]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into fruitiex/ctsfix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (autocvar_r_showbboxes)
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471
472                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473                 p = p + strlen(replacement);
474         }
475         return msg;
476 }
477
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479         return (value == 0) ? FALSE : TRUE;
480 }
481
482 /*
483 =============
484 GetCvars
485 =============
486 Called with:
487   0:  sends the request
488   >0: receives a cvar from name=argv(f) value=argv(f+1)
489 */
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 {
492         if (f < 0)
493         {
494                 if (self.field)
495                         strunzone(self.field);
496                 self.field = string_null;
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                 {
502                         if (self.field)
503                                 strunzone(self.field);
504                         self.field = strzone(argv(f + 1));
505                 }
506         }
507         else
508                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
509 }
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
511 {
512         GetCvars_handleString(thisname, f, field, name);
513         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514                 if (thisname == name)
515                 {
516                         string s;
517                         s = func(strcat1(self.field));
518                         if (s != self.field)
519                         {
520                                 strunzone(self.field);
521                                 self.field = strzone(s);
522                         }
523                 }
524 }
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
526 {
527         if (f < 0)
528         {
529         }
530         else if (f > 0)
531         {
532                 if (thisname == name)
533                         self.field = stof(argv(f + 1));
534         }
535         else
536                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
537 }
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
539 {
540         if (f < 0)
541         {
542         }
543         else if (f > 0)
544         {
545                 if (thisname == name)
546                 {
547                         if(!self.field)
548                         {
549                                 self.field = stof(argv(f + 1));
550                                 if(!self.field)
551                                         self.field = -1;
552                         }
553                 }
554         }
555         else
556         {
557                 if(!self.field)
558                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559         }
560 }
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
563 {
564         string o;
565         o = W_FixWeaponOrder_ForceComplete(wo);
566         if(self.weaponorder_byimpulse)
567         {
568                 strunzone(self.weaponorder_byimpulse);
569                 self.weaponorder_byimpulse = string_null;
570         }
571         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
572         return o;
573 }
574 void GetCvars(float f)
575 {
576         string s;
577
578         if (f > 0)
579                 s = strcat1(argv(f));
580
581         get_cvars_f = f;
582         get_cvars_s = s;
583         MUTATOR_CALLHOOK(GetCvars);
584         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625         }
626 }
627
628 float fexists(string f)
629 {
630     float fh;
631     fh = fopen(f, FILE_READ);
632     if (fh < 0)
633         return FALSE;
634     fclose(fh);
635     return TRUE;
636 }
637
638 void backtrace(string msg)
639 {
640     float dev, war;
641     dev = autocvar_developer;
642     war = autocvar_prvm_backtraceforwarnings;
643     cvar_set("developer", "1");
644     cvar_set("prvm_backtraceforwarnings", "1");
645     print("\n");
646     print("--- CUT HERE ---\nWARNING: ");
647     print(msg);
648     print("\n");
649     remove(world); // isn't there any better way to cause a backtrace?
650     print("\n--- CUT UNTIL HERE ---\n");
651     cvar_set("developer", ftos(dev));
652     cvar_set("prvm_backtraceforwarnings", ftos(war));
653 }
654
655 string Team_ColorCode(float teamid)
656 {
657     if (teamid == COLOR_TEAM1)
658         return "^1";
659     else if (teamid == COLOR_TEAM2)
660         return "^4";
661     else if (teamid == COLOR_TEAM3)
662         return "^3";
663     else if (teamid == COLOR_TEAM4)
664         return "^6";
665     else
666         return "^7";
667 }
668
669 string Team_ColorName(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "Red";
674     if (t == COLOR_TEAM2)
675         return "Blue";
676     if (t == COLOR_TEAM3)
677         return "Yellow";
678     if (t == COLOR_TEAM4)
679         return "Pink";
680     return "Neutral";
681 }
682
683 string Team_ColorNameLowerCase(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "red";
688     if (t == COLOR_TEAM2)
689         return "blue";
690     if (t == COLOR_TEAM3)
691         return "yellow";
692     if (t == COLOR_TEAM4)
693         return "pink";
694     return "neutral";
695 }
696
697 float ColourToNumber(string team_colour)
698 {
699         if (team_colour == "red")
700                 return COLOR_TEAM1;
701
702         if (team_colour == "blue")
703                 return COLOR_TEAM2;
704
705         if (team_colour == "yellow")
706                 return COLOR_TEAM3;
707
708         if (team_colour == "pink")
709                 return COLOR_TEAM4;
710
711         if (team_colour == "auto")
712                 return 0;
713
714         return -1;
715 }
716
717 float NumberToTeamNumber(float number)
718 {
719         if (number == 1)
720                 return COLOR_TEAM1;
721
722         if (number == 2)
723                 return COLOR_TEAM2;
724
725         if (number == 3)
726                 return COLOR_TEAM3;
727
728         if (number == 4)
729                 return COLOR_TEAM4;
730
731         return -1;
732 }
733
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
745 {
746     if (intermission_running)
747         if (prio < CENTERPRIO_MAPVOTE)
748             return;
749     if (time > e.centerprint_expires)
750         e.centerprint_priority = 0;
751     if (prio >= e.centerprint_priority)
752     {
753         e.centerprint_priority = prio;
754         if (timeoutStatus == 2)
755             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
756         else
757             e.centerprint_expires = time + e.cvar_scr_centertime;
758         centerprint_builtin(e, s);
759     }
760 }
761 void centerprint_expire(entity e, float prio)
762 {
763     if (prio == e.centerprint_priority)
764     {
765         e.centerprint_priority = 0;
766         centerprint_builtin(e, "");
767     }
768 }
769 void centerprint(entity e, string s)
770 {
771     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
772 }
773
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
776 {
777     string t;
778     if (teams_matter && !intermission_running && p.classname == "player")
779     {
780         t = Team_ColorCode(p.team);
781         return strcat(t, strdecolorize(p.netname));
782     }
783     else
784         return p.netname;
785 }
786
787 vector randompos(vector m1, vector m2)
788 {
789     local vector v;
790     m2 = m2 - m1;
791     v_x = m2_x * random() + m1_x;
792     v_y = m2_y * random() + m1_y;
793     v_z = m2_z * random() + m1_z;
794     return  v;
795 };
796
797 //#NO AUTOCVARS START
798
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
807 float g_pickup_fuel;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
836 float g_weaponarena;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_race)
884                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
885                 else if (g_cts)
886                         t = (i == WEP_SHOTGUN);
887                 else if (g_nexball)
888                         t = 0; // weapon is set a few lines later
889                 else
890                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
891                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892                         t |= (i == WEP_HOOK);
893         }
894
895         // we cannot disable porto in Nexball, we must force it
896         if(g_nexball && i == WEP_PORTO)
897                 t = 1;
898
899         return t;
900 }
901
902 void readplayerstartcvars()
903 {
904         entity e;
905         float i, j, t;
906         string s;
907
908         // initialize starting values for players
909         start_weapons = 0;
910         start_items = 0;
911         start_ammo_shells = 0;
912         start_ammo_nails = 0;
913         start_ammo_rockets = 0;
914         start_ammo_cells = 0;
915         start_health = cvar("g_balance_health_start");
916         start_armorvalue = cvar("g_balance_armor_start");
917
918         g_weaponarena = 0;
919         s = cvar_string("g_weaponarena");
920         if (s == "0")
921         {
922         }
923         else if (s == "all")
924         {
925                 g_weaponarena_list = "All Weapons";
926                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
927                 {
928                         e = get_weaponinfo(j);
929                         g_weaponarena |= e.weapons;
930                         weapon_action(e.weapon, WR_PRECACHE);
931                 }
932         }
933         else if (s == "most")
934         {
935                 g_weaponarena_list = "Most Weapons";
936                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937                 {
938                         e = get_weaponinfo(j);
939                         if (e.spawnflags & WEP_FLAG_NORMAL)
940                         {
941                                 g_weaponarena |= e.weapons;
942                                 weapon_action(e.weapon, WR_PRECACHE);
943                         }
944                 }
945         }
946         else if (s == "none")
947         {
948                 g_weaponarena_list = "No Weapons";
949                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
950         }
951         else
952         {
953                 t = tokenize_console(s);
954                 g_weaponarena_list = "";
955                 for (i = 0; i < t; ++i)
956                 {
957                         s = argv(i);
958                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
959                         {
960                                 e = get_weaponinfo(j);
961                                 if (e.netname == s)
962                                 {
963                                         g_weaponarena |= e.weapons;
964                                         weapon_action(e.weapon, WR_PRECACHE);
965                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
966                                         break;
967                                 }
968                         }
969                         if (j > WEP_LAST)
970                         {
971                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972                         }
973                 }
974                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
975         }
976
977         if(g_weaponarena)
978                 g_weaponarena_random = cvar("g_weaponarena_random");
979         else
980                 g_weaponarena_random = 0;
981         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
982
983         if (g_weaponarena)
984         {
985                 start_weapons = g_weaponarena;
986                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
987                         start_ammo_rockets = 999;
988                 if (g_weaponarena & WEPBIT_SHOTGUN)
989                         start_ammo_shells = 999;
990                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
991                         start_ammo_cells = 999;
992                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
993                         start_ammo_nails = 999;
994                 if (g_weaponarena & WEPBIT_HOOK)
995                         start_ammo_fuel = 999;
996                 start_items |= IT_UNLIMITED_AMMO;
997         }
998         else if (g_minstagib)
999         {
1000                 start_health = 100;
1001                 start_armorvalue = 0;
1002                 start_weapons = WEPBIT_MINSTANEX;
1003                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1005                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1007
1008                 if (g_minstagib_invis_alpha <= 0)
1009                         g_minstagib_invis_alpha = -1;
1010         }
1011         else
1012         {
1013                 if (g_lms || g_ca)
1014                 {
1015                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1016                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1017                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1018                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1019                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1020                         start_health = cvar("g_lms_start_health");
1021                         start_armorvalue = cvar("g_lms_start_armor");
1022                 }
1023                 else
1024                 {
1025                         start_ammo_shells = cvar("g_start_ammo_shells");
1026                         start_ammo_nails = cvar("g_start_ammo_nails");
1027                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1028                         start_ammo_cells = cvar("g_start_ammo_cells");
1029                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1030                 }
1031
1032                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1033                 {
1034                         e = get_weaponinfo(i);
1035                         if(want_weapon("g_start_weapon_", e, FALSE))
1036                                 start_weapons |= e.weapons;
1037                 }
1038         }
1039
1040         if (inWarmupStage)
1041         {
1042                 warmup_start_ammo_shells = start_ammo_shells;
1043                 warmup_start_ammo_nails = start_ammo_nails;
1044                 warmup_start_ammo_rockets = start_ammo_rockets;
1045                 warmup_start_ammo_cells = start_ammo_cells;
1046                 warmup_start_ammo_fuel = start_ammo_fuel;
1047                 warmup_start_health = start_health;
1048                 warmup_start_armorvalue = start_armorvalue;
1049                 warmup_start_weapons = start_weapons;
1050
1051                 if (!g_weaponarena && !g_minstagib && !g_ca)
1052                 {
1053                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1058                         warmup_start_health = cvar("g_warmup_start_health");
1059                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1060                         warmup_start_weapons = 0;
1061                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1062                         {
1063                                 e = get_weaponinfo(i);
1064                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1065                                         warmup_start_weapons |= e.weapons;
1066                         }
1067                 }
1068         }
1069
1070         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1071         {
1072                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1073                 start_items |= IT_FUEL_REGEN;
1074                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1075                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076         }
1077
1078         if(!cvar("g_use_ammunition"))
1079         {
1080                 start_ammo_shells = cvar("g_pickup_shells_max");
1081                 start_ammo_nails = cvar("g_pickup_nails_max");
1082                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1083                 start_ammo_cells = cvar("g_pickup_cells_max");
1084                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1085                 start_items |= IT_UNLIMITED_AMMO;
1086                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1087                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1088                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1089                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1090                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1091                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1092         }
1093
1094         if (g_jetpack)
1095                 start_items |= IT_JETPACK;
1096
1097         if (g_weapon_stay == 2)
1098         {
1099                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1100                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1101                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1102                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1103                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1104                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1105                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1106                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1107                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1108                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1109         }
1110
1111         MUTATOR_CALLHOOK(SetStartItems);
1112
1113         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1114         {
1115                 e = get_weaponinfo(i);
1116                 if(e.weapons & (start_weapons | warmup_start_weapons))
1117                         weapon_action(e.weapon, WR_PRECACHE);
1118         }
1119
1120         start_ammo_shells = max(0, start_ammo_shells);
1121         start_ammo_nails = max(0, start_ammo_nails);
1122         start_ammo_cells = max(0, start_ammo_cells);
1123         start_ammo_rockets = max(0, start_ammo_rockets);
1124         start_ammo_fuel = max(0, start_ammo_fuel);
1125
1126         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1131 }
1132
1133 float g_bugrigs;
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1148
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1154
1155 float sv_autotaunt;
1156 float sv_taunt;
1157
1158 float sv_pitch_min;
1159 float sv_pitch_max;
1160 float sv_pitch_fixyaw;
1161
1162 void readlevelcvars(void)
1163 {
1164         // first load all the mutators
1165         if(cvar("g_nix"))
1166                 MUTATOR_ADD(mutator_nix);
1167         if(cvar("g_dodging"))
1168                 MUTATOR_ADD(mutator_dodging);
1169         if(cvar("g_rocket_flying"))
1170                 MUTATOR_ADD(mutator_rocketflying);
1171         if(cvar("g_vampire"))
1172                 MUTATOR_ADD(mutator_vampire);
1173
1174         if(cvar("sv_allow_fullbright"))
1175                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1176
1177     g_bugrigs = cvar("g_bugrigs");
1178     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1179     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1180     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1181     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1182     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1183     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1184     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1185     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1186     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1187     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1188     g_bugrigs_accel = cvar("g_bugrigs_accel");
1189     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1190     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1191     g_bugrigs_steer = cvar("g_bugrigs_steer");
1192
1193     g_touchexplode = cvar("g_touchexplode");
1194     g_touchexplode_radius = cvar("g_touchexplode_radius");
1195     g_touchexplode_damage = cvar("g_touchexplode_damage");
1196     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1197     g_touchexplode_force = cvar("g_touchexplode_force");
1198
1199 #ifdef ALLOW_FORCEMODELS
1200         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1201 #endif
1202         sv_loddistance1 = cvar("sv_loddistance1");
1203         sv_loddistance2 = cvar("sv_loddistance2");
1204
1205         if(sv_loddistance2 <= sv_loddistance1)
1206                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1207
1208         sv_clones = cvar("sv_clones");
1209         sv_gentle = cvar("sv_gentle");
1210         sv_foginterval = cvar("sv_foginterval");
1211         g_cloaked = cvar("g_cloaked");
1212         g_jump_grunt = cvar("g_jump_grunt");
1213         g_footsteps = cvar("g_footsteps");
1214         g_grappling_hook = cvar("g_grappling_hook");
1215         g_jetpack = cvar("g_jetpack");
1216         g_midair = cvar("g_midair");
1217         g_minstagib = cvar("g_minstagib");
1218         g_norecoil = cvar("g_norecoil");
1219         g_bloodloss = cvar("g_bloodloss");
1220         sv_maxidle = cvar("sv_maxidle");
1221         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1222         sv_pogostick = cvar("sv_pogostick");
1223         g_ctf_reverse = cvar("g_ctf_reverse");
1224         sv_autotaunt = cvar("sv_autotaunt");
1225         sv_taunt = cvar("sv_taunt");
1226
1227         inWarmupStage = cvar("g_warmup");
1228         g_warmup_limit = cvar("g_warmup_limit");
1229         g_warmup_allguns = cvar("g_warmup_allguns");
1230         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1231
1232         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1233                 inWarmupStage = 0; // these modes cannot work together, sorry
1234
1235         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1236         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1237         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1238         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1239         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1240         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1241         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1242         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1243         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1244         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1245         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1246         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1247
1248         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1249         g_weaponratefactor = cvar("g_weaponratefactor");
1250         g_weapondamagefactor = cvar("g_weapondamagefactor");
1251         g_weaponforcefactor = cvar("g_weaponforcefactor");
1252         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1253
1254         g_pickup_shells = cvar("g_pickup_shells");
1255         g_pickup_shells_max = cvar("g_pickup_shells_max");
1256         g_pickup_nails = cvar("g_pickup_nails");
1257         g_pickup_nails_max = cvar("g_pickup_nails_max");
1258         g_pickup_rockets = cvar("g_pickup_rockets");
1259         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1260         g_pickup_cells = cvar("g_pickup_cells");
1261         g_pickup_cells_max = cvar("g_pickup_cells_max");
1262         g_pickup_fuel = cvar("g_pickup_fuel");
1263         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1264         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1265         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1266         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1267         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1268         g_pickup_armormedium = cvar("g_pickup_armormedium");
1269         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1270         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1271         g_pickup_armorbig = cvar("g_pickup_armorbig");
1272         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1273         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1274         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1275         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1276         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1277         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1278         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1279         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1280         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1281         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1282         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1283         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1284         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1285         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1286         g_pickup_healthmega = cvar("g_pickup_healthmega");
1287         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1288         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1289
1290         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1291         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1292
1293         g_pinata = cvar("g_pinata");
1294
1295         g_weapon_stay = cvar("g_weapon_stay");
1296
1297         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1298                 g_weapon_stay = 1;
1299
1300         if (!g_weapon_stay && g_cts)
1301                 g_weapon_stay = 1;
1302
1303         g_ghost_items = cvar("g_ghost_items");
1304
1305         if(g_ghost_items >= 1)
1306                 g_ghost_items = 0.25; // default alpha value
1307
1308         if not(inWarmupStage && !g_ca)
1309                 game_starttime = cvar("g_start_delay");
1310
1311         sv_pitch_min = cvar("sv_pitch_min");
1312         sv_pitch_max = cvar("sv_pitch_max");
1313         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1314
1315         readplayerstartcvars();
1316 }
1317
1318 //#NO AUTOCVARS END
1319
1320 // Sound functions
1321 string precache_sound (string s) = #19;
1322 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1323 float precache_sound_index (string s) = #19;
1324
1325 #define SND_VOLUME      1
1326 #define SND_ATTENUATION 2
1327 #define SND_LARGEENTITY 8
1328 #define SND_LARGESOUND  16
1329
1330 float sound_allowed(float dest, entity e)
1331 {
1332     // sounds from world may always pass
1333     for (;;)
1334     {
1335         if (e.classname == "body")
1336             e = e.enemy;
1337         if (e.owner && e.owner != e)
1338             e = e.owner;
1339         else
1340             break;
1341     }
1342     // sounds to self may always pass
1343     if (dest == MSG_ONE)
1344         if (e == msg_entity)
1345             return TRUE;
1346     // sounds by players can be removed
1347     if (autocvar_bot_sound_monopoly)
1348         if (clienttype(e) == CLIENTTYPE_REAL)
1349             return FALSE;
1350     // anything else may pass
1351     return TRUE;
1352 }
1353
1354 void sound(entity e, float chan, string samp, float vol, float atten)
1355 {
1356     if (!sound_allowed(MSG_BROADCAST, e))
1357         return;
1358     sound_builtin(e, chan, samp, vol, atten);
1359 }
1360 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1361 {
1362     float entno, idx;
1363
1364     if (!sound_allowed(dest, e))
1365         return;
1366
1367     entno = num_for_edict(e);
1368     idx = precache_sound_index(samp);
1369
1370     float sflags;
1371     sflags = 0;
1372
1373     atten = floor(atten * 64);
1374     vol = floor(vol * 255);
1375
1376     if (vol != 255)
1377         sflags |= SND_VOLUME;
1378     if (atten != 64)
1379         sflags |= SND_ATTENUATION;
1380     if (entno >= 8192)
1381         sflags |= SND_LARGEENTITY;
1382     if (idx >= 256)
1383         sflags |= SND_LARGESOUND;
1384
1385     WriteByte(dest, SVC_SOUND);
1386     WriteByte(dest, sflags);
1387     if (sflags & SND_VOLUME)
1388         WriteByte(dest, vol);
1389     if (sflags & SND_ATTENUATION)
1390         WriteByte(dest, atten);
1391     if (sflags & SND_LARGEENTITY)
1392     {
1393         WriteShort(dest, entno);
1394         WriteByte(dest, chan);
1395     }
1396     else
1397     {
1398         WriteShort(dest, entno * 8 + chan);
1399     }
1400     if (sflags & SND_LARGESOUND)
1401         WriteShort(dest, idx);
1402     else
1403         WriteByte(dest, idx);
1404
1405     WriteCoord(dest, o_x);
1406     WriteCoord(dest, o_y);
1407     WriteCoord(dest, o_z);
1408 }
1409 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1410 {
1411     vector o;
1412
1413     if (!sound_allowed(dest, e))
1414         return;
1415
1416     o = e.origin + 0.5 * (e.mins + e.maxs);
1417     soundtoat(dest, e, o, chan, samp, vol, atten);
1418 }
1419 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1420 {
1421     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1422 }
1423 void stopsoundto(float dest, entity e, float chan)
1424 {
1425     float entno;
1426
1427     if (!sound_allowed(dest, e))
1428         return;
1429
1430     entno = num_for_edict(e);
1431
1432     if (entno >= 8192)
1433     {
1434         float idx, sflags;
1435         idx = precache_sound_index("misc/null.wav");
1436         sflags = SND_LARGEENTITY;
1437         if (idx >= 256)
1438             sflags |= SND_LARGESOUND;
1439         WriteByte(dest, SVC_SOUND);
1440         WriteByte(dest, sflags);
1441         WriteShort(dest, entno);
1442         WriteByte(dest, chan);
1443         if (sflags & SND_LARGESOUND)
1444             WriteShort(dest, idx);
1445         else
1446             WriteByte(dest, idx);
1447         WriteCoord(dest, e.origin_x);
1448         WriteCoord(dest, e.origin_y);
1449         WriteCoord(dest, e.origin_z);
1450     }
1451     else
1452     {
1453         WriteByte(dest, SVC_STOPSOUND);
1454         WriteShort(dest, entno * 8 + chan);
1455     }
1456 }
1457 void stopsound(entity e, float chan)
1458 {
1459     if (!sound_allowed(MSG_BROADCAST, e))
1460         return;
1461
1462     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1463     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1464 }
1465
1466 void play2(entity e, string filename)
1467 {
1468     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1469     msg_entity = e;
1470     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1471 }
1472
1473 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1474 .float spamtime;
1475 float spamsound(entity e, float chan, string samp, float vol, float atten)
1476 {
1477     if (!sound_allowed(MSG_BROADCAST, e))
1478         return FALSE;
1479
1480     if (time > e.spamtime)
1481     {
1482         e.spamtime = time;
1483         sound(e, chan, samp, vol, atten);
1484         return TRUE;
1485     }
1486     return FALSE;
1487 }
1488
1489 void play2team(float t, string filename)
1490 {
1491     local entity head;
1492
1493     if (autocvar_bot_sound_monopoly)
1494         return;
1495
1496     FOR_EACH_REALPLAYER(head)
1497     {
1498         if (head.team == t)
1499             play2(head, filename);
1500     }
1501 }
1502
1503 void play2all(string samp)
1504 {
1505     if (autocvar_bot_sound_monopoly)
1506         return;
1507
1508     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1509 }
1510
1511 void PrecachePlayerSounds(string f);
1512 void precache_playermodel(string m)
1513 {
1514         float globhandle, i, n;
1515         string f;
1516
1517         if(substring(m, -9,5) == "_lod1")
1518                 return;
1519         if(substring(m, -9,5) == "_lod2")
1520                 return;
1521         precache_model(m);
1522         if(sv_loddistance1)
1523         {
1524                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1525                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1526         }
1527
1528         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1529         if (globhandle < 0)
1530                 return;
1531         n = search_getsize(globhandle);
1532         for (i = 0; i < n; ++i)
1533         {
1534                 //print(search_getfilename(globhandle, i), "\n");
1535                 f = search_getfilename(globhandle, i);
1536                 PrecachePlayerSounds(f);
1537         }
1538         search_end(globhandle);
1539 }
1540 void precache_all_playermodels(string pattern)
1541 {
1542         float globhandle, i, n;
1543         string f;
1544
1545         globhandle = search_begin(pattern, TRUE, FALSE);
1546         if (globhandle < 0)
1547                 return;
1548         n = search_getsize(globhandle);
1549         for (i = 0; i < n; ++i)
1550         {
1551                 //print(search_getfilename(globhandle, i), "\n");
1552                 f = search_getfilename(globhandle, i);
1553                 precache_playermodel(f);
1554         }
1555         search_end(globhandle);
1556 }
1557
1558 void precache()
1559 {
1560     // gamemode related things
1561     precache_model ("models/misc/chatbubble.spr");
1562     precache_model ("models/misc/teambubble.spr");
1563     if (g_runematch)
1564     {
1565         precache_model ("models/runematch/curse.mdl");
1566         precache_model ("models/runematch/rune.mdl");
1567     }
1568
1569 #ifdef TTURRETS_ENABLED
1570     if (autocvar_g_turrets)
1571         turrets_precash();
1572 #endif
1573
1574     // Precache all player models if desired
1575     if (autocvar_sv_precacheplayermodels)
1576     {
1577         PrecachePlayerSounds("sound/player/default.sounds");
1578         precache_all_playermodels("models/player/*.zym");
1579         precache_all_playermodels("models/player/*.dpm");
1580         precache_all_playermodels("models/player/*.md3");
1581         precache_all_playermodels("models/player/*.psk");
1582         precache_all_playermodels("models/player/*.iqm");
1583     }
1584
1585     if (autocvar_sv_defaultcharacter)
1586     {
1587         string s;
1588         s = autocvar_sv_defaultplayermodel_red;
1589         if (s != "")
1590             precache_playermodel(s);
1591         s = autocvar_sv_defaultplayermodel_blue;
1592         if (s != "")
1593             precache_playermodel(s);
1594         s = autocvar_sv_defaultplayermodel_yellow;
1595         if (s != "")
1596             precache_playermodel(s);
1597         s = autocvar_sv_defaultplayermodel_pink;
1598         if (s != "")
1599             precache_playermodel(s);
1600         s = autocvar_sv_defaultplayermodel;
1601         if (s != "")
1602             precache_playermodel(s);
1603     }
1604
1605     if (g_footsteps)
1606     {
1607         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1608         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1609     }
1610
1611     // gore and miscellaneous sounds
1612     //precache_sound ("misc/h2ohit.wav");
1613     precache_model ("models/hook.md3");
1614     precache_sound ("misc/armorimpact.wav");
1615     precache_sound ("misc/bodyimpact1.wav");
1616     precache_sound ("misc/bodyimpact2.wav");
1617     precache_sound ("misc/gib.wav");
1618     precache_sound ("misc/gib_splat01.wav");
1619     precache_sound ("misc/gib_splat02.wav");
1620     precache_sound ("misc/gib_splat03.wav");
1621     precache_sound ("misc/gib_splat04.wav");
1622     precache_sound ("misc/hit.wav");
1623         precache_sound ("misc/typehit.wav");
1624     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1625     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1626     precache_sound ("misc/null.wav");
1627     precache_sound ("misc/spawn.wav");
1628     precache_sound ("misc/talk.wav");
1629     precache_sound ("misc/teleport.wav");
1630     precache_sound ("misc/poweroff.wav");
1631     precache_sound ("player/lava.wav");
1632     precache_sound ("player/slime.wav");
1633
1634     if (g_jetpack)
1635         precache_sound ("misc/jetpack_fly.wav");
1636
1637     precache_model ("models/sprites/0.spr32");
1638     precache_model ("models/sprites/1.spr32");
1639     precache_model ("models/sprites/2.spr32");
1640     precache_model ("models/sprites/3.spr32");
1641     precache_model ("models/sprites/4.spr32");
1642     precache_model ("models/sprites/5.spr32");
1643     precache_model ("models/sprites/6.spr32");
1644     precache_model ("models/sprites/7.spr32");
1645     precache_model ("models/sprites/8.spr32");
1646     precache_model ("models/sprites/9.spr32");
1647     precache_model ("models/sprites/10.spr32");
1648
1649     // common weapon precaches
1650     precache_sound ("weapons/weapon_switch.wav");
1651     precache_sound ("weapons/weaponpickup.wav");
1652     precache_sound ("weapons/unavailable.wav");
1653     precache_sound ("weapons/dryfire.wav");
1654     if (g_grappling_hook)
1655     {
1656         precache_sound ("weapons/hook_fire.wav"); // hook
1657         precache_sound ("weapons/hook_impact.wav"); // hook
1658     }
1659
1660     if(autocvar_sv_precacheweapons)
1661     {
1662         //precache weapon models/sounds
1663         local float wep;
1664         wep = WEP_FIRST;
1665         while (wep <= WEP_LAST)
1666         {
1667             weapon_action(wep, WR_PRECACHE);
1668             wep = wep + 1;
1669         }
1670     }
1671
1672     precache_model("models/elaser.mdl");
1673     precache_model("models/laser.mdl");
1674     precache_model("models/ebomb.mdl");
1675
1676 #if 0
1677     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1678
1679     if (!self.noise && self.music) // quake 3 uses the music field
1680         self.noise = self.music;
1681
1682     // plays music for the level if there is any
1683     if (self.noise)
1684     {
1685         precache_sound (self.noise);
1686         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1687     }
1688 #endif
1689 }
1690
1691 // sorry, but using \ in macros breaks line numbers
1692 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1693 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1694 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1695
1696 // WARNING: this kills the trace globals
1697 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1698 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1699
1700 #define INITPRIO_FIRST              0
1701 #define INITPRIO_GAMETYPE           0
1702 #define INITPRIO_GAMETYPE_FALLBACK  1
1703 #define INITPRIO_FINDTARGET        10
1704 #define INITPRIO_DROPTOFLOOR       20
1705 #define INITPRIO_SETLOCATION       90
1706 #define INITPRIO_LINKDOORS         91
1707 #define INITPRIO_LAST              99
1708
1709 .void(void) initialize_entity;
1710 .float initialize_entity_order;
1711 .entity initialize_entity_next;
1712 entity initialize_entity_first;
1713
1714 void make_safe_for_remove(entity e)
1715 {
1716     if (e.initialize_entity)
1717     {
1718         entity ent, prev;
1719         for (ent = initialize_entity_first; ent; )
1720         {
1721             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1722             {
1723                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1724                 // skip it in linked list
1725                 if (prev)
1726                 {
1727                     prev.initialize_entity_next = ent.initialize_entity_next;
1728                     ent = prev.initialize_entity_next;
1729                 }
1730                 else
1731                 {
1732                     initialize_entity_first = ent.initialize_entity_next;
1733                     ent = initialize_entity_first;
1734                 }
1735             }
1736             else
1737             {
1738                 prev = ent;
1739                 ent = ent.initialize_entity_next;
1740             }
1741         }
1742     }
1743 }
1744
1745 void objerror(string s)
1746 {
1747     make_safe_for_remove(self);
1748     objerror_builtin(s);
1749 }
1750
1751 void remove_unsafely(entity e)
1752 {
1753     remove_builtin(e);
1754 }
1755
1756 void remove_safely(entity e)
1757 {
1758     make_safe_for_remove(e);
1759     remove_builtin(e);
1760 }
1761
1762 void InitializeEntity(entity e, void(void) func, float order)
1763 {
1764     entity prev, cur;
1765
1766     if (!e || e.initialize_entity)
1767     {
1768         // make a proxy initializer entity
1769         entity e_old;
1770         e_old = e;
1771         e = spawn();
1772         e.classname = "initialize_entity";
1773         e.enemy = e_old;
1774     }
1775
1776     e.initialize_entity = func;
1777     e.initialize_entity_order = order;
1778
1779     cur = initialize_entity_first;
1780     for (;;)
1781     {
1782         if (!cur || cur.initialize_entity_order > order)
1783         {
1784             // insert between prev and cur
1785             if (prev)
1786                 prev.initialize_entity_next = e;
1787             else
1788                 initialize_entity_first = e;
1789             e.initialize_entity_next = cur;
1790             return;
1791         }
1792         prev = cur;
1793         cur = cur.initialize_entity_next;
1794     }
1795 }
1796 void InitializeEntitiesRun()
1797 {
1798     entity startoflist;
1799     startoflist = initialize_entity_first;
1800     initialize_entity_first = world;
1801     for (self = startoflist; self; )
1802     {
1803         entity e;
1804         var void(void) func;
1805         e = self.initialize_entity_next;
1806         func = self.initialize_entity;
1807         self.initialize_entity_order = 0;
1808         self.initialize_entity = func_null;
1809         self.initialize_entity_next = world;
1810         if (self.classname == "initialize_entity")
1811         {
1812             entity e_old;
1813             e_old = self.enemy;
1814             remove_builtin(self);
1815             self = e_old;
1816         }
1817         //dprint("Delayed initialization: ", self.classname, "\n");
1818         if(func != func_null)
1819             func();
1820         else
1821         {
1822             eprint(self);
1823             backtrace(strcat("Null function in: ", self.classname, "\n"));
1824         }
1825         self = e;
1826     }
1827 }
1828
1829 .float uncustomizeentityforclient_set;
1830 .void(void) uncustomizeentityforclient;
1831 void(void) SUB_Nullpointer = #0;
1832 void UncustomizeEntitiesRun()
1833 {
1834     entity oldself;
1835     oldself = self;
1836     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1837         self.uncustomizeentityforclient();
1838     self = oldself;
1839 }
1840 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1841 {
1842     e.customizeentityforclient = customizer;
1843     e.uncustomizeentityforclient = uncustomizer;
1844     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1845 }
1846
1847 .float nottargeted;
1848 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1849
1850 void() SUB_Remove;
1851 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1852 {
1853     vector mi, ma;
1854
1855     if (e.classname == "")
1856         e.classname = "net_linked";
1857
1858     if (e.model == "" || self.modelindex == 0)
1859     {
1860         mi = e.mins;
1861         ma = e.maxs;
1862         setmodel(e, "null");
1863         setsize(e, mi, ma);
1864     }
1865
1866     e.SendEntity = sendfunc;
1867     e.SendFlags = 0xFFFFFF;
1868
1869     if (!docull)
1870         e.effects |= EF_NODEPTHTEST;
1871
1872     if (dt)
1873     {
1874         e.nextthink = time + dt;
1875         e.think = SUB_Remove;
1876     }
1877 }
1878
1879 void adaptor_think2touch()
1880 {
1881     entity o;
1882     o = other;
1883     other = world;
1884     self.touch();
1885     other = o;
1886 }
1887
1888 void adaptor_think2use()
1889 {
1890     entity o, a;
1891     o = other;
1892     a = activator;
1893     activator = world;
1894     other = world;
1895     self.use();
1896     other = o;
1897     activator = a;
1898 }
1899
1900 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1901 {
1902         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1903                 self.projectiledeathtype |= HITTYPE_SPLASH;
1904         adaptor_think2use();
1905 }
1906
1907 // deferred dropping
1908 void DropToFloor_Handler()
1909 {
1910     droptofloor_builtin();
1911     self.dropped_origin = self.origin;
1912 }
1913
1914 void droptofloor()
1915 {
1916     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1917 }
1918
1919
1920
1921 float trace_hits_box_a0, trace_hits_box_a1;
1922
1923 float trace_hits_box_1d(float end, float thmi, float thma)
1924 {
1925     if (end == 0)
1926     {
1927         // just check if x is in range
1928         if (0 < thmi)
1929             return FALSE;
1930         if (0 > thma)
1931             return FALSE;
1932     }
1933     else
1934     {
1935         // do the trace with respect to x
1936         // 0 -> end has to stay in thmi -> thma
1937         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1938         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1939         if (trace_hits_box_a0 > trace_hits_box_a1)
1940             return FALSE;
1941     }
1942     return TRUE;
1943 }
1944
1945 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1946 {
1947     end -= start;
1948     thmi -= start;
1949     thma -= start;
1950     // now it is a trace from 0 to end
1951
1952     trace_hits_box_a0 = 0;
1953     trace_hits_box_a1 = 1;
1954
1955     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1956         return FALSE;
1957     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1958         return FALSE;
1959     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1960         return FALSE;
1961
1962     return TRUE;
1963 }
1964
1965 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1966 {
1967     return trace_hits_box(start, end, thmi - ma, thma - mi);
1968 }
1969
1970 float SUB_NoImpactCheck()
1971 {
1972         // zero hitcontents = this is not the real impact, but either the
1973         // mirror-impact of something hitting the projectile instead of the
1974         // projectile hitting the something, or a touchareagrid one. Neither of
1975         // these stop the projectile from moving, so...
1976         if(trace_dphitcontents == 0)
1977         {
1978                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1979                 checkclient();
1980         }
1981     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1982         return 1;
1983     if (other == world && self.size != '0 0 0')
1984     {
1985         vector tic;
1986         tic = self.velocity * sys_frametime;
1987         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1988         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1989         if (trace_fraction >= 1)
1990         {
1991             dprint("Odd... did not hit...?\n");
1992         }
1993         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994         {
1995             dprint("Detected and prevented the sky-grapple bug.\n");
1996             return 1;
1997         }
1998     }
1999
2000     return 0;
2001 }
2002
2003 #define SUB_OwnerCheck() (other && (other == self.owner))
2004
2005 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2006 {
2007         if(SUB_OwnerCheck())
2008                 return TRUE;
2009         if(SUB_NoImpactCheck())
2010         {
2011                 remove(self);
2012                 return TRUE;
2013         }
2014         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2015                 UpdateCSQCProjectileNextFrame(self);
2016         return FALSE;
2017 }
2018 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2019
2020 float MAX_IPBAN_URIS           = 16;
2021                               
2022 float URI_GET_DISCARD          = 0;
2023 float URI_GET_IPBAN            = 1;
2024 float URI_GET_IPBAN_END        = 16;
2025 float URI_GET_PLAYERSTATS_SENT = 17;
2026
2027 void URI_Get_Callback(float id, float status, string data)
2028 {
2029     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2030     dprint(data);
2031     dprint("\nEnd of data.\n");
2032
2033     if (id == URI_GET_DISCARD)
2034     {
2035         // discard
2036     }
2037     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2038     {
2039         // online ban list
2040         OnlineBanList_URI_Get_Callback(id, status, data);
2041     }
2042     else if (id == URI_GET_PLAYERSTATS_SENT)
2043     {
2044         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2045     }
2046     else
2047     {
2048         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2049     }
2050 }
2051
2052 void print_to(entity e, string s)
2053 {
2054     if (e)
2055         sprint(e, strcat(s, "\n"));
2056     else
2057         print(s, "\n");
2058 }
2059
2060 string uid2name(string myuid) {
2061         string s;
2062         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2063         
2064         if(s == "")
2065                 s = "^1Unregistered Player";
2066         return s;
2067 }
2068
2069 float race_readTime(string map, float pos)
2070 {
2071         string rr;
2072         if(g_cts)
2073                 rr = CTS_RECORD;
2074         else
2075                 rr = RACE_RECORD;
2076
2077         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2078 }
2079
2080 string race_readUID(string map, float pos)
2081 {
2082         string rr;
2083         if(g_cts)
2084                 rr = CTS_RECORD;
2085         else
2086                 rr = RACE_RECORD;
2087
2088         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2089 }
2090
2091 float race_readPos(string map, float t) {
2092         float i;
2093         for (i = 1; i <= RANKINGS_CNT; ++i)
2094                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2095                         return i;
2096
2097         return 0; // pos is zero if unranked
2098 }
2099
2100 void race_writeTime(string map, float t, string myuid)
2101 {
2102         string rr;
2103         if(g_cts)
2104                 rr = CTS_RECORD;
2105         else
2106                 rr = RACE_RECORD;
2107
2108         float newpos;
2109         newpos = race_readPos(map, t);
2110
2111         float i, prevpos;
2112         for(i = 1; i <= RANKINGS_CNT; ++i)
2113         {
2114                 if(race_readUID(map, i) == myuid)
2115                         prevpos = i;
2116         }
2117         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2118                 for (i = prevpos; i > newpos; --i) {
2119                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2120                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2121                 }
2122         } else { // player has no ranked record yet
2123                 for (i = RANKINGS_CNT; i > newpos; --i) {
2124                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2125                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2126                 }
2127         }
2128
2129         // store new time itself
2130         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2131         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2132 }
2133
2134 string race_readName(string map, float pos)
2135 {
2136         string rr;
2137         if(g_cts)
2138                 rr = CTS_RECORD;
2139         else
2140                 rr = RACE_RECORD;
2141
2142         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2143 }
2144
2145 string race_placeName(float pos) {
2146         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2147         {
2148                 if(mod(pos, 10) == 1)
2149                         return strcat(ftos(pos), "st");
2150                 else if(mod(pos, 10) == 2)
2151                         return strcat(ftos(pos), "nd");
2152                 else if(mod(pos, 10) == 3)
2153                         return strcat(ftos(pos), "rd");
2154                 else
2155                         return strcat(ftos(pos), "th");
2156         }
2157         else
2158                 return strcat(ftos(pos), "th");
2159 }
2160 string getrecords(float page) // 50 records per page
2161 {
2162     float rec;
2163     string h;
2164     float r;
2165     float i;
2166     string s;
2167
2168     rec = 0;
2169
2170     s = "";
2171
2172     if (g_ctf)
2173     {
2174         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2175         {
2176             if (MapInfo_Get_ByID(i))
2177             {
2178                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2179                 if (r == 0)
2180                     continue;
2181                 // TODO: uid2name
2182                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2183                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2184                 ++rec;
2185             }
2186         }
2187     }
2188
2189     if (g_race)
2190     {
2191         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2192         {
2193             if (MapInfo_Get_ByID(i))
2194             {
2195                 r = race_readTime(MapInfo_Map_bspname, 1);
2196                 if (r == 0)
2197                     continue;
2198                 h = race_readName(MapInfo_Map_bspname, 1);
2199                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2200                 ++rec;
2201             }
2202         }
2203     }
2204
2205     if (g_cts)
2206     {
2207         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2208         {
2209             if (MapInfo_Get_ByID(i))
2210             {
2211                 r = race_readTime(MapInfo_Map_bspname, 1);
2212                 if (r == 0)
2213                     continue;
2214                 h = race_readName(MapInfo_Map_bspname, 1);
2215                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2216                 ++rec;
2217             }
2218         }
2219     }
2220
2221     MapInfo_ClearTemps();
2222
2223     if (s == "" && page == 0)
2224         return "No records are available on this server.\n";
2225     else
2226         return s;
2227 }
2228
2229 string getrankings()
2230 {
2231     string n;
2232     float t;
2233     float i;
2234     string s;
2235     string p;
2236     string map;
2237
2238     s = "";
2239
2240     map = GetMapname();
2241
2242     for (i = 1; i <= RANKINGS_CNT; ++i)
2243     {
2244         t = race_readTime(map, i);
2245         if (t == 0)
2246             continue;
2247         n = race_readName(map, i);
2248         p = race_placeName(i);
2249         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2250     }
2251
2252     MapInfo_ClearTemps();
2253
2254     if (s == "")
2255         return strcat("No records are available for the map: ", map, "\n");
2256     else
2257         return strcat("Records for ", map, ":\n", s);
2258 }
2259
2260 #define LADDER_FIRSTPOINT 100
2261 #define LADDER_CNT 10
2262         // position X still gives LADDER_FIRSTPOINT/X points
2263 #define LADDER_SIZE 30
2264         // ladder shows the top X players
2265 string top_uids[LADDER_SIZE];
2266 float top_scores[LADDER_SIZE];
2267 string getladder()
2268 {
2269     float i, j, k, uidcnt;
2270     string s, temp_s;
2271
2272     s = "";
2273     temp_s = "";
2274
2275     string rr;
2276     if(g_cts)
2277         rr = CTS_RECORD;
2278     else
2279         rr = RACE_RECORD;
2280
2281     string myuid;
2282
2283     for (k = 0; k < MapInfo_count; ++k)
2284     {
2285         if (MapInfo_Get_ByID(k))
2286         {
2287                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2288                         if(i == 0) // speed award
2289                         {
2290                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2291                                         continue;
2292
2293                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2294                         }
2295                         else // normal record, if it exists (else break)
2296                         {
2297                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2298                                         continue;
2299
2300                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2301                         }
2302
2303                         // string s contains:
2304                         // arg 0 = # of speed recs
2305                         // arg 1 = # of 1st place recs
2306                         // arg 2 = # of 2nd place recs
2307                         // ... etc
2308                         // LADDER_CNT+1 = total points
2309
2310                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2311                         if (temp_s == "")
2312                         {
2313                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2314                             ++uidcnt;
2315                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2316                             {
2317                                 if(j != LADDER_CNT + 1)
2318                                     temp_s = strcat(temp_s, "0 ");
2319                                 else
2320                                     temp_s = strcat(temp_s, "0");
2321                             }
2322                         }
2323
2324                         tokenize_console(temp_s);
2325                         s = "";
2326
2327                         if(i == 0) // speed award
2328                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2329                             {
2330                                 if(j == 0) // speed award
2331                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2332                                 else
2333                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2334                             }
2335                         else // record
2336                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2337                             {
2338                                 if(j == 0)
2339                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2340                                 else if(j == i) // wanted rec!
2341                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2342                                 else
2343                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2344                             }
2345
2346                         // total points are (by default) calculated like this:
2347                         // speedrec = floor(100 / 10) = 10 points
2348                         // 1st place = floor(100 / 1) = 100 points
2349                         // 2nd place = floor(100 / 2) = 50 points
2350                         // 3rd place = floor(100 / 3) = 33 points
2351                         // 4th place = floor(100 / 4) = 25 points
2352                         // 5th place = floor(100 / 5) = 20 points
2353                         // ... etc
2354
2355                         if(i == 0)
2356                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2357                         else
2358                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2359
2360                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2361                 }
2362         }
2363     }
2364
2365     float thiscnt;
2366     string thisuid;
2367     for (i = 0; i <= uidcnt; ++i) // for each known uid
2368     {
2369         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2370         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2371         tokenize_console(temp_s);
2372         thiscnt = stof(argv(LADDER_CNT+1));
2373
2374         if(thiscnt > top_scores[LADDER_SIZE-1])
2375         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2376         {
2377             if(thiscnt > top_scores[j])
2378             {
2379                 for (k = LADDER_SIZE-1; k >= j; --k)
2380                 {
2381                     top_uids[k] = top_uids[k-1];
2382                     top_scores[k] = top_scores[k-1];
2383                 }
2384                 top_uids[j] = thisuid;
2385                 top_scores[j] = thiscnt;
2386                 break;
2387             }
2388         }
2389     }
2390
2391     s = "^3-----------------------\n\n";
2392
2393     s = strcat(s, "Pos ^3|");
2394     s = strcat(s, " ^7Total  ^3|");
2395     for (i = 1; i <= LADDER_CNT; ++i)
2396     {
2397         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2398     }
2399     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2400
2401     s = strcat(s, "\n^3----+--------");
2402     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2403     {
2404         s = strcat(s, "+-----");
2405     }
2406 #if LADDER_CNT > 9
2407     for (i = 1; i <= LADDER_CNT - 9; ++i)
2408     {
2409         s = strcat(s, "+------");
2410     }
2411 #endif
2412
2413     s = strcat(s, "+--------------+--------------------\n");
2414
2415     for (i = 0; i < LADDER_SIZE; ++i)
2416     {
2417         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2418         tokenize_console(temp_s);
2419         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2420             continue;
2421         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2422         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2423         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2424         {
2425             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2426         }
2427 #if LADDER_CNT > 9
2428         for (j = 10; j <= LADDER_CNT; ++j)
2429         {
2430             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2431         }
2432 #endif
2433
2434         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2435         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2436     }
2437
2438     MapInfo_ClearTemps();
2439
2440     if (s == "")
2441         return "No ladder on this server!\n";
2442     else
2443         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2444 }
2445
2446
2447 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2448 {
2449     float m, i;
2450     vector start, org, delta, end, enddown, mstart;
2451
2452     m = e.dphitcontentsmask;
2453     e.dphitcontentsmask = goodcontents | badcontents;
2454
2455     org = world.mins;
2456     delta = world.maxs - world.mins;
2457
2458     for (i = 0; i < attempts; ++i)
2459     {
2460         start_x = org_x + random() * delta_x;
2461         start_y = org_y + random() * delta_y;
2462         start_z = org_z + random() * delta_z;
2463
2464         // rule 1: start inside world bounds, and outside
2465         // solid, and don't start from somewhere where you can
2466         // fall down to evil
2467         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2468         if (trace_fraction >= 1)
2469             continue;
2470         if (trace_startsolid)
2471             continue;
2472         if (trace_dphitcontents & badcontents)
2473             continue;
2474         if (trace_dphitq3surfaceflags & badsurfaceflags)
2475             continue;
2476
2477         // rule 2: if we are too high, lower the point
2478         if (trace_fraction * delta_z > maxaboveground)
2479             start = trace_endpos + '0 0 1' * maxaboveground;
2480         enddown = trace_endpos;
2481
2482         // rule 3: make sure we aren't outside the map. This only works
2483         // for somewhat well formed maps. A good rule of thumb is that
2484         // the map should have a convex outside hull.
2485         // these can be traceLINES as we already verified the starting box
2486         mstart = start + 0.5 * (e.mins + e.maxs);
2487         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2488         if (trace_fraction >= 1)
2489             continue;
2490         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2491         if (trace_fraction >= 1)
2492             continue;
2493         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2494         if (trace_fraction >= 1)
2495             continue;
2496         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2497         if (trace_fraction >= 1)
2498             continue;
2499         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2500         if (trace_fraction >= 1)
2501             continue;
2502
2503         // find a random vector to "look at"
2504         end_x = org_x + random() * delta_x;
2505         end_y = org_y + random() * delta_y;
2506         end_z = org_z + random() * delta_z;
2507         end = start + normalize(end - start) * vlen(delta);
2508
2509         // rule 4: start TO end must not be too short
2510         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2511         if (trace_startsolid)
2512             continue;
2513         if (trace_fraction < minviewdistance / vlen(delta))
2514             continue;
2515
2516         // rule 5: don't want to look at sky
2517         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2518             continue;
2519
2520         // rule 6: we must not end up in trigger_hurt
2521         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2522         {
2523             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2524             continue;
2525         }
2526
2527         break;
2528     }
2529
2530     e.dphitcontentsmask = m;
2531
2532     if (i < attempts)
2533     {
2534         setorigin(e, start);
2535         e.angles = vectoangles(end - start);
2536         dprint("Needed ", ftos(i + 1), " attempts\n");
2537         return TRUE;
2538     }
2539     else
2540         return FALSE;
2541 }
2542
2543 float zcurveparticles_effectno;
2544 vector zcurveparticles_start;
2545 float zcurveparticles_spd;
2546
2547 void endzcurveparticles()
2548 {
2549         if(zcurveparticles_effectno)
2550         {
2551                 // terminator
2552                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2553         }
2554         zcurveparticles_effectno = 0;
2555 }
2556
2557 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2558 {
2559         spd = bound(0, floor(spd / 16), 32767);
2560         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2561         {
2562                 endzcurveparticles();
2563                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2564                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2565                 WriteShort(MSG_BROADCAST, effectno);
2566                 WriteCoord(MSG_BROADCAST, start_x);
2567                 WriteCoord(MSG_BROADCAST, start_y);
2568                 WriteCoord(MSG_BROADCAST, start_z);
2569                 zcurveparticles_effectno = effectno;
2570                 zcurveparticles_start = start;
2571         }
2572         else
2573                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2574         WriteCoord(MSG_BROADCAST, end_x);
2575         WriteCoord(MSG_BROADCAST, end_y);
2576         WriteCoord(MSG_BROADCAST, end_z);
2577         WriteCoord(MSG_BROADCAST, end_dz);
2578         zcurveparticles_spd = spd;
2579 }
2580
2581 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2582 {
2583         float end_dz;
2584         vector vecxy, velxy;
2585
2586         vecxy = end - start;
2587         vecxy_z = 0;
2588         velxy = vel;
2589         velxy_z = 0;
2590
2591         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2592         {
2593                 endzcurveparticles();
2594                 trailparticles(world, effectno, start, end);
2595                 return;
2596         }
2597
2598         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2599         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2600 }
2601
2602 string GetGametype(); // g_world.qc
2603 void write_recordmarker(entity pl, float tstart, float dt)
2604 {
2605     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2606
2607     // also write a marker into demo files for demotc-race-record-extractor to find
2608     stuffcmd(pl,
2609              strcat(
2610                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2611                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2612 }
2613
2614 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2615 {
2616         switch(algn)
2617         {
2618                 case 1: // right
2619                         break;
2620
2621                 case 2: // left
2622                         vecs_y = -vecs_y;
2623                         break;
2624
2625                 default:
2626                 case 3:
2627                         if(allowcenter) // 2: allow center handedness
2628                         {
2629                                 // center
2630                                 vecs_y = 0;
2631                                 vecs_z -= 2;
2632                         }
2633                         else
2634                         {
2635                                 // right
2636                         }
2637                         break;
2638
2639                 case 4:
2640                         if(allowcenter) // 2: allow center handedness
2641                         {
2642                                 // center
2643                                 vecs_y = 0;
2644                                 vecs_z -= 2;
2645                         }
2646                         else
2647                         {
2648                                 // left
2649                                 vecs_y = -vecs_y;
2650                         }
2651                         break;
2652         }
2653         return vecs;
2654 }
2655
2656 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2657 {
2658         string s;
2659         vector v;
2660
2661         if (autocvar_g_shootfromeye)
2662         {
2663                 if (visual)
2664                 {
2665                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2666                 }
2667                 else
2668                 {
2669                         vecs_y = 0;
2670                         vecs_z = 0;
2671                 }
2672         }
2673         else if (autocvar_g_shootfromcenter)
2674         {
2675                 if (visual)
2676                 {
2677                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2678                 }
2679                 else
2680                 {
2681                         vecs_y = 0;
2682                         vecs_z -= 2;
2683                 }
2684         }
2685         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2686         {
2687                 v = stov(s);
2688                 if (y_is_right)
2689                         v_y = -v_y;
2690                 if (v_x != 0)
2691                         vecs_x = v_x;
2692                 vecs_y = v_y;
2693                 vecs_z = v_z;
2694         }
2695         else if (autocvar_g_shootfromclient)
2696         {
2697                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2698         }
2699         return vecs;
2700 }
2701
2702 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2703 {
2704         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2705 }
2706
2707
2708 void attach_sameorigin(entity e, entity to, string tag)
2709 {
2710     vector org, t_forward, t_left, t_up, e_forward, e_up;
2711     vector org0, ang0;
2712     float tagscale;
2713
2714     ang0 = e.angles;
2715     org0 = e.origin;
2716
2717     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2718     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2719     t_forward = v_forward * tagscale;
2720     t_left = v_right * -tagscale;
2721     t_up = v_up * tagscale;
2722
2723     e.origin_x = org * t_forward;
2724     e.origin_y = org * t_left;
2725     e.origin_z = org * t_up;
2726
2727     // current forward and up directions
2728     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2729                 e.angles = AnglesTransform_FromVAngles(e.angles);
2730         else
2731                 e.angles = AnglesTransform_FromAngles(e.angles);
2732     fixedmakevectors(e.angles);
2733
2734     // untransform forward, up!
2735     e_forward_x = v_forward * t_forward;
2736     e_forward_y = v_forward * t_left;
2737     e_forward_z = v_forward * t_up;
2738     e_up_x = v_up * t_forward;
2739     e_up_y = v_up * t_left;
2740     e_up_z = v_up * t_up;
2741
2742     e.angles = fixedvectoangles2(e_forward, e_up);
2743     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2744                 e.angles = AnglesTransform_ToVAngles(e.angles);
2745         else
2746                 e.angles = AnglesTransform_ToAngles(e.angles);
2747
2748     setattachment(e, to, tag);
2749     setorigin(e, e.origin);
2750 }
2751
2752 void detach_sameorigin(entity e)
2753 {
2754     vector org;
2755     org = gettaginfo(e, 0);
2756     e.angles = fixedvectoangles2(v_forward, v_up);
2757     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2758                 e.angles = AnglesTransform_ToVAngles(e.angles);
2759         else
2760                 e.angles = AnglesTransform_ToAngles(e.angles);
2761     setorigin(e, org);
2762     setattachment(e, world, "");
2763     setorigin(e, e.origin);
2764 }
2765
2766 void follow_sameorigin(entity e, entity to)
2767 {
2768     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2769     e.aiment = to; // make the hole follow bmodel
2770     e.punchangle = to.angles; // the original angles of bmodel
2771     e.view_ofs = e.origin - to.origin; // relative origin
2772     e.v_angle = e.angles - to.angles; // relative angles
2773 }
2774
2775 void unfollow_sameorigin(entity e)
2776 {
2777     e.movetype = MOVETYPE_NONE;
2778 }
2779
2780 entity gettaginfo_relative_ent;
2781 vector gettaginfo_relative(entity e, float tag)
2782 {
2783     if (!gettaginfo_relative_ent)
2784     {
2785         gettaginfo_relative_ent = spawn();
2786         gettaginfo_relative_ent.effects = EF_NODRAW;
2787     }
2788     gettaginfo_relative_ent.model = e.model;
2789     gettaginfo_relative_ent.modelindex = e.modelindex;
2790     gettaginfo_relative_ent.frame = e.frame;
2791     return gettaginfo(gettaginfo_relative_ent, tag);
2792 }
2793
2794 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2795 {
2796     float p;
2797     p = pow(2, chan);
2798     if (pl.soundentity.cnt & p)
2799         return;
2800     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2801     pl.soundentity.cnt |= p;
2802 }
2803
2804 void SoundEntity_StopSound(entity pl, float chan)
2805 {
2806     float p;
2807     p = pow(2, chan);
2808     if (pl.soundentity.cnt & p)
2809     {
2810         stopsoundto(MSG_ALL, pl.soundentity, chan);
2811         pl.soundentity.cnt &~= p;
2812     }
2813 }
2814
2815 void SoundEntity_Attach(entity pl)
2816 {
2817     pl.soundentity = spawn();
2818     pl.soundentity.classname = "soundentity";
2819     pl.soundentity.owner = pl;
2820     setattachment(pl.soundentity, pl, "");
2821     setmodel(pl.soundentity, "null");
2822 }
2823
2824 void SoundEntity_Detach(entity pl)
2825 {
2826     float i;
2827     for (i = 0; i <= 7; ++i)
2828         SoundEntity_StopSound(pl, i);
2829 }
2830
2831
2832 float ParseCommandPlayerSlotTarget_firsttoken;
2833 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2834 {
2835     string s;
2836     entity e, head;
2837     float n;
2838
2839     s = string_null;
2840
2841     ParseCommandPlayerSlotTarget_firsttoken = -1;
2842
2843     if (tokens > idx)
2844     {
2845         if (substring(argv(idx), 0, 1) == "#")
2846         {
2847             s = substring(argv(idx), 1, -1);
2848             ++idx;
2849             if (s == "")
2850                 if (tokens > idx)
2851                 {
2852                     s = argv(idx);
2853                     ++idx;
2854                 }
2855                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2856             if (s == ftos(stof(s)))
2857             {
2858                 e = edict_num(stof(s));
2859                 if (e.flags & FL_CLIENT)
2860                     return e;
2861             }
2862         }
2863         else
2864         {
2865             // it must be a nick name
2866             s = argv(idx);
2867             ++idx;
2868                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2869
2870             n = 0;
2871             FOR_EACH_CLIENT(head)
2872             if (head.netname == s)
2873             {
2874                 e = head;
2875                 ++n;
2876             }
2877             if (n == 1)
2878                 return e;
2879
2880             s = strdecolorize(s);
2881             n = 0;
2882             FOR_EACH_CLIENT(head)
2883             if (strdecolorize(head.netname) == s)
2884             {
2885                 e = head;
2886                 ++n;
2887             }
2888             if (n == 1)
2889                 return e;
2890         }
2891     }
2892
2893     return world;
2894 }
2895
2896 .float scale2;
2897
2898 float modeleffect_SendEntity(entity to, float sf)
2899 {
2900         float f;
2901         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2902
2903         f = 0;
2904         if(self.velocity != '0 0 0')
2905                 f |= 1;
2906         if(self.angles != '0 0 0')
2907                 f |= 2;
2908         if(self.avelocity != '0 0 0')
2909                 f |= 4;
2910
2911         WriteByte(MSG_ENTITY, f);
2912         WriteShort(MSG_ENTITY, self.modelindex);
2913         WriteByte(MSG_ENTITY, self.skin);
2914         WriteByte(MSG_ENTITY, self.frame);
2915         WriteCoord(MSG_ENTITY, self.origin_x);
2916         WriteCoord(MSG_ENTITY, self.origin_y);
2917         WriteCoord(MSG_ENTITY, self.origin_z);
2918         if(f & 1)
2919         {
2920                 WriteCoord(MSG_ENTITY, self.velocity_x);
2921                 WriteCoord(MSG_ENTITY, self.velocity_y);
2922                 WriteCoord(MSG_ENTITY, self.velocity_z);
2923         }
2924         if(f & 2)
2925         {
2926                 WriteCoord(MSG_ENTITY, self.angles_x);
2927                 WriteCoord(MSG_ENTITY, self.angles_y);
2928                 WriteCoord(MSG_ENTITY, self.angles_z);
2929         }
2930         if(f & 4)
2931         {
2932                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2933                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2934                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2935         }
2936         WriteShort(MSG_ENTITY, self.scale * 256.0);
2937         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2938         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2939         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2940         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2941
2942         return TRUE;
2943 }
2944
2945 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2946 {
2947         entity e;
2948         float sz;
2949         e = spawn();
2950         e.classname = "modeleffect";
2951         setmodel(e, m);
2952         e.frame = f;
2953         setorigin(e, o);
2954         e.velocity = v;
2955         e.angles = ang;
2956         e.avelocity = angv;
2957         e.alpha = a;
2958         e.teleport_time = t1;
2959         e.fade_time = t2;
2960         e.skin = s;
2961         if(s0 >= 0)
2962                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2963         else
2964                 e.scale = -s0;
2965         if(s2 >= 0)
2966                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2967         else
2968                 e.scale2 = -s2;
2969         sz = max(e.scale, e.scale2);
2970         setsize(e, e.mins * sz, e.maxs * sz);
2971         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2972 }
2973
2974 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2975 {
2976         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2977 }
2978
2979 float randombit(float bits)
2980 {
2981         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2982                 return bits;
2983
2984         float n, f, b, r;
2985
2986         r = random();
2987         b = 0;
2988         n = 0;
2989
2990         for(f = 1; f <= bits; f *= 2)
2991         {
2992                 if(bits & f)
2993                 {
2994                         ++n;
2995                         r *= n;
2996                         if(r <= 1)
2997                                 b = f;
2998                         else
2999                                 r = (r - 1) / (n - 1);
3000                 }
3001         }
3002
3003         return b;
3004 }
3005
3006 float randombits(float bits, float k, float error_return)
3007 {
3008         float r;
3009         r = 0;
3010         while(k > 0 && bits != r)
3011         {
3012                 r += randombit(bits - r);
3013                 --k;
3014         }
3015         if(error_return)
3016                 if(k > 0)
3017                         return -1; // all
3018         return r;
3019 }
3020
3021 void randombit_test(float bits, float iter)
3022 {
3023         while(iter > 0)
3024         {
3025                 print(ftos(randombit(bits)), "\n");
3026                 --iter;
3027         }
3028 }
3029
3030 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3031 {
3032         if(halflifedist > 0)
3033                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3034         else if(halflifedist < 0)
3035                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3036         else
3037                 return 1;
3038 }
3039
3040
3041
3042
3043 #ifdef RELEASE
3044 #define cvar_string_normal cvar_string_builtin
3045 #define cvar_normal cvar_builtin
3046 #else
3047 string cvar_string_normal(string n)
3048 {
3049         if not(cvar_type(n) & 1)
3050                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3051         return cvar_string_builtin(n);
3052 }
3053
3054 float cvar_normal(string n)
3055 {
3056         return stof(cvar_string_normal(n));
3057 }
3058 #endif
3059 #define cvar_set_normal cvar_set_builtin
3060
3061 void defer_think()
3062 {
3063     entity oself;
3064
3065     oself           = self;
3066     self            = self.owner;
3067     oself.think     = SUB_Remove;
3068     oself.nextthink = time;
3069
3070     oself.use();
3071 }
3072
3073 /*
3074     Execute func() after time + fdelay.
3075     self when func is executed = self when defer is called
3076 */
3077 void defer(float fdelay, void() func)
3078 {
3079     entity e;
3080
3081     e           = spawn();
3082     e.owner     = self;
3083     e.use       = func;
3084     e.think     = defer_think;
3085     e.nextthink = time + fdelay;
3086 }