]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'divVerent/timed-superweapons'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
751
752 float start_weapons;
753 float start_items;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
759 float start_health;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
769 float g_weapon_stay;
770 float g_ghost_items;
771
772 entity get_weaponinfo(float w);
773
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
775 {
776         var float i = weaponinfo.weapon;
777
778         if (!i)
779                 return 0;
780
781         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
782
783         if (t < 0) // "default" weapon selection
784         {
785                 if (g_lms || g_ca || allguns)
786                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
787                 else if(t < -1)
788                         t = 0;
789                 else if (g_cts)
790                         t = (i == WEP_SHOTGUN);
791                 else if (g_nexball)
792                         t = 0; // weapon is set a few lines later
793                 else
794                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
795                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796                         t |= (i == WEP_HOOK);
797         }
798
799         // we cannot disable porto in Nexball, we must force it
800         if(g_nexball && i == WEP_PORTO)
801                 t = 1;
802
803         return t;
804 }
805
806 void readplayerstartcvars()
807 {
808         entity e;
809         float i, j, t;
810         string s;
811
812         // initialize starting values for players
813         start_weapons = 0;
814         start_items = 0;
815         start_ammo_shells = 0;
816         start_ammo_nails = 0;
817         start_ammo_rockets = 0;
818         start_ammo_cells = 0;
819         start_health = cvar("g_balance_health_start");
820         start_armorvalue = cvar("g_balance_armor_start");
821
822         g_weaponarena = 0;
823         s = cvar_string("g_weaponarena");
824         if (s == "0" || s == "")
825         {
826                 if(g_lms || g_ca)
827                         s = "most";
828         }
829
830         if (s == "0" || s == "")
831         {
832                 // no arena
833         }
834         else if (s == "off")
835         {
836                 // forcibly turn off weaponarena
837         }
838         else if (s == "all")
839         {
840                 g_weaponarena_list = "All Weapons";
841                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
842                 {
843                         e = get_weaponinfo(j);
844                         g_weaponarena |= e.weapons;
845                         weapon_action(e.weapon, WR_PRECACHE);
846                 }
847         }
848         else if (s == "most")
849         {
850                 g_weaponarena_list = "Most Weapons";
851                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
852                 {
853                         e = get_weaponinfo(j);
854                         if (e.spawnflags & WEP_FLAG_NORMAL)
855                         {
856                                 g_weaponarena |= e.weapons;
857                                 weapon_action(e.weapon, WR_PRECACHE);
858                         }
859                 }
860         }
861         else if (s == "none")
862         {
863                 g_weaponarena_list = "No Weapons";
864                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
865         }
866         else
867         {
868                 t = tokenize_console(s);
869                 g_weaponarena_list = "";
870                 for (i = 0; i < t; ++i)
871                 {
872                         s = argv(i);
873                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
874                         {
875                                 e = get_weaponinfo(j);
876                                 if (e.netname == s)
877                                 {
878                                         g_weaponarena |= e.weapons;
879                                         weapon_action(e.weapon, WR_PRECACHE);
880                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
881                                         break;
882                                 }
883                         }
884                         if (j > WEP_LAST)
885                         {
886                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
887                         }
888                 }
889                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
890         }
891
892         if(g_weaponarena)
893                 g_weaponarena_random = cvar("g_weaponarena_random");
894         else
895                 g_weaponarena_random = 0;
896         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
897
898         if (g_weaponarena)
899         {
900                 start_weapons = g_weaponarena;
901                 if(!(g_lms || g_ca))
902                         start_items |= IT_UNLIMITED_AMMO;
903         }
904         else if (g_minstagib)
905         {
906                 start_health = 100;
907                 start_armorvalue = 0;
908                 start_weapons = WEPBIT_MINSTANEX;
909                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
910                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
911                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
912
913                 if (g_minstagib_invis_alpha <= 0)
914                         g_minstagib_invis_alpha = -1;
915         }
916         else
917         {
918                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
919                 {
920                         e = get_weaponinfo(i);
921                         if(want_weapon("g_start_weapon_", e, FALSE))
922                                 start_weapons |= e.weapons;
923                 }
924         }
925
926         if(!cvar("g_use_ammunition"))
927                 start_items |= IT_UNLIMITED_AMMO;
928
929         if(g_minstagib)
930         {
931                 start_ammo_cells = cvar("g_minstagib_ammo_start");
932                 start_ammo_fuel = cvar("g_start_ammo_fuel");
933         }
934         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
935         {
936                 start_ammo_rockets = 999;
937                 start_ammo_shells = 999;
938                 start_ammo_cells = 999;
939                 start_ammo_nails = 999;
940                 start_ammo_fuel = 999;
941         }
942         else
943         {
944                 if(g_lms || g_ca)
945                 {
946                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
947                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
948                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
949                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
950                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
951                 }
952                 else
953                 {
954                         start_ammo_shells = cvar("g_start_ammo_shells");
955                         start_ammo_nails = cvar("g_start_ammo_nails");
956                         start_ammo_rockets = cvar("g_start_ammo_rockets");
957                         start_ammo_cells = cvar("g_start_ammo_cells");
958                         start_ammo_fuel = cvar("g_start_ammo_fuel");
959                 }
960         }
961
962         if (g_lms || g_ca)
963         {
964                 start_health = cvar("g_lms_start_health");
965                 start_armorvalue = cvar("g_lms_start_armor");
966         }
967
968         if (inWarmupStage)
969         {
970                 warmup_start_ammo_shells = start_ammo_shells;
971                 warmup_start_ammo_nails = start_ammo_nails;
972                 warmup_start_ammo_rockets = start_ammo_rockets;
973                 warmup_start_ammo_cells = start_ammo_cells;
974                 warmup_start_ammo_fuel = start_ammo_fuel;
975                 warmup_start_health = start_health;
976                 warmup_start_armorvalue = start_armorvalue;
977                 warmup_start_weapons = start_weapons;
978
979                 if (!g_weaponarena && !g_minstagib && !g_ca)
980                 {
981                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
982                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
983                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
984                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
985                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
986                         warmup_start_health = cvar("g_warmup_start_health");
987                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
988                         warmup_start_weapons = 0;
989                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
990                         {
991                                 e = get_weaponinfo(i);
992                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
993                                         warmup_start_weapons |= e.weapons;
994                         }
995                 }
996         }
997
998         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
999         {
1000                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1001                 start_items |= IT_FUEL_REGEN;
1002                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1003                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1004         }
1005
1006         if (g_jetpack)
1007                 start_items |= IT_JETPACK;
1008
1009         MUTATOR_CALLHOOK(SetStartItems);
1010
1011         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1012         {
1013                 e = get_weaponinfo(i);
1014                 if(e.weapons & (start_weapons | warmup_start_weapons))
1015                         weapon_action(e.weapon, WR_PRECACHE);
1016         }
1017
1018         start_ammo_shells = max(0, start_ammo_shells);
1019         start_ammo_nails = max(0, start_ammo_nails);
1020         start_ammo_cells = max(0, start_ammo_cells);
1021         start_ammo_rockets = max(0, start_ammo_rockets);
1022         start_ammo_fuel = max(0, start_ammo_fuel);
1023
1024         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1025         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1026         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1027         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1028         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1029 }
1030
1031 float g_bugrigs;
1032 float g_bugrigs_planar_movement;
1033 float g_bugrigs_planar_movement_car_jumping;
1034 float g_bugrigs_reverse_spinning;
1035 float g_bugrigs_reverse_speeding;
1036 float g_bugrigs_reverse_stopping;
1037 float g_bugrigs_air_steering;
1038 float g_bugrigs_angle_smoothing;
1039 float g_bugrigs_friction_floor;
1040 float g_bugrigs_friction_brake;
1041 float g_bugrigs_friction_air;
1042 float g_bugrigs_accel;
1043 float g_bugrigs_speed_ref;
1044 float g_bugrigs_speed_pow;
1045 float g_bugrigs_steer;
1046
1047 float g_touchexplode;
1048 float g_touchexplode_radius;
1049 float g_touchexplode_damage;
1050 float g_touchexplode_edgedamage;
1051 float g_touchexplode_force;
1052
1053 float sv_autotaunt;
1054 float sv_taunt;
1055
1056 float sv_pitch_min;
1057 float sv_pitch_max;
1058 float sv_pitch_fixyaw;
1059
1060 string GetGametype(); // g_world.qc
1061 void readlevelcvars(void)
1062 {
1063         // first load all the mutators
1064         if(cvar("g_invincible_projectiles"))
1065                 MUTATOR_ADD(mutator_invincibleprojectiles);
1066         if(cvar("g_nix"))
1067                 MUTATOR_ADD(mutator_nix);
1068         if(cvar("g_dodging"))
1069                 MUTATOR_ADD(mutator_dodging);
1070         if(cvar("g_rocket_flying"))
1071                 MUTATOR_ADD(mutator_rocketflying);
1072         if(cvar("g_vampire"))
1073                 MUTATOR_ADD(mutator_vampire);
1074         if(cvar("g_spawn_near_teammate"))
1075                 MUTATOR_ADD(mutator_spawn_near_teammate);
1076
1077         // is this a mutator? is this a mode?
1078         if(cvar("g_sandbox"))
1079                 MUTATOR_ADD(sandbox);
1080
1081         if(cvar("sv_allow_fullbright"))
1082                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1083
1084     g_bugrigs = cvar("g_bugrigs");
1085     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1086     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1087     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1088     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1089     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1090     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1091     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1092     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1093     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1094     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1095     g_bugrigs_accel = cvar("g_bugrigs_accel");
1096     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1097     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1098     g_bugrigs_steer = cvar("g_bugrigs_steer");
1099
1100     g_touchexplode = cvar("g_touchexplode");
1101     g_touchexplode_radius = cvar("g_touchexplode_radius");
1102     g_touchexplode_damage = cvar("g_touchexplode_damage");
1103     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1104     g_touchexplode_force = cvar("g_touchexplode_force");
1105
1106 #ifdef ALLOW_FORCEMODELS
1107         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1108 #endif
1109
1110         sv_clones = cvar("sv_clones");
1111         sv_gentle = cvar("sv_gentle");
1112         sv_foginterval = cvar("sv_foginterval");
1113         g_cloaked = cvar("g_cloaked");
1114     if(g_cts)
1115         g_cloaked = 1; // always enable cloak in CTS
1116         g_jump_grunt = cvar("g_jump_grunt");
1117         g_footsteps = cvar("g_footsteps");
1118         g_grappling_hook = cvar("g_grappling_hook");
1119         g_jetpack = cvar("g_jetpack");
1120         g_midair = cvar("g_midair");
1121         g_minstagib = cvar("g_minstagib");
1122         g_norecoil = cvar("g_norecoil");
1123         g_bloodloss = cvar("g_bloodloss");
1124         sv_maxidle = cvar("sv_maxidle");
1125         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1126         g_ctf_reverse = cvar("g_ctf_reverse");
1127         sv_autotaunt = cvar("sv_autotaunt");
1128         sv_taunt = cvar("sv_taunt");
1129
1130         inWarmupStage = cvar("g_warmup");
1131         g_warmup_limit = cvar("g_warmup_limit");
1132         g_warmup_allguns = cvar("g_warmup_allguns");
1133         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1134
1135         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1136                 inWarmupStage = 0; // these modes cannot work together, sorry
1137
1138         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1139         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1140         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1141         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1142         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1143         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1144         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1145         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1146         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1147         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1148         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1149         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1150         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1151         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1152
1153         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1154         g_weaponratefactor = cvar("g_weaponratefactor");
1155         g_weapondamagefactor = cvar("g_weapondamagefactor");
1156         g_weaponforcefactor = cvar("g_weaponforcefactor");
1157         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1158
1159         g_pickup_shells = cvar("g_pickup_shells");
1160         g_pickup_shells_max = cvar("g_pickup_shells_max");
1161         g_pickup_nails = cvar("g_pickup_nails");
1162         g_pickup_nails_max = cvar("g_pickup_nails_max");
1163         g_pickup_rockets = cvar("g_pickup_rockets");
1164         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1165         g_pickup_cells = cvar("g_pickup_cells");
1166         g_pickup_cells_max = cvar("g_pickup_cells_max");
1167         g_pickup_fuel = cvar("g_pickup_fuel");
1168         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1169         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1170         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1171         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1172         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1173         g_pickup_armormedium = cvar("g_pickup_armormedium");
1174         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1175         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1176         g_pickup_armorbig = cvar("g_pickup_armorbig");
1177         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1178         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1179         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1180         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1181         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1182         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1183         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1184         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1185         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1186         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1187         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1188         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1189         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1190         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1191         g_pickup_healthmega = cvar("g_pickup_healthmega");
1192         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1193         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1194
1195         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1196         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1197
1198         g_pinata = cvar("g_pinata");
1199
1200     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1201     if(!g_weapon_stay)
1202         g_weapon_stay = cvar("g_weapon_stay");
1203
1204         g_ghost_items = cvar("g_ghost_items");
1205
1206         if(g_ghost_items >= 1)
1207                 g_ghost_items = 0.25; // default alpha value
1208
1209         if not(inWarmupStage && !g_ca)
1210                 game_starttime = cvar("g_start_delay");
1211
1212         sv_pitch_min = cvar("sv_pitch_min");
1213         sv_pitch_max = cvar("sv_pitch_max");
1214         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1215
1216         readplayerstartcvars();
1217 }
1218
1219 //#NO AUTOCVARS END
1220
1221 // Sound functions
1222 string precache_sound (string s) = #19;
1223 float precache_sound_index (string s) = #19;
1224
1225 #define SND_VOLUME      1
1226 #define SND_ATTENUATION 2
1227 #define SND_LARGEENTITY 8
1228 #define SND_LARGESOUND  16
1229
1230 float sound_allowed(float dest, entity e)
1231 {
1232     // sounds from world may always pass
1233     for (;;)
1234     {
1235         if (e.classname == "body")
1236             e = e.enemy;
1237         else if (e.realowner && e.realowner != e)
1238             e = e.realowner;
1239         else if (e.owner && e.owner != e)
1240             e = e.owner;
1241         else
1242             break;
1243     }
1244     // sounds to self may always pass
1245     if (dest == MSG_ONE)
1246         if (e == msg_entity)
1247             return TRUE;
1248     // sounds by players can be removed
1249     if (autocvar_bot_sound_monopoly)
1250         if (clienttype(e) == CLIENTTYPE_REAL)
1251             return FALSE;
1252     // anything else may pass
1253     return TRUE;
1254 }
1255
1256 #ifdef COMPAT_XON010_CHANNELS
1257 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1258 void sound(entity e, float chan, string samp, float vol, float atten)
1259 {
1260     if (!sound_allowed(MSG_BROADCAST, e))
1261         return;
1262     builtin_sound(e, chan, samp, vol, atten);
1263 }
1264 #else
1265 #undef sound
1266 void sound(entity e, float chan, string samp, float vol, float atten)
1267 {
1268     if (!sound_allowed(MSG_BROADCAST, e))
1269         return;
1270     sound7(e, chan, samp, vol, atten, 0, 0);
1271 }
1272 #endif
1273
1274 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1275 {
1276     float entno, idx;
1277
1278     if (!sound_allowed(dest, e))
1279         return;
1280
1281     entno = num_for_edict(e);
1282     idx = precache_sound_index(samp);
1283
1284     float sflags;
1285     sflags = 0;
1286
1287     atten = floor(atten * 64);
1288     vol = floor(vol * 255);
1289
1290     if (vol != 255)
1291         sflags |= SND_VOLUME;
1292     if (atten != 64)
1293         sflags |= SND_ATTENUATION;
1294     if (entno >= 8192 || chan < 0 || chan > 7)
1295         sflags |= SND_LARGEENTITY;
1296     if (idx >= 256)
1297         sflags |= SND_LARGESOUND;
1298
1299     WriteByte(dest, SVC_SOUND);
1300     WriteByte(dest, sflags);
1301     if (sflags & SND_VOLUME)
1302         WriteByte(dest, vol);
1303     if (sflags & SND_ATTENUATION)
1304         WriteByte(dest, atten);
1305     if (sflags & SND_LARGEENTITY)
1306     {
1307         WriteShort(dest, entno);
1308         WriteByte(dest, chan);
1309     }
1310     else
1311     {
1312         WriteShort(dest, entno * 8 + chan);
1313     }
1314     if (sflags & SND_LARGESOUND)
1315         WriteShort(dest, idx);
1316     else
1317         WriteByte(dest, idx);
1318
1319     WriteCoord(dest, o_x);
1320     WriteCoord(dest, o_y);
1321     WriteCoord(dest, o_z);
1322 }
1323 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1324 {
1325     vector o;
1326
1327     if (!sound_allowed(dest, e))
1328         return;
1329
1330     o = e.origin + 0.5 * (e.mins + e.maxs);
1331     soundtoat(dest, e, o, chan, samp, vol, atten);
1332 }
1333 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1334 {
1335     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1336 }
1337 void stopsoundto(float dest, entity e, float chan)
1338 {
1339     float entno;
1340
1341     if (!sound_allowed(dest, e))
1342         return;
1343
1344     entno = num_for_edict(e);
1345
1346     if (entno >= 8192 || chan < 0 || chan > 7)
1347     {
1348         float idx, sflags;
1349         idx = precache_sound_index("misc/null.wav");
1350         sflags = SND_LARGEENTITY;
1351         if (idx >= 256)
1352             sflags |= SND_LARGESOUND;
1353         WriteByte(dest, SVC_SOUND);
1354         WriteByte(dest, sflags);
1355         WriteShort(dest, entno);
1356         WriteByte(dest, chan);
1357         if (sflags & SND_LARGESOUND)
1358             WriteShort(dest, idx);
1359         else
1360             WriteByte(dest, idx);
1361         WriteCoord(dest, e.origin_x);
1362         WriteCoord(dest, e.origin_y);
1363         WriteCoord(dest, e.origin_z);
1364     }
1365     else
1366     {
1367         WriteByte(dest, SVC_STOPSOUND);
1368         WriteShort(dest, entno * 8 + chan);
1369     }
1370 }
1371 void stopsound(entity e, float chan)
1372 {
1373     if (!sound_allowed(MSG_BROADCAST, e))
1374         return;
1375
1376     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1377     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1378 }
1379
1380 void play2(entity e, string filename)
1381 {
1382     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1383     msg_entity = e;
1384     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1385 }
1386
1387 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1388 .float spamtime;
1389 float spamsound(entity e, float chan, string samp, float vol, float atten)
1390 {
1391     if (!sound_allowed(MSG_BROADCAST, e))
1392         return FALSE;
1393
1394     if (time > e.spamtime)
1395     {
1396         e.spamtime = time;
1397         sound(e, chan, samp, vol, atten);
1398         return TRUE;
1399     }
1400     return FALSE;
1401 }
1402
1403 void play2team(float t, string filename)
1404 {
1405     entity head;
1406
1407     if (autocvar_bot_sound_monopoly)
1408         return;
1409
1410     FOR_EACH_REALPLAYER(head)
1411     {
1412         if (head.team == t)
1413             play2(head, filename);
1414     }
1415 }
1416
1417 void play2all(string samp)
1418 {
1419     if (autocvar_bot_sound_monopoly)
1420         return;
1421
1422     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1423 }
1424
1425 void PrecachePlayerSounds(string f);
1426 void precache_playermodel(string m)
1427 {
1428         float globhandle, i, n;
1429         string f;
1430
1431         if(substring(m, -9,5) == "_lod1")
1432                 return;
1433         if(substring(m, -9,5) == "_lod2")
1434                 return;
1435         precache_model(m);
1436         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1437         if(fexists(f))
1438                 precache_model(f);
1439         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1440         if(fexists(f))
1441                 precache_model(f);
1442
1443         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1444         if (globhandle < 0)
1445                 return;
1446         n = search_getsize(globhandle);
1447         for (i = 0; i < n; ++i)
1448         {
1449                 //print(search_getfilename(globhandle, i), "\n");
1450                 f = search_getfilename(globhandle, i);
1451                 PrecachePlayerSounds(f);
1452         }
1453         search_end(globhandle);
1454 }
1455 void precache_all_playermodels(string pattern)
1456 {
1457         float globhandle, i, n;
1458         string f;
1459
1460         globhandle = search_begin(pattern, TRUE, FALSE);
1461         if (globhandle < 0)
1462                 return;
1463         n = search_getsize(globhandle);
1464         for (i = 0; i < n; ++i)
1465         {
1466                 //print(search_getfilename(globhandle, i), "\n");
1467                 f = search_getfilename(globhandle, i);
1468                 precache_playermodel(f);
1469         }
1470         search_end(globhandle);
1471 }
1472
1473 void precache()
1474 {
1475     // gamemode related things
1476     precache_model ("models/misc/chatbubble.spr");
1477     if (g_runematch)
1478     {
1479         precache_model ("models/runematch/curse.mdl");
1480         precache_model ("models/runematch/rune.mdl");
1481     }
1482
1483 #ifdef TTURRETS_ENABLED
1484     if (autocvar_g_turrets)
1485         turrets_precash();
1486 #endif
1487
1488     // Precache all player models if desired
1489     if (autocvar_sv_precacheplayermodels)
1490     {
1491         PrecachePlayerSounds("sound/player/default.sounds");
1492         precache_all_playermodels("models/player/*.zym");
1493         precache_all_playermodels("models/player/*.dpm");
1494         precache_all_playermodels("models/player/*.md3");
1495         precache_all_playermodels("models/player/*.psk");
1496         precache_all_playermodels("models/player/*.iqm");
1497     }
1498
1499     if (autocvar_sv_defaultcharacter)
1500     {
1501         string s;
1502         s = autocvar_sv_defaultplayermodel_red;
1503         if (s != "")
1504             precache_playermodel(s);
1505         s = autocvar_sv_defaultplayermodel_blue;
1506         if (s != "")
1507             precache_playermodel(s);
1508         s = autocvar_sv_defaultplayermodel_yellow;
1509         if (s != "")
1510             precache_playermodel(s);
1511         s = autocvar_sv_defaultplayermodel_pink;
1512         if (s != "")
1513             precache_playermodel(s);
1514         s = autocvar_sv_defaultplayermodel;
1515         if (s != "")
1516             precache_playermodel(s);
1517     }
1518
1519     if (g_footsteps)
1520     {
1521         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1522         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1523     }
1524
1525     // gore and miscellaneous sounds
1526     //precache_sound ("misc/h2ohit.wav");
1527     precache_model ("models/hook.md3");
1528     precache_sound ("misc/armorimpact.wav");
1529     precache_sound ("misc/bodyimpact1.wav");
1530     precache_sound ("misc/bodyimpact2.wav");
1531     precache_sound ("misc/gib.wav");
1532     precache_sound ("misc/gib_splat01.wav");
1533     precache_sound ("misc/gib_splat02.wav");
1534     precache_sound ("misc/gib_splat03.wav");
1535     precache_sound ("misc/gib_splat04.wav");
1536     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1537     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1538     precache_sound ("misc/null.wav");
1539     precache_sound ("misc/spawn.wav");
1540     precache_sound ("misc/talk.wav");
1541     precache_sound ("misc/teleport.wav");
1542     precache_sound ("misc/poweroff.wav");
1543     precache_sound ("player/lava.wav");
1544     precache_sound ("player/slime.wav");
1545
1546     if (g_jetpack)
1547         precache_sound ("misc/jetpack_fly.wav");
1548
1549     precache_model ("models/sprites/0.spr32");
1550     precache_model ("models/sprites/1.spr32");
1551     precache_model ("models/sprites/2.spr32");
1552     precache_model ("models/sprites/3.spr32");
1553     precache_model ("models/sprites/4.spr32");
1554     precache_model ("models/sprites/5.spr32");
1555     precache_model ("models/sprites/6.spr32");
1556     precache_model ("models/sprites/7.spr32");
1557     precache_model ("models/sprites/8.spr32");
1558     precache_model ("models/sprites/9.spr32");
1559     precache_model ("models/sprites/10.spr32");
1560
1561     // common weapon precaches
1562         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1563     precache_sound ("weapons/weapon_switch.wav");
1564     precache_sound ("weapons/weaponpickup.wav");
1565     precache_sound ("weapons/unavailable.wav");
1566     precache_sound ("weapons/dryfire.wav");
1567     if (g_grappling_hook)
1568     {
1569         precache_sound ("weapons/hook_fire.wav"); // hook
1570         precache_sound ("weapons/hook_impact.wav"); // hook
1571     }
1572
1573     if(autocvar_sv_precacheweapons)
1574     {
1575         //precache weapon models/sounds
1576         float wep;
1577         wep = WEP_FIRST;
1578         while (wep <= WEP_LAST)
1579         {
1580             weapon_action(wep, WR_PRECACHE);
1581             wep = wep + 1;
1582         }
1583     }
1584
1585     precache_model("models/elaser.mdl");
1586     precache_model("models/laser.mdl");
1587     precache_model("models/ebomb.mdl");
1588
1589 #if 0
1590     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1591
1592     if (!self.noise && self.music) // quake 3 uses the music field
1593         self.noise = self.music;
1594
1595     // plays music for the level if there is any
1596     if (self.noise)
1597     {
1598         precache_sound (self.noise);
1599         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1600     }
1601 #endif
1602 }
1603
1604 // sorry, but using \ in macros breaks line numbers
1605 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1606 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1607 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1608
1609
1610 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1611 {
1612         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1613         {
1614                 msg_entity = e;
1615                 WRITESPECTATABLE_MSG_ONE({
1616                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1617                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1618                         WriteByte(MSG_ONE, id);
1619                         WriteString(MSG_ONE, s);
1620                         if (id != 0 && s != "")
1621                         {
1622                                 WriteByte(MSG_ONE, duration);
1623                                 WriteByte(MSG_ONE, countdown_num);
1624                         }
1625                 });
1626         }
1627 }
1628 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1629 {
1630         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1631 }
1632 // WARNING: this kills the trace globals
1633 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1634 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1635
1636 #define INITPRIO_FIRST              0
1637 #define INITPRIO_GAMETYPE           0
1638 #define INITPRIO_GAMETYPE_FALLBACK  1
1639 #define INITPRIO_FINDTARGET        10
1640 #define INITPRIO_DROPTOFLOOR       20
1641 #define INITPRIO_SETLOCATION       90
1642 #define INITPRIO_LINKDOORS         91
1643 #define INITPRIO_LAST              99
1644
1645 .void(void) initialize_entity;
1646 .float initialize_entity_order;
1647 .entity initialize_entity_next;
1648 entity initialize_entity_first;
1649
1650 void make_safe_for_remove(entity e)
1651 {
1652     if (e.initialize_entity)
1653     {
1654         entity ent, prev;
1655         for (ent = initialize_entity_first; ent; )
1656         {
1657             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1658             {
1659                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1660                 // skip it in linked list
1661                 if (prev)
1662                 {
1663                     prev.initialize_entity_next = ent.initialize_entity_next;
1664                     ent = prev.initialize_entity_next;
1665                 }
1666                 else
1667                 {
1668                     initialize_entity_first = ent.initialize_entity_next;
1669                     ent = initialize_entity_first;
1670                 }
1671             }
1672             else
1673             {
1674                 prev = ent;
1675                 ent = ent.initialize_entity_next;
1676             }
1677         }
1678     }
1679 }
1680
1681 void objerror(string s)
1682 {
1683     make_safe_for_remove(self);
1684     builtin_objerror(s);
1685 }
1686
1687 .float remove_except_protected_forbidden;
1688 void remove_except_protected(entity e)
1689 {
1690         if(e.remove_except_protected_forbidden)
1691                 error("not allowed to remove this at this point");
1692         builtin_remove(e);
1693 }
1694
1695 void remove_unsafely(entity e)
1696 {
1697     if(e.classname == "spike")
1698         error("Removing spikes is forbidden (crylink bug), please report");
1699     builtin_remove(e);
1700 }
1701
1702 void remove_safely(entity e)
1703 {
1704     make_safe_for_remove(e);
1705     builtin_remove(e);
1706 }
1707
1708 void InitializeEntity(entity e, void(void) func, float order)
1709 {
1710     entity prev, cur;
1711
1712     if (!e || e.initialize_entity)
1713     {
1714         // make a proxy initializer entity
1715         entity e_old;
1716         e_old = e;
1717         e = spawn();
1718         e.classname = "initialize_entity";
1719         e.enemy = e_old;
1720     }
1721
1722     e.initialize_entity = func;
1723     e.initialize_entity_order = order;
1724
1725     cur = initialize_entity_first;
1726     for (;;)
1727     {
1728         if (!cur || cur.initialize_entity_order > order)
1729         {
1730             // insert between prev and cur
1731             if (prev)
1732                 prev.initialize_entity_next = e;
1733             else
1734                 initialize_entity_first = e;
1735             e.initialize_entity_next = cur;
1736             return;
1737         }
1738         prev = cur;
1739         cur = cur.initialize_entity_next;
1740     }
1741 }
1742 void InitializeEntitiesRun()
1743 {
1744     entity startoflist;
1745     startoflist = initialize_entity_first;
1746     initialize_entity_first = world;
1747     remove = remove_except_protected;
1748     for (self = startoflist; self; self = self.initialize_entity_next)
1749     {
1750         self.remove_except_protected_forbidden = 1;
1751     }
1752     for (self = startoflist; self; )
1753     {
1754         entity e;
1755         var void(void) func;
1756         e = self.initialize_entity_next;
1757         func = self.initialize_entity;
1758         self.initialize_entity_order = 0;
1759         self.initialize_entity = func_null;
1760         self.initialize_entity_next = world;
1761         self.remove_except_protected_forbidden = 0;
1762         if (self.classname == "initialize_entity")
1763         {
1764             entity e_old;
1765             e_old = self.enemy;
1766             builtin_remove(self);
1767             self = e_old;
1768         }
1769         //dprint("Delayed initialization: ", self.classname, "\n");
1770         if(func != func_null)
1771             func();
1772         else
1773         {
1774             eprint(self);
1775             backtrace(strcat("Null function in: ", self.classname, "\n"));
1776         }
1777         self = e;
1778     }
1779     remove = remove_unsafely;
1780 }
1781
1782 .float uncustomizeentityforclient_set;
1783 .void(void) uncustomizeentityforclient;
1784 void(void) SUB_Nullpointer = #0;
1785 void UncustomizeEntitiesRun()
1786 {
1787     entity oldself;
1788     oldself = self;
1789     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1790         self.uncustomizeentityforclient();
1791     self = oldself;
1792 }
1793 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1794 {
1795     e.customizeentityforclient = customizer;
1796     e.uncustomizeentityforclient = uncustomizer;
1797     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1798 }
1799
1800 .float nottargeted;
1801 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1802
1803 void() SUB_Remove;
1804 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1805 {
1806     vector mi, ma;
1807
1808     if (e.classname == "")
1809         e.classname = "net_linked";
1810
1811     if (e.model == "" || self.modelindex == 0)
1812     {
1813         mi = e.mins;
1814         ma = e.maxs;
1815         setmodel(e, "null");
1816         setsize(e, mi, ma);
1817     }
1818
1819     e.SendEntity = sendfunc;
1820     e.SendFlags = 0xFFFFFF;
1821
1822     if (!docull)
1823         e.effects |= EF_NODEPTHTEST;
1824
1825     if (dt)
1826     {
1827         e.nextthink = time + dt;
1828         e.think = SUB_Remove;
1829     }
1830 }
1831
1832 void adaptor_think2touch()
1833 {
1834     entity o;
1835     o = other;
1836     other = world;
1837     self.touch();
1838     other = o;
1839 }
1840
1841 void adaptor_think2use()
1842 {
1843     entity o, a;
1844     o = other;
1845     a = activator;
1846     activator = world;
1847     other = world;
1848     self.use();
1849     other = o;
1850     activator = a;
1851 }
1852
1853 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1854 {
1855         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1856                 self.projectiledeathtype |= HITTYPE_SPLASH;
1857         adaptor_think2use();
1858 }
1859
1860 // deferred dropping
1861 void DropToFloor_Handler()
1862 {
1863     builtin_droptofloor();
1864     self.dropped_origin = self.origin;
1865 }
1866
1867 void droptofloor()
1868 {
1869     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1870 }
1871
1872
1873
1874 float trace_hits_box_a0, trace_hits_box_a1;
1875
1876 float trace_hits_box_1d(float end, float thmi, float thma)
1877 {
1878     if (end == 0)
1879     {
1880         // just check if x is in range
1881         if (0 < thmi)
1882             return FALSE;
1883         if (0 > thma)
1884             return FALSE;
1885     }
1886     else
1887     {
1888         // do the trace with respect to x
1889         // 0 -> end has to stay in thmi -> thma
1890         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1891         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1892         if (trace_hits_box_a0 > trace_hits_box_a1)
1893             return FALSE;
1894     }
1895     return TRUE;
1896 }
1897
1898 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1899 {
1900     end -= start;
1901     thmi -= start;
1902     thma -= start;
1903     // now it is a trace from 0 to end
1904
1905     trace_hits_box_a0 = 0;
1906     trace_hits_box_a1 = 1;
1907
1908     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1909         return FALSE;
1910     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1911         return FALSE;
1912     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1913         return FALSE;
1914
1915     return TRUE;
1916 }
1917
1918 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1919 {
1920     return trace_hits_box(start, end, thmi - ma, thma - mi);
1921 }
1922
1923 float SUB_NoImpactCheck()
1924 {
1925         // zero hitcontents = this is not the real impact, but either the
1926         // mirror-impact of something hitting the projectile instead of the
1927         // projectile hitting the something, or a touchareagrid one. Neither of
1928         // these stop the projectile from moving, so...
1929         if(trace_dphitcontents == 0)
1930         {
1931                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1932                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1933                 checkclient();
1934         }
1935     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1936         return 1;
1937     if (other == world && self.size != '0 0 0')
1938     {
1939         vector tic;
1940         tic = self.velocity * sys_frametime;
1941         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1942         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1943         if (trace_fraction >= 1)
1944         {
1945             dprint("Odd... did not hit...?\n");
1946         }
1947         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1948         {
1949             dprint("Detected and prevented the sky-grapple bug.\n");
1950             return 1;
1951         }
1952     }
1953
1954     return 0;
1955 }
1956
1957 #define SUB_OwnerCheck() (other && (other == self.owner))
1958
1959 void RemoveGrapplingHook(entity pl);
1960 void W_Crylink_Dequeue(entity e);
1961 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1962 {
1963         if(SUB_OwnerCheck())
1964                 return TRUE;
1965         if(SUB_NoImpactCheck())
1966         {
1967                 if(self.classname == "grapplinghook")
1968                         RemoveGrapplingHook(self.realowner);
1969                 else if(self.classname == "spike")
1970                 {
1971                         W_Crylink_Dequeue(self);
1972                         remove(self);
1973                 }
1974                 else
1975                         remove(self);
1976                 return TRUE;
1977         }
1978         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1979                 UpdateCSQCProjectile(self);
1980         return FALSE;
1981 }
1982 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1983
1984 float MAX_IPBAN_URIS           = 16;
1985                               
1986 float URI_GET_DISCARD          = 0;
1987 float URI_GET_IPBAN            = 1;
1988 float URI_GET_IPBAN_END        = 16;
1989
1990 void URI_Get_Callback(float id, float status, string data)
1991 {
1992     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1993     dprint(data);
1994     dprint("\nEnd of data.\n");
1995
1996     if(url_URI_Get_Callback(id, status, data))
1997     {
1998         // handled
1999     }
2000     else if (id == URI_GET_DISCARD)
2001     {
2002         // discard
2003     }
2004     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2005     {
2006         // online ban list
2007         OnlineBanList_URI_Get_Callback(id, status, data);
2008     }
2009     else
2010     {
2011         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2012     }
2013 }
2014
2015 string uid2name(string myuid) {
2016         string s;
2017         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2018
2019         // FIXME remove this later after 0.6 release
2020         // convert old style broken records to correct style
2021         if(s == "")
2022         {
2023                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2024                 if(s != "")
2025                 {
2026                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2027                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2028                 }
2029         }
2030         
2031         if(s == "")
2032                 s = "^1Unregistered Player";
2033         return s;
2034 }
2035
2036 float race_readTime(string map, float pos)
2037 {
2038         string rr;
2039         if(g_cts)
2040                 rr = CTS_RECORD;
2041         else
2042                 rr = RACE_RECORD;
2043
2044         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2045 }
2046
2047 string race_readUID(string map, float pos)
2048 {
2049         string rr;
2050         if(g_cts)
2051                 rr = CTS_RECORD;
2052         else
2053                 rr = RACE_RECORD;
2054
2055         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2056 }
2057
2058 float race_readPos(string map, float t) {
2059         float i;
2060         for (i = 1; i <= RANKINGS_CNT; ++i)
2061                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2062                         return i;
2063
2064         return 0; // pos is zero if unranked
2065 }
2066
2067 void race_writeTime(string map, float t, string myuid)
2068 {
2069         string rr;
2070         if(g_cts)
2071                 rr = CTS_RECORD;
2072         else
2073                 rr = RACE_RECORD;
2074
2075         float newpos;
2076         newpos = race_readPos(map, t);
2077
2078         float i, prevpos;
2079         for(i = 1; i <= RANKINGS_CNT; ++i)
2080         {
2081                 if(race_readUID(map, i) == myuid)
2082                         prevpos = i;
2083         }
2084         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2085                 for (i = prevpos; i > newpos; --i) {
2086                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2087                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2088                 }
2089         } else { // player has no ranked record yet
2090                 for (i = RANKINGS_CNT; i > newpos; --i) {
2091                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2092                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2093                 }
2094         }
2095
2096         // store new time itself
2097         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2098         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2099 }
2100
2101 string race_readName(string map, float pos)
2102 {
2103         string rr;
2104         if(g_cts)
2105                 rr = CTS_RECORD;
2106         else
2107                 rr = RACE_RECORD;
2108
2109         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2110 }
2111
2112 string race_placeName(float pos) {
2113         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2114         {
2115                 if(mod(pos, 10) == 1)
2116                         return strcat(ftos(pos), "st");
2117                 else if(mod(pos, 10) == 2)
2118                         return strcat(ftos(pos), "nd");
2119                 else if(mod(pos, 10) == 3)
2120                         return strcat(ftos(pos), "rd");
2121                 else
2122                         return strcat(ftos(pos), "th");
2123         }
2124         else
2125                 return strcat(ftos(pos), "th");
2126 }
2127
2128 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2129 {
2130     float m, i;
2131     vector start, org, delta, end, enddown, mstart;
2132     entity sp;
2133
2134     m = e.dphitcontentsmask;
2135     e.dphitcontentsmask = goodcontents | badcontents;
2136
2137     org = world.mins;
2138     delta = world.maxs - world.mins;
2139
2140     for (i = 0; i < attempts; ++i)
2141     {
2142         start_x = org_x + random() * delta_x;
2143         start_y = org_y + random() * delta_y;
2144         start_z = org_z + random() * delta_z;
2145
2146         // rule 1: start inside world bounds, and outside
2147         // solid, and don't start from somewhere where you can
2148         // fall down to evil
2149         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2150         if (trace_fraction >= 1)
2151             continue;
2152         if (trace_startsolid)
2153             continue;
2154         if (trace_dphitcontents & badcontents)
2155             continue;
2156         if (trace_dphitq3surfaceflags & badsurfaceflags)
2157             continue;
2158
2159         // rule 2: if we are too high, lower the point
2160         if (trace_fraction * delta_z > maxaboveground)
2161             start = trace_endpos + '0 0 1' * maxaboveground;
2162         enddown = trace_endpos;
2163
2164         // rule 3: make sure we aren't outside the map. This only works
2165         // for somewhat well formed maps. A good rule of thumb is that
2166         // the map should have a convex outside hull.
2167         // these can be traceLINES as we already verified the starting box
2168         mstart = start + 0.5 * (e.mins + e.maxs);
2169         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2170         if (trace_fraction >= 1)
2171             continue;
2172         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2173         if (trace_fraction >= 1)
2174             continue;
2175         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2176         if (trace_fraction >= 1)
2177             continue;
2178         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2179         if (trace_fraction >= 1)
2180             continue;
2181         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2182         if (trace_fraction >= 1)
2183             continue;
2184
2185         // rule 4: we must "see" some spawnpoint
2186         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2187                 if(checkpvs(mstart, sp))
2188                         break;
2189         if(!sp)
2190         {
2191                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2192                         if(checkpvs(mstart, sp))
2193                                 break;
2194                 if(!sp)
2195                         continue;
2196         }
2197
2198         // find a random vector to "look at"
2199         end_x = org_x + random() * delta_x;
2200         end_y = org_y + random() * delta_y;
2201         end_z = org_z + random() * delta_z;
2202         end = start + normalize(end - start) * vlen(delta);
2203
2204         // rule 4: start TO end must not be too short
2205         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2206         if (trace_startsolid)
2207             continue;
2208         if (trace_fraction < minviewdistance / vlen(delta))
2209             continue;
2210
2211         // rule 5: don't want to look at sky
2212         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2213             continue;
2214
2215         // rule 6: we must not end up in trigger_hurt
2216         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2217             continue;
2218
2219         break;
2220     }
2221
2222     e.dphitcontentsmask = m;
2223
2224     if (i < attempts)
2225     {
2226         setorigin(e, start);
2227         e.angles = vectoangles(end - start);
2228         dprint("Needed ", ftos(i + 1), " attempts\n");
2229         return TRUE;
2230     }
2231     else
2232         return FALSE;
2233 }
2234
2235 float zcurveparticles_effectno;
2236 vector zcurveparticles_start;
2237 float zcurveparticles_spd;
2238
2239 void endzcurveparticles()
2240 {
2241         if(zcurveparticles_effectno)
2242         {
2243                 // terminator
2244                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2245         }
2246         zcurveparticles_effectno = 0;
2247 }
2248
2249 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2250 {
2251         spd = bound(0, floor(spd / 16), 32767);
2252         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2253         {
2254                 endzcurveparticles();
2255                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2256                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2257                 WriteShort(MSG_BROADCAST, effectno);
2258                 WriteCoord(MSG_BROADCAST, start_x);
2259                 WriteCoord(MSG_BROADCAST, start_y);
2260                 WriteCoord(MSG_BROADCAST, start_z);
2261                 zcurveparticles_effectno = effectno;
2262                 zcurveparticles_start = start;
2263         }
2264         else
2265                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2266         WriteCoord(MSG_BROADCAST, end_x);
2267         WriteCoord(MSG_BROADCAST, end_y);
2268         WriteCoord(MSG_BROADCAST, end_z);
2269         WriteCoord(MSG_BROADCAST, end_dz);
2270         zcurveparticles_spd = spd;
2271 }
2272
2273 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2274 {
2275         float end_dz;
2276         vector vecxy, velxy;
2277
2278         vecxy = end - start;
2279         vecxy_z = 0;
2280         velxy = vel;
2281         velxy_z = 0;
2282
2283         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2284         {
2285                 endzcurveparticles();
2286                 trailparticles(world, effectno, start, end);
2287                 return;
2288         }
2289
2290         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2291         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2292 }
2293
2294 void write_recordmarker(entity pl, float tstart, float dt)
2295 {
2296     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2297
2298     // also write a marker into demo files for demotc-race-record-extractor to find
2299     stuffcmd(pl,
2300              strcat(
2301                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2302                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2303 }
2304
2305 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2306 {
2307         switch(algn)
2308         {
2309                 default:
2310                 case 3: // right
2311                         break;
2312
2313                 case 4: // left
2314                         vecs_y = -vecs_y;
2315                         break;
2316
2317                 case 1:
2318                         if(allowcenter) // 2: allow center handedness
2319                         {
2320                                 // center
2321                                 vecs_y = 0;
2322                                 vecs_z -= 2;
2323                         }
2324                         else
2325                         {
2326                                 // right
2327                         }
2328                         break;
2329
2330                 case 2:
2331                         if(allowcenter) // 2: allow center handedness
2332                         {
2333                                 // center
2334                                 vecs_y = 0;
2335                                 vecs_z -= 2;
2336                         }
2337                         else
2338                         {
2339                                 // left
2340                                 vecs_y = -vecs_y;
2341                         }
2342                         break;
2343         }
2344         return vecs;
2345 }
2346
2347 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2348 {
2349         string s;
2350         vector v;
2351
2352         if (autocvar_g_shootfromeye)
2353         {
2354                 if (visual)
2355                 {
2356                         vecs_y = 0;
2357                         vecs_z -= 2;
2358                 }
2359                 else
2360                 {
2361                         vecs_y = 0;
2362                         vecs_z = 0;
2363                 }
2364         }
2365         else if (autocvar_g_shootfromcenter)
2366         {
2367                 vecs_y = 0;
2368                 vecs_z -= 2;
2369         }
2370         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2371         {
2372                 v = stov(s);
2373                 if (y_is_right)
2374                         v_y = -v_y;
2375                 if (v_x != 0)
2376                         vecs_x = v_x;
2377                 vecs_y = v_y;
2378                 vecs_z = v_z;
2379         }
2380         else if (autocvar_g_shootfromclient)
2381         {
2382                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2383         }
2384         return vecs;
2385 }
2386
2387 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2388 {
2389         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2390 }
2391
2392
2393 void attach_sameorigin(entity e, entity to, string tag)
2394 {
2395     vector org, t_forward, t_left, t_up, e_forward, e_up;
2396     vector org0, ang0;
2397     float tagscale;
2398
2399     ang0 = e.angles;
2400     org0 = e.origin;
2401
2402     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2403     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2404     t_forward = v_forward * tagscale;
2405     t_left = v_right * -tagscale;
2406     t_up = v_up * tagscale;
2407
2408     e.origin_x = org * t_forward;
2409     e.origin_y = org * t_left;
2410     e.origin_z = org * t_up;
2411
2412     // current forward and up directions
2413     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2414                 e.angles = AnglesTransform_FromVAngles(e.angles);
2415         else
2416                 e.angles = AnglesTransform_FromAngles(e.angles);
2417     fixedmakevectors(e.angles);
2418
2419     // untransform forward, up!
2420     e_forward_x = v_forward * t_forward;
2421     e_forward_y = v_forward * t_left;
2422     e_forward_z = v_forward * t_up;
2423     e_up_x = v_up * t_forward;
2424     e_up_y = v_up * t_left;
2425     e_up_z = v_up * t_up;
2426
2427     e.angles = fixedvectoangles2(e_forward, e_up);
2428     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2429                 e.angles = AnglesTransform_ToVAngles(e.angles);
2430         else
2431                 e.angles = AnglesTransform_ToAngles(e.angles);
2432
2433     setattachment(e, to, tag);
2434     setorigin(e, e.origin);
2435 }
2436
2437 void detach_sameorigin(entity e)
2438 {
2439     vector org;
2440     org = gettaginfo(e, 0);
2441     e.angles = fixedvectoangles2(v_forward, v_up);
2442     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2443                 e.angles = AnglesTransform_ToVAngles(e.angles);
2444         else
2445                 e.angles = AnglesTransform_ToAngles(e.angles);
2446     setorigin(e, org);
2447     setattachment(e, world, "");
2448     setorigin(e, e.origin);
2449 }
2450
2451 void follow_sameorigin(entity e, entity to)
2452 {
2453     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2454     e.aiment = to; // make the hole follow bmodel
2455     e.punchangle = to.angles; // the original angles of bmodel
2456     e.view_ofs = e.origin - to.origin; // relative origin
2457     e.v_angle = e.angles - to.angles; // relative angles
2458 }
2459
2460 void unfollow_sameorigin(entity e)
2461 {
2462     e.movetype = MOVETYPE_NONE;
2463 }
2464
2465 entity gettaginfo_relative_ent;
2466 vector gettaginfo_relative(entity e, float tag)
2467 {
2468     if (!gettaginfo_relative_ent)
2469     {
2470         gettaginfo_relative_ent = spawn();
2471         gettaginfo_relative_ent.effects = EF_NODRAW;
2472     }
2473     gettaginfo_relative_ent.model = e.model;
2474     gettaginfo_relative_ent.modelindex = e.modelindex;
2475     gettaginfo_relative_ent.frame = e.frame;
2476     return gettaginfo(gettaginfo_relative_ent, tag);
2477 }
2478
2479 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2480 {
2481     float p;
2482     p = pow(2, chan);
2483     if (pl.soundentity.cnt & p)
2484         return;
2485     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2486     pl.soundentity.cnt |= p;
2487 }
2488
2489 void SoundEntity_StopSound(entity pl, float chan)
2490 {
2491     float p;
2492     p = pow(2, chan);
2493     if (pl.soundentity.cnt & p)
2494     {
2495         stopsoundto(MSG_ALL, pl.soundentity, chan);
2496         pl.soundentity.cnt &~= p;
2497     }
2498 }
2499
2500 void SoundEntity_Attach(entity pl)
2501 {
2502     pl.soundentity = spawn();
2503     pl.soundentity.classname = "soundentity";
2504     pl.soundentity.owner = pl;
2505     setattachment(pl.soundentity, pl, "");
2506     setmodel(pl.soundentity, "null");
2507 }
2508
2509 void SoundEntity_Detach(entity pl)
2510 {
2511     float i;
2512     for (i = 0; i <= 7; ++i)
2513         SoundEntity_StopSound(pl, i);
2514 }
2515
2516 .float scale2;
2517
2518 float modeleffect_SendEntity(entity to, float sf)
2519 {
2520         float f;
2521         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2522
2523         f = 0;
2524         if(self.velocity != '0 0 0')
2525                 f |= 1;
2526         if(self.angles != '0 0 0')
2527                 f |= 2;
2528         if(self.avelocity != '0 0 0')
2529                 f |= 4;
2530
2531         WriteByte(MSG_ENTITY, f);
2532         WriteShort(MSG_ENTITY, self.modelindex);
2533         WriteByte(MSG_ENTITY, self.skin);
2534         WriteByte(MSG_ENTITY, self.frame);
2535         WriteCoord(MSG_ENTITY, self.origin_x);
2536         WriteCoord(MSG_ENTITY, self.origin_y);
2537         WriteCoord(MSG_ENTITY, self.origin_z);
2538         if(f & 1)
2539         {
2540                 WriteCoord(MSG_ENTITY, self.velocity_x);
2541                 WriteCoord(MSG_ENTITY, self.velocity_y);
2542                 WriteCoord(MSG_ENTITY, self.velocity_z);
2543         }
2544         if(f & 2)
2545         {
2546                 WriteCoord(MSG_ENTITY, self.angles_x);
2547                 WriteCoord(MSG_ENTITY, self.angles_y);
2548                 WriteCoord(MSG_ENTITY, self.angles_z);
2549         }
2550         if(f & 4)
2551         {
2552                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2553                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2554                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2555         }
2556         WriteShort(MSG_ENTITY, self.scale * 256.0);
2557         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2558         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2559         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2560         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2561
2562         return TRUE;
2563 }
2564
2565 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2566 {
2567         entity e;
2568         float sz;
2569         e = spawn();
2570         e.classname = "modeleffect";
2571         setmodel(e, m);
2572         e.frame = f;
2573         setorigin(e, o);
2574         e.velocity = v;
2575         e.angles = ang;
2576         e.avelocity = angv;
2577         e.alpha = a;
2578         e.teleport_time = t1;
2579         e.fade_time = t2;
2580         e.skin = s;
2581         if(s0 >= 0)
2582                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2583         else
2584                 e.scale = -s0;
2585         if(s2 >= 0)
2586                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2587         else
2588                 e.scale2 = -s2;
2589         sz = max(e.scale, e.scale2);
2590         setsize(e, e.mins * sz, e.maxs * sz);
2591         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2592 }
2593
2594 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2595 {
2596         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2597 }
2598
2599 float randombit(float bits)
2600 {
2601         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2602                 return bits;
2603
2604         float n, f, b, r;
2605
2606         r = random();
2607         b = 0;
2608         n = 0;
2609
2610         for(f = 1; f <= bits; f *= 2)
2611         {
2612                 if(bits & f)
2613                 {
2614                         ++n;
2615                         r *= n;
2616                         if(r <= 1)
2617                                 b = f;
2618                         else
2619                                 r = (r - 1) / (n - 1);
2620                 }
2621         }
2622
2623         return b;
2624 }
2625
2626 float randombits(float bits, float k, float error_return)
2627 {
2628         float r;
2629         r = 0;
2630         while(k > 0 && bits != r)
2631         {
2632                 r += randombit(bits - r);
2633                 --k;
2634         }
2635         if(error_return)
2636                 if(k > 0)
2637                         return -1; // all
2638         return r;
2639 }
2640
2641 void randombit_test(float bits, float iter)
2642 {
2643         while(iter > 0)
2644         {
2645                 print(ftos(randombit(bits)), "\n");
2646                 --iter;
2647         }
2648 }
2649
2650 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2651 {
2652         if(halflifedist > 0)
2653                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2654         else if(halflifedist < 0)
2655                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2656         else
2657                 return 1;
2658 }
2659
2660
2661
2662
2663 #ifdef RELEASE
2664 #define cvar_string_normal builtin_cvar_string
2665 #define cvar_normal builtin_cvar
2666 #else
2667 string cvar_string_normal(string n)
2668 {
2669         if not(cvar_type(n) & 1)
2670                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2671         return builtin_cvar_string(n);
2672 }
2673
2674 float cvar_normal(string n)
2675 {
2676         return stof(cvar_string_normal(n));
2677 }
2678 #endif
2679 #define cvar_set_normal builtin_cvar_set
2680
2681 void defer_think()
2682 {
2683     entity oself;
2684
2685     oself           = self;
2686     self            = self.owner;
2687     oself.think     = SUB_Remove;
2688     oself.nextthink = time;
2689
2690     oself.use();
2691 }
2692
2693 /*
2694     Execute func() after time + fdelay.
2695     self when func is executed = self when defer is called
2696 */
2697 void defer(float fdelay, void() func)
2698 {
2699     entity e;
2700
2701     e           = spawn();
2702     e.owner     = self;
2703     e.use       = func;
2704     e.think     = defer_think;
2705     e.nextthink = time + fdelay;
2706 }
2707
2708 .string aiment_classname;
2709 .float aiment_deadflag;
2710 void SetMovetypeFollow(entity ent, entity e)
2711 {
2712         // FIXME this may not be warpzone aware
2713         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2714         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2715         ent.aiment = e; // make the hole follow bmodel
2716         ent.punchangle = e.angles; // the original angles of bmodel
2717         ent.view_ofs = ent.origin - e.origin; // relative origin
2718         ent.v_angle = ent.angles - e.angles; // relative angles
2719         ent.aiment_classname = strzone(e.classname);
2720         ent.aiment_deadflag = e.deadflag;
2721 }
2722 void UnsetMovetypeFollow(entity ent)
2723 {
2724         ent.movetype = MOVETYPE_FLY;
2725         PROJECTILE_MAKETRIGGER(ent);
2726         ent.aiment = world;
2727 }
2728 float LostMovetypeFollow(entity ent)
2729 {
2730 /*
2731         if(ent.movetype != MOVETYPE_FOLLOW)
2732                 if(ent.aiment)
2733                         error("???");
2734 */
2735         if(ent.aiment)
2736         {
2737                 if(ent.aiment.classname != ent.aiment_classname)
2738                         return 1;
2739                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2740                         return 1;
2741         }
2742         return 0;
2743 }
2744
2745 float isPushable(entity e)
2746 {
2747         if(e.iscreature)
2748                 return TRUE;
2749         switch(e.classname)
2750         {
2751                 case "body":
2752                 case "droppedweapon":
2753                 case "keepawayball":
2754                 case "nexball_basketball":
2755                 case "nexball_football":
2756                         return TRUE;
2757                 case "bullet": // antilagged bullets can't hit this either
2758                         return FALSE;
2759         }
2760         if (e.projectiledeathtype)
2761                 return TRUE;
2762         return FALSE;
2763 }