1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 void bcenterprint(string s)
84 // TODO replace by MSG_ALL (would show it to spectators too, though)?
87 if (clienttype(head) == CLIENTTYPE_REAL)
91 void GameLogEcho(string s)
96 if (autocvar_sv_eventlog_files)
101 matches = autocvar_sv_eventlog_files_counter + 1;
102 cvar_set("sv_eventlog_files_counter", ftos(matches));
105 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
106 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
107 logfile = fopen(fn, FILE_APPEND);
108 fputs(logfile, ":logversion:3\n");
112 if (autocvar_sv_eventlog_files_timestamps)
113 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
115 fputs(logfile, strcat(s, "\n"));
118 if (autocvar_sv_eventlog_console)
127 // will be opened later
132 if (logfile_open && logfile >= 0)
139 float spawnpoint_nag;
140 void relocate_spawnpoint()
142 // nudge off the floor
143 setorigin(self, self.origin + '0 0 1');
145 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
146 if (trace_startsolid)
152 if (!move_out_of_solid(self))
153 objerror("could not get out of solid at all!");
154 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
155 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
156 print(" ", ftos(self.origin_y - o_y));
157 print(" ", ftos(self.origin_z - o_z), "'\n");
158 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
161 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
167 self.mins = self.maxs = '0 0 0';
168 objerror("player spawn point in solid, mapper sucks!\n");
173 self.use = spawnpoint_use;
174 self.team_saved = self.team;
178 if (have_team_spawns != 0)
180 have_team_spawns = 1;
181 have_team_spawns_forteam[self.team] = 1;
183 if (autocvar_r_showbboxes)
185 // show where spawnpoints point at too
186 makevectors(self.angles);
189 e.classname = "info_player_foo";
190 setorigin(e, self.origin + v_forward * 24);
191 setsize(e, '-8 -8 -8', '8 8 8');
192 e.solid = SOLID_TRIGGER;
196 #define strstr strstrofs
198 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
199 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
200 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
201 // BE CONSTANT OR strzoneD!
202 float strstr(string haystack, string needle, float offset)
206 len = strlen(needle);
207 endpos = strlen(haystack) - len;
208 while(offset <= endpos)
210 found = substring(haystack, offset, len);
219 float NUM_NEAREST_ENTITIES = 4;
220 entity nearest_entity[NUM_NEAREST_ENTITIES];
221 float nearest_length[NUM_NEAREST_ENTITIES];
222 entity findnearest(vector point, .string field, string value, vector axismod)
233 localhead = find(world, field, value);
236 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
237 dist = localhead.oldorigin;
239 dist = localhead.origin;
241 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
244 for (i = 0; i < num_nearest; ++i)
246 if (len < nearest_length[i])
250 // now i tells us where to insert at
251 // INSERTION SORT! YOU'VE SEEN IT! RUN!
252 if (i < NUM_NEAREST_ENTITIES)
254 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
256 nearest_length[j + 1] = nearest_length[j];
257 nearest_entity[j + 1] = nearest_entity[j];
259 nearest_length[i] = len;
260 nearest_entity[i] = localhead;
261 if (num_nearest < NUM_NEAREST_ENTITIES)
262 num_nearest = num_nearest + 1;
265 localhead = find(localhead, field, value);
268 // now use the first one from our list that we can see
269 for (i = 0; i < num_nearest; ++i)
271 traceline(point, nearest_entity[i].origin, TRUE, world);
272 if (trace_fraction == 1)
276 dprint("Nearest point (");
277 dprint(nearest_entity[0].netname);
278 dprint(") is not visible, using a visible one.\n");
280 return nearest_entity[i];
284 if (num_nearest == 0)
287 dprint("Not seeing any location point, using nearest as fallback.\n");
289 dprint("Candidates were: ");
290 for(j = 0; j < num_nearest; ++j)
294 dprint(nearest_entity[j].netname);
299 return nearest_entity[0];
302 void spawnfunc_target_location()
304 self.classname = "target_location";
305 // location name in netname
306 // eventually support: count, teamgame selectors, line of sight?
309 void spawnfunc_info_location()
311 self.classname = "target_location";
312 self.message = self.netname;
315 string NearestLocation(vector p)
320 loc = findnearest(p, classname, "target_location", '1 1 1');
327 loc = findnearest(p, target, "###item###", '1 1 4');
334 string formatmessage(string msg)
345 WarpZone_crosshair_trace(self);
346 cursor = trace_endpos;
347 cursor_ent = trace_ent;
351 break; // too many replacements
354 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
355 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
368 replacement = substring(msg, p, 2);
369 escape = substring(msg, p + 1, 1);
373 else if (escape == "\\")
375 else if (escape == "n")
377 else if (escape == "a")
378 replacement = ftos(floor(self.armorvalue));
379 else if (escape == "h")
380 replacement = ftos(floor(self.health));
381 else if (escape == "l")
382 replacement = NearestLocation(self.origin);
383 else if (escape == "y")
384 replacement = NearestLocation(cursor);
385 else if (escape == "d")
386 replacement = NearestLocation(self.death_origin);
387 else if (escape == "w") {
391 wep = self.switchweapon;
394 replacement = W_Name(wep);
395 } else if (escape == "W") {
396 if (self.items & IT_SHELLS) replacement = "shells";
397 else if (self.items & IT_NAILS) replacement = "bullets";
398 else if (self.items & IT_ROCKETS) replacement = "rockets";
399 else if (self.items & IT_CELLS) replacement = "cells";
400 else replacement = "batteries"; // ;)
401 } else if (escape == "x") {
402 replacement = cursor_ent.netname;
403 if (!replacement || !cursor_ent)
404 replacement = "nothing";
405 } else if (escape == "s")
406 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
407 else if (escape == "S")
408 replacement = ftos(vlen(self.velocity));
410 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
411 p = p + strlen(replacement);
416 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
417 return (value == 0) ? FALSE : TRUE;
426 >0: receives a cvar from name=argv(f) value=argv(f+1)
428 void GetCvars_handleString(string thisname, float f, .string field, string name)
433 strunzone(self.field);
434 self.field = string_null;
438 if (thisname == name)
441 strunzone(self.field);
442 self.field = strzone(argv(f + 1));
446 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
448 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
450 GetCvars_handleString(thisname, f, field, name);
451 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
452 if (thisname == name)
455 s = func(strcat1(self.field));
458 strunzone(self.field);
459 self.field = strzone(s);
463 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
470 if (thisname == name)
471 self.field = stof(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
483 if (thisname == name)
487 self.field = stof(argv(f + 1));
496 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
499 float w_getbestweapon(entity e);
500 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
503 o = W_FixWeaponOrder_ForceComplete(wo);
504 if(self.weaponorder_byimpulse)
506 strunzone(self.weaponorder_byimpulse);
507 self.weaponorder_byimpulse = string_null;
509 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
512 void GetCvars(float f)
517 s = strcat1(argv(f));
521 MUTATOR_CALLHOOK(GetCvars);
522 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
523 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
524 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
525 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
526 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
527 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
528 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
529 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
530 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
531 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
532 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
533 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
534 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
535 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
536 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
537 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
538 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
539 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
540 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
541 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
542 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
543 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
544 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
545 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
547 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
548 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
550 #ifdef ALLOW_FORCEMODELS
551 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
552 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
554 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
555 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
556 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
557 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
558 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
560 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
563 if (s == "cl_weaponpriority")
564 self.switchweapon = w_getbestweapon(self);
565 if (s == "cl_allow_uidtracking")
566 PlayerStats_AddPlayer(self);
570 void backtrace(string msg)
573 dev = autocvar_developer;
574 war = autocvar_prvm_backtraceforwarnings;
575 cvar_set("developer", "1");
576 cvar_set("prvm_backtraceforwarnings", "1");
578 print("--- CUT HERE ---\nWARNING: ");
581 remove(world); // isn't there any better way to cause a backtrace?
582 print("\n--- CUT UNTIL HERE ---\n");
583 cvar_set("developer", ftos(dev));
584 cvar_set("prvm_backtraceforwarnings", ftos(war));
587 string Team_ColorCode(float teamid)
589 if (teamid == COLOR_TEAM1)
591 else if (teamid == COLOR_TEAM2)
593 else if (teamid == COLOR_TEAM3)
595 else if (teamid == COLOR_TEAM4)
601 string Team_ColorName(float t)
603 // fixme: Search for team entities and get their .netname's!
604 if (t == COLOR_TEAM1)
606 if (t == COLOR_TEAM2)
608 if (t == COLOR_TEAM3)
610 if (t == COLOR_TEAM4)
615 string Team_ColorNameLowerCase(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 float ColourToNumber(string team_colour)
631 if (team_colour == "red")
634 if (team_colour == "blue")
637 if (team_colour == "yellow")
640 if (team_colour == "pink")
643 if (team_colour == "auto")
649 float NumberToTeamNumber(float number)
666 // decolorizes and team colors the player name when needed
667 string playername(entity p)
670 if (teamplay && !intermission_running && p.classname == "player")
672 t = Team_ColorCode(p.team);
673 return strcat(t, strdecolorize(p.netname));
679 vector randompos(vector m1, vector m2)
683 v_x = m2_x * random() + m1_x;
684 v_y = m2_y * random() + m1_y;
685 v_z = m2_z * random() + m1_z;
689 //#NO AUTOCVARS START
691 float g_pickup_shells;
692 float g_pickup_shells_max;
693 float g_pickup_nails;
694 float g_pickup_nails_max;
695 float g_pickup_rockets;
696 float g_pickup_rockets_max;
697 float g_pickup_cells;
698 float g_pickup_cells_max;
700 float g_pickup_fuel_jetpack;
701 float g_pickup_fuel_max;
702 float g_pickup_armorsmall;
703 float g_pickup_armorsmall_max;
704 float g_pickup_armorsmall_anyway;
705 float g_pickup_armormedium;
706 float g_pickup_armormedium_max;
707 float g_pickup_armormedium_anyway;
708 float g_pickup_armorbig;
709 float g_pickup_armorbig_max;
710 float g_pickup_armorbig_anyway;
711 float g_pickup_armorlarge;
712 float g_pickup_armorlarge_max;
713 float g_pickup_armorlarge_anyway;
714 float g_pickup_healthsmall;
715 float g_pickup_healthsmall_max;
716 float g_pickup_healthsmall_anyway;
717 float g_pickup_healthmedium;
718 float g_pickup_healthmedium_max;
719 float g_pickup_healthmedium_anyway;
720 float g_pickup_healthlarge;
721 float g_pickup_healthlarge_max;
722 float g_pickup_healthlarge_anyway;
723 float g_pickup_healthmega;
724 float g_pickup_healthmega_max;
725 float g_pickup_healthmega_anyway;
726 float g_pickup_ammo_anyway;
727 float g_pickup_weapons_anyway;
729 float g_weaponarena_random;
730 float g_weaponarena_random_with_laser;
731 string g_weaponarena_list;
732 float g_weaponspeedfactor;
733 float g_weaponratefactor;
734 float g_weapondamagefactor;
735 float g_weaponforcefactor;
736 float g_weaponspreadfactor;
740 float start_ammo_shells;
741 float start_ammo_nails;
742 float start_ammo_rockets;
743 float start_ammo_cells;
744 float start_ammo_fuel;
746 float start_armorvalue;
747 float warmup_start_weapons;
748 float warmup_start_ammo_shells;
749 float warmup_start_ammo_nails;
750 float warmup_start_ammo_rockets;
751 float warmup_start_ammo_cells;
752 float warmup_start_ammo_fuel;
753 float warmup_start_health;
754 float warmup_start_armorvalue;
758 entity get_weaponinfo(float w);
760 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
762 var float i = weaponinfo.weapon;
767 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
769 if (t < 0) // "default" weapon selection
771 if (g_lms || g_ca || allguns)
772 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
776 t = (i == WEP_SHOTGUN);
778 t = 0; // weapon is set a few lines later
780 t = (i == WEP_LASER || i == WEP_SHOTGUN);
781 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
782 t |= (i == WEP_HOOK);
785 // we cannot disable porto in Nexball, we must force it
786 if(g_nexball && i == WEP_PORTO)
792 void readplayerstartcvars()
798 // initialize starting values for players
801 start_ammo_shells = 0;
802 start_ammo_nails = 0;
803 start_ammo_rockets = 0;
804 start_ammo_cells = 0;
805 start_health = cvar("g_balance_health_start");
806 start_armorvalue = cvar("g_balance_armor_start");
809 s = cvar_string("g_weaponarena");
810 if (s == "0" || s == "")
816 if (s == "0" || s == "")
822 // forcibly turn off weaponarena
826 g_weaponarena_list = "All Weapons";
827 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
829 e = get_weaponinfo(j);
830 g_weaponarena |= e.weapons;
831 weapon_action(e.weapon, WR_PRECACHE);
834 else if (s == "most")
836 g_weaponarena_list = "Most Weapons";
837 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
839 e = get_weaponinfo(j);
840 if (e.spawnflags & WEP_FLAG_NORMAL)
842 g_weaponarena |= e.weapons;
843 weapon_action(e.weapon, WR_PRECACHE);
847 else if (s == "none")
849 g_weaponarena_list = "No Weapons";
850 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
854 t = tokenize_console(s);
855 g_weaponarena_list = "";
856 for (i = 0; i < t; ++i)
859 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
861 e = get_weaponinfo(j);
864 g_weaponarena |= e.weapons;
865 weapon_action(e.weapon, WR_PRECACHE);
866 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
872 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
875 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
879 g_weaponarena_random = cvar("g_weaponarena_random");
881 g_weaponarena_random = 0;
882 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
886 start_weapons = g_weaponarena;
888 start_items |= IT_UNLIMITED_AMMO;
890 else if (g_minstagib)
893 start_armorvalue = 0;
894 start_weapons = WEPBIT_MINSTANEX;
895 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
896 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
898 if (g_minstagib_invis_alpha <= 0)
899 g_minstagib_invis_alpha = -1;
903 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
905 e = get_weaponinfo(i);
906 if(want_weapon("g_start_weapon_", e, FALSE))
907 start_weapons |= e.weapons;
911 if(!cvar("g_use_ammunition"))
912 start_items |= IT_UNLIMITED_AMMO;
916 start_ammo_cells = cvar("g_minstagib_ammo_start");
917 start_ammo_fuel = cvar("g_start_ammo_fuel");
919 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
921 start_ammo_rockets = 999;
922 start_ammo_shells = 999;
923 start_ammo_cells = 999;
924 start_ammo_nails = 999;
925 start_ammo_fuel = 999;
931 start_ammo_shells = cvar("g_lms_start_ammo_shells");
932 start_ammo_nails = cvar("g_lms_start_ammo_nails");
933 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
934 start_ammo_cells = cvar("g_lms_start_ammo_cells");
935 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
939 start_ammo_shells = cvar("g_start_ammo_shells");
940 start_ammo_nails = cvar("g_start_ammo_nails");
941 start_ammo_rockets = cvar("g_start_ammo_rockets");
942 start_ammo_cells = cvar("g_start_ammo_cells");
943 start_ammo_fuel = cvar("g_start_ammo_fuel");
949 start_health = cvar("g_lms_start_health");
950 start_armorvalue = cvar("g_lms_start_armor");
955 warmup_start_ammo_shells = start_ammo_shells;
956 warmup_start_ammo_nails = start_ammo_nails;
957 warmup_start_ammo_rockets = start_ammo_rockets;
958 warmup_start_ammo_cells = start_ammo_cells;
959 warmup_start_ammo_fuel = start_ammo_fuel;
960 warmup_start_health = start_health;
961 warmup_start_armorvalue = start_armorvalue;
962 warmup_start_weapons = start_weapons;
964 if (!g_weaponarena && !g_minstagib && !g_ca)
966 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
967 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
968 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
969 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
970 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
971 warmup_start_health = cvar("g_warmup_start_health");
972 warmup_start_armorvalue = cvar("g_warmup_start_armor");
973 warmup_start_weapons = 0;
974 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
976 e = get_weaponinfo(i);
977 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
978 warmup_start_weapons |= e.weapons;
983 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
985 g_grappling_hook = 0; // these two can't coexist, as they use the same button
986 start_items |= IT_FUEL_REGEN;
987 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
988 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
992 start_items |= IT_JETPACK;
994 if (g_weapon_stay == 2)
996 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
997 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
998 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
999 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1000 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1001 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1002 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1003 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1004 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1005 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1008 MUTATOR_CALLHOOK(SetStartItems);
1010 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1012 e = get_weaponinfo(i);
1013 if(e.weapons & (start_weapons | warmup_start_weapons))
1014 weapon_action(e.weapon, WR_PRECACHE);
1017 start_ammo_shells = max(0, start_ammo_shells);
1018 start_ammo_nails = max(0, start_ammo_nails);
1019 start_ammo_cells = max(0, start_ammo_cells);
1020 start_ammo_rockets = max(0, start_ammo_rockets);
1021 start_ammo_fuel = max(0, start_ammo_fuel);
1023 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1024 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1025 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1026 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1027 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1031 float g_bugrigs_planar_movement;
1032 float g_bugrigs_planar_movement_car_jumping;
1033 float g_bugrigs_reverse_spinning;
1034 float g_bugrigs_reverse_speeding;
1035 float g_bugrigs_reverse_stopping;
1036 float g_bugrigs_air_steering;
1037 float g_bugrigs_angle_smoothing;
1038 float g_bugrigs_friction_floor;
1039 float g_bugrigs_friction_brake;
1040 float g_bugrigs_friction_air;
1041 float g_bugrigs_accel;
1042 float g_bugrigs_speed_ref;
1043 float g_bugrigs_speed_pow;
1044 float g_bugrigs_steer;
1046 float g_touchexplode;
1047 float g_touchexplode_radius;
1048 float g_touchexplode_damage;
1049 float g_touchexplode_edgedamage;
1050 float g_touchexplode_force;
1057 float sv_pitch_fixyaw;
1059 string GetGametype(); // g_world.qc
1060 void readlevelcvars(void)
1062 // first load all the mutators
1063 if(cvar("g_invincible_projectiles"))
1064 MUTATOR_ADD(mutator_invincibleprojectiles);
1066 MUTATOR_ADD(mutator_nix);
1067 if(cvar("g_dodging"))
1068 MUTATOR_ADD(mutator_dodging);
1069 if(cvar("g_rocket_flying"))
1070 MUTATOR_ADD(mutator_rocketflying);
1071 if(cvar("g_vampire"))
1072 MUTATOR_ADD(mutator_vampire);
1074 if(cvar("sv_allow_fullbright"))
1075 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1077 g_bugrigs = cvar("g_bugrigs");
1078 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1079 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1080 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1081 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1082 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1083 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1084 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1085 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1086 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1087 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1088 g_bugrigs_accel = cvar("g_bugrigs_accel");
1089 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1090 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1091 g_bugrigs_steer = cvar("g_bugrigs_steer");
1093 g_touchexplode = cvar("g_touchexplode");
1094 g_touchexplode_radius = cvar("g_touchexplode_radius");
1095 g_touchexplode_damage = cvar("g_touchexplode_damage");
1096 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1097 g_touchexplode_force = cvar("g_touchexplode_force");
1099 #ifdef ALLOW_FORCEMODELS
1100 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1102 sv_loddistance1 = cvar("sv_loddistance1");
1103 sv_loddistance2 = cvar("sv_loddistance2");
1105 if(sv_loddistance2 <= sv_loddistance1)
1106 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1108 sv_clones = cvar("sv_clones");
1109 sv_gentle = cvar("sv_gentle");
1110 sv_foginterval = cvar("sv_foginterval");
1111 g_cloaked = cvar("g_cloaked");
1113 g_cloaked = 1; // always enable cloak in CTS
1114 g_jump_grunt = cvar("g_jump_grunt");
1115 g_footsteps = cvar("g_footsteps");
1116 g_grappling_hook = cvar("g_grappling_hook");
1117 g_jetpack = cvar("g_jetpack");
1118 g_midair = cvar("g_midair");
1119 g_minstagib = cvar("g_minstagib");
1120 g_norecoil = cvar("g_norecoil");
1121 g_bloodloss = cvar("g_bloodloss");
1122 sv_maxidle = cvar("sv_maxidle");
1123 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1124 g_ctf_reverse = cvar("g_ctf_reverse");
1125 sv_autotaunt = cvar("sv_autotaunt");
1126 sv_taunt = cvar("sv_taunt");
1128 inWarmupStage = cvar("g_warmup");
1129 g_warmup_limit = cvar("g_warmup_limit");
1130 g_warmup_allguns = cvar("g_warmup_allguns");
1131 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1133 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1134 inWarmupStage = 0; // these modes cannot work together, sorry
1136 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1137 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1138 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1139 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1140 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1141 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1142 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1143 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1144 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1145 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1146 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1147 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1149 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1150 g_weaponratefactor = cvar("g_weaponratefactor");
1151 g_weapondamagefactor = cvar("g_weapondamagefactor");
1152 g_weaponforcefactor = cvar("g_weaponforcefactor");
1153 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1155 g_pickup_shells = cvar("g_pickup_shells");
1156 g_pickup_shells_max = cvar("g_pickup_shells_max");
1157 g_pickup_nails = cvar("g_pickup_nails");
1158 g_pickup_nails_max = cvar("g_pickup_nails_max");
1159 g_pickup_rockets = cvar("g_pickup_rockets");
1160 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1161 g_pickup_cells = cvar("g_pickup_cells");
1162 g_pickup_cells_max = cvar("g_pickup_cells_max");
1163 g_pickup_fuel = cvar("g_pickup_fuel");
1164 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1165 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1166 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1167 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1168 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1169 g_pickup_armormedium = cvar("g_pickup_armormedium");
1170 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1171 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1172 g_pickup_armorbig = cvar("g_pickup_armorbig");
1173 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1174 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1175 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1176 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1177 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1178 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1179 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1180 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1181 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1182 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1183 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1184 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1185 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1186 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1187 g_pickup_healthmega = cvar("g_pickup_healthmega");
1188 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1189 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1191 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1192 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1194 g_pinata = cvar("g_pinata");
1196 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1198 g_weapon_stay = cvar("g_weapon_stay");
1200 g_ghost_items = cvar("g_ghost_items");
1202 if(g_ghost_items >= 1)
1203 g_ghost_items = 0.25; // default alpha value
1205 if not(inWarmupStage && !g_ca)
1206 game_starttime = cvar("g_start_delay");
1208 sv_pitch_min = cvar("sv_pitch_min");
1209 sv_pitch_max = cvar("sv_pitch_max");
1210 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1212 readplayerstartcvars();
1218 string precache_sound (string s) = #19;
1219 float precache_sound_index (string s) = #19;
1221 #define SND_VOLUME 1
1222 #define SND_ATTENUATION 2
1223 #define SND_LARGEENTITY 8
1224 #define SND_LARGESOUND 16
1226 float sound_allowed(float dest, entity e)
1228 // sounds from world may always pass
1231 if (e.classname == "body")
1233 else if (e.realowner && e.realowner != e)
1235 else if (e.owner && e.owner != e)
1240 // sounds to self may always pass
1241 if (dest == MSG_ONE)
1242 if (e == msg_entity)
1244 // sounds by players can be removed
1245 if (autocvar_bot_sound_monopoly)
1246 if (clienttype(e) == CLIENTTYPE_REAL)
1248 // anything else may pass
1252 #ifdef COMPAT_XON010_CHANNELS
1253 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1254 void sound(entity e, float chan, string samp, float vol, float atten)
1256 if (!sound_allowed(MSG_BROADCAST, e))
1258 sound_builtin(e, chan, samp, vol, atten);
1262 void sound(entity e, float chan, string samp, float vol, float atten)
1264 if (!sound_allowed(MSG_BROADCAST, e))
1266 sound7(e, chan, samp, vol, atten, 0, 0);
1270 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1274 if (!sound_allowed(dest, e))
1277 entno = num_for_edict(e);
1278 idx = precache_sound_index(samp);
1283 atten = floor(atten * 64);
1284 vol = floor(vol * 255);
1287 sflags |= SND_VOLUME;
1289 sflags |= SND_ATTENUATION;
1290 if (entno >= 8192 || chan < 0 || chan > 7)
1291 sflags |= SND_LARGEENTITY;
1293 sflags |= SND_LARGESOUND;
1295 WriteByte(dest, SVC_SOUND);
1296 WriteByte(dest, sflags);
1297 if (sflags & SND_VOLUME)
1298 WriteByte(dest, vol);
1299 if (sflags & SND_ATTENUATION)
1300 WriteByte(dest, atten);
1301 if (sflags & SND_LARGEENTITY)
1303 WriteShort(dest, entno);
1304 WriteByte(dest, chan);
1308 WriteShort(dest, entno * 8 + chan);
1310 if (sflags & SND_LARGESOUND)
1311 WriteShort(dest, idx);
1313 WriteByte(dest, idx);
1315 WriteCoord(dest, o_x);
1316 WriteCoord(dest, o_y);
1317 WriteCoord(dest, o_z);
1319 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1323 if (!sound_allowed(dest, e))
1326 o = e.origin + 0.5 * (e.mins + e.maxs);
1327 soundtoat(dest, e, o, chan, samp, vol, atten);
1329 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1331 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1333 void stopsoundto(float dest, entity e, float chan)
1337 if (!sound_allowed(dest, e))
1340 entno = num_for_edict(e);
1342 if (entno >= 8192 || chan < 0 || chan > 7)
1345 idx = precache_sound_index("misc/null.wav");
1346 sflags = SND_LARGEENTITY;
1348 sflags |= SND_LARGESOUND;
1349 WriteByte(dest, SVC_SOUND);
1350 WriteByte(dest, sflags);
1351 WriteShort(dest, entno);
1352 WriteByte(dest, chan);
1353 if (sflags & SND_LARGESOUND)
1354 WriteShort(dest, idx);
1356 WriteByte(dest, idx);
1357 WriteCoord(dest, e.origin_x);
1358 WriteCoord(dest, e.origin_y);
1359 WriteCoord(dest, e.origin_z);
1363 WriteByte(dest, SVC_STOPSOUND);
1364 WriteShort(dest, entno * 8 + chan);
1367 void stopsound(entity e, float chan)
1369 if (!sound_allowed(MSG_BROADCAST, e))
1372 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1373 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1376 void play2(entity e, string filename)
1378 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1380 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1383 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1385 float spamsound(entity e, float chan, string samp, float vol, float atten)
1387 if (!sound_allowed(MSG_BROADCAST, e))
1390 if (time > e.spamtime)
1393 sound(e, chan, samp, vol, atten);
1399 void play2team(float t, string filename)
1403 if (autocvar_bot_sound_monopoly)
1406 FOR_EACH_REALPLAYER(head)
1409 play2(head, filename);
1413 void play2all(string samp)
1415 if (autocvar_bot_sound_monopoly)
1418 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1421 void PrecachePlayerSounds(string f);
1422 void precache_playermodel(string m)
1424 float globhandle, i, n;
1427 if(substring(m, -9,5) == "_lod1")
1429 if(substring(m, -9,5) == "_lod2")
1434 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1437 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1442 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1445 n = search_getsize(globhandle);
1446 for (i = 0; i < n; ++i)
1448 //print(search_getfilename(globhandle, i), "\n");
1449 f = search_getfilename(globhandle, i);
1450 PrecachePlayerSounds(f);
1452 search_end(globhandle);
1454 void precache_all_playermodels(string pattern)
1456 float globhandle, i, n;
1459 globhandle = search_begin(pattern, TRUE, FALSE);
1462 n = search_getsize(globhandle);
1463 for (i = 0; i < n; ++i)
1465 //print(search_getfilename(globhandle, i), "\n");
1466 f = search_getfilename(globhandle, i);
1467 precache_playermodel(f);
1469 search_end(globhandle);
1474 // gamemode related things
1475 precache_model ("models/misc/chatbubble.spr");
1478 precache_model ("models/runematch/curse.mdl");
1479 precache_model ("models/runematch/rune.mdl");
1482 #ifdef TTURRETS_ENABLED
1483 if (autocvar_g_turrets)
1487 // Precache all player models if desired
1488 if (autocvar_sv_precacheplayermodels)
1490 PrecachePlayerSounds("sound/player/default.sounds");
1491 precache_all_playermodels("models/player/*.zym");
1492 precache_all_playermodels("models/player/*.dpm");
1493 precache_all_playermodels("models/player/*.md3");
1494 precache_all_playermodels("models/player/*.psk");
1495 precache_all_playermodels("models/player/*.iqm");
1498 if (autocvar_sv_defaultcharacter)
1501 s = autocvar_sv_defaultplayermodel_red;
1503 precache_playermodel(s);
1504 s = autocvar_sv_defaultplayermodel_blue;
1506 precache_playermodel(s);
1507 s = autocvar_sv_defaultplayermodel_yellow;
1509 precache_playermodel(s);
1510 s = autocvar_sv_defaultplayermodel_pink;
1512 precache_playermodel(s);
1513 s = autocvar_sv_defaultplayermodel;
1515 precache_playermodel(s);
1520 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1521 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1524 // gore and miscellaneous sounds
1525 //precache_sound ("misc/h2ohit.wav");
1526 precache_model ("models/hook.md3");
1527 precache_sound ("misc/armorimpact.wav");
1528 precache_sound ("misc/bodyimpact1.wav");
1529 precache_sound ("misc/bodyimpact2.wav");
1530 precache_sound ("misc/gib.wav");
1531 precache_sound ("misc/gib_splat01.wav");
1532 precache_sound ("misc/gib_splat02.wav");
1533 precache_sound ("misc/gib_splat03.wav");
1534 precache_sound ("misc/gib_splat04.wav");
1535 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1536 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1537 precache_sound ("misc/null.wav");
1538 precache_sound ("misc/spawn.wav");
1539 precache_sound ("misc/talk.wav");
1540 precache_sound ("misc/teleport.wav");
1541 precache_sound ("misc/poweroff.wav");
1542 precache_sound ("player/lava.wav");
1543 precache_sound ("player/slime.wav");
1546 precache_sound ("misc/jetpack_fly.wav");
1548 precache_model ("models/sprites/0.spr32");
1549 precache_model ("models/sprites/1.spr32");
1550 precache_model ("models/sprites/2.spr32");
1551 precache_model ("models/sprites/3.spr32");
1552 precache_model ("models/sprites/4.spr32");
1553 precache_model ("models/sprites/5.spr32");
1554 precache_model ("models/sprites/6.spr32");
1555 precache_model ("models/sprites/7.spr32");
1556 precache_model ("models/sprites/8.spr32");
1557 precache_model ("models/sprites/9.spr32");
1558 precache_model ("models/sprites/10.spr32");
1560 // common weapon precaches
1561 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1562 precache_sound ("weapons/weapon_switch.wav");
1563 precache_sound ("weapons/weaponpickup.wav");
1564 precache_sound ("weapons/unavailable.wav");
1565 precache_sound ("weapons/dryfire.wav");
1566 if (g_grappling_hook)
1568 precache_sound ("weapons/hook_fire.wav"); // hook
1569 precache_sound ("weapons/hook_impact.wav"); // hook
1572 if(autocvar_sv_precacheweapons)
1574 //precache weapon models/sounds
1577 while (wep <= WEP_LAST)
1579 weapon_action(wep, WR_PRECACHE);
1584 precache_model("models/elaser.mdl");
1585 precache_model("models/laser.mdl");
1586 precache_model("models/ebomb.mdl");
1589 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1591 if (!self.noise && self.music) // quake 3 uses the music field
1592 self.noise = self.music;
1594 // plays music for the level if there is any
1597 precache_sound (self.noise);
1598 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1603 // sorry, but using \ in macros breaks line numbers
1604 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1605 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1606 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1609 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1611 if (clienttype(e) == CLIENTTYPE_REAL)
1614 WRITESPECTATABLE_MSG_ONE({
1615 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1616 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1617 WriteByte(MSG_ONE, id);
1618 WriteString(MSG_ONE, s);
1619 if (id != 0 && s != "")
1621 WriteByte(MSG_ONE, duration);
1622 WriteByte(MSG_ONE, countdown_num);
1627 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1629 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1631 // WARNING: this kills the trace globals
1632 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1633 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1635 #define INITPRIO_FIRST 0
1636 #define INITPRIO_GAMETYPE 0
1637 #define INITPRIO_GAMETYPE_FALLBACK 1
1638 #define INITPRIO_FINDTARGET 10
1639 #define INITPRIO_DROPTOFLOOR 20
1640 #define INITPRIO_SETLOCATION 90
1641 #define INITPRIO_LINKDOORS 91
1642 #define INITPRIO_LAST 99
1644 .void(void) initialize_entity;
1645 .float initialize_entity_order;
1646 .entity initialize_entity_next;
1647 entity initialize_entity_first;
1649 void make_safe_for_remove(entity e)
1651 if (e.initialize_entity)
1654 for (ent = initialize_entity_first; ent; )
1656 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1658 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1659 // skip it in linked list
1662 prev.initialize_entity_next = ent.initialize_entity_next;
1663 ent = prev.initialize_entity_next;
1667 initialize_entity_first = ent.initialize_entity_next;
1668 ent = initialize_entity_first;
1674 ent = ent.initialize_entity_next;
1680 void objerror(string s)
1682 make_safe_for_remove(self);
1683 objerror_builtin(s);
1686 .float remove_except_protected_forbidden;
1687 void remove_except_protected(entity e)
1689 if(e.remove_except_protected_forbidden)
1690 error("not allowed to remove this at this point");
1694 void remove_unsafely(entity e)
1696 if(e.classname == "spike")
1697 error("Removing spikes is forbidden (crylink bug), please report");
1701 void remove_safely(entity e)
1703 make_safe_for_remove(e);
1707 void InitializeEntity(entity e, void(void) func, float order)
1711 if (!e || e.initialize_entity)
1713 // make a proxy initializer entity
1717 e.classname = "initialize_entity";
1721 e.initialize_entity = func;
1722 e.initialize_entity_order = order;
1724 cur = initialize_entity_first;
1727 if (!cur || cur.initialize_entity_order > order)
1729 // insert between prev and cur
1731 prev.initialize_entity_next = e;
1733 initialize_entity_first = e;
1734 e.initialize_entity_next = cur;
1738 cur = cur.initialize_entity_next;
1741 void InitializeEntitiesRun()
1744 startoflist = initialize_entity_first;
1745 initialize_entity_first = world;
1746 remove = remove_except_protected;
1747 for (self = startoflist; self; self = self.initialize_entity_next)
1749 self.remove_except_protected_forbidden = 1;
1751 for (self = startoflist; self; )
1754 var void(void) func;
1755 e = self.initialize_entity_next;
1756 func = self.initialize_entity;
1757 self.initialize_entity_order = 0;
1758 self.initialize_entity = func_null;
1759 self.initialize_entity_next = world;
1760 self.remove_except_protected_forbidden = 0;
1761 if (self.classname == "initialize_entity")
1765 remove_builtin(self);
1768 //dprint("Delayed initialization: ", self.classname, "\n");
1769 if(func != func_null)
1774 backtrace(strcat("Null function in: ", self.classname, "\n"));
1778 remove = remove_unsafely;
1781 .float uncustomizeentityforclient_set;
1782 .void(void) uncustomizeentityforclient;
1783 void(void) SUB_Nullpointer = #0;
1784 void UncustomizeEntitiesRun()
1788 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1789 self.uncustomizeentityforclient();
1792 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1794 e.customizeentityforclient = customizer;
1795 e.uncustomizeentityforclient = uncustomizer;
1796 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1800 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1803 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1807 if (e.classname == "")
1808 e.classname = "net_linked";
1810 if (e.model == "" || self.modelindex == 0)
1814 setmodel(e, "null");
1818 e.SendEntity = sendfunc;
1819 e.SendFlags = 0xFFFFFF;
1822 e.effects |= EF_NODEPTHTEST;
1826 e.nextthink = time + dt;
1827 e.think = SUB_Remove;
1831 void adaptor_think2touch()
1840 void adaptor_think2use()
1852 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1854 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1855 self.projectiledeathtype |= HITTYPE_SPLASH;
1856 adaptor_think2use();
1859 // deferred dropping
1860 void DropToFloor_Handler()
1862 droptofloor_builtin();
1863 self.dropped_origin = self.origin;
1868 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1873 float trace_hits_box_a0, trace_hits_box_a1;
1875 float trace_hits_box_1d(float end, float thmi, float thma)
1879 // just check if x is in range
1887 // do the trace with respect to x
1888 // 0 -> end has to stay in thmi -> thma
1889 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1890 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1891 if (trace_hits_box_a0 > trace_hits_box_a1)
1897 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1902 // now it is a trace from 0 to end
1904 trace_hits_box_a0 = 0;
1905 trace_hits_box_a1 = 1;
1907 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1909 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1911 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1917 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1919 return trace_hits_box(start, end, thmi - ma, thma - mi);
1922 float SUB_NoImpactCheck()
1924 // zero hitcontents = this is not the real impact, but either the
1925 // mirror-impact of something hitting the projectile instead of the
1926 // projectile hitting the something, or a touchareagrid one. Neither of
1927 // these stop the projectile from moving, so...
1928 if(trace_dphitcontents == 0)
1930 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1931 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1934 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1936 if (other == world && self.size != '0 0 0')
1939 tic = self.velocity * sys_frametime;
1940 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1941 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1942 if (trace_fraction >= 1)
1944 dprint("Odd... did not hit...?\n");
1946 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1948 dprint("Detected and prevented the sky-grapple bug.\n");
1956 #define SUB_OwnerCheck() (other && (other == self.owner))
1958 void RemoveGrapplingHook(entity pl);
1959 void W_Crylink_Dequeue(entity e);
1960 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1962 if(SUB_OwnerCheck())
1964 if(SUB_NoImpactCheck())
1966 if(self.classname == "grapplinghook")
1967 RemoveGrapplingHook(self.realowner);
1968 else if(self.classname == "spike")
1970 W_Crylink_Dequeue(self);
1977 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1978 UpdateCSQCProjectile(self);
1981 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1983 float MAX_IPBAN_URIS = 16;
1985 float URI_GET_DISCARD = 0;
1986 float URI_GET_IPBAN = 1;
1987 float URI_GET_IPBAN_END = 16;
1989 void URI_Get_Callback(float id, float status, string data)
1991 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1993 dprint("\nEnd of data.\n");
1995 if(url_URI_Get_Callback(id, status, data))
1999 else if (id == URI_GET_DISCARD)
2003 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2006 OnlineBanList_URI_Get_Callback(id, status, data);
2010 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2014 void print_to(entity e, string s)
2017 sprint(e, strcat(s, "\n"));
2022 string uid2name(string myuid) {
2024 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2026 // FIXME remove this later after 0.6 release
2027 // convert old style broken records to correct style
2030 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2033 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2034 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2039 s = "^1Unregistered Player";
2043 float race_readTime(string map, float pos)
2051 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2054 string race_readUID(string map, float pos)
2062 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2065 float race_readPos(string map, float t) {
2067 for (i = 1; i <= RANKINGS_CNT; ++i)
2068 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2071 return 0; // pos is zero if unranked
2074 void race_writeTime(string map, float t, string myuid)
2083 newpos = race_readPos(map, t);
2086 for(i = 1; i <= RANKINGS_CNT; ++i)
2088 if(race_readUID(map, i) == myuid)
2091 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2092 for (i = prevpos; i > newpos; --i) {
2093 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2094 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2096 } else { // player has no ranked record yet
2097 for (i = RANKINGS_CNT; i > newpos; --i) {
2098 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2099 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2103 // store new time itself
2104 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2105 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2108 string race_readName(string map, float pos)
2116 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2119 string race_placeName(float pos) {
2120 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2122 if(mod(pos, 10) == 1)
2123 return strcat(ftos(pos), "st");
2124 else if(mod(pos, 10) == 2)
2125 return strcat(ftos(pos), "nd");
2126 else if(mod(pos, 10) == 3)
2127 return strcat(ftos(pos), "rd");
2129 return strcat(ftos(pos), "th");
2132 return strcat(ftos(pos), "th");
2134 string getrecords(float page) // 50 records per page
2148 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2150 if (MapInfo_Get_ByID(i))
2152 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2156 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2157 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2165 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2167 if (MapInfo_Get_ByID(i))
2169 r = race_readTime(MapInfo_Map_bspname, 1);
2172 h = race_readName(MapInfo_Map_bspname, 1);
2173 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2181 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2183 if (MapInfo_Get_ByID(i))
2185 r = race_readTime(MapInfo_Map_bspname, 1);
2188 h = race_readName(MapInfo_Map_bspname, 1);
2189 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2195 MapInfo_ClearTemps();
2197 if (s == "" && page == 0)
2198 return "No records are available on this server.\n";
2203 string getrankings()
2216 for (i = 1; i <= RANKINGS_CNT; ++i)
2218 t = race_readTime(map, i);
2221 n = race_readName(map, i);
2222 p = race_placeName(i);
2223 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2226 MapInfo_ClearTemps();
2229 return strcat("No records are available for the map: ", map, "\n");
2231 return strcat("Records for ", map, ":\n", s);
2234 #define LADDER_FIRSTPOINT 100
2235 #define LADDER_CNT 10
2236 // position X still gives LADDER_FIRSTPOINT/X points
2237 #define LADDER_SIZE 30
2238 // ladder shows the top X players
2239 string top_uids[LADDER_SIZE];
2240 float top_scores[LADDER_SIZE];
2243 float i, j, k, uidcnt;
2257 for (k = 0; k < MapInfo_count; ++k)
2259 if (MapInfo_Get_ByID(k))
2261 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2262 if(i == 0) // speed award
2264 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2267 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2269 else // normal record, if it exists (else break)
2271 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2274 myuid = race_readUID(MapInfo_Map_bspname, i);
2277 // string s contains:
2278 // arg 0 = # of speed recs
2279 // arg 1 = # of 1st place recs
2280 // arg 2 = # of 2nd place recs
2282 // LADDER_CNT+1 = total points
2284 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2287 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2289 for (j = 0; j <= LADDER_CNT + 1; ++j)
2291 if(j != LADDER_CNT + 1)
2292 temp_s = strcat(temp_s, "0 ");
2294 temp_s = strcat(temp_s, "0");
2298 tokenize_console(temp_s);
2301 if(i == 0) // speed award
2302 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2304 if(j == 0) // speed award
2305 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2307 s = strcat(s, " ", argv(j)); // just copy over everything else
2310 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2313 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2314 else if(j == i) // wanted rec!
2315 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2317 s = strcat(s, " ", argv(j)); // just copy over everything else
2320 // total points are (by default) calculated like this:
2321 // speedrec = floor(100 / 10) = 10 points
2322 // 1st place = floor(100 / 1) = 100 points
2323 // 2nd place = floor(100 / 2) = 50 points
2324 // 3rd place = floor(100 / 3) = 33 points
2325 // 4th place = floor(100 / 4) = 25 points
2326 // 5th place = floor(100 / 5) = 20 points
2330 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2332 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2334 db_put(TemporaryDB, strcat("ladder", myuid), s);
2341 for (i = 0; i <= uidcnt; ++i) // for each known uid
2343 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2344 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2345 tokenize_console(temp_s);
2346 thiscnt = stof(argv(LADDER_CNT+1));
2348 if(thiscnt > top_scores[LADDER_SIZE-1])
2349 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2351 if(thiscnt > top_scores[j])
2353 for (k = LADDER_SIZE-1; k >= j; --k)
2355 top_uids[k] = top_uids[k-1];
2356 top_scores[k] = top_scores[k-1];
2358 top_uids[j] = thisuid;
2359 top_scores[j] = thiscnt;
2365 s = "^3-----------------------\n\n";
2367 s = strcat(s, "Pos ^3|");
2368 s = strcat(s, " ^7Total ^3|");
2369 for (i = 1; i <= LADDER_CNT; ++i)
2371 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2373 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2375 s = strcat(s, "\n^3----+--------");
2376 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2378 s = strcat(s, "+-----");
2381 for (i = 1; i <= LADDER_CNT - 9; ++i)
2383 s = strcat(s, "+------");
2387 s = strcat(s, "+--------------+--------------------\n");
2389 for (i = 0; i < LADDER_SIZE; ++i)
2391 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2392 tokenize_console(temp_s);
2393 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2395 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2396 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2397 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2399 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2402 for (j = 10; j <= LADDER_CNT; ++j)
2404 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2408 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2409 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2412 MapInfo_ClearTemps();
2415 return "No ladder on this server!\n";
2417 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2421 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2424 vector start, org, delta, end, enddown, mstart;
2427 m = e.dphitcontentsmask;
2428 e.dphitcontentsmask = goodcontents | badcontents;
2431 delta = world.maxs - world.mins;
2433 for (i = 0; i < attempts; ++i)
2435 start_x = org_x + random() * delta_x;
2436 start_y = org_y + random() * delta_y;
2437 start_z = org_z + random() * delta_z;
2439 // rule 1: start inside world bounds, and outside
2440 // solid, and don't start from somewhere where you can
2441 // fall down to evil
2442 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2443 if (trace_fraction >= 1)
2445 if (trace_startsolid)
2447 if (trace_dphitcontents & badcontents)
2449 if (trace_dphitq3surfaceflags & badsurfaceflags)
2452 // rule 2: if we are too high, lower the point
2453 if (trace_fraction * delta_z > maxaboveground)
2454 start = trace_endpos + '0 0 1' * maxaboveground;
2455 enddown = trace_endpos;
2457 // rule 3: make sure we aren't outside the map. This only works
2458 // for somewhat well formed maps. A good rule of thumb is that
2459 // the map should have a convex outside hull.
2460 // these can be traceLINES as we already verified the starting box
2461 mstart = start + 0.5 * (e.mins + e.maxs);
2462 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2463 if (trace_fraction >= 1)
2465 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2466 if (trace_fraction >= 1)
2468 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2469 if (trace_fraction >= 1)
2471 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2472 if (trace_fraction >= 1)
2474 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2475 if (trace_fraction >= 1)
2478 // rule 4: we must "see" some spawnpoint
2479 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2480 if(checkpvs(mstart, sp))
2484 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2485 if(checkpvs(mstart, sp))
2491 // find a random vector to "look at"
2492 end_x = org_x + random() * delta_x;
2493 end_y = org_y + random() * delta_y;
2494 end_z = org_z + random() * delta_z;
2495 end = start + normalize(end - start) * vlen(delta);
2497 // rule 4: start TO end must not be too short
2498 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2499 if (trace_startsolid)
2501 if (trace_fraction < minviewdistance / vlen(delta))
2504 // rule 5: don't want to look at sky
2505 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2508 // rule 6: we must not end up in trigger_hurt
2509 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2515 e.dphitcontentsmask = m;
2519 setorigin(e, start);
2520 e.angles = vectoangles(end - start);
2521 dprint("Needed ", ftos(i + 1), " attempts\n");
2528 float zcurveparticles_effectno;
2529 vector zcurveparticles_start;
2530 float zcurveparticles_spd;
2532 void endzcurveparticles()
2534 if(zcurveparticles_effectno)
2537 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2539 zcurveparticles_effectno = 0;
2542 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2544 spd = bound(0, floor(spd / 16), 32767);
2545 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2547 endzcurveparticles();
2548 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2549 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2550 WriteShort(MSG_BROADCAST, effectno);
2551 WriteCoord(MSG_BROADCAST, start_x);
2552 WriteCoord(MSG_BROADCAST, start_y);
2553 WriteCoord(MSG_BROADCAST, start_z);
2554 zcurveparticles_effectno = effectno;
2555 zcurveparticles_start = start;
2558 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2559 WriteCoord(MSG_BROADCAST, end_x);
2560 WriteCoord(MSG_BROADCAST, end_y);
2561 WriteCoord(MSG_BROADCAST, end_z);
2562 WriteCoord(MSG_BROADCAST, end_dz);
2563 zcurveparticles_spd = spd;
2566 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2569 vector vecxy, velxy;
2571 vecxy = end - start;
2576 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2578 endzcurveparticles();
2579 trailparticles(world, effectno, start, end);
2583 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2584 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2587 void write_recordmarker(entity pl, float tstart, float dt)
2589 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2591 // also write a marker into demo files for demotc-race-record-extractor to find
2594 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2595 " ", ftos(tstart), " ", ftos(dt), "\n"));
2598 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2611 if(allowcenter) // 2: allow center handedness
2624 if(allowcenter) // 2: allow center handedness
2640 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2645 if (autocvar_g_shootfromeye)
2658 else if (autocvar_g_shootfromcenter)
2663 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2673 else if (autocvar_g_shootfromclient)
2675 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2680 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2682 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2686 void attach_sameorigin(entity e, entity to, string tag)
2688 vector org, t_forward, t_left, t_up, e_forward, e_up;
2695 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2696 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2697 t_forward = v_forward * tagscale;
2698 t_left = v_right * -tagscale;
2699 t_up = v_up * tagscale;
2701 e.origin_x = org * t_forward;
2702 e.origin_y = org * t_left;
2703 e.origin_z = org * t_up;
2705 // current forward and up directions
2706 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2707 e.angles = AnglesTransform_FromVAngles(e.angles);
2709 e.angles = AnglesTransform_FromAngles(e.angles);
2710 fixedmakevectors(e.angles);
2712 // untransform forward, up!
2713 e_forward_x = v_forward * t_forward;
2714 e_forward_y = v_forward * t_left;
2715 e_forward_z = v_forward * t_up;
2716 e_up_x = v_up * t_forward;
2717 e_up_y = v_up * t_left;
2718 e_up_z = v_up * t_up;
2720 e.angles = fixedvectoangles2(e_forward, e_up);
2721 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2722 e.angles = AnglesTransform_ToVAngles(e.angles);
2724 e.angles = AnglesTransform_ToAngles(e.angles);
2726 setattachment(e, to, tag);
2727 setorigin(e, e.origin);
2730 void detach_sameorigin(entity e)
2733 org = gettaginfo(e, 0);
2734 e.angles = fixedvectoangles2(v_forward, v_up);
2735 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2736 e.angles = AnglesTransform_ToVAngles(e.angles);
2738 e.angles = AnglesTransform_ToAngles(e.angles);
2740 setattachment(e, world, "");
2741 setorigin(e, e.origin);
2744 void follow_sameorigin(entity e, entity to)
2746 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2747 e.aiment = to; // make the hole follow bmodel
2748 e.punchangle = to.angles; // the original angles of bmodel
2749 e.view_ofs = e.origin - to.origin; // relative origin
2750 e.v_angle = e.angles - to.angles; // relative angles
2753 void unfollow_sameorigin(entity e)
2755 e.movetype = MOVETYPE_NONE;
2758 entity gettaginfo_relative_ent;
2759 vector gettaginfo_relative(entity e, float tag)
2761 if (!gettaginfo_relative_ent)
2763 gettaginfo_relative_ent = spawn();
2764 gettaginfo_relative_ent.effects = EF_NODRAW;
2766 gettaginfo_relative_ent.model = e.model;
2767 gettaginfo_relative_ent.modelindex = e.modelindex;
2768 gettaginfo_relative_ent.frame = e.frame;
2769 return gettaginfo(gettaginfo_relative_ent, tag);
2772 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2776 if (pl.soundentity.cnt & p)
2778 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2779 pl.soundentity.cnt |= p;
2782 void SoundEntity_StopSound(entity pl, float chan)
2786 if (pl.soundentity.cnt & p)
2788 stopsoundto(MSG_ALL, pl.soundentity, chan);
2789 pl.soundentity.cnt &~= p;
2793 void SoundEntity_Attach(entity pl)
2795 pl.soundentity = spawn();
2796 pl.soundentity.classname = "soundentity";
2797 pl.soundentity.owner = pl;
2798 setattachment(pl.soundentity, pl, "");
2799 setmodel(pl.soundentity, "null");
2802 void SoundEntity_Detach(entity pl)
2805 for (i = 0; i <= 7; ++i)
2806 SoundEntity_StopSound(pl, i);
2810 float ParseCommandPlayerSlotTarget_firsttoken;
2811 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2819 ParseCommandPlayerSlotTarget_firsttoken = -1;
2823 if (substring(argv(idx), 0, 1) == "#")
2825 s = substring(argv(idx), 1, -1);
2827 if (s == "") if (tokens > idx)
2832 ParseCommandPlayerSlotTarget_firsttoken = idx;
2834 if (s == ftos(n) && n > 0 && n <= maxclients)
2837 if (e.flags & FL_CLIENT)
2843 // it must be a nick name
2846 ParseCommandPlayerSlotTarget_firsttoken = idx;
2849 FOR_EACH_CLIENT(head)
2850 if (head.netname == s)
2858 s = strdecolorize(s);
2860 FOR_EACH_CLIENT(head)
2861 if (strdecolorize(head.netname) == s)
2876 float modeleffect_SendEntity(entity to, float sf)
2879 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2882 if(self.velocity != '0 0 0')
2884 if(self.angles != '0 0 0')
2886 if(self.avelocity != '0 0 0')
2889 WriteByte(MSG_ENTITY, f);
2890 WriteShort(MSG_ENTITY, self.modelindex);
2891 WriteByte(MSG_ENTITY, self.skin);
2892 WriteByte(MSG_ENTITY, self.frame);
2893 WriteCoord(MSG_ENTITY, self.origin_x);
2894 WriteCoord(MSG_ENTITY, self.origin_y);
2895 WriteCoord(MSG_ENTITY, self.origin_z);
2898 WriteCoord(MSG_ENTITY, self.velocity_x);
2899 WriteCoord(MSG_ENTITY, self.velocity_y);
2900 WriteCoord(MSG_ENTITY, self.velocity_z);
2904 WriteCoord(MSG_ENTITY, self.angles_x);
2905 WriteCoord(MSG_ENTITY, self.angles_y);
2906 WriteCoord(MSG_ENTITY, self.angles_z);
2910 WriteCoord(MSG_ENTITY, self.avelocity_x);
2911 WriteCoord(MSG_ENTITY, self.avelocity_y);
2912 WriteCoord(MSG_ENTITY, self.avelocity_z);
2914 WriteShort(MSG_ENTITY, self.scale * 256.0);
2915 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2916 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2917 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2918 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2923 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2928 e.classname = "modeleffect";
2936 e.teleport_time = t1;
2940 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2944 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2947 sz = max(e.scale, e.scale2);
2948 setsize(e, e.mins * sz, e.maxs * sz);
2949 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2952 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2954 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2957 float randombit(float bits)
2959 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2968 for(f = 1; f <= bits; f *= 2)
2977 r = (r - 1) / (n - 1);
2984 float randombits(float bits, float k, float error_return)
2988 while(k > 0 && bits != r)
2990 r += randombit(bits - r);
2999 void randombit_test(float bits, float iter)
3003 print(ftos(randombit(bits)), "\n");
3008 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3010 if(halflifedist > 0)
3011 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3012 else if(halflifedist < 0)
3013 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3022 #define cvar_string_normal cvar_string_builtin
3023 #define cvar_normal cvar_builtin
3025 string cvar_string_normal(string n)
3027 if not(cvar_type(n) & 1)
3028 backtrace(strcat("Attempt to access undefined cvar: ", n));
3029 return cvar_string_builtin(n);
3032 float cvar_normal(string n)
3034 return stof(cvar_string_normal(n));
3037 #define cvar_set_normal cvar_set_builtin
3045 oself.think = SUB_Remove;
3046 oself.nextthink = time;
3052 Execute func() after time + fdelay.
3053 self when func is executed = self when defer is called
3055 void defer(float fdelay, void() func)
3062 e.think = defer_think;
3063 e.nextthink = time + fdelay;
3066 .string aiment_classname;
3067 .float aiment_deadflag;
3068 void SetMovetypeFollow(entity ent, entity e)
3070 // FIXME this may not be warpzone aware
3071 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3072 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3073 ent.aiment = e; // make the hole follow bmodel
3074 ent.punchangle = e.angles; // the original angles of bmodel
3075 ent.view_ofs = ent.origin - e.origin; // relative origin
3076 ent.v_angle = ent.angles - e.angles; // relative angles
3077 ent.aiment_classname = strzone(e.classname);
3078 ent.aiment_deadflag = e.deadflag;
3080 void UnsetMovetypeFollow(entity ent)
3082 ent.movetype = MOVETYPE_FLY;
3083 PROJECTILE_MAKETRIGGER(ent);
3086 float LostMovetypeFollow(entity ent)
3089 if(ent.movetype != MOVETYPE_FOLLOW)
3095 if(ent.aiment.classname != ent.aiment_classname)
3097 if(ent.aiment.deadflag != ent.aiment_deadflag)
3103 float isPushable(entity e)
3110 case "droppedweapon":
3111 case "keepawayball":
3112 case "nexball_basketball":
3113 case "nexball_football":
3115 case "bullet": // antilagged bullets can't hit this either
3118 if (e.projectiledeathtype)