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Get rid of some fugly nexball hakks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
751
752 float start_weapons;
753 float start_items;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
759 float start_health;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
769 float g_weapon_stay;
770 float g_ghost_items;
771
772 entity get_weaponinfo(float w);
773
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
775 {
776         var float i = weaponinfo.weapon;
777
778         if (!i)
779                 return 0;
780
781         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
782
783         if (t < 0) // "default" weapon selection
784         {
785                 if (g_lms || g_ca || allguns)
786                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
787                 else if(t < -1)
788                         t = 0;
789                 else if (g_cts)
790                         t = (i == WEP_SHOTGUN);
791                 else if (g_nexball)
792                         t = 0; // weapon is set a few lines later
793                 else
794                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
795                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796                         t |= (i == WEP_HOOK);
797         }
798
799         return t;
800 }
801
802 void readplayerstartcvars()
803 {
804         entity e;
805         float i, j, t;
806         string s;
807
808         // initialize starting values for players
809         start_weapons = 0;
810         start_items = 0;
811         start_ammo_shells = 0;
812         start_ammo_nails = 0;
813         start_ammo_rockets = 0;
814         start_ammo_cells = 0;
815         start_health = cvar("g_balance_health_start");
816         start_armorvalue = cvar("g_balance_armor_start");
817
818         g_weaponarena = 0;
819         s = cvar_string("g_weaponarena");
820         if (s == "0" || s == "")
821         {
822                 if(g_lms || g_ca)
823                         s = "most";
824         }
825
826         if (s == "0" || s == "")
827         {
828                 // no arena
829         }
830         else if (s == "off")
831         {
832                 // forcibly turn off weaponarena
833         }
834         else if (s == "all")
835         {
836                 g_weaponarena_list = "All Weapons";
837                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
838                 {
839                         e = get_weaponinfo(j);
840                         g_weaponarena |= e.weapons;
841                         weapon_action(e.weapon, WR_PRECACHE);
842                 }
843         }
844         else if (s == "most")
845         {
846                 g_weaponarena_list = "Most Weapons";
847                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
848                 {
849                         e = get_weaponinfo(j);
850                         if (e.spawnflags & WEP_FLAG_NORMAL)
851                         {
852                                 g_weaponarena |= e.weapons;
853                                 weapon_action(e.weapon, WR_PRECACHE);
854                         }
855                 }
856         }
857         else if (s == "none")
858         {
859                 g_weaponarena_list = "No Weapons";
860                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
861         }
862         else
863         {
864                 t = tokenize_console(s);
865                 g_weaponarena_list = "";
866                 for (i = 0; i < t; ++i)
867                 {
868                         s = argv(i);
869                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
870                         {
871                                 e = get_weaponinfo(j);
872                                 if (e.netname == s)
873                                 {
874                                         g_weaponarena |= e.weapons;
875                                         weapon_action(e.weapon, WR_PRECACHE);
876                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
877                                         break;
878                                 }
879                         }
880                         if (j > WEP_LAST)
881                         {
882                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
883                         }
884                 }
885                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
886         }
887
888         if(g_weaponarena)
889                 g_weaponarena_random = cvar("g_weaponarena_random");
890         else
891                 g_weaponarena_random = 0;
892         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
893
894         if (g_weaponarena)
895         {
896                 start_weapons = g_weaponarena;
897                 if(!(g_lms || g_ca))
898                         start_items |= IT_UNLIMITED_AMMO;
899         }
900         else if (g_minstagib)
901         {
902                 start_health = 100;
903                 start_armorvalue = 0;
904                 start_weapons = WEPBIT_MINSTANEX;
905                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
906                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
907
908                 if (g_minstagib_invis_alpha <= 0)
909                         g_minstagib_invis_alpha = -1;
910         }
911         else
912         {
913                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
914                 {
915                         e = get_weaponinfo(i);
916                         if(want_weapon("g_start_weapon_", e, FALSE))
917                                 start_weapons |= e.weapons;
918                 }
919         }
920
921         if(!cvar("g_use_ammunition"))
922                 start_items |= IT_UNLIMITED_AMMO;
923
924         if(g_minstagib)
925         {
926                 start_ammo_cells = cvar("g_minstagib_ammo_start");
927                 start_ammo_fuel = cvar("g_start_ammo_fuel");
928         }
929         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
930         {
931                 start_ammo_rockets = 999;
932                 start_ammo_shells = 999;
933                 start_ammo_cells = 999;
934                 start_ammo_nails = 999;
935                 start_ammo_fuel = 999;
936         }
937         else
938         {
939                 if(g_lms || g_ca)
940                 {
941                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
942                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
943                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
944                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
945                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
946                 }
947                 else
948                 {
949                         start_ammo_shells = cvar("g_start_ammo_shells");
950                         start_ammo_nails = cvar("g_start_ammo_nails");
951                         start_ammo_rockets = cvar("g_start_ammo_rockets");
952                         start_ammo_cells = cvar("g_start_ammo_cells");
953                         start_ammo_fuel = cvar("g_start_ammo_fuel");
954                 }
955         }
956
957         if (g_lms || g_ca)
958         {
959                 start_health = cvar("g_lms_start_health");
960                 start_armorvalue = cvar("g_lms_start_armor");
961         }
962
963         if (inWarmupStage)
964         {
965                 warmup_start_ammo_shells = start_ammo_shells;
966                 warmup_start_ammo_nails = start_ammo_nails;
967                 warmup_start_ammo_rockets = start_ammo_rockets;
968                 warmup_start_ammo_cells = start_ammo_cells;
969                 warmup_start_ammo_fuel = start_ammo_fuel;
970                 warmup_start_health = start_health;
971                 warmup_start_armorvalue = start_armorvalue;
972                 warmup_start_weapons = start_weapons;
973
974                 if (!g_weaponarena && !g_minstagib && !g_ca)
975                 {
976                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
977                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
978                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
979                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
980                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
981                         warmup_start_health = cvar("g_warmup_start_health");
982                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
983                         warmup_start_weapons = 0;
984                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
985                         {
986                                 e = get_weaponinfo(i);
987                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
988                                         warmup_start_weapons |= e.weapons;
989                         }
990                 }
991         }
992
993         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
994         {
995                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
996                 start_items |= IT_FUEL_REGEN;
997                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
998                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
999         }
1000
1001         if (g_jetpack)
1002                 start_items |= IT_JETPACK;
1003
1004         MUTATOR_CALLHOOK(SetStartItems);
1005
1006         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1007         {
1008                 e = get_weaponinfo(i);
1009                 if(e.weapons & (start_weapons | warmup_start_weapons))
1010                         weapon_action(e.weapon, WR_PRECACHE);
1011         }
1012
1013         start_ammo_shells = max(0, start_ammo_shells);
1014         start_ammo_nails = max(0, start_ammo_nails);
1015         start_ammo_cells = max(0, start_ammo_cells);
1016         start_ammo_rockets = max(0, start_ammo_rockets);
1017         start_ammo_fuel = max(0, start_ammo_fuel);
1018
1019         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1020         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1021         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1022         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1023         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1024 }
1025
1026 float g_bugrigs;
1027 float g_bugrigs_planar_movement;
1028 float g_bugrigs_planar_movement_car_jumping;
1029 float g_bugrigs_reverse_spinning;
1030 float g_bugrigs_reverse_speeding;
1031 float g_bugrigs_reverse_stopping;
1032 float g_bugrigs_air_steering;
1033 float g_bugrigs_angle_smoothing;
1034 float g_bugrigs_friction_floor;
1035 float g_bugrigs_friction_brake;
1036 float g_bugrigs_friction_air;
1037 float g_bugrigs_accel;
1038 float g_bugrigs_speed_ref;
1039 float g_bugrigs_speed_pow;
1040 float g_bugrigs_steer;
1041
1042 float g_touchexplode;
1043 float g_touchexplode_radius;
1044 float g_touchexplode_damage;
1045 float g_touchexplode_edgedamage;
1046 float g_touchexplode_force;
1047
1048 float sv_autotaunt;
1049 float sv_taunt;
1050
1051 float sv_pitch_min;
1052 float sv_pitch_max;
1053 float sv_pitch_fixyaw;
1054
1055 string GetGametype(); // g_world.qc
1056 void readlevelcvars(void)
1057 {
1058         // first load all the mutators
1059         if(cvar("g_invincible_projectiles"))
1060                 MUTATOR_ADD(mutator_invincibleprojectiles);
1061         if(cvar("g_nix"))
1062                 MUTATOR_ADD(mutator_nix);
1063         if(cvar("g_dodging"))
1064                 MUTATOR_ADD(mutator_dodging);
1065         if(cvar("g_rocket_flying"))
1066                 MUTATOR_ADD(mutator_rocketflying);
1067         if(cvar("g_vampire"))
1068                 MUTATOR_ADD(mutator_vampire);
1069         if(cvar("g_spawn_near_teammate"))
1070                 MUTATOR_ADD(mutator_spawn_near_teammate);
1071
1072         // is this a mutator? is this a mode?
1073         if(cvar("g_sandbox"))
1074                 MUTATOR_ADD(sandbox);
1075
1076         if(cvar("sv_allow_fullbright"))
1077                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1078
1079     g_bugrigs = cvar("g_bugrigs");
1080     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1081     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1082     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1083     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1084     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1085     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1086     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1087     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1088     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1089     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1090     g_bugrigs_accel = cvar("g_bugrigs_accel");
1091     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1092     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1093     g_bugrigs_steer = cvar("g_bugrigs_steer");
1094
1095     g_touchexplode = cvar("g_touchexplode");
1096     g_touchexplode_radius = cvar("g_touchexplode_radius");
1097     g_touchexplode_damage = cvar("g_touchexplode_damage");
1098     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1099     g_touchexplode_force = cvar("g_touchexplode_force");
1100
1101 #ifdef ALLOW_FORCEMODELS
1102         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1103 #endif
1104
1105         sv_clones = cvar("sv_clones");
1106         sv_gentle = cvar("sv_gentle");
1107         sv_foginterval = cvar("sv_foginterval");
1108         g_cloaked = cvar("g_cloaked");
1109     if(g_cts)
1110         g_cloaked = 1; // always enable cloak in CTS
1111         g_jump_grunt = cvar("g_jump_grunt");
1112         g_footsteps = cvar("g_footsteps");
1113         g_grappling_hook = cvar("g_grappling_hook");
1114         g_jetpack = cvar("g_jetpack");
1115         g_midair = cvar("g_midair");
1116         g_minstagib = cvar("g_minstagib");
1117         g_norecoil = cvar("g_norecoil");
1118         g_bloodloss = cvar("g_bloodloss");
1119         sv_maxidle = cvar("sv_maxidle");
1120         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1121         g_ctf_reverse = cvar("g_ctf_reverse");
1122         sv_autotaunt = cvar("sv_autotaunt");
1123         sv_taunt = cvar("sv_taunt");
1124
1125         inWarmupStage = cvar("g_warmup");
1126         g_warmup_limit = cvar("g_warmup_limit");
1127         g_warmup_allguns = cvar("g_warmup_allguns");
1128         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1129
1130         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1131                 inWarmupStage = 0; // these modes cannot work together, sorry
1132
1133         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1134         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1135         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1136         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1137         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1138         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1139         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1140         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1141         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1142         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1143         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1144         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1145
1146         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1147         g_weaponratefactor = cvar("g_weaponratefactor");
1148         g_weapondamagefactor = cvar("g_weapondamagefactor");
1149         g_weaponforcefactor = cvar("g_weaponforcefactor");
1150         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1151
1152         g_pickup_shells = cvar("g_pickup_shells");
1153         g_pickup_shells_max = cvar("g_pickup_shells_max");
1154         g_pickup_nails = cvar("g_pickup_nails");
1155         g_pickup_nails_max = cvar("g_pickup_nails_max");
1156         g_pickup_rockets = cvar("g_pickup_rockets");
1157         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1158         g_pickup_cells = cvar("g_pickup_cells");
1159         g_pickup_cells_max = cvar("g_pickup_cells_max");
1160         g_pickup_fuel = cvar("g_pickup_fuel");
1161         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1162         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1163         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1164         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1165         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1166         g_pickup_armormedium = cvar("g_pickup_armormedium");
1167         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1168         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1169         g_pickup_armorbig = cvar("g_pickup_armorbig");
1170         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1171         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1172         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1173         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1174         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1175         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1176         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1177         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1178         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1179         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1180         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1181         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1182         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1183         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1184         g_pickup_healthmega = cvar("g_pickup_healthmega");
1185         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1186         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1187
1188         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1189         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1190
1191         g_pinata = cvar("g_pinata");
1192
1193     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1194     if(!g_weapon_stay)
1195         g_weapon_stay = cvar("g_weapon_stay");
1196
1197         g_ghost_items = cvar("g_ghost_items");
1198
1199         if(g_ghost_items >= 1)
1200                 g_ghost_items = 0.25; // default alpha value
1201
1202         if not(inWarmupStage && !g_ca)
1203                 game_starttime = cvar("g_start_delay");
1204
1205         sv_pitch_min = cvar("sv_pitch_min");
1206         sv_pitch_max = cvar("sv_pitch_max");
1207         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1208
1209         readplayerstartcvars();
1210 }
1211
1212 //#NO AUTOCVARS END
1213
1214 // Sound functions
1215 string precache_sound (string s) = #19;
1216 float precache_sound_index (string s) = #19;
1217
1218 #define SND_VOLUME      1
1219 #define SND_ATTENUATION 2
1220 #define SND_LARGEENTITY 8
1221 #define SND_LARGESOUND  16
1222
1223 float sound_allowed(float dest, entity e)
1224 {
1225     // sounds from world may always pass
1226     for (;;)
1227     {
1228         if (e.classname == "body")
1229             e = e.enemy;
1230         else if (e.realowner && e.realowner != e)
1231             e = e.realowner;
1232         else if (e.owner && e.owner != e)
1233             e = e.owner;
1234         else
1235             break;
1236     }
1237     // sounds to self may always pass
1238     if (dest == MSG_ONE)
1239         if (e == msg_entity)
1240             return TRUE;
1241     // sounds by players can be removed
1242     if (autocvar_bot_sound_monopoly)
1243         if (clienttype(e) == CLIENTTYPE_REAL)
1244             return FALSE;
1245     // anything else may pass
1246     return TRUE;
1247 }
1248
1249 #ifdef COMPAT_XON010_CHANNELS
1250 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1251 void sound(entity e, float chan, string samp, float vol, float atten)
1252 {
1253     if (!sound_allowed(MSG_BROADCAST, e))
1254         return;
1255     builtin_sound(e, chan, samp, vol, atten);
1256 }
1257 #else
1258 #undef sound
1259 void sound(entity e, float chan, string samp, float vol, float atten)
1260 {
1261     if (!sound_allowed(MSG_BROADCAST, e))
1262         return;
1263     sound7(e, chan, samp, vol, atten, 0, 0);
1264 }
1265 #endif
1266
1267 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1268 {
1269     float entno, idx;
1270
1271     if (!sound_allowed(dest, e))
1272         return;
1273
1274     entno = num_for_edict(e);
1275     idx = precache_sound_index(samp);
1276
1277     float sflags;
1278     sflags = 0;
1279
1280     atten = floor(atten * 64);
1281     vol = floor(vol * 255);
1282
1283     if (vol != 255)
1284         sflags |= SND_VOLUME;
1285     if (atten != 64)
1286         sflags |= SND_ATTENUATION;
1287     if (entno >= 8192 || chan < 0 || chan > 7)
1288         sflags |= SND_LARGEENTITY;
1289     if (idx >= 256)
1290         sflags |= SND_LARGESOUND;
1291
1292     WriteByte(dest, SVC_SOUND);
1293     WriteByte(dest, sflags);
1294     if (sflags & SND_VOLUME)
1295         WriteByte(dest, vol);
1296     if (sflags & SND_ATTENUATION)
1297         WriteByte(dest, atten);
1298     if (sflags & SND_LARGEENTITY)
1299     {
1300         WriteShort(dest, entno);
1301         WriteByte(dest, chan);
1302     }
1303     else
1304     {
1305         WriteShort(dest, entno * 8 + chan);
1306     }
1307     if (sflags & SND_LARGESOUND)
1308         WriteShort(dest, idx);
1309     else
1310         WriteByte(dest, idx);
1311
1312     WriteCoord(dest, o_x);
1313     WriteCoord(dest, o_y);
1314     WriteCoord(dest, o_z);
1315 }
1316 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1317 {
1318     vector o;
1319
1320     if (!sound_allowed(dest, e))
1321         return;
1322
1323     o = e.origin + 0.5 * (e.mins + e.maxs);
1324     soundtoat(dest, e, o, chan, samp, vol, atten);
1325 }
1326 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1327 {
1328     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1329 }
1330 void stopsoundto(float dest, entity e, float chan)
1331 {
1332     float entno;
1333
1334     if (!sound_allowed(dest, e))
1335         return;
1336
1337     entno = num_for_edict(e);
1338
1339     if (entno >= 8192 || chan < 0 || chan > 7)
1340     {
1341         float idx, sflags;
1342         idx = precache_sound_index("misc/null.wav");
1343         sflags = SND_LARGEENTITY;
1344         if (idx >= 256)
1345             sflags |= SND_LARGESOUND;
1346         WriteByte(dest, SVC_SOUND);
1347         WriteByte(dest, sflags);
1348         WriteShort(dest, entno);
1349         WriteByte(dest, chan);
1350         if (sflags & SND_LARGESOUND)
1351             WriteShort(dest, idx);
1352         else
1353             WriteByte(dest, idx);
1354         WriteCoord(dest, e.origin_x);
1355         WriteCoord(dest, e.origin_y);
1356         WriteCoord(dest, e.origin_z);
1357     }
1358     else
1359     {
1360         WriteByte(dest, SVC_STOPSOUND);
1361         WriteShort(dest, entno * 8 + chan);
1362     }
1363 }
1364 void stopsound(entity e, float chan)
1365 {
1366     if (!sound_allowed(MSG_BROADCAST, e))
1367         return;
1368
1369     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1370     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1371 }
1372
1373 void play2(entity e, string filename)
1374 {
1375     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1376     msg_entity = e;
1377     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1378 }
1379
1380 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1381 .float spamtime;
1382 float spamsound(entity e, float chan, string samp, float vol, float atten)
1383 {
1384     if (!sound_allowed(MSG_BROADCAST, e))
1385         return FALSE;
1386
1387     if (time > e.spamtime)
1388     {
1389         e.spamtime = time;
1390         sound(e, chan, samp, vol, atten);
1391         return TRUE;
1392     }
1393     return FALSE;
1394 }
1395
1396 void play2team(float t, string filename)
1397 {
1398     entity head;
1399
1400     if (autocvar_bot_sound_monopoly)
1401         return;
1402
1403     FOR_EACH_REALPLAYER(head)
1404     {
1405         if (head.team == t)
1406             play2(head, filename);
1407     }
1408 }
1409
1410 void play2all(string samp)
1411 {
1412     if (autocvar_bot_sound_monopoly)
1413         return;
1414
1415     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1416 }
1417
1418 void PrecachePlayerSounds(string f);
1419 void precache_playermodel(string m)
1420 {
1421         float globhandle, i, n;
1422         string f;
1423
1424         if(substring(m, -9,5) == "_lod1")
1425                 return;
1426         if(substring(m, -9,5) == "_lod2")
1427                 return;
1428         precache_model(m);
1429         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1430         if(fexists(f))
1431                 precache_model(f);
1432         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1433         if(fexists(f))
1434                 precache_model(f);
1435
1436         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1437         if (globhandle < 0)
1438                 return;
1439         n = search_getsize(globhandle);
1440         for (i = 0; i < n; ++i)
1441         {
1442                 //print(search_getfilename(globhandle, i), "\n");
1443                 f = search_getfilename(globhandle, i);
1444                 PrecachePlayerSounds(f);
1445         }
1446         search_end(globhandle);
1447 }
1448 void precache_all_playermodels(string pattern)
1449 {
1450         float globhandle, i, n;
1451         string f;
1452
1453         globhandle = search_begin(pattern, TRUE, FALSE);
1454         if (globhandle < 0)
1455                 return;
1456         n = search_getsize(globhandle);
1457         for (i = 0; i < n; ++i)
1458         {
1459                 //print(search_getfilename(globhandle, i), "\n");
1460                 f = search_getfilename(globhandle, i);
1461                 precache_playermodel(f);
1462         }
1463         search_end(globhandle);
1464 }
1465
1466 void precache()
1467 {
1468     // gamemode related things
1469     precache_model ("models/misc/chatbubble.spr");
1470     if (g_runematch)
1471     {
1472         precache_model ("models/runematch/curse.mdl");
1473         precache_model ("models/runematch/rune.mdl");
1474     }
1475
1476 #ifdef TTURRETS_ENABLED
1477     if (autocvar_g_turrets)
1478         turrets_precash();
1479 #endif
1480
1481     // Precache all player models if desired
1482     if (autocvar_sv_precacheplayermodels)
1483     {
1484         PrecachePlayerSounds("sound/player/default.sounds");
1485         precache_all_playermodels("models/player/*.zym");
1486         precache_all_playermodels("models/player/*.dpm");
1487         precache_all_playermodels("models/player/*.md3");
1488         precache_all_playermodels("models/player/*.psk");
1489         precache_all_playermodels("models/player/*.iqm");
1490     }
1491
1492     if (autocvar_sv_defaultcharacter)
1493     {
1494         string s;
1495         s = autocvar_sv_defaultplayermodel_red;
1496         if (s != "")
1497             precache_playermodel(s);
1498         s = autocvar_sv_defaultplayermodel_blue;
1499         if (s != "")
1500             precache_playermodel(s);
1501         s = autocvar_sv_defaultplayermodel_yellow;
1502         if (s != "")
1503             precache_playermodel(s);
1504         s = autocvar_sv_defaultplayermodel_pink;
1505         if (s != "")
1506             precache_playermodel(s);
1507         s = autocvar_sv_defaultplayermodel;
1508         if (s != "")
1509             precache_playermodel(s);
1510     }
1511
1512     if (g_footsteps)
1513     {
1514         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1515         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1516     }
1517
1518     // gore and miscellaneous sounds
1519     //precache_sound ("misc/h2ohit.wav");
1520     precache_model ("models/hook.md3");
1521     precache_sound ("misc/armorimpact.wav");
1522     precache_sound ("misc/bodyimpact1.wav");
1523     precache_sound ("misc/bodyimpact2.wav");
1524     precache_sound ("misc/gib.wav");
1525     precache_sound ("misc/gib_splat01.wav");
1526     precache_sound ("misc/gib_splat02.wav");
1527     precache_sound ("misc/gib_splat03.wav");
1528     precache_sound ("misc/gib_splat04.wav");
1529     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1530     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1531     precache_sound ("misc/null.wav");
1532     precache_sound ("misc/spawn.wav");
1533     precache_sound ("misc/talk.wav");
1534     precache_sound ("misc/teleport.wav");
1535     precache_sound ("misc/poweroff.wav");
1536     precache_sound ("player/lava.wav");
1537     precache_sound ("player/slime.wav");
1538
1539     if (g_jetpack)
1540         precache_sound ("misc/jetpack_fly.wav");
1541
1542     precache_model ("models/sprites/0.spr32");
1543     precache_model ("models/sprites/1.spr32");
1544     precache_model ("models/sprites/2.spr32");
1545     precache_model ("models/sprites/3.spr32");
1546     precache_model ("models/sprites/4.spr32");
1547     precache_model ("models/sprites/5.spr32");
1548     precache_model ("models/sprites/6.spr32");
1549     precache_model ("models/sprites/7.spr32");
1550     precache_model ("models/sprites/8.spr32");
1551     precache_model ("models/sprites/9.spr32");
1552     precache_model ("models/sprites/10.spr32");
1553
1554     // common weapon precaches
1555         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1556     precache_sound ("weapons/weapon_switch.wav");
1557     precache_sound ("weapons/weaponpickup.wav");
1558     precache_sound ("weapons/unavailable.wav");
1559     precache_sound ("weapons/dryfire.wav");
1560     if (g_grappling_hook)
1561     {
1562         precache_sound ("weapons/hook_fire.wav"); // hook
1563         precache_sound ("weapons/hook_impact.wav"); // hook
1564     }
1565
1566     if(autocvar_sv_precacheweapons)
1567     {
1568         //precache weapon models/sounds
1569         float wep;
1570         wep = WEP_FIRST;
1571         while (wep <= WEP_LAST)
1572         {
1573             weapon_action(wep, WR_PRECACHE);
1574             wep = wep + 1;
1575         }
1576     }
1577
1578     precache_model("models/elaser.mdl");
1579     precache_model("models/laser.mdl");
1580     precache_model("models/ebomb.mdl");
1581
1582 #if 0
1583     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1584
1585     if (!self.noise && self.music) // quake 3 uses the music field
1586         self.noise = self.music;
1587
1588     // plays music for the level if there is any
1589     if (self.noise)
1590     {
1591         precache_sound (self.noise);
1592         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1593     }
1594 #endif
1595 }
1596
1597 // sorry, but using \ in macros breaks line numbers
1598 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1599 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1600 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1601
1602
1603 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1604 {
1605         if (clienttype(e) == CLIENTTYPE_REAL)
1606         {
1607                 msg_entity = e;
1608                 WRITESPECTATABLE_MSG_ONE({
1609                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1610                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1611                         WriteByte(MSG_ONE, id);
1612                         WriteString(MSG_ONE, s);
1613                         if (id != 0 && s != "")
1614                         {
1615                                 WriteByte(MSG_ONE, duration);
1616                                 WriteByte(MSG_ONE, countdown_num);
1617                         }
1618                 });
1619         }
1620 }
1621 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1622 {
1623         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1624 }
1625 // WARNING: this kills the trace globals
1626 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1627 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1628
1629 #define INITPRIO_FIRST              0
1630 #define INITPRIO_GAMETYPE           0
1631 #define INITPRIO_GAMETYPE_FALLBACK  1
1632 #define INITPRIO_FINDTARGET        10
1633 #define INITPRIO_DROPTOFLOOR       20
1634 #define INITPRIO_SETLOCATION       90
1635 #define INITPRIO_LINKDOORS         91
1636 #define INITPRIO_LAST              99
1637
1638 .void(void) initialize_entity;
1639 .float initialize_entity_order;
1640 .entity initialize_entity_next;
1641 entity initialize_entity_first;
1642
1643 void make_safe_for_remove(entity e)
1644 {
1645     if (e.initialize_entity)
1646     {
1647         entity ent, prev;
1648         for (ent = initialize_entity_first; ent; )
1649         {
1650             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1651             {
1652                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1653                 // skip it in linked list
1654                 if (prev)
1655                 {
1656                     prev.initialize_entity_next = ent.initialize_entity_next;
1657                     ent = prev.initialize_entity_next;
1658                 }
1659                 else
1660                 {
1661                     initialize_entity_first = ent.initialize_entity_next;
1662                     ent = initialize_entity_first;
1663                 }
1664             }
1665             else
1666             {
1667                 prev = ent;
1668                 ent = ent.initialize_entity_next;
1669             }
1670         }
1671     }
1672 }
1673
1674 void objerror(string s)
1675 {
1676     make_safe_for_remove(self);
1677     builtin_objerror(s);
1678 }
1679
1680 .float remove_except_protected_forbidden;
1681 void remove_except_protected(entity e)
1682 {
1683         if(e.remove_except_protected_forbidden)
1684                 error("not allowed to remove this at this point");
1685         builtin_remove(e);
1686 }
1687
1688 void remove_unsafely(entity e)
1689 {
1690     if(e.classname == "spike")
1691         error("Removing spikes is forbidden (crylink bug), please report");
1692     builtin_remove(e);
1693 }
1694
1695 void remove_safely(entity e)
1696 {
1697     make_safe_for_remove(e);
1698     builtin_remove(e);
1699 }
1700
1701 void InitializeEntity(entity e, void(void) func, float order)
1702 {
1703     entity prev, cur;
1704
1705     if (!e || e.initialize_entity)
1706     {
1707         // make a proxy initializer entity
1708         entity e_old;
1709         e_old = e;
1710         e = spawn();
1711         e.classname = "initialize_entity";
1712         e.enemy = e_old;
1713     }
1714
1715     e.initialize_entity = func;
1716     e.initialize_entity_order = order;
1717
1718     cur = initialize_entity_first;
1719     for (;;)
1720     {
1721         if (!cur || cur.initialize_entity_order > order)
1722         {
1723             // insert between prev and cur
1724             if (prev)
1725                 prev.initialize_entity_next = e;
1726             else
1727                 initialize_entity_first = e;
1728             e.initialize_entity_next = cur;
1729             return;
1730         }
1731         prev = cur;
1732         cur = cur.initialize_entity_next;
1733     }
1734 }
1735 void InitializeEntitiesRun()
1736 {
1737     entity startoflist;
1738     startoflist = initialize_entity_first;
1739     initialize_entity_first = world;
1740     remove = remove_except_protected;
1741     for (self = startoflist; self; self = self.initialize_entity_next)
1742     {
1743         self.remove_except_protected_forbidden = 1;
1744     }
1745     for (self = startoflist; self; )
1746     {
1747         entity e;
1748         var void(void) func;
1749         e = self.initialize_entity_next;
1750         func = self.initialize_entity;
1751         self.initialize_entity_order = 0;
1752         self.initialize_entity = func_null;
1753         self.initialize_entity_next = world;
1754         self.remove_except_protected_forbidden = 0;
1755         if (self.classname == "initialize_entity")
1756         {
1757             entity e_old;
1758             e_old = self.enemy;
1759             builtin_remove(self);
1760             self = e_old;
1761         }
1762         //dprint("Delayed initialization: ", self.classname, "\n");
1763         if(func != func_null)
1764             func();
1765         else
1766         {
1767             eprint(self);
1768             backtrace(strcat("Null function in: ", self.classname, "\n"));
1769         }
1770         self = e;
1771     }
1772     remove = remove_unsafely;
1773 }
1774
1775 .float uncustomizeentityforclient_set;
1776 .void(void) uncustomizeentityforclient;
1777 void(void) SUB_Nullpointer = #0;
1778 void UncustomizeEntitiesRun()
1779 {
1780     entity oldself;
1781     oldself = self;
1782     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1783         self.uncustomizeentityforclient();
1784     self = oldself;
1785 }
1786 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1787 {
1788     e.customizeentityforclient = customizer;
1789     e.uncustomizeentityforclient = uncustomizer;
1790     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1791 }
1792
1793 .float nottargeted;
1794 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1795
1796 void() SUB_Remove;
1797 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1798 {
1799     vector mi, ma;
1800
1801     if (e.classname == "")
1802         e.classname = "net_linked";
1803
1804     if (e.model == "" || self.modelindex == 0)
1805     {
1806         mi = e.mins;
1807         ma = e.maxs;
1808         setmodel(e, "null");
1809         setsize(e, mi, ma);
1810     }
1811
1812     e.SendEntity = sendfunc;
1813     e.SendFlags = 0xFFFFFF;
1814
1815     if (!docull)
1816         e.effects |= EF_NODEPTHTEST;
1817
1818     if (dt)
1819     {
1820         e.nextthink = time + dt;
1821         e.think = SUB_Remove;
1822     }
1823 }
1824
1825 void adaptor_think2touch()
1826 {
1827     entity o;
1828     o = other;
1829     other = world;
1830     self.touch();
1831     other = o;
1832 }
1833
1834 void adaptor_think2use()
1835 {
1836     entity o, a;
1837     o = other;
1838     a = activator;
1839     activator = world;
1840     other = world;
1841     self.use();
1842     other = o;
1843     activator = a;
1844 }
1845
1846 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1847 {
1848         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1849                 self.projectiledeathtype |= HITTYPE_SPLASH;
1850         adaptor_think2use();
1851 }
1852
1853 // deferred dropping
1854 void DropToFloor_Handler()
1855 {
1856     builtin_droptofloor();
1857     self.dropped_origin = self.origin;
1858 }
1859
1860 void droptofloor()
1861 {
1862     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1863 }
1864
1865
1866
1867 float trace_hits_box_a0, trace_hits_box_a1;
1868
1869 float trace_hits_box_1d(float end, float thmi, float thma)
1870 {
1871     if (end == 0)
1872     {
1873         // just check if x is in range
1874         if (0 < thmi)
1875             return FALSE;
1876         if (0 > thma)
1877             return FALSE;
1878     }
1879     else
1880     {
1881         // do the trace with respect to x
1882         // 0 -> end has to stay in thmi -> thma
1883         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1884         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1885         if (trace_hits_box_a0 > trace_hits_box_a1)
1886             return FALSE;
1887     }
1888     return TRUE;
1889 }
1890
1891 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1892 {
1893     end -= start;
1894     thmi -= start;
1895     thma -= start;
1896     // now it is a trace from 0 to end
1897
1898     trace_hits_box_a0 = 0;
1899     trace_hits_box_a1 = 1;
1900
1901     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1902         return FALSE;
1903     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1904         return FALSE;
1905     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1906         return FALSE;
1907
1908     return TRUE;
1909 }
1910
1911 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1912 {
1913     return trace_hits_box(start, end, thmi - ma, thma - mi);
1914 }
1915
1916 float SUB_NoImpactCheck()
1917 {
1918         // zero hitcontents = this is not the real impact, but either the
1919         // mirror-impact of something hitting the projectile instead of the
1920         // projectile hitting the something, or a touchareagrid one. Neither of
1921         // these stop the projectile from moving, so...
1922         if(trace_dphitcontents == 0)
1923         {
1924                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1925                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1926                 checkclient();
1927         }
1928     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1929         return 1;
1930     if (other == world && self.size != '0 0 0')
1931     {
1932         vector tic;
1933         tic = self.velocity * sys_frametime;
1934         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1935         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1936         if (trace_fraction >= 1)
1937         {
1938             dprint("Odd... did not hit...?\n");
1939         }
1940         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1941         {
1942             dprint("Detected and prevented the sky-grapple bug.\n");
1943             return 1;
1944         }
1945     }
1946
1947     return 0;
1948 }
1949
1950 #define SUB_OwnerCheck() (other && (other == self.owner))
1951
1952 void RemoveGrapplingHook(entity pl);
1953 void W_Crylink_Dequeue(entity e);
1954 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1955 {
1956         if(SUB_OwnerCheck())
1957                 return TRUE;
1958         if(SUB_NoImpactCheck())
1959         {
1960                 if(self.classname == "grapplinghook")
1961                         RemoveGrapplingHook(self.realowner);
1962                 else if(self.classname == "spike")
1963                 {
1964                         W_Crylink_Dequeue(self);
1965                         remove(self);
1966                 }
1967                 else
1968                         remove(self);
1969                 return TRUE;
1970         }
1971         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1972                 UpdateCSQCProjectile(self);
1973         return FALSE;
1974 }
1975 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1976
1977 float MAX_IPBAN_URIS           = 16;
1978                               
1979 float URI_GET_DISCARD          = 0;
1980 float URI_GET_IPBAN            = 1;
1981 float URI_GET_IPBAN_END        = 16;
1982
1983 void URI_Get_Callback(float id, float status, string data)
1984 {
1985     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1986     dprint(data);
1987     dprint("\nEnd of data.\n");
1988
1989     if(url_URI_Get_Callback(id, status, data))
1990     {
1991         // handled
1992     }
1993     else if (id == URI_GET_DISCARD)
1994     {
1995         // discard
1996     }
1997     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1998     {
1999         // online ban list
2000         OnlineBanList_URI_Get_Callback(id, status, data);
2001     }
2002     else
2003     {
2004         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2005     }
2006 }
2007
2008 void print_to(entity e, string s)
2009 {
2010     if (e)
2011         sprint(e, strcat(s, "\n"));
2012     else
2013         print(s, "\n");
2014 }
2015
2016 string uid2name(string myuid) {
2017         string s;
2018         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2019
2020         // FIXME remove this later after 0.6 release
2021         // convert old style broken records to correct style
2022         if(s == "")
2023         {
2024                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2025                 if(s != "")
2026                 {
2027                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2028                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2029                 }
2030         }
2031         
2032         if(s == "")
2033                 s = "^1Unregistered Player";
2034         return s;
2035 }
2036
2037 float race_readTime(string map, float pos)
2038 {
2039         string rr;
2040         if(g_cts)
2041                 rr = CTS_RECORD;
2042         else
2043                 rr = RACE_RECORD;
2044
2045         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2046 }
2047
2048 string race_readUID(string map, float pos)
2049 {
2050         string rr;
2051         if(g_cts)
2052                 rr = CTS_RECORD;
2053         else
2054                 rr = RACE_RECORD;
2055
2056         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2057 }
2058
2059 float race_readPos(string map, float t) {
2060         float i;
2061         for (i = 1; i <= RANKINGS_CNT; ++i)
2062                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2063                         return i;
2064
2065         return 0; // pos is zero if unranked
2066 }
2067
2068 void race_writeTime(string map, float t, string myuid)
2069 {
2070         string rr;
2071         if(g_cts)
2072                 rr = CTS_RECORD;
2073         else
2074                 rr = RACE_RECORD;
2075
2076         float newpos;
2077         newpos = race_readPos(map, t);
2078
2079         float i, prevpos;
2080         for(i = 1; i <= RANKINGS_CNT; ++i)
2081         {
2082                 if(race_readUID(map, i) == myuid)
2083                         prevpos = i;
2084         }
2085         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2086                 for (i = prevpos; i > newpos; --i) {
2087                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2088                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2089                 }
2090         } else { // player has no ranked record yet
2091                 for (i = RANKINGS_CNT; i > newpos; --i) {
2092                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2093                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2094                 }
2095         }
2096
2097         // store new time itself
2098         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2099         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2100 }
2101
2102 string race_readName(string map, float pos)
2103 {
2104         string rr;
2105         if(g_cts)
2106                 rr = CTS_RECORD;
2107         else
2108                 rr = RACE_RECORD;
2109
2110         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2111 }
2112
2113 string race_placeName(float pos) {
2114         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2115         {
2116                 if(mod(pos, 10) == 1)
2117                         return strcat(ftos(pos), "st");
2118                 else if(mod(pos, 10) == 2)
2119                         return strcat(ftos(pos), "nd");
2120                 else if(mod(pos, 10) == 3)
2121                         return strcat(ftos(pos), "rd");
2122                 else
2123                         return strcat(ftos(pos), "th");
2124         }
2125         else
2126                 return strcat(ftos(pos), "th");
2127 }
2128 string getrecords(float page) // 50 records per page
2129 {
2130     float rec;
2131     string h;
2132     float r;
2133     float i;
2134     string s;
2135
2136     rec = 0;
2137
2138     s = "";
2139
2140     if (g_ctf)
2141     {
2142         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2143         {
2144             if (MapInfo_Get_ByID(i))
2145             {
2146                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2147                 if (r == 0)
2148                     continue;
2149                 // TODO: uid2name
2150                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2151                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2152                 ++rec;
2153             }
2154         }
2155     }
2156
2157     if (g_race)
2158     {
2159         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2160         {
2161             if (MapInfo_Get_ByID(i))
2162             {
2163                 r = race_readTime(MapInfo_Map_bspname, 1);
2164                 if (r == 0)
2165                     continue;
2166                 h = race_readName(MapInfo_Map_bspname, 1);
2167                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2168                 ++rec;
2169             }
2170         }
2171     }
2172
2173     if (g_cts)
2174     {
2175         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2176         {
2177             if (MapInfo_Get_ByID(i))
2178             {
2179                 r = race_readTime(MapInfo_Map_bspname, 1);
2180                 if (r == 0)
2181                     continue;
2182                 h = race_readName(MapInfo_Map_bspname, 1);
2183                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2184                 ++rec;
2185             }
2186         }
2187     }
2188
2189     MapInfo_ClearTemps();
2190
2191     if (s == "" && page == 0)
2192         return "No records are available on this server.\n";
2193     else
2194         return s;
2195 }
2196
2197 string getrankings()
2198 {
2199     string n;
2200     float t;
2201     float i;
2202     string s;
2203     string p;
2204     string map;
2205
2206     s = "";
2207
2208     map = GetMapname();
2209
2210     for (i = 1; i <= RANKINGS_CNT; ++i)
2211     {
2212         t = race_readTime(map, i);
2213         if (t == 0)
2214             continue;
2215         n = race_readName(map, i);
2216         p = race_placeName(i);
2217         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2218     }
2219
2220     MapInfo_ClearTemps();
2221
2222     if (s == "")
2223         return strcat("No records are available for the map: ", map, "\n");
2224     else
2225         return strcat("Records for ", map, ":\n", s);
2226 }
2227
2228 #define LADDER_FIRSTPOINT 100
2229 #define LADDER_CNT 10
2230         // position X still gives LADDER_FIRSTPOINT/X points
2231 #define LADDER_SIZE 30
2232         // ladder shows the top X players
2233 string top_uids[LADDER_SIZE];
2234 float top_scores[LADDER_SIZE];
2235 string getladder()
2236 {
2237     float i, j, k, uidcnt;
2238     string s, temp_s;
2239
2240     s = "";
2241     temp_s = "";
2242
2243     string rr;
2244     if(g_cts)
2245         rr = CTS_RECORD;
2246     else
2247         rr = RACE_RECORD;
2248
2249     string myuid;
2250
2251     for (k = 0; k < MapInfo_count; ++k)
2252     {
2253         if (MapInfo_Get_ByID(k))
2254         {
2255                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2256                         if(i == 0) // speed award
2257                         {
2258                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2259                                         continue;
2260
2261                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2262                         }
2263                         else // normal record, if it exists (else break)
2264                         {
2265                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2266                                         continue;
2267
2268                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2269                         }
2270
2271                         // string s contains:
2272                         // arg 0 = # of speed recs
2273                         // arg 1 = # of 1st place recs
2274                         // arg 2 = # of 2nd place recs
2275                         // ... etc
2276                         // LADDER_CNT+1 = total points
2277
2278                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2279                         if (temp_s == "")
2280                         {
2281                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2282                             ++uidcnt;
2283                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2284                             {
2285                                 if(j != LADDER_CNT + 1)
2286                                     temp_s = strcat(temp_s, "0 ");
2287                                 else
2288                                     temp_s = strcat(temp_s, "0");
2289                             }
2290                         }
2291
2292                         tokenize_console(temp_s);
2293                         s = "";
2294
2295                         if(i == 0) // speed award
2296                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2297                             {
2298                                 if(j == 0) // speed award
2299                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2300                                 else
2301                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2302                             }
2303                         else // record
2304                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2305                             {
2306                                 if(j == 0)
2307                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2308                                 else if(j == i) // wanted rec!
2309                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2310                                 else
2311                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2312                             }
2313
2314                         // total points are (by default) calculated like this:
2315                         // speedrec = floor(100 / 10) = 10 points
2316                         // 1st place = floor(100 / 1) = 100 points
2317                         // 2nd place = floor(100 / 2) = 50 points
2318                         // 3rd place = floor(100 / 3) = 33 points
2319                         // 4th place = floor(100 / 4) = 25 points
2320                         // 5th place = floor(100 / 5) = 20 points
2321                         // ... etc
2322
2323                         if(i == 0)
2324                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2325                         else
2326                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2327
2328                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2329                 }
2330         }
2331     }
2332
2333     float thiscnt;
2334     string thisuid;
2335     for (i = 0; i <= uidcnt; ++i) // for each known uid
2336     {
2337         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2338         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2339         tokenize_console(temp_s);
2340         thiscnt = stof(argv(LADDER_CNT+1));
2341
2342         if(thiscnt > top_scores[LADDER_SIZE-1])
2343         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2344         {
2345             if(thiscnt > top_scores[j])
2346             {
2347                 for (k = LADDER_SIZE-1; k >= j; --k)
2348                 {
2349                     top_uids[k] = top_uids[k-1];
2350                     top_scores[k] = top_scores[k-1];
2351                 }
2352                 top_uids[j] = thisuid;
2353                 top_scores[j] = thiscnt;
2354                 break;
2355             }
2356         }
2357     }
2358
2359     s = "^3-----------------------\n\n";
2360
2361     s = strcat(s, "Pos ^3|");
2362     s = strcat(s, " ^7Total  ^3|");
2363     for (i = 1; i <= LADDER_CNT; ++i)
2364     {
2365         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2366     }
2367     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2368
2369     s = strcat(s, "\n^3----+--------");
2370     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2371     {
2372         s = strcat(s, "+-----");
2373     }
2374 #if LADDER_CNT > 9
2375     for (i = 1; i <= LADDER_CNT - 9; ++i)
2376     {
2377         s = strcat(s, "+------");
2378     }
2379 #endif
2380
2381     s = strcat(s, "+--------------+--------------------\n");
2382
2383     for (i = 0; i < LADDER_SIZE; ++i)
2384     {
2385         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2386         tokenize_console(temp_s);
2387         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2388             continue;
2389         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2390         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2391         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2392         {
2393             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2394         }
2395 #if LADDER_CNT > 9
2396         for (j = 10; j <= LADDER_CNT; ++j)
2397         {
2398             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2399         }
2400 #endif
2401
2402         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2403         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2404     }
2405
2406     MapInfo_ClearTemps();
2407
2408     if (s == "")
2409         return "No ladder on this server!\n";
2410     else
2411         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2412 }
2413
2414
2415 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2416 {
2417     float m, i;
2418     vector start, org, delta, end, enddown, mstart;
2419     entity sp;
2420
2421     m = e.dphitcontentsmask;
2422     e.dphitcontentsmask = goodcontents | badcontents;
2423
2424     org = world.mins;
2425     delta = world.maxs - world.mins;
2426
2427     for (i = 0; i < attempts; ++i)
2428     {
2429         start_x = org_x + random() * delta_x;
2430         start_y = org_y + random() * delta_y;
2431         start_z = org_z + random() * delta_z;
2432
2433         // rule 1: start inside world bounds, and outside
2434         // solid, and don't start from somewhere where you can
2435         // fall down to evil
2436         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2437         if (trace_fraction >= 1)
2438             continue;
2439         if (trace_startsolid)
2440             continue;
2441         if (trace_dphitcontents & badcontents)
2442             continue;
2443         if (trace_dphitq3surfaceflags & badsurfaceflags)
2444             continue;
2445
2446         // rule 2: if we are too high, lower the point
2447         if (trace_fraction * delta_z > maxaboveground)
2448             start = trace_endpos + '0 0 1' * maxaboveground;
2449         enddown = trace_endpos;
2450
2451         // rule 3: make sure we aren't outside the map. This only works
2452         // for somewhat well formed maps. A good rule of thumb is that
2453         // the map should have a convex outside hull.
2454         // these can be traceLINES as we already verified the starting box
2455         mstart = start + 0.5 * (e.mins + e.maxs);
2456         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2457         if (trace_fraction >= 1)
2458             continue;
2459         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2460         if (trace_fraction >= 1)
2461             continue;
2462         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2463         if (trace_fraction >= 1)
2464             continue;
2465         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2466         if (trace_fraction >= 1)
2467             continue;
2468         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2469         if (trace_fraction >= 1)
2470             continue;
2471
2472         // rule 4: we must "see" some spawnpoint
2473         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2474                 if(checkpvs(mstart, sp))
2475                         break;
2476         if(!sp)
2477         {
2478                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2479                         if(checkpvs(mstart, sp))
2480                                 break;
2481                 if(!sp)
2482                         continue;
2483         }
2484
2485         // find a random vector to "look at"
2486         end_x = org_x + random() * delta_x;
2487         end_y = org_y + random() * delta_y;
2488         end_z = org_z + random() * delta_z;
2489         end = start + normalize(end - start) * vlen(delta);
2490
2491         // rule 4: start TO end must not be too short
2492         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2493         if (trace_startsolid)
2494             continue;
2495         if (trace_fraction < minviewdistance / vlen(delta))
2496             continue;
2497
2498         // rule 5: don't want to look at sky
2499         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2500             continue;
2501
2502         // rule 6: we must not end up in trigger_hurt
2503         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2504             continue;
2505
2506         break;
2507     }
2508
2509     e.dphitcontentsmask = m;
2510
2511     if (i < attempts)
2512     {
2513         setorigin(e, start);
2514         e.angles = vectoangles(end - start);
2515         dprint("Needed ", ftos(i + 1), " attempts\n");
2516         return TRUE;
2517     }
2518     else
2519         return FALSE;
2520 }
2521
2522 float zcurveparticles_effectno;
2523 vector zcurveparticles_start;
2524 float zcurveparticles_spd;
2525
2526 void endzcurveparticles()
2527 {
2528         if(zcurveparticles_effectno)
2529         {
2530                 // terminator
2531                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2532         }
2533         zcurveparticles_effectno = 0;
2534 }
2535
2536 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2537 {
2538         spd = bound(0, floor(spd / 16), 32767);
2539         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2540         {
2541                 endzcurveparticles();
2542                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2543                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2544                 WriteShort(MSG_BROADCAST, effectno);
2545                 WriteCoord(MSG_BROADCAST, start_x);
2546                 WriteCoord(MSG_BROADCAST, start_y);
2547                 WriteCoord(MSG_BROADCAST, start_z);
2548                 zcurveparticles_effectno = effectno;
2549                 zcurveparticles_start = start;
2550         }
2551         else
2552                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2553         WriteCoord(MSG_BROADCAST, end_x);
2554         WriteCoord(MSG_BROADCAST, end_y);
2555         WriteCoord(MSG_BROADCAST, end_z);
2556         WriteCoord(MSG_BROADCAST, end_dz);
2557         zcurveparticles_spd = spd;
2558 }
2559
2560 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2561 {
2562         float end_dz;
2563         vector vecxy, velxy;
2564
2565         vecxy = end - start;
2566         vecxy_z = 0;
2567         velxy = vel;
2568         velxy_z = 0;
2569
2570         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2571         {
2572                 endzcurveparticles();
2573                 trailparticles(world, effectno, start, end);
2574                 return;
2575         }
2576
2577         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2578         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2579 }
2580
2581 void write_recordmarker(entity pl, float tstart, float dt)
2582 {
2583     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2584
2585     // also write a marker into demo files for demotc-race-record-extractor to find
2586     stuffcmd(pl,
2587              strcat(
2588                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2589                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2590 }
2591
2592 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2593 {
2594         switch(algn)
2595         {
2596                 default:
2597                 case 3: // right
2598                         break;
2599
2600                 case 4: // left
2601                         vecs_y = -vecs_y;
2602                         break;
2603
2604                 case 1:
2605                         if(allowcenter) // 2: allow center handedness
2606                         {
2607                                 // center
2608                                 vecs_y = 0;
2609                                 vecs_z -= 2;
2610                         }
2611                         else
2612                         {
2613                                 // right
2614                         }
2615                         break;
2616
2617                 case 2:
2618                         if(allowcenter) // 2: allow center handedness
2619                         {
2620                                 // center
2621                                 vecs_y = 0;
2622                                 vecs_z -= 2;
2623                         }
2624                         else
2625                         {
2626                                 // left
2627                                 vecs_y = -vecs_y;
2628                         }
2629                         break;
2630         }
2631         return vecs;
2632 }
2633
2634 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2635 {
2636         string s;
2637         vector v;
2638
2639         if (autocvar_g_shootfromeye)
2640         {
2641                 if (visual)
2642                 {
2643                         vecs_y = 0;
2644                         vecs_z -= 2;
2645                 }
2646                 else
2647                 {
2648                         vecs_y = 0;
2649                         vecs_z = 0;
2650                 }
2651         }
2652         else if (autocvar_g_shootfromcenter)
2653         {
2654                 vecs_y = 0;
2655                 vecs_z -= 2;
2656         }
2657         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2658         {
2659                 v = stov(s);
2660                 if (y_is_right)
2661                         v_y = -v_y;
2662                 if (v_x != 0)
2663                         vecs_x = v_x;
2664                 vecs_y = v_y;
2665                 vecs_z = v_z;
2666         }
2667         else if (autocvar_g_shootfromclient)
2668         {
2669                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2670         }
2671         return vecs;
2672 }
2673
2674 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2675 {
2676         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2677 }
2678
2679
2680 void attach_sameorigin(entity e, entity to, string tag)
2681 {
2682     vector org, t_forward, t_left, t_up, e_forward, e_up;
2683     vector org0, ang0;
2684     float tagscale;
2685
2686     ang0 = e.angles;
2687     org0 = e.origin;
2688
2689     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2690     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2691     t_forward = v_forward * tagscale;
2692     t_left = v_right * -tagscale;
2693     t_up = v_up * tagscale;
2694
2695     e.origin_x = org * t_forward;
2696     e.origin_y = org * t_left;
2697     e.origin_z = org * t_up;
2698
2699     // current forward and up directions
2700     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2701                 e.angles = AnglesTransform_FromVAngles(e.angles);
2702         else
2703                 e.angles = AnglesTransform_FromAngles(e.angles);
2704     fixedmakevectors(e.angles);
2705
2706     // untransform forward, up!
2707     e_forward_x = v_forward * t_forward;
2708     e_forward_y = v_forward * t_left;
2709     e_forward_z = v_forward * t_up;
2710     e_up_x = v_up * t_forward;
2711     e_up_y = v_up * t_left;
2712     e_up_z = v_up * t_up;
2713
2714     e.angles = fixedvectoangles2(e_forward, e_up);
2715     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2716                 e.angles = AnglesTransform_ToVAngles(e.angles);
2717         else
2718                 e.angles = AnglesTransform_ToAngles(e.angles);
2719
2720     setattachment(e, to, tag);
2721     setorigin(e, e.origin);
2722 }
2723
2724 void detach_sameorigin(entity e)
2725 {
2726     vector org;
2727     org = gettaginfo(e, 0);
2728     e.angles = fixedvectoangles2(v_forward, v_up);
2729     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2730                 e.angles = AnglesTransform_ToVAngles(e.angles);
2731         else
2732                 e.angles = AnglesTransform_ToAngles(e.angles);
2733     setorigin(e, org);
2734     setattachment(e, world, "");
2735     setorigin(e, e.origin);
2736 }
2737
2738 void follow_sameorigin(entity e, entity to)
2739 {
2740     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2741     e.aiment = to; // make the hole follow bmodel
2742     e.punchangle = to.angles; // the original angles of bmodel
2743     e.view_ofs = e.origin - to.origin; // relative origin
2744     e.v_angle = e.angles - to.angles; // relative angles
2745 }
2746
2747 void unfollow_sameorigin(entity e)
2748 {
2749     e.movetype = MOVETYPE_NONE;
2750 }
2751
2752 entity gettaginfo_relative_ent;
2753 vector gettaginfo_relative(entity e, float tag)
2754 {
2755     if (!gettaginfo_relative_ent)
2756     {
2757         gettaginfo_relative_ent = spawn();
2758         gettaginfo_relative_ent.effects = EF_NODRAW;
2759     }
2760     gettaginfo_relative_ent.model = e.model;
2761     gettaginfo_relative_ent.modelindex = e.modelindex;
2762     gettaginfo_relative_ent.frame = e.frame;
2763     return gettaginfo(gettaginfo_relative_ent, tag);
2764 }
2765
2766 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2767 {
2768     float p;
2769     p = pow(2, chan);
2770     if (pl.soundentity.cnt & p)
2771         return;
2772     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2773     pl.soundentity.cnt |= p;
2774 }
2775
2776 void SoundEntity_StopSound(entity pl, float chan)
2777 {
2778     float p;
2779     p = pow(2, chan);
2780     if (pl.soundentity.cnt & p)
2781     {
2782         stopsoundto(MSG_ALL, pl.soundentity, chan);
2783         pl.soundentity.cnt &~= p;
2784     }
2785 }
2786
2787 void SoundEntity_Attach(entity pl)
2788 {
2789     pl.soundentity = spawn();
2790     pl.soundentity.classname = "soundentity";
2791     pl.soundentity.owner = pl;
2792     setattachment(pl.soundentity, pl, "");
2793     setmodel(pl.soundentity, "null");
2794 }
2795
2796 void SoundEntity_Detach(entity pl)
2797 {
2798     float i;
2799     for (i = 0; i <= 7; ++i)
2800         SoundEntity_StopSound(pl, i);
2801 }
2802
2803
2804 float ParseCommandPlayerSlotTarget_firsttoken;
2805 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2806 {
2807         string s;
2808         entity e, head;
2809         float n;
2810
2811         s = string_null;
2812
2813         ParseCommandPlayerSlotTarget_firsttoken = -1;
2814
2815         if (tokens > idx)
2816         {
2817                 if (substring(argv(idx), 0, 1) == "#")
2818                 {
2819                         s = substring(argv(idx), 1, -1);
2820                         ++idx;
2821                         if (s == "") if (tokens > idx)
2822                         {
2823                                 s = argv(idx);
2824                                 ++idx;
2825                         }
2826                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2827                         n = stof(s);
2828                         if (s == ftos(n) && n > 0 && n <= maxclients)
2829                         {
2830                                 e = edict_num(n);
2831                                 if (e.flags & FL_CLIENT)
2832                                         return e;
2833                         }
2834                 }
2835                 else
2836                 {
2837                         // it must be a nick name
2838                         s = argv(idx);
2839                         ++idx;
2840                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2841
2842                         n = 0;
2843                         FOR_EACH_CLIENT(head)
2844                                 if (head.netname == s)
2845                                 {
2846                                         e = head;
2847                                         ++n;
2848                                 }
2849                         if (n == 1)
2850                                 return e;
2851
2852                         s = strdecolorize(s);
2853                         n = 0;
2854                         FOR_EACH_CLIENT(head)
2855                                 if (strdecolorize(head.netname) == s)
2856                                 {
2857                                         e = head;
2858                                         ++n;
2859                                 }
2860                         if (n == 1)
2861                                 return e;
2862                 }
2863         }
2864
2865         return world;
2866 }
2867
2868 .float scale2;
2869
2870 float modeleffect_SendEntity(entity to, float sf)
2871 {
2872         float f;
2873         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2874
2875         f = 0;
2876         if(self.velocity != '0 0 0')
2877                 f |= 1;
2878         if(self.angles != '0 0 0')
2879                 f |= 2;
2880         if(self.avelocity != '0 0 0')
2881                 f |= 4;
2882
2883         WriteByte(MSG_ENTITY, f);
2884         WriteShort(MSG_ENTITY, self.modelindex);
2885         WriteByte(MSG_ENTITY, self.skin);
2886         WriteByte(MSG_ENTITY, self.frame);
2887         WriteCoord(MSG_ENTITY, self.origin_x);
2888         WriteCoord(MSG_ENTITY, self.origin_y);
2889         WriteCoord(MSG_ENTITY, self.origin_z);
2890         if(f & 1)
2891         {
2892                 WriteCoord(MSG_ENTITY, self.velocity_x);
2893                 WriteCoord(MSG_ENTITY, self.velocity_y);
2894                 WriteCoord(MSG_ENTITY, self.velocity_z);
2895         }
2896         if(f & 2)
2897         {
2898                 WriteCoord(MSG_ENTITY, self.angles_x);
2899                 WriteCoord(MSG_ENTITY, self.angles_y);
2900                 WriteCoord(MSG_ENTITY, self.angles_z);
2901         }
2902         if(f & 4)
2903         {
2904                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2905                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2906                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2907         }
2908         WriteShort(MSG_ENTITY, self.scale * 256.0);
2909         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2910         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2911         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2912         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2913
2914         return TRUE;
2915 }
2916
2917 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2918 {
2919         entity e;
2920         float sz;
2921         e = spawn();
2922         e.classname = "modeleffect";
2923         setmodel(e, m);
2924         e.frame = f;
2925         setorigin(e, o);
2926         e.velocity = v;
2927         e.angles = ang;
2928         e.avelocity = angv;
2929         e.alpha = a;
2930         e.teleport_time = t1;
2931         e.fade_time = t2;
2932         e.skin = s;
2933         if(s0 >= 0)
2934                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2935         else
2936                 e.scale = -s0;
2937         if(s2 >= 0)
2938                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2939         else
2940                 e.scale2 = -s2;
2941         sz = max(e.scale, e.scale2);
2942         setsize(e, e.mins * sz, e.maxs * sz);
2943         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2944 }
2945
2946 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2947 {
2948         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2949 }
2950
2951 float randombit(float bits)
2952 {
2953         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2954                 return bits;
2955
2956         float n, f, b, r;
2957
2958         r = random();
2959         b = 0;
2960         n = 0;
2961
2962         for(f = 1; f <= bits; f *= 2)
2963         {
2964                 if(bits & f)
2965                 {
2966                         ++n;
2967                         r *= n;
2968                         if(r <= 1)
2969                                 b = f;
2970                         else
2971                                 r = (r - 1) / (n - 1);
2972                 }
2973         }
2974
2975         return b;
2976 }
2977
2978 float randombits(float bits, float k, float error_return)
2979 {
2980         float r;
2981         r = 0;
2982         while(k > 0 && bits != r)
2983         {
2984                 r += randombit(bits - r);
2985                 --k;
2986         }
2987         if(error_return)
2988                 if(k > 0)
2989                         return -1; // all
2990         return r;
2991 }
2992
2993 void randombit_test(float bits, float iter)
2994 {
2995         while(iter > 0)
2996         {
2997                 print(ftos(randombit(bits)), "\n");
2998                 --iter;
2999         }
3000 }
3001
3002 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3003 {
3004         if(halflifedist > 0)
3005                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3006         else if(halflifedist < 0)
3007                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3008         else
3009                 return 1;
3010 }
3011
3012
3013
3014
3015 #ifdef RELEASE
3016 #define cvar_string_normal builtin_cvar_string
3017 #define cvar_normal builtin_cvar
3018 #else
3019 string cvar_string_normal(string n)
3020 {
3021         if not(cvar_type(n) & 1)
3022                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3023         return builtin_cvar_string(n);
3024 }
3025
3026 float cvar_normal(string n)
3027 {
3028         return stof(cvar_string_normal(n));
3029 }
3030 #endif
3031 #define cvar_set_normal builtin_cvar_set
3032
3033 void defer_think()
3034 {
3035     entity oself;
3036
3037     oself           = self;
3038     self            = self.owner;
3039     oself.think     = SUB_Remove;
3040     oself.nextthink = time;
3041
3042     oself.use();
3043 }
3044
3045 /*
3046     Execute func() after time + fdelay.
3047     self when func is executed = self when defer is called
3048 */
3049 void defer(float fdelay, void() func)
3050 {
3051     entity e;
3052
3053     e           = spawn();
3054     e.owner     = self;
3055     e.use       = func;
3056     e.think     = defer_think;
3057     e.nextthink = time + fdelay;
3058 }
3059
3060 .string aiment_classname;
3061 .float aiment_deadflag;
3062 void SetMovetypeFollow(entity ent, entity e)
3063 {
3064         // FIXME this may not be warpzone aware
3065         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3066         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3067         ent.aiment = e; // make the hole follow bmodel
3068         ent.punchangle = e.angles; // the original angles of bmodel
3069         ent.view_ofs = ent.origin - e.origin; // relative origin
3070         ent.v_angle = ent.angles - e.angles; // relative angles
3071         ent.aiment_classname = strzone(e.classname);
3072         ent.aiment_deadflag = e.deadflag;
3073 }
3074 void UnsetMovetypeFollow(entity ent)
3075 {
3076         ent.movetype = MOVETYPE_FLY;
3077         PROJECTILE_MAKETRIGGER(ent);
3078         ent.aiment = world;
3079 }
3080 float LostMovetypeFollow(entity ent)
3081 {
3082 /*
3083         if(ent.movetype != MOVETYPE_FOLLOW)
3084                 if(ent.aiment)
3085                         error("???");
3086 */
3087         if(ent.aiment)
3088         {
3089                 if(ent.aiment.classname != ent.aiment_classname)
3090                         return 1;
3091                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3092                         return 1;
3093         }
3094         return 0;
3095 }
3096
3097 float isPushable(entity e)
3098 {
3099         if(e.iscreature)
3100                 return TRUE;
3101         switch(e.classname)
3102         {
3103                 case "body":
3104                 case "droppedweapon":
3105                 case "keepawayball":
3106                 case "nexball_basketball":
3107                 case "nexball_football":
3108                         return TRUE;
3109                 case "bullet": // antilagged bullets can't hit this either
3110                         return FALSE;
3111         }
3112         if (e.projectiledeathtype)
3113                 return TRUE;
3114         return FALSE;
3115 }