1 #include "mapvoting.qh"
3 #include <common/constants.qh>
4 #include <common/mapinfo.qh>
5 #include <common/net_linked.qh>
6 #include <common/playerstats.qh>
7 #include <common/state.qh>
8 #include <common/stats.qh>
9 #include <common/util.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/client.qh>
12 #include <server/command/cmd.qh>
13 #include <server/command/getreplies.qh>
14 #include <server/gamelog.qh>
15 #include <server/intermission.qh>
16 #include <server/world.qh>
20 float mapvote_nextthink;
21 float mapvote_keeptwotime;
22 float mapvote_timeout;
23 const int MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
24 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
25 int mapvote_screenshot_dirs_count;
28 int mapvote_count_real;
29 string mapvote_maps[MAPVOTE_COUNT];
30 int mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
31 string mapvote_maps_pakfile[MAPVOTE_COUNT];
32 bool mapvote_maps_suggested[MAPVOTE_COUNT];
33 string mapvote_suggestions[MAPVOTE_COUNT];
34 int mapvote_suggestion_ptr;
36 int mapvote_selections[MAPVOTE_COUNT];
37 int mapvote_maps_flags[MAPVOTE_COUNT];
46 * Returns the gamtype ID from its name, if type_name isn't a real gametype it
47 * checks for sv_vote_gametype_(type_name)_type
49 Gametype GameTypeVote_Type_FromString(string type_name)
51 Gametype type = MapInfo_Type_FromString(type_name, false, false);
53 type = MapInfo_Type_FromString(cvar_string(
54 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
58 int GameTypeVote_AvailabilityStatus(string type_name)
60 int flag = GTV_FORBIDDEN;
62 Gametype type = MapInfo_Type_FromString(type_name, false, false);
65 type = MapInfo_Type_FromString(cvar_string(
66 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
73 if ( autocvar_nextmap != "" )
75 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
77 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
81 return flag | GTV_AVAILABLE;
84 int GameTypeVote_GetMask()
86 int n, j, gametype_mask;
87 n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
88 n = min(MAPVOTE_COUNT, n);
90 for(j = 0; j < n; ++j)
91 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
95 string GameTypeVote_MapInfo_FixName(string m)
97 if ( autocvar_sv_vote_gametype )
100 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
102 return MapInfo_FixName(m);
105 void MapVote_ClearAllVotes()
107 FOREACH_CLIENT(true, { it.mapvote = 0; });
110 void MapVote_UnzoneStrings()
112 for(int j = 0; j < mapvote_count; ++j)
114 strfree(mapvote_maps[j]);
115 strfree(mapvote_maps_pakfile[j]);
119 string MapVote_Suggest(entity this, string m)
123 return "That's not how to use this command.";
124 if(!autocvar_g_maplist_votable_suggestions)
125 return "Suggestions are not accepted on this server.";
126 if(mapvote_initialized)
128 return "Can't suggest - voting is already in progress!";
129 m = GameTypeVote_MapInfo_FixName(m);
131 return "The map you suggested is not available on this server.";
132 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
134 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
136 if (!autocvar_sv_vote_gametype)
137 if(!MapInfo_CheckMap(m))
138 return "The map you suggested does not support the current game mode.";
139 for(i = 0; i < mapvote_suggestion_ptr; ++i)
140 if(mapvote_suggestions[i] == m)
141 return "This map was already suggested.";
142 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
144 i = floor(random() * mapvote_suggestion_ptr);
148 i = mapvote_suggestion_ptr;
149 mapvote_suggestion_ptr += 1;
151 if(mapvote_suggestions[i] != "")
152 strunzone(mapvote_suggestions[i]);
153 mapvote_suggestions[i] = strzone(m);
154 if(autocvar_sv_eventlog)
155 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
156 return strcat("Suggestion of ", m, " accepted.");
159 void MapVote_AddVotable(string nextMap, bool isSuggestion)
162 string pakfile, mapfile;
166 for(j = 0; j < mapvote_count; ++j)
167 if(mapvote_maps[j] == nextMap)
169 // suggestions might be no longer valid/allowed after gametype switch!
171 if(!MapInfo_CheckMap(nextMap))
173 mapvote_maps[mapvote_count] = strzone(nextMap);
174 mapvote_maps_suggested[mapvote_count] = isSuggestion;
176 pakfile = string_null;
177 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
179 mapfile = strcat(mapvote_screenshot_dirs[i], "/", nextMap);
180 pakfile = whichpack(strcat(mapfile, ".tga"));
182 pakfile = whichpack(strcat(mapfile, ".jpg"));
184 pakfile = whichpack(strcat(mapfile, ".png"));
188 if(i >= mapvote_screenshot_dirs_count)
189 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
190 for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
191 pakfile = substring(pakfile, o, -1);
193 mapvote_maps_screenshot_dir[mapvote_count] = i;
194 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
195 mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
200 void MapVote_AddVotableMaps(int nmax, int smax)
202 int available_maps = 0;
203 if (autocvar_g_maplist != "")
205 int c = tokenizebyseparator(autocvar_g_maplist, " ");
206 for (int i = 0; i < c; ++i)
208 if (Map_Check(i, 1) || Map_Check(i, 2))
212 int max_attempts = available_maps;
213 if (available_maps >= 2)
214 max_attempts = min(available_maps * 5, 100);
216 if (smax && mapvote_suggestion_ptr)
217 for(int i = 0; i < max_attempts && mapvote_count < smax; ++i)
218 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
220 for (int i = 0; i < max_attempts && mapvote_count < nmax; ++i)
221 MapVote_AddVotable(GetNextMap(), false);
228 MapVote_ClearAllVotes();
229 MapVote_UnzoneStrings();
232 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
233 mapvote_abstain = boolean(autocvar_g_maplist_votable_abstain);
236 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
238 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
239 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
241 // we need this for AddVotable, as that cycles through the screenshot dirs
242 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
243 if(mapvote_screenshot_dirs_count == 0)
244 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
245 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
246 for(int i = 0; i < mapvote_screenshot_dirs_count; ++i)
247 mapvote_screenshot_dirs[i] = strzone(argv(i));
249 MapVote_AddVotableMaps(nmax, smax);
251 if(mapvote_count == 0)
253 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
254 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
255 if(autocvar_g_maplist_shuffle)
257 localcmd("\nmenu_cmd sync\n");
258 MapVote_AddVotableMaps(nmax, 0);
261 mapvote_count_real = mapvote_count;
263 MapVote_AddVotable("don't care", false);
265 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
267 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
268 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
269 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
270 mapvote_keeptwotime = 0;
275 void MapVote_SendPicture(entity to, int id)
278 WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
279 WriteByte(MSG_ONE, id);
280 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
284 void MapVote_WriteMask()
286 if ( mapvote_count < 24 )
289 for(int j = 0; j < mapvote_count; ++j)
291 if(mapvote_maps_flags[j] & GTV_AVAILABLE)
295 if(mapvote_count < 8)
296 WriteByte(MSG_ENTITY, mask);
297 else if (mapvote_count < 16)
298 WriteShort(MSG_ENTITY,mask);
300 WriteLong(MSG_ENTITY, mask);
304 for (int j = 0; j < mapvote_count; ++j)
305 WriteByte(MSG_ENTITY, mapvote_maps_flags[j]);
310 * Sends a single map vote option to the client
312 void MapVote_SendOption(int i)
315 if(mapvote_abstain && i == mapvote_count - 1)
317 WriteString(MSG_ENTITY, ""); // abstain needs no text
318 WriteString(MSG_ENTITY, ""); // abstain needs no pack
319 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
323 WriteString(MSG_ENTITY, mapvote_maps[i]);
324 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
325 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
330 * Sends a single gametype vote option to the client
332 void GameTypeVote_SendOption(int i)
335 if(mapvote_abstain && i == mapvote_count - 1)
337 WriteString(MSG_ENTITY, ""); // abstain needs no text
338 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
342 string type_name = mapvote_maps[i];
343 WriteString(MSG_ENTITY, type_name);
344 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
345 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
347 WriteString(MSG_ENTITY, cvar_string(
348 strcat("sv_vote_gametype_",type_name,"_name")));
349 WriteString(MSG_ENTITY, cvar_string(
350 strcat("sv_vote_gametype_",type_name,"_description")));
351 WriteString(MSG_ENTITY, cvar_string(
352 strcat("sv_vote_gametype_",type_name,"_type")));
358 float mapvote_winner_time;
359 bool MapVote_SendEntity(entity this, entity to, int sf)
364 sf &= ~2; // if we send 1, we don't need to also send 2
366 if (!mapvote_winner_time)
367 sf &= ~8; // no winner yet
369 WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
370 WriteByte(MSG_ENTITY, sf);
374 // flag 1 == initialization
375 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
376 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
377 WriteString(MSG_ENTITY, "");
378 WriteByte(MSG_ENTITY, mapvote_count);
379 WriteByte(MSG_ENTITY, mapvote_abstain);
380 WriteByte(MSG_ENTITY, mapvote_detail);
381 WriteCoord(MSG_ENTITY, mapvote_timeout);
386 WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
387 WriteString(MSG_ENTITY, autocvar_nextmap);
389 else if ( autocvar_sv_vote_gametype )
391 // map vote but gametype has been chosen via voting screen
392 WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
393 WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
396 WriteByte(MSG_ENTITY, 0); // map vote
400 // Send data for the vote options
401 for(i = 0; i < mapvote_count; ++i)
404 GameTypeVote_SendOption(i);
406 MapVote_SendOption(i);
412 // flag 2 == update of mask
419 for(i = 0; i < mapvote_count; ++i)
420 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
421 WriteByte(MSG_ENTITY, mapvote_selections[i]);
423 WriteByte(MSG_ENTITY, to.mapvote);
428 WriteByte(MSG_ENTITY, mapvote_winner + 1);
436 Net_LinkEntity(mapvote_ent = new(mapvote_ent), false, 0, MapVote_SendEntity);
439 void MapVote_TouchMask()
441 mapvote_ent.SendFlags |= 2;
444 void MapVote_TouchVotes(entity voter)
446 mapvote_ent.SendFlags |= 4;
449 void MapVote_Winner(int mappos)
451 mapvote_ent.SendFlags |= 8;
452 mapvote_winner_time = time;
453 mapvote_winner = mappos;
456 bool MapVote_Finished(int mappos)
458 if(alreadychangedlevel)
465 if(autocvar_sv_eventlog)
467 result = strcat(":vote:finished:", mapvote_maps[mappos]);
468 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
469 didntvote = mapvote_voters;
470 for(i = 0; i < mapvote_count; ++i)
471 if(mapvote_maps_flags[i] & GTV_AVAILABLE )
473 didntvote -= mapvote_selections[i];
476 result = strcat(result, ":", mapvote_maps[i]);
477 result = strcat(result, ":", ftos(mapvote_selections[i]));
480 result = strcat(result, ":didn't vote:", ftos(didntvote));
483 if(mapvote_maps_suggested[mappos])
484 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
487 FOREACH_CLIENT(IS_REAL_CLIENT(it), { FixClientCvars(it); });
491 if ( GameTypeVote_Finished(mappos) )
493 gametypevote = false;
494 if(autocvar_nextmap != "")
496 Map_Goto_SetStr(autocvar_nextmap);
498 alreadychangedlevel = true;
507 MapVote_Winner(mappos);
508 alreadychangedlevel = true;
513 void MapVote_CheckRules_1()
515 for (int i = 0; i < mapvote_count; ++i)
516 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
518 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
519 mapvote_selections[i] = 0;
523 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
527 int idx = it.mapvote - 1;
528 //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
529 ++mapvote_selections[idx];
534 bool MapVote_CheckRules_2()
537 int firstPlace, secondPlace, currentPlace;
538 int firstPlaceVotes, secondPlaceVotes, currentVotes;
539 int mapvote_voters_real;
542 if(mapvote_count_real == 1)
543 return MapVote_Finished(0);
545 mapvote_voters_real = mapvote_voters;
547 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
549 RandomSelection_Init();
552 for(i = 0; i < mapvote_count_real; ++i)
553 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
555 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
556 if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
558 currentVotes = mapvote_selections[i];
562 firstPlaceVotes = RandomSelection_best_priority;
563 if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
564 firstPlace = currentPlace;
566 firstPlace = RandomSelection_chosen_float;
568 //dprint("First place: ", ftos(firstPlace), "\n");
569 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
571 RandomSelection_Init();
572 for(i = 0; i < mapvote_count_real; ++i)
574 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
575 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
576 secondPlace = RandomSelection_chosen_float;
577 secondPlaceVotes = RandomSelection_best_priority;
578 //dprint("Second place: ", ftos(secondPlace), "\n");
579 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
582 error("No first place in map vote... WTF?");
584 if(secondPlace == -1 || time > mapvote_timeout
585 || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
586 || mapvote_selections[mapvote_count - 1] == mapvote_voters)
588 return MapVote_Finished(firstPlace);
591 if(mapvote_keeptwotime)
592 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
595 mapvote_keeptwotime = 0;
596 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
597 result = strcat(result, ":", ftos(firstPlaceVotes));
598 result = strcat(result, ":", mapvote_maps[secondPlace]);
599 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
600 int didntvote = mapvote_voters;
601 for(i = 0; i < mapvote_count; ++i)
603 didntvote -= mapvote_selections[i];
607 result = strcat(result, ":", mapvote_maps[i]);
608 result = strcat(result, ":", ftos(mapvote_selections[i]));
609 if(i < mapvote_count_real)
611 mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
615 result = strcat(result, ":didn't vote:", ftos(didntvote));
616 if(autocvar_sv_eventlog)
625 MapVote_CheckRules_1(); // count
626 if(MapVote_CheckRules_2()) // decide
630 FOREACH_CLIENT(true, {
631 if(!IS_REAL_CLIENT(it))
633 // apply the same special health value to bots too for consistency's sake
634 if(GetResource(it, RES_HEALTH) != 2342)
635 SetResourceExplicit(it, RES_HEALTH, 2342);
638 // hide scoreboard again
639 if(GetResource(it, RES_HEALTH) != 2342)
641 SetResourceExplicit(it, RES_HEALTH, 2342); // health in the voting phase
645 WriteByte(MSG_ONE, SVC_FINALE);
646 WriteString(MSG_ONE, "");
649 // clear possibly invalid votes
650 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
652 // use impulses as new vote
653 if(CS(it).impulse >= 1 && CS(it).impulse <= mapvote_count)
654 if( mapvote_maps_flags[CS(it).impulse - 1] & GTV_AVAILABLE )
656 it.mapvote = CS(it).impulse;
657 MapVote_TouchVotes(it);
665 MapVote_CheckRules_1(); // just count
670 // if mapvote is already running, don't do this initialization again
671 if(mapvote_run) { return; }
673 // don't start mapvote until after playerstats gamereport is sent
674 if(PlayerStats_GameReport_DelayMapVote) { return; }
677 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
686 if (mapvote_winner_time)
688 if (time > mapvote_winner_time + 1)
690 Map_Goto_SetStr(mapvote_maps[mapvote_winner]);
696 if(alreadychangedlevel)
699 if(time < mapvote_nextthink)
703 mapvote_nextthink = time + 0.5;
704 if (mapvote_nextthink > mapvote_timeout - 0.1) // make sure there's no delay when map vote times out
705 mapvote_nextthink = mapvote_timeout + 0.001;
707 if(!mapvote_initialized)
709 if(autocvar_rescan_pending == 1)
711 cvar_set("rescan_pending", "2");
712 localcmd("fs_rescan\nrescan_pending 3\n");
715 else if(autocvar_rescan_pending == 2)
719 else if(autocvar_rescan_pending == 3)
721 // now build missing mapinfo files
722 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
725 // we're done, start the timer
726 cvar_set("rescan_pending", "0");
729 mapvote_initialized = true;
730 if(DoNextMapOverride(0))
732 if(!autocvar_g_maplist_votable || player_count <= 0)
738 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
739 else if(autocvar_nextmap == "") { MapVote_Init(); }
745 bool GameTypeVote_SetGametype(Gametype type)
747 if (MapInfo_CurrentGametype() == type)
750 Gametype tsave = MapInfo_CurrentGametype();
752 MapInfo_SwitchGameType(type);
755 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
756 if(MapInfo_count > 0)
758 // update lsmaps in case the gametype changed, this way people can easily list maps for it
759 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
760 lsmaps_reply = strzone(getlsmaps());
761 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
765 bprint("Cannot use this game type: no map for it found\n");
766 MapInfo_SwitchGameType(tsave);
767 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
771 //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
773 cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
774 if(autocvar_g_maplist_shuffle)
780 bool gametypevote_finished;
781 bool GameTypeVote_Finished(int pos)
783 if(!gametypevote || gametypevote_finished)
786 localcmd("sv_vote_gametype_hook_all\n");
787 localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
789 if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
791 LOG_TRACE("Selected gametype is not supported by any map");
794 gametypevote_finished = true;
799 bool GameTypeVote_AddVotable(string nextMode)
801 if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
804 for(int j = 0; j < mapvote_count; ++j)
805 if(mapvote_maps[j] == nextMode)
808 mapvote_maps[mapvote_count] = strzone(nextMode);
809 mapvote_maps_suggested[mapvote_count] = false;
811 mapvote_maps_screenshot_dir[mapvote_count] = 0;
812 mapvote_maps_pakfile[mapvote_count] = strzone("");
813 mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
821 bool GameTypeVote_Start()
823 MapVote_ClearAllVotes();
824 MapVote_UnzoneStrings();
827 mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
828 mapvote_abstain = false;
829 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
831 int n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
832 n = min(MAPVOTE_COUNT, n);
834 int really_available, which_available;
835 really_available = 0;
836 which_available = -1;
837 for(int j = 0; j < n; ++j)
839 if ( GameTypeVote_AddVotable(argv(j)) )
840 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
847 mapvote_count_real = mapvote_count;
851 if ( really_available == 0 )
853 if ( mapvote_count > 0 )
854 strunzone(mapvote_maps[0]);
855 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
856 //GameTypeVote_Finished(0);
860 if ( really_available == 1 )
862 //GameTypeVote_Finished(which_available);
863 MapVote_Finished(which_available);
867 mapvote_count_real = mapvote_count;
869 mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
870 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
871 mapvote_keeptwotime = 0;