1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
753 WEPSET_DECLARE_A(start_weapons);
755 float start_ammo_shells;
756 float start_ammo_nails;
757 float start_ammo_rockets;
758 float start_ammo_cells;
759 float start_ammo_fuel;
761 float start_armorvalue;
762 WEPSET_DECLARE_A(warmup_start_weapons);
763 float warmup_start_ammo_shells;
764 float warmup_start_ammo_nails;
765 float warmup_start_ammo_rockets;
766 float warmup_start_ammo_cells;
767 float warmup_start_ammo_fuel;
768 float warmup_start_health;
769 float warmup_start_armorvalue;
773 entity get_weaponinfo(float w);
775 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
777 var float i = weaponinfo.weapon;
782 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
784 if (t < 0) // "default" weapon selection
786 if (g_lms || g_ca || allguns)
787 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
791 t = (i == WEP_SHOTGUN);
793 t = 0; // weapon is set a few lines later
795 t = (i == WEP_LASER || i == WEP_SHOTGUN);
796 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
797 t |= (i == WEP_HOOK);
803 void readplayerstartcvars()
809 // initialize starting values for players
810 WEPSET_CLEAR_A(start_weapons);
812 start_ammo_shells = 0;
813 start_ammo_nails = 0;
814 start_ammo_rockets = 0;
815 start_ammo_cells = 0;
816 start_health = cvar("g_balance_health_start");
817 start_armorvalue = cvar("g_balance_armor_start");
820 WEPSET_CLEAR_A(g_weaponarena_weapons);
822 s = cvar_string("g_weaponarena");
823 if (s == "0" || s == "")
829 if (s == "0" || s == "")
835 // forcibly turn off weaponarena
840 g_weaponarena_list = "All Weapons";
841 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
842 WEPSET_OR_AW(g_weaponarena_weapons, j);
844 else if (s == "most")
847 g_weaponarena_list = "Most Weapons";
848 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
850 e = get_weaponinfo(j);
851 if (e.spawnflags & WEP_FLAG_NORMAL)
852 WEPSET_OR_AW(g_weaponarena_weapons, j);
855 else if (s == "none")
858 g_weaponarena_list = "No Weapons";
863 t = tokenize_console(s);
864 g_weaponarena_list = "";
865 for (i = 0; i < t; ++i)
868 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
870 e = get_weaponinfo(j);
873 WEPSET_OR_AW(g_weaponarena_weapons, j);
874 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
880 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
883 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
887 g_weaponarena_random = cvar("g_weaponarena_random");
889 g_weaponarena_random = 0;
890 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
894 g_minstagib = 0; // incompatible
895 g_pinata = 0; // incompatible
896 g_weapon_stay = 0; // incompatible
897 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
899 start_items |= IT_UNLIMITED_AMMO;
901 else if (g_minstagib)
903 g_pinata = 0; // incompatible
904 g_weapon_stay = 0; // incompatible
905 g_bloodloss = 0; // incompatible
907 start_armorvalue = 0;
908 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
909 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
910 start_items |= IT_UNLIMITED_SUPERWEAPONS;
912 if (g_minstagib_invis_alpha <= 0)
913 g_minstagib_invis_alpha = -1;
917 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
919 e = get_weaponinfo(i);
920 if(want_weapon("g_start_weapon_", e, FALSE))
921 WEPSET_OR_AW(start_weapons, e.weapons);
925 if(!cvar("g_use_ammunition"))
926 start_items |= IT_UNLIMITED_AMMO;
928 if(cvar("g_nexball"))
929 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
933 start_ammo_cells = cvar("g_minstagib_ammo_start");
934 start_ammo_fuel = cvar("g_start_ammo_fuel");
936 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
938 start_ammo_rockets = 999;
939 start_ammo_shells = 999;
940 start_ammo_cells = 999;
941 start_ammo_nails = 999;
942 start_ammo_fuel = 999;
948 start_ammo_shells = cvar("g_lms_start_ammo_shells");
949 start_ammo_nails = cvar("g_lms_start_ammo_nails");
950 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
951 start_ammo_cells = cvar("g_lms_start_ammo_cells");
952 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
956 start_ammo_shells = cvar("g_start_ammo_shells");
957 start_ammo_nails = cvar("g_start_ammo_nails");
958 start_ammo_rockets = cvar("g_start_ammo_rockets");
959 start_ammo_cells = cvar("g_start_ammo_cells");
960 start_ammo_fuel = cvar("g_start_ammo_fuel");
966 start_health = cvar("g_lms_start_health");
967 start_armorvalue = cvar("g_lms_start_armor");
972 warmup_start_ammo_shells = start_ammo_shells;
973 warmup_start_ammo_nails = start_ammo_nails;
974 warmup_start_ammo_rockets = start_ammo_rockets;
975 warmup_start_ammo_cells = start_ammo_cells;
976 warmup_start_ammo_fuel = start_ammo_fuel;
977 warmup_start_health = start_health;
978 warmup_start_armorvalue = start_armorvalue;
979 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
981 if (!g_weaponarena && !g_minstagib && !g_ca)
983 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
984 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
985 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
986 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
987 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
988 warmup_start_health = cvar("g_warmup_start_health");
989 warmup_start_armorvalue = cvar("g_warmup_start_armor");
990 WEPSET_CLEAR_A(warmup_start_weapons);
991 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
993 e = get_weaponinfo(i);
994 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
995 WEPSET_OR_AW(warmup_start_weapons, j);
1000 if (g_jetpack || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEPBIT_HOOK)))
1002 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1003 start_items |= IT_FUEL_REGEN;
1004 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1005 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1009 start_items |= IT_JETPACK;
1011 MUTATOR_CALLHOOK(SetStartItems);
1013 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1015 e = get_weaponinfo(i);
1016 if(WEPSET_CONTAINS_AW(start_weapons, j) || WEPSET_CONTAINS_AW(warmup_start_weapons, j))
1017 weapon_action(e.weapon, WR_PRECACHE);
1020 start_ammo_shells = max(0, start_ammo_shells);
1021 start_ammo_nails = max(0, start_ammo_nails);
1022 start_ammo_cells = max(0, start_ammo_cells);
1023 start_ammo_rockets = max(0, start_ammo_rockets);
1024 start_ammo_fuel = max(0, start_ammo_fuel);
1026 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1027 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1028 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1029 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1030 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1034 float g_bugrigs_planar_movement;
1035 float g_bugrigs_planar_movement_car_jumping;
1036 float g_bugrigs_reverse_spinning;
1037 float g_bugrigs_reverse_speeding;
1038 float g_bugrigs_reverse_stopping;
1039 float g_bugrigs_air_steering;
1040 float g_bugrigs_angle_smoothing;
1041 float g_bugrigs_friction_floor;
1042 float g_bugrigs_friction_brake;
1043 float g_bugrigs_friction_air;
1044 float g_bugrigs_accel;
1045 float g_bugrigs_speed_ref;
1046 float g_bugrigs_speed_pow;
1047 float g_bugrigs_steer;
1049 float g_touchexplode;
1050 float g_touchexplode_radius;
1051 float g_touchexplode_damage;
1052 float g_touchexplode_edgedamage;
1053 float g_touchexplode_force;
1060 float sv_pitch_fixyaw;
1062 string GetGametype(); // g_world.qc
1063 void readlevelcvars(void)
1065 // first load all the mutators
1066 if(cvar("g_invincible_projectiles"))
1067 MUTATOR_ADD(mutator_invincibleprojectiles);
1069 MUTATOR_ADD(mutator_nix);
1070 if(cvar("g_dodging"))
1071 MUTATOR_ADD(mutator_dodging);
1072 if(cvar("g_rocket_flying"))
1073 MUTATOR_ADD(mutator_rocketflying);
1074 if(cvar("g_vampire"))
1075 MUTATOR_ADD(mutator_vampire);
1076 if(cvar("g_spawn_near_teammate"))
1077 MUTATOR_ADD(mutator_spawn_near_teammate);
1079 // is this a mutator? is this a mode?
1080 if(cvar("g_sandbox"))
1081 MUTATOR_ADD(sandbox);
1083 if(cvar("sv_allow_fullbright"))
1084 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1086 g_bugrigs = cvar("g_bugrigs");
1087 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1088 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1089 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1090 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1091 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1092 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1093 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1094 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1095 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1096 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1097 g_bugrigs_accel = cvar("g_bugrigs_accel");
1098 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1099 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1100 g_bugrigs_steer = cvar("g_bugrigs_steer");
1102 g_touchexplode = cvar("g_touchexplode");
1103 g_touchexplode_radius = cvar("g_touchexplode_radius");
1104 g_touchexplode_damage = cvar("g_touchexplode_damage");
1105 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1106 g_touchexplode_force = cvar("g_touchexplode_force");
1108 #ifdef ALLOW_FORCEMODELS
1109 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1112 sv_clones = cvar("sv_clones");
1113 sv_gentle = cvar("sv_gentle");
1114 sv_foginterval = cvar("sv_foginterval");
1115 g_cloaked = cvar("g_cloaked");
1117 g_cloaked = 1; // always enable cloak in CTS
1118 g_jump_grunt = cvar("g_jump_grunt");
1119 g_footsteps = cvar("g_footsteps");
1120 g_grappling_hook = cvar("g_grappling_hook");
1121 g_jetpack = cvar("g_jetpack");
1122 g_midair = cvar("g_midair");
1123 g_minstagib = cvar("g_minstagib");
1124 g_norecoil = cvar("g_norecoil");
1125 g_bloodloss = cvar("g_bloodloss");
1126 sv_maxidle = cvar("sv_maxidle");
1127 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1128 g_ctf_reverse = cvar("g_ctf_reverse");
1129 sv_autotaunt = cvar("sv_autotaunt");
1130 sv_taunt = cvar("sv_taunt");
1132 inWarmupStage = cvar("g_warmup");
1133 g_warmup_limit = cvar("g_warmup_limit");
1134 g_warmup_allguns = cvar("g_warmup_allguns");
1135 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1137 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1138 inWarmupStage = 0; // these modes cannot work together, sorry
1140 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1141 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1142 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1143 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1144 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1145 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1146 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1147 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1148 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1149 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1150 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1151 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1152 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1153 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1155 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1156 g_weaponratefactor = cvar("g_weaponratefactor");
1157 g_weapondamagefactor = cvar("g_weapondamagefactor");
1158 g_weaponforcefactor = cvar("g_weaponforcefactor");
1159 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1161 g_pickup_shells = cvar("g_pickup_shells");
1162 g_pickup_shells_max = cvar("g_pickup_shells_max");
1163 g_pickup_nails = cvar("g_pickup_nails");
1164 g_pickup_nails_max = cvar("g_pickup_nails_max");
1165 g_pickup_rockets = cvar("g_pickup_rockets");
1166 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1167 g_pickup_cells = cvar("g_pickup_cells");
1168 g_pickup_cells_max = cvar("g_pickup_cells_max");
1169 g_pickup_fuel = cvar("g_pickup_fuel");
1170 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1171 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1172 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1173 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1174 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1175 g_pickup_armormedium = cvar("g_pickup_armormedium");
1176 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1177 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1178 g_pickup_armorbig = cvar("g_pickup_armorbig");
1179 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1180 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1181 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1182 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1183 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1184 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1185 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1186 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1187 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1188 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1189 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1190 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1191 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1192 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1193 g_pickup_healthmega = cvar("g_pickup_healthmega");
1194 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1195 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1197 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1198 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1200 g_pinata = cvar("g_pinata");
1202 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1204 g_weapon_stay = cvar("g_weapon_stay");
1206 g_ghost_items = cvar("g_ghost_items");
1208 if(g_ghost_items >= 1)
1209 g_ghost_items = 0.25; // default alpha value
1211 if not(inWarmupStage && !g_ca)
1212 game_starttime = cvar("g_start_delay");
1214 sv_pitch_min = cvar("sv_pitch_min");
1215 sv_pitch_max = cvar("sv_pitch_max");
1216 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1218 readplayerstartcvars();
1224 string precache_sound (string s) = #19;
1225 float precache_sound_index (string s) = #19;
1227 #define SND_VOLUME 1
1228 #define SND_ATTENUATION 2
1229 #define SND_LARGEENTITY 8
1230 #define SND_LARGESOUND 16
1232 float sound_allowed(float dest, entity e)
1234 // sounds from world may always pass
1237 if (e.classname == "body")
1239 else if (e.realowner && e.realowner != e)
1241 else if (e.owner && e.owner != e)
1246 // sounds to self may always pass
1247 if (dest == MSG_ONE)
1248 if (e == msg_entity)
1250 // sounds by players can be removed
1251 if (autocvar_bot_sound_monopoly)
1252 if (clienttype(e) == CLIENTTYPE_REAL)
1254 // anything else may pass
1258 #ifdef COMPAT_XON010_CHANNELS
1259 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1260 void sound(entity e, float chan, string samp, float vol, float atten)
1262 if (!sound_allowed(MSG_BROADCAST, e))
1264 builtin_sound(e, chan, samp, vol, atten);
1268 void sound(entity e, float chan, string samp, float vol, float atten)
1270 if (!sound_allowed(MSG_BROADCAST, e))
1272 sound7(e, chan, samp, vol, atten, 0, 0);
1276 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1280 if (!sound_allowed(dest, e))
1283 entno = num_for_edict(e);
1284 idx = precache_sound_index(samp);
1289 atten = floor(atten * 64);
1290 vol = floor(vol * 255);
1293 sflags |= SND_VOLUME;
1295 sflags |= SND_ATTENUATION;
1296 if (entno >= 8192 || chan < 0 || chan > 7)
1297 sflags |= SND_LARGEENTITY;
1299 sflags |= SND_LARGESOUND;
1301 WriteByte(dest, SVC_SOUND);
1302 WriteByte(dest, sflags);
1303 if (sflags & SND_VOLUME)
1304 WriteByte(dest, vol);
1305 if (sflags & SND_ATTENUATION)
1306 WriteByte(dest, atten);
1307 if (sflags & SND_LARGEENTITY)
1309 WriteShort(dest, entno);
1310 WriteByte(dest, chan);
1314 WriteShort(dest, entno * 8 + chan);
1316 if (sflags & SND_LARGESOUND)
1317 WriteShort(dest, idx);
1319 WriteByte(dest, idx);
1321 WriteCoord(dest, o_x);
1322 WriteCoord(dest, o_y);
1323 WriteCoord(dest, o_z);
1325 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1329 if (!sound_allowed(dest, e))
1332 o = e.origin + 0.5 * (e.mins + e.maxs);
1333 soundtoat(dest, e, o, chan, samp, vol, atten);
1335 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1337 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1339 void stopsoundto(float dest, entity e, float chan)
1343 if (!sound_allowed(dest, e))
1346 entno = num_for_edict(e);
1348 if (entno >= 8192 || chan < 0 || chan > 7)
1351 idx = precache_sound_index("misc/null.wav");
1352 sflags = SND_LARGEENTITY;
1354 sflags |= SND_LARGESOUND;
1355 WriteByte(dest, SVC_SOUND);
1356 WriteByte(dest, sflags);
1357 WriteShort(dest, entno);
1358 WriteByte(dest, chan);
1359 if (sflags & SND_LARGESOUND)
1360 WriteShort(dest, idx);
1362 WriteByte(dest, idx);
1363 WriteCoord(dest, e.origin_x);
1364 WriteCoord(dest, e.origin_y);
1365 WriteCoord(dest, e.origin_z);
1369 WriteByte(dest, SVC_STOPSOUND);
1370 WriteShort(dest, entno * 8 + chan);
1373 void stopsound(entity e, float chan)
1375 if (!sound_allowed(MSG_BROADCAST, e))
1378 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1379 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1382 void play2(entity e, string filename)
1384 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1386 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1389 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1391 float spamsound(entity e, float chan, string samp, float vol, float atten)
1393 if (!sound_allowed(MSG_BROADCAST, e))
1396 if (time > e.spamtime)
1399 sound(e, chan, samp, vol, atten);
1405 void play2team(float t, string filename)
1409 if (autocvar_bot_sound_monopoly)
1412 FOR_EACH_REALPLAYER(head)
1415 play2(head, filename);
1419 void play2all(string samp)
1421 if (autocvar_bot_sound_monopoly)
1424 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1427 void PrecachePlayerSounds(string f);
1428 void precache_playermodel(string m)
1430 float globhandle, i, n;
1433 if(substring(m, -9,5) == "_lod1")
1435 if(substring(m, -9,5) == "_lod2")
1438 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1441 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1445 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1448 n = search_getsize(globhandle);
1449 for (i = 0; i < n; ++i)
1451 //print(search_getfilename(globhandle, i), "\n");
1452 f = search_getfilename(globhandle, i);
1453 PrecachePlayerSounds(f);
1455 search_end(globhandle);
1457 void precache_all_playermodels(string pattern)
1459 float globhandle, i, n;
1462 globhandle = search_begin(pattern, TRUE, FALSE);
1465 n = search_getsize(globhandle);
1466 for (i = 0; i < n; ++i)
1468 //print(search_getfilename(globhandle, i), "\n");
1469 f = search_getfilename(globhandle, i);
1470 precache_playermodel(f);
1472 search_end(globhandle);
1477 // gamemode related things
1478 precache_model ("models/misc/chatbubble.spr");
1481 precache_model ("models/runematch/curse.mdl");
1482 precache_model ("models/runematch/rune.mdl");
1485 #ifdef TTURRETS_ENABLED
1486 if (autocvar_g_turrets)
1490 // Precache all player models if desired
1491 if (autocvar_sv_precacheplayermodels)
1493 PrecachePlayerSounds("sound/player/default.sounds");
1494 precache_all_playermodels("models/player/*.zym");
1495 precache_all_playermodels("models/player/*.dpm");
1496 precache_all_playermodels("models/player/*.md3");
1497 precache_all_playermodels("models/player/*.psk");
1498 precache_all_playermodels("models/player/*.iqm");
1501 if (autocvar_sv_defaultcharacter)
1504 s = autocvar_sv_defaultplayermodel_red;
1506 precache_playermodel(s);
1507 s = autocvar_sv_defaultplayermodel_blue;
1509 precache_playermodel(s);
1510 s = autocvar_sv_defaultplayermodel_yellow;
1512 precache_playermodel(s);
1513 s = autocvar_sv_defaultplayermodel_pink;
1515 precache_playermodel(s);
1516 s = autocvar_sv_defaultplayermodel;
1518 precache_playermodel(s);
1523 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1524 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1527 // gore and miscellaneous sounds
1528 //precache_sound ("misc/h2ohit.wav");
1529 precache_model ("models/hook.md3");
1530 precache_sound ("misc/armorimpact.wav");
1531 precache_sound ("misc/bodyimpact1.wav");
1532 precache_sound ("misc/bodyimpact2.wav");
1533 precache_sound ("misc/gib.wav");
1534 precache_sound ("misc/gib_splat01.wav");
1535 precache_sound ("misc/gib_splat02.wav");
1536 precache_sound ("misc/gib_splat03.wav");
1537 precache_sound ("misc/gib_splat04.wav");
1538 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1539 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1540 precache_sound ("misc/null.wav");
1541 precache_sound ("misc/spawn.wav");
1542 precache_sound ("misc/talk.wav");
1543 precache_sound ("misc/teleport.wav");
1544 precache_sound ("misc/poweroff.wav");
1545 precache_sound ("player/lava.wav");
1546 precache_sound ("player/slime.wav");
1549 precache_sound ("misc/jetpack_fly.wav");
1551 precache_model ("models/sprites/0.spr32");
1552 precache_model ("models/sprites/1.spr32");
1553 precache_model ("models/sprites/2.spr32");
1554 precache_model ("models/sprites/3.spr32");
1555 precache_model ("models/sprites/4.spr32");
1556 precache_model ("models/sprites/5.spr32");
1557 precache_model ("models/sprites/6.spr32");
1558 precache_model ("models/sprites/7.spr32");
1559 precache_model ("models/sprites/8.spr32");
1560 precache_model ("models/sprites/9.spr32");
1561 precache_model ("models/sprites/10.spr32");
1563 // common weapon precaches
1564 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1565 precache_sound ("weapons/weapon_switch.wav");
1566 precache_sound ("weapons/weaponpickup.wav");
1567 precache_sound ("weapons/unavailable.wav");
1568 precache_sound ("weapons/dryfire.wav");
1569 if (g_grappling_hook)
1571 precache_sound ("weapons/hook_fire.wav"); // hook
1572 precache_sound ("weapons/hook_impact.wav"); // hook
1575 if(autocvar_sv_precacheweapons)
1577 //precache weapon models/sounds
1580 while (wep <= WEP_LAST)
1582 weapon_action(wep, WR_PRECACHE);
1587 precache_model("models/elaser.mdl");
1588 precache_model("models/laser.mdl");
1589 precache_model("models/ebomb.mdl");
1592 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1594 if (!self.noise && self.music) // quake 3 uses the music field
1595 self.noise = self.music;
1597 // plays music for the level if there is any
1600 precache_sound (self.noise);
1601 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1606 // sorry, but using \ in macros breaks line numbers
1607 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1608 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1609 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1612 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1614 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1617 WRITESPECTATABLE_MSG_ONE({
1618 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1619 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1620 WriteByte(MSG_ONE, id);
1621 WriteString(MSG_ONE, s);
1622 if (id != 0 && s != "")
1624 WriteByte(MSG_ONE, duration);
1625 WriteByte(MSG_ONE, countdown_num);
1630 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1632 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1634 // WARNING: this kills the trace globals
1635 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1636 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1638 #define INITPRIO_FIRST 0
1639 #define INITPRIO_GAMETYPE 0
1640 #define INITPRIO_GAMETYPE_FALLBACK 1
1641 #define INITPRIO_FINDTARGET 10
1642 #define INITPRIO_DROPTOFLOOR 20
1643 #define INITPRIO_SETLOCATION 90
1644 #define INITPRIO_LINKDOORS 91
1645 #define INITPRIO_LAST 99
1647 .void(void) initialize_entity;
1648 .float initialize_entity_order;
1649 .entity initialize_entity_next;
1650 entity initialize_entity_first;
1652 void make_safe_for_remove(entity e)
1654 if (e.initialize_entity)
1657 for (ent = initialize_entity_first; ent; )
1659 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1661 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1662 // skip it in linked list
1665 prev.initialize_entity_next = ent.initialize_entity_next;
1666 ent = prev.initialize_entity_next;
1670 initialize_entity_first = ent.initialize_entity_next;
1671 ent = initialize_entity_first;
1677 ent = ent.initialize_entity_next;
1683 void objerror(string s)
1685 make_safe_for_remove(self);
1686 builtin_objerror(s);
1689 .float remove_except_protected_forbidden;
1690 void remove_except_protected(entity e)
1692 if(e.remove_except_protected_forbidden)
1693 error("not allowed to remove this at this point");
1697 void remove_unsafely(entity e)
1699 if(e.classname == "spike")
1700 error("Removing spikes is forbidden (crylink bug), please report");
1704 void remove_safely(entity e)
1706 make_safe_for_remove(e);
1710 void InitializeEntity(entity e, void(void) func, float order)
1714 if (!e || e.initialize_entity)
1716 // make a proxy initializer entity
1720 e.classname = "initialize_entity";
1724 e.initialize_entity = func;
1725 e.initialize_entity_order = order;
1727 cur = initialize_entity_first;
1730 if (!cur || cur.initialize_entity_order > order)
1732 // insert between prev and cur
1734 prev.initialize_entity_next = e;
1736 initialize_entity_first = e;
1737 e.initialize_entity_next = cur;
1741 cur = cur.initialize_entity_next;
1744 void InitializeEntitiesRun()
1747 startoflist = initialize_entity_first;
1748 initialize_entity_first = world;
1749 remove = remove_except_protected;
1750 for (self = startoflist; self; self = self.initialize_entity_next)
1752 self.remove_except_protected_forbidden = 1;
1754 for (self = startoflist; self; )
1757 var void(void) func;
1758 e = self.initialize_entity_next;
1759 func = self.initialize_entity;
1760 self.initialize_entity_order = 0;
1761 self.initialize_entity = func_null;
1762 self.initialize_entity_next = world;
1763 self.remove_except_protected_forbidden = 0;
1764 if (self.classname == "initialize_entity")
1768 builtin_remove(self);
1771 //dprint("Delayed initialization: ", self.classname, "\n");
1772 if(func != func_null)
1777 backtrace(strcat("Null function in: ", self.classname, "\n"));
1781 remove = remove_unsafely;
1784 .float uncustomizeentityforclient_set;
1785 .void(void) uncustomizeentityforclient;
1786 void(void) SUB_Nullpointer = #0;
1787 void UncustomizeEntitiesRun()
1791 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1792 self.uncustomizeentityforclient();
1795 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1797 e.customizeentityforclient = customizer;
1798 e.uncustomizeentityforclient = uncustomizer;
1799 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1803 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1806 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1810 if (e.classname == "")
1811 e.classname = "net_linked";
1813 if (e.model == "" || self.modelindex == 0)
1817 setmodel(e, "null");
1821 e.SendEntity = sendfunc;
1822 e.SendFlags = 0xFFFFFF;
1825 e.effects |= EF_NODEPTHTEST;
1829 e.nextthink = time + dt;
1830 e.think = SUB_Remove;
1834 void adaptor_think2touch()
1843 void adaptor_think2use()
1855 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1857 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1858 self.projectiledeathtype |= HITTYPE_SPLASH;
1859 adaptor_think2use();
1862 // deferred dropping
1863 void DropToFloor_Handler()
1865 builtin_droptofloor();
1866 self.dropped_origin = self.origin;
1871 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1876 float trace_hits_box_a0, trace_hits_box_a1;
1878 float trace_hits_box_1d(float end, float thmi, float thma)
1882 // just check if x is in range
1890 // do the trace with respect to x
1891 // 0 -> end has to stay in thmi -> thma
1892 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1893 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1894 if (trace_hits_box_a0 > trace_hits_box_a1)
1900 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1905 // now it is a trace from 0 to end
1907 trace_hits_box_a0 = 0;
1908 trace_hits_box_a1 = 1;
1910 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1912 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1914 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1920 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1922 return trace_hits_box(start, end, thmi - ma, thma - mi);
1925 float SUB_NoImpactCheck()
1927 // zero hitcontents = this is not the real impact, but either the
1928 // mirror-impact of something hitting the projectile instead of the
1929 // projectile hitting the something, or a touchareagrid one. Neither of
1930 // these stop the projectile from moving, so...
1931 if(trace_dphitcontents == 0)
1933 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1934 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1937 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1939 if (other == world && self.size != '0 0 0')
1942 tic = self.velocity * sys_frametime;
1943 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1944 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1945 if (trace_fraction >= 1)
1947 dprint("Odd... did not hit...?\n");
1949 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1951 dprint("Detected and prevented the sky-grapple bug.\n");
1959 #define SUB_OwnerCheck() (other && (other == self.owner))
1961 void RemoveGrapplingHook(entity pl);
1962 void W_Crylink_Dequeue(entity e);
1963 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1965 if(SUB_OwnerCheck())
1967 if(SUB_NoImpactCheck())
1969 if(self.classname == "grapplinghook")
1970 RemoveGrapplingHook(self.realowner);
1971 else if(self.classname == "spike")
1973 W_Crylink_Dequeue(self);
1980 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1981 UpdateCSQCProjectile(self);
1984 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1986 void URI_Get_Callback(float id, float status, string data)
1988 if(url_URI_Get_Callback(id, status, data))
1992 else if (id == URI_GET_DISCARD)
1996 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1999 Curl_URI_Get_Callback(id, status, data);
2001 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2004 OnlineBanList_URI_Get_Callback(id, status, data);
2008 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2012 string uid2name(string myuid) {
2014 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2016 // FIXME remove this later after 0.6 release
2017 // convert old style broken records to correct style
2020 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2023 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2024 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2029 s = "^1Unregistered Player";
2033 float race_readTime(string map, float pos)
2041 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2044 string race_readUID(string map, float pos)
2052 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2055 float race_readPos(string map, float t) {
2057 for (i = 1; i <= RANKINGS_CNT; ++i)
2058 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2061 return 0; // pos is zero if unranked
2064 void race_writeTime(string map, float t, string myuid)
2073 newpos = race_readPos(map, t);
2076 for(i = 1; i <= RANKINGS_CNT; ++i)
2078 if(race_readUID(map, i) == myuid)
2081 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2082 for (i = prevpos; i > newpos; --i) {
2083 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2084 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2086 } else { // player has no ranked record yet
2087 for (i = RANKINGS_CNT; i > newpos; --i) {
2088 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2089 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2093 // store new time itself
2094 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2095 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2098 string race_readName(string map, float pos)
2106 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2109 string race_placeName(float pos) {
2110 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2112 if(mod(pos, 10) == 1)
2113 return strcat(ftos(pos), "st");
2114 else if(mod(pos, 10) == 2)
2115 return strcat(ftos(pos), "nd");
2116 else if(mod(pos, 10) == 3)
2117 return strcat(ftos(pos), "rd");
2119 return strcat(ftos(pos), "th");
2122 return strcat(ftos(pos), "th");
2125 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2128 vector start, org, delta, end, enddown, mstart;
2131 m = e.dphitcontentsmask;
2132 e.dphitcontentsmask = goodcontents | badcontents;
2135 delta = world.maxs - world.mins;
2137 for (i = 0; i < attempts; ++i)
2139 start_x = org_x + random() * delta_x;
2140 start_y = org_y + random() * delta_y;
2141 start_z = org_z + random() * delta_z;
2143 // rule 1: start inside world bounds, and outside
2144 // solid, and don't start from somewhere where you can
2145 // fall down to evil
2146 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2147 if (trace_fraction >= 1)
2149 if (trace_startsolid)
2151 if (trace_dphitcontents & badcontents)
2153 if (trace_dphitq3surfaceflags & badsurfaceflags)
2156 // rule 2: if we are too high, lower the point
2157 if (trace_fraction * delta_z > maxaboveground)
2158 start = trace_endpos + '0 0 1' * maxaboveground;
2159 enddown = trace_endpos;
2161 // rule 3: make sure we aren't outside the map. This only works
2162 // for somewhat well formed maps. A good rule of thumb is that
2163 // the map should have a convex outside hull.
2164 // these can be traceLINES as we already verified the starting box
2165 mstart = start + 0.5 * (e.mins + e.maxs);
2166 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2167 if (trace_fraction >= 1)
2169 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2170 if (trace_fraction >= 1)
2172 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2173 if (trace_fraction >= 1)
2175 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2176 if (trace_fraction >= 1)
2178 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2179 if (trace_fraction >= 1)
2182 // rule 4: we must "see" some spawnpoint
2183 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2184 if(checkpvs(mstart, sp))
2188 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2189 if(checkpvs(mstart, sp))
2195 // find a random vector to "look at"
2196 end_x = org_x + random() * delta_x;
2197 end_y = org_y + random() * delta_y;
2198 end_z = org_z + random() * delta_z;
2199 end = start + normalize(end - start) * vlen(delta);
2201 // rule 4: start TO end must not be too short
2202 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2203 if (trace_startsolid)
2205 if (trace_fraction < minviewdistance / vlen(delta))
2208 // rule 5: don't want to look at sky
2209 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2212 // rule 6: we must not end up in trigger_hurt
2213 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2219 e.dphitcontentsmask = m;
2223 setorigin(e, start);
2224 e.angles = vectoangles(end - start);
2225 dprint("Needed ", ftos(i + 1), " attempts\n");
2232 float zcurveparticles_effectno;
2233 vector zcurveparticles_start;
2234 float zcurveparticles_spd;
2236 void endzcurveparticles()
2238 if(zcurveparticles_effectno)
2241 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2243 zcurveparticles_effectno = 0;
2246 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2248 spd = bound(0, floor(spd / 16), 32767);
2249 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2251 endzcurveparticles();
2252 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2253 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2254 WriteShort(MSG_BROADCAST, effectno);
2255 WriteCoord(MSG_BROADCAST, start_x);
2256 WriteCoord(MSG_BROADCAST, start_y);
2257 WriteCoord(MSG_BROADCAST, start_z);
2258 zcurveparticles_effectno = effectno;
2259 zcurveparticles_start = start;
2262 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2263 WriteCoord(MSG_BROADCAST, end_x);
2264 WriteCoord(MSG_BROADCAST, end_y);
2265 WriteCoord(MSG_BROADCAST, end_z);
2266 WriteCoord(MSG_BROADCAST, end_dz);
2267 zcurveparticles_spd = spd;
2270 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2273 vector vecxy, velxy;
2275 vecxy = end - start;
2280 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2282 endzcurveparticles();
2283 trailparticles(world, effectno, start, end);
2287 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2288 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2291 void write_recordmarker(entity pl, float tstart, float dt)
2293 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2295 // also write a marker into demo files for demotc-race-record-extractor to find
2298 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2299 " ", ftos(tstart), " ", ftos(dt), "\n"));
2302 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2315 if(allowcenter) // 2: allow center handedness
2328 if(allowcenter) // 2: allow center handedness
2344 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2349 if (autocvar_g_shootfromeye)
2362 else if (autocvar_g_shootfromcenter)
2367 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2377 else if (autocvar_g_shootfromclient)
2379 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2384 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2386 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2390 void attach_sameorigin(entity e, entity to, string tag)
2392 vector org, t_forward, t_left, t_up, e_forward, e_up;
2399 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2400 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2401 t_forward = v_forward * tagscale;
2402 t_left = v_right * -tagscale;
2403 t_up = v_up * tagscale;
2405 e.origin_x = org * t_forward;
2406 e.origin_y = org * t_left;
2407 e.origin_z = org * t_up;
2409 // current forward and up directions
2410 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2411 e.angles = AnglesTransform_FromVAngles(e.angles);
2413 e.angles = AnglesTransform_FromAngles(e.angles);
2414 fixedmakevectors(e.angles);
2416 // untransform forward, up!
2417 e_forward_x = v_forward * t_forward;
2418 e_forward_y = v_forward * t_left;
2419 e_forward_z = v_forward * t_up;
2420 e_up_x = v_up * t_forward;
2421 e_up_y = v_up * t_left;
2422 e_up_z = v_up * t_up;
2424 e.angles = fixedvectoangles2(e_forward, e_up);
2425 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2426 e.angles = AnglesTransform_ToVAngles(e.angles);
2428 e.angles = AnglesTransform_ToAngles(e.angles);
2430 setattachment(e, to, tag);
2431 setorigin(e, e.origin);
2434 void detach_sameorigin(entity e)
2437 org = gettaginfo(e, 0);
2438 e.angles = fixedvectoangles2(v_forward, v_up);
2439 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2440 e.angles = AnglesTransform_ToVAngles(e.angles);
2442 e.angles = AnglesTransform_ToAngles(e.angles);
2444 setattachment(e, world, "");
2445 setorigin(e, e.origin);
2448 void follow_sameorigin(entity e, entity to)
2450 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2451 e.aiment = to; // make the hole follow bmodel
2452 e.punchangle = to.angles; // the original angles of bmodel
2453 e.view_ofs = e.origin - to.origin; // relative origin
2454 e.v_angle = e.angles - to.angles; // relative angles
2457 void unfollow_sameorigin(entity e)
2459 e.movetype = MOVETYPE_NONE;
2462 entity gettaginfo_relative_ent;
2463 vector gettaginfo_relative(entity e, float tag)
2465 if (!gettaginfo_relative_ent)
2467 gettaginfo_relative_ent = spawn();
2468 gettaginfo_relative_ent.effects = EF_NODRAW;
2470 gettaginfo_relative_ent.model = e.model;
2471 gettaginfo_relative_ent.modelindex = e.modelindex;
2472 gettaginfo_relative_ent.frame = e.frame;
2473 return gettaginfo(gettaginfo_relative_ent, tag);
2476 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2480 if (pl.soundentity.cnt & p)
2482 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2483 pl.soundentity.cnt |= p;
2486 void SoundEntity_StopSound(entity pl, float chan)
2490 if (pl.soundentity.cnt & p)
2492 stopsoundto(MSG_ALL, pl.soundentity, chan);
2493 pl.soundentity.cnt &~= p;
2497 void SoundEntity_Attach(entity pl)
2499 pl.soundentity = spawn();
2500 pl.soundentity.classname = "soundentity";
2501 pl.soundentity.owner = pl;
2502 setattachment(pl.soundentity, pl, "");
2503 setmodel(pl.soundentity, "null");
2506 void SoundEntity_Detach(entity pl)
2509 for (i = 0; i <= 7; ++i)
2510 SoundEntity_StopSound(pl, i);
2515 float modeleffect_SendEntity(entity to, float sf)
2518 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2521 if(self.velocity != '0 0 0')
2523 if(self.angles != '0 0 0')
2525 if(self.avelocity != '0 0 0')
2528 WriteByte(MSG_ENTITY, f);
2529 WriteShort(MSG_ENTITY, self.modelindex);
2530 WriteByte(MSG_ENTITY, self.skin);
2531 WriteByte(MSG_ENTITY, self.frame);
2532 WriteCoord(MSG_ENTITY, self.origin_x);
2533 WriteCoord(MSG_ENTITY, self.origin_y);
2534 WriteCoord(MSG_ENTITY, self.origin_z);
2537 WriteCoord(MSG_ENTITY, self.velocity_x);
2538 WriteCoord(MSG_ENTITY, self.velocity_y);
2539 WriteCoord(MSG_ENTITY, self.velocity_z);
2543 WriteCoord(MSG_ENTITY, self.angles_x);
2544 WriteCoord(MSG_ENTITY, self.angles_y);
2545 WriteCoord(MSG_ENTITY, self.angles_z);
2549 WriteCoord(MSG_ENTITY, self.avelocity_x);
2550 WriteCoord(MSG_ENTITY, self.avelocity_y);
2551 WriteCoord(MSG_ENTITY, self.avelocity_z);
2553 WriteShort(MSG_ENTITY, self.scale * 256.0);
2554 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2555 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2556 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2557 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2562 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2567 e.classname = "modeleffect";
2575 e.teleport_time = t1;
2579 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2583 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2586 sz = max(e.scale, e.scale2);
2587 setsize(e, e.mins * sz, e.maxs * sz);
2588 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2591 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2593 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2596 float randombit(float bits)
2598 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2607 for(f = 1; f <= bits; f *= 2)
2616 r = (r - 1) / (n - 1);
2623 float randombits(float bits, float k, float error_return)
2627 while(k > 0 && bits != r)
2629 r += randombit(bits - r);
2638 void randombit_test(float bits, float iter)
2642 print(ftos(randombit(bits)), "\n");
2647 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2649 if(halflifedist > 0)
2650 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2651 else if(halflifedist < 0)
2652 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2661 #define cvar_string_normal builtin_cvar_string
2662 #define cvar_normal builtin_cvar
2664 string cvar_string_normal(string n)
2666 if not(cvar_type(n) & 1)
2667 backtrace(strcat("Attempt to access undefined cvar: ", n));
2668 return builtin_cvar_string(n);
2671 float cvar_normal(string n)
2673 return stof(cvar_string_normal(n));
2676 #define cvar_set_normal builtin_cvar_set
2684 oself.think = SUB_Remove;
2685 oself.nextthink = time;
2691 Execute func() after time + fdelay.
2692 self when func is executed = self when defer is called
2694 void defer(float fdelay, void() func)
2701 e.think = defer_think;
2702 e.nextthink = time + fdelay;
2705 .string aiment_classname;
2706 .float aiment_deadflag;
2707 void SetMovetypeFollow(entity ent, entity e)
2709 // FIXME this may not be warpzone aware
2710 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2711 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2712 ent.aiment = e; // make the hole follow bmodel
2713 ent.punchangle = e.angles; // the original angles of bmodel
2714 ent.view_ofs = ent.origin - e.origin; // relative origin
2715 ent.v_angle = ent.angles - e.angles; // relative angles
2716 ent.aiment_classname = strzone(e.classname);
2717 ent.aiment_deadflag = e.deadflag;
2719 void UnsetMovetypeFollow(entity ent)
2721 ent.movetype = MOVETYPE_FLY;
2722 PROJECTILE_MAKETRIGGER(ent);
2725 float LostMovetypeFollow(entity ent)
2728 if(ent.movetype != MOVETYPE_FOLLOW)
2734 if(ent.aiment.classname != ent.aiment_classname)
2736 if(ent.aiment.deadflag != ent.aiment_deadflag)
2742 float isPushable(entity e)
2749 case "droppedweapon":
2750 case "keepawayball":
2751 case "nexball_basketball":
2752 case "nexball_football":
2754 case "bullet": // antilagged bullets can't hit this either
2757 if (e.projectiledeathtype)