]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into Mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void GameLogEcho(string s)
111 {
112     string fn;
113     float matches;
114
115     if (autocvar_sv_eventlog_files)
116     {
117         if (!logfile_open)
118         {
119             logfile_open = TRUE;
120             matches = autocvar_sv_eventlog_files_counter + 1;
121             cvar_set("sv_eventlog_files_counter", ftos(matches));
122             fn = ftos(matches);
123             if (strlen(fn) < 8)
124                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126             logfile = fopen(fn, FILE_APPEND);
127             fputs(logfile, ":logversion:3\n");
128         }
129         if (logfile >= 0)
130         {
131             if (autocvar_sv_eventlog_files_timestamps)
132                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
133             else
134                 fputs(logfile, strcat(s, "\n"));
135         }
136     }
137     if (autocvar_sv_eventlog_console)
138     {
139         print(s, "\n");
140     }
141 }
142
143 void GameLogInit()
144 {
145     logfile_open = 0;
146     // will be opened later
147 }
148
149 void GameLogClose()
150 {
151     if (logfile_open && logfile >= 0)
152     {
153         fclose(logfile);
154         logfile = -1;
155     }
156 }
157
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
160 {
161     // nudge off the floor
162     setorigin(self, self.origin + '0 0 1');
163
164     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165     if (trace_startsolid)
166     {
167         vector o;
168         o = self.origin;
169         self.mins = PL_MIN;
170         self.maxs = PL_MAX;
171         if (!move_out_of_solid(self))
172             objerror("could not get out of solid at all!");
173         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175         print(" ", ftos(self.origin_y - o_y));
176         print(" ", ftos(self.origin_z - o_z), "'\n");
177         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
178         {
179             if (!spawnpoint_nag)
180                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
181             spawnpoint_nag = 1;
182         }
183         else
184         {
185             setorigin(self, o);
186             self.mins = self.maxs = '0 0 0';
187             objerror("player spawn point in solid, mapper sucks!\n");
188             return;
189         }
190     }
191
192     self.use = spawnpoint_use;
193     self.team_saved = self.team;
194     if (!self.cnt)
195         self.cnt = 1;
196
197     if (have_team_spawns != 0)
198         if (self.team)
199             have_team_spawns = 1;
200     have_team_spawns_forteam[self.team] = 1;
201
202     if (autocvar_r_showbboxes)
203     {
204         // show where spawnpoints point at too
205         makevectors(self.angles);
206         entity e;
207         e = spawn();
208         e.classname = "info_player_foo";
209         setorigin(e, self.origin + v_forward * 24);
210         setsize(e, '-8 -8 -8', '8 8 8');
211         e.solid = SOLID_TRIGGER;
212     }
213 }
214
215 #define strstr strstrofs
216 /*
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
222 {
223         float len, endpos;
224         string found;
225         len = strlen(needle);
226         endpos = strlen(haystack) - len;
227         while(offset <= endpos)
228         {
229                 found = substring(haystack, offset, len);
230                 if(found == needle)
231                         return offset;
232                 offset = offset + 1;
233         }
234         return -1;
235 }
236 */
237
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
242 {
243     entity localhead;
244     float i;
245     float j;
246     float len;
247     vector dist;
248
249     float num_nearest;
250     num_nearest = 0;
251
252     localhead = find(world, field, value);
253     while (localhead)
254     {
255         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256             dist = localhead.oldorigin;
257         else
258             dist = localhead.origin;
259         dist = dist - point;
260         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
261         len = vlen(dist);
262
263         for (i = 0; i < num_nearest; ++i)
264         {
265             if (len < nearest_length[i])
266                 break;
267         }
268
269         // now i tells us where to insert at
270         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
271         if (i < NUM_NEAREST_ENTITIES)
272         {
273             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
274             {
275                 nearest_length[j + 1] = nearest_length[j];
276                 nearest_entity[j + 1] = nearest_entity[j];
277             }
278             nearest_length[i] = len;
279             nearest_entity[i] = localhead;
280             if (num_nearest < NUM_NEAREST_ENTITIES)
281                 num_nearest = num_nearest + 1;
282         }
283
284         localhead = find(localhead, field, value);
285     }
286
287     // now use the first one from our list that we can see
288     for (i = 0; i < num_nearest; ++i)
289     {
290         traceline(point, nearest_entity[i].origin, TRUE, world);
291         if (trace_fraction == 1)
292         {
293             if (i != 0)
294             {
295                 dprint("Nearest point (");
296                 dprint(nearest_entity[0].netname);
297                 dprint(") is not visible, using a visible one.\n");
298             }
299             return nearest_entity[i];
300         }
301     }
302
303     if (num_nearest == 0)
304         return world;
305
306     dprint("Not seeing any location point, using nearest as fallback.\n");
307     /* DEBUGGING CODE:
308     dprint("Candidates were: ");
309     for(j = 0; j < num_nearest; ++j)
310     {
311         if(j != 0)
312                 dprint(", ");
313         dprint(nearest_entity[j].netname);
314     }
315     dprint("\n");
316     */
317
318     return nearest_entity[0];
319 }
320
321 void spawnfunc_target_location()
322 {
323     self.classname = "target_location";
324     // location name in netname
325     // eventually support: count, teamgame selectors, line of sight?
326 }
327
328 void spawnfunc_info_location()
329 {
330     self.classname = "target_location";
331     self.message = self.netname;
332 }
333
334 string NearestLocation(vector p)
335 {
336     entity loc;
337     string ret;
338     ret = "somewhere";
339     loc = findnearest(p, classname, "target_location", '1 1 1');
340     if (loc)
341     {
342         ret = loc.message;
343     }
344     else
345     {
346         loc = findnearest(p, target, "###item###", '1 1 4');
347         if (loc)
348             ret = loc.netname;
349     }
350     return ret;
351 }
352
353 string formatmessage(string msg)
354 {
355         float p, p1, p2;
356         float n;
357         vector cursor;
358         entity cursor_ent;
359         string escape;
360         string replacement;
361         p = 0;
362         n = 7;
363
364         WarpZone_crosshair_trace(self);
365         cursor = trace_endpos;
366         cursor_ent = trace_ent;
367
368         while (1) {
369                 if (n < 1)
370                         break; // too many replacements
371
372                 n = n - 1;
373                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
375
376                 if (p1 < 0)
377                         p1 = p2;
378
379                 if (p2 < 0)
380                         p2 = p1;
381
382                 p = min(p1, p2);
383
384                 if (p < 0)
385                         break;
386
387                 replacement = substring(msg, p, 2);
388                 escape = substring(msg, p + 1, 1);
389
390                 if (escape == "%")
391                         replacement = "%";
392                 else if (escape == "\\")
393                         replacement = "\\";
394                 else if (escape == "n")
395                         replacement = "\n";
396                 else if (escape == "a")
397                         replacement = ftos(floor(self.armorvalue));
398                 else if (escape == "h")
399                         replacement = ftos(floor(self.health));
400                 else if (escape == "l")
401                         replacement = NearestLocation(self.origin);
402                 else if (escape == "y")
403                         replacement = NearestLocation(cursor);
404                 else if (escape == "d")
405                         replacement = NearestLocation(self.death_origin);
406                 else if (escape == "w") {
407                         float wep;
408                         wep = self.weapon;
409                         if (!wep)
410                                 wep = self.switchweapon;
411                         if (!wep)
412                                 wep = self.cnt;
413                         replacement = W_Name(wep);
414                 } else if (escape == "W") {
415                         if (self.items & IT_SHELLS) replacement = "shells";
416                         else if (self.items & IT_NAILS) replacement = "bullets";
417                         else if (self.items & IT_ROCKETS) replacement = "rockets";
418                         else if (self.items & IT_CELLS) replacement = "cells";
419                         else replacement = "batteries"; // ;)
420                 } else if (escape == "x") {
421                         replacement = cursor_ent.netname;
422                         if (replacement == "" || !cursor_ent)
423                                 replacement = "nothing";
424                 } else if (escape == "s")
425                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426                 else if (escape == "S")
427                         replacement = ftos(vlen(self.velocity));
428
429                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430                 p = p + strlen(replacement);
431         }
432         return msg;
433 }
434
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436         return (value == 0) ? FALSE : TRUE;
437 }
438
439 /*
440 =============
441 GetCvars
442 =============
443 Called with:
444   0:  sends the request
445   >0: receives a cvar from name=argv(f) value=argv(f+1)
446 */
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 {
449         if (f < 0)
450         {
451                 if (self.field)
452                         strunzone(self.field);
453                 self.field = string_null;
454         }
455         else if (f > 0)
456         {
457                 if (thisname == name)
458                 {
459                         if (self.field)
460                                 strunzone(self.field);
461                         self.field = strzone(argv(f + 1));
462                 }
463         }
464         else
465                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
466 }
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
468 {
469         GetCvars_handleString(thisname, f, field, name);
470         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471                 if (thisname == name)
472                 {
473                         string s;
474                         s = func(strcat1(self.field));
475                         if (s != self.field)
476                         {
477                                 strunzone(self.field);
478                                 self.field = strzone(s);
479                         }
480                 }
481 }
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
483 {
484         if (f < 0)
485         {
486         }
487         else if (f > 0)
488         {
489                 if (thisname == name)
490                         self.field = stof(argv(f + 1));
491         }
492         else
493                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
494 }
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
496 {
497         if (f < 0)
498         {
499         }
500         else if (f > 0)
501         {
502                 if (thisname == name)
503                 {
504                         if(!self.field)
505                         {
506                                 self.field = stof(argv(f + 1));
507                                 if(!self.field)
508                                         self.field = -1;
509                         }
510                 }
511         }
512         else
513         {
514                 if(!self.field)
515                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
516         }
517 }
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
520 {
521         string o;
522         o = W_FixWeaponOrder_ForceComplete(wo);
523         if(self.weaponorder_byimpulse)
524         {
525                 strunzone(self.weaponorder_byimpulse);
526                 self.weaponorder_byimpulse = string_null;
527         }
528         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
529         return o;
530 }
531 void GetCvars(float f)
532 {
533         string s = string_null;
534
535         if (f > 0)
536                 s = strcat1(argv(f));
537
538         get_cvars_f = f;
539         get_cvars_s = s;
540
541         MUTATOR_CALLHOOK(GetCvars);
542
543         Notification_GetCvars();
544
545         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
568
569         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
571
572         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
577
578         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
579         if (f > 0)
580         {
581                 if (s == "cl_weaponpriority")
582                         self.switchweapon = w_getbestweapon(self);
583                 if (s == "cl_allow_uidtracking")
584                         PlayerStats_AddPlayer(self);
585         }
586 }
587
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
590 {
591     string t;
592     if (teamplay && !intermission_running && p.classname == "player")
593     {
594         t = Team_ColorCode(p.team);
595         return strcat(t, strdecolorize(p.netname));
596     }
597     else
598         return p.netname;
599 }
600
601 vector randompos(vector m1, vector m2)
602 {
603     vector v;
604     m2 = m2 - m1;
605     v_x = m2_x * random() + m1_x;
606     v_y = m2_y * random() + m1_y;
607     v_z = m2_z * random() + m1_z;
608     return  v;
609 }
610
611 //#NO AUTOCVARS START
612
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
621 float g_pickup_fuel;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
650 float g_weaponarena;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
660
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
664 float start_items;
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
670 float start_health;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
682 float g_weapon_stay;
683
684 entity get_weaponinfo(float w);
685
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
687 {
688         var float i = weaponinfo.weapon;
689         var float d = 0;
690
691         if (!i)
692                 return 0;
693
694         if (g_lms || g_ca || allguns)
695         {
696                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
697                         d = TRUE;
698                 else
699                         d = FALSE;
700         }
701         else if (g_cts)
702                 d = (i == WEP_SHOTGUN);
703         else if (g_nexball)
704                 d = 0; // weapon is set a few lines later
705         else
706                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
707                 
708         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709                 d |= (i == WEP_HOOK);
710         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
711                 d = 0;
712
713         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
714         
715         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
716         
717         // bit order in t:
718         // 1: want or not
719         // 2: is default?
720         // 4: is set by default?
721         if(t < 0)
722                 t = 4 | (3 * d);
723         else
724                 t |= (2 * d);
725
726         return t;
727 }
728
729 void readplayerstartcvars()
730 {
731         entity e;
732         float i, j, t;
733         string s;
734
735         // initialize starting values for players
736         WEPSET_CLEAR_A(start_weapons);
737         WEPSET_CLEAR_A(start_weapons_default);
738         WEPSET_CLEAR_A(start_weapons_defaultmask);
739         start_items = 0;
740         start_ammo_shells = 0;
741         start_ammo_nails = 0;
742         start_ammo_rockets = 0;
743         start_ammo_cells = 0;
744         start_health = cvar("g_balance_health_start");
745         start_armorvalue = cvar("g_balance_armor_start");
746
747         g_weaponarena = 0;
748         WEPSET_CLEAR_A(g_weaponarena_weapons);
749
750         s = cvar_string("g_weaponarena");
751         if (s == "0" || s == "")
752         {
753                 if(g_lms || g_ca)
754                         s = "most";
755         }
756
757         if (s == "0" || s == "")
758         {
759                 // no arena
760         }
761         else if (s == "off")
762         {
763                 // forcibly turn off weaponarena
764         }
765         else if (s == "all")
766         {
767                 g_weaponarena = 1;
768                 g_weaponarena_list = "All Weapons";
769                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
770                 {
771                         e = get_weaponinfo(j);
772                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
774                 }
775         }
776         else if (s == "most")
777         {
778                 g_weaponarena = 1;
779                 g_weaponarena_list = "Most Weapons";
780                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
781                 {
782                         e = get_weaponinfo(j);
783                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784                                 if (e.spawnflags & WEP_FLAG_NORMAL)
785                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
786                 }
787         }
788         else if (s == "none")
789         {
790                 g_weaponarena = 1;
791                 g_weaponarena_list = "No Weapons";
792         }
793         else
794         {
795                 g_weaponarena = 1;
796                 t = tokenize_console(s);
797                 g_weaponarena_list = "";
798                 for (i = 0; i < t; ++i)
799                 {
800                         s = argv(i);
801                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
802                         {
803                                 e = get_weaponinfo(j);
804                                 if (e.netname == s)
805                                 {
806                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
807                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
808                                         break;
809                                 }
810                         }
811                         if (j > WEP_LAST)
812                         {
813                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
814                         }
815                 }
816                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
817         }
818
819         if(g_weaponarena)
820                 g_weaponarena_random = cvar("g_weaponarena_random");
821         else
822                 g_weaponarena_random = 0;
823         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
824
825         if (g_weaponarena)
826         {
827                 g_minstagib = 0; // incompatible
828                 g_pinata = 0; // incompatible
829                 g_weapon_stay = 0; // incompatible
830                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
831                 if(!(g_lms || g_ca))
832                         start_items |= IT_UNLIMITED_AMMO;
833         }
834         else
835         {
836                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
837                 {
838                         e = get_weaponinfo(i);
839                         float w = want_weapon("g_start_weapon_", e, FALSE);
840                         if(w & 1)
841                                 WEPSET_OR_AW(start_weapons, i);
842                         if(w & 2)
843                                 WEPSET_OR_AW(start_weapons_default, i);
844                         if(w & 4)
845                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
846                 }
847         }
848
849         if(!cvar("g_use_ammunition"))
850                 start_items |= IT_UNLIMITED_AMMO;
851
852         if(cvar("g_nexball"))
853                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
854
855         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
856         {
857                 start_ammo_rockets = 999;
858                 start_ammo_shells = 999;
859                 start_ammo_cells = 999;
860                 start_ammo_nails = 999;
861                 start_ammo_fuel = 999;
862         }
863         else
864         {
865                 if(g_lms || g_ca)
866                 {
867                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
868                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
869                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
870                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
871                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
872                 }
873                 else
874                 {
875                         start_ammo_shells = cvar("g_start_ammo_shells");
876                         start_ammo_nails = cvar("g_start_ammo_nails");
877                         start_ammo_rockets = cvar("g_start_ammo_rockets");
878                         start_ammo_cells = cvar("g_start_ammo_cells");
879                         start_ammo_fuel = cvar("g_start_ammo_fuel");
880                 }
881         }
882
883         if (g_lms || g_ca)
884         {
885                 start_health = cvar("g_lms_start_health");
886                 start_armorvalue = cvar("g_lms_start_armor");
887         }
888
889         if (inWarmupStage)
890         {
891                 warmup_start_ammo_shells = start_ammo_shells;
892                 warmup_start_ammo_nails = start_ammo_nails;
893                 warmup_start_ammo_rockets = start_ammo_rockets;
894                 warmup_start_ammo_cells = start_ammo_cells;
895                 warmup_start_ammo_fuel = start_ammo_fuel;
896                 warmup_start_health = start_health;
897                 warmup_start_armorvalue = start_armorvalue;
898                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
899                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
900                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
901
902                 if (!g_weaponarena && !g_minstagib && !g_ca)
903                 {
904                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
905                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
906                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
907                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
908                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
909                         warmup_start_health = cvar("g_warmup_start_health");
910                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
911                         WEPSET_CLEAR_A(warmup_start_weapons);
912                         WEPSET_CLEAR_A(warmup_start_weapons_default);
913                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
914                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
915                         {
916                                 e = get_weaponinfo(i);
917                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
918                                 if(w & 1)
919                                         WEPSET_OR_AW(warmup_start_weapons, i);
920                                 if(w & 2)
921                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
922                                 if(w & 4)
923                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
924                         }
925                 }
926         }
927
928         if (g_jetpack)
929                 start_items |= IT_JETPACK;
930
931         MUTATOR_CALLHOOK(SetStartItems);
932
933         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
934         {
935                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
936                 start_items |= IT_FUEL_REGEN;
937                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
938                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
939         }
940
941         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
942         {
943                 e = get_weaponinfo(i);
944                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
945                         weapon_action(i, WR_PRECACHE);
946         }
947
948         start_ammo_shells = max(0, start_ammo_shells);
949         start_ammo_nails = max(0, start_ammo_nails);
950         start_ammo_cells = max(0, start_ammo_cells);
951         start_ammo_rockets = max(0, start_ammo_rockets);
952         start_ammo_fuel = max(0, start_ammo_fuel);
953
954         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
955         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
956         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
957         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
958         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
959 }
960
961 float g_bugrigs;
962 float g_bugrigs_planar_movement;
963 float g_bugrigs_planar_movement_car_jumping;
964 float g_bugrigs_reverse_spinning;
965 float g_bugrigs_reverse_speeding;
966 float g_bugrigs_reverse_stopping;
967 float g_bugrigs_air_steering;
968 float g_bugrigs_angle_smoothing;
969 float g_bugrigs_friction_floor;
970 float g_bugrigs_friction_brake;
971 float g_bugrigs_friction_air;
972 float g_bugrigs_accel;
973 float g_bugrigs_speed_ref;
974 float g_bugrigs_speed_pow;
975 float g_bugrigs_steer;
976
977 float g_touchexplode;
978 float g_touchexplode_radius;
979 float g_touchexplode_damage;
980 float g_touchexplode_edgedamage;
981 float g_touchexplode_force;
982
983 float sv_autotaunt;
984 float sv_taunt;
985
986 string GetGametype(); // g_world.qc
987 void readlevelcvars(void)
988 {
989         g_minstagib = cvar("g_minstagib");
990
991         // load ALL the mutators
992         if(cvar("g_dodging"))
993                 MUTATOR_ADD(mutator_dodging);
994         if(cvar("g_spawn_near_teammate"))
995                 MUTATOR_ADD(mutator_spawn_near_teammate);
996         if(cvar("g_physical_items"))
997                 MUTATOR_ADD(mutator_physical_items);
998         if(cvar("g_minstagib"))
999                 MUTATOR_ADD(mutator_minstagib); 
1000
1001         if(!g_minstagib)
1002         {
1003                 if(cvar("g_invincible_projectiles"))
1004                         MUTATOR_ADD(mutator_invincibleprojectiles);
1005                 if(cvar("g_new_toys"))
1006                         MUTATOR_ADD(mutator_new_toys);
1007                 if(cvar("g_nix"))
1008                         MUTATOR_ADD(mutator_nix);
1009                 if(cvar("g_rocket_flying"))
1010                         MUTATOR_ADD(mutator_rocketflying);
1011                 if(cvar("g_vampire"))
1012                         MUTATOR_ADD(mutator_vampire);           
1013                 if(cvar("g_superspectate"))
1014                         MUTATOR_ADD(mutator_superspec);
1015         }
1016
1017         // is this a mutator? is this a mode?
1018         if(cvar("g_sandbox"))
1019                 MUTATOR_ADD(sandbox);
1020
1021         if(cvar("sv_allow_fullbright"))
1022                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1023
1024     g_bugrigs = cvar("g_bugrigs");
1025     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1026     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1027     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1028     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1029     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1030     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1031     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1032     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1033     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1034     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1035     g_bugrigs_accel = cvar("g_bugrigs_accel");
1036     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1037     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1038     g_bugrigs_steer = cvar("g_bugrigs_steer");
1039
1040     g_touchexplode = cvar("g_touchexplode");
1041     g_touchexplode_radius = cvar("g_touchexplode_radius");
1042     g_touchexplode_damage = cvar("g_touchexplode_damage");
1043     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1044     g_touchexplode_force = cvar("g_touchexplode_force");
1045
1046         sv_clones = cvar("sv_clones");
1047         sv_foginterval = cvar("sv_foginterval");
1048         g_cloaked = cvar("g_cloaked");
1049     if(g_cts)
1050         g_cloaked = 1; // always enable cloak in CTS
1051         g_jump_grunt = cvar("g_jump_grunt");
1052         g_footsteps = cvar("g_footsteps");
1053         g_grappling_hook = cvar("g_grappling_hook");
1054         g_jetpack = cvar("g_jetpack");
1055         g_midair = cvar("g_midair");
1056         g_norecoil = cvar("g_norecoil");
1057         g_bloodloss = cvar("g_bloodloss");
1058         sv_maxidle = cvar("sv_maxidle");
1059         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1060         sv_autotaunt = cvar("sv_autotaunt");
1061         sv_taunt = cvar("sv_taunt");
1062
1063         inWarmupStage = cvar("g_warmup");
1064         g_warmup_limit = cvar("g_warmup_limit");
1065         g_warmup_allguns = cvar("g_warmup_allguns");
1066         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1067
1068         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
1069                 inWarmupStage = 0; // these modes cannot work together, sorry
1070
1071         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1072         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1073         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1074         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1075         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1076         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1077         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1078         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1079         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1080         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1081         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1082         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1083         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1084         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1085
1086         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1087         g_weaponratefactor = cvar("g_weaponratefactor");
1088         g_weapondamagefactor = cvar("g_weapondamagefactor");
1089         g_weaponforcefactor = cvar("g_weaponforcefactor");
1090         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1091
1092         g_pickup_shells = cvar("g_pickup_shells");
1093         g_pickup_shells_max = cvar("g_pickup_shells_max");
1094         g_pickup_nails = cvar("g_pickup_nails");
1095         g_pickup_nails_max = cvar("g_pickup_nails_max");
1096         g_pickup_rockets = cvar("g_pickup_rockets");
1097         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1098         g_pickup_cells = cvar("g_pickup_cells");
1099         g_pickup_cells_max = cvar("g_pickup_cells_max");
1100         g_pickup_fuel = cvar("g_pickup_fuel");
1101         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1102         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1103         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1104         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1105         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1106         g_pickup_armormedium = cvar("g_pickup_armormedium");
1107         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1108         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1109         g_pickup_armorbig = cvar("g_pickup_armorbig");
1110         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1111         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1112         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1113         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1114         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1115         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1116         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1117         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1118         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1119         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1120         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1121         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1122         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1123         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1124         g_pickup_healthmega = cvar("g_pickup_healthmega");
1125         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1126         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1127
1128         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1129         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1130
1131         g_pinata = cvar("g_pinata");
1132
1133     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1134     if(!g_weapon_stay)
1135         g_weapon_stay = cvar("g_weapon_stay");
1136
1137         if not(inWarmupStage && !g_ca)
1138                 game_starttime = cvar("g_start_delay");
1139
1140         readplayerstartcvars();
1141 }
1142
1143 //#NO AUTOCVARS END
1144
1145 // Sound functions
1146 string precache_sound (string s) = #19;
1147 float precache_sound_index (string s) = #19;
1148
1149 #define SND_VOLUME      1
1150 #define SND_ATTENUATION 2
1151 #define SND_LARGEENTITY 8
1152 #define SND_LARGESOUND  16
1153
1154 float sound_allowed(float dest, entity e)
1155 {
1156     // sounds from world may always pass
1157     for (;;)
1158     {
1159         if (e.classname == "body")
1160             e = e.enemy;
1161         else if (e.realowner && e.realowner != e)
1162             e = e.realowner;
1163         else if (e.owner && e.owner != e)
1164             e = e.owner;
1165         else
1166             break;
1167     }
1168     // sounds to self may always pass
1169     if (dest == MSG_ONE)
1170         if (e == msg_entity)
1171             return TRUE;
1172     // sounds by players can be removed
1173     if (autocvar_bot_sound_monopoly)
1174         if (clienttype(e) == CLIENTTYPE_REAL)
1175             return FALSE;
1176     // anything else may pass
1177     return TRUE;
1178 }
1179
1180 #ifdef COMPAT_XON010_CHANNELS
1181 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1182 void sound(entity e, float chan, string samp, float vol, float atten)
1183 {
1184     if (!sound_allowed(MSG_BROADCAST, e))
1185         return;
1186     builtin_sound(e, chan, samp, vol, atten);
1187 }
1188 #else
1189 #undef sound
1190 void sound(entity e, float chan, string samp, float vol, float atten)
1191 {
1192     if (!sound_allowed(MSG_BROADCAST, e))
1193         return;
1194     sound7(e, chan, samp, vol, atten, 0, 0);
1195 }
1196 #endif
1197
1198 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1199 {
1200     float entno, idx;
1201
1202     if (!sound_allowed(dest, e))
1203         return;
1204
1205     entno = num_for_edict(e);
1206     idx = precache_sound_index(samp);
1207
1208     float sflags;
1209     sflags = 0;
1210
1211     atten = floor(atten * 64);
1212     vol = floor(vol * 255);
1213
1214     if (vol != 255)
1215         sflags |= SND_VOLUME;
1216     if (atten != 64)
1217         sflags |= SND_ATTENUATION;
1218     if (entno >= 8192 || chan < 0 || chan > 7)
1219         sflags |= SND_LARGEENTITY;
1220     if (idx >= 256)
1221         sflags |= SND_LARGESOUND;
1222
1223     WriteByte(dest, SVC_SOUND);
1224     WriteByte(dest, sflags);
1225     if (sflags & SND_VOLUME)
1226         WriteByte(dest, vol);
1227     if (sflags & SND_ATTENUATION)
1228         WriteByte(dest, atten);
1229     if (sflags & SND_LARGEENTITY)
1230     {
1231         WriteShort(dest, entno);
1232         WriteByte(dest, chan);
1233     }
1234     else
1235     {
1236         WriteShort(dest, entno * 8 + chan);
1237     }
1238     if (sflags & SND_LARGESOUND)
1239         WriteShort(dest, idx);
1240     else
1241         WriteByte(dest, idx);
1242
1243     WriteCoord(dest, o_x);
1244     WriteCoord(dest, o_y);
1245     WriteCoord(dest, o_z);
1246 }
1247 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1248 {
1249     vector o;
1250
1251     if (!sound_allowed(dest, e))
1252         return;
1253
1254     o = e.origin + 0.5 * (e.mins + e.maxs);
1255     soundtoat(dest, e, o, chan, samp, vol, atten);
1256 }
1257 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1258 {
1259     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1260 }
1261 void stopsoundto(float dest, entity e, float chan)
1262 {
1263     float entno;
1264
1265     if (!sound_allowed(dest, e))
1266         return;
1267
1268     entno = num_for_edict(e);
1269
1270     if (entno >= 8192 || chan < 0 || chan > 7)
1271     {
1272         float idx, sflags;
1273         idx = precache_sound_index("misc/null.wav");
1274         sflags = SND_LARGEENTITY;
1275         if (idx >= 256)
1276             sflags |= SND_LARGESOUND;
1277         WriteByte(dest, SVC_SOUND);
1278         WriteByte(dest, sflags);
1279         WriteShort(dest, entno);
1280         WriteByte(dest, chan);
1281         if (sflags & SND_LARGESOUND)
1282             WriteShort(dest, idx);
1283         else
1284             WriteByte(dest, idx);
1285         WriteCoord(dest, e.origin_x);
1286         WriteCoord(dest, e.origin_y);
1287         WriteCoord(dest, e.origin_z);
1288     }
1289     else
1290     {
1291         WriteByte(dest, SVC_STOPSOUND);
1292         WriteShort(dest, entno * 8 + chan);
1293     }
1294 }
1295 void stopsound(entity e, float chan)
1296 {
1297     if (!sound_allowed(MSG_BROADCAST, e))
1298         return;
1299
1300     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1301     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1302 }
1303
1304 void play2(entity e, string filename)
1305 {
1306     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1307     msg_entity = e;
1308     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1309 }
1310
1311 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1312 .float spamtime;
1313 float spamsound(entity e, float chan, string samp, float vol, float atten)
1314 {
1315     if (!sound_allowed(MSG_BROADCAST, e))
1316         return FALSE;
1317
1318     if (time > e.spamtime)
1319     {
1320         e.spamtime = time;
1321         sound(e, chan, samp, vol, atten);
1322         return TRUE;
1323     }
1324     return FALSE;
1325 }
1326
1327 void play2team(float t, string filename)
1328 {
1329     entity head;
1330
1331     if (autocvar_bot_sound_monopoly)
1332         return;
1333
1334     FOR_EACH_REALPLAYER(head)
1335     {
1336         if (head.team == t)
1337             play2(head, filename);
1338     }
1339 }
1340
1341 void play2all(string samp)
1342 {
1343     if (autocvar_bot_sound_monopoly)
1344         return;
1345
1346     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1347 }
1348
1349 void PrecachePlayerSounds(string f);
1350 void precache_playermodel(string m)
1351 {
1352         float globhandle, i, n;
1353         string f;
1354
1355         if(substring(m, -9,5) == "_lod1")
1356                 return;
1357         if(substring(m, -9,5) == "_lod2")
1358                 return;
1359         precache_model(m);
1360         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1361         if(fexists(f))
1362                 precache_model(f);
1363         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1364         if(fexists(f))
1365                 precache_model(f);
1366
1367         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1368         if (globhandle < 0)
1369                 return;
1370         n = search_getsize(globhandle);
1371         for (i = 0; i < n; ++i)
1372         {
1373                 //print(search_getfilename(globhandle, i), "\n");
1374                 f = search_getfilename(globhandle, i);
1375                 PrecachePlayerSounds(f);
1376         }
1377         search_end(globhandle);
1378 }
1379 void precache_all_playermodels(string pattern)
1380 {
1381         float globhandle, i, n;
1382         string f;
1383
1384         globhandle = search_begin(pattern, TRUE, FALSE);
1385         if (globhandle < 0)
1386                 return;
1387         n = search_getsize(globhandle);
1388         for (i = 0; i < n; ++i)
1389         {
1390                 //print(search_getfilename(globhandle, i), "\n");
1391                 f = search_getfilename(globhandle, i);
1392                 precache_playermodel(f);
1393         }
1394         search_end(globhandle);
1395 }
1396
1397 void precache()
1398 {
1399     // gamemode related things
1400     precache_model ("models/misc/chatbubble.spr");
1401
1402 #ifdef TTURRETS_ENABLED
1403     if (autocvar_g_turrets)
1404         turrets_precash();
1405 #endif
1406
1407     // Precache all player models if desired
1408     if (autocvar_sv_precacheplayermodels)
1409     {
1410         PrecachePlayerSounds("sound/player/default.sounds");
1411         precache_all_playermodels("models/player/*.zym");
1412         precache_all_playermodels("models/player/*.dpm");
1413         precache_all_playermodels("models/player/*.md3");
1414         precache_all_playermodels("models/player/*.psk");
1415         precache_all_playermodels("models/player/*.iqm");
1416     }
1417
1418     if (autocvar_sv_defaultcharacter)
1419     {
1420         string s;
1421         s = autocvar_sv_defaultplayermodel_red;
1422         if (s != "")
1423             precache_playermodel(s);
1424         s = autocvar_sv_defaultplayermodel_blue;
1425         if (s != "")
1426             precache_playermodel(s);
1427         s = autocvar_sv_defaultplayermodel_yellow;
1428         if (s != "")
1429             precache_playermodel(s);
1430         s = autocvar_sv_defaultplayermodel_pink;
1431         if (s != "")
1432             precache_playermodel(s);
1433         s = autocvar_sv_defaultplayermodel;
1434         if (s != "")
1435             precache_playermodel(s);
1436     }
1437
1438     if (g_footsteps)
1439     {
1440         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1441         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1442     }
1443
1444     // gore and miscellaneous sounds
1445     //precache_sound ("misc/h2ohit.wav");
1446     precache_model ("models/hook.md3");
1447     precache_sound ("misc/armorimpact.wav");
1448     precache_sound ("misc/bodyimpact1.wav");
1449     precache_sound ("misc/bodyimpact2.wav");
1450     precache_sound ("misc/gib.wav");
1451     precache_sound ("misc/gib_splat01.wav");
1452     precache_sound ("misc/gib_splat02.wav");
1453     precache_sound ("misc/gib_splat03.wav");
1454     precache_sound ("misc/gib_splat04.wav");
1455     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1456     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1457     precache_sound ("misc/null.wav");
1458     precache_sound ("misc/spawn.wav");
1459     precache_sound ("misc/talk.wav");
1460     precache_sound ("misc/teleport.wav");
1461     precache_sound ("misc/poweroff.wav");
1462     precache_sound ("player/lava.wav");
1463     precache_sound ("player/slime.wav");
1464
1465     precache_model ("models/sprites/0.spr32");
1466     precache_model ("models/sprites/1.spr32");
1467     precache_model ("models/sprites/2.spr32");
1468     precache_model ("models/sprites/3.spr32");
1469     precache_model ("models/sprites/4.spr32");
1470     precache_model ("models/sprites/5.spr32");
1471     precache_model ("models/sprites/6.spr32");
1472     precache_model ("models/sprites/7.spr32");
1473     precache_model ("models/sprites/8.spr32");
1474     precache_model ("models/sprites/9.spr32");
1475     precache_model ("models/sprites/10.spr32");
1476
1477     // common weapon precaches
1478         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1479     precache_sound ("weapons/weapon_switch.wav");
1480     precache_sound ("weapons/weaponpickup.wav");
1481     precache_sound ("weapons/unavailable.wav");
1482     precache_sound ("weapons/dryfire.wav");
1483     if (g_grappling_hook)
1484     {
1485         precache_sound ("weapons/hook_fire.wav"); // hook
1486         precache_sound ("weapons/hook_impact.wav"); // hook
1487     }
1488
1489     if(autocvar_sv_precacheweapons)
1490     {
1491         //precache weapon models/sounds
1492         float wep;
1493         wep = WEP_FIRST;
1494         while (wep <= WEP_LAST)
1495         {
1496             weapon_action(wep, WR_PRECACHE);
1497             wep = wep + 1;
1498         }
1499     }
1500
1501     precache_model("models/elaser.mdl");
1502     precache_model("models/laser.mdl");
1503     precache_model("models/ebomb.mdl");
1504
1505 #if 0
1506     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1507
1508     if (!self.noise && self.music) // quake 3 uses the music field
1509         self.noise = self.music;
1510
1511     // plays music for the level if there is any
1512     if (self.noise)
1513     {
1514         precache_sound (self.noise);
1515         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1516     }
1517 #endif
1518 }
1519
1520 // WARNING: this kills the trace globals
1521 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1522 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1523
1524 #define INITPRIO_FIRST              0
1525 #define INITPRIO_GAMETYPE           0
1526 #define INITPRIO_GAMETYPE_FALLBACK  1
1527 #define INITPRIO_FINDTARGET        10
1528 #define INITPRIO_DROPTOFLOOR       20
1529 #define INITPRIO_SETLOCATION       90
1530 #define INITPRIO_LINKDOORS         91
1531 #define INITPRIO_LAST              99
1532
1533 .void(void) initialize_entity;
1534 .float initialize_entity_order;
1535 .entity initialize_entity_next;
1536 entity initialize_entity_first;
1537
1538 void make_safe_for_remove(entity e)
1539 {
1540     if (e.initialize_entity)
1541     {
1542         entity ent, prev = world;
1543         for (ent = initialize_entity_first; ent; )
1544         {
1545             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1546             {
1547                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1548                 // skip it in linked list
1549                 if (prev)
1550                 {
1551                     prev.initialize_entity_next = ent.initialize_entity_next;
1552                     ent = prev.initialize_entity_next;
1553                 }
1554                 else
1555                 {
1556                     initialize_entity_first = ent.initialize_entity_next;
1557                     ent = initialize_entity_first;
1558                 }
1559             }
1560             else
1561             {
1562                 prev = ent;
1563                 ent = ent.initialize_entity_next;
1564             }
1565         }
1566     }
1567 }
1568
1569 void objerror(string s)
1570 {
1571     make_safe_for_remove(self);
1572     builtin_objerror(s);
1573 }
1574
1575 .float remove_except_protected_forbidden;
1576 void remove_except_protected(entity e)
1577 {
1578         if(e.remove_except_protected_forbidden)
1579                 error("not allowed to remove this at this point");
1580         builtin_remove(e);
1581 }
1582
1583 void remove_unsafely(entity e)
1584 {
1585     if(e.classname == "spike")
1586         error("Removing spikes is forbidden (crylink bug), please report");
1587     builtin_remove(e);
1588 }
1589
1590 void remove_safely(entity e)
1591 {
1592     make_safe_for_remove(e);
1593     builtin_remove(e);
1594 }
1595
1596 void InitializeEntity(entity e, void(void) func, float order)
1597 {
1598     entity prev, cur;
1599
1600     if (!e || e.initialize_entity)
1601     {
1602         // make a proxy initializer entity
1603         entity e_old;
1604         e_old = e;
1605         e = spawn();
1606         e.classname = "initialize_entity";
1607         e.enemy = e_old;
1608     }
1609
1610     e.initialize_entity = func;
1611     e.initialize_entity_order = order;
1612
1613     cur = initialize_entity_first;
1614     prev = world;
1615     for (;;)
1616     {
1617         if (!cur || cur.initialize_entity_order > order)
1618         {
1619             // insert between prev and cur
1620             if (prev)
1621                 prev.initialize_entity_next = e;
1622             else
1623                 initialize_entity_first = e;
1624             e.initialize_entity_next = cur;
1625             return;
1626         }
1627         prev = cur;
1628         cur = cur.initialize_entity_next;
1629     }
1630 }
1631 void InitializeEntitiesRun()
1632 {
1633     entity startoflist;
1634     startoflist = initialize_entity_first;
1635     initialize_entity_first = world;
1636     remove = remove_except_protected;
1637     for (self = startoflist; self; self = self.initialize_entity_next)
1638     {
1639         self.remove_except_protected_forbidden = 1;
1640     }
1641     for (self = startoflist; self; )
1642     {
1643         entity e;
1644         var void(void) func;
1645         e = self.initialize_entity_next;
1646         func = self.initialize_entity;
1647         self.initialize_entity_order = 0;
1648         self.initialize_entity = func_null;
1649         self.initialize_entity_next = world;
1650         self.remove_except_protected_forbidden = 0;
1651         if (self.classname == "initialize_entity")
1652         {
1653             entity e_old;
1654             e_old = self.enemy;
1655             builtin_remove(self);
1656             self = e_old;
1657         }
1658         //dprint("Delayed initialization: ", self.classname, "\n");
1659         if(func)
1660             func();
1661         else
1662         {
1663             eprint(self);
1664             backtrace(strcat("Null function in: ", self.classname, "\n"));
1665         }
1666         self = e;
1667     }
1668     remove = remove_unsafely;
1669 }
1670
1671 .float uncustomizeentityforclient_set;
1672 .void(void) uncustomizeentityforclient;
1673 void UncustomizeEntitiesRun()
1674 {
1675     entity oldself;
1676     oldself = self;
1677     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1678         self.uncustomizeentityforclient();
1679     self = oldself;
1680 }
1681 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1682 {
1683     e.customizeentityforclient = customizer;
1684     e.uncustomizeentityforclient = uncustomizer;
1685     e.uncustomizeentityforclient_set = !!uncustomizer;
1686 }
1687
1688 .float nottargeted;
1689 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1690
1691 void() SUB_Remove;
1692 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1693 {
1694     vector mi, ma;
1695
1696     if (e.classname == "")
1697         e.classname = "net_linked";
1698
1699     if (e.model == "" || self.modelindex == 0)
1700     {
1701         mi = e.mins;
1702         ma = e.maxs;
1703         setmodel(e, "null");
1704         setsize(e, mi, ma);
1705     }
1706
1707     e.SendEntity = sendfunc;
1708     e.SendFlags = 0xFFFFFF;
1709
1710     if (!docull)
1711         e.effects |= EF_NODEPTHTEST;
1712
1713     if (dt)
1714     {
1715         e.nextthink = time + dt;
1716         e.think = SUB_Remove;
1717     }
1718 }
1719
1720 void adaptor_think2touch()
1721 {
1722     entity o;
1723     o = other;
1724     other = world;
1725     self.touch();
1726     other = o;
1727 }
1728
1729 void adaptor_think2use()
1730 {
1731     entity o, a;
1732     o = other;
1733     a = activator;
1734     activator = world;
1735     other = world;
1736     self.use();
1737     other = o;
1738     activator = a;
1739 }
1740
1741 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1742 {
1743         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1744                 self.projectiledeathtype |= HITTYPE_SPLASH;
1745         adaptor_think2use();
1746 }
1747
1748 // deferred dropping
1749 void DropToFloor_Handler()
1750 {
1751     builtin_droptofloor();
1752     self.dropped_origin = self.origin;
1753 }
1754
1755 void droptofloor()
1756 {
1757     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1758 }
1759
1760
1761
1762 float trace_hits_box_a0, trace_hits_box_a1;
1763
1764 float trace_hits_box_1d(float end, float thmi, float thma)
1765 {
1766     if (end == 0)
1767     {
1768         // just check if x is in range
1769         if (0 < thmi)
1770             return FALSE;
1771         if (0 > thma)
1772             return FALSE;
1773     }
1774     else
1775     {
1776         // do the trace with respect to x
1777         // 0 -> end has to stay in thmi -> thma
1778         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1779         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1780         if (trace_hits_box_a0 > trace_hits_box_a1)
1781             return FALSE;
1782     }
1783     return TRUE;
1784 }
1785
1786 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1787 {
1788     end -= start;
1789     thmi -= start;
1790     thma -= start;
1791     // now it is a trace from 0 to end
1792
1793     trace_hits_box_a0 = 0;
1794     trace_hits_box_a1 = 1;
1795
1796     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1797         return FALSE;
1798     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1799         return FALSE;
1800     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1801         return FALSE;
1802
1803     return TRUE;
1804 }
1805
1806 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1807 {
1808     return trace_hits_box(start, end, thmi - ma, thma - mi);
1809 }
1810
1811 float SUB_NoImpactCheck()
1812 {
1813         // zero hitcontents = this is not the real impact, but either the
1814         // mirror-impact of something hitting the projectile instead of the
1815         // projectile hitting the something, or a touchareagrid one. Neither of
1816         // these stop the projectile from moving, so...
1817         if(trace_dphitcontents == 0)
1818         {
1819                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1820                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1821                 checkclient();
1822         }
1823     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1824         return 1;
1825     if (other == world && self.size != '0 0 0')
1826     {
1827         vector tic;
1828         tic = self.velocity * sys_frametime;
1829         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1830         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1831         if (trace_fraction >= 1)
1832         {
1833             dprint("Odd... did not hit...?\n");
1834         }
1835         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1836         {
1837             dprint("Detected and prevented the sky-grapple bug.\n");
1838             return 1;
1839         }
1840     }
1841
1842     return 0;
1843 }
1844
1845 #define SUB_OwnerCheck() (other && (other == self.owner))
1846
1847 void RemoveGrapplingHook(entity pl);
1848 void W_Crylink_Dequeue(entity e);
1849 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1850 {
1851         if(SUB_OwnerCheck())
1852                 return TRUE;
1853         if(SUB_NoImpactCheck())
1854         {
1855                 if(self.classname == "grapplinghook")
1856                         RemoveGrapplingHook(self.realowner);
1857                 else if(self.classname == "spike")
1858                 {
1859                         W_Crylink_Dequeue(self);
1860                         remove(self);
1861                 }
1862                 else
1863                         remove(self);
1864                 return TRUE;
1865         }
1866         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1867                 UpdateCSQCProjectile(self);
1868         return FALSE;
1869 }
1870 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1871
1872 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1873 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1874
1875 void URI_Get_Callback(float id, float status, string data)
1876 {
1877         if(url_URI_Get_Callback(id, status, data))
1878         {
1879                 // handled
1880         }
1881         else if (id == URI_GET_DISCARD)
1882         {
1883                 // discard
1884         }
1885         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1886         {
1887                 // sv_cmd curl
1888                 Curl_URI_Get_Callback(id, status, data);
1889         }
1890         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1891         {
1892                 // online ban list
1893                 OnlineBanList_URI_Get_Callback(id, status, data);
1894         }
1895         else
1896         {
1897                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1898         }
1899 }
1900
1901 string uid2name(string myuid) {
1902         string s;
1903         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1904
1905         // FIXME remove this later after 0.6 release
1906         // convert old style broken records to correct style
1907         if(s == "")
1908         {
1909                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1910                 if(s != "")
1911                 {
1912                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1913                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1914                 }
1915         }
1916         
1917         if(s == "")
1918                 s = "^1Unregistered Player";
1919         return s;
1920 }
1921
1922 float race_readTime(string map, float pos)
1923 {
1924         string rr;
1925         if(g_cts)
1926                 rr = CTS_RECORD;
1927         else
1928                 rr = RACE_RECORD;
1929
1930         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1931 }
1932
1933 string race_readUID(string map, float pos)
1934 {
1935         string rr;
1936         if(g_cts)
1937                 rr = CTS_RECORD;
1938         else
1939                 rr = RACE_RECORD;
1940
1941         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1942 }
1943
1944 float race_readPos(string map, float t) {
1945         float i;
1946         for (i = 1; i <= RANKINGS_CNT; ++i)
1947                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1948                         return i;
1949
1950         return 0; // pos is zero if unranked
1951 }
1952
1953 void race_writeTime(string map, float t, string myuid)
1954 {
1955         string rr;
1956         if(g_cts)
1957                 rr = CTS_RECORD;
1958         else
1959                 rr = RACE_RECORD;
1960
1961         float newpos;
1962         newpos = race_readPos(map, t);
1963
1964         float i, prevpos = 0;
1965         for(i = 1; i <= RANKINGS_CNT; ++i)
1966         {
1967                 if(race_readUID(map, i) == myuid)
1968                         prevpos = i;
1969         }
1970         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1971                 for (i = prevpos; i > newpos; --i) {
1972                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1973                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1974                 }
1975         } else { // player has no ranked record yet
1976                 for (i = RANKINGS_CNT; i > newpos; --i) {
1977                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1978                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1979                 }
1980         }
1981
1982         // store new time itself
1983         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1984         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1985 }
1986
1987 string race_readName(string map, float pos)
1988 {
1989         string rr;
1990         if(g_cts)
1991                 rr = CTS_RECORD;
1992         else
1993                 rr = RACE_RECORD;
1994
1995         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1996 }
1997
1998 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1999 {
2000     float m, i;
2001     vector start, org, delta, end, enddown, mstart;
2002     entity sp;
2003
2004     m = e.dphitcontentsmask;
2005     e.dphitcontentsmask = goodcontents | badcontents;
2006
2007     org = world.mins;
2008     delta = world.maxs - world.mins;
2009
2010     start = end = org;
2011
2012     for (i = 0; i < attempts; ++i)
2013     {
2014         start_x = org_x + random() * delta_x;
2015         start_y = org_y + random() * delta_y;
2016         start_z = org_z + random() * delta_z;
2017
2018         // rule 1: start inside world bounds, and outside
2019         // solid, and don't start from somewhere where you can
2020         // fall down to evil
2021         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2022         if (trace_fraction >= 1)
2023             continue;
2024         if (trace_startsolid)
2025             continue;
2026         if (trace_dphitcontents & badcontents)
2027             continue;
2028         if (trace_dphitq3surfaceflags & badsurfaceflags)
2029             continue;
2030
2031         // rule 2: if we are too high, lower the point
2032         if (trace_fraction * delta_z > maxaboveground)
2033             start = trace_endpos + '0 0 1' * maxaboveground;
2034         enddown = trace_endpos;
2035
2036         // rule 3: make sure we aren't outside the map. This only works
2037         // for somewhat well formed maps. A good rule of thumb is that
2038         // the map should have a convex outside hull.
2039         // these can be traceLINES as we already verified the starting box
2040         mstart = start + 0.5 * (e.mins + e.maxs);
2041         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2042         if (trace_fraction >= 1)
2043             continue;
2044         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2045         if (trace_fraction >= 1)
2046             continue;
2047         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2048         if (trace_fraction >= 1)
2049             continue;
2050         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2051         if (trace_fraction >= 1)
2052             continue;
2053         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2054         if (trace_fraction >= 1)
2055             continue;
2056
2057         // rule 4: we must "see" some spawnpoint
2058         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2059                 if(checkpvs(mstart, sp))
2060                         break;
2061         if(!sp)
2062         {
2063                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2064                         if(checkpvs(mstart, sp))
2065                                 break;
2066                 if(!sp)
2067                         continue;
2068         }
2069
2070         // find a random vector to "look at"
2071         end_x = org_x + random() * delta_x;
2072         end_y = org_y + random() * delta_y;
2073         end_z = org_z + random() * delta_z;
2074         end = start + normalize(end - start) * vlen(delta);
2075
2076         // rule 4: start TO end must not be too short
2077         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2078         if (trace_startsolid)
2079             continue;
2080         if (trace_fraction < minviewdistance / vlen(delta))
2081             continue;
2082
2083         // rule 5: don't want to look at sky
2084         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2085             continue;
2086
2087         // rule 6: we must not end up in trigger_hurt
2088         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2089             continue;
2090
2091         break;
2092     }
2093
2094     e.dphitcontentsmask = m;
2095
2096     if (i < attempts)
2097     {
2098         setorigin(e, start);
2099         e.angles = vectoangles(end - start);
2100         dprint("Needed ", ftos(i + 1), " attempts\n");
2101         return TRUE;
2102     }
2103     else
2104         return FALSE;
2105 }
2106
2107 float zcurveparticles_effectno;
2108 vector zcurveparticles_start;
2109 float zcurveparticles_spd;
2110
2111 void endzcurveparticles()
2112 {
2113         if(zcurveparticles_effectno)
2114         {
2115                 // terminator
2116                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2117         }
2118         zcurveparticles_effectno = 0;
2119 }
2120
2121 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2122 {
2123         spd = bound(0, floor(spd / 16), 32767);
2124         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2125         {
2126                 endzcurveparticles();
2127                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2128                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2129                 WriteShort(MSG_BROADCAST, effectno);
2130                 WriteCoord(MSG_BROADCAST, start_x);
2131                 WriteCoord(MSG_BROADCAST, start_y);
2132                 WriteCoord(MSG_BROADCAST, start_z);
2133                 zcurveparticles_effectno = effectno;
2134                 zcurveparticles_start = start;
2135         }
2136         else
2137                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2138         WriteCoord(MSG_BROADCAST, end_x);
2139         WriteCoord(MSG_BROADCAST, end_y);
2140         WriteCoord(MSG_BROADCAST, end_z);
2141         WriteCoord(MSG_BROADCAST, end_dz);
2142         zcurveparticles_spd = spd;
2143 }
2144
2145 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2146 {
2147         float end_dz;
2148         vector vecxy, velxy;
2149
2150         vecxy = end - start;
2151         vecxy_z = 0;
2152         velxy = vel;
2153         velxy_z = 0;
2154
2155         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2156         {
2157                 endzcurveparticles();
2158                 trailparticles(world, effectno, start, end);
2159                 return;
2160         }
2161
2162         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2163         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2164 }
2165
2166 void write_recordmarker(entity pl, float tstart, float dt)
2167 {
2168     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2169
2170     // also write a marker into demo files for demotc-race-record-extractor to find
2171     stuffcmd(pl,
2172              strcat(
2173                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2174                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2175 }
2176
2177 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2178 {
2179         switch(algn)
2180         {
2181                 default:
2182                 case 3: // right
2183                         break;
2184
2185                 case 4: // left
2186                         vecs_y = -vecs_y;
2187                         break;
2188
2189                 case 1:
2190                         if(allowcenter) // 2: allow center handedness
2191                         {
2192                                 // center
2193                                 vecs_y = 0;
2194                                 vecs_z -= 2;
2195                         }
2196                         else
2197                         {
2198                                 // right
2199                         }
2200                         break;
2201
2202                 case 2:
2203                         if(allowcenter) // 2: allow center handedness
2204                         {
2205                                 // center
2206                                 vecs_y = 0;
2207                                 vecs_z -= 2;
2208                         }
2209                         else
2210                         {
2211                                 // left
2212                                 vecs_y = -vecs_y;
2213                         }
2214                         break;
2215         }
2216         return vecs;
2217 }
2218
2219 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2220 {
2221         string s;
2222         vector v;
2223
2224         if (autocvar_g_shootfromeye)
2225         {
2226                 if (visual)
2227                 {
2228                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2229                         else { vecs_y = 0; vecs_z -= 2; }
2230                 }
2231                 else
2232                 {
2233                         vecs_y = 0;
2234                         vecs_z = 0;
2235                 }
2236         }
2237         else if (autocvar_g_shootfromcenter)
2238         {
2239                 vecs_y = 0;
2240                 vecs_z -= 2;
2241         }
2242         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2243         {
2244                 v = stov(s);
2245                 if (y_is_right)
2246                         v_y = -v_y;
2247                 if (v_x != 0)
2248                         vecs_x = v_x;
2249                 vecs_y = v_y;
2250                 vecs_z = v_z;
2251         }
2252         else if (autocvar_g_shootfromclient)
2253         {
2254                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2255         }
2256         return vecs;
2257 }
2258
2259 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2260 {
2261         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2262 }
2263
2264
2265 void attach_sameorigin(entity e, entity to, string tag)
2266 {
2267     vector org, t_forward, t_left, t_up, e_forward, e_up;
2268     float tagscale;
2269
2270     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2271     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2272     t_forward = v_forward * tagscale;
2273     t_left = v_right * -tagscale;
2274     t_up = v_up * tagscale;
2275
2276     e.origin_x = org * t_forward;
2277     e.origin_y = org * t_left;
2278     e.origin_z = org * t_up;
2279
2280     // current forward and up directions
2281     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2282                 e.angles = AnglesTransform_FromVAngles(e.angles);
2283         else
2284                 e.angles = AnglesTransform_FromAngles(e.angles);
2285     fixedmakevectors(e.angles);
2286
2287     // untransform forward, up!
2288     e_forward_x = v_forward * t_forward;
2289     e_forward_y = v_forward * t_left;
2290     e_forward_z = v_forward * t_up;
2291     e_up_x = v_up * t_forward;
2292     e_up_y = v_up * t_left;
2293     e_up_z = v_up * t_up;
2294
2295     e.angles = fixedvectoangles2(e_forward, e_up);
2296     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2297                 e.angles = AnglesTransform_ToVAngles(e.angles);
2298         else
2299                 e.angles = AnglesTransform_ToAngles(e.angles);
2300
2301     setattachment(e, to, tag);
2302     setorigin(e, e.origin);
2303 }
2304
2305 void detach_sameorigin(entity e)
2306 {
2307     vector org;
2308     org = gettaginfo(e, 0);
2309     e.angles = fixedvectoangles2(v_forward, v_up);
2310     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2311                 e.angles = AnglesTransform_ToVAngles(e.angles);
2312         else
2313                 e.angles = AnglesTransform_ToAngles(e.angles);
2314     setorigin(e, org);
2315     setattachment(e, world, "");
2316     setorigin(e, e.origin);
2317 }
2318
2319 void follow_sameorigin(entity e, entity to)
2320 {
2321     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2322     e.aiment = to; // make the hole follow bmodel
2323     e.punchangle = to.angles; // the original angles of bmodel
2324     e.view_ofs = e.origin - to.origin; // relative origin
2325     e.v_angle = e.angles - to.angles; // relative angles
2326 }
2327
2328 void unfollow_sameorigin(entity e)
2329 {
2330     e.movetype = MOVETYPE_NONE;
2331 }
2332
2333 entity gettaginfo_relative_ent;
2334 vector gettaginfo_relative(entity e, float tag)
2335 {
2336     if (!gettaginfo_relative_ent)
2337     {
2338         gettaginfo_relative_ent = spawn();
2339         gettaginfo_relative_ent.effects = EF_NODRAW;
2340     }
2341     gettaginfo_relative_ent.model = e.model;
2342     gettaginfo_relative_ent.modelindex = e.modelindex;
2343     gettaginfo_relative_ent.frame = e.frame;
2344     return gettaginfo(gettaginfo_relative_ent, tag);
2345 }
2346
2347 .float scale2;
2348
2349 float modeleffect_SendEntity(entity to, float sf)
2350 {
2351         float f;
2352         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2353
2354         f = 0;
2355         if(self.velocity != '0 0 0')
2356                 f |= 1;
2357         if(self.angles != '0 0 0')
2358                 f |= 2;
2359         if(self.avelocity != '0 0 0')
2360                 f |= 4;
2361
2362         WriteByte(MSG_ENTITY, f);
2363         WriteShort(MSG_ENTITY, self.modelindex);
2364         WriteByte(MSG_ENTITY, self.skin);
2365         WriteByte(MSG_ENTITY, self.frame);
2366         WriteCoord(MSG_ENTITY, self.origin_x);
2367         WriteCoord(MSG_ENTITY, self.origin_y);
2368         WriteCoord(MSG_ENTITY, self.origin_z);
2369         if(f & 1)
2370         {
2371                 WriteCoord(MSG_ENTITY, self.velocity_x);
2372                 WriteCoord(MSG_ENTITY, self.velocity_y);
2373                 WriteCoord(MSG_ENTITY, self.velocity_z);
2374         }
2375         if(f & 2)
2376         {
2377                 WriteCoord(MSG_ENTITY, self.angles_x);
2378                 WriteCoord(MSG_ENTITY, self.angles_y);
2379                 WriteCoord(MSG_ENTITY, self.angles_z);
2380         }
2381         if(f & 4)
2382         {
2383                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2384                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2385                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2386         }
2387         WriteShort(MSG_ENTITY, self.scale * 256.0);
2388         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2389         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2390         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2391         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2392
2393         return TRUE;
2394 }
2395
2396 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2397 {
2398         entity e;
2399         float sz;
2400         e = spawn();
2401         e.classname = "modeleffect";
2402         setmodel(e, m);
2403         e.frame = f;
2404         setorigin(e, o);
2405         e.velocity = v;
2406         e.angles = ang;
2407         e.avelocity = angv;
2408         e.alpha = a;
2409         e.teleport_time = t1;
2410         e.fade_time = t2;
2411         e.skin = s;
2412         if(s0 >= 0)
2413                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2414         else
2415                 e.scale = -s0;
2416         if(s2 >= 0)
2417                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2418         else
2419                 e.scale2 = -s2;
2420         sz = max(e.scale, e.scale2);
2421         setsize(e, e.mins * sz, e.maxs * sz);
2422         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2423 }
2424
2425 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2426 {
2427         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2428 }
2429
2430 float randombit(float bits)
2431 {
2432         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2433                 return bits;
2434
2435         float n, f, b, r;
2436
2437         r = random();
2438         b = 0;
2439         n = 0;
2440
2441         for(f = 1; f <= bits; f *= 2)
2442         {
2443                 if(bits & f)
2444                 {
2445                         ++n;
2446                         r *= n;
2447                         if(r <= 1)
2448                                 b = f;
2449                         else
2450                                 r = (r - 1) / (n - 1);
2451                 }
2452         }
2453
2454         return b;
2455 }
2456
2457 float randombits(float bits, float k, float error_return)
2458 {
2459         float r;
2460         r = 0;
2461         while(k > 0 && bits != r)
2462         {
2463                 r += randombit(bits - r);
2464                 --k;
2465         }
2466         if(error_return)
2467                 if(k > 0)
2468                         return -1; // all
2469         return r;
2470 }
2471
2472 void randombit_test(float bits, float iter)
2473 {
2474         while(iter > 0)
2475         {
2476                 print(ftos(randombit(bits)), "\n");
2477                 --iter;
2478         }
2479 }
2480
2481 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2482 {
2483         if(halflifedist > 0)
2484                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2485         else if(halflifedist < 0)
2486                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2487         else
2488                 return 1;
2489 }
2490
2491
2492
2493
2494 #ifdef RELEASE
2495 #define cvar_string_normal builtin_cvar_string
2496 #define cvar_normal builtin_cvar
2497 #else
2498 string cvar_string_normal(string n)
2499 {
2500         if not(cvar_type(n) & 1)
2501                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2502         return builtin_cvar_string(n);
2503 }
2504
2505 float cvar_normal(string n)
2506 {
2507         return stof(cvar_string_normal(n));
2508 }
2509 #endif
2510 #define cvar_set_normal builtin_cvar_set
2511
2512 void defer_think()
2513 {
2514     entity oself;
2515
2516     oself           = self;
2517     self            = self.owner;
2518     oself.think     = SUB_Remove;
2519     oself.nextthink = time;
2520
2521     oself.use();
2522 }
2523
2524 /*
2525     Execute func() after time + fdelay.
2526     self when func is executed = self when defer is called
2527 */
2528 void defer(float fdelay, void() func)
2529 {
2530     entity e;
2531
2532     e           = spawn();
2533     e.owner     = self;
2534     e.use       = func;
2535     e.think     = defer_think;
2536     e.nextthink = time + fdelay;
2537 }
2538
2539 .string aiment_classname;
2540 .float aiment_deadflag;
2541 void SetMovetypeFollow(entity ent, entity e)
2542 {
2543         // FIXME this may not be warpzone aware
2544         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2545         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2546         ent.aiment = e; // make the hole follow bmodel
2547         ent.punchangle = e.angles; // the original angles of bmodel
2548         ent.view_ofs = ent.origin - e.origin; // relative origin
2549         ent.v_angle = ent.angles - e.angles; // relative angles
2550         ent.aiment_classname = strzone(e.classname);
2551         ent.aiment_deadflag = e.deadflag;
2552 }
2553 void UnsetMovetypeFollow(entity ent)
2554 {
2555         ent.movetype = MOVETYPE_FLY;
2556         PROJECTILE_MAKETRIGGER(ent);
2557         ent.aiment = world;
2558 }
2559 float LostMovetypeFollow(entity ent)
2560 {
2561 /*
2562         if(ent.movetype != MOVETYPE_FOLLOW)
2563                 if(ent.aiment)
2564                         error("???");
2565 */
2566         if(ent.aiment)
2567         {
2568                 if(ent.aiment.classname != ent.aiment_classname)
2569                         return 1;
2570                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2571                         return 1;
2572         }
2573         return 0;
2574 }
2575
2576 float isPushable(entity e)
2577 {
2578         if(e.iscreature)
2579                 return TRUE;
2580         if(e.pushable)
2581                 return TRUE;
2582         switch(e.classname)
2583         {
2584                 case "body":
2585                 case "droppedweapon":
2586                 case "keepawayball":
2587                 case "nexball_basketball":
2588                 case "nexball_football":
2589                         return TRUE;
2590                 case "bullet": // antilagged bullets can't hit this either
2591                         return FALSE;
2592         }
2593         if (e.projectiledeathtype)
2594                 return TRUE;
2595         return FALSE;
2596 }