Merge branch 'Mario/mutators_config' into Mario/mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void GameLogEcho(string s)
111 {
112     string fn;
113     float matches;
114
115     if (autocvar_sv_eventlog_files)
116     {
117         if (!logfile_open)
118         {
119             logfile_open = TRUE;
120             matches = autocvar_sv_eventlog_files_counter + 1;
121             cvar_set("sv_eventlog_files_counter", ftos(matches));
122             fn = ftos(matches);
123             if (strlen(fn) < 8)
124                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126             logfile = fopen(fn, FILE_APPEND);
127             fputs(logfile, ":logversion:3\n");
128         }
129         if (logfile >= 0)
130         {
131             if (autocvar_sv_eventlog_files_timestamps)
132                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
133             else
134                 fputs(logfile, strcat(s, "\n"));
135         }
136     }
137     if (autocvar_sv_eventlog_console)
138     {
139         print(s, "\n");
140     }
141 }
142
143 void GameLogInit()
144 {
145     logfile_open = 0;
146     // will be opened later
147 }
148
149 void GameLogClose()
150 {
151     if (logfile_open && logfile >= 0)
152     {
153         fclose(logfile);
154         logfile = -1;
155     }
156 }
157
158 #define strstr strstrofs
159 /*
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
165 {
166         float len, endpos;
167         string found;
168         len = strlen(needle);
169         endpos = strlen(haystack) - len;
170         while(offset <= endpos)
171         {
172                 found = substring(haystack, offset, len);
173                 if(found == needle)
174                         return offset;
175                 offset = offset + 1;
176         }
177         return -1;
178 }
179 */
180
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
185 {
186     entity localhead;
187     float i;
188     float j;
189     float len;
190     vector dist;
191
192     float num_nearest;
193     num_nearest = 0;
194
195     localhead = find(world, field, value);
196     while (localhead)
197     {
198         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199             dist = localhead.oldorigin;
200         else
201             dist = localhead.origin;
202         dist = dist - point;
203         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
204         len = vlen(dist);
205
206         for (i = 0; i < num_nearest; ++i)
207         {
208             if (len < nearest_length[i])
209                 break;
210         }
211
212         // now i tells us where to insert at
213         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
214         if (i < NUM_NEAREST_ENTITIES)
215         {
216             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
217             {
218                 nearest_length[j + 1] = nearest_length[j];
219                 nearest_entity[j + 1] = nearest_entity[j];
220             }
221             nearest_length[i] = len;
222             nearest_entity[i] = localhead;
223             if (num_nearest < NUM_NEAREST_ENTITIES)
224                 num_nearest = num_nearest + 1;
225         }
226
227         localhead = find(localhead, field, value);
228     }
229
230     // now use the first one from our list that we can see
231     for (i = 0; i < num_nearest; ++i)
232     {
233         traceline(point, nearest_entity[i].origin, TRUE, world);
234         if (trace_fraction == 1)
235         {
236             if (i != 0)
237             {
238                 dprint("Nearest point (");
239                 dprint(nearest_entity[0].netname);
240                 dprint(") is not visible, using a visible one.\n");
241             }
242             return nearest_entity[i];
243         }
244     }
245
246     if (num_nearest == 0)
247         return world;
248
249     dprint("Not seeing any location point, using nearest as fallback.\n");
250     /* DEBUGGING CODE:
251     dprint("Candidates were: ");
252     for(j = 0; j < num_nearest; ++j)
253     {
254         if(j != 0)
255                 dprint(", ");
256         dprint(nearest_entity[j].netname);
257     }
258     dprint("\n");
259     */
260
261     return nearest_entity[0];
262 }
263
264 void spawnfunc_target_location()
265 {
266     self.classname = "target_location";
267     // location name in netname
268     // eventually support: count, teamgame selectors, line of sight?
269 }
270
271 void spawnfunc_info_location()
272 {
273     self.classname = "target_location";
274     self.message = self.netname;
275 }
276
277 string NearestLocation(vector p)
278 {
279     entity loc;
280     string ret;
281     ret = "somewhere";
282     loc = findnearest(p, classname, "target_location", '1 1 1');
283     if (loc)
284     {
285         ret = loc.message;
286     }
287     else
288     {
289         loc = findnearest(p, target, "###item###", '1 1 4');
290         if (loc)
291             ret = loc.netname;
292     }
293     return ret;
294 }
295
296 string formatmessage(string msg)
297 {
298         float p, p1, p2;
299         float n;
300         vector cursor;
301         entity cursor_ent;
302         string escape;
303         string replacement;
304         p = 0;
305         n = 7;
306
307         WarpZone_crosshair_trace(self);
308         cursor = trace_endpos;
309         cursor_ent = trace_ent;
310
311         while (1) {
312                 if (n < 1)
313                         break; // too many replacements
314
315                 n = n - 1;
316                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
318
319                 if (p1 < 0)
320                         p1 = p2;
321
322                 if (p2 < 0)
323                         p2 = p1;
324
325                 p = min(p1, p2);
326
327                 if (p < 0)
328                         break;
329
330                 replacement = substring(msg, p, 2);
331                 escape = substring(msg, p + 1, 1);
332
333                 if (escape == "%")
334                         replacement = "%";
335                 else if (escape == "\\")
336                         replacement = "\\";
337                 else if (escape == "n")
338                         replacement = "\n";
339                 else if (escape == "a")
340                         replacement = ftos(floor(self.armorvalue));
341                 else if (escape == "h")
342                         replacement = ftos(floor(self.health));
343                 else if (escape == "l")
344                         replacement = NearestLocation(self.origin);
345                 else if (escape == "y")
346                         replacement = NearestLocation(cursor);
347                 else if (escape == "d")
348                         replacement = NearestLocation(self.death_origin);
349                 else if (escape == "w") {
350                         float wep;
351                         wep = self.weapon;
352                         if (!wep)
353                                 wep = self.switchweapon;
354                         if (!wep)
355                                 wep = self.cnt;
356                         replacement = W_Name(wep);
357                 } else if (escape == "W") {
358                         if (self.items & IT_SHELLS) replacement = "shells";
359                         else if (self.items & IT_NAILS) replacement = "bullets";
360                         else if (self.items & IT_ROCKETS) replacement = "rockets";
361                         else if (self.items & IT_CELLS) replacement = "cells";
362                         else replacement = "batteries"; // ;)
363                 } else if (escape == "x") {
364                         replacement = cursor_ent.netname;
365                         if (replacement == "" || !cursor_ent)
366                                 replacement = "nothing";
367                 } else if (escape == "s")
368                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369                 else if (escape == "S")
370                         replacement = ftos(vlen(self.velocity));
371
372                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373                 p = p + strlen(replacement);
374         }
375         return msg;
376 }
377
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379         return (value == 0) ? FALSE : TRUE;
380 }
381
382 /*
383 =============
384 GetCvars
385 =============
386 Called with:
387   0:  sends the request
388   >0: receives a cvar from name=argv(f) value=argv(f+1)
389 */
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
391 {
392         if (f < 0)
393         {
394                 if (self.field)
395                         strunzone(self.field);
396                 self.field = string_null;
397         }
398         else if (f > 0)
399         {
400                 if (thisname == name)
401                 {
402                         if (self.field)
403                                 strunzone(self.field);
404                         self.field = strzone(argv(f + 1));
405                 }
406         }
407         else
408                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
409 }
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
411 {
412         GetCvars_handleString(thisname, f, field, name);
413         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414                 if (thisname == name)
415                 {
416                         string s;
417                         s = func(strcat1(self.field));
418                         if (s != self.field)
419                         {
420                                 strunzone(self.field);
421                                 self.field = strzone(s);
422                         }
423                 }
424 }
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
426 {
427         if (f < 0)
428         {
429         }
430         else if (f > 0)
431         {
432                 if (thisname == name)
433                         self.field = stof(argv(f + 1));
434         }
435         else
436                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
437 }
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
439 {
440         if (f < 0)
441         {
442         }
443         else if (f > 0)
444         {
445                 if (thisname == name)
446                 {
447                         if(!self.field)
448                         {
449                                 self.field = stof(argv(f + 1));
450                                 if(!self.field)
451                                         self.field = -1;
452                         }
453                 }
454         }
455         else
456         {
457                 if(!self.field)
458                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
459         }
460 }
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
463 {
464         string o;
465         o = W_FixWeaponOrder_ForceComplete(wo);
466         if(self.weaponorder_byimpulse)
467         {
468                 strunzone(self.weaponorder_byimpulse);
469                 self.weaponorder_byimpulse = string_null;
470         }
471         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
472         return o;
473 }
474 void GetCvars(float f)
475 {
476         string s = string_null;
477
478         if (f > 0)
479                 s = strcat1(argv(f));
480
481         get_cvars_f = f;
482         get_cvars_s = s;
483
484         MUTATOR_CALLHOOK(GetCvars);
485
486         Notification_GetCvars();
487
488         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
511
512         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
514
515         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
520
521         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
522         if (f > 0)
523         {
524                 if (s == "cl_weaponpriority")
525                         self.switchweapon = w_getbestweapon(self);
526                 if (s == "cl_allow_uidtracking")
527                         PlayerStats_AddPlayer(self);
528         }
529 }
530
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
533 {
534     string t;
535     if (teamplay && !intermission_running && IS_PLAYER(p))
536     {
537         t = Team_ColorCode(p.team);
538         return strcat(t, strdecolorize(p.netname));
539     }
540     else
541         return p.netname;
542 }
543
544 vector randompos(vector m1, vector m2)
545 {
546     vector v;
547     m2 = m2 - m1;
548     v_x = m2_x * random() + m1_x;
549     v_y = m2_y * random() + m1_y;
550     v_z = m2_z * random() + m1_z;
551     return  v;
552 }
553
554 //#NO AUTOCVARS START
555
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
564 float g_pickup_fuel;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
593 float g_weaponarena;
594 WEPSET_DECLARE_A(g_weaponarena_weapons);
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
603
604 WEPSET_DECLARE_A(start_weapons);
605 WEPSET_DECLARE_A(start_weapons_default);
606 WEPSET_DECLARE_A(start_weapons_defaultmask);
607 float start_items;
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
613 float start_health;
614 float start_armorvalue;
615 WEPSET_DECLARE_A(warmup_start_weapons);
616 WEPSET_DECLARE_A(warmup_start_weapons_default);
617 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
618 float warmup_start_ammo_shells;
619 float warmup_start_ammo_nails;
620 float warmup_start_ammo_rockets;
621 float warmup_start_ammo_cells;
622 float warmup_start_ammo_fuel;
623 float warmup_start_health;
624 float warmup_start_armorvalue;
625 float g_weapon_stay;
626
627 entity get_weaponinfo(float w);
628
629 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
630 {
631         var float i = weaponinfo.weapon;
632         var float d = 0;
633
634         if (!i)
635                 return 0;
636
637         if (g_lms || g_ca || allguns)
638         {
639                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
640                         d = TRUE;
641                 else
642                         d = FALSE;
643         }
644         else if (g_cts)
645                 d = (i == WEP_SHOTGUN);
646         else if (g_nexball)
647                 d = 0; // weapon is set a few lines later
648         else
649                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
650                 
651         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652                 d |= (i == WEP_HOOK);
653         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
654                 d = 0;
655
656         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
657         
658         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
659         
660         // bit order in t:
661         // 1: want or not
662         // 2: is default?
663         // 4: is set by default?
664         if(t < 0)
665                 t = 4 | (3 * d);
666         else
667                 t |= (2 * d);
668
669         return t;
670 }
671
672 void readplayerstartcvars()
673 {
674         entity e;
675         float i, j, t;
676         string s;
677
678         // initialize starting values for players
679         WEPSET_CLEAR_A(start_weapons);
680         WEPSET_CLEAR_A(start_weapons_default);
681         WEPSET_CLEAR_A(start_weapons_defaultmask);
682         start_items = 0;
683         start_ammo_shells = 0;
684         start_ammo_nails = 0;
685         start_ammo_rockets = 0;
686         start_ammo_cells = 0;
687         start_health = cvar("g_balance_health_start");
688         start_armorvalue = cvar("g_balance_armor_start");
689
690         g_weaponarena = 0;
691         WEPSET_CLEAR_A(g_weaponarena_weapons);
692
693         s = cvar_string("g_weaponarena");
694         if (s == "0" || s == "")
695         {
696                 if(g_ca)
697                         s = "most";
698         }
699
700         if (s == "0" || s == "")
701         {
702                 // no arena
703         }
704         else if (s == "off")
705         {
706                 // forcibly turn off weaponarena
707         }
708         else if (s == "all")
709         {
710                 g_weaponarena = 1;
711                 g_weaponarena_list = "All Weapons";
712                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
713                 {
714                         e = get_weaponinfo(j);
715                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
716                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
717                 }
718         }
719         else if (s == "most")
720         {
721                 g_weaponarena = 1;
722                 g_weaponarena_list = "Most Weapons";
723                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
724                 {
725                         e = get_weaponinfo(j);
726                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
727                                 if (e.spawnflags & WEP_FLAG_NORMAL)
728                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
729                 }
730         }
731         else if (s == "none")
732         {
733                 g_weaponarena = 1;
734                 g_weaponarena_list = "No Weapons";
735         }
736         else
737         {
738                 g_weaponarena = 1;
739                 t = tokenize_console(s);
740                 g_weaponarena_list = "";
741                 for (i = 0; i < t; ++i)
742                 {
743                         s = argv(i);
744                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
745                         {
746                                 e = get_weaponinfo(j);
747                                 if (e.netname == s)
748                                 {
749                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
750                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
751                                         break;
752                                 }
753                         }
754                         if (j > WEP_LAST)
755                         {
756                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
757                         }
758                 }
759                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
760         }
761
762         if(g_weaponarena)
763                 g_weaponarena_random = cvar("g_weaponarena_random");
764         else
765                 g_weaponarena_random = 0;
766         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
767
768         if (g_weaponarena)
769         {
770                 g_weapon_stay = 0; // incompatible
771                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
772                 start_items |= IT_UNLIMITED_AMMO;
773         }
774         else
775         {
776                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
777                 {
778                         e = get_weaponinfo(i);
779                         float w = want_weapon("g_start_weapon_", e, FALSE);
780                         if(w & 1)
781                                 WEPSET_OR_AW(start_weapons, i);
782                         if(w & 2)
783                                 WEPSET_OR_AW(start_weapons_default, i);
784                         if(w & 4)
785                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
786                 }
787         }
788
789         if(!cvar("g_use_ammunition"))
790                 start_items |= IT_UNLIMITED_AMMO;
791         
792         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
793         {
794                 start_ammo_rockets = 999;
795                 start_ammo_shells = 999;
796                 start_ammo_cells = 999;
797                 start_ammo_nails = 999;
798                 start_ammo_fuel = 999;
799         }
800         else
801         {
802                 start_ammo_shells = cvar("g_start_ammo_shells");
803                 start_ammo_nails = cvar("g_start_ammo_nails");
804                 start_ammo_rockets = cvar("g_start_ammo_rockets");
805                 start_ammo_cells = cvar("g_start_ammo_cells");
806                 start_ammo_fuel = cvar("g_start_ammo_fuel");
807         }
808
809         if (inWarmupStage)
810         {
811                 warmup_start_ammo_shells = start_ammo_shells;
812                 warmup_start_ammo_nails = start_ammo_nails;
813                 warmup_start_ammo_rockets = start_ammo_rockets;
814                 warmup_start_ammo_cells = start_ammo_cells;
815                 warmup_start_ammo_fuel = start_ammo_fuel;
816                 warmup_start_health = start_health;
817                 warmup_start_armorvalue = start_armorvalue;
818                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
819                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
820                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
821
822                 if (!g_weaponarena && !g_ca)
823                 {
824                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
825                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
826                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
827                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
828                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
829                         warmup_start_health = cvar("g_warmup_start_health");
830                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
831                         WEPSET_CLEAR_A(warmup_start_weapons);
832                         WEPSET_CLEAR_A(warmup_start_weapons_default);
833                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
834                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
835                         {
836                                 e = get_weaponinfo(i);
837                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
838                                 if(w & 1)
839                                         WEPSET_OR_AW(warmup_start_weapons, i);
840                                 if(w & 2)
841                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
842                                 if(w & 4)
843                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
844                         }
845                 }
846         }
847
848         if (g_jetpack)
849                 start_items |= IT_JETPACK;
850
851         MUTATOR_CALLHOOK(SetStartItems);
852
853         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
854         {
855                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
856                 start_items |= IT_FUEL_REGEN;
857                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
858                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
859         }
860
861         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
862         {
863                 e = get_weaponinfo(i);
864                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
865                         weapon_action(i, WR_PRECACHE);
866         }
867
868         start_ammo_shells = max(0, start_ammo_shells);
869         start_ammo_nails = max(0, start_ammo_nails);
870         start_ammo_cells = max(0, start_ammo_cells);
871         start_ammo_rockets = max(0, start_ammo_rockets);
872         start_ammo_fuel = max(0, start_ammo_fuel);
873
874         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
875         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
876         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
877         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
878         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
879 }
880
881 float g_bugrigs;
882 float g_bugrigs_planar_movement;
883 float g_bugrigs_planar_movement_car_jumping;
884 float g_bugrigs_reverse_spinning;
885 float g_bugrigs_reverse_speeding;
886 float g_bugrigs_reverse_stopping;
887 float g_bugrigs_air_steering;
888 float g_bugrigs_angle_smoothing;
889 float g_bugrigs_friction_floor;
890 float g_bugrigs_friction_brake;
891 float g_bugrigs_friction_air;
892 float g_bugrigs_accel;
893 float g_bugrigs_speed_ref;
894 float g_bugrigs_speed_pow;
895 float g_bugrigs_steer;
896
897 float sv_autotaunt;
898 float sv_taunt;
899
900 string GetGametype(); // g_world.qc
901 void readlevelcvars(void)
902 {
903         // load mutators
904         #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
905                 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
906                 
907         CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
908         CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
909         CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
910         CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
911         CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
912         CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
913         CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
914         CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
915         CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
916         CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
917         CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
918         CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
919         CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
920         CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
921         CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
922         CHECK_MUTATOR_ADD("g_norecoil", mutator_norecoil, 1);
923         CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
924         CHECK_MUTATOR_ADD("g_jump_grunt", mutator_jump_grunt, 1);
925         CHECK_MUTATOR_ADD("g_footsteps", mutator_footsteps, 1);
926         CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
927         CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
928         
929         #undef CHECK_MUTATOR_ADD
930         
931         if(cvar("sv_allow_fullbright"))
932                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
933
934     g_bugrigs = cvar("g_bugrigs");
935     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
936     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
937     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
938     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
939     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
940     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
941     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
942     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
943     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
944     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
945     g_bugrigs_accel = cvar("g_bugrigs_accel");
946     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
947     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
948     g_bugrigs_steer = cvar("g_bugrigs_steer");
949         
950         g_minstagib = cvar("g_minstagib");
951
952         sv_clones = cvar("sv_clones");
953         sv_foginterval = cvar("sv_foginterval");
954         g_cloaked = cvar("g_cloaked");
955     if(g_cts)
956         g_cloaked = 1; // always enable cloak in CTS
957         g_grappling_hook = cvar("g_grappling_hook");
958         g_jetpack = cvar("g_jetpack");
959         sv_maxidle = cvar("sv_maxidle");
960         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
961         sv_autotaunt = cvar("sv_autotaunt");
962         sv_taunt = cvar("sv_taunt");
963
964         inWarmupStage = cvar("g_warmup");
965         g_warmup_limit = cvar("g_warmup_limit");
966         g_warmup_allguns = cvar("g_warmup_allguns");
967         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
968
969         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
970                 inWarmupStage = 0; // these modes cannot work together, sorry
971
972         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
973         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
974         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
975         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
976         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
977         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
978         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
979         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
980         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
981         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
982         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
983         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
984         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
985         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
986
987         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
988         g_weaponratefactor = cvar("g_weaponratefactor");
989         g_weapondamagefactor = cvar("g_weapondamagefactor");
990         g_weaponforcefactor = cvar("g_weaponforcefactor");
991         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
992
993         g_pickup_shells = cvar("g_pickup_shells");
994         g_pickup_shells_max = cvar("g_pickup_shells_max");
995         g_pickup_nails = cvar("g_pickup_nails");
996         g_pickup_nails_max = cvar("g_pickup_nails_max");
997         g_pickup_rockets = cvar("g_pickup_rockets");
998         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
999         g_pickup_cells = cvar("g_pickup_cells");
1000         g_pickup_cells_max = cvar("g_pickup_cells_max");
1001         g_pickup_fuel = cvar("g_pickup_fuel");
1002         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1003         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1004         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1005         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1006         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1007         g_pickup_armormedium = cvar("g_pickup_armormedium");
1008         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1009         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1010         g_pickup_armorbig = cvar("g_pickup_armorbig");
1011         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1012         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1013         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1014         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1015         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1016         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1017         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1018         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1019         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1020         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1021         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1022         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1023         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1024         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1025         g_pickup_healthmega = cvar("g_pickup_healthmega");
1026         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1027         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1028
1029         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1030         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1031
1032     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1033     if(!g_weapon_stay)
1034         g_weapon_stay = cvar("g_weapon_stay");
1035
1036         if not(inWarmupStage)
1037                 game_starttime = time + cvar("g_start_delay");
1038
1039         readplayerstartcvars();
1040 }
1041
1042 //#NO AUTOCVARS END
1043
1044 // Sound functions
1045 string precache_sound (string s) = #19;
1046 float precache_sound_index (string s) = #19;
1047
1048 #define SND_VOLUME      1
1049 #define SND_ATTENUATION 2
1050 #define SND_LARGEENTITY 8
1051 #define SND_LARGESOUND  16
1052
1053 float sound_allowed(float dest, entity e)
1054 {
1055     // sounds from world may always pass
1056     for (;;)
1057     {
1058         if (e.classname == "body")
1059             e = e.enemy;
1060         else if (e.realowner && e.realowner != e)
1061             e = e.realowner;
1062         else if (e.owner && e.owner != e)
1063             e = e.owner;
1064         else
1065             break;
1066     }
1067     // sounds to self may always pass
1068     if (dest == MSG_ONE)
1069         if (e == msg_entity)
1070             return TRUE;
1071     // sounds by players can be removed
1072     if (autocvar_bot_sound_monopoly)
1073         if (IS_REAL_CLIENT(e))
1074             return FALSE;
1075     // anything else may pass
1076     return TRUE;
1077 }
1078
1079 #ifdef COMPAT_XON010_CHANNELS
1080 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1081 void sound(entity e, float chan, string samp, float vol, float atten)
1082 {
1083     if (!sound_allowed(MSG_BROADCAST, e))
1084         return;
1085     builtin_sound(e, chan, samp, vol, atten);
1086 }
1087 #else
1088 #undef sound
1089 void sound(entity e, float chan, string samp, float vol, float atten)
1090 {
1091     if (!sound_allowed(MSG_BROADCAST, e))
1092         return;
1093     sound7(e, chan, samp, vol, atten, 0, 0);
1094 }
1095 #endif
1096
1097 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1098 {
1099     float entno, idx;
1100
1101     if (!sound_allowed(dest, e))
1102         return;
1103
1104     entno = num_for_edict(e);
1105     idx = precache_sound_index(samp);
1106
1107     float sflags;
1108     sflags = 0;
1109
1110     atten = floor(atten * 64);
1111     vol = floor(vol * 255);
1112
1113     if (vol != 255)
1114         sflags |= SND_VOLUME;
1115     if (atten != 64)
1116         sflags |= SND_ATTENUATION;
1117     if (entno >= 8192 || chan < 0 || chan > 7)
1118         sflags |= SND_LARGEENTITY;
1119     if (idx >= 256)
1120         sflags |= SND_LARGESOUND;
1121
1122     WriteByte(dest, SVC_SOUND);
1123     WriteByte(dest, sflags);
1124     if (sflags & SND_VOLUME)
1125         WriteByte(dest, vol);
1126     if (sflags & SND_ATTENUATION)
1127         WriteByte(dest, atten);
1128     if (sflags & SND_LARGEENTITY)
1129     {
1130         WriteShort(dest, entno);
1131         WriteByte(dest, chan);
1132     }
1133     else
1134     {
1135         WriteShort(dest, entno * 8 + chan);
1136     }
1137     if (sflags & SND_LARGESOUND)
1138         WriteShort(dest, idx);
1139     else
1140         WriteByte(dest, idx);
1141
1142     WriteCoord(dest, o_x);
1143     WriteCoord(dest, o_y);
1144     WriteCoord(dest, o_z);
1145 }
1146 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1147 {
1148     vector o;
1149
1150     if (!sound_allowed(dest, e))
1151         return;
1152
1153     o = e.origin + 0.5 * (e.mins + e.maxs);
1154     soundtoat(dest, e, o, chan, samp, vol, atten);
1155 }
1156 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1157 {
1158     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1159 }
1160 void stopsoundto(float dest, entity e, float chan)
1161 {
1162     float entno;
1163
1164     if (!sound_allowed(dest, e))
1165         return;
1166
1167     entno = num_for_edict(e);
1168
1169     if (entno >= 8192 || chan < 0 || chan > 7)
1170     {
1171         float idx, sflags;
1172         idx = precache_sound_index("misc/null.wav");
1173         sflags = SND_LARGEENTITY;
1174         if (idx >= 256)
1175             sflags |= SND_LARGESOUND;
1176         WriteByte(dest, SVC_SOUND);
1177         WriteByte(dest, sflags);
1178         WriteShort(dest, entno);
1179         WriteByte(dest, chan);
1180         if (sflags & SND_LARGESOUND)
1181             WriteShort(dest, idx);
1182         else
1183             WriteByte(dest, idx);
1184         WriteCoord(dest, e.origin_x);
1185         WriteCoord(dest, e.origin_y);
1186         WriteCoord(dest, e.origin_z);
1187     }
1188     else
1189     {
1190         WriteByte(dest, SVC_STOPSOUND);
1191         WriteShort(dest, entno * 8 + chan);
1192     }
1193 }
1194 void stopsound(entity e, float chan)
1195 {
1196     if (!sound_allowed(MSG_BROADCAST, e))
1197         return;
1198
1199     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1200     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1201 }
1202
1203 void play2(entity e, string filename)
1204 {
1205     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1206     msg_entity = e;
1207     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1208 }
1209
1210 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1211 .float spamtime;
1212 float spamsound(entity e, float chan, string samp, float vol, float atten)
1213 {
1214     if (!sound_allowed(MSG_BROADCAST, e))
1215         return FALSE;
1216
1217     if (time > e.spamtime)
1218     {
1219         e.spamtime = time;
1220         sound(e, chan, samp, vol, atten);
1221         return TRUE;
1222     }
1223     return FALSE;
1224 }
1225
1226 void play2team(float t, string filename)
1227 {
1228     entity head;
1229
1230     if (autocvar_bot_sound_monopoly)
1231         return;
1232
1233     FOR_EACH_REALPLAYER(head)
1234     {
1235         if (head.team == t)
1236             play2(head, filename);
1237     }
1238 }
1239
1240 void play2all(string samp)
1241 {
1242     if (autocvar_bot_sound_monopoly)
1243         return;
1244
1245     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1246 }
1247
1248 void PrecachePlayerSounds(string f);
1249 void precache_playermodel(string m)
1250 {
1251         float globhandle, i, n;
1252         string f;
1253
1254         if(substring(m, -9,5) == "_lod1")
1255                 return;
1256         if(substring(m, -9,5) == "_lod2")
1257                 return;
1258         precache_model(m);
1259         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1260         if(fexists(f))
1261                 precache_model(f);
1262         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1263         if(fexists(f))
1264                 precache_model(f);
1265
1266         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1267         if (globhandle < 0)
1268                 return;
1269         n = search_getsize(globhandle);
1270         for (i = 0; i < n; ++i)
1271         {
1272                 //print(search_getfilename(globhandle, i), "\n");
1273                 f = search_getfilename(globhandle, i);
1274                 PrecachePlayerSounds(f);
1275         }
1276         search_end(globhandle);
1277 }
1278 void precache_all_playermodels(string pattern)
1279 {
1280         float globhandle, i, n;
1281         string f;
1282
1283         globhandle = search_begin(pattern, TRUE, FALSE);
1284         if (globhandle < 0)
1285                 return;
1286         n = search_getsize(globhandle);
1287         for (i = 0; i < n; ++i)
1288         {
1289                 //print(search_getfilename(globhandle, i), "\n");
1290                 f = search_getfilename(globhandle, i);
1291                 precache_playermodel(f);
1292         }
1293         search_end(globhandle);
1294 }
1295
1296 void precache()
1297 {
1298     // gamemode related things
1299     precache_model ("models/misc/chatbubble.spr");
1300
1301 #ifdef TTURRETS_ENABLED
1302     if (autocvar_g_turrets)
1303         turrets_precash();
1304 #endif
1305
1306     // Precache all player models if desired
1307     if (autocvar_sv_precacheplayermodels)
1308     {
1309         PrecachePlayerSounds("sound/player/default.sounds");
1310         precache_all_playermodels("models/player/*.zym");
1311         precache_all_playermodels("models/player/*.dpm");
1312         precache_all_playermodels("models/player/*.md3");
1313         precache_all_playermodels("models/player/*.psk");
1314         precache_all_playermodels("models/player/*.iqm");
1315     }
1316
1317     if (autocvar_sv_defaultcharacter)
1318     {
1319         string s;
1320         s = autocvar_sv_defaultplayermodel_red;
1321         if (s != "")
1322             precache_playermodel(s);
1323         s = autocvar_sv_defaultplayermodel_blue;
1324         if (s != "")
1325             precache_playermodel(s);
1326         s = autocvar_sv_defaultplayermodel_yellow;
1327         if (s != "")
1328             precache_playermodel(s);
1329         s = autocvar_sv_defaultplayermodel_pink;
1330         if (s != "")
1331             precache_playermodel(s);
1332         s = autocvar_sv_defaultplayermodel;
1333         if (s != "")
1334             precache_playermodel(s);
1335     }
1336
1337     // gore and miscellaneous sounds
1338     //precache_sound ("misc/h2ohit.wav");
1339     precache_model ("models/hook.md3");
1340     precache_sound ("misc/armorimpact.wav");
1341     precache_sound ("misc/bodyimpact1.wav");
1342     precache_sound ("misc/bodyimpact2.wav");
1343     precache_sound ("misc/gib.wav");
1344     precache_sound ("misc/gib_splat01.wav");
1345     precache_sound ("misc/gib_splat02.wav");
1346     precache_sound ("misc/gib_splat03.wav");
1347     precache_sound ("misc/gib_splat04.wav");
1348     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1349     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1350     precache_sound ("misc/null.wav");
1351     precache_sound ("misc/spawn.wav");
1352     precache_sound ("misc/talk.wav");
1353     precache_sound ("misc/teleport.wav");
1354     precache_sound ("misc/poweroff.wav");
1355     precache_sound ("player/lava.wav");
1356     precache_sound ("player/slime.wav");
1357
1358     precache_model ("models/sprites/0.spr32");
1359     precache_model ("models/sprites/1.spr32");
1360     precache_model ("models/sprites/2.spr32");
1361     precache_model ("models/sprites/3.spr32");
1362     precache_model ("models/sprites/4.spr32");
1363     precache_model ("models/sprites/5.spr32");
1364     precache_model ("models/sprites/6.spr32");
1365     precache_model ("models/sprites/7.spr32");
1366     precache_model ("models/sprites/8.spr32");
1367     precache_model ("models/sprites/9.spr32");
1368     precache_model ("models/sprites/10.spr32");
1369
1370     // common weapon precaches
1371         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1372     precache_sound ("weapons/weapon_switch.wav");
1373     precache_sound ("weapons/weaponpickup.wav");
1374     precache_sound ("weapons/unavailable.wav");
1375     precache_sound ("weapons/dryfire.wav");
1376     if (g_grappling_hook)
1377     {
1378         precache_sound ("weapons/hook_fire.wav"); // hook
1379         precache_sound ("weapons/hook_impact.wav"); // hook
1380     }
1381
1382     if(autocvar_sv_precacheweapons)
1383     {
1384         //precache weapon models/sounds
1385         float wep;
1386         wep = WEP_FIRST;
1387         while (wep <= WEP_LAST)
1388         {
1389             weapon_action(wep, WR_PRECACHE);
1390             wep = wep + 1;
1391         }
1392     }
1393
1394     precache_model("models/elaser.mdl");
1395     precache_model("models/laser.mdl");
1396     precache_model("models/ebomb.mdl");
1397
1398 #if 0
1399     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1400
1401     if (!self.noise && self.music) // quake 3 uses the music field
1402         self.noise = self.music;
1403
1404     // plays music for the level if there is any
1405     if (self.noise)
1406     {
1407         precache_sound (self.noise);
1408         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1409     }
1410 #endif
1411 }
1412
1413 // WARNING: this kills the trace globals
1414 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1415 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1416
1417 #define INITPRIO_FIRST              0
1418 #define INITPRIO_GAMETYPE           0
1419 #define INITPRIO_GAMETYPE_FALLBACK  1
1420 #define INITPRIO_FINDTARGET        10
1421 #define INITPRIO_DROPTOFLOOR       20
1422 #define INITPRIO_SETLOCATION       90
1423 #define INITPRIO_LINKDOORS         91
1424 #define INITPRIO_LAST              99
1425
1426 .void(void) initialize_entity;
1427 .float initialize_entity_order;
1428 .entity initialize_entity_next;
1429 entity initialize_entity_first;
1430
1431 void make_safe_for_remove(entity e)
1432 {
1433     if (e.initialize_entity)
1434     {
1435         entity ent, prev = world;
1436         for (ent = initialize_entity_first; ent; )
1437         {
1438             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1439             {
1440                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1441                 // skip it in linked list
1442                 if (prev)
1443                 {
1444                     prev.initialize_entity_next = ent.initialize_entity_next;
1445                     ent = prev.initialize_entity_next;
1446                 }
1447                 else
1448                 {
1449                     initialize_entity_first = ent.initialize_entity_next;
1450                     ent = initialize_entity_first;
1451                 }
1452             }
1453             else
1454             {
1455                 prev = ent;
1456                 ent = ent.initialize_entity_next;
1457             }
1458         }
1459     }
1460 }
1461
1462 void objerror(string s)
1463 {
1464     make_safe_for_remove(self);
1465     builtin_objerror(s);
1466 }
1467
1468 .float remove_except_protected_forbidden;
1469 void remove_except_protected(entity e)
1470 {
1471         if(e.remove_except_protected_forbidden)
1472                 error("not allowed to remove this at this point");
1473         builtin_remove(e);
1474 }
1475
1476 void remove_unsafely(entity e)
1477 {
1478     if(e.classname == "spike")
1479         error("Removing spikes is forbidden (crylink bug), please report");
1480     builtin_remove(e);
1481 }
1482
1483 void remove_safely(entity e)
1484 {
1485     make_safe_for_remove(e);
1486     builtin_remove(e);
1487 }
1488
1489 void InitializeEntity(entity e, void(void) func, float order)
1490 {
1491     entity prev, cur;
1492
1493     if (!e || e.initialize_entity)
1494     {
1495         // make a proxy initializer entity
1496         entity e_old;
1497         e_old = e;
1498         e = spawn();
1499         e.classname = "initialize_entity";
1500         e.enemy = e_old;
1501     }
1502
1503     e.initialize_entity = func;
1504     e.initialize_entity_order = order;
1505
1506     cur = initialize_entity_first;
1507     prev = world;
1508     for (;;)
1509     {
1510         if (!cur || cur.initialize_entity_order > order)
1511         {
1512             // insert between prev and cur
1513             if (prev)
1514                 prev.initialize_entity_next = e;
1515             else
1516                 initialize_entity_first = e;
1517             e.initialize_entity_next = cur;
1518             return;
1519         }
1520         prev = cur;
1521         cur = cur.initialize_entity_next;
1522     }
1523 }
1524 void InitializeEntitiesRun()
1525 {
1526     entity startoflist;
1527     startoflist = initialize_entity_first;
1528     initialize_entity_first = world;
1529     remove = remove_except_protected;
1530     for (self = startoflist; self; self = self.initialize_entity_next)
1531     {
1532         self.remove_except_protected_forbidden = 1;
1533     }
1534     for (self = startoflist; self; )
1535     {
1536         entity e;
1537         var void(void) func;
1538         e = self.initialize_entity_next;
1539         func = self.initialize_entity;
1540         self.initialize_entity_order = 0;
1541         self.initialize_entity = func_null;
1542         self.initialize_entity_next = world;
1543         self.remove_except_protected_forbidden = 0;
1544         if (self.classname == "initialize_entity")
1545         {
1546             entity e_old;
1547             e_old = self.enemy;
1548             builtin_remove(self);
1549             self = e_old;
1550         }
1551         //dprint("Delayed initialization: ", self.classname, "\n");
1552         if(func)
1553             func();
1554         else
1555         {
1556             eprint(self);
1557             backtrace(strcat("Null function in: ", self.classname, "\n"));
1558         }
1559         self = e;
1560     }
1561     remove = remove_unsafely;
1562 }
1563
1564 .float uncustomizeentityforclient_set;
1565 .void(void) uncustomizeentityforclient;
1566 void UncustomizeEntitiesRun()
1567 {
1568     entity oldself;
1569     oldself = self;
1570     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1571         self.uncustomizeentityforclient();
1572     self = oldself;
1573 }
1574 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1575 {
1576     e.customizeentityforclient = customizer;
1577     e.uncustomizeentityforclient = uncustomizer;
1578     e.uncustomizeentityforclient_set = !!uncustomizer;
1579 }
1580
1581 .float nottargeted;
1582 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1583
1584 void() SUB_Remove;
1585 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1586 {
1587     vector mi, ma;
1588
1589     if (e.classname == "")
1590         e.classname = "net_linked";
1591
1592     if (e.model == "" || self.modelindex == 0)
1593     {
1594         mi = e.mins;
1595         ma = e.maxs;
1596         setmodel(e, "null");
1597         setsize(e, mi, ma);
1598     }
1599
1600     e.SendEntity = sendfunc;
1601     e.SendFlags = 0xFFFFFF;
1602
1603     if (!docull)
1604         e.effects |= EF_NODEPTHTEST;
1605
1606     if (dt)
1607     {
1608         e.nextthink = time + dt;
1609         e.think = SUB_Remove;
1610     }
1611 }
1612
1613 void adaptor_think2touch()
1614 {
1615     entity o;
1616     o = other;
1617     other = world;
1618     self.touch();
1619     other = o;
1620 }
1621
1622 void adaptor_think2use()
1623 {
1624     entity o, a;
1625     o = other;
1626     a = activator;
1627     activator = world;
1628     other = world;
1629     self.use();
1630     other = o;
1631     activator = a;
1632 }
1633
1634 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1635 {
1636         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1637                 self.projectiledeathtype |= HITTYPE_SPLASH;
1638         adaptor_think2use();
1639 }
1640
1641 // deferred dropping
1642 void DropToFloor_Handler()
1643 {
1644     builtin_droptofloor();
1645     self.dropped_origin = self.origin;
1646 }
1647
1648 void droptofloor()
1649 {
1650     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1651 }
1652
1653
1654
1655 float trace_hits_box_a0, trace_hits_box_a1;
1656
1657 float trace_hits_box_1d(float end, float thmi, float thma)
1658 {
1659     if (end == 0)
1660     {
1661         // just check if x is in range
1662         if (0 < thmi)
1663             return FALSE;
1664         if (0 > thma)
1665             return FALSE;
1666     }
1667     else
1668     {
1669         // do the trace with respect to x
1670         // 0 -> end has to stay in thmi -> thma
1671         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1672         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1673         if (trace_hits_box_a0 > trace_hits_box_a1)
1674             return FALSE;
1675     }
1676     return TRUE;
1677 }
1678
1679 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1680 {
1681     end -= start;
1682     thmi -= start;
1683     thma -= start;
1684     // now it is a trace from 0 to end
1685
1686     trace_hits_box_a0 = 0;
1687     trace_hits_box_a1 = 1;
1688
1689     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1690         return FALSE;
1691     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1692         return FALSE;
1693     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1694         return FALSE;
1695
1696     return TRUE;
1697 }
1698
1699 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1700 {
1701     return trace_hits_box(start, end, thmi - ma, thma - mi);
1702 }
1703
1704 float SUB_NoImpactCheck()
1705 {
1706         // zero hitcontents = this is not the real impact, but either the
1707         // mirror-impact of something hitting the projectile instead of the
1708         // projectile hitting the something, or a touchareagrid one. Neither of
1709         // these stop the projectile from moving, so...
1710         if(trace_dphitcontents == 0)
1711         {
1712                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1713                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1714                 checkclient();
1715         }
1716     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1717         return 1;
1718     if (other == world && self.size != '0 0 0')
1719     {
1720         vector tic;
1721         tic = self.velocity * sys_frametime;
1722         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1723         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1724         if (trace_fraction >= 1)
1725         {
1726             dprint("Odd... did not hit...?\n");
1727         }
1728         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1729         {
1730             dprint("Detected and prevented the sky-grapple bug.\n");
1731             return 1;
1732         }
1733     }
1734
1735     return 0;
1736 }
1737
1738 #define SUB_OwnerCheck() (other && (other == self.owner))
1739
1740 void RemoveGrapplingHook(entity pl);
1741 void W_Crylink_Dequeue(entity e);
1742 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1743 {
1744         if(SUB_OwnerCheck())
1745                 return TRUE;
1746         if(SUB_NoImpactCheck())
1747         {
1748                 if(self.classname == "grapplinghook")
1749                         RemoveGrapplingHook(self.realowner);
1750                 else if(self.classname == "spike")
1751                 {
1752                         W_Crylink_Dequeue(self);
1753                         remove(self);
1754                 }
1755                 else
1756                         remove(self);
1757                 return TRUE;
1758         }
1759         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1760                 UpdateCSQCProjectile(self);
1761         return FALSE;
1762 }
1763 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1764
1765 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1766 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1767
1768 void URI_Get_Callback(float id, float status, string data)
1769 {
1770         if(url_URI_Get_Callback(id, status, data))
1771         {
1772                 // handled
1773         }
1774         else if (id == URI_GET_DISCARD)
1775         {
1776                 // discard
1777         }
1778         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1779         {
1780                 // sv_cmd curl
1781                 Curl_URI_Get_Callback(id, status, data);
1782         }
1783         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1784         {
1785                 // online ban list
1786                 OnlineBanList_URI_Get_Callback(id, status, data);
1787         }
1788         else
1789         {
1790                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1791         }
1792 }
1793
1794 string uid2name(string myuid) {
1795         string s;
1796         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1797
1798         // FIXME remove this later after 0.6 release
1799         // convert old style broken records to correct style
1800         if(s == "")
1801         {
1802                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1803                 if(s != "")
1804                 {
1805                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1806                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1807                 }
1808         }
1809         
1810         if(s == "")
1811                 s = "^1Unregistered Player";
1812         return s;
1813 }
1814
1815 float race_readTime(string map, float pos)
1816 {
1817         string rr;
1818         if(g_cts)
1819                 rr = CTS_RECORD;
1820         else
1821                 rr = RACE_RECORD;
1822
1823         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1824 }
1825
1826 string race_readUID(string map, float pos)
1827 {
1828         string rr;
1829         if(g_cts)
1830                 rr = CTS_RECORD;
1831         else
1832                 rr = RACE_RECORD;
1833
1834         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1835 }
1836
1837 float race_readPos(string map, float t) {
1838         float i;
1839         for (i = 1; i <= RANKINGS_CNT; ++i)
1840                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1841                         return i;
1842
1843         return 0; // pos is zero if unranked
1844 }
1845
1846 void race_writeTime(string map, float t, string myuid)
1847 {
1848         string rr;
1849         if(g_cts)
1850                 rr = CTS_RECORD;
1851         else
1852                 rr = RACE_RECORD;
1853
1854         float newpos;
1855         newpos = race_readPos(map, t);
1856
1857         float i, prevpos = 0;
1858         for(i = 1; i <= RANKINGS_CNT; ++i)
1859         {
1860                 if(race_readUID(map, i) == myuid)
1861                         prevpos = i;
1862         }
1863         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1864                 for (i = prevpos; i > newpos; --i) {
1865                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1866                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1867                 }
1868         } else { // player has no ranked record yet
1869                 for (i = RANKINGS_CNT; i > newpos; --i) {
1870                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1871                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1872                 }
1873         }
1874
1875         // store new time itself
1876         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1877         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1878 }
1879
1880 string race_readName(string map, float pos)
1881 {
1882         string rr;
1883         if(g_cts)
1884                 rr = CTS_RECORD;
1885         else
1886                 rr = RACE_RECORD;
1887
1888         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1889 }
1890
1891 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1892 {
1893     float m, i;
1894     vector start, org, delta, end, enddown, mstart;
1895     entity sp;
1896
1897     m = e.dphitcontentsmask;
1898     e.dphitcontentsmask = goodcontents | badcontents;
1899
1900     org = world.mins;
1901     delta = world.maxs - world.mins;
1902
1903     start = end = org;
1904
1905     for (i = 0; i < attempts; ++i)
1906     {
1907         start_x = org_x + random() * delta_x;
1908         start_y = org_y + random() * delta_y;
1909         start_z = org_z + random() * delta_z;
1910
1911         // rule 1: start inside world bounds, and outside
1912         // solid, and don't start from somewhere where you can
1913         // fall down to evil
1914         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1915         if (trace_fraction >= 1)
1916             continue;
1917         if (trace_startsolid)
1918             continue;
1919         if (trace_dphitcontents & badcontents)
1920             continue;
1921         if (trace_dphitq3surfaceflags & badsurfaceflags)
1922             continue;
1923
1924         // rule 2: if we are too high, lower the point
1925         if (trace_fraction * delta_z > maxaboveground)
1926             start = trace_endpos + '0 0 1' * maxaboveground;
1927         enddown = trace_endpos;
1928
1929         // rule 3: make sure we aren't outside the map. This only works
1930         // for somewhat well formed maps. A good rule of thumb is that
1931         // the map should have a convex outside hull.
1932         // these can be traceLINES as we already verified the starting box
1933         mstart = start + 0.5 * (e.mins + e.maxs);
1934         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1935         if (trace_fraction >= 1)
1936             continue;
1937         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1938         if (trace_fraction >= 1)
1939             continue;
1940         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1941         if (trace_fraction >= 1)
1942             continue;
1943         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1944         if (trace_fraction >= 1)
1945             continue;
1946         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1947         if (trace_fraction >= 1)
1948             continue;
1949
1950         // rule 4: we must "see" some spawnpoint
1951         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1952                 if(checkpvs(mstart, sp))
1953                         break;
1954         if(!sp)
1955         {
1956                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1957                         if(checkpvs(mstart, sp))
1958                                 break;
1959                 if(!sp)
1960                         continue;
1961         }
1962
1963         // find a random vector to "look at"
1964         end_x = org_x + random() * delta_x;
1965         end_y = org_y + random() * delta_y;
1966         end_z = org_z + random() * delta_z;
1967         end = start + normalize(end - start) * vlen(delta);
1968
1969         // rule 4: start TO end must not be too short
1970         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1971         if (trace_startsolid)
1972             continue;
1973         if (trace_fraction < minviewdistance / vlen(delta))
1974             continue;
1975
1976         // rule 5: don't want to look at sky
1977         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1978             continue;
1979
1980         // rule 6: we must not end up in trigger_hurt
1981         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1982             continue;
1983
1984         break;
1985     }
1986
1987     e.dphitcontentsmask = m;
1988
1989     if (i < attempts)
1990     {
1991         setorigin(e, start);
1992         e.angles = vectoangles(end - start);
1993         dprint("Needed ", ftos(i + 1), " attempts\n");
1994         return TRUE;
1995     }
1996     else
1997         return FALSE;
1998 }
1999
2000 float zcurveparticles_effectno;
2001 vector zcurveparticles_start;
2002 float zcurveparticles_spd;
2003
2004 void endzcurveparticles()
2005 {
2006         if(zcurveparticles_effectno)
2007         {
2008                 // terminator
2009                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2010         }
2011         zcurveparticles_effectno = 0;
2012 }
2013
2014 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2015 {
2016         spd = bound(0, floor(spd / 16), 32767);
2017         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2018         {
2019                 endzcurveparticles();
2020                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2021                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2022                 WriteShort(MSG_BROADCAST, effectno);
2023                 WriteCoord(MSG_BROADCAST, start_x);
2024                 WriteCoord(MSG_BROADCAST, start_y);
2025                 WriteCoord(MSG_BROADCAST, start_z);
2026                 zcurveparticles_effectno = effectno;
2027                 zcurveparticles_start = start;
2028         }
2029         else
2030                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2031         WriteCoord(MSG_BROADCAST, end_x);
2032         WriteCoord(MSG_BROADCAST, end_y);
2033         WriteCoord(MSG_BROADCAST, end_z);
2034         WriteCoord(MSG_BROADCAST, end_dz);
2035         zcurveparticles_spd = spd;
2036 }
2037
2038 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2039 {
2040         float end_dz;
2041         vector vecxy, velxy;
2042
2043         vecxy = end - start;
2044         vecxy_z = 0;
2045         velxy = vel;
2046         velxy_z = 0;
2047
2048         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2049         {
2050                 endzcurveparticles();
2051                 trailparticles(world, effectno, start, end);
2052                 return;
2053         }
2054
2055         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2056         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2057 }
2058
2059 void write_recordmarker(entity pl, float tstart, float dt)
2060 {
2061     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2062
2063     // also write a marker into demo files for demotc-race-record-extractor to find
2064     stuffcmd(pl,
2065              strcat(
2066                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2067                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2068 }
2069
2070 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2071 {
2072         switch(algn)
2073         {
2074                 default:
2075                 case 3: // right
2076                         break;
2077
2078                 case 4: // left
2079                         vecs_y = -vecs_y;
2080                         break;
2081
2082                 case 1:
2083                         if(allowcenter) // 2: allow center handedness
2084                         {
2085                                 // center
2086                                 vecs_y = 0;
2087                                 vecs_z -= 2;
2088                         }
2089                         else
2090                         {
2091                                 // right
2092                         }
2093                         break;
2094
2095                 case 2:
2096                         if(allowcenter) // 2: allow center handedness
2097                         {
2098                                 // center
2099                                 vecs_y = 0;
2100                                 vecs_z -= 2;
2101                         }
2102                         else
2103                         {
2104                                 // left
2105                                 vecs_y = -vecs_y;
2106                         }
2107                         break;
2108         }
2109         return vecs;
2110 }
2111
2112 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2113 {
2114         string s;
2115         vector v;
2116
2117         if (autocvar_g_shootfromeye)
2118         {
2119                 if (visual)
2120                 {
2121                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2122                         else { vecs_y = 0; vecs_z -= 2; }
2123                 }
2124                 else
2125                 {
2126                         vecs_y = 0;
2127                         vecs_z = 0;
2128                 }
2129         }
2130         else if (autocvar_g_shootfromcenter)
2131         {
2132                 vecs_y = 0;
2133                 vecs_z -= 2;
2134         }
2135         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2136         {
2137                 v = stov(s);
2138                 if (y_is_right)
2139                         v_y = -v_y;
2140                 if (v_x != 0)
2141                         vecs_x = v_x;
2142                 vecs_y = v_y;
2143                 vecs_z = v_z;
2144         }
2145         else if (autocvar_g_shootfromclient)
2146         {
2147                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2148         }
2149         return vecs;
2150 }
2151
2152 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2153 {
2154         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2155 }
2156
2157
2158 void attach_sameorigin(entity e, entity to, string tag)
2159 {
2160     vector org, t_forward, t_left, t_up, e_forward, e_up;
2161     float tagscale;
2162
2163     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2164     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2165     t_forward = v_forward * tagscale;
2166     t_left = v_right * -tagscale;
2167     t_up = v_up * tagscale;
2168
2169     e.origin_x = org * t_forward;
2170     e.origin_y = org * t_left;
2171     e.origin_z = org * t_up;
2172
2173     // current forward and up directions
2174     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2175                 e.angles = AnglesTransform_FromVAngles(e.angles);
2176         else
2177                 e.angles = AnglesTransform_FromAngles(e.angles);
2178     fixedmakevectors(e.angles);
2179
2180     // untransform forward, up!
2181     e_forward_x = v_forward * t_forward;
2182     e_forward_y = v_forward * t_left;
2183     e_forward_z = v_forward * t_up;
2184     e_up_x = v_up * t_forward;
2185     e_up_y = v_up * t_left;
2186     e_up_z = v_up * t_up;
2187
2188     e.angles = fixedvectoangles2(e_forward, e_up);
2189     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2190                 e.angles = AnglesTransform_ToVAngles(e.angles);
2191         else
2192                 e.angles = AnglesTransform_ToAngles(e.angles);
2193
2194     setattachment(e, to, tag);
2195     setorigin(e, e.origin);
2196 }
2197
2198 void detach_sameorigin(entity e)
2199 {
2200     vector org;
2201     org = gettaginfo(e, 0);
2202     e.angles = fixedvectoangles2(v_forward, v_up);
2203     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2204                 e.angles = AnglesTransform_ToVAngles(e.angles);
2205         else
2206                 e.angles = AnglesTransform_ToAngles(e.angles);
2207     setorigin(e, org);
2208     setattachment(e, world, "");
2209     setorigin(e, e.origin);
2210 }
2211
2212 void follow_sameorigin(entity e, entity to)
2213 {
2214     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2215     e.aiment = to; // make the hole follow bmodel
2216     e.punchangle = to.angles; // the original angles of bmodel
2217     e.view_ofs = e.origin - to.origin; // relative origin
2218     e.v_angle = e.angles - to.angles; // relative angles
2219 }
2220
2221 void unfollow_sameorigin(entity e)
2222 {
2223     e.movetype = MOVETYPE_NONE;
2224 }
2225
2226 entity gettaginfo_relative_ent;
2227 vector gettaginfo_relative(entity e, float tag)
2228 {
2229     if (!gettaginfo_relative_ent)
2230     {
2231         gettaginfo_relative_ent = spawn();
2232         gettaginfo_relative_ent.effects = EF_NODRAW;
2233     }
2234     gettaginfo_relative_ent.model = e.model;
2235     gettaginfo_relative_ent.modelindex = e.modelindex;
2236     gettaginfo_relative_ent.frame = e.frame;
2237     return gettaginfo(gettaginfo_relative_ent, tag);
2238 }
2239
2240 .float scale2;
2241
2242 float modeleffect_SendEntity(entity to, float sf)
2243 {
2244         float f;
2245         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2246
2247         f = 0;
2248         if(self.velocity != '0 0 0')
2249                 f |= 1;
2250         if(self.angles != '0 0 0')
2251                 f |= 2;
2252         if(self.avelocity != '0 0 0')
2253                 f |= 4;
2254
2255         WriteByte(MSG_ENTITY, f);
2256         WriteShort(MSG_ENTITY, self.modelindex);
2257         WriteByte(MSG_ENTITY, self.skin);
2258         WriteByte(MSG_ENTITY, self.frame);
2259         WriteCoord(MSG_ENTITY, self.origin_x);
2260         WriteCoord(MSG_ENTITY, self.origin_y);
2261         WriteCoord(MSG_ENTITY, self.origin_z);
2262         if(f & 1)
2263         {
2264                 WriteCoord(MSG_ENTITY, self.velocity_x);
2265                 WriteCoord(MSG_ENTITY, self.velocity_y);
2266                 WriteCoord(MSG_ENTITY, self.velocity_z);
2267         }
2268         if(f & 2)
2269         {
2270                 WriteCoord(MSG_ENTITY, self.angles_x);
2271                 WriteCoord(MSG_ENTITY, self.angles_y);
2272                 WriteCoord(MSG_ENTITY, self.angles_z);
2273         }
2274         if(f & 4)
2275         {
2276                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2277                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2278                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2279         }
2280         WriteShort(MSG_ENTITY, self.scale * 256.0);
2281         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2282         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2283         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2284         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2285
2286         return TRUE;
2287 }
2288
2289 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2290 {
2291         entity e;
2292         float sz;
2293         e = spawn();
2294         e.classname = "modeleffect";
2295         setmodel(e, m);
2296         e.frame = f;
2297         setorigin(e, o);
2298         e.velocity = v;
2299         e.angles = ang;
2300         e.avelocity = angv;
2301         e.alpha = a;
2302         e.teleport_time = t1;
2303         e.fade_time = t2;
2304         e.skin = s;
2305         if(s0 >= 0)
2306                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2307         else
2308                 e.scale = -s0;
2309         if(s2 >= 0)
2310                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2311         else
2312                 e.scale2 = -s2;
2313         sz = max(e.scale, e.scale2);
2314         setsize(e, e.mins * sz, e.maxs * sz);
2315         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2316 }
2317
2318 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2319 {
2320         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2321 }
2322
2323 float randombit(float bits)
2324 {
2325         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2326                 return bits;
2327
2328         float n, f, b, r;
2329
2330         r = random();
2331         b = 0;
2332         n = 0;
2333
2334         for(f = 1; f <= bits; f *= 2)
2335         {
2336                 if(bits & f)
2337                 {
2338                         ++n;
2339                         r *= n;
2340                         if(r <= 1)
2341                                 b = f;
2342                         else
2343                                 r = (r - 1) / (n - 1);
2344                 }
2345         }
2346
2347         return b;
2348 }
2349
2350 float randombits(float bits, float k, float error_return)
2351 {
2352         float r;
2353         r = 0;
2354         while(k > 0 && bits != r)
2355         {
2356                 r += randombit(bits - r);
2357                 --k;
2358         }
2359         if(error_return)
2360                 if(k > 0)
2361                         return -1; // all
2362         return r;
2363 }
2364
2365 void randombit_test(float bits, float iter)
2366 {
2367         while(iter > 0)
2368         {
2369                 print(ftos(randombit(bits)), "\n");
2370                 --iter;
2371         }
2372 }
2373
2374 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2375 {
2376         if(halflifedist > 0)
2377                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2378         else if(halflifedist < 0)
2379                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2380         else
2381                 return 1;
2382 }
2383
2384
2385
2386
2387 #ifdef RELEASE
2388 #define cvar_string_normal builtin_cvar_string
2389 #define cvar_normal builtin_cvar
2390 #else
2391 string cvar_string_normal(string n)
2392 {
2393         if not(cvar_type(n) & 1)
2394                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2395         return builtin_cvar_string(n);
2396 }
2397
2398 float cvar_normal(string n)
2399 {
2400         return stof(cvar_string_normal(n));
2401 }
2402 #endif
2403 #define cvar_set_normal builtin_cvar_set
2404
2405 void defer_think()
2406 {
2407     entity oself;
2408
2409     oself           = self;
2410     self            = self.owner;
2411     oself.think     = SUB_Remove;
2412     oself.nextthink = time;
2413
2414     oself.use();
2415 }
2416
2417 /*
2418     Execute func() after time + fdelay.
2419     self when func is executed = self when defer is called
2420 */
2421 void defer(float fdelay, void() func)
2422 {
2423     entity e;
2424
2425     e           = spawn();
2426     e.owner     = self;
2427     e.use       = func;
2428     e.think     = defer_think;
2429     e.nextthink = time + fdelay;
2430 }
2431
2432 .string aiment_classname;
2433 .float aiment_deadflag;
2434 void SetMovetypeFollow(entity ent, entity e)
2435 {
2436         // FIXME this may not be warpzone aware
2437         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2438         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2439         ent.aiment = e; // make the hole follow bmodel
2440         ent.punchangle = e.angles; // the original angles of bmodel
2441         ent.view_ofs = ent.origin - e.origin; // relative origin
2442         ent.v_angle = ent.angles - e.angles; // relative angles
2443         ent.aiment_classname = strzone(e.classname);
2444         ent.aiment_deadflag = e.deadflag;
2445 }
2446 void UnsetMovetypeFollow(entity ent)
2447 {
2448         ent.movetype = MOVETYPE_FLY;
2449         PROJECTILE_MAKETRIGGER(ent);
2450         ent.aiment = world;
2451 }
2452 float LostMovetypeFollow(entity ent)
2453 {
2454 /*
2455         if(ent.movetype != MOVETYPE_FOLLOW)
2456                 if(ent.aiment)
2457                         error("???");
2458 */
2459         if(ent.aiment)
2460         {
2461                 if(ent.aiment.classname != ent.aiment_classname)
2462                         return 1;
2463                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2464                         return 1;
2465         }
2466         return 0;
2467 }
2468
2469 float isPushable(entity e)
2470 {
2471         if(e.iscreature)
2472                 return TRUE;
2473         if(e.pushable)
2474                 return TRUE;
2475         switch(e.classname)
2476         {
2477                 case "body":
2478                 case "droppedweapon":
2479                 case "keepawayball":
2480                 case "nexball_basketball":
2481                 case "nexball_football":
2482                         return TRUE;
2483                 case "bullet": // antilagged bullets can't hit this either
2484                         return FALSE;
2485         }
2486         if (e.projectiledeathtype)
2487                 return TRUE;
2488         return FALSE;
2489 }