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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 void bcenterprint(string s)
83 {
84     // TODO replace by MSG_ALL (would show it to spectators too, though)?
85     entity head;
86     FOR_EACH_PLAYER(head)
87     if (clienttype(head) == CLIENTTYPE_REAL)
88         centerprint(head, s);
89 }
90
91 void GameLogEcho(string s)
92 {
93     string fn;
94     float matches;
95
96     if (autocvar_sv_eventlog_files)
97     {
98         if (!logfile_open)
99         {
100             logfile_open = TRUE;
101             matches = autocvar_sv_eventlog_files_counter + 1;
102             cvar_set("sv_eventlog_files_counter", ftos(matches));
103             fn = ftos(matches);
104             if (strlen(fn) < 8)
105                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
106             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
107             logfile = fopen(fn, FILE_APPEND);
108             fputs(logfile, ":logversion:3\n");
109         }
110         if (logfile >= 0)
111         {
112             if (autocvar_sv_eventlog_files_timestamps)
113                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
114             else
115                 fputs(logfile, strcat(s, "\n"));
116         }
117     }
118     if (autocvar_sv_eventlog_console)
119     {
120         print(s, "\n");
121     }
122 }
123
124 void GameLogInit()
125 {
126     logfile_open = 0;
127     // will be opened later
128 }
129
130 void GameLogClose()
131 {
132     if (logfile_open && logfile >= 0)
133     {
134         fclose(logfile);
135         logfile = -1;
136     }
137 }
138
139 vector PL_VIEW_OFS;
140 vector PL_MIN;
141 vector PL_MAX;
142 vector PL_HEAD;
143 vector PL_CROUCH_VIEW_OFS;
144 vector PL_CROUCH_MIN;
145 vector PL_CROUCH_MAX;
146
147 float spawnpoint_nag;
148 void relocate_spawnpoint()
149 {
150     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
151     PL_MIN                                  = stov(autocvar_sv_player_mins);
152     PL_MAX                                  = stov(autocvar_sv_player_maxs);
153     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
154     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
155     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
156     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
157
158     // nudge off the floor
159     setorigin(self, self.origin + '0 0 1');
160
161     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
162     if (trace_startsolid)
163     {
164         vector o;
165         o = self.origin;
166         self.mins = PL_MIN;
167         self.maxs = PL_MAX;
168         if (!move_out_of_solid(self))
169             objerror("could not get out of solid at all!");
170         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
171         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
172         print(" ", ftos(self.origin_y - o_y));
173         print(" ", ftos(self.origin_z - o_z), "'\n");
174         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
175         {
176             if (!spawnpoint_nag)
177                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
178             spawnpoint_nag = 1;
179         }
180         else
181         {
182             setorigin(self, o);
183             self.mins = self.maxs = '0 0 0';
184             objerror("player spawn point in solid, mapper sucks!\n");
185             return;
186         }
187     }
188
189     self.use = spawnpoint_use;
190     self.team_saved = self.team;
191     if (!self.cnt)
192         self.cnt = 1;
193
194     if (have_team_spawns != 0)
195         if (self.team)
196             have_team_spawns = 1;
197     have_team_spawns_forteam[self.team] = 1;
198
199     if (autocvar_r_showbboxes)
200     {
201         // show where spawnpoints point at too
202         makevectors(self.angles);
203         entity e;
204         e = spawn();
205         e.classname = "info_player_foo";
206         setorigin(e, self.origin + v_forward * 24);
207         setsize(e, '-8 -8 -8', '8 8 8');
208         e.solid = SOLID_TRIGGER;
209     }
210 }
211
212 #define strstr strstrofs
213 /*
214 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
215 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
216 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
217 // BE CONSTANT OR strzoneD!
218 float strstr(string haystack, string needle, float offset)
219 {
220         float len, endpos;
221         string found;
222         len = strlen(needle);
223         endpos = strlen(haystack) - len;
224         while(offset <= endpos)
225         {
226                 found = substring(haystack, offset, len);
227                 if(found == needle)
228                         return offset;
229                 offset = offset + 1;
230         }
231         return -1;
232 }
233 */
234
235 float NUM_NEAREST_ENTITIES = 4;
236 entity nearest_entity[NUM_NEAREST_ENTITIES];
237 float nearest_length[NUM_NEAREST_ENTITIES];
238 entity findnearest(vector point, .string field, string value, vector axismod)
239 {
240     entity localhead;
241     float i;
242     float j;
243     float len;
244     vector dist;
245
246     float num_nearest;
247     num_nearest = 0;
248
249     localhead = find(world, field, value);
250     while (localhead)
251     {
252         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
253             dist = localhead.oldorigin;
254         else
255             dist = localhead.origin;
256         dist = dist - point;
257         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
258         len = vlen(dist);
259
260         for (i = 0; i < num_nearest; ++i)
261         {
262             if (len < nearest_length[i])
263                 break;
264         }
265
266         // now i tells us where to insert at
267         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
268         if (i < NUM_NEAREST_ENTITIES)
269         {
270             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271             {
272                 nearest_length[j + 1] = nearest_length[j];
273                 nearest_entity[j + 1] = nearest_entity[j];
274             }
275             nearest_length[i] = len;
276             nearest_entity[i] = localhead;
277             if (num_nearest < NUM_NEAREST_ENTITIES)
278                 num_nearest = num_nearest + 1;
279         }
280
281         localhead = find(localhead, field, value);
282     }
283
284     // now use the first one from our list that we can see
285     for (i = 0; i < num_nearest; ++i)
286     {
287         traceline(point, nearest_entity[i].origin, TRUE, world);
288         if (trace_fraction == 1)
289         {
290             if (i != 0)
291             {
292                 dprint("Nearest point (");
293                 dprint(nearest_entity[0].netname);
294                 dprint(") is not visible, using a visible one.\n");
295             }
296             return nearest_entity[i];
297         }
298     }
299
300     if (num_nearest == 0)
301         return world;
302
303     dprint("Not seeing any location point, using nearest as fallback.\n");
304     /* DEBUGGING CODE:
305     dprint("Candidates were: ");
306     for(j = 0; j < num_nearest; ++j)
307     {
308         if(j != 0)
309                 dprint(", ");
310         dprint(nearest_entity[j].netname);
311     }
312     dprint("\n");
313     */
314
315     return nearest_entity[0];
316 }
317
318 void spawnfunc_target_location()
319 {
320     self.classname = "target_location";
321     // location name in netname
322     // eventually support: count, teamgame selectors, line of sight?
323 }
324
325 void spawnfunc_info_location()
326 {
327     self.classname = "target_location";
328     self.message = self.netname;
329 }
330
331 string NearestLocation(vector p)
332 {
333     entity loc;
334     string ret;
335     ret = "somewhere";
336     loc = findnearest(p, classname, "target_location", '1 1 1');
337     if (loc)
338     {
339         ret = loc.message;
340     }
341     else
342     {
343         loc = findnearest(p, target, "###item###", '1 1 4');
344         if (loc)
345             ret = loc.netname;
346     }
347     return ret;
348 }
349
350 string formatmessage(string msg)
351 {
352         float p, p1, p2;
353         float n;
354         vector cursor;
355         entity cursor_ent;
356         string escape;
357         string replacement;
358         p = 0;
359         n = 7;
360
361         WarpZone_crosshair_trace(self);
362         cursor = trace_endpos;
363         cursor_ent = trace_ent;
364
365         while (1) {
366                 if (n < 1)
367                         break; // too many replacements
368
369                 n = n - 1;
370                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
371                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
372
373                 if (p1 < 0)
374                         p1 = p2;
375
376                 if (p2 < 0)
377                         p2 = p1;
378
379                 p = min(p1, p2);
380
381                 if (p < 0)
382                         break;
383
384                 replacement = substring(msg, p, 2);
385                 escape = substring(msg, p + 1, 1);
386
387                 if (escape == "%")
388                         replacement = "%";
389                 else if (escape == "\\")
390                         replacement = "\\";
391                 else if (escape == "n")
392                         replacement = "\n";
393                 else if (escape == "a")
394                         replacement = ftos(floor(self.armorvalue));
395                 else if (escape == "h")
396                         replacement = ftos(floor(self.health));
397                 else if (escape == "l")
398                         replacement = NearestLocation(self.origin);
399                 else if (escape == "y")
400                         replacement = NearestLocation(cursor);
401                 else if (escape == "d")
402                         replacement = NearestLocation(self.death_origin);
403                 else if (escape == "w") {
404                         float wep;
405                         wep = self.weapon;
406                         if (!wep)
407                                 wep = self.switchweapon;
408                         if (!wep)
409                                 wep = self.cnt;
410                         replacement = W_Name(wep);
411                 } else if (escape == "W") {
412                         if (self.items & IT_SHELLS) replacement = "shells";
413                         else if (self.items & IT_NAILS) replacement = "bullets";
414                         else if (self.items & IT_ROCKETS) replacement = "rockets";
415                         else if (self.items & IT_CELLS) replacement = "cells";
416                         else replacement = "batteries"; // ;)
417                 } else if (escape == "x") {
418                         replacement = cursor_ent.netname;
419                         if (!replacement || !cursor_ent)
420                                 replacement = "nothing";
421                 } else if (escape == "s")
422                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
423                 else if (escape == "S")
424                         replacement = ftos(vlen(self.velocity));
425
426                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
427                 p = p + strlen(replacement);
428         }
429         return msg;
430 }
431
432 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
433         return (value == 0) ? FALSE : TRUE;
434 }
435
436 /*
437 =============
438 GetCvars
439 =============
440 Called with:
441   0:  sends the request
442   >0: receives a cvar from name=argv(f) value=argv(f+1)
443 */
444 void GetCvars_handleString(string thisname, float f, .string field, string name)
445 {
446         if (f < 0)
447         {
448                 if (self.field)
449                         strunzone(self.field);
450                 self.field = string_null;
451         }
452         else if (f > 0)
453         {
454                 if (thisname == name)
455                 {
456                         if (self.field)
457                                 strunzone(self.field);
458                         self.field = strzone(argv(f + 1));
459                 }
460         }
461         else
462                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 }
464 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 {
466         GetCvars_handleString(thisname, f, field, name);
467         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
468                 if (thisname == name)
469                 {
470                         string s;
471                         s = func(strcat1(self.field));
472                         if (s != self.field)
473                         {
474                                 strunzone(self.field);
475                                 self.field = strzone(s);
476                         }
477                 }
478 }
479 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
480 {
481         if (f < 0)
482         {
483         }
484         else if (f > 0)
485         {
486                 if (thisname == name)
487                         self.field = stof(argv(f + 1));
488         }
489         else
490                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 }
492 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
493 {
494         if (f < 0)
495         {
496         }
497         else if (f > 0)
498         {
499                 if (thisname == name)
500                 {
501                         if(!self.field)
502                         {
503                                 self.field = stof(argv(f + 1));
504                                 if(!self.field)
505                                         self.field = -1;
506                         }
507                 }
508         }
509         else
510         {
511                 if(!self.field)
512                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
513         }
514 }
515 float w_getbestweapon(entity e);
516 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
517 {
518         string o;
519         o = W_FixWeaponOrder_ForceComplete(wo);
520         if(self.weaponorder_byimpulse)
521         {
522                 strunzone(self.weaponorder_byimpulse);
523                 self.weaponorder_byimpulse = string_null;
524         }
525         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
526         return o;
527 }
528 void GetCvars(float f)
529 {
530         string s;
531
532         if (f > 0)
533                 s = strcat1(argv(f));
534
535         get_cvars_f = f;
536         get_cvars_s = s;
537         MUTATOR_CALLHOOK(GetCvars);
538         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
539         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
540         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
541         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
542         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
555         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
556         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
558         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
560         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561
562         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
563         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564
565 #ifdef ALLOW_FORCEMODELS
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
567         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 #endif
569         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
571         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
572         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
573         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574
575         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
576         if (f > 0)
577         {
578                 if (s == "cl_weaponpriority")
579                         self.switchweapon = w_getbestweapon(self);
580                 if (s == "cl_allow_uidtracking")
581                         PlayerStats_AddPlayer(self);
582         }
583 }
584
585 void backtrace(string msg)
586 {
587     float dev, war;
588     dev = autocvar_developer;
589     war = autocvar_prvm_backtraceforwarnings;
590     cvar_set("developer", "1");
591     cvar_set("prvm_backtraceforwarnings", "1");
592     print("\n");
593     print("--- CUT HERE ---\nWARNING: ");
594     print(msg);
595     print("\n");
596     remove(world); // isn't there any better way to cause a backtrace?
597     print("\n--- CUT UNTIL HERE ---\n");
598     cvar_set("developer", ftos(dev));
599     cvar_set("prvm_backtraceforwarnings", ftos(war));
600 }
601
602 string Team_ColorCode(float teamid)
603 {
604     if (teamid == COLOR_TEAM1)
605         return "^1";
606     else if (teamid == COLOR_TEAM2)
607         return "^4";
608     else if (teamid == COLOR_TEAM3)
609         return "^3";
610     else if (teamid == COLOR_TEAM4)
611         return "^6";
612     else
613         return "^7";
614 }
615
616 string Team_ColorName(float t)
617 {
618     // fixme: Search for team entities and get their .netname's!
619     if (t == COLOR_TEAM1)
620         return "Red";
621     if (t == COLOR_TEAM2)
622         return "Blue";
623     if (t == COLOR_TEAM3)
624         return "Yellow";
625     if (t == COLOR_TEAM4)
626         return "Pink";
627     return "Neutral";
628 }
629
630 string Team_ColorNameLowerCase(float t)
631 {
632     // fixme: Search for team entities and get their .netname's!
633     if (t == COLOR_TEAM1)
634         return "red";
635     if (t == COLOR_TEAM2)
636         return "blue";
637     if (t == COLOR_TEAM3)
638         return "yellow";
639     if (t == COLOR_TEAM4)
640         return "pink";
641     return "neutral";
642 }
643
644 float ColourToNumber(string team_colour)
645 {
646         if (team_colour == "red")
647                 return COLOR_TEAM1;
648
649         if (team_colour == "blue")
650                 return COLOR_TEAM2;
651
652         if (team_colour == "yellow")
653                 return COLOR_TEAM3;
654
655         if (team_colour == "pink")
656                 return COLOR_TEAM4;
657
658         if (team_colour == "auto")
659                 return 0;
660
661         return -1;
662 }
663
664 float NumberToTeamNumber(float number)
665 {
666         if (number == 1)
667                 return COLOR_TEAM1;
668
669         if (number == 2)
670                 return COLOR_TEAM2;
671
672         if (number == 3)
673                 return COLOR_TEAM3;
674
675         if (number == 4)
676                 return COLOR_TEAM4;
677
678         return -1;
679 }
680
681 // decolorizes and team colors the player name when needed
682 string playername(entity p)
683 {
684     string t;
685     if (teamplay && !intermission_running && p.classname == "player")
686     {
687         t = Team_ColorCode(p.team);
688         return strcat(t, strdecolorize(p.netname));
689     }
690     else
691         return p.netname;
692 }
693
694 vector randompos(vector m1, vector m2)
695 {
696     vector v;
697     m2 = m2 - m1;
698     v_x = m2_x * random() + m1_x;
699     v_y = m2_y * random() + m1_y;
700     v_z = m2_z * random() + m1_z;
701     return  v;
702 }
703
704 //#NO AUTOCVARS START
705
706 float g_pickup_shells;
707 float g_pickup_shells_max;
708 float g_pickup_nails;
709 float g_pickup_nails_max;
710 float g_pickup_rockets;
711 float g_pickup_rockets_max;
712 float g_pickup_cells;
713 float g_pickup_cells_max;
714 float g_pickup_fuel;
715 float g_pickup_fuel_jetpack;
716 float g_pickup_fuel_max;
717 float g_pickup_armorsmall;
718 float g_pickup_armorsmall_max;
719 float g_pickup_armorsmall_anyway;
720 float g_pickup_armormedium;
721 float g_pickup_armormedium_max;
722 float g_pickup_armormedium_anyway;
723 float g_pickup_armorbig;
724 float g_pickup_armorbig_max;
725 float g_pickup_armorbig_anyway;
726 float g_pickup_armorlarge;
727 float g_pickup_armorlarge_max;
728 float g_pickup_armorlarge_anyway;
729 float g_pickup_healthsmall;
730 float g_pickup_healthsmall_max;
731 float g_pickup_healthsmall_anyway;
732 float g_pickup_healthmedium;
733 float g_pickup_healthmedium_max;
734 float g_pickup_healthmedium_anyway;
735 float g_pickup_healthlarge;
736 float g_pickup_healthlarge_max;
737 float g_pickup_healthlarge_anyway;
738 float g_pickup_healthmega;
739 float g_pickup_healthmega_max;
740 float g_pickup_healthmega_anyway;
741 float g_pickup_ammo_anyway;
742 float g_pickup_weapons_anyway;
743 float g_weaponarena;
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
752
753 float start_weapons;
754 float start_items;
755 float start_ammo_shells;
756 float start_ammo_nails;
757 float start_ammo_rockets;
758 float start_ammo_cells;
759 float start_ammo_fuel;
760 float start_health;
761 float start_armorvalue;
762 float warmup_start_weapons;
763 float warmup_start_ammo_shells;
764 float warmup_start_ammo_nails;
765 float warmup_start_ammo_rockets;
766 float warmup_start_ammo_cells;
767 float warmup_start_ammo_fuel;
768 float warmup_start_health;
769 float warmup_start_armorvalue;
770 float g_weapon_stay;
771 float g_ghost_items;
772
773 entity get_weaponinfo(float w);
774
775 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 {
777         var float i = weaponinfo.weapon;
778
779         if (!i)
780                 return 0;
781
782         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783
784         if (t < 0) // "default" weapon selection
785         {
786                 if (g_lms || g_ca || allguns)
787                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
788                 else if(t < -1)
789                         t = 0;
790                 else if (g_cts)
791                         t = (i == WEP_SHOTGUN);
792                 else if (g_nexball)
793                         t = 0; // weapon is set a few lines later
794                 else
795                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
796                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
797                         t |= (i == WEP_HOOK);
798         }
799
800         // we cannot disable porto in Nexball, we must force it
801         if(g_nexball && i == WEP_PORTO)
802                 t = 1;
803
804         return t;
805 }
806
807 void readplayerstartcvars()
808 {
809         entity e;
810         float i, j, t;
811         string s;
812
813         // initialize starting values for players
814         start_weapons = 0;
815         start_items = 0;
816         start_ammo_shells = 0;
817         start_ammo_nails = 0;
818         start_ammo_rockets = 0;
819         start_ammo_cells = 0;
820         start_health = cvar("g_balance_health_start");
821         start_armorvalue = cvar("g_balance_armor_start");
822
823         g_weaponarena = 0;
824         s = cvar_string("g_weaponarena");
825         if (s == "0" || s == "")
826         {
827                 if(g_lms || g_ca)
828                         s = "most";
829         }
830
831         if (s == "0" || s == "")
832         {
833                 // no arena
834         }
835         else if (s == "off")
836         {
837                 // forcibly turn off weaponarena
838         }
839         else if (s == "all")
840         {
841                 g_weaponarena_list = "All Weapons";
842                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843                 {
844                         e = get_weaponinfo(j);
845                         g_weaponarena |= e.weapons;
846                         weapon_action(e.weapon, WR_PRECACHE);
847                 }
848         }
849         else if (s == "most")
850         {
851                 g_weaponarena_list = "Most Weapons";
852                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
853                 {
854                         e = get_weaponinfo(j);
855                         if (e.spawnflags & WEP_FLAG_NORMAL)
856                         {
857                                 g_weaponarena |= e.weapons;
858                                 weapon_action(e.weapon, WR_PRECACHE);
859                         }
860                 }
861         }
862         else if (s == "none")
863         {
864                 g_weaponarena_list = "No Weapons";
865                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
866         }
867         else
868         {
869                 t = tokenize_console(s);
870                 g_weaponarena_list = "";
871                 for (i = 0; i < t; ++i)
872                 {
873                         s = argv(i);
874                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875                         {
876                                 e = get_weaponinfo(j);
877                                 if (e.netname == s)
878                                 {
879                                         g_weaponarena |= e.weapons;
880                                         weapon_action(e.weapon, WR_PRECACHE);
881                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
882                                         break;
883                                 }
884                         }
885                         if (j > WEP_LAST)
886                         {
887                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
888                         }
889                 }
890                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
891         }
892
893         if(g_weaponarena)
894                 g_weaponarena_random = cvar("g_weaponarena_random");
895         else
896                 g_weaponarena_random = 0;
897         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
898
899         if (g_weaponarena)
900         {
901                 start_weapons = g_weaponarena;
902                 if(!(g_lms || g_ca))
903                         start_items |= IT_UNLIMITED_AMMO;
904         }
905         else if (g_minstagib)
906         {
907                 start_health = 100;
908                 start_armorvalue = 0;
909                 start_weapons = WEPBIT_MINSTANEX;
910                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
911                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
912
913                 if (g_minstagib_invis_alpha <= 0)
914                         g_minstagib_invis_alpha = -1;
915         }
916         else
917         {
918                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
919                 {
920                         e = get_weaponinfo(i);
921                         if(want_weapon("g_start_weapon_", e, FALSE))
922                                 start_weapons |= e.weapons;
923                 }
924         }
925
926         if(!cvar("g_use_ammunition"))
927                 start_items |= IT_UNLIMITED_AMMO;
928
929         if(g_minstagib)
930         {
931                 start_ammo_cells = cvar("g_minstagib_ammo_start");
932                 start_ammo_fuel = cvar("g_start_ammo_fuel");
933         }
934         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
935         {
936                 start_ammo_rockets = 999;
937                 start_ammo_shells = 999;
938                 start_ammo_cells = 999;
939                 start_ammo_nails = 999;
940                 start_ammo_fuel = 999;
941         }
942         else
943         {
944                 if(g_lms || g_ca)
945                 {
946                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
947                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
948                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
949                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
950                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
951                 }
952                 else
953                 {
954                         start_ammo_shells = cvar("g_start_ammo_shells");
955                         start_ammo_nails = cvar("g_start_ammo_nails");
956                         start_ammo_rockets = cvar("g_start_ammo_rockets");
957                         start_ammo_cells = cvar("g_start_ammo_cells");
958                         start_ammo_fuel = cvar("g_start_ammo_fuel");
959                 }
960         }
961
962         if (g_lms || g_ca)
963         {
964                 start_health = cvar("g_lms_start_health");
965                 start_armorvalue = cvar("g_lms_start_armor");
966         }
967
968         if (inWarmupStage)
969         {
970                 warmup_start_ammo_shells = start_ammo_shells;
971                 warmup_start_ammo_nails = start_ammo_nails;
972                 warmup_start_ammo_rockets = start_ammo_rockets;
973                 warmup_start_ammo_cells = start_ammo_cells;
974                 warmup_start_ammo_fuel = start_ammo_fuel;
975                 warmup_start_health = start_health;
976                 warmup_start_armorvalue = start_armorvalue;
977                 warmup_start_weapons = start_weapons;
978
979                 if (!g_weaponarena && !g_minstagib && !g_ca)
980                 {
981                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
982                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
983                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
984                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
985                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
986                         warmup_start_health = cvar("g_warmup_start_health");
987                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
988                         warmup_start_weapons = 0;
989                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
990                         {
991                                 e = get_weaponinfo(i);
992                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
993                                         warmup_start_weapons |= e.weapons;
994                         }
995                 }
996         }
997
998         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
999         {
1000                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1001                 start_items |= IT_FUEL_REGEN;
1002                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1003                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1004         }
1005
1006         if (g_jetpack)
1007                 start_items |= IT_JETPACK;
1008
1009         if (g_weapon_stay == 2)
1010         {
1011                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1012                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1013                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1014                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1015                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1016                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1017                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1018                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1019                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1020                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1021         }
1022
1023         MUTATOR_CALLHOOK(SetStartItems);
1024
1025         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1026         {
1027                 e = get_weaponinfo(i);
1028                 if(e.weapons & (start_weapons | warmup_start_weapons))
1029                         weapon_action(e.weapon, WR_PRECACHE);
1030         }
1031
1032         start_ammo_shells = max(0, start_ammo_shells);
1033         start_ammo_nails = max(0, start_ammo_nails);
1034         start_ammo_cells = max(0, start_ammo_cells);
1035         start_ammo_rockets = max(0, start_ammo_rockets);
1036         start_ammo_fuel = max(0, start_ammo_fuel);
1037
1038         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1039         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1040         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1041         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1042         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1043 }
1044
1045 float g_bugrigs;
1046 float g_bugrigs_planar_movement;
1047 float g_bugrigs_planar_movement_car_jumping;
1048 float g_bugrigs_reverse_spinning;
1049 float g_bugrigs_reverse_speeding;
1050 float g_bugrigs_reverse_stopping;
1051 float g_bugrigs_air_steering;
1052 float g_bugrigs_angle_smoothing;
1053 float g_bugrigs_friction_floor;
1054 float g_bugrigs_friction_brake;
1055 float g_bugrigs_friction_air;
1056 float g_bugrigs_accel;
1057 float g_bugrigs_speed_ref;
1058 float g_bugrigs_speed_pow;
1059 float g_bugrigs_steer;
1060
1061 float g_touchexplode;
1062 float g_touchexplode_radius;
1063 float g_touchexplode_damage;
1064 float g_touchexplode_edgedamage;
1065 float g_touchexplode_force;
1066
1067 float sv_autotaunt;
1068 float sv_taunt;
1069
1070 float sv_pitch_min;
1071 float sv_pitch_max;
1072 float sv_pitch_fixyaw;
1073
1074 string GetGametype(); // g_world.qc
1075 void readlevelcvars(void)
1076 {
1077         // first load all the mutators
1078         if(cvar("g_invincible_projectiles"))
1079                 MUTATOR_ADD(mutator_invincibleprojectiles);
1080         if(cvar("g_nix"))
1081                 MUTATOR_ADD(mutator_nix);
1082         if(cvar("g_dodging"))
1083                 MUTATOR_ADD(mutator_dodging);
1084         if(cvar("g_rocket_flying"))
1085                 MUTATOR_ADD(mutator_rocketflying);
1086         if(cvar("g_vampire"))
1087                 MUTATOR_ADD(mutator_vampire);
1088
1089         if(cvar("sv_allow_fullbright"))
1090                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1091
1092     g_bugrigs = cvar("g_bugrigs");
1093     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1094     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1095     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1096     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1097     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1098     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1099     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1100     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1101     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1102     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1103     g_bugrigs_accel = cvar("g_bugrigs_accel");
1104     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1105     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1106     g_bugrigs_steer = cvar("g_bugrigs_steer");
1107
1108     g_touchexplode = cvar("g_touchexplode");
1109     g_touchexplode_radius = cvar("g_touchexplode_radius");
1110     g_touchexplode_damage = cvar("g_touchexplode_damage");
1111     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1112     g_touchexplode_force = cvar("g_touchexplode_force");
1113
1114 #ifdef ALLOW_FORCEMODELS
1115         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1116 #endif
1117         sv_loddistance1 = cvar("sv_loddistance1");
1118         sv_loddistance2 = cvar("sv_loddistance2");
1119
1120         if(sv_loddistance2 <= sv_loddistance1)
1121                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1122
1123         sv_clones = cvar("sv_clones");
1124         sv_gentle = cvar("sv_gentle");
1125         sv_foginterval = cvar("sv_foginterval");
1126         g_cloaked = cvar("g_cloaked");
1127     if(g_cts)
1128         g_cloaked = 1; // always enable cloak in CTS
1129         g_jump_grunt = cvar("g_jump_grunt");
1130         g_footsteps = cvar("g_footsteps");
1131         g_grappling_hook = cvar("g_grappling_hook");
1132         g_jetpack = cvar("g_jetpack");
1133         g_midair = cvar("g_midair");
1134         g_minstagib = cvar("g_minstagib");
1135         g_norecoil = cvar("g_norecoil");
1136         g_bloodloss = cvar("g_bloodloss");
1137         sv_maxidle = cvar("sv_maxidle");
1138         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1139         g_ctf_reverse = cvar("g_ctf_reverse");
1140         sv_autotaunt = cvar("sv_autotaunt");
1141         sv_taunt = cvar("sv_taunt");
1142
1143         inWarmupStage = cvar("g_warmup");
1144         g_warmup_limit = cvar("g_warmup_limit");
1145         g_warmup_allguns = cvar("g_warmup_allguns");
1146         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1147
1148         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1149                 inWarmupStage = 0; // these modes cannot work together, sorry
1150
1151         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1152         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1153         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1154         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1155         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1156         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1157         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1158         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1159         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1160         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1161         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1162         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1163
1164         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1165         g_weaponratefactor = cvar("g_weaponratefactor");
1166         g_weapondamagefactor = cvar("g_weapondamagefactor");
1167         g_weaponforcefactor = cvar("g_weaponforcefactor");
1168         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1169
1170         g_pickup_shells = cvar("g_pickup_shells");
1171         g_pickup_shells_max = cvar("g_pickup_shells_max");
1172         g_pickup_nails = cvar("g_pickup_nails");
1173         g_pickup_nails_max = cvar("g_pickup_nails_max");
1174         g_pickup_rockets = cvar("g_pickup_rockets");
1175         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1176         g_pickup_cells = cvar("g_pickup_cells");
1177         g_pickup_cells_max = cvar("g_pickup_cells_max");
1178         g_pickup_fuel = cvar("g_pickup_fuel");
1179         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1180         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1181         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1182         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1183         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1184         g_pickup_armormedium = cvar("g_pickup_armormedium");
1185         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1186         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1187         g_pickup_armorbig = cvar("g_pickup_armorbig");
1188         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1189         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1190         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1191         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1192         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1193         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1194         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1195         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1196         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1197         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1198         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1199         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1200         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1201         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1202         g_pickup_healthmega = cvar("g_pickup_healthmega");
1203         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1204         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1205
1206         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1207         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1208
1209         g_pinata = cvar("g_pinata");
1210
1211     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1212     if(!g_weapon_stay)
1213         g_weapon_stay = cvar("g_weapon_stay");
1214
1215         g_ghost_items = cvar("g_ghost_items");
1216
1217         if(g_ghost_items >= 1)
1218                 g_ghost_items = 0.25; // default alpha value
1219
1220         if not(inWarmupStage && !g_ca)
1221                 game_starttime = cvar("g_start_delay");
1222
1223         sv_pitch_min = cvar("sv_pitch_min");
1224         sv_pitch_max = cvar("sv_pitch_max");
1225         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1226
1227         readplayerstartcvars();
1228 }
1229
1230 //#NO AUTOCVARS END
1231
1232 // Sound functions
1233 string precache_sound (string s) = #19;
1234 float precache_sound_index (string s) = #19;
1235
1236 #define SND_VOLUME      1
1237 #define SND_ATTENUATION 2
1238 #define SND_LARGEENTITY 8
1239 #define SND_LARGESOUND  16
1240
1241 float sound_allowed(float dest, entity e)
1242 {
1243     // sounds from world may always pass
1244     for (;;)
1245     {
1246         if (e.classname == "body")
1247             e = e.enemy;
1248         else if (e.realowner && e.realowner != e)
1249             e = e.realowner;
1250         else if (e.owner && e.owner != e)
1251             e = e.owner;
1252         else
1253             break;
1254     }
1255     // sounds to self may always pass
1256     if (dest == MSG_ONE)
1257         if (e == msg_entity)
1258             return TRUE;
1259     // sounds by players can be removed
1260     if (autocvar_bot_sound_monopoly)
1261         if (clienttype(e) == CLIENTTYPE_REAL)
1262             return FALSE;
1263     // anything else may pass
1264     return TRUE;
1265 }
1266
1267 #ifdef COMPAT_XON010_CHANNELS
1268 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1269 void sound(entity e, float chan, string samp, float vol, float atten)
1270 {
1271     if (!sound_allowed(MSG_BROADCAST, e))
1272         return;
1273     sound_builtin(e, chan, samp, vol, atten);
1274 }
1275 #else
1276 #undef sound
1277 void sound(entity e, float chan, string samp, float vol, float atten)
1278 {
1279     if (!sound_allowed(MSG_BROADCAST, e))
1280         return;
1281     sound7(e, chan, samp, vol, atten, 0, 0);
1282 }
1283 #endif
1284
1285 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1286 {
1287     float entno, idx;
1288
1289     if (!sound_allowed(dest, e))
1290         return;
1291
1292     entno = num_for_edict(e);
1293     idx = precache_sound_index(samp);
1294
1295     float sflags;
1296     sflags = 0;
1297
1298     atten = floor(atten * 64);
1299     vol = floor(vol * 255);
1300
1301     if (vol != 255)
1302         sflags |= SND_VOLUME;
1303     if (atten != 64)
1304         sflags |= SND_ATTENUATION;
1305     if (entno >= 8192 || chan < 0 || chan > 7)
1306         sflags |= SND_LARGEENTITY;
1307     if (idx >= 256)
1308         sflags |= SND_LARGESOUND;
1309
1310     WriteByte(dest, SVC_SOUND);
1311     WriteByte(dest, sflags);
1312     if (sflags & SND_VOLUME)
1313         WriteByte(dest, vol);
1314     if (sflags & SND_ATTENUATION)
1315         WriteByte(dest, atten);
1316     if (sflags & SND_LARGEENTITY)
1317     {
1318         WriteShort(dest, entno);
1319         WriteByte(dest, chan);
1320     }
1321     else
1322     {
1323         WriteShort(dest, entno * 8 + chan);
1324     }
1325     if (sflags & SND_LARGESOUND)
1326         WriteShort(dest, idx);
1327     else
1328         WriteByte(dest, idx);
1329
1330     WriteCoord(dest, o_x);
1331     WriteCoord(dest, o_y);
1332     WriteCoord(dest, o_z);
1333 }
1334 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1335 {
1336     vector o;
1337
1338     if (!sound_allowed(dest, e))
1339         return;
1340
1341     o = e.origin + 0.5 * (e.mins + e.maxs);
1342     soundtoat(dest, e, o, chan, samp, vol, atten);
1343 }
1344 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1345 {
1346     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1347 }
1348 void stopsoundto(float dest, entity e, float chan)
1349 {
1350     float entno;
1351
1352     if (!sound_allowed(dest, e))
1353         return;
1354
1355     entno = num_for_edict(e);
1356
1357     if (entno >= 8192 || chan < 0 || chan > 7)
1358     {
1359         float idx, sflags;
1360         idx = precache_sound_index("misc/null.wav");
1361         sflags = SND_LARGEENTITY;
1362         if (idx >= 256)
1363             sflags |= SND_LARGESOUND;
1364         WriteByte(dest, SVC_SOUND);
1365         WriteByte(dest, sflags);
1366         WriteShort(dest, entno);
1367         WriteByte(dest, chan);
1368         if (sflags & SND_LARGESOUND)
1369             WriteShort(dest, idx);
1370         else
1371             WriteByte(dest, idx);
1372         WriteCoord(dest, e.origin_x);
1373         WriteCoord(dest, e.origin_y);
1374         WriteCoord(dest, e.origin_z);
1375     }
1376     else
1377     {
1378         WriteByte(dest, SVC_STOPSOUND);
1379         WriteShort(dest, entno * 8 + chan);
1380     }
1381 }
1382 void stopsound(entity e, float chan)
1383 {
1384     if (!sound_allowed(MSG_BROADCAST, e))
1385         return;
1386
1387     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1388     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1389 }
1390
1391 void play2(entity e, string filename)
1392 {
1393     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1394     msg_entity = e;
1395     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1396 }
1397
1398 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1399 .float spamtime;
1400 float spamsound(entity e, float chan, string samp, float vol, float atten)
1401 {
1402     if (!sound_allowed(MSG_BROADCAST, e))
1403         return FALSE;
1404
1405     if (time > e.spamtime)
1406     {
1407         e.spamtime = time;
1408         sound(e, chan, samp, vol, atten);
1409         return TRUE;
1410     }
1411     return FALSE;
1412 }
1413
1414 void play2team(float t, string filename)
1415 {
1416     entity head;
1417
1418     if (autocvar_bot_sound_monopoly)
1419         return;
1420
1421     FOR_EACH_REALPLAYER(head)
1422     {
1423         if (head.team == t)
1424             play2(head, filename);
1425     }
1426 }
1427
1428 void play2all(string samp)
1429 {
1430     if (autocvar_bot_sound_monopoly)
1431         return;
1432
1433     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1434 }
1435
1436 void PrecachePlayerSounds(string f);
1437 void precache_playermodel(string m)
1438 {
1439         float globhandle, i, n;
1440         string f;
1441
1442         if(substring(m, -9,5) == "_lod1")
1443                 return;
1444         if(substring(m, -9,5) == "_lod2")
1445                 return;
1446         precache_model(m);
1447         if(sv_loddistance1)
1448         {
1449                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1450                 if(fexists(f))
1451                         precache_model(f);
1452                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1453                 if(fexists(f))
1454                         precache_model(f);
1455         }
1456
1457         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1458         if (globhandle < 0)
1459                 return;
1460         n = search_getsize(globhandle);
1461         for (i = 0; i < n; ++i)
1462         {
1463                 //print(search_getfilename(globhandle, i), "\n");
1464                 f = search_getfilename(globhandle, i);
1465                 PrecachePlayerSounds(f);
1466         }
1467         search_end(globhandle);
1468 }
1469 void precache_all_playermodels(string pattern)
1470 {
1471         float globhandle, i, n;
1472         string f;
1473
1474         globhandle = search_begin(pattern, TRUE, FALSE);
1475         if (globhandle < 0)
1476                 return;
1477         n = search_getsize(globhandle);
1478         for (i = 0; i < n; ++i)
1479         {
1480                 //print(search_getfilename(globhandle, i), "\n");
1481                 f = search_getfilename(globhandle, i);
1482                 precache_playermodel(f);
1483         }
1484         search_end(globhandle);
1485 }
1486
1487 void precache()
1488 {
1489     // gamemode related things
1490     precache_model ("models/misc/chatbubble.spr");
1491     if (g_runematch)
1492     {
1493         precache_model ("models/runematch/curse.mdl");
1494         precache_model ("models/runematch/rune.mdl");
1495     }
1496
1497 #ifdef TTURRETS_ENABLED
1498     if (autocvar_g_turrets)
1499         turrets_precash();
1500 #endif
1501
1502     // Precache all player models if desired
1503     if (autocvar_sv_precacheplayermodels)
1504     {
1505         PrecachePlayerSounds("sound/player/default.sounds");
1506         precache_all_playermodels("models/player/*.zym");
1507         precache_all_playermodels("models/player/*.dpm");
1508         precache_all_playermodels("models/player/*.md3");
1509         precache_all_playermodels("models/player/*.psk");
1510         precache_all_playermodels("models/player/*.iqm");
1511     }
1512
1513     if (autocvar_sv_defaultcharacter)
1514     {
1515         string s;
1516         s = autocvar_sv_defaultplayermodel_red;
1517         if (s != "")
1518             precache_playermodel(s);
1519         s = autocvar_sv_defaultplayermodel_blue;
1520         if (s != "")
1521             precache_playermodel(s);
1522         s = autocvar_sv_defaultplayermodel_yellow;
1523         if (s != "")
1524             precache_playermodel(s);
1525         s = autocvar_sv_defaultplayermodel_pink;
1526         if (s != "")
1527             precache_playermodel(s);
1528         s = autocvar_sv_defaultplayermodel;
1529         if (s != "")
1530             precache_playermodel(s);
1531     }
1532
1533     if (g_footsteps)
1534     {
1535         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1536         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1537     }
1538
1539     // gore and miscellaneous sounds
1540     //precache_sound ("misc/h2ohit.wav");
1541     precache_model ("models/hook.md3");
1542     precache_sound ("misc/armorimpact.wav");
1543     precache_sound ("misc/bodyimpact1.wav");
1544     precache_sound ("misc/bodyimpact2.wav");
1545     precache_sound ("misc/gib.wav");
1546     precache_sound ("misc/gib_splat01.wav");
1547     precache_sound ("misc/gib_splat02.wav");
1548     precache_sound ("misc/gib_splat03.wav");
1549     precache_sound ("misc/gib_splat04.wav");
1550     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1551     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1552     precache_sound ("misc/null.wav");
1553     precache_sound ("misc/spawn.wav");
1554     precache_sound ("misc/talk.wav");
1555     precache_sound ("misc/teleport.wav");
1556     precache_sound ("misc/poweroff.wav");
1557     precache_sound ("player/lava.wav");
1558     precache_sound ("player/slime.wav");
1559
1560     if (g_jetpack)
1561         precache_sound ("misc/jetpack_fly.wav");
1562
1563     precache_model ("models/sprites/0.spr32");
1564     precache_model ("models/sprites/1.spr32");
1565     precache_model ("models/sprites/2.spr32");
1566     precache_model ("models/sprites/3.spr32");
1567     precache_model ("models/sprites/4.spr32");
1568     precache_model ("models/sprites/5.spr32");
1569     precache_model ("models/sprites/6.spr32");
1570     precache_model ("models/sprites/7.spr32");
1571     precache_model ("models/sprites/8.spr32");
1572     precache_model ("models/sprites/9.spr32");
1573     precache_model ("models/sprites/10.spr32");
1574
1575     // common weapon precaches
1576         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1577     precache_sound ("weapons/weapon_switch.wav");
1578     precache_sound ("weapons/weaponpickup.wav");
1579     precache_sound ("weapons/unavailable.wav");
1580     precache_sound ("weapons/dryfire.wav");
1581     if (g_grappling_hook)
1582     {
1583         precache_sound ("weapons/hook_fire.wav"); // hook
1584         precache_sound ("weapons/hook_impact.wav"); // hook
1585     }
1586
1587     if(autocvar_sv_precacheweapons)
1588     {
1589         //precache weapon models/sounds
1590         float wep;
1591         wep = WEP_FIRST;
1592         while (wep <= WEP_LAST)
1593         {
1594             weapon_action(wep, WR_PRECACHE);
1595             wep = wep + 1;
1596         }
1597     }
1598
1599     precache_model("models/elaser.mdl");
1600     precache_model("models/laser.mdl");
1601     precache_model("models/ebomb.mdl");
1602
1603 #if 0
1604     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1605
1606     if (!self.noise && self.music) // quake 3 uses the music field
1607         self.noise = self.music;
1608
1609     // plays music for the level if there is any
1610     if (self.noise)
1611     {
1612         precache_sound (self.noise);
1613         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1614     }
1615 #endif
1616 }
1617
1618 // sorry, but using \ in macros breaks line numbers
1619 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1620 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1621 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1622
1623
1624 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1625 {
1626         if (clienttype(e) == CLIENTTYPE_REAL)
1627         {
1628                 msg_entity = e;
1629                 WRITESPECTATABLE_MSG_ONE({
1630                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1631                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1632                         WriteByte(MSG_ONE, id);
1633                         WriteString(MSG_ONE, s);
1634                         if (id != 0 && s != "")
1635                         {
1636                                 WriteByte(MSG_ONE, duration);
1637                                 WriteByte(MSG_ONE, countdown_num);
1638                         }
1639                 });
1640         }
1641 }
1642 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1643 {
1644         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1645 }
1646 // WARNING: this kills the trace globals
1647 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1648 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1649
1650 #define INITPRIO_FIRST              0
1651 #define INITPRIO_GAMETYPE           0
1652 #define INITPRIO_GAMETYPE_FALLBACK  1
1653 #define INITPRIO_FINDTARGET        10
1654 #define INITPRIO_DROPTOFLOOR       20
1655 #define INITPRIO_SETLOCATION       90
1656 #define INITPRIO_LINKDOORS         91
1657 #define INITPRIO_LAST              99
1658
1659 .void(void) initialize_entity;
1660 .float initialize_entity_order;
1661 .entity initialize_entity_next;
1662 entity initialize_entity_first;
1663
1664 void make_safe_for_remove(entity e)
1665 {
1666     if (e.initialize_entity)
1667     {
1668         entity ent, prev;
1669         for (ent = initialize_entity_first; ent; )
1670         {
1671             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1672             {
1673                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1674                 // skip it in linked list
1675                 if (prev)
1676                 {
1677                     prev.initialize_entity_next = ent.initialize_entity_next;
1678                     ent = prev.initialize_entity_next;
1679                 }
1680                 else
1681                 {
1682                     initialize_entity_first = ent.initialize_entity_next;
1683                     ent = initialize_entity_first;
1684                 }
1685             }
1686             else
1687             {
1688                 prev = ent;
1689                 ent = ent.initialize_entity_next;
1690             }
1691         }
1692     }
1693 }
1694
1695 void objerror(string s)
1696 {
1697     make_safe_for_remove(self);
1698     objerror_builtin(s);
1699 }
1700
1701 .float remove_except_protected_forbidden;
1702 void remove_except_protected(entity e)
1703 {
1704         if(e.remove_except_protected_forbidden)
1705                 error("not allowed to remove this at this point");
1706         remove_builtin(e);
1707 }
1708
1709 void remove_unsafely(entity e)
1710 {
1711     if(e.classname == "spike")
1712         error("Removing spikes is forbidden (crylink bug), please report");
1713     remove_builtin(e);
1714 }
1715
1716 void remove_safely(entity e)
1717 {
1718     make_safe_for_remove(e);
1719     remove_builtin(e);
1720 }
1721
1722 void InitializeEntity(entity e, void(void) func, float order)
1723 {
1724     entity prev, cur;
1725
1726     if (!e || e.initialize_entity)
1727     {
1728         // make a proxy initializer entity
1729         entity e_old;
1730         e_old = e;
1731         e = spawn();
1732         e.classname = "initialize_entity";
1733         e.enemy = e_old;
1734     }
1735
1736     e.initialize_entity = func;
1737     e.initialize_entity_order = order;
1738
1739     cur = initialize_entity_first;
1740     for (;;)
1741     {
1742         if (!cur || cur.initialize_entity_order > order)
1743         {
1744             // insert between prev and cur
1745             if (prev)
1746                 prev.initialize_entity_next = e;
1747             else
1748                 initialize_entity_first = e;
1749             e.initialize_entity_next = cur;
1750             return;
1751         }
1752         prev = cur;
1753         cur = cur.initialize_entity_next;
1754     }
1755 }
1756 void InitializeEntitiesRun()
1757 {
1758     entity startoflist;
1759     startoflist = initialize_entity_first;
1760     initialize_entity_first = world;
1761     remove = remove_except_protected;
1762     for (self = startoflist; self; self = self.initialize_entity_next)
1763     {
1764         self.remove_except_protected_forbidden = 1;
1765     }
1766     for (self = startoflist; self; )
1767     {
1768         entity e;
1769         var void(void) func;
1770         e = self.initialize_entity_next;
1771         func = self.initialize_entity;
1772         self.initialize_entity_order = 0;
1773         self.initialize_entity = func_null;
1774         self.initialize_entity_next = world;
1775         self.remove_except_protected_forbidden = 0;
1776         if (self.classname == "initialize_entity")
1777         {
1778             entity e_old;
1779             e_old = self.enemy;
1780             remove_builtin(self);
1781             self = e_old;
1782         }
1783         //dprint("Delayed initialization: ", self.classname, "\n");
1784         if(func != func_null)
1785             func();
1786         else
1787         {
1788             eprint(self);
1789             backtrace(strcat("Null function in: ", self.classname, "\n"));
1790         }
1791         self = e;
1792     }
1793     remove = remove_unsafely;
1794 }
1795
1796 .float uncustomizeentityforclient_set;
1797 .void(void) uncustomizeentityforclient;
1798 void(void) SUB_Nullpointer = #0;
1799 void UncustomizeEntitiesRun()
1800 {
1801     entity oldself;
1802     oldself = self;
1803     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1804         self.uncustomizeentityforclient();
1805     self = oldself;
1806 }
1807 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1808 {
1809     e.customizeentityforclient = customizer;
1810     e.uncustomizeentityforclient = uncustomizer;
1811     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1812 }
1813
1814 .float nottargeted;
1815 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1816
1817 void() SUB_Remove;
1818 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1819 {
1820     vector mi, ma;
1821
1822     if (e.classname == "")
1823         e.classname = "net_linked";
1824
1825     if (e.model == "" || self.modelindex == 0)
1826     {
1827         mi = e.mins;
1828         ma = e.maxs;
1829         setmodel(e, "null");
1830         setsize(e, mi, ma);
1831     }
1832
1833     e.SendEntity = sendfunc;
1834     e.SendFlags = 0xFFFFFF;
1835
1836     if (!docull)
1837         e.effects |= EF_NODEPTHTEST;
1838
1839     if (dt)
1840     {
1841         e.nextthink = time + dt;
1842         e.think = SUB_Remove;
1843     }
1844 }
1845
1846 void adaptor_think2touch()
1847 {
1848     entity o;
1849     o = other;
1850     other = world;
1851     self.touch();
1852     other = o;
1853 }
1854
1855 void adaptor_think2use()
1856 {
1857     entity o, a;
1858     o = other;
1859     a = activator;
1860     activator = world;
1861     other = world;
1862     self.use();
1863     other = o;
1864     activator = a;
1865 }
1866
1867 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1868 {
1869         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1870                 self.projectiledeathtype |= HITTYPE_SPLASH;
1871         adaptor_think2use();
1872 }
1873
1874 // deferred dropping
1875 void DropToFloor_Handler()
1876 {
1877     droptofloor_builtin();
1878     self.dropped_origin = self.origin;
1879 }
1880
1881 void droptofloor()
1882 {
1883     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1884 }
1885
1886
1887
1888 float trace_hits_box_a0, trace_hits_box_a1;
1889
1890 float trace_hits_box_1d(float end, float thmi, float thma)
1891 {
1892     if (end == 0)
1893     {
1894         // just check if x is in range
1895         if (0 < thmi)
1896             return FALSE;
1897         if (0 > thma)
1898             return FALSE;
1899     }
1900     else
1901     {
1902         // do the trace with respect to x
1903         // 0 -> end has to stay in thmi -> thma
1904         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1905         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1906         if (trace_hits_box_a0 > trace_hits_box_a1)
1907             return FALSE;
1908     }
1909     return TRUE;
1910 }
1911
1912 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1913 {
1914     end -= start;
1915     thmi -= start;
1916     thma -= start;
1917     // now it is a trace from 0 to end
1918
1919     trace_hits_box_a0 = 0;
1920     trace_hits_box_a1 = 1;
1921
1922     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1923         return FALSE;
1924     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1925         return FALSE;
1926     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1927         return FALSE;
1928
1929     return TRUE;
1930 }
1931
1932 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1933 {
1934     return trace_hits_box(start, end, thmi - ma, thma - mi);
1935 }
1936
1937 float SUB_NoImpactCheck()
1938 {
1939         // zero hitcontents = this is not the real impact, but either the
1940         // mirror-impact of something hitting the projectile instead of the
1941         // projectile hitting the something, or a touchareagrid one. Neither of
1942         // these stop the projectile from moving, so...
1943         if(trace_dphitcontents == 0)
1944         {
1945                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1946                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1947                 checkclient();
1948         }
1949     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1950         return 1;
1951     if (other == world && self.size != '0 0 0')
1952     {
1953         vector tic;
1954         tic = self.velocity * sys_frametime;
1955         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1956         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1957         if (trace_fraction >= 1)
1958         {
1959             dprint("Odd... did not hit...?\n");
1960         }
1961         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1962         {
1963             dprint("Detected and prevented the sky-grapple bug.\n");
1964             return 1;
1965         }
1966     }
1967
1968     return 0;
1969 }
1970
1971 #define SUB_OwnerCheck() (other && (other == self.owner))
1972
1973 void RemoveGrapplingHook(entity pl);
1974 void W_Crylink_Dequeue(entity e);
1975 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1976 {
1977         if(SUB_OwnerCheck())
1978                 return TRUE;
1979         if(SUB_NoImpactCheck())
1980         {
1981                 if(self.classname == "grapplinghook")
1982                         RemoveGrapplingHook(self.realowner);
1983                 else if(self.classname == "spike")
1984                 {
1985                         W_Crylink_Dequeue(self);
1986                         remove(self);
1987                 }
1988                 else
1989                         remove(self);
1990                 return TRUE;
1991         }
1992         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1993                 UpdateCSQCProjectile(self);
1994         return FALSE;
1995 }
1996 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1997
1998 float MAX_IPBAN_URIS           = 16;
1999                               
2000 float URI_GET_DISCARD          = 0;
2001 float URI_GET_IPBAN            = 1;
2002 float URI_GET_IPBAN_END        = 16;
2003
2004 void URI_Get_Callback(float id, float status, string data)
2005 {
2006     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2007     dprint(data);
2008     dprint("\nEnd of data.\n");
2009
2010     if(url_URI_Get_Callback(id, status, data))
2011     {
2012         // handled
2013     }
2014     else if (id == URI_GET_DISCARD)
2015     {
2016         // discard
2017     }
2018     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2019     {
2020         // online ban list
2021         OnlineBanList_URI_Get_Callback(id, status, data);
2022     }
2023     else
2024     {
2025         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2026     }
2027 }
2028
2029 void print_to(entity e, string s)
2030 {
2031     if (e)
2032         sprint(e, strcat(s, "\n"));
2033     else
2034         print(s, "\n");
2035 }
2036
2037 string uid2name(string myuid) {
2038         string s;
2039         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2040         
2041         if(s == "")
2042                 s = "^1Unregistered Player";
2043         return s;
2044 }
2045
2046 float race_readTime(string map, float pos)
2047 {
2048         string rr;
2049         if(g_cts)
2050                 rr = CTS_RECORD;
2051         else
2052                 rr = RACE_RECORD;
2053
2054         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2055 }
2056
2057 string race_readUID(string map, float pos)
2058 {
2059         string rr;
2060         if(g_cts)
2061                 rr = CTS_RECORD;
2062         else
2063                 rr = RACE_RECORD;
2064
2065         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2066 }
2067
2068 float race_readPos(string map, float t) {
2069         float i;
2070         for (i = 1; i <= RANKINGS_CNT; ++i)
2071                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2072                         return i;
2073
2074         return 0; // pos is zero if unranked
2075 }
2076
2077 void race_writeTime(string map, float t, string myuid)
2078 {
2079         string rr;
2080         if(g_cts)
2081                 rr = CTS_RECORD;
2082         else
2083                 rr = RACE_RECORD;
2084
2085         float newpos;
2086         newpos = race_readPos(map, t);
2087
2088         float i, prevpos;
2089         for(i = 1; i <= RANKINGS_CNT; ++i)
2090         {
2091                 if(race_readUID(map, i) == myuid)
2092                         prevpos = i;
2093         }
2094         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2095                 for (i = prevpos; i > newpos; --i) {
2096                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2097                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2098                 }
2099         } else { // player has no ranked record yet
2100                 for (i = RANKINGS_CNT; i > newpos; --i) {
2101                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2102                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2103                 }
2104         }
2105
2106         // store new time itself
2107         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2108         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2109 }
2110
2111 string race_readName(string map, float pos)
2112 {
2113         string rr;
2114         if(g_cts)
2115                 rr = CTS_RECORD;
2116         else
2117                 rr = RACE_RECORD;
2118
2119         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2120 }
2121
2122 string race_placeName(float pos) {
2123         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2124         {
2125                 if(mod(pos, 10) == 1)
2126                         return strcat(ftos(pos), "st");
2127                 else if(mod(pos, 10) == 2)
2128                         return strcat(ftos(pos), "nd");
2129                 else if(mod(pos, 10) == 3)
2130                         return strcat(ftos(pos), "rd");
2131                 else
2132                         return strcat(ftos(pos), "th");
2133         }
2134         else
2135                 return strcat(ftos(pos), "th");
2136 }
2137 string getrecords(float page) // 50 records per page
2138 {
2139     float rec;
2140     string h;
2141     float r;
2142     float i;
2143     string s;
2144
2145     rec = 0;
2146
2147     s = "";
2148
2149     if (g_ctf)
2150     {
2151         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2152         {
2153             if (MapInfo_Get_ByID(i))
2154             {
2155                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2156                 if (r == 0)
2157                     continue;
2158                 // TODO: uid2name
2159                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2160                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2161                 ++rec;
2162             }
2163         }
2164     }
2165
2166     if (g_race)
2167     {
2168         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2169         {
2170             if (MapInfo_Get_ByID(i))
2171             {
2172                 r = race_readTime(MapInfo_Map_bspname, 1);
2173                 if (r == 0)
2174                     continue;
2175                 h = race_readName(MapInfo_Map_bspname, 1);
2176                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2177                 ++rec;
2178             }
2179         }
2180     }
2181
2182     if (g_cts)
2183     {
2184         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2185         {
2186             if (MapInfo_Get_ByID(i))
2187             {
2188                 r = race_readTime(MapInfo_Map_bspname, 1);
2189                 if (r == 0)
2190                     continue;
2191                 h = race_readName(MapInfo_Map_bspname, 1);
2192                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2193                 ++rec;
2194             }
2195         }
2196     }
2197
2198     MapInfo_ClearTemps();
2199
2200     if (s == "" && page == 0)
2201         return "No records are available on this server.\n";
2202     else
2203         return s;
2204 }
2205
2206 string getrankings()
2207 {
2208     string n;
2209     float t;
2210     float i;
2211     string s;
2212     string p;
2213     string map;
2214
2215     s = "";
2216
2217     map = GetMapname();
2218
2219     for (i = 1; i <= RANKINGS_CNT; ++i)
2220     {
2221         t = race_readTime(map, i);
2222         if (t == 0)
2223             continue;
2224         n = race_readName(map, i);
2225         p = race_placeName(i);
2226         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2227     }
2228
2229     MapInfo_ClearTemps();
2230
2231     if (s == "")
2232         return strcat("No records are available for the map: ", map, "\n");
2233     else
2234         return strcat("Records for ", map, ":\n", s);
2235 }
2236
2237 #define LADDER_FIRSTPOINT 100
2238 #define LADDER_CNT 10
2239         // position X still gives LADDER_FIRSTPOINT/X points
2240 #define LADDER_SIZE 30
2241         // ladder shows the top X players
2242 string top_uids[LADDER_SIZE];
2243 float top_scores[LADDER_SIZE];
2244 string getladder()
2245 {
2246     float i, j, k, uidcnt;
2247     string s, temp_s;
2248
2249     s = "";
2250     temp_s = "";
2251
2252     string rr;
2253     if(g_cts)
2254         rr = CTS_RECORD;
2255     else
2256         rr = RACE_RECORD;
2257
2258     string myuid;
2259
2260     for (k = 0; k < MapInfo_count; ++k)
2261     {
2262         if (MapInfo_Get_ByID(k))
2263         {
2264                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2265                         if(i == 0) // speed award
2266                         {
2267                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2268                                         continue;
2269
2270                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2271                         }
2272                         else // normal record, if it exists (else break)
2273                         {
2274                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2275                                         continue;
2276
2277                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2278                         }
2279
2280                         // string s contains:
2281                         // arg 0 = # of speed recs
2282                         // arg 1 = # of 1st place recs
2283                         // arg 2 = # of 2nd place recs
2284                         // ... etc
2285                         // LADDER_CNT+1 = total points
2286
2287                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2288                         if (temp_s == "")
2289                         {
2290                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2291                             ++uidcnt;
2292                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2293                             {
2294                                 if(j != LADDER_CNT + 1)
2295                                     temp_s = strcat(temp_s, "0 ");
2296                                 else
2297                                     temp_s = strcat(temp_s, "0");
2298                             }
2299                         }
2300
2301                         tokenize_console(temp_s);
2302                         s = "";
2303
2304                         if(i == 0) // speed award
2305                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2306                             {
2307                                 if(j == 0) // speed award
2308                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2309                                 else
2310                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2311                             }
2312                         else // record
2313                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2314                             {
2315                                 if(j == 0)
2316                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2317                                 else if(j == i) // wanted rec!
2318                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2319                                 else
2320                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2321                             }
2322
2323                         // total points are (by default) calculated like this:
2324                         // speedrec = floor(100 / 10) = 10 points
2325                         // 1st place = floor(100 / 1) = 100 points
2326                         // 2nd place = floor(100 / 2) = 50 points
2327                         // 3rd place = floor(100 / 3) = 33 points
2328                         // 4th place = floor(100 / 4) = 25 points
2329                         // 5th place = floor(100 / 5) = 20 points
2330                         // ... etc
2331
2332                         if(i == 0)
2333                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2334                         else
2335                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2336
2337                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2338                 }
2339         }
2340     }
2341
2342     float thiscnt;
2343     string thisuid;
2344     for (i = 0; i <= uidcnt; ++i) // for each known uid
2345     {
2346         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2347         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2348         tokenize_console(temp_s);
2349         thiscnt = stof(argv(LADDER_CNT+1));
2350
2351         if(thiscnt > top_scores[LADDER_SIZE-1])
2352         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2353         {
2354             if(thiscnt > top_scores[j])
2355             {
2356                 for (k = LADDER_SIZE-1; k >= j; --k)
2357                 {
2358                     top_uids[k] = top_uids[k-1];
2359                     top_scores[k] = top_scores[k-1];
2360                 }
2361                 top_uids[j] = thisuid;
2362                 top_scores[j] = thiscnt;
2363                 break;
2364             }
2365         }
2366     }
2367
2368     s = "^3-----------------------\n\n";
2369
2370     s = strcat(s, "Pos ^3|");
2371     s = strcat(s, " ^7Total  ^3|");
2372     for (i = 1; i <= LADDER_CNT; ++i)
2373     {
2374         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2375     }
2376     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2377
2378     s = strcat(s, "\n^3----+--------");
2379     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2380     {
2381         s = strcat(s, "+-----");
2382     }
2383 #if LADDER_CNT > 9
2384     for (i = 1; i <= LADDER_CNT - 9; ++i)
2385     {
2386         s = strcat(s, "+------");
2387     }
2388 #endif
2389
2390     s = strcat(s, "+--------------+--------------------\n");
2391
2392     for (i = 0; i < LADDER_SIZE; ++i)
2393     {
2394         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2395         tokenize_console(temp_s);
2396         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2397             continue;
2398         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2399         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2400         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2401         {
2402             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2403         }
2404 #if LADDER_CNT > 9
2405         for (j = 10; j <= LADDER_CNT; ++j)
2406         {
2407             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2408         }
2409 #endif
2410
2411         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2412         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2413     }
2414
2415     MapInfo_ClearTemps();
2416
2417     if (s == "")
2418         return "No ladder on this server!\n";
2419     else
2420         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2421 }
2422
2423
2424 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2425 {
2426     float m, i;
2427     vector start, org, delta, end, enddown, mstart;
2428     entity sp;
2429
2430     m = e.dphitcontentsmask;
2431     e.dphitcontentsmask = goodcontents | badcontents;
2432
2433     org = world.mins;
2434     delta = world.maxs - world.mins;
2435
2436     for (i = 0; i < attempts; ++i)
2437     {
2438         start_x = org_x + random() * delta_x;
2439         start_y = org_y + random() * delta_y;
2440         start_z = org_z + random() * delta_z;
2441
2442         // rule 1: start inside world bounds, and outside
2443         // solid, and don't start from somewhere where you can
2444         // fall down to evil
2445         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2446         if (trace_fraction >= 1)
2447             continue;
2448         if (trace_startsolid)
2449             continue;
2450         if (trace_dphitcontents & badcontents)
2451             continue;
2452         if (trace_dphitq3surfaceflags & badsurfaceflags)
2453             continue;
2454
2455         // rule 2: if we are too high, lower the point
2456         if (trace_fraction * delta_z > maxaboveground)
2457             start = trace_endpos + '0 0 1' * maxaboveground;
2458         enddown = trace_endpos;
2459
2460         // rule 3: make sure we aren't outside the map. This only works
2461         // for somewhat well formed maps. A good rule of thumb is that
2462         // the map should have a convex outside hull.
2463         // these can be traceLINES as we already verified the starting box
2464         mstart = start + 0.5 * (e.mins + e.maxs);
2465         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2466         if (trace_fraction >= 1)
2467             continue;
2468         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2469         if (trace_fraction >= 1)
2470             continue;
2471         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2472         if (trace_fraction >= 1)
2473             continue;
2474         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2475         if (trace_fraction >= 1)
2476             continue;
2477         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2478         if (trace_fraction >= 1)
2479             continue;
2480
2481         // rule 4: we must "see" some spawnpoint
2482         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2483                 if(checkpvs(mstart, sp))
2484                         break;
2485         if(!sp)
2486         {
2487                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2488                         if(checkpvs(mstart, sp))
2489                                 break;
2490                 if(!sp)
2491                         continue;
2492         }
2493
2494         // find a random vector to "look at"
2495         end_x = org_x + random() * delta_x;
2496         end_y = org_y + random() * delta_y;
2497         end_z = org_z + random() * delta_z;
2498         end = start + normalize(end - start) * vlen(delta);
2499
2500         // rule 4: start TO end must not be too short
2501         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2502         if (trace_startsolid)
2503             continue;
2504         if (trace_fraction < minviewdistance / vlen(delta))
2505             continue;
2506
2507         // rule 5: don't want to look at sky
2508         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2509             continue;
2510
2511         // rule 6: we must not end up in trigger_hurt
2512         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2513             continue;
2514
2515         break;
2516     }
2517
2518     e.dphitcontentsmask = m;
2519
2520     if (i < attempts)
2521     {
2522         setorigin(e, start);
2523         e.angles = vectoangles(end - start);
2524         dprint("Needed ", ftos(i + 1), " attempts\n");
2525         return TRUE;
2526     }
2527     else
2528         return FALSE;
2529 }
2530
2531 float zcurveparticles_effectno;
2532 vector zcurveparticles_start;
2533 float zcurveparticles_spd;
2534
2535 void endzcurveparticles()
2536 {
2537         if(zcurveparticles_effectno)
2538         {
2539                 // terminator
2540                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2541         }
2542         zcurveparticles_effectno = 0;
2543 }
2544
2545 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2546 {
2547         spd = bound(0, floor(spd / 16), 32767);
2548         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2549         {
2550                 endzcurveparticles();
2551                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2552                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2553                 WriteShort(MSG_BROADCAST, effectno);
2554                 WriteCoord(MSG_BROADCAST, start_x);
2555                 WriteCoord(MSG_BROADCAST, start_y);
2556                 WriteCoord(MSG_BROADCAST, start_z);
2557                 zcurveparticles_effectno = effectno;
2558                 zcurveparticles_start = start;
2559         }
2560         else
2561                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2562         WriteCoord(MSG_BROADCAST, end_x);
2563         WriteCoord(MSG_BROADCAST, end_y);
2564         WriteCoord(MSG_BROADCAST, end_z);
2565         WriteCoord(MSG_BROADCAST, end_dz);
2566         zcurveparticles_spd = spd;
2567 }
2568
2569 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2570 {
2571         float end_dz;
2572         vector vecxy, velxy;
2573
2574         vecxy = end - start;
2575         vecxy_z = 0;
2576         velxy = vel;
2577         velxy_z = 0;
2578
2579         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2580         {
2581                 endzcurveparticles();
2582                 trailparticles(world, effectno, start, end);
2583                 return;
2584         }
2585
2586         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2587         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2588 }
2589
2590 void write_recordmarker(entity pl, float tstart, float dt)
2591 {
2592     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2593
2594     // also write a marker into demo files for demotc-race-record-extractor to find
2595     stuffcmd(pl,
2596              strcat(
2597                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2598                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2599 }
2600
2601 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2602 {
2603         switch(algn)
2604         {
2605                 default:
2606                 case 3: // right
2607                         break;
2608
2609                 case 4: // left
2610                         vecs_y = -vecs_y;
2611                         break;
2612
2613                 case 1:
2614                         if(allowcenter) // 2: allow center handedness
2615                         {
2616                                 // center
2617                                 vecs_y = 0;
2618                                 vecs_z -= 2;
2619                         }
2620                         else
2621                         {
2622                                 // right
2623                         }
2624                         break;
2625
2626                 case 2:
2627                         if(allowcenter) // 2: allow center handedness
2628                         {
2629                                 // center
2630                                 vecs_y = 0;
2631                                 vecs_z -= 2;
2632                         }
2633                         else
2634                         {
2635                                 // left
2636                                 vecs_y = -vecs_y;
2637                         }
2638                         break;
2639         }
2640         return vecs;
2641 }
2642
2643 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2644 {
2645         string s;
2646         vector v;
2647
2648         if (autocvar_g_shootfromeye)
2649         {
2650                 if (visual)
2651                 {
2652                         vecs_y = 0;
2653                         vecs_z -= 2;
2654                 }
2655                 else
2656                 {
2657                         vecs_y = 0;
2658                         vecs_z = 0;
2659                 }
2660         }
2661         else if (autocvar_g_shootfromcenter)
2662         {
2663                 vecs_y = 0;
2664                 vecs_z -= 2;
2665         }
2666         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2667         {
2668                 v = stov(s);
2669                 if (y_is_right)
2670                         v_y = -v_y;
2671                 if (v_x != 0)
2672                         vecs_x = v_x;
2673                 vecs_y = v_y;
2674                 vecs_z = v_z;
2675         }
2676         else if (autocvar_g_shootfromclient)
2677         {
2678                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2679         }
2680         return vecs;
2681 }
2682
2683 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2684 {
2685         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2686 }
2687
2688
2689 void attach_sameorigin(entity e, entity to, string tag)
2690 {
2691     vector org, t_forward, t_left, t_up, e_forward, e_up;
2692     vector org0, ang0;
2693     float tagscale;
2694
2695     ang0 = e.angles;
2696     org0 = e.origin;
2697
2698     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2699     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2700     t_forward = v_forward * tagscale;
2701     t_left = v_right * -tagscale;
2702     t_up = v_up * tagscale;
2703
2704     e.origin_x = org * t_forward;
2705     e.origin_y = org * t_left;
2706     e.origin_z = org * t_up;
2707
2708     // current forward and up directions
2709     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2710                 e.angles = AnglesTransform_FromVAngles(e.angles);
2711         else
2712                 e.angles = AnglesTransform_FromAngles(e.angles);
2713     fixedmakevectors(e.angles);
2714
2715     // untransform forward, up!
2716     e_forward_x = v_forward * t_forward;
2717     e_forward_y = v_forward * t_left;
2718     e_forward_z = v_forward * t_up;
2719     e_up_x = v_up * t_forward;
2720     e_up_y = v_up * t_left;
2721     e_up_z = v_up * t_up;
2722
2723     e.angles = fixedvectoangles2(e_forward, e_up);
2724     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2725                 e.angles = AnglesTransform_ToVAngles(e.angles);
2726         else
2727                 e.angles = AnglesTransform_ToAngles(e.angles);
2728
2729     setattachment(e, to, tag);
2730     setorigin(e, e.origin);
2731 }
2732
2733 void detach_sameorigin(entity e)
2734 {
2735     vector org;
2736     org = gettaginfo(e, 0);
2737     e.angles = fixedvectoangles2(v_forward, v_up);
2738     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2739                 e.angles = AnglesTransform_ToVAngles(e.angles);
2740         else
2741                 e.angles = AnglesTransform_ToAngles(e.angles);
2742     setorigin(e, org);
2743     setattachment(e, world, "");
2744     setorigin(e, e.origin);
2745 }
2746
2747 void follow_sameorigin(entity e, entity to)
2748 {
2749     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2750     e.aiment = to; // make the hole follow bmodel
2751     e.punchangle = to.angles; // the original angles of bmodel
2752     e.view_ofs = e.origin - to.origin; // relative origin
2753     e.v_angle = e.angles - to.angles; // relative angles
2754 }
2755
2756 void unfollow_sameorigin(entity e)
2757 {
2758     e.movetype = MOVETYPE_NONE;
2759 }
2760
2761 entity gettaginfo_relative_ent;
2762 vector gettaginfo_relative(entity e, float tag)
2763 {
2764     if (!gettaginfo_relative_ent)
2765     {
2766         gettaginfo_relative_ent = spawn();
2767         gettaginfo_relative_ent.effects = EF_NODRAW;
2768     }
2769     gettaginfo_relative_ent.model = e.model;
2770     gettaginfo_relative_ent.modelindex = e.modelindex;
2771     gettaginfo_relative_ent.frame = e.frame;
2772     return gettaginfo(gettaginfo_relative_ent, tag);
2773 }
2774
2775 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2776 {
2777     float p;
2778     p = pow(2, chan);
2779     if (pl.soundentity.cnt & p)
2780         return;
2781     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2782     pl.soundentity.cnt |= p;
2783 }
2784
2785 void SoundEntity_StopSound(entity pl, float chan)
2786 {
2787     float p;
2788     p = pow(2, chan);
2789     if (pl.soundentity.cnt & p)
2790     {
2791         stopsoundto(MSG_ALL, pl.soundentity, chan);
2792         pl.soundentity.cnt &~= p;
2793     }
2794 }
2795
2796 void SoundEntity_Attach(entity pl)
2797 {
2798     pl.soundentity = spawn();
2799     pl.soundentity.classname = "soundentity";
2800     pl.soundentity.owner = pl;
2801     setattachment(pl.soundentity, pl, "");
2802     setmodel(pl.soundentity, "null");
2803 }
2804
2805 void SoundEntity_Detach(entity pl)
2806 {
2807     float i;
2808     for (i = 0; i <= 7; ++i)
2809         SoundEntity_StopSound(pl, i);
2810 }
2811
2812
2813 float ParseCommandPlayerSlotTarget_firsttoken;
2814 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2815 {
2816         string s;
2817         entity e, head;
2818         float n;
2819
2820         s = string_null;
2821
2822         ParseCommandPlayerSlotTarget_firsttoken = -1;
2823
2824         if (tokens > idx)
2825         {
2826                 if (substring(argv(idx), 0, 1) == "#")
2827                 {
2828                         s = substring(argv(idx), 1, -1);
2829                         ++idx;
2830                         if (s == "") if (tokens > idx)
2831                         {
2832                                 s = argv(idx);
2833                                 ++idx;
2834                         }
2835                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2836                         n = stof(s);
2837                         if (s == ftos(n) && n > 0 && n <= maxclients)
2838                         {
2839                                 e = edict_num(n);
2840                                 if (e.flags & FL_CLIENT)
2841                                         return e;
2842                         }
2843                 }
2844                 else
2845                 {
2846                         // it must be a nick name
2847                         s = argv(idx);
2848                         ++idx;
2849                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2850
2851                         n = 0;
2852                         FOR_EACH_CLIENT(head)
2853                                 if (head.netname == s)
2854                                 {
2855                                         e = head;
2856                                         ++n;
2857                                 }
2858                         if (n == 1)
2859                                 return e;
2860
2861                         s = strdecolorize(s);
2862                         n = 0;
2863                         FOR_EACH_CLIENT(head)
2864                                 if (strdecolorize(head.netname) == s)
2865                                 {
2866                                         e = head;
2867                                         ++n;
2868                                 }
2869                         if (n == 1)
2870                                 return e;
2871                 }
2872         }
2873
2874         return world;
2875 }
2876
2877 .float scale2;
2878
2879 float modeleffect_SendEntity(entity to, float sf)
2880 {
2881         float f;
2882         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2883
2884         f = 0;
2885         if(self.velocity != '0 0 0')
2886                 f |= 1;
2887         if(self.angles != '0 0 0')
2888                 f |= 2;
2889         if(self.avelocity != '0 0 0')
2890                 f |= 4;
2891
2892         WriteByte(MSG_ENTITY, f);
2893         WriteShort(MSG_ENTITY, self.modelindex);
2894         WriteByte(MSG_ENTITY, self.skin);
2895         WriteByte(MSG_ENTITY, self.frame);
2896         WriteCoord(MSG_ENTITY, self.origin_x);
2897         WriteCoord(MSG_ENTITY, self.origin_y);
2898         WriteCoord(MSG_ENTITY, self.origin_z);
2899         if(f & 1)
2900         {
2901                 WriteCoord(MSG_ENTITY, self.velocity_x);
2902                 WriteCoord(MSG_ENTITY, self.velocity_y);
2903                 WriteCoord(MSG_ENTITY, self.velocity_z);
2904         }
2905         if(f & 2)
2906         {
2907                 WriteCoord(MSG_ENTITY, self.angles_x);
2908                 WriteCoord(MSG_ENTITY, self.angles_y);
2909                 WriteCoord(MSG_ENTITY, self.angles_z);
2910         }
2911         if(f & 4)
2912         {
2913                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2914                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2915                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2916         }
2917         WriteShort(MSG_ENTITY, self.scale * 256.0);
2918         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2919         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2920         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2921         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2922
2923         return TRUE;
2924 }
2925
2926 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2927 {
2928         entity e;
2929         float sz;
2930         e = spawn();
2931         e.classname = "modeleffect";
2932         setmodel(e, m);
2933         e.frame = f;
2934         setorigin(e, o);
2935         e.velocity = v;
2936         e.angles = ang;
2937         e.avelocity = angv;
2938         e.alpha = a;
2939         e.teleport_time = t1;
2940         e.fade_time = t2;
2941         e.skin = s;
2942         if(s0 >= 0)
2943                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2944         else
2945                 e.scale = -s0;
2946         if(s2 >= 0)
2947                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2948         else
2949                 e.scale2 = -s2;
2950         sz = max(e.scale, e.scale2);
2951         setsize(e, e.mins * sz, e.maxs * sz);
2952         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2953 }
2954
2955 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2956 {
2957         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2958 }
2959
2960 float randombit(float bits)
2961 {
2962         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2963                 return bits;
2964
2965         float n, f, b, r;
2966
2967         r = random();
2968         b = 0;
2969         n = 0;
2970
2971         for(f = 1; f <= bits; f *= 2)
2972         {
2973                 if(bits & f)
2974                 {
2975                         ++n;
2976                         r *= n;
2977                         if(r <= 1)
2978                                 b = f;
2979                         else
2980                                 r = (r - 1) / (n - 1);
2981                 }
2982         }
2983
2984         return b;
2985 }
2986
2987 float randombits(float bits, float k, float error_return)
2988 {
2989         float r;
2990         r = 0;
2991         while(k > 0 && bits != r)
2992         {
2993                 r += randombit(bits - r);
2994                 --k;
2995         }
2996         if(error_return)
2997                 if(k > 0)
2998                         return -1; // all
2999         return r;
3000 }
3001
3002 void randombit_test(float bits, float iter)
3003 {
3004         while(iter > 0)
3005         {
3006                 print(ftos(randombit(bits)), "\n");
3007                 --iter;
3008         }
3009 }
3010
3011 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3012 {
3013         if(halflifedist > 0)
3014                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3015         else if(halflifedist < 0)
3016                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3017         else
3018                 return 1;
3019 }
3020
3021
3022
3023
3024 #ifdef RELEASE
3025 #define cvar_string_normal cvar_string_builtin
3026 #define cvar_normal cvar_builtin
3027 #else
3028 string cvar_string_normal(string n)
3029 {
3030         if not(cvar_type(n) & 1)
3031                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3032         return cvar_string_builtin(n);
3033 }
3034
3035 float cvar_normal(string n)
3036 {
3037         return stof(cvar_string_normal(n));
3038 }
3039 #endif
3040 #define cvar_set_normal cvar_set_builtin
3041
3042 void defer_think()
3043 {
3044     entity oself;
3045
3046     oself           = self;
3047     self            = self.owner;
3048     oself.think     = SUB_Remove;
3049     oself.nextthink = time;
3050
3051     oself.use();
3052 }
3053
3054 /*
3055     Execute func() after time + fdelay.
3056     self when func is executed = self when defer is called
3057 */
3058 void defer(float fdelay, void() func)
3059 {
3060     entity e;
3061
3062     e           = spawn();
3063     e.owner     = self;
3064     e.use       = func;
3065     e.think     = defer_think;
3066     e.nextthink = time + fdelay;
3067 }
3068
3069 .string aiment_classname;
3070 .float aiment_deadflag;
3071 void SetMovetypeFollow(entity ent, entity e)
3072 {
3073         // FIXME this may not be warpzone aware
3074         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3075         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3076         ent.aiment = e; // make the hole follow bmodel
3077         ent.punchangle = e.angles; // the original angles of bmodel
3078         ent.view_ofs = ent.origin - e.origin; // relative origin
3079         ent.v_angle = ent.angles - e.angles; // relative angles
3080         ent.aiment_classname = strzone(e.classname);
3081         ent.aiment_deadflag = e.deadflag;
3082 }
3083 void UnsetMovetypeFollow(entity ent)
3084 {
3085         ent.movetype = MOVETYPE_FLY;
3086         PROJECTILE_MAKETRIGGER(ent);
3087         ent.aiment = world;
3088 }
3089 float LostMovetypeFollow(entity ent)
3090 {
3091 /*
3092         if(ent.movetype != MOVETYPE_FOLLOW)
3093                 if(ent.aiment)
3094                         error("???");
3095 */
3096         if(ent.aiment)
3097         {
3098                 if(ent.aiment.classname != ent.aiment_classname)
3099                         return 1;
3100                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3101                         return 1;
3102         }
3103         return 0;
3104 }
3105
3106 float isPushable(entity e)
3107 {
3108         if(e.iscreature)
3109                 return TRUE;
3110         switch(e.classname)
3111         {
3112                 case "body":
3113                 case "droppedweapon":
3114                 case "keepawayball":
3115                 case "nexball_basketball":
3116                 case "nexball_football":
3117                         return TRUE;
3118                 case "bullet": // antilagged bullets can't hit this either
3119                         return FALSE;
3120         }
3121         if (e.projectiledeathtype)
3122                 return TRUE;
3123         return FALSE;
3124 }