                         return false;
769
770         mapvote_maps[mapvote_count] = strzone(nextMode);
771         mapvote_maps_suggested[mapvote_count] = false;
772
773         mapvote_maps_screenshot_dir[mapvote_count] = 0;
774         mapvote_maps_pakfile[mapvote_count] = strzone("");
775         mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
776
777         mapvote_count += 1;
778
779         return true;
780
781 }
782
783 float GameTypeVote_Start()
784 {
785         float j;
786         MapVote_ClearAllVotes();
787         MapVote_UnzoneStrings();
788
789         mapvote_count = 0;
790         mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
791         mapvote_abstain = 0;
792         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
793
794         float n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
795         n = min(MAPVOTE_COUNT, n);
796
797         float really_available, which_available;
798         really_available = 0;
799         which_available = -1;
800         for(j = 0; j < n; ++j)
801         {
802                 if ( GameTypeVote_AddVotable(argv(j)) )
803                 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
804                 {
805                         really_available++;
806                         which_available = j;
807                 }
808         }
809
810         mapvote_count_real = mapvote_count;
811
812         gametypevote = 1;
813
814         if ( really_available == 0 )
815         {
816                 if ( mapvote_count > 0 )
817                         strunzone(mapvote_maps[0]);
818                 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
819                 //GameTypeVote_Finished(0);
820                 MapVote_Finished(0);
821                 return false;
822         }
823         if ( really_available == 1 )
824         {
825                 //GameTypeVote_Finished(which_available);
826                 MapVote_Finished(which_available);
827                 return false;
828         }
829
830         mapvote_count_real = mapvote_count;
831
832         mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
833         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
834                 mapvote_keeptwotime = 0;
835
836         MapVote_Spawn();
837
838         return true;
839 }