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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70 float DistributeEvenly_GetRandomized(float weight)
71 {
72     float f;
73     if (weight <= 0)
74         return 0;
75     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76     DistributeEvenly_totalweight -= weight;
77     DistributeEvenly_amount -= f;
78     return f;
79 }
80
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82
83
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
87
88 #if 0
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
93 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
94 #else
95 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
96 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
97 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
101 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
102 #endif
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void bcenterprint(string s)
113 {
114     // TODO replace by MSG_ALL (would show it to spectators too, though)?
115     entity head;
116     FOR_EACH_PLAYER(head)
117     if (clienttype(head) == CLIENTTYPE_REAL)
118         centerprint(head, s);
119 }
120
121 void GameLogEcho(string s)
122 {
123     string fn;
124     float matches;
125
126     if (autocvar_sv_eventlog_files)
127     {
128         if (!logfile_open)
129         {
130             logfile_open = TRUE;
131             matches = autocvar_sv_eventlog_files_counter + 1;
132             cvar_set("sv_eventlog_files_counter", ftos(matches));
133             fn = ftos(matches);
134             if (strlen(fn) < 8)
135                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
136             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
137             logfile = fopen(fn, FILE_APPEND);
138             fputs(logfile, ":logversion:3\n");
139         }
140         if (logfile >= 0)
141         {
142             if (autocvar_sv_eventlog_files_timestamps)
143                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
144             else
145                 fputs(logfile, strcat(s, "\n"));
146         }
147     }
148     if (autocvar_sv_eventlog_console)
149     {
150         print(s, "\n");
151     }
152 }
153
154 void GameLogInit()
155 {
156     logfile_open = 0;
157     // will be opened later
158 }
159
160 void GameLogClose()
161 {
162     if (logfile_open && logfile >= 0)
163     {
164         fclose(logfile);
165         logfile = -1;
166     }
167 }
168
169 float spawnpoint_nag;
170 void relocate_spawnpoint()
171 {
172     // nudge off the floor
173     setorigin(self, self.origin + '0 0 1');
174
175     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
176     if (trace_startsolid)
177     {
178         vector o;
179         o = self.origin;
180         self.mins = PL_MIN;
181         self.maxs = PL_MAX;
182         if (!move_out_of_solid(self))
183             objerror("could not get out of solid at all!");
184         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
185         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
186         print(" ", ftos(self.origin_y - o_y));
187         print(" ", ftos(self.origin_z - o_z), "'\n");
188         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189         {
190             if (!spawnpoint_nag)
191                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
192             spawnpoint_nag = 1;
193         }
194         else
195         {
196             setorigin(self, o);
197             self.mins = self.maxs = '0 0 0';
198             objerror("player spawn point in solid, mapper sucks!\n");
199             return;
200         }
201     }
202
203     self.use = spawnpoint_use;
204     self.team_saved = self.team;
205     if (!self.cnt)
206         self.cnt = 1;
207
208     if (have_team_spawns != 0)
209         if (self.team)
210             have_team_spawns = 1;
211     have_team_spawns_forteam[self.team] = 1;
212
213     if (autocvar_r_showbboxes)
214     {
215         // show where spawnpoints point at too
216         makevectors(self.angles);
217         entity e;
218         e = spawn();
219         e.classname = "info_player_foo";
220         setorigin(e, self.origin + v_forward * 24);
221         setsize(e, '-8 -8 -8', '8 8 8');
222         e.solid = SOLID_TRIGGER;
223     }
224 }
225
226 #define strstr strstrofs
227 /*
228 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
229 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
230 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
231 // BE CONSTANT OR strzoneD!
232 float strstr(string haystack, string needle, float offset)
233 {
234         float len, endpos;
235         string found;
236         len = strlen(needle);
237         endpos = strlen(haystack) - len;
238         while(offset <= endpos)
239         {
240                 found = substring(haystack, offset, len);
241                 if(found == needle)
242                         return offset;
243                 offset = offset + 1;
244         }
245         return -1;
246 }
247 */
248
249 float NUM_NEAREST_ENTITIES = 4;
250 entity nearest_entity[NUM_NEAREST_ENTITIES];
251 float nearest_length[NUM_NEAREST_ENTITIES];
252 entity findnearest(vector point, .string field, string value, vector axismod)
253 {
254     entity localhead;
255     float i;
256     float j;
257     float len;
258     vector dist;
259
260     float num_nearest;
261     num_nearest = 0;
262
263     localhead = find(world, field, value);
264     while (localhead)
265     {
266         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
267             dist = localhead.oldorigin;
268         else
269             dist = localhead.origin;
270         dist = dist - point;
271         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272         len = vlen(dist);
273
274         for (i = 0; i < num_nearest; ++i)
275         {
276             if (len < nearest_length[i])
277                 break;
278         }
279
280         // now i tells us where to insert at
281         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
282         if (i < NUM_NEAREST_ENTITIES)
283         {
284             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
285             {
286                 nearest_length[j + 1] = nearest_length[j];
287                 nearest_entity[j + 1] = nearest_entity[j];
288             }
289             nearest_length[i] = len;
290             nearest_entity[i] = localhead;
291             if (num_nearest < NUM_NEAREST_ENTITIES)
292                 num_nearest = num_nearest + 1;
293         }
294
295         localhead = find(localhead, field, value);
296     }
297
298     // now use the first one from our list that we can see
299     for (i = 0; i < num_nearest; ++i)
300     {
301         traceline(point, nearest_entity[i].origin, TRUE, world);
302         if (trace_fraction == 1)
303         {
304             if (i != 0)
305             {
306                 dprint("Nearest point (");
307                 dprint(nearest_entity[0].netname);
308                 dprint(") is not visible, using a visible one.\n");
309             }
310             return nearest_entity[i];
311         }
312     }
313
314     if (num_nearest == 0)
315         return world;
316
317     dprint("Not seeing any location point, using nearest as fallback.\n");
318     /* DEBUGGING CODE:
319     dprint("Candidates were: ");
320     for(j = 0; j < num_nearest; ++j)
321     {
322         if(j != 0)
323                 dprint(", ");
324         dprint(nearest_entity[j].netname);
325     }
326     dprint("\n");
327     */
328
329     return nearest_entity[0];
330 }
331
332 void spawnfunc_target_location()
333 {
334     self.classname = "target_location";
335     // location name in netname
336     // eventually support: count, teamgame selectors, line of sight?
337 }
338
339 void spawnfunc_info_location()
340 {
341     self.classname = "target_location";
342     self.message = self.netname;
343 }
344
345 string NearestLocation(vector p)
346 {
347     entity loc;
348     string ret;
349     ret = "somewhere";
350     loc = findnearest(p, classname, "target_location", '1 1 1');
351     if (loc)
352     {
353         ret = loc.message;
354     }
355     else
356     {
357         loc = findnearest(p, target, "###item###", '1 1 4');
358         if (loc)
359             ret = loc.netname;
360     }
361     return ret;
362 }
363
364 string formatmessage(string msg)
365 {
366         float p, p1, p2;
367         float n;
368         vector cursor;
369         entity cursor_ent;
370         string escape;
371         string replacement;
372         p = 0;
373         n = 7;
374
375         WarpZone_crosshair_trace(self);
376         cursor = trace_endpos;
377         cursor_ent = trace_ent;
378
379         while (1) {
380                 if (n < 1)
381                         break; // too many replacements
382
383                 n = n - 1;
384                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
385                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
386
387                 if (p1 < 0)
388                         p1 = p2;
389
390                 if (p2 < 0)
391                         p2 = p1;
392
393                 p = min(p1, p2);
394
395                 if (p < 0)
396                         break;
397
398                 replacement = substring(msg, p, 2);
399                 escape = substring(msg, p + 1, 1);
400
401                 if (escape == "%")
402                         replacement = "%";
403                 else if (escape == "\\")
404                         replacement = "\\";
405                 else if (escape == "n")
406                         replacement = "\n";
407                 else if (escape == "a")
408                         replacement = ftos(floor(self.armorvalue));
409                 else if (escape == "h")
410                         replacement = ftos(floor(self.health));
411                 else if (escape == "l")
412                         replacement = NearestLocation(self.origin);
413                 else if (escape == "y")
414                         replacement = NearestLocation(cursor);
415                 else if (escape == "d")
416                         replacement = NearestLocation(self.death_origin);
417                 else if (escape == "w") {
418                         float wep;
419                         wep = self.weapon;
420                         if (!wep)
421                                 wep = self.switchweapon;
422                         if (!wep)
423                                 wep = self.cnt;
424                         replacement = W_Name(wep);
425                 } else if (escape == "W") {
426                         if (self.items & IT_SHELLS) replacement = "shells";
427                         else if (self.items & IT_NAILS) replacement = "bullets";
428                         else if (self.items & IT_ROCKETS) replacement = "rockets";
429                         else if (self.items & IT_CELLS) replacement = "cells";
430                         else replacement = "batteries"; // ;)
431                 } else if (escape == "x") {
432                         replacement = cursor_ent.netname;
433                         if (replacement == "" || !cursor_ent)
434                                 replacement = "nothing";
435                 } else if (escape == "s")
436                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
437                 else if (escape == "S")
438                         replacement = ftos(vlen(self.velocity));
439
440                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
441                 p = p + strlen(replacement);
442         }
443         return msg;
444 }
445
446 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
447         return (value == 0) ? FALSE : TRUE;
448 }
449
450 /*
451 =============
452 GetCvars
453 =============
454 Called with:
455   0:  sends the request
456   >0: receives a cvar from name=argv(f) value=argv(f+1)
457 */
458 void GetCvars_handleString(string thisname, float f, .string field, string name)
459 {
460         if (f < 0)
461         {
462                 if (self.field)
463                         strunzone(self.field);
464                 self.field = string_null;
465         }
466         else if (f > 0)
467         {
468                 if (thisname == name)
469                 {
470                         if (self.field)
471                                 strunzone(self.field);
472                         self.field = strzone(argv(f + 1));
473                 }
474         }
475         else
476                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
477 }
478 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
479 {
480         GetCvars_handleString(thisname, f, field, name);
481         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
482                 if (thisname == name)
483                 {
484                         string s;
485                         s = func(strcat1(self.field));
486                         if (s != self.field)
487                         {
488                                 strunzone(self.field);
489                                 self.field = strzone(s);
490                         }
491                 }
492 }
493 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
494 {
495         if (f < 0)
496         {
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                         self.field = stof(argv(f + 1));
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
507 {
508         if (f < 0)
509         {
510         }
511         else if (f > 0)
512         {
513                 if (thisname == name)
514                 {
515                         if(!self.field)
516                         {
517                                 self.field = stof(argv(f + 1));
518                                 if(!self.field)
519                                         self.field = -1;
520                         }
521                 }
522         }
523         else
524         {
525                 if(!self.field)
526                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527         }
528 }
529 float w_getbestweapon(entity e);
530 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 {
532         string o;
533         o = W_FixWeaponOrder_ForceComplete(wo);
534         if(self.weaponorder_byimpulse)
535         {
536                 strunzone(self.weaponorder_byimpulse);
537                 self.weaponorder_byimpulse = string_null;
538         }
539         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540         return o;
541 }
542 void GetCvars(float f)
543 {
544         string s = string_null;
545
546         if (f > 0)
547                 s = strcat1(argv(f));
548
549         get_cvars_f = f;
550         get_cvars_s = s;
551         MUTATOR_CALLHOOK(GetCvars);
552         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
553         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
554         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
555         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
556         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
566         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
567         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
568         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
569         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
570         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
571         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
572         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
573         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
574         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
575
576         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
577         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
578
579 #ifdef ALLOW_FORCEMODELS
580         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
581         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
582 #endif
583         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
584         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
585         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
586         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
587         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
588
589         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590         if (f > 0)
591         {
592                 if (s == "cl_weaponpriority")
593                         self.switchweapon = w_getbestweapon(self);
594                 if (s == "cl_allow_uidtracking")
595                         PlayerStats_AddPlayer(self);
596         }
597 }
598
599 void backtrace(string msg)
600 {
601     float dev, war;
602     dev = autocvar_developer;
603     war = autocvar_prvm_backtraceforwarnings;
604     cvar_set("developer", "1");
605     cvar_set("prvm_backtraceforwarnings", "1");
606     print("\n");
607     print("--- CUT HERE ---\nWARNING: ");
608     print(msg);
609     print("\n");
610     remove(world); // isn't there any better way to cause a backtrace?
611     print("\n--- CUT UNTIL HERE ---\n");
612     cvar_set("developer", ftos(dev));
613     cvar_set("prvm_backtraceforwarnings", ftos(war));
614 }
615
616 string Team_ColorCode(float teamid)
617 {
618     if (teamid == COLOR_TEAM1)
619         return "^1";
620     else if (teamid == COLOR_TEAM2)
621         return "^4";
622     else if (teamid == COLOR_TEAM3)
623         return "^3";
624     else if (teamid == COLOR_TEAM4)
625         return "^6";
626     else
627         return "^7";
628 }
629
630 string Team_ColorName(float t)
631 {
632     // fixme: Search for team entities and get their .netname's!
633     if (t == COLOR_TEAM1)
634         return "Red";
635     if (t == COLOR_TEAM2)
636         return "Blue";
637     if (t == COLOR_TEAM3)
638         return "Yellow";
639     if (t == COLOR_TEAM4)
640         return "Pink";
641     return "Neutral";
642 }
643
644 string Team_ColorNameLowerCase(float t)
645 {
646     // fixme: Search for team entities and get their .netname's!
647     if (t == COLOR_TEAM1)
648         return "red";
649     if (t == COLOR_TEAM2)
650         return "blue";
651     if (t == COLOR_TEAM3)
652         return "yellow";
653     if (t == COLOR_TEAM4)
654         return "pink";
655     return "neutral";
656 }
657
658 float ColourToNumber(string team_colour)
659 {
660         if (team_colour == "red")
661                 return COLOR_TEAM1;
662
663         if (team_colour == "blue")
664                 return COLOR_TEAM2;
665
666         if (team_colour == "yellow")
667                 return COLOR_TEAM3;
668
669         if (team_colour == "pink")
670                 return COLOR_TEAM4;
671
672         if (team_colour == "auto")
673                 return 0;
674
675         return -1;
676 }
677
678 float NumberToTeamNumber(float number)
679 {
680         if (number == 1)
681                 return COLOR_TEAM1;
682
683         if (number == 2)
684                 return COLOR_TEAM2;
685
686         if (number == 3)
687                 return COLOR_TEAM3;
688
689         if (number == 4)
690                 return COLOR_TEAM4;
691
692         return -1;
693 }
694
695 // decolorizes and team colors the player name when needed
696 string playername(entity p)
697 {
698     string t;
699     if (teamplay && !intermission_running && p.classname == "player")
700     {
701         t = Team_ColorCode(p.team);
702         return strcat(t, strdecolorize(p.netname));
703     }
704     else
705         return p.netname;
706 }
707
708 vector randompos(vector m1, vector m2)
709 {
710     vector v;
711     m2 = m2 - m1;
712     v_x = m2_x * random() + m1_x;
713     v_y = m2_y * random() + m1_y;
714     v_z = m2_z * random() + m1_z;
715     return  v;
716 }
717
718 //#NO AUTOCVARS START
719
720 float g_pickup_shells;
721 float g_pickup_shells_max;
722 float g_pickup_nails;
723 float g_pickup_nails_max;
724 float g_pickup_rockets;
725 float g_pickup_rockets_max;
726 float g_pickup_cells;
727 float g_pickup_cells_max;
728 float g_pickup_fuel;
729 float g_pickup_fuel_jetpack;
730 float g_pickup_fuel_max;
731 float g_pickup_armorsmall;
732 float g_pickup_armorsmall_max;
733 float g_pickup_armorsmall_anyway;
734 float g_pickup_armormedium;
735 float g_pickup_armormedium_max;
736 float g_pickup_armormedium_anyway;
737 float g_pickup_armorbig;
738 float g_pickup_armorbig_max;
739 float g_pickup_armorbig_anyway;
740 float g_pickup_armorlarge;
741 float g_pickup_armorlarge_max;
742 float g_pickup_armorlarge_anyway;
743 float g_pickup_healthsmall;
744 float g_pickup_healthsmall_max;
745 float g_pickup_healthsmall_anyway;
746 float g_pickup_healthmedium;
747 float g_pickup_healthmedium_max;
748 float g_pickup_healthmedium_anyway;
749 float g_pickup_healthlarge;
750 float g_pickup_healthlarge_max;
751 float g_pickup_healthlarge_anyway;
752 float g_pickup_healthmega;
753 float g_pickup_healthmega_max;
754 float g_pickup_healthmega_anyway;
755 float g_pickup_ammo_anyway;
756 float g_pickup_weapons_anyway;
757 float g_weaponarena;
758 WEPSET_DECLARE_A(g_weaponarena_weapons);
759 float g_weaponarena_random;
760 float g_weaponarena_random_with_laser;
761 string g_weaponarena_list;
762 float g_weaponspeedfactor;
763 float g_weaponratefactor;
764 float g_weapondamagefactor;
765 float g_weaponforcefactor;
766 float g_weaponspreadfactor;
767
768 WEPSET_DECLARE_A(start_weapons);
769 WEPSET_DECLARE_A(start_weapons_default);
770 WEPSET_DECLARE_A(start_weapons_defaultmask);
771 float start_items;
772 float start_ammo_shells;
773 float start_ammo_nails;
774 float start_ammo_rockets;
775 float start_ammo_cells;
776 float start_ammo_fuel;
777 float start_health;
778 float start_armorvalue;
779 WEPSET_DECLARE_A(warmup_start_weapons);
780 WEPSET_DECLARE_A(warmup_start_weapons_default);
781 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
782 float warmup_start_ammo_shells;
783 float warmup_start_ammo_nails;
784 float warmup_start_ammo_rockets;
785 float warmup_start_ammo_cells;
786 float warmup_start_ammo_fuel;
787 float warmup_start_health;
788 float warmup_start_armorvalue;
789 float g_weapon_stay;
790
791 entity get_weaponinfo(float w);
792
793 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
794 {
795         var float i = weaponinfo.weapon;
796         var float d = 0;
797
798         if (!i)
799                 return 0;
800
801         if (g_lms || g_ca || allguns)
802         {
803                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
804                         d = TRUE;
805                 else
806                         d = FALSE;
807         }
808         else if (g_cts)
809                 d = (i == WEP_SHOTGUN);
810         else if (g_nexball)
811                 d = 0; // weapon is set a few lines later
812         else
813                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
814                 
815         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
816                 d |= (i == WEP_HOOK);
817         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818                 d = 0;
819
820         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
821         
822         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
823         
824         // bit order in t:
825         // 1: want or not
826         // 2: is default?
827         // 4: is set by default?
828         if(t < 0)
829                 t = 4 | (3 * d);
830         else
831                 t |= (2 * d);
832
833         return t;
834 }
835
836 void readplayerstartcvars()
837 {
838         entity e;
839         float i, j, t;
840         string s;
841
842         // initialize starting values for players
843         WEPSET_CLEAR_A(start_weapons);
844         WEPSET_CLEAR_A(start_weapons_default);
845         WEPSET_CLEAR_A(start_weapons_defaultmask);
846         start_items = 0;
847         start_ammo_shells = 0;
848         start_ammo_nails = 0;
849         start_ammo_rockets = 0;
850         start_ammo_cells = 0;
851         start_health = cvar("g_balance_health_start");
852         start_armorvalue = cvar("g_balance_armor_start");
853
854         g_weaponarena = 0;
855         WEPSET_CLEAR_A(g_weaponarena_weapons);
856
857         s = cvar_string("g_weaponarena");
858         if (s == "0" || s == "")
859         {
860                 if(g_lms || g_ca)
861                         s = "most";
862         }
863
864         if (s == "0" || s == "")
865         {
866                 // no arena
867         }
868         else if (s == "off")
869         {
870                 // forcibly turn off weaponarena
871         }
872         else if (s == "all")
873         {
874                 g_weaponarena = 1;
875                 g_weaponarena_list = "All Weapons";
876                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
877                 {
878                         e = get_weaponinfo(j);
879                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
880                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
881                 }
882         }
883         else if (s == "most")
884         {
885                 g_weaponarena = 1;
886                 g_weaponarena_list = "Most Weapons";
887                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
888                 {
889                         e = get_weaponinfo(j);
890                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
891                                 if (e.spawnflags & WEP_FLAG_NORMAL)
892                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
893                 }
894         }
895         else if (s == "none")
896         {
897                 g_weaponarena = 1;
898                 g_weaponarena_list = "No Weapons";
899         }
900         else
901         {
902                 g_weaponarena = 1;
903                 t = tokenize_console(s);
904                 g_weaponarena_list = "";
905                 for (i = 0; i < t; ++i)
906                 {
907                         s = argv(i);
908                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
909                         {
910                                 e = get_weaponinfo(j);
911                                 if (e.netname == s)
912                                 {
913                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
914                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
915                                         break;
916                                 }
917                         }
918                         if (j > WEP_LAST)
919                         {
920                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921                         }
922                 }
923                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
924         }
925
926         if(g_weaponarena)
927                 g_weaponarena_random = cvar("g_weaponarena_random");
928         else
929                 g_weaponarena_random = 0;
930         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
931
932         if (g_weaponarena)
933         {
934                 g_minstagib = 0; // incompatible
935                 g_pinata = 0; // incompatible
936                 g_weapon_stay = 0; // incompatible
937                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
938                 if(!(g_lms || g_ca))
939                         start_items |= IT_UNLIMITED_AMMO;
940         }
941         else if (g_minstagib)
942         {
943                 g_pinata = 0; // incompatible
944                 g_weapon_stay = 0; // incompatible
945                 g_bloodloss = 0; // incompatible
946                 start_health = 100;
947                 start_armorvalue = 0;
948                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
949                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
950                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
951
952                 if (g_minstagib_invis_alpha <= 0)
953                         g_minstagib_invis_alpha = -1;
954         }
955         else
956         {
957                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
958                 {
959                         e = get_weaponinfo(i);
960                         float w = want_weapon("g_start_weapon_", e, FALSE);
961                         if(w & 1)
962                                 WEPSET_OR_AW(start_weapons, i);
963                         if(w & 2)
964                                 WEPSET_OR_AW(start_weapons_default, i);
965                         if(w & 4)
966                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
967                 }
968         }
969
970         if(!cvar("g_use_ammunition"))
971                 start_items |= IT_UNLIMITED_AMMO;
972
973         if(cvar("g_nexball"))
974                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
975
976         if(g_minstagib)
977         {
978                 start_ammo_cells = cvar("g_minstagib_ammo_start");
979                 start_ammo_fuel = cvar("g_start_ammo_fuel");
980         }
981         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
982         {
983                 start_ammo_rockets = 999;
984                 start_ammo_shells = 999;
985                 start_ammo_cells = 999;
986                 start_ammo_nails = 999;
987                 start_ammo_fuel = 999;
988         }
989         else
990         {
991                 if(g_lms || g_ca)
992                 {
993                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
994                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
995                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
996                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
997                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
998                 }
999                 else
1000                 {
1001                         start_ammo_shells = cvar("g_start_ammo_shells");
1002                         start_ammo_nails = cvar("g_start_ammo_nails");
1003                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1004                         start_ammo_cells = cvar("g_start_ammo_cells");
1005                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1006                 }
1007         }
1008
1009         if (g_lms || g_ca)
1010         {
1011                 start_health = cvar("g_lms_start_health");
1012                 start_armorvalue = cvar("g_lms_start_armor");
1013         }
1014
1015         if (inWarmupStage)
1016         {
1017                 warmup_start_ammo_shells = start_ammo_shells;
1018                 warmup_start_ammo_nails = start_ammo_nails;
1019                 warmup_start_ammo_rockets = start_ammo_rockets;
1020                 warmup_start_ammo_cells = start_ammo_cells;
1021                 warmup_start_ammo_fuel = start_ammo_fuel;
1022                 warmup_start_health = start_health;
1023                 warmup_start_armorvalue = start_armorvalue;
1024                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1025                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1026                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1027
1028                 if (!g_weaponarena && !g_minstagib && !g_ca)
1029                 {
1030                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1031                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1032                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1033                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1034                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1035                         warmup_start_health = cvar("g_warmup_start_health");
1036                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1037                         WEPSET_CLEAR_A(warmup_start_weapons);
1038                         WEPSET_CLEAR_A(warmup_start_weapons_default);
1039                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1040                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1041                         {
1042                                 e = get_weaponinfo(i);
1043                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1044                                 if(w & 1)
1045                                         WEPSET_OR_AW(warmup_start_weapons, i);
1046                                 if(w & 2)
1047                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1048                                 if(w & 4)
1049                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1050                         }
1051                 }
1052         }
1053
1054         if (g_jetpack)
1055                 start_items |= IT_JETPACK;
1056
1057         MUTATOR_CALLHOOK(SetStartItems);
1058
1059         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1060         {
1061                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1062                 start_items |= IT_FUEL_REGEN;
1063                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1064                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1065         }
1066
1067         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1068         {
1069                 e = get_weaponinfo(i);
1070                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1071                         weapon_action(i, WR_PRECACHE);
1072         }
1073
1074         start_ammo_shells = max(0, start_ammo_shells);
1075         start_ammo_nails = max(0, start_ammo_nails);
1076         start_ammo_cells = max(0, start_ammo_cells);
1077         start_ammo_rockets = max(0, start_ammo_rockets);
1078         start_ammo_fuel = max(0, start_ammo_fuel);
1079
1080         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1081         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1082         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1083         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1084         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1085 }
1086
1087 float g_bugrigs;
1088 float g_bugrigs_planar_movement;
1089 float g_bugrigs_planar_movement_car_jumping;
1090 float g_bugrigs_reverse_spinning;
1091 float g_bugrigs_reverse_speeding;
1092 float g_bugrigs_reverse_stopping;
1093 float g_bugrigs_air_steering;
1094 float g_bugrigs_angle_smoothing;
1095 float g_bugrigs_friction_floor;
1096 float g_bugrigs_friction_brake;
1097 float g_bugrigs_friction_air;
1098 float g_bugrigs_accel;
1099 float g_bugrigs_speed_ref;
1100 float g_bugrigs_speed_pow;
1101 float g_bugrigs_steer;
1102
1103 float g_touchexplode;
1104 float g_touchexplode_radius;
1105 float g_touchexplode_damage;
1106 float g_touchexplode_edgedamage;
1107 float g_touchexplode_force;
1108
1109 float sv_autotaunt;
1110 float sv_taunt;
1111
1112 float sv_pitch_min;
1113 float sv_pitch_max;
1114 float sv_pitch_fixyaw;
1115
1116 string GetGametype(); // g_world.qc
1117 void readlevelcvars(void)
1118 {
1119         g_minstagib = cvar("g_minstagib");
1120     
1121          monster_skill = cvar("g_monsters_skill");
1122
1123         // load ALL the mutators
1124         if(cvar("g_dodging"))
1125                 MUTATOR_ADD(mutator_dodging);
1126         if(cvar("g_spawn_near_teammate"))
1127                 MUTATOR_ADD(mutator_spawn_near_teammate);
1128         if(!g_minstagib)
1129         {
1130                 if(cvar("g_invincible_projectiles"))
1131                         MUTATOR_ADD(mutator_invincibleprojectiles);
1132                 if(cvar("g_new_toys"))
1133                         MUTATOR_ADD(mutator_new_toys);
1134                 if(cvar("g_nix"))
1135                         MUTATOR_ADD(mutator_nix);
1136                 if(cvar("g_rocket_flying"))
1137                         MUTATOR_ADD(mutator_rocketflying);
1138                 if(cvar("g_vampire"))
1139                         MUTATOR_ADD(mutator_vampire);           
1140                 if(cvar("g_superspectate"))
1141                         MUTATOR_ADD(mutator_superspec);
1142         }
1143
1144         // is this a mutator? is this a mode?
1145         if(cvar("g_sandbox"))
1146                 MUTATOR_ADD(sandbox);
1147         
1148     if(cvar("g_za"))
1149                 MUTATOR_ADD(mutator_zombie_apocalypse);
1150
1151         if(cvar("sv_allow_fullbright"))
1152                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1153
1154     g_bugrigs = cvar("g_bugrigs");
1155     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1156     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1157     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1158     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1159     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1160     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1161     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1162     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1163     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1164     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1165     g_bugrigs_accel = cvar("g_bugrigs_accel");
1166     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1167     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1168     g_bugrigs_steer = cvar("g_bugrigs_steer");
1169
1170     g_touchexplode = cvar("g_touchexplode");
1171     g_touchexplode_radius = cvar("g_touchexplode_radius");
1172     g_touchexplode_damage = cvar("g_touchexplode_damage");
1173     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1174     g_touchexplode_force = cvar("g_touchexplode_force");
1175
1176 #ifdef ALLOW_FORCEMODELS
1177         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1178 #endif
1179
1180         sv_clones = cvar("sv_clones");
1181         sv_gentle = cvar("sv_gentle");
1182         sv_foginterval = cvar("sv_foginterval");
1183         g_cloaked = cvar("g_cloaked");
1184     if(g_cts)
1185         g_cloaked = 1; // always enable cloak in CTS
1186         g_jump_grunt = cvar("g_jump_grunt");
1187         g_footsteps = cvar("g_footsteps");
1188         g_grappling_hook = cvar("g_grappling_hook");
1189         g_jetpack = cvar("g_jetpack");
1190         g_midair = cvar("g_midair");
1191         g_norecoil = cvar("g_norecoil");
1192         g_bloodloss = cvar("g_bloodloss");
1193         sv_maxidle = cvar("sv_maxidle");
1194         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1195         sv_autotaunt = cvar("sv_autotaunt");
1196         sv_taunt = cvar("sv_taunt");
1197
1198         inWarmupStage = cvar("g_warmup");
1199         g_warmup_limit = cvar("g_warmup_limit");
1200         g_warmup_allguns = cvar("g_warmup_allguns");
1201         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1202
1203         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1204                 inWarmupStage = 0; // these modes cannot work together, sorry
1205
1206         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1207         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1208         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1209         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1210         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1211         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1212         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1213         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1214         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1215         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1216         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1217         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1218         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1219         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1220
1221         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1222         g_weaponratefactor = cvar("g_weaponratefactor");
1223         g_weapondamagefactor = cvar("g_weapondamagefactor");
1224         g_weaponforcefactor = cvar("g_weaponforcefactor");
1225         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1226
1227         g_pickup_shells = cvar("g_pickup_shells");
1228         g_pickup_shells_max = cvar("g_pickup_shells_max");
1229         g_pickup_nails = cvar("g_pickup_nails");
1230         g_pickup_nails_max = cvar("g_pickup_nails_max");
1231         g_pickup_rockets = cvar("g_pickup_rockets");
1232         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1233         g_pickup_cells = cvar("g_pickup_cells");
1234         g_pickup_cells_max = cvar("g_pickup_cells_max");
1235         g_pickup_fuel = cvar("g_pickup_fuel");
1236         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1237         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1238         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1239         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1240         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1241         g_pickup_armormedium = cvar("g_pickup_armormedium");
1242         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1243         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1244         g_pickup_armorbig = cvar("g_pickup_armorbig");
1245         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1246         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1247         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1248         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1249         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1250         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1251         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1252         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1253         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1254         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1255         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1256         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1257         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1258         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1259         g_pickup_healthmega = cvar("g_pickup_healthmega");
1260         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1261         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1262
1263         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1264         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1265
1266         g_pinata = cvar("g_pinata");
1267
1268     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1269     if(!g_weapon_stay)
1270         g_weapon_stay = cvar("g_weapon_stay");
1271
1272         if not(inWarmupStage && !g_ca)
1273                 game_starttime = cvar("g_start_delay");
1274
1275         sv_pitch_min = cvar("sv_pitch_min");
1276         sv_pitch_max = cvar("sv_pitch_max");
1277         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1278
1279         readplayerstartcvars();
1280 }
1281
1282 //#NO AUTOCVARS END
1283
1284 // Sound functions
1285 string precache_sound (string s) = #19;
1286 float precache_sound_index (string s) = #19;
1287
1288 #define SND_VOLUME      1
1289 #define SND_ATTENUATION 2
1290 #define SND_LARGEENTITY 8
1291 #define SND_LARGESOUND  16
1292
1293 float sound_allowed(float dest, entity e)
1294 {
1295     // sounds from world may always pass
1296     for (;;)
1297     {
1298         if (e.classname == "body")
1299             e = e.enemy;
1300         else if (e.realowner && e.realowner != e)
1301             e = e.realowner;
1302         else if (e.owner && e.owner != e)
1303             e = e.owner;
1304         else
1305             break;
1306     }
1307     // sounds to self may always pass
1308     if (dest == MSG_ONE)
1309         if (e == msg_entity)
1310             return TRUE;
1311     // sounds by players can be removed
1312     if (autocvar_bot_sound_monopoly)
1313         if (clienttype(e) == CLIENTTYPE_REAL)
1314             return FALSE;
1315     // anything else may pass
1316     return TRUE;
1317 }
1318
1319 #ifdef COMPAT_XON010_CHANNELS
1320 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1321 void sound(entity e, float chan, string samp, float vol, float atten)
1322 {
1323     if (!sound_allowed(MSG_BROADCAST, e))
1324         return;
1325     builtin_sound(e, chan, samp, vol, atten);
1326 }
1327 #else
1328 #undef sound
1329 void sound(entity e, float chan, string samp, float vol, float atten)
1330 {
1331     if (!sound_allowed(MSG_BROADCAST, e))
1332         return;
1333     sound7(e, chan, samp, vol, atten, 0, 0);
1334 }
1335 #endif
1336
1337 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1338 {
1339     float entno, idx;
1340
1341     if (!sound_allowed(dest, e))
1342         return;
1343
1344     entno = num_for_edict(e);
1345     idx = precache_sound_index(samp);
1346
1347     float sflags;
1348     sflags = 0;
1349
1350     atten = floor(atten * 64);
1351     vol = floor(vol * 255);
1352
1353     if (vol != 255)
1354         sflags |= SND_VOLUME;
1355     if (atten != 64)
1356         sflags |= SND_ATTENUATION;
1357     if (entno >= 8192 || chan < 0 || chan > 7)
1358         sflags |= SND_LARGEENTITY;
1359     if (idx >= 256)
1360         sflags |= SND_LARGESOUND;
1361
1362     WriteByte(dest, SVC_SOUND);
1363     WriteByte(dest, sflags);
1364     if (sflags & SND_VOLUME)
1365         WriteByte(dest, vol);
1366     if (sflags & SND_ATTENUATION)
1367         WriteByte(dest, atten);
1368     if (sflags & SND_LARGEENTITY)
1369     {
1370         WriteShort(dest, entno);
1371         WriteByte(dest, chan);
1372     }
1373     else
1374     {
1375         WriteShort(dest, entno * 8 + chan);
1376     }
1377     if (sflags & SND_LARGESOUND)
1378         WriteShort(dest, idx);
1379     else
1380         WriteByte(dest, idx);
1381
1382     WriteCoord(dest, o_x);
1383     WriteCoord(dest, o_y);
1384     WriteCoord(dest, o_z);
1385 }
1386 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1387 {
1388     vector o;
1389
1390     if (!sound_allowed(dest, e))
1391         return;
1392
1393     o = e.origin + 0.5 * (e.mins + e.maxs);
1394     soundtoat(dest, e, o, chan, samp, vol, atten);
1395 }
1396 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1397 {
1398     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1399 }
1400 void stopsoundto(float dest, entity e, float chan)
1401 {
1402     float entno;
1403
1404     if (!sound_allowed(dest, e))
1405         return;
1406
1407     entno = num_for_edict(e);
1408
1409     if (entno >= 8192 || chan < 0 || chan > 7)
1410     {
1411         float idx, sflags;
1412         idx = precache_sound_index("misc/null.wav");
1413         sflags = SND_LARGEENTITY;
1414         if (idx >= 256)
1415             sflags |= SND_LARGESOUND;
1416         WriteByte(dest, SVC_SOUND);
1417         WriteByte(dest, sflags);
1418         WriteShort(dest, entno);
1419         WriteByte(dest, chan);
1420         if (sflags & SND_LARGESOUND)
1421             WriteShort(dest, idx);
1422         else
1423             WriteByte(dest, idx);
1424         WriteCoord(dest, e.origin_x);
1425         WriteCoord(dest, e.origin_y);
1426         WriteCoord(dest, e.origin_z);
1427     }
1428     else
1429     {
1430         WriteByte(dest, SVC_STOPSOUND);
1431         WriteShort(dest, entno * 8 + chan);
1432     }
1433 }
1434 void stopsound(entity e, float chan)
1435 {
1436     if (!sound_allowed(MSG_BROADCAST, e))
1437         return;
1438
1439     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1440     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1441 }
1442
1443 void play2(entity e, string filename)
1444 {
1445     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1446     msg_entity = e;
1447     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1448 }
1449
1450 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1451 .float spamtime;
1452 float spamsound(entity e, float chan, string samp, float vol, float atten)
1453 {
1454     if (!sound_allowed(MSG_BROADCAST, e))
1455         return FALSE;
1456
1457     if (time > e.spamtime)
1458     {
1459         e.spamtime = time;
1460         sound(e, chan, samp, vol, atten);
1461         return TRUE;
1462     }
1463     return FALSE;
1464 }
1465
1466 void play2team(float t, string filename)
1467 {
1468     entity head;
1469
1470     if (autocvar_bot_sound_monopoly)
1471         return;
1472
1473     FOR_EACH_REALPLAYER(head)
1474     {
1475         if (head.team == t)
1476             play2(head, filename);
1477     }
1478 }
1479
1480 void play2all(string samp)
1481 {
1482     if (autocvar_bot_sound_monopoly)
1483         return;
1484
1485     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1486 }
1487
1488 void PrecachePlayerSounds(string f);
1489 void precache_playermodel(string m)
1490 {
1491         float globhandle, i, n;
1492         string f;
1493
1494         if(substring(m, -9,5) == "_lod1")
1495                 return;
1496         if(substring(m, -9,5) == "_lod2")
1497                 return;
1498         precache_model(m);
1499         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1500         if(fexists(f))
1501                 precache_model(f);
1502         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1503         if(fexists(f))
1504                 precache_model(f);
1505
1506         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1507         if (globhandle < 0)
1508                 return;
1509         n = search_getsize(globhandle);
1510         for (i = 0; i < n; ++i)
1511         {
1512                 //print(search_getfilename(globhandle, i), "\n");
1513                 f = search_getfilename(globhandle, i);
1514                 PrecachePlayerSounds(f);
1515         }
1516         search_end(globhandle);
1517 }
1518 void precache_all_playermodels(string pattern)
1519 {
1520         float globhandle, i, n;
1521         string f;
1522
1523         globhandle = search_begin(pattern, TRUE, FALSE);
1524         if (globhandle < 0)
1525                 return;
1526         n = search_getsize(globhandle);
1527         for (i = 0; i < n; ++i)
1528         {
1529                 //print(search_getfilename(globhandle, i), "\n");
1530                 f = search_getfilename(globhandle, i);
1531                 precache_playermodel(f);
1532         }
1533         search_end(globhandle);
1534 }
1535
1536 void precache()
1537 {
1538     // gamemode related things
1539     precache_model ("models/misc/chatbubble.spr");
1540     if (g_runematch)
1541     {
1542         precache_model ("models/runematch/curse.mdl");
1543         precache_model ("models/runematch/rune.mdl");
1544     }
1545
1546 #ifdef TTURRETS_ENABLED
1547     if (autocvar_g_turrets)
1548         turrets_precash();
1549 #endif
1550
1551     // Precache all player models if desired
1552     if (autocvar_sv_precacheplayermodels)
1553     {
1554         PrecachePlayerSounds("sound/player/default.sounds");
1555         precache_all_playermodels("models/player/*.zym");
1556         precache_all_playermodels("models/player/*.dpm");
1557         precache_all_playermodels("models/player/*.md3");
1558         precache_all_playermodels("models/player/*.psk");
1559         precache_all_playermodels("models/player/*.iqm");
1560     }
1561
1562     if (autocvar_sv_defaultcharacter)
1563     {
1564         string s;
1565         s = autocvar_sv_defaultplayermodel_red;
1566         if (s != "")
1567             precache_playermodel(s);
1568         s = autocvar_sv_defaultplayermodel_blue;
1569         if (s != "")
1570             precache_playermodel(s);
1571         s = autocvar_sv_defaultplayermodel_yellow;
1572         if (s != "")
1573             precache_playermodel(s);
1574         s = autocvar_sv_defaultplayermodel_pink;
1575         if (s != "")
1576             precache_playermodel(s);
1577         s = autocvar_sv_defaultplayermodel;
1578         if (s != "")
1579             precache_playermodel(s);
1580     }
1581
1582     if (g_footsteps)
1583     {
1584         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1585         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1586     }
1587
1588     // gore and miscellaneous sounds
1589     //precache_sound ("misc/h2ohit.wav");
1590     precache_model ("models/hook.md3");
1591     precache_sound ("misc/armorimpact.wav");
1592     precache_sound ("misc/bodyimpact1.wav");
1593     precache_sound ("misc/bodyimpact2.wav");
1594     precache_sound ("misc/gib.wav");
1595     precache_sound ("misc/gib_splat01.wav");
1596     precache_sound ("misc/gib_splat02.wav");
1597     precache_sound ("misc/gib_splat03.wav");
1598     precache_sound ("misc/gib_splat04.wav");
1599     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1600     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1601     precache_sound ("misc/null.wav");
1602     precache_sound ("misc/spawn.wav");
1603     precache_sound ("misc/talk.wav");
1604     precache_sound ("misc/teleport.wav");
1605     precache_sound ("misc/poweroff.wav");
1606     precache_sound ("player/lava.wav");
1607     precache_sound ("player/slime.wav");
1608
1609     precache_model ("models/sprites/0.spr32");
1610     precache_model ("models/sprites/1.spr32");
1611     precache_model ("models/sprites/2.spr32");
1612     precache_model ("models/sprites/3.spr32");
1613     precache_model ("models/sprites/4.spr32");
1614     precache_model ("models/sprites/5.spr32");
1615     precache_model ("models/sprites/6.spr32");
1616     precache_model ("models/sprites/7.spr32");
1617     precache_model ("models/sprites/8.spr32");
1618     precache_model ("models/sprites/9.spr32");
1619     precache_model ("models/sprites/10.spr32");
1620
1621     // common weapon precaches
1622         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1623     precache_sound ("weapons/weapon_switch.wav");
1624     precache_sound ("weapons/weaponpickup.wav");
1625     precache_sound ("weapons/unavailable.wav");
1626     precache_sound ("weapons/dryfire.wav");
1627     if (g_grappling_hook)
1628     {
1629         precache_sound ("weapons/hook_fire.wav"); // hook
1630         precache_sound ("weapons/hook_impact.wav"); // hook
1631     }
1632
1633     if(autocvar_sv_precacheweapons)
1634     {
1635         //precache weapon models/sounds
1636         float wep;
1637         wep = WEP_FIRST;
1638         while (wep <= WEP_LAST)
1639         {
1640             weapon_action(wep, WR_PRECACHE);
1641             wep = wep + 1;
1642         }
1643     }
1644
1645     precache_model("models/elaser.mdl");
1646     precache_model("models/laser.mdl");
1647     precache_model("models/ebomb.mdl");
1648
1649 #if 0
1650     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1651
1652     if (!self.noise && self.music) // quake 3 uses the music field
1653         self.noise = self.music;
1654
1655     // plays music for the level if there is any
1656     if (self.noise)
1657     {
1658         precache_sound (self.noise);
1659         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1660     }
1661 #endif
1662 }
1663
1664 // sorry, but using \ in macros breaks line numbers
1665 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1666 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1667 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1668
1669
1670 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1671 {
1672         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1673         {
1674                 msg_entity = e;
1675                 WRITESPECTATABLE_MSG_ONE({
1676                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1677                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1678                         WriteByte(MSG_ONE, id);
1679                         WriteString(MSG_ONE, s);
1680                         if (id != 0 && s != "")
1681                         {
1682                                 WriteByte(MSG_ONE, duration);
1683                                 WriteByte(MSG_ONE, countdown_num);
1684                         }
1685                 });
1686         }
1687 }
1688 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1689 {
1690         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1691 }
1692 // WARNING: this kills the trace globals
1693 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1694 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1695
1696 #define INITPRIO_FIRST              0
1697 #define INITPRIO_GAMETYPE           0
1698 #define INITPRIO_GAMETYPE_FALLBACK  1
1699 #define INITPRIO_FINDTARGET        10
1700 #define INITPRIO_DROPTOFLOOR       20
1701 #define INITPRIO_SETLOCATION       90
1702 #define INITPRIO_LINKDOORS         91
1703 #define INITPRIO_LAST              99
1704
1705 .void(void) initialize_entity;
1706 .float initialize_entity_order;
1707 .entity initialize_entity_next;
1708 entity initialize_entity_first;
1709
1710 void make_safe_for_remove(entity e)
1711 {
1712     if (e.initialize_entity)
1713     {
1714         entity ent, prev = world;
1715         for (ent = initialize_entity_first; ent; )
1716         {
1717             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718             {
1719                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1720                 // skip it in linked list
1721                 if (prev)
1722                 {
1723                     prev.initialize_entity_next = ent.initialize_entity_next;
1724                     ent = prev.initialize_entity_next;
1725                 }
1726                 else
1727                 {
1728                     initialize_entity_first = ent.initialize_entity_next;
1729                     ent = initialize_entity_first;
1730                 }
1731             }
1732             else
1733             {
1734                 prev = ent;
1735                 ent = ent.initialize_entity_next;
1736             }
1737         }
1738     }
1739 }
1740
1741 void objerror(string s)
1742 {
1743     make_safe_for_remove(self);
1744     builtin_objerror(s);
1745 }
1746
1747 .float remove_except_protected_forbidden;
1748 void remove_except_protected(entity e)
1749 {
1750         if(e.remove_except_protected_forbidden)
1751                 error("not allowed to remove this at this point");
1752         builtin_remove(e);
1753 }
1754
1755 void remove_unsafely(entity e)
1756 {
1757     if(e.classname == "spike")
1758         error("Removing spikes is forbidden (crylink bug), please report");
1759     builtin_remove(e);
1760 }
1761
1762 void remove_safely(entity e)
1763 {
1764     make_safe_for_remove(e);
1765     builtin_remove(e);
1766 }
1767
1768 void InitializeEntity(entity e, void(void) func, float order)
1769 {
1770     entity prev, cur;
1771
1772     if (!e || e.initialize_entity)
1773     {
1774         // make a proxy initializer entity
1775         entity e_old;
1776         e_old = e;
1777         e = spawn();
1778         e.classname = "initialize_entity";
1779         e.enemy = e_old;
1780     }
1781
1782     e.initialize_entity = func;
1783     e.initialize_entity_order = order;
1784
1785     cur = initialize_entity_first;
1786     prev = world;
1787     for (;;)
1788     {
1789         if (!cur || cur.initialize_entity_order > order)
1790         {
1791             // insert between prev and cur
1792             if (prev)
1793                 prev.initialize_entity_next = e;
1794             else
1795                 initialize_entity_first = e;
1796             e.initialize_entity_next = cur;
1797             return;
1798         }
1799         prev = cur;
1800         cur = cur.initialize_entity_next;
1801     }
1802 }
1803 void InitializeEntitiesRun()
1804 {
1805     entity startoflist;
1806     startoflist = initialize_entity_first;
1807     initialize_entity_first = world;
1808     remove = remove_except_protected;
1809     for (self = startoflist; self; self = self.initialize_entity_next)
1810     {
1811         self.remove_except_protected_forbidden = 1;
1812     }
1813     for (self = startoflist; self; )
1814     {
1815         entity e;
1816         var void(void) func;
1817         e = self.initialize_entity_next;
1818         func = self.initialize_entity;
1819         self.initialize_entity_order = 0;
1820         self.initialize_entity = func_null;
1821         self.initialize_entity_next = world;
1822         self.remove_except_protected_forbidden = 0;
1823         if (self.classname == "initialize_entity")
1824         {
1825             entity e_old;
1826             e_old = self.enemy;
1827             builtin_remove(self);
1828             self = e_old;
1829         }
1830         //dprint("Delayed initialization: ", self.classname, "\n");
1831         if(func)
1832             func();
1833         else
1834         {
1835             eprint(self);
1836             backtrace(strcat("Null function in: ", self.classname, "\n"));
1837         }
1838         self = e;
1839     }
1840     remove = remove_unsafely;
1841 }
1842
1843 .float uncustomizeentityforclient_set;
1844 .void(void) uncustomizeentityforclient;
1845 void UncustomizeEntitiesRun()
1846 {
1847     entity oldself;
1848     oldself = self;
1849     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1850         self.uncustomizeentityforclient();
1851     self = oldself;
1852 }
1853 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1854 {
1855     e.customizeentityforclient = customizer;
1856     e.uncustomizeentityforclient = uncustomizer;
1857     e.uncustomizeentityforclient_set = !!uncustomizer;
1858 }
1859
1860 .float nottargeted;
1861 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1862
1863 void() SUB_Remove;
1864 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1865 {
1866     vector mi, ma;
1867
1868     if (e.classname == "")
1869         e.classname = "net_linked";
1870
1871     if (e.model == "" || self.modelindex == 0)
1872     {
1873         mi = e.mins;
1874         ma = e.maxs;
1875         setmodel(e, "null");
1876         setsize(e, mi, ma);
1877     }
1878
1879     e.SendEntity = sendfunc;
1880     e.SendFlags = 0xFFFFFF;
1881
1882     if (!docull)
1883         e.effects |= EF_NODEPTHTEST;
1884
1885     if (dt)
1886     {
1887         e.nextthink = time + dt;
1888         e.think = SUB_Remove;
1889     }
1890 }
1891
1892 void adaptor_think2touch()
1893 {
1894     entity o;
1895     o = other;
1896     other = world;
1897     self.touch();
1898     other = o;
1899 }
1900
1901 void adaptor_think2use()
1902 {
1903     entity o, a;
1904     o = other;
1905     a = activator;
1906     activator = world;
1907     other = world;
1908     self.use();
1909     other = o;
1910     activator = a;
1911 }
1912
1913 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1914 {
1915         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1916                 self.projectiledeathtype |= HITTYPE_SPLASH;
1917         adaptor_think2use();
1918 }
1919
1920 // deferred dropping
1921 void DropToFloor_Handler()
1922 {
1923     builtin_droptofloor();
1924     self.dropped_origin = self.origin;
1925 }
1926
1927 void droptofloor()
1928 {
1929     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1930 }
1931
1932
1933
1934 float trace_hits_box_a0, trace_hits_box_a1;
1935
1936 float trace_hits_box_1d(float end, float thmi, float thma)
1937 {
1938     if (end == 0)
1939     {
1940         // just check if x is in range
1941         if (0 < thmi)
1942             return FALSE;
1943         if (0 > thma)
1944             return FALSE;
1945     }
1946     else
1947     {
1948         // do the trace with respect to x
1949         // 0 -> end has to stay in thmi -> thma
1950         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1951         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1952         if (trace_hits_box_a0 > trace_hits_box_a1)
1953             return FALSE;
1954     }
1955     return TRUE;
1956 }
1957
1958 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1959 {
1960     end -= start;
1961     thmi -= start;
1962     thma -= start;
1963     // now it is a trace from 0 to end
1964
1965     trace_hits_box_a0 = 0;
1966     trace_hits_box_a1 = 1;
1967
1968     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1969         return FALSE;
1970     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1971         return FALSE;
1972     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1973         return FALSE;
1974
1975     return TRUE;
1976 }
1977
1978 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1979 {
1980     return trace_hits_box(start, end, thmi - ma, thma - mi);
1981 }
1982
1983 float SUB_NoImpactCheck()
1984 {
1985         // zero hitcontents = this is not the real impact, but either the
1986         // mirror-impact of something hitting the projectile instead of the
1987         // projectile hitting the something, or a touchareagrid one. Neither of
1988         // these stop the projectile from moving, so...
1989         if(trace_dphitcontents == 0)
1990         {
1991                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1992                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1993                 checkclient();
1994         }
1995     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1996         return 1;
1997     if (other == world && self.size != '0 0 0')
1998     {
1999         vector tic;
2000         tic = self.velocity * sys_frametime;
2001         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2002         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2003         if (trace_fraction >= 1)
2004         {
2005             dprint("Odd... did not hit...?\n");
2006         }
2007         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2008         {
2009             dprint("Detected and prevented the sky-grapple bug.\n");
2010             return 1;
2011         }
2012     }
2013
2014     return 0;
2015 }
2016
2017 #define SUB_OwnerCheck() (other && (other == self.owner))
2018
2019 void RemoveGrapplingHook(entity pl);
2020 void W_Crylink_Dequeue(entity e);
2021 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2022 {
2023         if(SUB_OwnerCheck())
2024                 return TRUE;
2025         if(SUB_NoImpactCheck())
2026         {
2027                 if(self.classname == "grapplinghook")
2028                         RemoveGrapplingHook(self.realowner);
2029                 else if(self.classname == "spike")
2030                 {
2031                         W_Crylink_Dequeue(self);
2032                         remove(self);
2033                 }
2034                 else
2035                         remove(self);
2036                 return TRUE;
2037         }
2038         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2039                 UpdateCSQCProjectile(self);
2040         return FALSE;
2041 }
2042 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2043
2044 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2045 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2046
2047 void URI_Get_Callback(float id, float status, string data)
2048 {
2049         if(url_URI_Get_Callback(id, status, data))
2050         {
2051                 // handled
2052         }
2053         else if (id == URI_GET_DISCARD)
2054         {
2055                 // discard
2056         }
2057         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2058         {
2059                 // sv_cmd curl
2060                 Curl_URI_Get_Callback(id, status, data);
2061         }
2062         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2063         {
2064                 // online ban list
2065                 OnlineBanList_URI_Get_Callback(id, status, data);
2066         }
2067         else
2068         {
2069                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2070         }
2071 }
2072
2073 string uid2name(string myuid) {
2074         string s;
2075         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2076
2077         // FIXME remove this later after 0.6 release
2078         // convert old style broken records to correct style
2079         if(s == "")
2080         {
2081                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2082                 if(s != "")
2083                 {
2084                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2085                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2086                 }
2087         }
2088         
2089         if(s == "")
2090                 s = "^1Unregistered Player";
2091         return s;
2092 }
2093
2094 float race_readTime(string map, float pos)
2095 {
2096         string rr;
2097         if(g_cts)
2098                 rr = CTS_RECORD;
2099         else
2100                 rr = RACE_RECORD;
2101
2102         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2103 }
2104
2105 string race_readUID(string map, float pos)
2106 {
2107         string rr;
2108         if(g_cts)
2109                 rr = CTS_RECORD;
2110         else
2111                 rr = RACE_RECORD;
2112
2113         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2114 }
2115
2116 float race_readPos(string map, float t) {
2117         float i;
2118         for (i = 1; i <= RANKINGS_CNT; ++i)
2119                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2120                         return i;
2121
2122         return 0; // pos is zero if unranked
2123 }
2124
2125 void race_writeTime(string map, float t, string myuid)
2126 {
2127         string rr;
2128         if(g_cts)
2129                 rr = CTS_RECORD;
2130         else
2131                 rr = RACE_RECORD;
2132
2133         float newpos;
2134         newpos = race_readPos(map, t);
2135
2136         float i, prevpos = 0;
2137         for(i = 1; i <= RANKINGS_CNT; ++i)
2138         {
2139                 if(race_readUID(map, i) == myuid)
2140                         prevpos = i;
2141         }
2142         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2143                 for (i = prevpos; i > newpos; --i) {
2144                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2146                 }
2147         } else { // player has no ranked record yet
2148                 for (i = RANKINGS_CNT; i > newpos; --i) {
2149                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2150                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2151                 }
2152         }
2153
2154         // store new time itself
2155         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2156         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2157 }
2158
2159 string race_readName(string map, float pos)
2160 {
2161         string rr;
2162         if(g_cts)
2163                 rr = CTS_RECORD;
2164         else
2165                 rr = RACE_RECORD;
2166
2167         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2168 }
2169
2170 string race_placeName(float pos) {
2171         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2172         {
2173                 if(mod(pos, 10) == 1)
2174                         return strcat(ftos(pos), "st");
2175                 else if(mod(pos, 10) == 2)
2176                         return strcat(ftos(pos), "nd");
2177                 else if(mod(pos, 10) == 3)
2178                         return strcat(ftos(pos), "rd");
2179                 else
2180                         return strcat(ftos(pos), "th");
2181         }
2182         else
2183                 return strcat(ftos(pos), "th");
2184 }
2185
2186 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2187 {
2188     float m, i;
2189     vector start, org, delta, end, enddown, mstart;
2190     entity sp;
2191
2192     m = e.dphitcontentsmask;
2193     e.dphitcontentsmask = goodcontents | badcontents;
2194
2195     org = world.mins;
2196     delta = world.maxs - world.mins;
2197
2198     start = end = org;
2199
2200     for (i = 0; i < attempts; ++i)
2201     {
2202         start_x = org_x + random() * delta_x;
2203         start_y = org_y + random() * delta_y;
2204         start_z = org_z + random() * delta_z;
2205
2206         // rule 1: start inside world bounds, and outside
2207         // solid, and don't start from somewhere where you can
2208         // fall down to evil
2209         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2210         if (trace_fraction >= 1)
2211             continue;
2212         if (trace_startsolid)
2213             continue;
2214         if (trace_dphitcontents & badcontents)
2215             continue;
2216         if (trace_dphitq3surfaceflags & badsurfaceflags)
2217             continue;
2218
2219         // rule 2: if we are too high, lower the point
2220         if (trace_fraction * delta_z > maxaboveground)
2221             start = trace_endpos + '0 0 1' * maxaboveground;
2222         enddown = trace_endpos;
2223
2224         // rule 3: make sure we aren't outside the map. This only works
2225         // for somewhat well formed maps. A good rule of thumb is that
2226         // the map should have a convex outside hull.
2227         // these can be traceLINES as we already verified the starting box
2228         mstart = start + 0.5 * (e.mins + e.maxs);
2229         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2230         if (trace_fraction >= 1)
2231             continue;
2232         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2233         if (trace_fraction >= 1)
2234             continue;
2235         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2236         if (trace_fraction >= 1)
2237             continue;
2238         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2239         if (trace_fraction >= 1)
2240             continue;
2241         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2242         if (trace_fraction >= 1)
2243             continue;
2244
2245         // rule 4: we must "see" some spawnpoint
2246         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2247                 if(checkpvs(mstart, sp))
2248                         break;
2249         if(!sp)
2250         {
2251                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2252                         if(checkpvs(mstart, sp))
2253                                 break;
2254                 if(!sp)
2255                         continue;
2256         }
2257
2258         // find a random vector to "look at"
2259         end_x = org_x + random() * delta_x;
2260         end_y = org_y + random() * delta_y;
2261         end_z = org_z + random() * delta_z;
2262         end = start + normalize(end - start) * vlen(delta);
2263
2264         // rule 4: start TO end must not be too short
2265         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2266         if (trace_startsolid)
2267             continue;
2268         if (trace_fraction < minviewdistance / vlen(delta))
2269             continue;
2270
2271         // rule 5: don't want to look at sky
2272         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2273             continue;
2274
2275         // rule 6: we must not end up in trigger_hurt
2276         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2277             continue;
2278
2279         break;
2280     }
2281
2282     e.dphitcontentsmask = m;
2283
2284     if (i < attempts)
2285     {
2286         setorigin(e, start);
2287         e.angles = vectoangles(end - start);
2288         dprint("Needed ", ftos(i + 1), " attempts\n");
2289         return TRUE;
2290     }
2291     else
2292         return FALSE;
2293 }
2294
2295 float zcurveparticles_effectno;
2296 vector zcurveparticles_start;
2297 float zcurveparticles_spd;
2298
2299 void endzcurveparticles()
2300 {
2301         if(zcurveparticles_effectno)
2302         {
2303                 // terminator
2304                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2305         }
2306         zcurveparticles_effectno = 0;
2307 }
2308
2309 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2310 {
2311         spd = bound(0, floor(spd / 16), 32767);
2312         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2313         {
2314                 endzcurveparticles();
2315                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2316                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2317                 WriteShort(MSG_BROADCAST, effectno);
2318                 WriteCoord(MSG_BROADCAST, start_x);
2319                 WriteCoord(MSG_BROADCAST, start_y);
2320                 WriteCoord(MSG_BROADCAST, start_z);
2321                 zcurveparticles_effectno = effectno;
2322                 zcurveparticles_start = start;
2323         }
2324         else
2325                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2326         WriteCoord(MSG_BROADCAST, end_x);
2327         WriteCoord(MSG_BROADCAST, end_y);
2328         WriteCoord(MSG_BROADCAST, end_z);
2329         WriteCoord(MSG_BROADCAST, end_dz);
2330         zcurveparticles_spd = spd;
2331 }
2332
2333 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2334 {
2335         float end_dz;
2336         vector vecxy, velxy;
2337
2338         vecxy = end - start;
2339         vecxy_z = 0;
2340         velxy = vel;
2341         velxy_z = 0;
2342
2343         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2344         {
2345                 endzcurveparticles();
2346                 trailparticles(world, effectno, start, end);
2347                 return;
2348         }
2349
2350         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2351         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2352 }
2353
2354 void write_recordmarker(entity pl, float tstart, float dt)
2355 {
2356     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2357
2358     // also write a marker into demo files for demotc-race-record-extractor to find
2359     stuffcmd(pl,
2360              strcat(
2361                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2362                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2363 }
2364
2365 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2366 {
2367         switch(algn)
2368         {
2369                 default:
2370                 case 3: // right
2371                         break;
2372
2373                 case 4: // left
2374                         vecs_y = -vecs_y;
2375                         break;
2376
2377                 case 1:
2378                         if(allowcenter) // 2: allow center handedness
2379                         {
2380                                 // center
2381                                 vecs_y = 0;
2382                                 vecs_z -= 2;
2383                         }
2384                         else
2385                         {
2386                                 // right
2387                         }
2388                         break;
2389
2390                 case 2:
2391                         if(allowcenter) // 2: allow center handedness
2392                         {
2393                                 // center
2394                                 vecs_y = 0;
2395                                 vecs_z -= 2;
2396                         }
2397                         else
2398                         {
2399                                 // left
2400                                 vecs_y = -vecs_y;
2401                         }
2402                         break;
2403         }
2404         return vecs;
2405 }
2406
2407 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2408 {
2409         string s;
2410         vector v;
2411
2412         if (autocvar_g_shootfromeye)
2413         {
2414                 if (visual)
2415                 {
2416                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2417                         else { vecs_y = 0; vecs_z -= 2; }
2418                 }
2419                 else
2420                 {
2421                         vecs_y = 0;
2422                         vecs_z = 0;
2423                 }
2424         }
2425         else if (autocvar_g_shootfromcenter)
2426         {
2427                 vecs_y = 0;
2428                 vecs_z -= 2;
2429         }
2430         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2431         {
2432                 v = stov(s);
2433                 if (y_is_right)
2434                         v_y = -v_y;
2435                 if (v_x != 0)
2436                         vecs_x = v_x;
2437                 vecs_y = v_y;
2438                 vecs_z = v_z;
2439         }
2440         else if (autocvar_g_shootfromclient)
2441         {
2442                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2443         }
2444         return vecs;
2445 }
2446
2447 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2448 {
2449         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2450 }
2451
2452
2453 void attach_sameorigin(entity e, entity to, string tag)
2454 {
2455     vector org, t_forward, t_left, t_up, e_forward, e_up;
2456     float tagscale;
2457
2458     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2459     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2460     t_forward = v_forward * tagscale;
2461     t_left = v_right * -tagscale;
2462     t_up = v_up * tagscale;
2463
2464     e.origin_x = org * t_forward;
2465     e.origin_y = org * t_left;
2466     e.origin_z = org * t_up;
2467
2468     // current forward and up directions
2469     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2470                 e.angles = AnglesTransform_FromVAngles(e.angles);
2471         else
2472                 e.angles = AnglesTransform_FromAngles(e.angles);
2473     fixedmakevectors(e.angles);
2474
2475     // untransform forward, up!
2476     e_forward_x = v_forward * t_forward;
2477     e_forward_y = v_forward * t_left;
2478     e_forward_z = v_forward * t_up;
2479     e_up_x = v_up * t_forward;
2480     e_up_y = v_up * t_left;
2481     e_up_z = v_up * t_up;
2482
2483     e.angles = fixedvectoangles2(e_forward, e_up);
2484     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2485                 e.angles = AnglesTransform_ToVAngles(e.angles);
2486         else
2487                 e.angles = AnglesTransform_ToAngles(e.angles);
2488
2489     setattachment(e, to, tag);
2490     setorigin(e, e.origin);
2491 }
2492
2493 void detach_sameorigin(entity e)
2494 {
2495     vector org;
2496     org = gettaginfo(e, 0);
2497     e.angles = fixedvectoangles2(v_forward, v_up);
2498     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2499                 e.angles = AnglesTransform_ToVAngles(e.angles);
2500         else
2501                 e.angles = AnglesTransform_ToAngles(e.angles);
2502     setorigin(e, org);
2503     setattachment(e, world, "");
2504     setorigin(e, e.origin);
2505 }
2506
2507 void follow_sameorigin(entity e, entity to)
2508 {
2509     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2510     e.aiment = to; // make the hole follow bmodel
2511     e.punchangle = to.angles; // the original angles of bmodel
2512     e.view_ofs = e.origin - to.origin; // relative origin
2513     e.v_angle = e.angles - to.angles; // relative angles
2514 }
2515
2516 void unfollow_sameorigin(entity e)
2517 {
2518     e.movetype = MOVETYPE_NONE;
2519 }
2520
2521 entity gettaginfo_relative_ent;
2522 vector gettaginfo_relative(entity e, float tag)
2523 {
2524     if (!gettaginfo_relative_ent)
2525     {
2526         gettaginfo_relative_ent = spawn();
2527         gettaginfo_relative_ent.effects = EF_NODRAW;
2528     }
2529     gettaginfo_relative_ent.model = e.model;
2530     gettaginfo_relative_ent.modelindex = e.modelindex;
2531     gettaginfo_relative_ent.frame = e.frame;
2532     return gettaginfo(gettaginfo_relative_ent, tag);
2533 }
2534
2535 .float scale2;
2536
2537 float modeleffect_SendEntity(entity to, float sf)
2538 {
2539         float f;
2540         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2541
2542         f = 0;
2543         if(self.velocity != '0 0 0')
2544                 f |= 1;
2545         if(self.angles != '0 0 0')
2546                 f |= 2;
2547         if(self.avelocity != '0 0 0')
2548                 f |= 4;
2549
2550         WriteByte(MSG_ENTITY, f);
2551         WriteShort(MSG_ENTITY, self.modelindex);
2552         WriteByte(MSG_ENTITY, self.skin);
2553         WriteByte(MSG_ENTITY, self.frame);
2554         WriteCoord(MSG_ENTITY, self.origin_x);
2555         WriteCoord(MSG_ENTITY, self.origin_y);
2556         WriteCoord(MSG_ENTITY, self.origin_z);
2557         if(f & 1)
2558         {
2559                 WriteCoord(MSG_ENTITY, self.velocity_x);
2560                 WriteCoord(MSG_ENTITY, self.velocity_y);
2561                 WriteCoord(MSG_ENTITY, self.velocity_z);
2562         }
2563         if(f & 2)
2564         {
2565                 WriteCoord(MSG_ENTITY, self.angles_x);
2566                 WriteCoord(MSG_ENTITY, self.angles_y);
2567                 WriteCoord(MSG_ENTITY, self.angles_z);
2568         }
2569         if(f & 4)
2570         {
2571                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2572                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2573                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2574         }
2575         WriteShort(MSG_ENTITY, self.scale * 256.0);
2576         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2577         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2578         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2579         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2580
2581         return TRUE;
2582 }
2583
2584 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2585 {
2586         entity e;
2587         float sz;
2588         e = spawn();
2589         e.classname = "modeleffect";
2590         setmodel(e, m);
2591         e.frame = f;
2592         setorigin(e, o);
2593         e.velocity = v;
2594         e.angles = ang;
2595         e.avelocity = angv;
2596         e.alpha = a;
2597         e.teleport_time = t1;
2598         e.fade_time = t2;
2599         e.skin = s;
2600         if(s0 >= 0)
2601                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2602         else
2603                 e.scale = -s0;
2604         if(s2 >= 0)
2605                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2606         else
2607                 e.scale2 = -s2;
2608         sz = max(e.scale, e.scale2);
2609         setsize(e, e.mins * sz, e.maxs * sz);
2610         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2611 }
2612
2613 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2614 {
2615         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2616 }
2617
2618 float randombit(float bits)
2619 {
2620         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2621                 return bits;
2622
2623         float n, f, b, r;
2624
2625         r = random();
2626         b = 0;
2627         n = 0;
2628
2629         for(f = 1; f <= bits; f *= 2)
2630         {
2631                 if(bits & f)
2632                 {
2633                         ++n;
2634                         r *= n;
2635                         if(r <= 1)
2636                                 b = f;
2637                         else
2638                                 r = (r - 1) / (n - 1);
2639                 }
2640         }
2641
2642         return b;
2643 }
2644
2645 float randombits(float bits, float k, float error_return)
2646 {
2647         float r;
2648         r = 0;
2649         while(k > 0 && bits != r)
2650         {
2651                 r += randombit(bits - r);
2652                 --k;
2653         }
2654         if(error_return)
2655                 if(k > 0)
2656                         return -1; // all
2657         return r;
2658 }
2659
2660 void randombit_test(float bits, float iter)
2661 {
2662         while(iter > 0)
2663         {
2664                 print(ftos(randombit(bits)), "\n");
2665                 --iter;
2666         }
2667 }
2668
2669 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2670 {
2671         if(halflifedist > 0)
2672                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2673         else if(halflifedist < 0)
2674                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2675         else
2676                 return 1;
2677 }
2678
2679
2680
2681
2682 #ifdef RELEASE
2683 #define cvar_string_normal builtin_cvar_string
2684 #define cvar_normal builtin_cvar
2685 #else
2686 string cvar_string_normal(string n)
2687 {
2688         if not(cvar_type(n) & 1)
2689                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2690         return builtin_cvar_string(n);
2691 }
2692
2693 float cvar_normal(string n)
2694 {
2695         return stof(cvar_string_normal(n));
2696 }
2697 #endif
2698 #define cvar_set_normal builtin_cvar_set
2699
2700 void defer_think()
2701 {
2702     entity oself;
2703
2704     oself           = self;
2705     self            = self.owner;
2706     oself.think     = SUB_Remove;
2707     oself.nextthink = time;
2708
2709     oself.use();
2710 }
2711
2712 /*
2713     Execute func() after time + fdelay.
2714     self when func is executed = self when defer is called
2715 */
2716 void defer(float fdelay, void() func)
2717 {
2718     entity e;
2719
2720     e           = spawn();
2721     e.owner     = self;
2722     e.use       = func;
2723     e.think     = defer_think;
2724     e.nextthink = time + fdelay;
2725 }
2726
2727 .string aiment_classname;
2728 .float aiment_deadflag;
2729 void SetMovetypeFollow(entity ent, entity e)
2730 {
2731         // FIXME this may not be warpzone aware
2732         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2733         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2734         ent.aiment = e; // make the hole follow bmodel
2735         ent.punchangle = e.angles; // the original angles of bmodel
2736         ent.view_ofs = ent.origin - e.origin; // relative origin
2737         ent.v_angle = ent.angles - e.angles; // relative angles
2738         ent.aiment_classname = strzone(e.classname);
2739         ent.aiment_deadflag = e.deadflag;
2740 }
2741 void UnsetMovetypeFollow(entity ent)
2742 {
2743         ent.movetype = MOVETYPE_FLY;
2744         PROJECTILE_MAKETRIGGER(ent);
2745         ent.aiment = world;
2746 }
2747 float LostMovetypeFollow(entity ent)
2748 {
2749 /*
2750         if(ent.movetype != MOVETYPE_FOLLOW)
2751                 if(ent.aiment)
2752                         error("???");
2753 */
2754         if(ent.aiment)
2755         {
2756                 if(ent.aiment.classname != ent.aiment_classname)
2757                         return 1;
2758                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2759                         return 1;
2760         }
2761         return 0;
2762 }
2763
2764 float isPushable(entity e)
2765 {
2766         if(e.iscreature)
2767                 return TRUE;
2768         if(e.pushable)
2769                 return TRUE;
2770         switch(e.classname)
2771         {
2772                 case "body":
2773                 case "droppedweapon":
2774                 case "keepawayball":
2775                 case "nexball_basketball":
2776                 case "nexball_football":
2777                         return TRUE;
2778                 case "bullet": // antilagged bullets can't hit this either
2779                         return FALSE;
2780         }
2781         if (e.projectiledeathtype)
2782                 return TRUE;
2783         return FALSE;
2784 }