1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
630 entity get_weaponinfo(float w);
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 var float i = weaponinfo.weapon;
640 if (g_lms || g_ca || allguns)
642 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
648 d = (i == WEP_SHOTGUN);
650 d = 0; // weapon is set a few lines later
652 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655 d |= (i == WEP_HOOK);
656 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
659 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
666 // 4: is set by default?
675 void readplayerstartcvars()
681 // initialize starting values for players
682 start_weapons = '0 0 0';
683 start_weapons_default = '0 0 0';
684 start_weapons_defaultmask = '0 0 0';
686 start_ammo_shells = 0;
687 start_ammo_nails = 0;
688 start_ammo_rockets = 0;
689 start_ammo_cells = 0;
690 start_health = cvar("g_balance_health_start");
691 start_armorvalue = cvar("g_balance_armor_start");
694 g_weaponarena_weapons = '0 0 0';
696 s = cvar_string("g_weaponarena");
697 if (s == "0" || s == "")
703 if (s == "0" || s == "")
709 // forcibly turn off weaponarena
714 g_weaponarena_list = "All Weapons";
715 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717 e = get_weaponinfo(j);
718 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719 g_weaponarena_weapons |= WepSet_FromWeapon(j);
722 else if (s == "most")
725 g_weaponarena_list = "Most Weapons";
726 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728 e = get_weaponinfo(j);
729 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730 if (e.spawnflags & WEP_FLAG_NORMAL)
731 g_weaponarena_weapons |= WepSet_FromWeapon(j);
734 else if (s == "none")
737 g_weaponarena_list = "No Weapons";
742 t = tokenize_console(s);
743 g_weaponarena_list = "";
744 for (i = 0; i < t; ++i)
747 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749 e = get_weaponinfo(j);
752 g_weaponarena_weapons |= WepSet_FromWeapon(j);
753 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
759 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
762 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766 g_weaponarena_random = cvar("g_weaponarena_random");
768 g_weaponarena_random = 0;
769 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773 g_weapon_stay = 0; // incompatible
774 start_weapons = g_weaponarena_weapons;
775 start_items |= IT_UNLIMITED_AMMO;
779 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781 e = get_weaponinfo(i);
782 float w = want_weapon("g_start_weapon_", e, FALSE);
784 start_weapons |= WepSet_FromWeapon(i);
786 start_weapons_default |= WepSet_FromWeapon(i);
788 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792 if(!cvar("g_use_ammunition"))
793 start_items |= IT_UNLIMITED_AMMO;
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 warmup_start_weapons = start_weapons;
822 warmup_start_weapons_default = start_weapons_default;
823 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 warmup_start_weapons = '0 0 0';
835 warmup_start_weapons_default = '0 0 0';
836 warmup_start_weapons_defaultmask = '0 0 0';
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842 warmup_start_weapons |= WepSet_FromWeapon(i);
844 warmup_start_weapons_default |= WepSet_FromWeapon(i);
846 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 WepSet precache_weapons = start_weapons;
865 if (g_warmup_allguns != 1)
866 precache_weapons |= warmup_start_weapons;
867 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869 e = get_weaponinfo(i);
870 if(precache_weapons & WepSet_FromWeapon(i))
871 weapon_action(i, WR_PRECACHE);
874 start_ammo_shells = max(0, start_ammo_shells);
875 start_ammo_nails = max(0, start_ammo_nails);
876 start_ammo_cells = max(0, start_ammo_cells);
877 start_ammo_rockets = max(0, start_ammo_rockets);
878 start_ammo_fuel = max(0, start_ammo_fuel);
880 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
906 string GetGametype(); // g_world.qc
907 void mutators_add(); // mutators.qc
908 void readlevelcvars(void)
913 if(cvar("sv_allow_fullbright"))
914 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
916 g_bugrigs = cvar("g_bugrigs");
917 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
918 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
919 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
920 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
921 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
922 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
923 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
924 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
925 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
926 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
927 g_bugrigs_accel = cvar("g_bugrigs_accel");
928 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
929 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
930 g_bugrigs_steer = cvar("g_bugrigs_steer");
932 g_minstagib = cvar("g_minstagib");
934 sv_clones = cvar("sv_clones");
935 sv_foginterval = cvar("sv_foginterval");
936 g_cloaked = cvar("g_cloaked");
938 g_cloaked = 1; // always enable cloak in CTS
939 g_footsteps = cvar("g_footsteps");
940 g_grappling_hook = cvar("g_grappling_hook");
941 g_jetpack = cvar("g_jetpack");
942 sv_maxidle = cvar("sv_maxidle");
943 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
944 sv_autotaunt = cvar("sv_autotaunt");
945 sv_taunt = cvar("sv_taunt");
947 warmup_stage = cvar("g_warmup");
948 g_warmup_limit = cvar("g_warmup_limit");
949 g_warmup_allguns = cvar("g_warmup_allguns");
950 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
952 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
953 warmup_stage = 0; // these modes cannot work together, sorry
955 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
956 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
957 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
958 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
959 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
960 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
961 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
962 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
963 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
964 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
965 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
966 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
967 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
968 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
970 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
971 g_weaponratefactor = cvar("g_weaponratefactor");
972 g_weapondamagefactor = cvar("g_weapondamagefactor");
973 g_weaponforcefactor = cvar("g_weaponforcefactor");
974 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
976 g_pickup_shells = cvar("g_pickup_shells");
977 g_pickup_shells_max = cvar("g_pickup_shells_max");
978 g_pickup_nails = cvar("g_pickup_nails");
979 g_pickup_nails_max = cvar("g_pickup_nails_max");
980 g_pickup_rockets = cvar("g_pickup_rockets");
981 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
982 g_pickup_cells = cvar("g_pickup_cells");
983 g_pickup_cells_max = cvar("g_pickup_cells_max");
984 g_pickup_fuel = cvar("g_pickup_fuel");
985 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
986 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
987 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
988 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
989 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
990 g_pickup_armormedium = cvar("g_pickup_armormedium");
991 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
992 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
993 g_pickup_armorbig = cvar("g_pickup_armorbig");
994 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
995 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
996 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
997 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
998 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
999 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1000 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1001 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1002 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1003 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1004 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1005 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1006 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1007 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1008 g_pickup_healthmega = cvar("g_pickup_healthmega");
1009 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1010 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1012 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1013 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1015 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1017 g_weapon_stay = cvar("g_weapon_stay");
1020 game_starttime = time + cvar("g_start_delay");
1022 readplayerstartcvars();
1028 string precache_sound (string s) = #19;
1029 float precache_sound_index (string s) = #19;
1031 #define SND_VOLUME 1
1032 #define SND_ATTENUATION 2
1033 #define SND_LARGEENTITY 8
1034 #define SND_LARGESOUND 16
1036 float sound_allowed(float dest, entity e)
1038 // sounds from world may always pass
1041 if (e.classname == "body")
1043 else if (e.realowner && e.realowner != e)
1045 else if (e.owner && e.owner != e)
1050 // sounds to self may always pass
1051 if (dest == MSG_ONE)
1052 if (e == msg_entity)
1054 // sounds by players can be removed
1055 if (autocvar_bot_sound_monopoly)
1056 if (IS_REAL_CLIENT(e))
1058 // anything else may pass
1063 void sound(entity e, float chan, string samp, float vol, float atten)
1065 if (!sound_allowed(MSG_BROADCAST, e))
1067 sound7(e, chan, samp, vol, atten, 0, 0);
1070 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1074 if (!sound_allowed(dest, e))
1077 entno = num_for_edict(e);
1078 idx = precache_sound_index(samp);
1083 atten = floor(atten * 64);
1084 vol = floor(vol * 255);
1087 sflags |= SND_VOLUME;
1089 sflags |= SND_ATTENUATION;
1090 if (entno >= 8192 || chan < 0 || chan > 7)
1091 sflags |= SND_LARGEENTITY;
1093 sflags |= SND_LARGESOUND;
1095 WriteByte(dest, SVC_SOUND);
1096 WriteByte(dest, sflags);
1097 if (sflags & SND_VOLUME)
1098 WriteByte(dest, vol);
1099 if (sflags & SND_ATTENUATION)
1100 WriteByte(dest, atten);
1101 if (sflags & SND_LARGEENTITY)
1103 WriteShort(dest, entno);
1104 WriteByte(dest, chan);
1108 WriteShort(dest, entno * 8 + chan);
1110 if (sflags & SND_LARGESOUND)
1111 WriteShort(dest, idx);
1113 WriteByte(dest, idx);
1115 WriteCoord(dest, o_x);
1116 WriteCoord(dest, o_y);
1117 WriteCoord(dest, o_z);
1119 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1123 if (!sound_allowed(dest, e))
1126 o = e.origin + 0.5 * (e.mins + e.maxs);
1127 soundtoat(dest, e, o, chan, samp, vol, atten);
1129 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1131 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1133 void stopsoundto(float dest, entity e, float chan)
1137 if (!sound_allowed(dest, e))
1140 entno = num_for_edict(e);
1142 if (entno >= 8192 || chan < 0 || chan > 7)
1145 idx = precache_sound_index("misc/null.wav");
1146 sflags = SND_LARGEENTITY;
1148 sflags |= SND_LARGESOUND;
1149 WriteByte(dest, SVC_SOUND);
1150 WriteByte(dest, sflags);
1151 WriteShort(dest, entno);
1152 WriteByte(dest, chan);
1153 if (sflags & SND_LARGESOUND)
1154 WriteShort(dest, idx);
1156 WriteByte(dest, idx);
1157 WriteCoord(dest, e.origin_x);
1158 WriteCoord(dest, e.origin_y);
1159 WriteCoord(dest, e.origin_z);
1163 WriteByte(dest, SVC_STOPSOUND);
1164 WriteShort(dest, entno * 8 + chan);
1167 void stopsound(entity e, float chan)
1169 if (!sound_allowed(MSG_BROADCAST, e))
1172 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1173 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1176 void play2(entity e, string filename)
1178 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1180 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1183 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1185 float spamsound(entity e, float chan, string samp, float vol, float atten)
1187 if (!sound_allowed(MSG_BROADCAST, e))
1190 if (time > e.spamtime)
1193 sound(e, chan, samp, vol, atten);
1199 void play2team(float t, string filename)
1203 if (autocvar_bot_sound_monopoly)
1206 FOR_EACH_REALPLAYER(head)
1209 play2(head, filename);
1213 void play2all(string samp)
1215 if (autocvar_bot_sound_monopoly)
1218 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1221 void PrecachePlayerSounds(string f);
1222 void precache_playermodel(string m)
1224 float globhandle, i, n;
1227 if(substring(m, -9,5) == "_lod1")
1229 if(substring(m, -9,5) == "_lod2")
1232 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1235 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1239 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1242 n = search_getsize(globhandle);
1243 for (i = 0; i < n; ++i)
1245 //print(search_getfilename(globhandle, i), "\n");
1246 f = search_getfilename(globhandle, i);
1247 PrecachePlayerSounds(f);
1249 search_end(globhandle);
1251 void precache_all_playermodels(string pattern)
1253 float globhandle, i, n;
1256 globhandle = search_begin(pattern, TRUE, FALSE);
1259 n = search_getsize(globhandle);
1260 for (i = 0; i < n; ++i)
1262 //print(search_getfilename(globhandle, i), "\n");
1263 f = search_getfilename(globhandle, i);
1264 precache_playermodel(f);
1266 search_end(globhandle);
1271 // gamemode related things
1272 precache_model ("models/misc/chatbubble.spr");
1274 #ifdef TTURRETS_ENABLED
1275 if (autocvar_g_turrets)
1279 // Precache all player models if desired
1280 if (autocvar_sv_precacheplayermodels)
1282 PrecachePlayerSounds("sound/player/default.sounds");
1283 precache_all_playermodels("models/player/*.zym");
1284 precache_all_playermodels("models/player/*.dpm");
1285 precache_all_playermodels("models/player/*.md3");
1286 precache_all_playermodels("models/player/*.psk");
1287 precache_all_playermodels("models/player/*.iqm");
1290 if (autocvar_sv_defaultcharacter)
1293 s = autocvar_sv_defaultplayermodel_red;
1295 precache_playermodel(s);
1296 s = autocvar_sv_defaultplayermodel_blue;
1298 precache_playermodel(s);
1299 s = autocvar_sv_defaultplayermodel_yellow;
1301 precache_playermodel(s);
1302 s = autocvar_sv_defaultplayermodel_pink;
1304 precache_playermodel(s);
1305 s = autocvar_sv_defaultplayermodel;
1307 precache_playermodel(s);
1312 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1313 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1316 // gore and miscellaneous sounds
1317 //precache_sound ("misc/h2ohit.wav");
1318 precache_model ("models/hook.md3");
1319 precache_sound ("misc/armorimpact.wav");
1320 precache_sound ("misc/bodyimpact1.wav");
1321 precache_sound ("misc/bodyimpact2.wav");
1322 precache_sound ("misc/gib.wav");
1323 precache_sound ("misc/gib_splat01.wav");
1324 precache_sound ("misc/gib_splat02.wav");
1325 precache_sound ("misc/gib_splat03.wav");
1326 precache_sound ("misc/gib_splat04.wav");
1327 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1328 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1329 precache_sound ("misc/null.wav");
1330 precache_sound ("misc/spawn.wav");
1331 precache_sound ("misc/talk.wav");
1332 precache_sound ("misc/teleport.wav");
1333 precache_sound ("misc/poweroff.wav");
1334 precache_sound ("player/lava.wav");
1335 precache_sound ("player/slime.wav");
1337 precache_model ("models/sprites/0.spr32");
1338 precache_model ("models/sprites/1.spr32");
1339 precache_model ("models/sprites/2.spr32");
1340 precache_model ("models/sprites/3.spr32");
1341 precache_model ("models/sprites/4.spr32");
1342 precache_model ("models/sprites/5.spr32");
1343 precache_model ("models/sprites/6.spr32");
1344 precache_model ("models/sprites/7.spr32");
1345 precache_model ("models/sprites/8.spr32");
1346 precache_model ("models/sprites/9.spr32");
1347 precache_model ("models/sprites/10.spr32");
1349 // common weapon precaches
1350 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1351 precache_sound ("weapons/weapon_switch.wav");
1352 precache_sound ("weapons/weaponpickup.wav");
1353 precache_sound ("weapons/unavailable.wav");
1354 precache_sound ("weapons/dryfire.wav");
1355 if (g_grappling_hook)
1357 precache_sound ("weapons/hook_fire.wav"); // hook
1358 precache_sound ("weapons/hook_impact.wav"); // hook
1361 if(autocvar_sv_precacheweapons)
1363 //precache weapon models/sounds
1366 while (wep <= WEP_LAST)
1368 weapon_action(wep, WR_PRECACHE);
1373 precache_model("models/elaser.mdl");
1374 precache_model("models/laser.mdl");
1375 precache_model("models/ebomb.mdl");
1378 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1380 if (!self.noise && self.music) // quake 3 uses the music field
1381 self.noise = self.music;
1383 // plays music for the level if there is any
1386 precache_sound (self.noise);
1387 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1391 #include "precache-for-csqc.inc"
1394 // WARNING: this kills the trace globals
1395 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1396 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1398 #define INITPRIO_FIRST 0
1399 #define INITPRIO_GAMETYPE 0
1400 #define INITPRIO_GAMETYPE_FALLBACK 1
1401 #define INITPRIO_FINDTARGET 10
1402 #define INITPRIO_DROPTOFLOOR 20
1403 #define INITPRIO_SETLOCATION 90
1404 #define INITPRIO_LINKDOORS 91
1405 #define INITPRIO_LAST 99
1407 .void(void) initialize_entity;
1408 .float initialize_entity_order;
1409 .entity initialize_entity_next;
1410 entity initialize_entity_first;
1412 void make_safe_for_remove(entity e)
1414 if (e.initialize_entity)
1416 entity ent, prev = world;
1417 for (ent = initialize_entity_first; ent; )
1419 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1421 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1422 // skip it in linked list
1425 prev.initialize_entity_next = ent.initialize_entity_next;
1426 ent = prev.initialize_entity_next;
1430 initialize_entity_first = ent.initialize_entity_next;
1431 ent = initialize_entity_first;
1437 ent = ent.initialize_entity_next;
1443 void objerror(string s)
1445 make_safe_for_remove(self);
1446 builtin_objerror(s);
1449 .float remove_except_protected_forbidden;
1450 void remove_except_protected(entity e)
1452 if(e.remove_except_protected_forbidden)
1453 error("not allowed to remove this at this point");
1457 void remove_unsafely(entity e)
1459 if(e.classname == "spike")
1460 error("Removing spikes is forbidden (crylink bug), please report");
1464 void remove_safely(entity e)
1466 make_safe_for_remove(e);
1470 void InitializeEntity(entity e, void(void) func, float order)
1474 if (!e || e.initialize_entity)
1476 // make a proxy initializer entity
1480 e.classname = "initialize_entity";
1484 e.initialize_entity = func;
1485 e.initialize_entity_order = order;
1487 cur = initialize_entity_first;
1491 if (!cur || cur.initialize_entity_order > order)
1493 // insert between prev and cur
1495 prev.initialize_entity_next = e;
1497 initialize_entity_first = e;
1498 e.initialize_entity_next = cur;
1502 cur = cur.initialize_entity_next;
1505 void InitializeEntitiesRun()
1508 startoflist = initialize_entity_first;
1509 initialize_entity_first = world;
1510 remove = remove_except_protected;
1511 for (self = startoflist; self; self = self.initialize_entity_next)
1513 self.remove_except_protected_forbidden = 1;
1515 for (self = startoflist; self; )
1518 var void(void) func;
1519 e = self.initialize_entity_next;
1520 func = self.initialize_entity;
1521 self.initialize_entity_order = 0;
1522 self.initialize_entity = func_null;
1523 self.initialize_entity_next = world;
1524 self.remove_except_protected_forbidden = 0;
1525 if (self.classname == "initialize_entity")
1529 builtin_remove(self);
1532 //dprint("Delayed initialization: ", self.classname, "\n");
1538 backtrace(strcat("Null function in: ", self.classname, "\n"));
1542 remove = remove_unsafely;
1545 .float uncustomizeentityforclient_set;
1546 .void(void) uncustomizeentityforclient;
1547 void UncustomizeEntitiesRun()
1551 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1552 self.uncustomizeentityforclient();
1555 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1557 e.customizeentityforclient = customizer;
1558 e.uncustomizeentityforclient = uncustomizer;
1559 e.uncustomizeentityforclient_set = !!uncustomizer;
1563 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1566 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1570 if (e.classname == "")
1571 e.classname = "net_linked";
1573 if (e.model == "" || self.modelindex == 0)
1577 setmodel(e, "null");
1581 e.SendEntity = sendfunc;
1582 e.SendFlags = 0xFFFFFF;
1585 e.effects |= EF_NODEPTHTEST;
1589 e.nextthink = time + dt;
1590 e.think = SUB_Remove;
1594 void adaptor_think2touch()
1603 void adaptor_think2use()
1615 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1617 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1618 self.projectiledeathtype |= HITTYPE_SPLASH;
1619 adaptor_think2use();
1622 // deferred dropping
1623 void DropToFloor_Handler()
1625 builtin_droptofloor();
1626 self.dropped_origin = self.origin;
1631 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1636 float trace_hits_box_a0, trace_hits_box_a1;
1638 float trace_hits_box_1d(float end, float thmi, float thma)
1642 // just check if x is in range
1650 // do the trace with respect to x
1651 // 0 -> end has to stay in thmi -> thma
1652 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1653 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1654 if (trace_hits_box_a0 > trace_hits_box_a1)
1660 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1665 // now it is a trace from 0 to end
1667 trace_hits_box_a0 = 0;
1668 trace_hits_box_a1 = 1;
1670 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1672 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1674 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1680 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1682 return trace_hits_box(start, end, thmi - ma, thma - mi);
1685 float SUB_NoImpactCheck()
1687 // zero hitcontents = this is not the real impact, but either the
1688 // mirror-impact of something hitting the projectile instead of the
1689 // projectile hitting the something, or a touchareagrid one. Neither of
1690 // these stop the projectile from moving, so...
1691 if(trace_dphitcontents == 0)
1693 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1694 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1697 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1699 if (other == world && self.size != '0 0 0')
1702 tic = self.velocity * sys_frametime;
1703 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1704 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1705 if (trace_fraction >= 1)
1707 dprint("Odd... did not hit...?\n");
1709 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1711 dprint("Detected and prevented the sky-grapple bug.\n");
1719 #define SUB_OwnerCheck() (other && (other == self.owner))
1721 void RemoveGrapplingHook(entity pl);
1722 void W_Crylink_Dequeue(entity e);
1723 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1725 if(SUB_OwnerCheck())
1727 if(SUB_NoImpactCheck())
1729 if(self.classname == "grapplinghook")
1730 RemoveGrapplingHook(self.realowner);
1731 else if(self.classname == "spike")
1733 W_Crylink_Dequeue(self);
1740 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1741 UpdateCSQCProjectile(self);
1744 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1746 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1747 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1749 void URI_Get_Callback(float id, float status, string data)
1751 if(url_URI_Get_Callback(id, status, data))
1755 else if (id == URI_GET_DISCARD)
1759 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1762 Curl_URI_Get_Callback(id, status, data);
1764 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1767 OnlineBanList_URI_Get_Callback(id, status, data);
1771 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1775 string uid2name(string myuid) {
1777 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1779 // FIXME remove this later after 0.6 release
1780 // convert old style broken records to correct style
1783 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1786 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1787 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1792 s = "^1Unregistered Player";
1796 float race_readTime(string map, float pos)
1804 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1807 string race_readUID(string map, float pos)
1815 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1818 float race_readPos(string map, float t) {
1820 for (i = 1; i <= RANKINGS_CNT; ++i)
1821 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1824 return 0; // pos is zero if unranked
1827 void race_writeTime(string map, float t, string myuid)
1836 newpos = race_readPos(map, t);
1838 float i, prevpos = 0;
1839 for(i = 1; i <= RANKINGS_CNT; ++i)
1841 if(race_readUID(map, i) == myuid)
1844 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1845 for (i = prevpos; i > newpos; --i) {
1846 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1847 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1849 } else { // player has no ranked record yet
1850 for (i = RANKINGS_CNT; i > newpos; --i) {
1851 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1852 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1856 // store new time itself
1857 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1858 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1861 string race_readName(string map, float pos)
1869 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1872 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1875 vector start, org, delta, end, enddown, mstart;
1878 m = e.dphitcontentsmask;
1879 e.dphitcontentsmask = goodcontents | badcontents;
1882 delta = world.maxs - world.mins;
1886 for (i = 0; i < attempts; ++i)
1888 start_x = org_x + random() * delta_x;
1889 start_y = org_y + random() * delta_y;
1890 start_z = org_z + random() * delta_z;
1892 // rule 1: start inside world bounds, and outside
1893 // solid, and don't start from somewhere where you can
1894 // fall down to evil
1895 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1896 if (trace_fraction >= 1)
1898 if (trace_startsolid)
1900 if (trace_dphitcontents & badcontents)
1902 if (trace_dphitq3surfaceflags & badsurfaceflags)
1905 // rule 2: if we are too high, lower the point
1906 if (trace_fraction * delta_z > maxaboveground)
1907 start = trace_endpos + '0 0 1' * maxaboveground;
1908 enddown = trace_endpos;
1910 // rule 3: make sure we aren't outside the map. This only works
1911 // for somewhat well formed maps. A good rule of thumb is that
1912 // the map should have a convex outside hull.
1913 // these can be traceLINES as we already verified the starting box
1914 mstart = start + 0.5 * (e.mins + e.maxs);
1915 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1916 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1918 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1919 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1921 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1922 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1924 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1925 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1927 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1928 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1931 // rule 4: we must "see" some spawnpoint or item
1932 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1933 if(checkpvs(mstart, sp))
1934 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1938 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1939 if(checkpvs(mstart, sp))
1940 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1946 // find a random vector to "look at"
1947 end_x = org_x + random() * delta_x;
1948 end_y = org_y + random() * delta_y;
1949 end_z = org_z + random() * delta_z;
1950 end = start + normalize(end - start) * vlen(delta);
1952 // rule 4: start TO end must not be too short
1953 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1954 if (trace_startsolid)
1956 if (trace_fraction < minviewdistance / vlen(delta))
1959 // rule 5: don't want to look at sky
1960 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1963 // rule 6: we must not end up in trigger_hurt
1964 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1970 e.dphitcontentsmask = m;
1974 setorigin(e, start);
1975 e.angles = vectoangles(end - start);
1976 dprint("Needed ", ftos(i + 1), " attempts\n");
1983 void write_recordmarker(entity pl, float tstart, float dt)
1985 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1987 // also write a marker into demo files for demotc-race-record-extractor to find
1990 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1991 " ", ftos(tstart), " ", ftos(dt), "\n"));
1994 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2007 if(allowcenter) // 2: allow center handedness
2020 if(allowcenter) // 2: allow center handedness
2036 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2041 if (autocvar_g_shootfromeye)
2045 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2046 else { vecs_y = 0; vecs_z -= 2; }
2054 else if (autocvar_g_shootfromcenter)
2059 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2069 else if (autocvar_g_shootfromclient)
2071 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2076 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2078 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2082 void attach_sameorigin(entity e, entity to, string tag)
2084 vector org, t_forward, t_left, t_up, e_forward, e_up;
2087 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2088 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2089 t_forward = v_forward * tagscale;
2090 t_left = v_right * -tagscale;
2091 t_up = v_up * tagscale;
2093 e.origin_x = org * t_forward;
2094 e.origin_y = org * t_left;
2095 e.origin_z = org * t_up;
2097 // current forward and up directions
2098 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2099 e.angles = AnglesTransform_FromVAngles(e.angles);
2101 e.angles = AnglesTransform_FromAngles(e.angles);
2102 fixedmakevectors(e.angles);
2104 // untransform forward, up!
2105 e_forward_x = v_forward * t_forward;
2106 e_forward_y = v_forward * t_left;
2107 e_forward_z = v_forward * t_up;
2108 e_up_x = v_up * t_forward;
2109 e_up_y = v_up * t_left;
2110 e_up_z = v_up * t_up;
2112 e.angles = fixedvectoangles2(e_forward, e_up);
2113 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2114 e.angles = AnglesTransform_ToVAngles(e.angles);
2116 e.angles = AnglesTransform_ToAngles(e.angles);
2118 setattachment(e, to, tag);
2119 setorigin(e, e.origin);
2122 void detach_sameorigin(entity e)
2125 org = gettaginfo(e, 0);
2126 e.angles = fixedvectoangles2(v_forward, v_up);
2127 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2128 e.angles = AnglesTransform_ToVAngles(e.angles);
2130 e.angles = AnglesTransform_ToAngles(e.angles);
2132 setattachment(e, world, "");
2133 setorigin(e, e.origin);
2136 void follow_sameorigin(entity e, entity to)
2138 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2139 e.aiment = to; // make the hole follow bmodel
2140 e.punchangle = to.angles; // the original angles of bmodel
2141 e.view_ofs = e.origin - to.origin; // relative origin
2142 e.v_angle = e.angles - to.angles; // relative angles
2145 void unfollow_sameorigin(entity e)
2147 e.movetype = MOVETYPE_NONE;
2150 entity gettaginfo_relative_ent;
2151 vector gettaginfo_relative(entity e, float tag)
2153 if (!gettaginfo_relative_ent)
2155 gettaginfo_relative_ent = spawn();
2156 gettaginfo_relative_ent.effects = EF_NODRAW;
2158 gettaginfo_relative_ent.model = e.model;
2159 gettaginfo_relative_ent.modelindex = e.modelindex;
2160 gettaginfo_relative_ent.frame = e.frame;
2161 return gettaginfo(gettaginfo_relative_ent, tag);
2166 float modeleffect_SendEntity(entity to, float sf)
2169 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2172 if(self.velocity != '0 0 0')
2174 if(self.angles != '0 0 0')
2176 if(self.avelocity != '0 0 0')
2179 WriteByte(MSG_ENTITY, f);
2180 WriteShort(MSG_ENTITY, self.modelindex);
2181 WriteByte(MSG_ENTITY, self.skin);
2182 WriteByte(MSG_ENTITY, self.frame);
2183 WriteCoord(MSG_ENTITY, self.origin_x);
2184 WriteCoord(MSG_ENTITY, self.origin_y);
2185 WriteCoord(MSG_ENTITY, self.origin_z);
2188 WriteCoord(MSG_ENTITY, self.velocity_x);
2189 WriteCoord(MSG_ENTITY, self.velocity_y);
2190 WriteCoord(MSG_ENTITY, self.velocity_z);
2194 WriteCoord(MSG_ENTITY, self.angles_x);
2195 WriteCoord(MSG_ENTITY, self.angles_y);
2196 WriteCoord(MSG_ENTITY, self.angles_z);
2200 WriteCoord(MSG_ENTITY, self.avelocity_x);
2201 WriteCoord(MSG_ENTITY, self.avelocity_y);
2202 WriteCoord(MSG_ENTITY, self.avelocity_z);
2204 WriteShort(MSG_ENTITY, self.scale * 256.0);
2205 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2206 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2207 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2208 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2213 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2218 e.classname = "modeleffect";
2226 e.teleport_time = t1;
2230 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2234 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2237 sz = max(e.scale, e.scale2);
2238 setsize(e, e.mins * sz, e.maxs * sz);
2239 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2242 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2244 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2247 float randombit(float bits)
2249 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2258 for(f = 1; f <= bits; f *= 2)
2267 r = (r - 1) / (n - 1);
2274 float randombits(float bits, float k, float error_return)
2278 while(k > 0 && bits != r)
2280 r += randombit(bits - r);
2289 void randombit_test(float bits, float iter)
2293 print(ftos(randombit(bits)), "\n");
2298 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2300 if(halflifedist > 0)
2301 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2302 else if(halflifedist < 0)
2303 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2312 #define cvar_string_normal builtin_cvar_string
2313 #define cvar_normal builtin_cvar
2315 string cvar_string_normal(string n)
2317 if (!(cvar_type(n) & 1))
2318 backtrace(strcat("Attempt to access undefined cvar: ", n));
2319 return builtin_cvar_string(n);
2322 float cvar_normal(string n)
2324 return stof(cvar_string_normal(n));
2327 #define cvar_set_normal builtin_cvar_set
2335 oself.think = SUB_Remove;
2336 oself.nextthink = time;
2342 Execute func() after time + fdelay.
2343 self when func is executed = self when defer is called
2345 void defer(float fdelay, void() func)
2352 e.think = defer_think;
2353 e.nextthink = time + fdelay;
2356 .string aiment_classname;
2357 .float aiment_deadflag;
2358 void SetMovetypeFollow(entity ent, entity e)
2360 // FIXME this may not be warpzone aware
2361 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2362 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2363 ent.aiment = e; // make the hole follow bmodel
2364 ent.punchangle = e.angles; // the original angles of bmodel
2365 ent.view_ofs = ent.origin - e.origin; // relative origin
2366 ent.v_angle = ent.angles - e.angles; // relative angles
2367 ent.aiment_classname = strzone(e.classname);
2368 ent.aiment_deadflag = e.deadflag;
2370 void UnsetMovetypeFollow(entity ent)
2372 ent.movetype = MOVETYPE_FLY;
2373 PROJECTILE_MAKETRIGGER(ent);
2376 float LostMovetypeFollow(entity ent)
2379 if(ent.movetype != MOVETYPE_FOLLOW)
2385 if(ent.aiment.classname != ent.aiment_classname)
2387 if(ent.aiment.deadflag != ent.aiment_deadflag)
2393 float isPushable(entity e)
2402 case "droppedweapon":
2403 case "keepawayball":
2404 case "nexball_basketball":
2405 case "nexball_football":
2407 case "bullet": // antilagged bullets can't hit this either
2410 if (e.projectiledeathtype)