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Merge branch 'bones_was_here/sv_playerthink_optimise' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mapvoting.qc
1 #include "mapvoting.qh"
2
3 #include <common/constants.qh>
4 #include <common/mapinfo.qh>
5 #include <common/net_linked.qh>
6 #include <common/playerstats.qh>
7 #include <common/state.qh>
8 #include <common/stats.qh>
9 #include <common/util.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/client.qh>
12 #include <server/command/cmd.qh>
13 #include <server/command/getreplies.qh>
14 #include <server/gamelog.qh>
15 #include <server/world.qh>
16
17 // definitions
18
19 float mapvote_nextthink;
20 float mapvote_keeptwotime;
21 float mapvote_timeout;
22 const int MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
23 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
24 int mapvote_screenshot_dirs_count;
25
26 int mapvote_count;
27 int mapvote_count_real;
28 string mapvote_maps[MAPVOTE_COUNT];
29 int mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
30 string mapvote_maps_pakfile[MAPVOTE_COUNT];
31 bool mapvote_maps_suggested[MAPVOTE_COUNT];
32 string mapvote_suggestions[MAPVOTE_COUNT];
33 int mapvote_suggestion_ptr;
34 int mapvote_voters;
35 int mapvote_selections[MAPVOTE_COUNT];
36 int mapvote_maps_flags[MAPVOTE_COUNT];
37 bool mapvote_run;
38 bool mapvote_detail;
39 bool mapvote_abstain;
40 .int mapvote;
41
42 entity mapvote_ent;
43
44 /**
45  * Returns the gamtype ID from its name, if type_name isn't a real gametype it
46  * checks for sv_vote_gametype_(type_name)_type
47  */
48 Gametype GameTypeVote_Type_FromString(string type_name)
49 {
50         Gametype type = MapInfo_Type_FromString(type_name, false, false);
51         if (type == NULL)
52                 type = MapInfo_Type_FromString(cvar_string(
53                         strcat("sv_vote_gametype_",type_name,"_type")), false, false);
54         return type;
55 }
56
57 int GameTypeVote_AvailabilityStatus(string type_name)
58 {
59         int flag = GTV_FORBIDDEN;
60
61         Gametype type = MapInfo_Type_FromString(type_name, false, false);
62         if ( type == NULL )
63         {
64                 type = MapInfo_Type_FromString(cvar_string(
65                         strcat("sv_vote_gametype_",type_name,"_type")), false, false);
66                 flag |= GTV_CUSTOM;
67         }
68
69         if( type == NULL )
70                 return flag;
71
72         if ( autocvar_nextmap != "" )
73         {
74                 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
75                         return flag;
76                 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
77                         return flag;
78         }
79
80         return flag | GTV_AVAILABLE;
81 }
82
83 int GameTypeVote_GetMask()
84 {
85         int n, j, gametype_mask;
86         n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
87         n = min(MAPVOTE_COUNT, n);
88         gametype_mask = 0;
89         for(j = 0; j < n; ++j)
90                 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
91
92         if (gametype_mask == 0)
93                 gametype_mask |= MapInfo_CurrentGametype().m_flags;
94
95         return gametype_mask;
96 }
97
98 string GameTypeVote_MapInfo_FixName(string m)
99 {
100         if ( autocvar_sv_vote_gametype )
101         {
102                 MapInfo_Enumerate();
103                 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
104         }
105         return MapInfo_FixName(m);
106 }
107
108 void MapVote_ClearAllVotes()
109 {
110         FOREACH_CLIENT(true, { it.mapvote = 0; });
111 }
112
113 void MapVote_UnzoneStrings()
114 {
115         for(int j = 0; j < mapvote_count; ++j)
116         {
117                 strfree(mapvote_maps[j]);
118                 strfree(mapvote_maps_pakfile[j]);
119         }
120 }
121
122 string MapVote_Suggest(entity this, string m)
123 {
124         int i;
125         if(m == "")
126                 return "That's not how to use this command.";
127         if(!autocvar_g_maplist_votable_suggestions)
128                 return "Suggestions are not accepted on this server.";
129         if(mapvote_initialized)
130         if(!gametypevote)
131                 return "Can't suggest - voting is already in progress!";
132         m = GameTypeVote_MapInfo_FixName(m);
133         if (!m)
134                 return "The map you suggested is not available on this server.";
135         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
136                 if(Map_IsRecent(m))
137                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
138
139         if (!autocvar_sv_vote_gametype)
140         if(!MapInfo_CheckMap(m))
141                 return "The map you suggested does not support the current game mode.";
142         for(i = 0; i < mapvote_suggestion_ptr; ++i)
143                 if(mapvote_suggestions[i] == m)
144                         return "This map was already suggested.";
145         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
146         {
147                 i = floor(random() * mapvote_suggestion_ptr);
148         }
149         else
150         {
151                 i = mapvote_suggestion_ptr;
152                 mapvote_suggestion_ptr += 1;
153         }
154         if(mapvote_suggestions[i] != "")
155                 strunzone(mapvote_suggestions[i]);
156         mapvote_suggestions[i] = strzone(m);
157         if(autocvar_sv_eventlog)
158                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
159         return strcat("Suggestion of ", m, " accepted.");
160 }
161
162 void MapVote_AddVotable(string nextMap, bool isSuggestion)
163 {
164         int j, i, o;
165         string pakfile, mapfile;
166
167         if(nextMap == "")
168                 return;
169         for(j = 0; j < mapvote_count; ++j)
170                 if(mapvote_maps[j] == nextMap)
171                         return;
172         // suggestions might be no longer valid/allowed after gametype switch!
173         if(isSuggestion)
174                 if(!MapInfo_CheckMap(nextMap))
175                         return;
176         mapvote_maps[mapvote_count] = strzone(nextMap);
177         mapvote_maps_suggested[mapvote_count] = isSuggestion;
178
179         pakfile = string_null;
180         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
181         {
182                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", nextMap);
183                 pakfile = whichpack(strcat(mapfile, ".tga"));
184                 if(pakfile == "")
185                         pakfile = whichpack(strcat(mapfile, ".jpg"));
186                 if(pakfile == "")
187                         pakfile = whichpack(strcat(mapfile, ".png"));
188                 if(pakfile != "")
189                         break;
190         }
191         if(i >= mapvote_screenshot_dirs_count)
192                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
193         for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
194                 pakfile = substring(pakfile, o, -1);
195
196         mapvote_maps_screenshot_dir[mapvote_count] = i;
197         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
198         mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
199
200         mapvote_count += 1;
201 }
202
203 void MapVote_AddVotableMaps(int nmax, int smax)
204 {
205         int available_maps = Maplist_Init();
206         int max_attempts = available_maps;
207         if (available_maps >= 2)
208                 max_attempts = min(available_maps * 5, 100);
209
210         if (smax && mapvote_suggestion_ptr)
211                 for(int i = 0; i < max_attempts && mapvote_count < smax; ++i)
212                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
213
214         for (int i = 0; i < max_attempts && mapvote_count < nmax; ++i)
215                 MapVote_AddVotable(GetNextMap(), false);
216 }
217
218 bool GameTypeVote_SetGametype(Gametype type);
219 void GameTypeVote_ApplyGameType(Gametype type)
220 {
221         localcmd("sv_vote_gametype_hook_all\n");
222         localcmd("sv_vote_gametype_hook_", MapInfo_Type_ToString(type), "\n");
223
224         if (!GameTypeVote_SetGametype(type))
225                 LOG_TRACE("Selected gametype is not supported by any map");
226 }
227
228 Gametype voted_gametype;
229 Gametype match_gametype;
230 void MapVote_Init()
231 {
232         int nmax, smax;
233
234         MapVote_ClearAllVotes();
235         MapVote_UnzoneStrings();
236
237         mapvote_count = 0;
238         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
239         mapvote_abstain = boolean(autocvar_g_maplist_votable_abstain);
240
241         if(mapvote_abstain)
242                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
243         else
244                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
245         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
246
247         // we need this for AddVotable, as that cycles through the screenshot dirs
248         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
249         if(mapvote_screenshot_dirs_count == 0)
250                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
251         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
252         for(int i = 0; i < mapvote_screenshot_dirs_count; ++i)
253                 mapvote_screenshot_dirs[i] = strzone(argv(i));
254
255         MapVote_AddVotableMaps(nmax, smax);
256
257         mapvote_count_real = mapvote_count;
258         if(mapvote_abstain)
259                 MapVote_AddVotable("don't care", false);
260
261         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
262
263         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
264         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
265         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
266                 mapvote_keeptwotime = 0;
267
268         MapVote_Spawn();
269
270         // If match_gametype is set it means voted_gametype has just been applied (on game type vote end).
271         // In this case apply back match_gametype here so that the "restart" command, if called,
272         // properly restarts the map applying the current game type.
273         // Applying voted_gametype before map vote start is needed to properly initialize map vote.
274         if (match_gametype)
275                 GameTypeVote_ApplyGameType(match_gametype);
276 }
277
278 void MapVote_SendPicture(entity to, int id)
279 {
280         msg_entity = to;
281         WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
282         WriteByte(MSG_ONE, id);
283         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
284 }
285
286
287 void MapVote_WriteMask()
288 {
289         if ( mapvote_count < 24 )
290         {
291                 int mask = 0;
292                 for(int j = 0; j < mapvote_count; ++j)
293                 {
294                         if(mapvote_maps_flags[j] & GTV_AVAILABLE)
295                                 mask |= BIT(j);
296                 }
297
298                 if(mapvote_count < 8)
299                         WriteByte(MSG_ENTITY, mask);
300                 else if (mapvote_count < 16)
301                         WriteShort(MSG_ENTITY,mask);
302                 else
303                         WriteLong(MSG_ENTITY, mask);
304         }
305         else
306         {
307                 for (int j = 0; j < mapvote_count; ++j)
308                         WriteByte(MSG_ENTITY, mapvote_maps_flags[j]);
309         }
310 }
311
312 /*
313  * Sends a single map vote option to the client
314  */
315 void MapVote_SendOption(int i)
316 {
317         // abstain
318         if(mapvote_abstain && i == mapvote_count - 1)
319         {
320                 WriteString(MSG_ENTITY, ""); // abstain needs no text
321                 WriteString(MSG_ENTITY, ""); // abstain needs no pack
322                 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
323         }
324         else
325         {
326                 WriteString(MSG_ENTITY, mapvote_maps[i]);
327                 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
328                 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
329         }
330 }
331
332 /*
333  * Sends a single gametype vote option to the client
334  */
335 void GameTypeVote_SendOption(int i)
336 {
337         // abstain
338         if(mapvote_abstain && i == mapvote_count - 1)
339         {
340                 WriteString(MSG_ENTITY, ""); // abstain needs no text
341                 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
342         }
343         else
344         {
345                 string type_name = mapvote_maps[i];
346                 WriteString(MSG_ENTITY, type_name);
347                 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
348                 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
349                 {
350                         WriteString(MSG_ENTITY, cvar_string(
351                                 strcat("sv_vote_gametype_",type_name,"_name")));
352                         WriteString(MSG_ENTITY, cvar_string(
353                                 strcat("sv_vote_gametype_",type_name,"_description")));
354                         WriteString(MSG_ENTITY, cvar_string(
355                                 strcat("sv_vote_gametype_",type_name,"_type")));
356                 }
357         }
358 }
359
360 int mapvote_winner;
361 float mapvote_winner_time;
362 bool MapVote_SendEntity(entity this, entity to, int sf)
363 {
364         int i;
365
366         if(sf & 1)
367                 sf &= ~2; // if we send 1, we don't need to also send 2
368
369         if (!mapvote_winner_time)
370                 sf &= ~8; // no winner yet
371
372         WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
373         WriteByte(MSG_ENTITY, sf);
374
375         if(sf & 1)
376         {
377                 // flag 1 == initialization
378                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
379                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
380                 WriteString(MSG_ENTITY, "");
381                 WriteByte(MSG_ENTITY, mapvote_count);
382                 WriteByte(MSG_ENTITY, mapvote_abstain);
383                 WriteByte(MSG_ENTITY, mapvote_detail);
384                 WriteCoord(MSG_ENTITY, mapvote_timeout);
385
386                 if ( gametypevote )
387                 {
388                         // gametype vote
389                         WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
390                         WriteString(MSG_ENTITY, autocvar_nextmap);
391                 }
392                 else if ( autocvar_sv_vote_gametype )
393                 {
394                         // map vote but gametype has been chosen via voting screen
395                         WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
396                         WriteString(MSG_ENTITY, MapInfo_Type_ToText(voted_gametype));
397                 }
398                 else
399                         WriteByte(MSG_ENTITY, 0); // map vote
400
401                 MapVote_WriteMask();
402
403                 // Send data for the vote options
404                 for(i = 0; i < mapvote_count; ++i)
405                 {
406                         if(gametypevote)
407                                 GameTypeVote_SendOption(i);
408                         else
409                                 MapVote_SendOption(i);
410                 }
411         }
412
413         if(sf & 2)
414         {
415                 // flag 2 == update of mask
416                 MapVote_WriteMask();
417         }
418
419         if(sf & 4)
420         {
421                 if(mapvote_detail)
422                         for(i = 0; i < mapvote_count; ++i)
423                                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
424                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
425
426                 WriteByte(MSG_ENTITY, to.mapvote);
427         }
428
429         if(sf & 8)
430         {
431                 WriteByte(MSG_ENTITY, mapvote_winner + 1);
432         }
433
434         return true;
435 }
436
437 void MapVote_Spawn()
438 {
439         Net_LinkEntity(mapvote_ent = new(mapvote_ent), false, 0, MapVote_SendEntity);
440 }
441
442 void MapVote_TouchMask()
443 {
444         mapvote_ent.SendFlags |= 2;
445 }
446
447 void MapVote_TouchVotes(entity voter)
448 {
449         mapvote_ent.SendFlags |= 4;
450 }
451
452 void MapVote_Winner(int mappos)
453 {
454         mapvote_ent.SendFlags |= 8;
455         mapvote_winner_time = time;
456         mapvote_winner = mappos;
457 }
458
459 bool MapVote_Finished(int mappos)
460 {
461         if(alreadychangedlevel)
462                 return false;
463
464         string result;
465         int i;
466         int didntvote;
467
468         if(autocvar_sv_eventlog)
469         {
470                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
471                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
472                 didntvote = mapvote_voters;
473                 for(i = 0; i < mapvote_count; ++i)
474                         if(mapvote_maps_flags[i] & GTV_AVAILABLE )
475                         {
476                                 didntvote -= mapvote_selections[i];
477                                 if(i != mappos)
478                                 {
479                                         result = strcat(result, ":", mapvote_maps[i]);
480                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
481                                 }
482                         }
483                 result = strcat(result, ":didn't vote:", ftos(didntvote));
484
485                 GameLogEcho(result);
486                 if(mapvote_maps_suggested[mappos])
487                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
488         }
489
490         FOREACH_CLIENT(IS_REAL_CLIENT(it), { FixClientCvars(it); });
491
492         if(gametypevote)
493         {
494                 if ( GameTypeVote_Finished(mappos) )
495                 {
496                         gametypevote = false;
497                         if(autocvar_nextmap != "")
498                         {
499                                 Map_Goto_SetStr(autocvar_nextmap);
500                                 Map_Goto(0);
501                                 alreadychangedlevel = true;
502                                 return true;
503                         }
504                         else
505                                 MapVote_Init();
506                 }
507                 return false;
508         }
509
510         MapVote_Winner(mappos);
511         alreadychangedlevel = true;
512
513         return true;
514 }
515
516 void MapVote_CheckRules_1()
517 {
518         for (int i = 0; i < mapvote_count; ++i)
519                 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
520                 {
521                         //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
522                         mapvote_selections[i] = 0;
523                 }
524
525         mapvote_voters = 0;
526         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
527                 ++mapvote_voters;
528                 if (it.mapvote)
529                 {
530                         int idx = it.mapvote - 1;
531                         //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
532                         ++mapvote_selections[idx];
533                 }
534         });
535 }
536
537 bool MapVote_CheckRules_2()
538 {
539         int i;
540         int firstPlace, secondPlace, currentPlace;
541         int firstPlaceVotes, secondPlaceVotes, currentVotes;
542         int mapvote_voters_real;
543         string result;
544
545         if(mapvote_count_real == 1)
546                 return MapVote_Finished(0);
547
548         mapvote_voters_real = mapvote_voters;
549         if(mapvote_abstain)
550                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
551
552         RandomSelection_Init();
553         currentPlace = 0;
554         currentVotes = -1;
555         for(i = 0; i < mapvote_count_real; ++i)
556                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
557                 {
558                         RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
559                         if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
560                         {
561                                 currentVotes = mapvote_selections[i];
562                                 currentPlace = i;
563                         }
564                 }
565         firstPlaceVotes = RandomSelection_best_priority;
566         if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
567                 firstPlace = currentPlace;
568         else
569                 firstPlace = RandomSelection_chosen_float;
570
571         //dprint("First place: ", ftos(firstPlace), "\n");
572         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
573
574         RandomSelection_Init();
575         for(i = 0; i < mapvote_count_real; ++i)
576                 if(i != firstPlace)
577                 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
578                         RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
579         secondPlace = RandomSelection_chosen_float;
580         secondPlaceVotes = RandomSelection_best_priority;
581         //dprint("Second place: ", ftos(secondPlace), "\n");
582         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
583
584         if(firstPlace == -1)
585                 error("No first place in map vote... WTF?");
586
587         if(secondPlace == -1 || time > mapvote_timeout
588                 || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
589                 || mapvote_selections[mapvote_count - 1] == mapvote_voters)
590         {
591                 return MapVote_Finished(firstPlace);
592         }
593
594         if(mapvote_keeptwotime)
595                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
596                 {
597                         MapVote_TouchMask();
598                         mapvote_keeptwotime = 0;
599                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
600                         result = strcat(result, ":", ftos(firstPlaceVotes));
601                         result = strcat(result, ":", mapvote_maps[secondPlace]);
602                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
603                         int didntvote = mapvote_voters;
604                         for(i = 0; i < mapvote_count; ++i)
605                         {
606                                 didntvote -= mapvote_selections[i];
607                                 if(i != firstPlace)
608                                         if(i != secondPlace)
609                                         {
610                                                 result = strcat(result, ":", mapvote_maps[i]);
611                                                 result = strcat(result, ":", ftos(mapvote_selections[i]));
612                                                 if(i < mapvote_count_real)
613                                                 {
614                                                         mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
615                                                 }
616                                         }
617                         }
618                         result = strcat(result, ":didn't vote:", ftos(didntvote));
619                         if(autocvar_sv_eventlog)
620                                 GameLogEcho(result);
621                 }
622
623         return false;
624 }
625
626 void MapVote_Tick()
627 {
628         MapVote_CheckRules_1(); // count
629         if(MapVote_CheckRules_2()) // decide
630                 return;
631
632         int totalvotes = 0;
633         FOREACH_CLIENT(true, {
634                 if(!IS_REAL_CLIENT(it))
635                 {
636                         // apply the same special health value to bots too for consistency's sake
637                         if(GetResource(it, RES_HEALTH) != 2342)
638                                 SetResourceExplicit(it, RES_HEALTH, 2342);
639                         continue;
640                 }
641                 // hide scoreboard again
642                 if(GetResource(it, RES_HEALTH) != 2342)
643                 {
644                         SetResourceExplicit(it, RES_HEALTH, 2342); // health in the voting phase
645                         CS(it).impulse = 0;
646
647                         msg_entity = it;
648                         WriteByte(MSG_ONE, SVC_FINALE);
649                         WriteString(MSG_ONE, "");
650                 }
651
652                 // clear possibly invalid votes
653                 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
654                         it.mapvote = 0;
655                 // use impulses as new vote
656                 if(CS(it).impulse >= 1 && CS(it).impulse <= mapvote_count)
657                         if( mapvote_maps_flags[CS(it).impulse - 1] & GTV_AVAILABLE )
658                         {
659                                 it.mapvote = CS(it).impulse;
660                                 MapVote_TouchVotes(it);
661                         }
662                 CS(it).impulse = 0;
663
664                 if(it.mapvote)
665                         ++totalvotes;
666         });
667
668         MapVote_CheckRules_1(); // just count
669 }
670
671 void MapVote_Start()
672 {
673         // if mapvote is already running, don't do this initialization again
674         if(mapvote_run) { return; }
675
676         // don't start mapvote until after playerstats gamereport is sent
677         if(PlayerStats_GameReport_DelayMapVote) { return; }
678
679         MapInfo_Enumerate();
680         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
681                 mapvote_run = true;
682 }
683
684 void MapVote_Think()
685 {
686         if(!mapvote_run)
687                 return;
688
689         if (mapvote_winner_time)
690         {
691                 if (time > mapvote_winner_time + 1)
692                 {
693                         if (voted_gametype)
694                         {
695                                 // clear match_gametype so that GameTypeVote_ApplyGameType
696                                 // prints the game type switch message
697                                 match_gametype = NULL;
698                                 GameTypeVote_ApplyGameType(voted_gametype);
699                         }
700
701                         Map_Goto_SetStr(mapvote_maps[mapvote_winner]);
702                         Map_Goto(0);
703                 }
704                 return;
705         }
706
707         if(alreadychangedlevel)
708                 return;
709
710         if(time < mapvote_nextthink)
711                 return;
712         //dprint("tick\n");
713
714         mapvote_nextthink = time + 0.5;
715         if (mapvote_nextthink > mapvote_timeout - 0.1) // make sure there's no delay when map vote times out
716                 mapvote_nextthink = mapvote_timeout + 0.001;
717
718         if(!mapvote_initialized)
719         {
720                 if(autocvar_rescan_pending == 1)
721                 {
722                         cvar_set("rescan_pending", "2");
723                         localcmd("fs_rescan\nrescan_pending 3\n");
724                         return;
725                 }
726                 else if(autocvar_rescan_pending == 2)
727                 {
728                         return;
729                 }
730                 else if(autocvar_rescan_pending == 3)
731                 {
732                         // now build missing mapinfo files
733                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
734                                 return;
735
736                         // we're done, start the timer
737                         cvar_set("rescan_pending", "0");
738                 }
739
740                 mapvote_initialized = true;
741                 if(DoNextMapOverride(0))
742                         return;
743                 if(!autocvar_g_maplist_votable || player_count <= 0)
744                 {
745                         GotoNextMap(0);
746                         return;
747                 }
748
749                 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
750                 else if(autocvar_nextmap == "") { MapVote_Init(); }
751         }
752
753         MapVote_Tick();
754 }
755
756 bool GameTypeVote_SetGametype(Gametype type)
757 {
758         if (MapInfo_CurrentGametype() == type)
759                 return true;
760
761         Gametype tsave = MapInfo_CurrentGametype();
762
763         MapInfo_SwitchGameType(type);
764
765         MapInfo_Enumerate();
766         MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
767         if(MapInfo_count > 0)
768         {
769                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
770                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
771                 lsmaps_reply = strzone(getlsmaps());
772
773                 if (!match_gametype) // don't show this msg if we are temporarily switching game type
774                         bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
775         }
776         else
777         {
778                 bprint("Cannot use this game type: no map for it found\n");
779                 MapInfo_SwitchGameType(tsave);
780                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
781                 return false;
782         }
783
784         cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
785
786         return true;
787 }
788
789 bool gametypevote_finished;
790 bool GameTypeVote_Finished(int pos)
791 {
792         if(!gametypevote || gametypevote_finished)
793                 return false;
794
795         match_gametype = MapInfo_CurrentGametype();
796         voted_gametype = MapInfo_Type_FromString(mapvote_maps[pos], false, false);
797
798         GameTypeVote_ApplyGameType(voted_gametype);
799
800         gametypevote_finished = true;
801
802         return true;
803 }
804
805 bool GameTypeVote_AddVotable(string nextMode)
806 {
807         if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
808                 return false;
809
810         for(int j = 0; j < mapvote_count; ++j)
811                 if(mapvote_maps[j] == nextMode)
812                         return false;
813
814         mapvote_maps[mapvote_count] = strzone(nextMode);
815         mapvote_maps_suggested[mapvote_count] = false;
816
817         mapvote_maps_screenshot_dir[mapvote_count] = 0;
818         mapvote_maps_pakfile[mapvote_count] = strzone("");
819         mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
820
821         mapvote_count += 1;
822
823         return true;
824
825 }
826
827 bool GameTypeVote_Start()
828 {
829         MapVote_ClearAllVotes();
830         MapVote_UnzoneStrings();
831
832         mapvote_count = 0;
833         mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
834         mapvote_abstain = false;
835         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
836
837         int n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
838         n = min(MAPVOTE_COUNT, n);
839
840         int really_available, which_available;
841         really_available = 0;
842         which_available = -1;
843         for(int j = 0; j < n; ++j)
844         {
845                 if ( GameTypeVote_AddVotable(argv(j)) )
846                 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
847                 {
848                         really_available++;
849                         which_available = j;
850                 }
851         }
852
853         mapvote_count_real = mapvote_count;
854
855         gametypevote = true;
856
857         if ( really_available == 0 )
858         {
859                 if ( mapvote_count > 0 )
860                         strunzone(mapvote_maps[0]);
861                 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
862                 //GameTypeVote_Finished(0);
863                 MapVote_Finished(0);
864                 return false;
865         }
866         if ( really_available == 1 )
867         {
868                 //GameTypeVote_Finished(which_available);
869                 MapVote_Finished(which_available);
870                 return false;
871         }
872
873         mapvote_count_real = mapvote_count;
874
875         mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
876         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
877                 mapvote_keeptwotime = 0;
878
879         MapVote_Spawn();
880
881         return true;
882 }