1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
630 entity get_weaponinfo(float w);
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 var float i = weaponinfo.weapon;
640 if (g_lms || g_ca || allguns)
642 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
648 d = (i == WEP_SHOTGUN);
650 d = 0; // weapon is set a few lines later
652 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655 d |= (i == WEP_HOOK);
656 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
659 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
666 // 4: is set by default?
675 void readplayerstartcvars()
681 // initialize starting values for players
682 start_weapons = '0 0 0';
683 start_weapons_default = '0 0 0';
684 start_weapons_defaultmask = '0 0 0';
686 start_ammo_shells = 0;
687 start_ammo_nails = 0;
688 start_ammo_rockets = 0;
689 start_ammo_cells = 0;
690 start_health = cvar("g_balance_health_start");
691 start_armorvalue = cvar("g_balance_armor_start");
694 g_weaponarena_weapons = '0 0 0';
696 s = cvar_string("g_weaponarena");
697 if (s == "0" || s == "")
703 if (s == "0" || s == "")
709 // forcibly turn off weaponarena
714 g_weaponarena_list = "All Weapons";
715 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717 e = get_weaponinfo(j);
718 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719 g_weaponarena_weapons |= WepSet_FromWeapon(j);
722 else if (s == "most")
725 g_weaponarena_list = "Most Weapons";
726 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728 e = get_weaponinfo(j);
729 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730 if (e.spawnflags & WEP_FLAG_NORMAL)
731 g_weaponarena_weapons |= WepSet_FromWeapon(j);
734 else if (s == "none")
737 g_weaponarena_list = "No Weapons";
742 t = tokenize_console(s);
743 g_weaponarena_list = "";
744 for (i = 0; i < t; ++i)
747 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749 e = get_weaponinfo(j);
752 g_weaponarena_weapons |= WepSet_FromWeapon(j);
753 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
759 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
762 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766 g_weaponarena_random = cvar("g_weaponarena_random");
768 g_weaponarena_random = 0;
769 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773 g_weapon_stay = 0; // incompatible
774 start_weapons = g_weaponarena_weapons;
775 start_items |= IT_UNLIMITED_AMMO;
779 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781 e = get_weaponinfo(i);
782 float w = want_weapon("g_start_weapon_", e, FALSE);
784 start_weapons |= WepSet_FromWeapon(i);
786 start_weapons_default |= WepSet_FromWeapon(i);
788 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792 if(!cvar("g_use_ammunition"))
793 start_items |= IT_UNLIMITED_AMMO;
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 warmup_start_weapons = start_weapons;
822 warmup_start_weapons_default = start_weapons_default;
823 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 warmup_start_weapons = '0 0 0';
835 warmup_start_weapons_default = '0 0 0';
836 warmup_start_weapons_defaultmask = '0 0 0';
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842 warmup_start_weapons |= WepSet_FromWeapon(i);
844 warmup_start_weapons_default |= WepSet_FromWeapon(i);
846 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 WepSet precache_weapons = start_weapons;
865 if (g_warmup_allguns != 1)
866 precache_weapons |= warmup_start_weapons;
867 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869 e = get_weaponinfo(i);
870 if(precache_weapons & WepSet_FromWeapon(i))
871 weapon_action(i, WR_PRECACHE);
874 start_ammo_shells = max(0, start_ammo_shells);
875 start_ammo_nails = max(0, start_ammo_nails);
876 start_ammo_cells = max(0, start_ammo_cells);
877 start_ammo_rockets = max(0, start_ammo_rockets);
878 start_ammo_fuel = max(0, start_ammo_fuel);
880 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
906 string GetGametype(); // g_world.qc
907 void mutators_add(); // mutators.qc
908 void readlevelcvars(void)
913 if(cvar("sv_allow_fullbright"))
914 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
916 g_bugrigs = cvar("g_bugrigs");
917 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
918 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
919 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
920 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
921 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
922 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
923 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
924 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
925 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
926 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
927 g_bugrigs_accel = cvar("g_bugrigs_accel");
928 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
929 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
930 g_bugrigs_steer = cvar("g_bugrigs_steer");
932 g_minstagib = cvar("g_minstagib");
934 sv_clones = cvar("sv_clones");
935 sv_foginterval = cvar("sv_foginterval");
936 g_cloaked = cvar("g_cloaked");
937 g_footsteps = cvar("g_footsteps");
938 g_grappling_hook = cvar("g_grappling_hook");
939 g_jetpack = cvar("g_jetpack");
940 sv_maxidle = cvar("sv_maxidle");
941 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
942 sv_autotaunt = cvar("sv_autotaunt");
943 sv_taunt = cvar("sv_taunt");
945 warmup_stage = cvar("g_warmup");
946 g_warmup_limit = cvar("g_warmup_limit");
947 g_warmup_allguns = cvar("g_warmup_allguns");
948 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
950 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
951 warmup_stage = 0; // these modes cannot work together, sorry
953 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
954 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
955 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
956 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
957 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
958 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
959 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
960 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
961 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
962 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
963 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
964 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
965 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
966 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
968 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
969 g_weaponratefactor = cvar("g_weaponratefactor");
970 g_weapondamagefactor = cvar("g_weapondamagefactor");
971 g_weaponforcefactor = cvar("g_weaponforcefactor");
972 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
974 g_pickup_shells = cvar("g_pickup_shells");
975 g_pickup_shells_max = cvar("g_pickup_shells_max");
976 g_pickup_nails = cvar("g_pickup_nails");
977 g_pickup_nails_max = cvar("g_pickup_nails_max");
978 g_pickup_rockets = cvar("g_pickup_rockets");
979 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
980 g_pickup_cells = cvar("g_pickup_cells");
981 g_pickup_cells_max = cvar("g_pickup_cells_max");
982 g_pickup_fuel = cvar("g_pickup_fuel");
983 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
984 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
985 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
986 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
987 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
988 g_pickup_armormedium = cvar("g_pickup_armormedium");
989 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
990 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
991 g_pickup_armorbig = cvar("g_pickup_armorbig");
992 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
993 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
994 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
995 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
996 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
997 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
998 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
999 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1000 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1001 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1002 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1003 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1004 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1005 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1006 g_pickup_healthmega = cvar("g_pickup_healthmega");
1007 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1008 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1010 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1011 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1013 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1015 g_weapon_stay = cvar("g_weapon_stay");
1018 game_starttime = time + cvar("g_start_delay");
1020 readplayerstartcvars();
1026 string precache_sound (string s) = #19;
1027 float precache_sound_index (string s) = #19;
1029 #define SND_VOLUME 1
1030 #define SND_ATTENUATION 2
1031 #define SND_LARGEENTITY 8
1032 #define SND_LARGESOUND 16
1034 float sound_allowed(float dest, entity e)
1036 // sounds from world may always pass
1039 if (e.classname == "body")
1041 else if (e.realowner && e.realowner != e)
1043 else if (e.owner && e.owner != e)
1048 // sounds to self may always pass
1049 if (dest == MSG_ONE)
1050 if (e == msg_entity)
1052 // sounds by players can be removed
1053 if (autocvar_bot_sound_monopoly)
1054 if (IS_REAL_CLIENT(e))
1056 // anything else may pass
1061 void sound(entity e, float chan, string samp, float vol, float atten)
1063 if (!sound_allowed(MSG_BROADCAST, e))
1065 sound7(e, chan, samp, vol, atten, 0, 0);
1068 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1072 if (!sound_allowed(dest, e))
1075 entno = num_for_edict(e);
1076 idx = precache_sound_index(samp);
1081 atten = floor(atten * 64);
1082 vol = floor(vol * 255);
1085 sflags |= SND_VOLUME;
1087 sflags |= SND_ATTENUATION;
1088 if (entno >= 8192 || chan < 0 || chan > 7)
1089 sflags |= SND_LARGEENTITY;
1091 sflags |= SND_LARGESOUND;
1093 WriteByte(dest, SVC_SOUND);
1094 WriteByte(dest, sflags);
1095 if (sflags & SND_VOLUME)
1096 WriteByte(dest, vol);
1097 if (sflags & SND_ATTENUATION)
1098 WriteByte(dest, atten);
1099 if (sflags & SND_LARGEENTITY)
1101 WriteShort(dest, entno);
1102 WriteByte(dest, chan);
1106 WriteShort(dest, entno * 8 + chan);
1108 if (sflags & SND_LARGESOUND)
1109 WriteShort(dest, idx);
1111 WriteByte(dest, idx);
1113 WriteCoord(dest, o_x);
1114 WriteCoord(dest, o_y);
1115 WriteCoord(dest, o_z);
1117 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1121 if (!sound_allowed(dest, e))
1124 o = e.origin + 0.5 * (e.mins + e.maxs);
1125 soundtoat(dest, e, o, chan, samp, vol, atten);
1127 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1129 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1131 void stopsoundto(float dest, entity e, float chan)
1135 if (!sound_allowed(dest, e))
1138 entno = num_for_edict(e);
1140 if (entno >= 8192 || chan < 0 || chan > 7)
1143 idx = precache_sound_index("misc/null.wav");
1144 sflags = SND_LARGEENTITY;
1146 sflags |= SND_LARGESOUND;
1147 WriteByte(dest, SVC_SOUND);
1148 WriteByte(dest, sflags);
1149 WriteShort(dest, entno);
1150 WriteByte(dest, chan);
1151 if (sflags & SND_LARGESOUND)
1152 WriteShort(dest, idx);
1154 WriteByte(dest, idx);
1155 WriteCoord(dest, e.origin_x);
1156 WriteCoord(dest, e.origin_y);
1157 WriteCoord(dest, e.origin_z);
1161 WriteByte(dest, SVC_STOPSOUND);
1162 WriteShort(dest, entno * 8 + chan);
1165 void stopsound(entity e, float chan)
1167 if (!sound_allowed(MSG_BROADCAST, e))
1170 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1171 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1174 void play2(entity e, string filename)
1176 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1178 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1181 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1183 float spamsound(entity e, float chan, string samp, float vol, float atten)
1185 if (!sound_allowed(MSG_BROADCAST, e))
1188 if (time > e.spamtime)
1191 sound(e, chan, samp, vol, atten);
1197 void play2team(float t, string filename)
1201 if (autocvar_bot_sound_monopoly)
1204 FOR_EACH_REALPLAYER(head)
1207 play2(head, filename);
1211 void play2all(string samp)
1213 if (autocvar_bot_sound_monopoly)
1216 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1219 void PrecachePlayerSounds(string f);
1220 void precache_playermodel(string m)
1222 float globhandle, i, n;
1225 if(substring(m, -9,5) == "_lod1")
1227 if(substring(m, -9,5) == "_lod2")
1230 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1233 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1237 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1240 n = search_getsize(globhandle);
1241 for (i = 0; i < n; ++i)
1243 //print(search_getfilename(globhandle, i), "\n");
1244 f = search_getfilename(globhandle, i);
1245 PrecachePlayerSounds(f);
1247 search_end(globhandle);
1249 void precache_all_playermodels(string pattern)
1251 float globhandle, i, n;
1254 globhandle = search_begin(pattern, TRUE, FALSE);
1257 n = search_getsize(globhandle);
1258 for (i = 0; i < n; ++i)
1260 //print(search_getfilename(globhandle, i), "\n");
1261 f = search_getfilename(globhandle, i);
1262 precache_playermodel(f);
1264 search_end(globhandle);
1269 // gamemode related things
1270 precache_model ("models/misc/chatbubble.spr");
1272 #ifdef TTURRETS_ENABLED
1273 if (autocvar_g_turrets)
1277 // Precache all player models if desired
1278 if (autocvar_sv_precacheplayermodels)
1280 PrecachePlayerSounds("sound/player/default.sounds");
1281 precache_all_playermodels("models/player/*.zym");
1282 precache_all_playermodels("models/player/*.dpm");
1283 precache_all_playermodels("models/player/*.md3");
1284 precache_all_playermodels("models/player/*.psk");
1285 precache_all_playermodels("models/player/*.iqm");
1288 if (autocvar_sv_defaultcharacter)
1291 s = autocvar_sv_defaultplayermodel_red;
1293 precache_playermodel(s);
1294 s = autocvar_sv_defaultplayermodel_blue;
1296 precache_playermodel(s);
1297 s = autocvar_sv_defaultplayermodel_yellow;
1299 precache_playermodel(s);
1300 s = autocvar_sv_defaultplayermodel_pink;
1302 precache_playermodel(s);
1303 s = autocvar_sv_defaultplayermodel;
1305 precache_playermodel(s);
1310 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1311 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1314 // gore and miscellaneous sounds
1315 //precache_sound ("misc/h2ohit.wav");
1316 precache_model ("models/hook.md3");
1317 precache_sound ("misc/armorimpact.wav");
1318 precache_sound ("misc/bodyimpact1.wav");
1319 precache_sound ("misc/bodyimpact2.wav");
1320 precache_sound ("misc/gib.wav");
1321 precache_sound ("misc/gib_splat01.wav");
1322 precache_sound ("misc/gib_splat02.wav");
1323 precache_sound ("misc/gib_splat03.wav");
1324 precache_sound ("misc/gib_splat04.wav");
1325 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1326 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1327 precache_sound ("misc/null.wav");
1328 precache_sound ("misc/spawn.wav");
1329 precache_sound ("misc/talk.wav");
1330 precache_sound ("misc/teleport.wav");
1331 precache_sound ("misc/poweroff.wav");
1332 precache_sound ("player/lava.wav");
1333 precache_sound ("player/slime.wav");
1335 precache_model ("models/sprites/0.spr32");
1336 precache_model ("models/sprites/1.spr32");
1337 precache_model ("models/sprites/2.spr32");
1338 precache_model ("models/sprites/3.spr32");
1339 precache_model ("models/sprites/4.spr32");
1340 precache_model ("models/sprites/5.spr32");
1341 precache_model ("models/sprites/6.spr32");
1342 precache_model ("models/sprites/7.spr32");
1343 precache_model ("models/sprites/8.spr32");
1344 precache_model ("models/sprites/9.spr32");
1345 precache_model ("models/sprites/10.spr32");
1347 // common weapon precaches
1348 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1349 precache_sound ("weapons/weapon_switch.wav");
1350 precache_sound ("weapons/weaponpickup.wav");
1351 precache_sound ("weapons/unavailable.wav");
1352 precache_sound ("weapons/dryfire.wav");
1353 if (g_grappling_hook)
1355 precache_sound ("weapons/hook_fire.wav"); // hook
1356 precache_sound ("weapons/hook_impact.wav"); // hook
1359 if(autocvar_sv_precacheweapons)
1361 //precache weapon models/sounds
1364 while (wep <= WEP_LAST)
1366 weapon_action(wep, WR_PRECACHE);
1371 precache_model("models/elaser.mdl");
1372 precache_model("models/laser.mdl");
1373 precache_model("models/ebomb.mdl");
1376 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1378 if (!self.noise && self.music) // quake 3 uses the music field
1379 self.noise = self.music;
1381 // plays music for the level if there is any
1384 precache_sound (self.noise);
1385 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1389 #include "precache-for-csqc.inc"
1392 // WARNING: this kills the trace globals
1393 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1394 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1396 #define INITPRIO_FIRST 0
1397 #define INITPRIO_GAMETYPE 0
1398 #define INITPRIO_GAMETYPE_FALLBACK 1
1399 #define INITPRIO_FINDTARGET 10
1400 #define INITPRIO_DROPTOFLOOR 20
1401 #define INITPRIO_SETLOCATION 90
1402 #define INITPRIO_LINKDOORS 91
1403 #define INITPRIO_LAST 99
1405 .void(void) initialize_entity;
1406 .float initialize_entity_order;
1407 .entity initialize_entity_next;
1408 entity initialize_entity_first;
1410 void make_safe_for_remove(entity e)
1412 if (e.initialize_entity)
1414 entity ent, prev = world;
1415 for (ent = initialize_entity_first; ent; )
1417 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1419 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1420 // skip it in linked list
1423 prev.initialize_entity_next = ent.initialize_entity_next;
1424 ent = prev.initialize_entity_next;
1428 initialize_entity_first = ent.initialize_entity_next;
1429 ent = initialize_entity_first;
1435 ent = ent.initialize_entity_next;
1441 void objerror(string s)
1443 make_safe_for_remove(self);
1444 builtin_objerror(s);
1447 .float remove_except_protected_forbidden;
1448 void remove_except_protected(entity e)
1450 if(e.remove_except_protected_forbidden)
1451 error("not allowed to remove this at this point");
1455 void remove_unsafely(entity e)
1457 if(e.classname == "spike")
1458 error("Removing spikes is forbidden (crylink bug), please report");
1462 void remove_safely(entity e)
1464 make_safe_for_remove(e);
1468 void InitializeEntity(entity e, void(void) func, float order)
1472 if (!e || e.initialize_entity)
1474 // make a proxy initializer entity
1478 e.classname = "initialize_entity";
1482 e.initialize_entity = func;
1483 e.initialize_entity_order = order;
1485 cur = initialize_entity_first;
1489 if (!cur || cur.initialize_entity_order > order)
1491 // insert between prev and cur
1493 prev.initialize_entity_next = e;
1495 initialize_entity_first = e;
1496 e.initialize_entity_next = cur;
1500 cur = cur.initialize_entity_next;
1503 void InitializeEntitiesRun()
1506 startoflist = initialize_entity_first;
1507 initialize_entity_first = world;
1508 remove = remove_except_protected;
1509 for (self = startoflist; self; self = self.initialize_entity_next)
1511 self.remove_except_protected_forbidden = 1;
1513 for (self = startoflist; self; )
1516 var void(void) func;
1517 e = self.initialize_entity_next;
1518 func = self.initialize_entity;
1519 self.initialize_entity_order = 0;
1520 self.initialize_entity = func_null;
1521 self.initialize_entity_next = world;
1522 self.remove_except_protected_forbidden = 0;
1523 if (self.classname == "initialize_entity")
1527 builtin_remove(self);
1530 //dprint("Delayed initialization: ", self.classname, "\n");
1536 backtrace(strcat("Null function in: ", self.classname, "\n"));
1540 remove = remove_unsafely;
1543 .float uncustomizeentityforclient_set;
1544 .void(void) uncustomizeentityforclient;
1545 void UncustomizeEntitiesRun()
1549 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1550 self.uncustomizeentityforclient();
1553 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1555 e.customizeentityforclient = customizer;
1556 e.uncustomizeentityforclient = uncustomizer;
1557 e.uncustomizeentityforclient_set = !!uncustomizer;
1561 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1564 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1568 if (e.classname == "")
1569 e.classname = "net_linked";
1571 if (e.model == "" || self.modelindex == 0)
1575 setmodel(e, "null");
1579 e.SendEntity = sendfunc;
1580 e.SendFlags = 0xFFFFFF;
1583 e.effects |= EF_NODEPTHTEST;
1587 e.nextthink = time + dt;
1588 e.think = SUB_Remove;
1592 void adaptor_think2touch()
1601 void adaptor_think2use()
1613 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1615 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1616 self.projectiledeathtype |= HITTYPE_SPLASH;
1617 adaptor_think2use();
1620 // deferred dropping
1621 void DropToFloor_Handler()
1623 builtin_droptofloor();
1624 self.dropped_origin = self.origin;
1629 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1634 float trace_hits_box_a0, trace_hits_box_a1;
1636 float trace_hits_box_1d(float end, float thmi, float thma)
1640 // just check if x is in range
1648 // do the trace with respect to x
1649 // 0 -> end has to stay in thmi -> thma
1650 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1651 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1652 if (trace_hits_box_a0 > trace_hits_box_a1)
1658 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1663 // now it is a trace from 0 to end
1665 trace_hits_box_a0 = 0;
1666 trace_hits_box_a1 = 1;
1668 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1670 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1672 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1678 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1680 return trace_hits_box(start, end, thmi - ma, thma - mi);
1683 float SUB_NoImpactCheck()
1685 // zero hitcontents = this is not the real impact, but either the
1686 // mirror-impact of something hitting the projectile instead of the
1687 // projectile hitting the something, or a touchareagrid one. Neither of
1688 // these stop the projectile from moving, so...
1689 if(trace_dphitcontents == 0)
1691 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1692 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1695 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1697 if (other == world && self.size != '0 0 0')
1700 tic = self.velocity * sys_frametime;
1701 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1702 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1703 if (trace_fraction >= 1)
1705 dprint("Odd... did not hit...?\n");
1707 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1709 dprint("Detected and prevented the sky-grapple bug.\n");
1717 #define SUB_OwnerCheck() (other && (other == self.owner))
1719 void RemoveGrapplingHook(entity pl);
1720 void W_Crylink_Dequeue(entity e);
1721 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1723 if(SUB_OwnerCheck())
1725 if(SUB_NoImpactCheck())
1727 if(self.classname == "grapplinghook")
1728 RemoveGrapplingHook(self.realowner);
1729 else if(self.classname == "spike")
1731 W_Crylink_Dequeue(self);
1738 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1739 UpdateCSQCProjectile(self);
1742 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1744 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1745 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1747 void URI_Get_Callback(float id, float status, string data)
1749 if(url_URI_Get_Callback(id, status, data))
1753 else if (id == URI_GET_DISCARD)
1757 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1760 Curl_URI_Get_Callback(id, status, data);
1762 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1765 OnlineBanList_URI_Get_Callback(id, status, data);
1769 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1773 string uid2name(string myuid) {
1775 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1777 // FIXME remove this later after 0.6 release
1778 // convert old style broken records to correct style
1781 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1784 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1785 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1790 s = "^1Unregistered Player";
1794 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1797 vector start, org, delta, end, enddown, mstart;
1800 m = e.dphitcontentsmask;
1801 e.dphitcontentsmask = goodcontents | badcontents;
1804 delta = world.maxs - world.mins;
1808 for (i = 0; i < attempts; ++i)
1810 start_x = org_x + random() * delta_x;
1811 start_y = org_y + random() * delta_y;
1812 start_z = org_z + random() * delta_z;
1814 // rule 1: start inside world bounds, and outside
1815 // solid, and don't start from somewhere where you can
1816 // fall down to evil
1817 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1818 if (trace_fraction >= 1)
1820 if (trace_startsolid)
1822 if (trace_dphitcontents & badcontents)
1824 if (trace_dphitq3surfaceflags & badsurfaceflags)
1827 // rule 2: if we are too high, lower the point
1828 if (trace_fraction * delta_z > maxaboveground)
1829 start = trace_endpos + '0 0 1' * maxaboveground;
1830 enddown = trace_endpos;
1832 // rule 3: make sure we aren't outside the map. This only works
1833 // for somewhat well formed maps. A good rule of thumb is that
1834 // the map should have a convex outside hull.
1835 // these can be traceLINES as we already verified the starting box
1836 mstart = start + 0.5 * (e.mins + e.maxs);
1837 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1838 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1840 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1841 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1843 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1844 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1846 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1847 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1849 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1850 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1853 // rule 4: we must "see" some spawnpoint or item
1854 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1855 if(checkpvs(mstart, sp))
1856 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1860 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1861 if(checkpvs(mstart, sp))
1862 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1868 // find a random vector to "look at"
1869 end_x = org_x + random() * delta_x;
1870 end_y = org_y + random() * delta_y;
1871 end_z = org_z + random() * delta_z;
1872 end = start + normalize(end - start) * vlen(delta);
1874 // rule 4: start TO end must not be too short
1875 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1876 if (trace_startsolid)
1878 if (trace_fraction < minviewdistance / vlen(delta))
1881 // rule 5: don't want to look at sky
1882 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1885 // rule 6: we must not end up in trigger_hurt
1886 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1892 e.dphitcontentsmask = m;
1896 setorigin(e, start);
1897 e.angles = vectoangles(end - start);
1898 dprint("Needed ", ftos(i + 1), " attempts\n");
1905 void write_recordmarker(entity pl, float tstart, float dt)
1907 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1909 // also write a marker into demo files for demotc-race-record-extractor to find
1912 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1913 " ", ftos(tstart), " ", ftos(dt), "\n"));
1916 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1929 if(allowcenter) // 2: allow center handedness
1942 if(allowcenter) // 2: allow center handedness
1958 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
1963 if (autocvar_g_shootfromeye)
1967 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
1968 else { vecs_y = 0; vecs_z -= 2; }
1976 else if (autocvar_g_shootfromcenter)
1981 else if ((s = autocvar_g_shootfromfixedorigin) != "")
1991 else if (autocvar_g_shootfromclient)
1993 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
1998 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2000 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2004 void attach_sameorigin(entity e, entity to, string tag)
2006 vector org, t_forward, t_left, t_up, e_forward, e_up;
2009 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2010 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2011 t_forward = v_forward * tagscale;
2012 t_left = v_right * -tagscale;
2013 t_up = v_up * tagscale;
2015 e.origin_x = org * t_forward;
2016 e.origin_y = org * t_left;
2017 e.origin_z = org * t_up;
2019 // current forward and up directions
2020 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2021 e.angles = AnglesTransform_FromVAngles(e.angles);
2023 e.angles = AnglesTransform_FromAngles(e.angles);
2024 fixedmakevectors(e.angles);
2026 // untransform forward, up!
2027 e_forward_x = v_forward * t_forward;
2028 e_forward_y = v_forward * t_left;
2029 e_forward_z = v_forward * t_up;
2030 e_up_x = v_up * t_forward;
2031 e_up_y = v_up * t_left;
2032 e_up_z = v_up * t_up;
2034 e.angles = fixedvectoangles2(e_forward, e_up);
2035 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2036 e.angles = AnglesTransform_ToVAngles(e.angles);
2038 e.angles = AnglesTransform_ToAngles(e.angles);
2040 setattachment(e, to, tag);
2041 setorigin(e, e.origin);
2044 void detach_sameorigin(entity e)
2047 org = gettaginfo(e, 0);
2048 e.angles = fixedvectoangles2(v_forward, v_up);
2049 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2050 e.angles = AnglesTransform_ToVAngles(e.angles);
2052 e.angles = AnglesTransform_ToAngles(e.angles);
2054 setattachment(e, world, "");
2055 setorigin(e, e.origin);
2058 void follow_sameorigin(entity e, entity to)
2060 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2061 e.aiment = to; // make the hole follow bmodel
2062 e.punchangle = to.angles; // the original angles of bmodel
2063 e.view_ofs = e.origin - to.origin; // relative origin
2064 e.v_angle = e.angles - to.angles; // relative angles
2067 void unfollow_sameorigin(entity e)
2069 e.movetype = MOVETYPE_NONE;
2072 entity gettaginfo_relative_ent;
2073 vector gettaginfo_relative(entity e, float tag)
2075 if (!gettaginfo_relative_ent)
2077 gettaginfo_relative_ent = spawn();
2078 gettaginfo_relative_ent.effects = EF_NODRAW;
2080 gettaginfo_relative_ent.model = e.model;
2081 gettaginfo_relative_ent.modelindex = e.modelindex;
2082 gettaginfo_relative_ent.frame = e.frame;
2083 return gettaginfo(gettaginfo_relative_ent, tag);
2088 float modeleffect_SendEntity(entity to, float sf)
2091 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2094 if(self.velocity != '0 0 0')
2096 if(self.angles != '0 0 0')
2098 if(self.avelocity != '0 0 0')
2101 WriteByte(MSG_ENTITY, f);
2102 WriteShort(MSG_ENTITY, self.modelindex);
2103 WriteByte(MSG_ENTITY, self.skin);
2104 WriteByte(MSG_ENTITY, self.frame);
2105 WriteCoord(MSG_ENTITY, self.origin_x);
2106 WriteCoord(MSG_ENTITY, self.origin_y);
2107 WriteCoord(MSG_ENTITY, self.origin_z);
2110 WriteCoord(MSG_ENTITY, self.velocity_x);
2111 WriteCoord(MSG_ENTITY, self.velocity_y);
2112 WriteCoord(MSG_ENTITY, self.velocity_z);
2116 WriteCoord(MSG_ENTITY, self.angles_x);
2117 WriteCoord(MSG_ENTITY, self.angles_y);
2118 WriteCoord(MSG_ENTITY, self.angles_z);
2122 WriteCoord(MSG_ENTITY, self.avelocity_x);
2123 WriteCoord(MSG_ENTITY, self.avelocity_y);
2124 WriteCoord(MSG_ENTITY, self.avelocity_z);
2126 WriteShort(MSG_ENTITY, self.scale * 256.0);
2127 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2128 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2129 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2130 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2135 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2140 e.classname = "modeleffect";
2148 e.teleport_time = t1;
2152 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2156 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2159 sz = max(e.scale, e.scale2);
2160 setsize(e, e.mins * sz, e.maxs * sz);
2161 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2164 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2166 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2169 float randombit(float bits)
2171 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2180 for(f = 1; f <= bits; f *= 2)
2189 r = (r - 1) / (n - 1);
2196 float randombits(float bits, float k, float error_return)
2200 while(k > 0 && bits != r)
2202 r += randombit(bits - r);
2211 void randombit_test(float bits, float iter)
2215 print(ftos(randombit(bits)), "\n");
2220 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2222 if(halflifedist > 0)
2223 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2224 else if(halflifedist < 0)
2225 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2234 #define cvar_string_normal builtin_cvar_string
2235 #define cvar_normal builtin_cvar
2237 string cvar_string_normal(string n)
2239 if (!(cvar_type(n) & 1))
2240 backtrace(strcat("Attempt to access undefined cvar: ", n));
2241 return builtin_cvar_string(n);
2244 float cvar_normal(string n)
2246 return stof(cvar_string_normal(n));
2249 #define cvar_set_normal builtin_cvar_set
2257 oself.think = SUB_Remove;
2258 oself.nextthink = time;
2264 Execute func() after time + fdelay.
2265 self when func is executed = self when defer is called
2267 void defer(float fdelay, void() func)
2274 e.think = defer_think;
2275 e.nextthink = time + fdelay;
2278 .string aiment_classname;
2279 .float aiment_deadflag;
2280 void SetMovetypeFollow(entity ent, entity e)
2282 // FIXME this may not be warpzone aware
2283 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2284 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2285 ent.aiment = e; // make the hole follow bmodel
2286 ent.punchangle = e.angles; // the original angles of bmodel
2287 ent.view_ofs = ent.origin - e.origin; // relative origin
2288 ent.v_angle = ent.angles - e.angles; // relative angles
2289 ent.aiment_classname = strzone(e.classname);
2290 ent.aiment_deadflag = e.deadflag;
2292 void UnsetMovetypeFollow(entity ent)
2294 ent.movetype = MOVETYPE_FLY;
2295 PROJECTILE_MAKETRIGGER(ent);
2298 float LostMovetypeFollow(entity ent)
2301 if(ent.movetype != MOVETYPE_FOLLOW)
2307 if(ent.aiment.classname != ent.aiment_classname)
2309 if(ent.aiment.deadflag != ent.aiment_deadflag)
2315 float isPushable(entity e)
2324 case "droppedweapon":
2325 case "keepawayball":
2326 case "nexball_basketball":
2327 case "nexball_football":
2329 case "bullet": // antilagged bullets can't hit this either
2332 if (e.projectiledeathtype)