1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
193 PL_MIN = stov(cvar_string("sv_player_mins"));
194 PL_MAX = stov(cvar_string("sv_player_maxs"));
195 PL_HEAD = stov(cvar_string("sv_player_headsize"));
196 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
197 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
198 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (cvar("r_showbboxes"))
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
471 else if (escape == "v") {
475 if(self.classname == "spectator")
480 weapon_number = stats.weapon;
483 weapon_number = stats.switchweapon;
486 weapon_number = stats.cnt;
488 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
489 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
491 replacement = "~"; // or something to indicate NULL, not available
494 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
495 p = p + strlen(replacement);
500 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
501 return (value == 0) ? FALSE : TRUE;
510 >0: receives a cvar from name=argv(f) value=argv(f+1)
512 void GetCvars_handleString(string thisname, float f, .string field, string name)
517 strunzone(self.field);
518 self.field = string_null;
522 if (thisname == name)
525 strunzone(self.field);
526 self.field = strzone(argv(f + 1));
530 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
532 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
534 GetCvars_handleString(thisname, f, field, name);
535 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
536 if (thisname == name)
539 s = func(strcat1(self.field));
542 strunzone(self.field);
543 self.field = strzone(s);
547 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
554 if (thisname == name)
555 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
567 if (thisname == name)
571 self.field = stof(argv(f + 1));
580 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
583 float w_getbestweapon(entity e);
584 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
587 o = W_FixWeaponOrder_ForceComplete(wo);
588 if(self.weaponorder_byimpulse)
590 strunzone(self.weaponorder_byimpulse);
591 self.weaponorder_byimpulse = string_null;
593 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
596 void GetCvars(float f)
601 s = strcat1(argv(f));
605 MUTATOR_CALLHOOK(GetCvars);
606 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
607 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
608 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
609 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
610 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
611 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
624 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
625 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
626 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
627 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
628 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
629 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
630 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
632 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
633 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
635 #ifdef ALLOW_FORCEMODELS
636 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
637 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
639 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
640 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
642 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
645 if (s == "cl_weaponpriority")
646 self.switchweapon = w_getbestweapon(self);
650 float fexists(string f)
653 fh = fopen(f, FILE_READ);
660 void backtrace(string msg)
663 dev = cvar("developer");
664 war = cvar("prvm_backtraceforwarnings");
665 cvar_set("developer", "1");
666 cvar_set("prvm_backtraceforwarnings", "1");
668 print("--- CUT HERE ---\nWARNING: ");
671 remove(world); // isn't there any better way to cause a backtrace?
672 print("\n--- CUT UNTIL HERE ---\n");
673 cvar_set("developer", ftos(dev));
674 cvar_set("prvm_backtraceforwarnings", ftos(war));
677 string Team_ColorCode(float teamid)
679 if (teamid == COLOR_TEAM1)
681 else if (teamid == COLOR_TEAM2)
683 else if (teamid == COLOR_TEAM3)
685 else if (teamid == COLOR_TEAM4)
691 string Team_ColorName(float t)
693 // fixme: Search for team entities and get their .netname's!
694 if (t == COLOR_TEAM1)
696 if (t == COLOR_TEAM2)
698 if (t == COLOR_TEAM3)
700 if (t == COLOR_TEAM4)
705 string Team_ColorNameLowerCase(float t)
707 // fixme: Search for team entities and get their .netname's!
708 if (t == COLOR_TEAM1)
710 if (t == COLOR_TEAM2)
712 if (t == COLOR_TEAM3)
714 if (t == COLOR_TEAM4)
719 float ColourToNumber(string team_colour)
721 if (team_colour == "red")
724 if (team_colour == "blue")
727 if (team_colour == "yellow")
730 if (team_colour == "pink")
733 if (team_colour == "auto")
739 float NumberToTeamNumber(float number)
756 #define CENTERPRIO_POINT 1
757 #define CENTERPRIO_SPAM 2
758 #define CENTERPRIO_VOTE 4
759 #define CENTERPRIO_NORMAL 5
760 #define CENTERPRIO_SHIELDING 7
761 #define CENTERPRIO_MAPVOTE 9
762 #define CENTERPRIO_IDLEKICK 50
763 #define CENTERPRIO_ADMIN 99
764 .float centerprint_priority;
765 .float centerprint_expires;
766 void centerprint_atprio(entity e, float prio, string s)
768 if (intermission_running)
769 if (prio < CENTERPRIO_MAPVOTE)
771 if (time > e.centerprint_expires)
772 e.centerprint_priority = 0;
773 if (prio >= e.centerprint_priority)
775 e.centerprint_priority = prio;
776 if (timeoutStatus == 2)
777 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
779 e.centerprint_expires = time + e.cvar_scr_centertime;
780 centerprint_builtin(e, s);
783 void centerprint_expire(entity e, float prio)
785 if (prio == e.centerprint_priority)
787 e.centerprint_priority = 0;
788 centerprint_builtin(e, "");
791 void centerprint(entity e, string s)
793 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
796 // decolorizes and team colors the player name when needed
797 string playername(entity p)
800 if (teams_matter && !intermission_running && p.classname == "player")
802 t = Team_ColorCode(p.team);
803 return strcat(t, strdecolorize(p.netname));
809 vector randompos(vector m1, vector m2)
813 v_x = m2_x * random() + m1_x;
814 v_y = m2_y * random() + m1_y;
815 v_z = m2_z * random() + m1_z;
819 float g_pickup_shells;
820 float g_pickup_shells_max;
821 float g_pickup_nails;
822 float g_pickup_nails_max;
823 float g_pickup_rockets;
824 float g_pickup_rockets_max;
825 float g_pickup_cells;
826 float g_pickup_cells_max;
828 float g_pickup_fuel_jetpack;
829 float g_pickup_fuel_max;
830 float g_pickup_armorsmall;
831 float g_pickup_armorsmall_max;
832 float g_pickup_armorsmall_anyway;
833 float g_pickup_armormedium;
834 float g_pickup_armormedium_max;
835 float g_pickup_armormedium_anyway;
836 float g_pickup_armorbig;
837 float g_pickup_armorbig_max;
838 float g_pickup_armorbig_anyway;
839 float g_pickup_armorlarge;
840 float g_pickup_armorlarge_max;
841 float g_pickup_armorlarge_anyway;
842 float g_pickup_healthsmall;
843 float g_pickup_healthsmall_max;
844 float g_pickup_healthsmall_anyway;
845 float g_pickup_healthmedium;
846 float g_pickup_healthmedium_max;
847 float g_pickup_healthmedium_anyway;
848 float g_pickup_healthlarge;
849 float g_pickup_healthlarge_max;
850 float g_pickup_healthlarge_anyway;
851 float g_pickup_healthmega;
852 float g_pickup_healthmega_max;
853 float g_pickup_healthmega_anyway;
854 float g_pickup_ammo_anyway;
855 float g_pickup_weapons_anyway;
857 float g_weaponarena_random;
858 string g_weaponarena_list;
859 float g_weaponspeedfactor;
860 float g_weaponratefactor;
861 float g_weapondamagefactor;
862 float g_weaponforcefactor;
863 float g_weaponspreadfactor;
867 float start_ammo_shells;
868 float start_ammo_nails;
869 float start_ammo_rockets;
870 float start_ammo_cells;
871 float start_ammo_fuel;
873 float start_armorvalue;
874 float warmup_start_weapons;
875 float warmup_start_ammo_shells;
876 float warmup_start_ammo_nails;
877 float warmup_start_ammo_rockets;
878 float warmup_start_ammo_cells;
879 float warmup_start_ammo_fuel;
880 float warmup_start_health;
881 float warmup_start_armorvalue;
885 entity get_weaponinfo(float w);
887 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
889 var float i = weaponinfo.weapon;
894 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
896 if (t < 0) // "default" weapon selection
898 if (g_lms || g_ca || allguns)
899 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
902 else if (g_race || g_cts)
903 t = (i == WEP_LASER);
905 t = 0; // weapon is set a few lines later
907 t = (i == WEP_LASER || i == WEP_SHOTGUN);
908 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
909 t |= (i == WEP_HOOK);
912 // we cannot disable porto in Nexball, we must force it
913 if(g_nexball && i == WEP_PORTO)
919 void readplayerstartcvars()
925 // initialize starting values for players
928 start_ammo_shells = 0;
929 start_ammo_nails = 0;
930 start_ammo_rockets = 0;
931 start_ammo_cells = 0;
932 start_health = cvar("g_balance_health_start");
933 start_armorvalue = cvar("g_balance_armor_start");
936 s = cvar_string("g_weaponarena");
942 g_weaponarena_list = "All Weapons";
943 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
945 e = get_weaponinfo(j);
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
950 else if (s == "most")
952 g_weaponarena_list = "Most Weapons";
953 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
955 e = get_weaponinfo(j);
956 if (e.spawnflags & WEP_FLAG_NORMAL)
958 g_weaponarena |= e.weapons;
959 weapon_action(e.weapon, WR_PRECACHE);
963 else if (s == "none")
965 g_weaponarena_list = "No Weapons";
966 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
970 t = tokenize_console(s);
971 g_weaponarena_list = "";
972 for (i = 0; i < t; ++i)
975 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
977 e = get_weaponinfo(j);
980 g_weaponarena |= e.weapons;
981 weapon_action(e.weapon, WR_PRECACHE);
982 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
988 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
991 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
995 g_weaponarena_random = cvar("g_weaponarena_random");
997 g_weaponarena_random = 0;
1001 start_weapons = g_weaponarena;
1002 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1003 start_ammo_rockets = 999;
1004 if (g_weaponarena & WEPBIT_SHOTGUN)
1005 start_ammo_shells = 999;
1006 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1007 start_ammo_cells = 999;
1008 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1009 start_ammo_nails = 999;
1010 if (g_weaponarena & WEPBIT_HOOK)
1011 start_ammo_fuel = 999;
1012 start_items |= IT_UNLIMITED_AMMO;
1014 else if (g_minstagib)
1017 start_armorvalue = 0;
1018 start_weapons = WEPBIT_MINSTANEX;
1019 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1020 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1022 start_ammo_fuel = cvar("g_start_ammo_fuel");
1024 if (g_minstagib_invis_alpha <= 0)
1025 g_minstagib_invis_alpha = -1;
1031 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1032 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1033 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1034 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1035 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1036 start_health = cvar("g_lms_start_health");
1037 start_armorvalue = cvar("g_lms_start_armor");
1041 start_ammo_shells = cvar("g_start_ammo_shells");
1042 start_ammo_nails = cvar("g_start_ammo_nails");
1043 start_ammo_rockets = cvar("g_start_ammo_rockets");
1044 start_ammo_cells = cvar("g_start_ammo_cells");
1045 start_ammo_fuel = cvar("g_start_ammo_fuel");
1048 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1050 e = get_weaponinfo(i);
1051 if(want_weapon("g_start_weapon_", e, FALSE))
1052 start_weapons |= e.weapons;
1058 warmup_start_ammo_shells = start_ammo_shells;
1059 warmup_start_ammo_nails = start_ammo_nails;
1060 warmup_start_ammo_rockets = start_ammo_rockets;
1061 warmup_start_ammo_cells = start_ammo_cells;
1062 warmup_start_ammo_fuel = start_ammo_fuel;
1063 warmup_start_health = start_health;
1064 warmup_start_armorvalue = start_armorvalue;
1065 warmup_start_weapons = start_weapons;
1067 if (!g_weaponarena && !g_minstagib && !g_ca)
1069 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1070 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1071 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1072 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1073 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1074 warmup_start_health = cvar("g_warmup_start_health");
1075 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1076 warmup_start_weapons = 0;
1077 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1079 e = get_weaponinfo(i);
1080 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1081 warmup_start_weapons |= e.weapons;
1086 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1088 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1089 start_items |= IT_FUEL_REGEN;
1090 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1091 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1094 if(!cvar("g_use_ammunition"))
1096 start_ammo_shells = cvar("g_pickup_shells_max");
1097 start_ammo_nails = cvar("g_pickup_nails_max");
1098 start_ammo_rockets = cvar("g_pickup_rockets_max");
1099 start_ammo_cells = cvar("g_pickup_cells_max");
1100 start_ammo_fuel = cvar("g_pickup_fuel_max");
1101 start_items |= IT_UNLIMITED_AMMO;
1102 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1103 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1104 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1105 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1106 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1107 //warmup_start_items |= IT_UNLIMITED_AMMO;
1111 start_items |= IT_JETPACK;
1113 if (g_weapon_stay == 2)
1115 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1116 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1117 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1118 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1119 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1120 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1121 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1122 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1123 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1124 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1127 MUTATOR_CALLHOOK(SetStartItems);
1129 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1131 e = get_weaponinfo(i);
1132 if(e.weapons & (start_weapons | warmup_start_weapons))
1133 weapon_action(e.weapon, WR_PRECACHE);
1136 start_ammo_shells = max(0, start_ammo_shells);
1137 start_ammo_nails = max(0, start_ammo_nails);
1138 start_ammo_cells = max(0, start_ammo_cells);
1139 start_ammo_rockets = max(0, start_ammo_rockets);
1140 start_ammo_fuel = max(0, start_ammo_fuel);
1142 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1143 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1144 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1145 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1146 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1150 float g_bugrigs_planar_movement;
1151 float g_bugrigs_planar_movement_car_jumping;
1152 float g_bugrigs_reverse_spinning;
1153 float g_bugrigs_reverse_speeding;
1154 float g_bugrigs_reverse_stopping;
1155 float g_bugrigs_air_steering;
1156 float g_bugrigs_angle_smoothing;
1157 float g_bugrigs_friction_floor;
1158 float g_bugrigs_friction_brake;
1159 float g_bugrigs_friction_air;
1160 float g_bugrigs_accel;
1161 float g_bugrigs_speed_ref;
1162 float g_bugrigs_speed_pow;
1163 float g_bugrigs_steer;
1165 float g_touchexplode;
1166 float g_touchexplode_radius;
1167 float g_touchexplode_damage;
1168 float g_touchexplode_edgedamage;
1169 float g_touchexplode_force;
1176 float sv_pitch_fixyaw;
1178 float sv_accuracy_data_share;
1180 void readlevelcvars(void)
1182 // first load all the mutators
1184 MUTATOR_ADD(mutator_nix);
1185 if(cvar("g_dodging"))
1186 MUTATOR_ADD(mutator_dodging);
1187 if(cvar("g_rocket_flying"))
1188 MUTATOR_ADD(mutator_rocketflying);
1191 if(cvar("sv_allow_fullbright"))
1192 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1194 g_bugrigs = cvar("g_bugrigs");
1195 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1196 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1197 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1198 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1199 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1200 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1201 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1202 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1203 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1204 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1205 g_bugrigs_accel = cvar("g_bugrigs_accel");
1206 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1207 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1208 g_bugrigs_steer = cvar("g_bugrigs_steer");
1210 g_touchexplode = cvar("g_touchexplode");
1211 g_touchexplode_radius = cvar("g_touchexplode_radius");
1212 g_touchexplode_damage = cvar("g_touchexplode_damage");
1213 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1214 g_touchexplode_force = cvar("g_touchexplode_force");
1216 #ifdef ALLOW_FORCEMODELS
1217 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1219 sv_loddistance1 = cvar("sv_loddistance1");
1220 sv_loddistance2 = cvar("sv_loddistance2");
1222 if(sv_loddistance2 <= sv_loddistance1)
1223 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1225 sv_clones = cvar("sv_clones");
1226 sv_gentle = cvar("sv_gentle");
1227 sv_foginterval = cvar("sv_foginterval");
1228 g_cloaked = cvar("g_cloaked");
1229 g_jump_grunt = cvar("g_jump_grunt");
1230 g_footsteps = cvar("g_footsteps");
1231 g_grappling_hook = cvar("g_grappling_hook");
1232 g_jetpack = cvar("g_jetpack");
1233 g_midair = cvar("g_midair");
1234 g_minstagib = cvar("g_minstagib");
1235 g_norecoil = cvar("g_norecoil");
1236 g_vampire = cvar("g_vampire");
1237 g_bloodloss = cvar("g_bloodloss");
1238 sv_maxidle = cvar("sv_maxidle");
1239 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1240 sv_pogostick = cvar("sv_pogostick");
1241 g_ctf_reverse = cvar("g_ctf_reverse");
1242 sv_autotaunt = cvar("sv_autotaunt");
1243 sv_taunt = cvar("sv_taunt");
1245 inWarmupStage = cvar("g_warmup");
1246 g_warmup_limit = cvar("g_warmup_limit");
1247 g_warmup_allguns = cvar("g_warmup_allguns");
1248 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1250 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1251 inWarmupStage = 0; // these modes cannot work together, sorry
1253 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1254 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1255 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1256 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1257 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1258 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1259 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1260 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1261 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1262 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1263 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1264 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1266 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1267 g_weaponratefactor = cvar("g_weaponratefactor");
1268 g_weapondamagefactor = cvar("g_weapondamagefactor");
1269 g_weaponforcefactor = cvar("g_weaponforcefactor");
1270 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1272 g_pickup_shells = cvar("g_pickup_shells");
1273 g_pickup_shells_max = cvar("g_pickup_shells_max");
1274 g_pickup_nails = cvar("g_pickup_nails");
1275 g_pickup_nails_max = cvar("g_pickup_nails_max");
1276 g_pickup_rockets = cvar("g_pickup_rockets");
1277 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1278 g_pickup_cells = cvar("g_pickup_cells");
1279 g_pickup_cells_max = cvar("g_pickup_cells_max");
1280 g_pickup_fuel = cvar("g_pickup_fuel");
1281 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1282 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1283 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1284 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1285 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1286 g_pickup_armormedium = cvar("g_pickup_armormedium");
1287 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1288 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1289 g_pickup_armorbig = cvar("g_pickup_armorbig");
1290 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1291 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1292 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1293 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1294 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1295 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1296 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1297 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1298 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1299 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1300 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1301 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1302 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1303 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1304 g_pickup_healthmega = cvar("g_pickup_healthmega");
1305 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1306 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1308 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1309 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1311 g_pinata = cvar("g_pinata");
1313 g_weapon_stay = cvar("g_weapon_stay");
1315 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1318 g_ghost_items = cvar("g_ghost_items");
1320 if(g_ghost_items >= 1)
1321 g_ghost_items = 0.25; // default alpha value
1323 if not(inWarmupStage && !g_ca)
1324 game_starttime = cvar("g_start_delay");
1326 sv_pitch_min = cvar("sv_pitch_min");
1327 sv_pitch_max = cvar("sv_pitch_max");
1328 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1330 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1332 readplayerstartcvars();
1336 // TODO sound pack system
1339 string precache_sound_builtin (string s) = #19;
1340 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1341 string precache_sound(string s)
1343 return precache_sound_builtin(strcat(soundpack, s));
1345 void play2(entity e, string filename)
1347 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1349 void sound(entity e, float chan, string samp, float vol, float atten)
1351 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1356 string precache_sound (string s) = #19;
1357 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1358 float precache_sound_index (string s) = #19;
1360 #define SND_VOLUME 1
1361 #define SND_ATTENUATION 2
1362 #define SND_LARGEENTITY 8
1363 #define SND_LARGESOUND 16
1365 float sound_allowed(float dest, entity e)
1367 // sounds from world may always pass
1370 if (e.classname == "body")
1372 if (e.owner && e.owner != e)
1377 // sounds to self may always pass
1378 if (dest == MSG_ONE)
1379 if (e == msg_entity)
1381 // sounds by players can be removed
1382 if (cvar("bot_sound_monopoly"))
1383 if (clienttype(e) == CLIENTTYPE_REAL)
1385 // anything else may pass
1389 void sound(entity e, float chan, string samp, float vol, float atten)
1391 if (!sound_allowed(MSG_BROADCAST, e))
1393 sound_builtin(e, chan, samp, vol, atten);
1395 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1399 if (!sound_allowed(dest, e))
1402 entno = num_for_edict(e);
1403 idx = precache_sound_index(samp);
1408 atten = floor(atten * 64);
1409 vol = floor(vol * 255);
1412 sflags |= SND_VOLUME;
1414 sflags |= SND_ATTENUATION;
1416 sflags |= SND_LARGEENTITY;
1418 sflags |= SND_LARGESOUND;
1420 WriteByte(dest, SVC_SOUND);
1421 WriteByte(dest, sflags);
1422 if (sflags & SND_VOLUME)
1423 WriteByte(dest, vol);
1424 if (sflags & SND_ATTENUATION)
1425 WriteByte(dest, atten);
1426 if (sflags & SND_LARGEENTITY)
1428 WriteShort(dest, entno);
1429 WriteByte(dest, chan);
1433 WriteShort(dest, entno * 8 + chan);
1435 if (sflags & SND_LARGESOUND)
1436 WriteShort(dest, idx);
1438 WriteByte(dest, idx);
1440 WriteCoord(dest, o_x);
1441 WriteCoord(dest, o_y);
1442 WriteCoord(dest, o_z);
1444 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1448 if (!sound_allowed(dest, e))
1451 o = e.origin + 0.5 * (e.mins + e.maxs);
1452 soundtoat(dest, e, o, chan, samp, vol, atten);
1454 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1456 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1458 void stopsoundto(float dest, entity e, float chan)
1462 if (!sound_allowed(dest, e))
1465 entno = num_for_edict(e);
1470 idx = precache_sound_index("misc/null.wav");
1471 sflags = SND_LARGEENTITY;
1473 sflags |= SND_LARGESOUND;
1474 WriteByte(dest, SVC_SOUND);
1475 WriteByte(dest, sflags);
1476 WriteShort(dest, entno);
1477 WriteByte(dest, chan);
1478 if (sflags & SND_LARGESOUND)
1479 WriteShort(dest, idx);
1481 WriteByte(dest, idx);
1482 WriteCoord(dest, e.origin_x);
1483 WriteCoord(dest, e.origin_y);
1484 WriteCoord(dest, e.origin_z);
1488 WriteByte(dest, SVC_STOPSOUND);
1489 WriteShort(dest, entno * 8 + chan);
1492 void stopsound(entity e, float chan)
1494 if (!sound_allowed(MSG_BROADCAST, e))
1497 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1498 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1501 void play2(entity e, string filename)
1503 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1505 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1508 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1510 float spamsound(entity e, float chan, string samp, float vol, float atten)
1512 if (!sound_allowed(MSG_BROADCAST, e))
1515 if (time > e.spamtime)
1518 sound(e, chan, samp, vol, atten);
1524 void play2team(float t, string filename)
1528 if (cvar("bot_sound_monopoly"))
1531 FOR_EACH_REALPLAYER(head)
1534 play2(head, filename);
1538 void play2all(string samp)
1540 if (cvar("bot_sound_monopoly"))
1543 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1546 void PrecachePlayerSounds(string f);
1547 void precache_playermodel(string m)
1549 float globhandle, i, n;
1552 if(substring(m, -9,5) == "_lod1")
1554 if(substring(m, -9,5) == "_lod2")
1559 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1560 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1563 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1566 n = search_getsize(globhandle);
1567 for (i = 0; i < n; ++i)
1569 //print(search_getfilename(globhandle, i), "\n");
1570 f = search_getfilename(globhandle, i);
1571 PrecachePlayerSounds(f);
1573 search_end(globhandle);
1575 void precache_all_playermodels(string pattern)
1577 float globhandle, i, n;
1580 globhandle = search_begin(pattern, TRUE, FALSE);
1583 n = search_getsize(globhandle);
1584 for (i = 0; i < n; ++i)
1586 //print(search_getfilename(globhandle, i), "\n");
1587 f = search_getfilename(globhandle, i);
1588 precache_playermodel(f);
1590 search_end(globhandle);
1595 // gamemode related things
1596 precache_model ("models/misc/chatbubble.spr");
1597 precache_model ("models/misc/teambubble.spr");
1600 precache_model ("models/runematch/curse.mdl");
1601 precache_model ("models/runematch/rune.mdl");
1604 #ifdef TTURRETS_ENABLED
1605 if (cvar("g_turrets"))
1609 // Precache all player models if desired
1610 if (cvar("sv_precacheplayermodels"))
1612 PrecachePlayerSounds("sound/player/default.sounds");
1613 precache_all_playermodels("models/player/*.zym");
1614 precache_all_playermodels("models/player/*.dpm");
1615 precache_all_playermodels("models/player/*.md3");
1616 precache_all_playermodels("models/player/*.psk");
1617 precache_all_playermodels("models/player/*.iqm");
1620 if (cvar("sv_defaultcharacter"))
1623 s = cvar_string("sv_defaultplayermodel_red");
1625 precache_playermodel(s);
1626 s = cvar_string("sv_defaultplayermodel_blue");
1628 precache_playermodel(s);
1629 s = cvar_string("sv_defaultplayermodel_yellow");
1631 precache_playermodel(s);
1632 s = cvar_string("sv_defaultplayermodel_pink");
1634 precache_playermodel(s);
1635 s = cvar_string("sv_defaultplayermodel");
1637 precache_playermodel(s);
1642 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1643 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1646 // gore and miscellaneous sounds
1647 //precache_sound ("misc/h2ohit.wav");
1648 precache_model ("models/hook.md3");
1649 precache_sound ("misc/armorimpact.wav");
1650 precache_sound ("misc/bodyimpact1.wav");
1651 precache_sound ("misc/bodyimpact2.wav");
1652 precache_sound ("misc/gib.wav");
1653 precache_sound ("misc/gib_splat01.wav");
1654 precache_sound ("misc/gib_splat02.wav");
1655 precache_sound ("misc/gib_splat03.wav");
1656 precache_sound ("misc/gib_splat04.wav");
1657 precache_sound ("misc/hit.wav");
1658 precache_sound ("misc/typehit.wav");
1659 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1660 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1661 precache_sound ("misc/null.wav");
1662 precache_sound ("misc/spawn.wav");
1663 precache_sound ("misc/talk.wav");
1664 precache_sound ("misc/teleport.wav");
1665 precache_sound ("misc/poweroff.wav");
1666 precache_sound ("player/lava.wav");
1667 precache_sound ("player/slime.wav");
1670 precache_sound ("misc/jetpack_fly.wav");
1672 precache_model ("models/sprites/0.spr32");
1673 precache_model ("models/sprites/1.spr32");
1674 precache_model ("models/sprites/2.spr32");
1675 precache_model ("models/sprites/3.spr32");
1676 precache_model ("models/sprites/4.spr32");
1677 precache_model ("models/sprites/5.spr32");
1678 precache_model ("models/sprites/6.spr32");
1679 precache_model ("models/sprites/7.spr32");
1680 precache_model ("models/sprites/8.spr32");
1681 precache_model ("models/sprites/9.spr32");
1682 precache_model ("models/sprites/10.spr32");
1684 // common weapon precaches
1685 precache_sound ("weapons/weapon_switch.wav");
1686 precache_sound ("weapons/weaponpickup.wav");
1687 precache_sound ("weapons/unavailable.wav");
1688 precache_sound ("weapons/dryfire.wav");
1689 if (g_grappling_hook)
1691 precache_sound ("weapons/hook_fire.wav"); // hook
1692 precache_sound ("weapons/hook_impact.wav"); // hook
1695 if(cvar("sv_precacheweapons"))
1697 //precache weapon models/sounds
1700 while (wep <= WEP_LAST)
1702 weapon_action(wep, WR_PRECACHE);
1707 precache_model("models/elaser.mdl");
1708 precache_model("models/laser.mdl");
1709 precache_model("models/ebomb.mdl");
1712 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1714 if (!self.noise && self.music) // quake 3 uses the music field
1715 self.noise = self.music;
1717 // plays music for the level if there is any
1720 precache_sound (self.noise);
1721 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1726 // sorry, but using \ in macros breaks line numbers
1727 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1728 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1729 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1731 // WARNING: this kills the trace globals
1732 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1733 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1735 #define INITPRIO_FIRST 0
1736 #define INITPRIO_GAMETYPE 0
1737 #define INITPRIO_GAMETYPE_FALLBACK 1
1738 #define INITPRIO_FINDTARGET 10
1739 #define INITPRIO_DROPTOFLOOR 20
1740 #define INITPRIO_SETLOCATION 90
1741 #define INITPRIO_LINKDOORS 91
1742 #define INITPRIO_LAST 99
1744 .void(void) initialize_entity;
1745 .float initialize_entity_order;
1746 .entity initialize_entity_next;
1747 entity initialize_entity_first;
1749 void make_safe_for_remove(entity e)
1751 if (e.initialize_entity)
1754 for (ent = initialize_entity_first; ent; )
1756 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1758 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1759 // skip it in linked list
1762 prev.initialize_entity_next = ent.initialize_entity_next;
1763 ent = prev.initialize_entity_next;
1767 initialize_entity_first = ent.initialize_entity_next;
1768 ent = initialize_entity_first;
1774 ent = ent.initialize_entity_next;
1780 void objerror(string s)
1782 make_safe_for_remove(self);
1783 objerror_builtin(s);
1786 void remove_unsafely(entity e)
1791 void remove_safely(entity e)
1793 make_safe_for_remove(e);
1797 void InitializeEntity(entity e, void(void) func, float order)
1801 if (!e || e.initialize_entity)
1803 // make a proxy initializer entity
1807 e.classname = "initialize_entity";
1811 e.initialize_entity = func;
1812 e.initialize_entity_order = order;
1814 cur = initialize_entity_first;
1817 if (!cur || cur.initialize_entity_order > order)
1819 // insert between prev and cur
1821 prev.initialize_entity_next = e;
1823 initialize_entity_first = e;
1824 e.initialize_entity_next = cur;
1828 cur = cur.initialize_entity_next;
1831 void InitializeEntitiesRun()
1834 startoflist = initialize_entity_first;
1835 initialize_entity_first = world;
1836 for (self = startoflist; self; )
1839 var void(void) func;
1840 e = self.initialize_entity_next;
1841 func = self.initialize_entity;
1842 self.initialize_entity_order = 0;
1843 self.initialize_entity = func_null;
1844 self.initialize_entity_next = world;
1845 if (self.classname == "initialize_entity")
1849 remove_builtin(self);
1852 //dprint("Delayed initialization: ", self.classname, "\n");
1858 .float uncustomizeentityforclient_set;
1859 .void(void) uncustomizeentityforclient;
1860 void(void) SUB_Nullpointer = #0;
1861 void UncustomizeEntitiesRun()
1865 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1866 self.uncustomizeentityforclient();
1869 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1871 e.customizeentityforclient = customizer;
1872 e.uncustomizeentityforclient = uncustomizer;
1873 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1877 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1880 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1884 if (e.classname == "")
1885 e.classname = "net_linked";
1887 if (e.model == "" || self.modelindex == 0)
1891 setmodel(e, "null");
1895 e.SendEntity = sendfunc;
1896 e.SendFlags = 0xFFFFFF;
1899 e.effects |= EF_NODEPTHTEST;
1903 e.nextthink = time + dt;
1904 e.think = SUB_Remove;
1908 void adaptor_think2touch()
1917 void adaptor_think2use()
1929 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1931 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1932 self.projectiledeathtype |= HITTYPE_SPLASH;
1933 adaptor_think2use();
1936 // deferred dropping
1937 void DropToFloor_Handler()
1939 droptofloor_builtin();
1940 self.dropped_origin = self.origin;
1945 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1950 float trace_hits_box_a0, trace_hits_box_a1;
1952 float trace_hits_box_1d(float end, float thmi, float thma)
1956 // just check if x is in range
1964 // do the trace with respect to x
1965 // 0 -> end has to stay in thmi -> thma
1966 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1967 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1968 if (trace_hits_box_a0 > trace_hits_box_a1)
1974 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1979 // now it is a trace from 0 to end
1981 trace_hits_box_a0 = 0;
1982 trace_hits_box_a1 = 1;
1984 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1986 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1988 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1994 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1996 return trace_hits_box(start, end, thmi - ma, thma - mi);
1999 float SUB_NoImpactCheck()
2001 // zero hitcontents = this is not the real impact, but either the
2002 // mirror-impact of something hitting the projectile instead of the
2003 // projectile hitting the something, or a touchareagrid one. Neither of
2004 // these stop the projectile from moving, so...
2005 if(trace_dphitcontents == 0)
2007 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2010 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2012 if (other == world && self.size != '0 0 0')
2015 tic = self.velocity * sys_frametime;
2016 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2017 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2018 if (trace_fraction >= 1)
2020 dprint("Odd... did not hit...?\n");
2022 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2024 dprint("Detected and prevented the sky-grapple bug.\n");
2032 #define SUB_OwnerCheck() (other && (other == self.owner))
2034 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2036 if(SUB_OwnerCheck())
2038 if(SUB_NoImpactCheck())
2043 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2044 UpdateCSQCProjectileNextFrame(self);
2047 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2049 float MAX_IPBAN_URIS = 16;
2051 float URI_GET_DISCARD = 0;
2052 float URI_GET_IPBAN = 1;
2053 float URI_GET_IPBAN_END = 16;
2055 void URI_Get_Callback(float id, float status, string data)
2057 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2059 dprint("\nEnd of data.\n");
2061 if (id == URI_GET_DISCARD)
2065 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2068 OnlineBanList_URI_Get_Callback(id, status, data);
2072 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2076 void print_to(entity e, string s)
2079 sprint(e, strcat(s, "\n"));
2084 string uid2name(string myuid) {
2086 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2089 s = "^1Unregistered Player";
2093 float race_readTime(string map, float pos)
2101 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2104 string race_readUID(string map, float pos)
2112 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2115 float race_readPos(string map, float t) {
2117 for (i = 1; i <= RANKINGS_CNT; ++i)
2118 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2121 return 0; // pos is zero if unranked
2124 void race_writeTime(string map, float t, string myuid)
2133 newpos = race_readPos(map, t);
2136 for(i = 1; i <= RANKINGS_CNT; ++i)
2138 if(race_readUID(map, i) == myuid)
2141 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2142 for (i = prevpos; i > newpos; --i) {
2143 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2146 } else { // player has no ranked record yet
2147 for (i = RANKINGS_CNT; i > newpos; --i) {
2148 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2149 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2153 // store new time itself
2154 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2155 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2158 string race_readName(string map, float pos)
2166 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2169 string race_placeName(float pos) {
2170 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2172 if(mod(pos, 10) == 1)
2173 return strcat(ftos(pos), "st");
2174 else if(mod(pos, 10) == 2)
2175 return strcat(ftos(pos), "nd");
2176 else if(mod(pos, 10) == 3)
2177 return strcat(ftos(pos), "rd");
2179 return strcat(ftos(pos), "th");
2182 return strcat(ftos(pos), "th");
2184 string getrecords(float page) // 50 records per page
2198 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2200 if (MapInfo_Get_ByID(i))
2202 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2206 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2207 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2215 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2217 if (MapInfo_Get_ByID(i))
2219 r = race_readTime(MapInfo_Map_bspname, 1);
2222 h = race_readName(MapInfo_Map_bspname, 1);
2223 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2231 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2233 if (MapInfo_Get_ByID(i))
2235 r = race_readTime(MapInfo_Map_bspname, 1);
2238 h = race_readName(MapInfo_Map_bspname, 1);
2239 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2245 MapInfo_ClearTemps();
2247 if (s == "" && page == 0)
2248 return "No records are available on this server.\n";
2253 string getrankings()
2266 for (i = 1; i <= RANKINGS_CNT; ++i)
2268 t = race_readTime(map, i);
2271 n = race_readName(map, i);
2272 p = race_placeName(i);
2273 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2276 MapInfo_ClearTemps();
2279 return strcat("No records are available for the map: ", map, "\n");
2281 return strcat("Records for ", map, ":\n", s);
2284 #define LADDER_FIRSTPOINT 100
2285 #define LADDER_CNT 10
2286 // position X still gives LADDER_FIRSTPOINT/X points
2287 #define LADDER_SIZE 30
2288 // ladder shows the top X players
2289 string top_uids[LADDER_SIZE];
2290 float top_scores[LADDER_SIZE];
2293 float i, j, k, uidcnt;
2307 for (k = 0; k < MapInfo_count; ++k)
2309 if (MapInfo_Get_ByID(k))
2311 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2312 if(i == 0) // speed award
2314 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2317 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2319 else // normal record, if it exists (else break)
2321 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2324 myuid = race_readUID(MapInfo_Map_bspname, i);
2327 // string s contains:
2328 // arg 0 = # of speed recs
2329 // arg 1 = # of 1st place recs
2330 // arg 2 = # of 2nd place recs
2332 // LADDER_CNT+1 = total points
2334 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2337 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2339 for (j = 0; j <= LADDER_CNT + 1; ++j)
2341 if(j != LADDER_CNT + 1)
2342 temp_s = strcat(temp_s, "0 ");
2344 temp_s = strcat(temp_s, "0");
2348 tokenize_console(temp_s);
2351 if(i == 0) // speed award
2352 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2354 if(j == 0) // speed award
2355 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2357 s = strcat(s, " ", argv(j)); // just copy over everything else
2360 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2363 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2364 else if(j == i) // wanted rec!
2365 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2367 s = strcat(s, " ", argv(j)); // just copy over everything else
2370 // total points are (by default) calculated like this:
2371 // speedrec = floor(100 / 10) = 10 points
2372 // 1st place = floor(100 / 1) = 100 points
2373 // 2nd place = floor(100 / 2) = 50 points
2374 // 3rd place = floor(100 / 3) = 33 points
2375 // 4th place = floor(100 / 4) = 25 points
2376 // 5th place = floor(100 / 5) = 20 points
2380 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2382 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2384 db_put(TemporaryDB, strcat("ladder", myuid), s);
2391 for (i = 0; i <= uidcnt; ++i) // for each known uid
2393 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2394 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2395 tokenize_console(temp_s);
2396 thiscnt = stof(argv(LADDER_CNT+1));
2398 if(thiscnt > top_scores[LADDER_SIZE-1])
2399 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2401 if(thiscnt > top_scores[j])
2403 for (k = LADDER_SIZE-1; k >= j; --k)
2405 top_uids[k] = top_uids[k-1];
2406 top_scores[k] = top_scores[k-1];
2408 top_uids[j] = thisuid;
2409 top_scores[j] = thiscnt;
2415 s = "^3-----------------------\n\n";
2417 s = strcat(s, "Pos ^3|");
2418 s = strcat(s, " ^7Total ^3|");
2419 for (i = 1; i <= LADDER_CNT; ++i)
2421 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2423 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2425 s = strcat(s, "\n^3----+--------");
2426 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2428 s = strcat(s, "+-----");
2431 for (i = 1; i <= LADDER_CNT - 9; ++i)
2433 s = strcat(s, "+------");
2437 s = strcat(s, "+--------------+--------------------\n");
2439 for (i = 0; i < LADDER_SIZE; ++i)
2441 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2442 tokenize_console(temp_s);
2443 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2445 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2446 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2447 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2449 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2452 for (j = 10; j <= LADDER_CNT; ++j)
2454 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2458 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2459 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2462 MapInfo_ClearTemps();
2465 return "No ladder on this server!\n";
2467 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2471 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2474 vector start, org, delta, end, enddown, mstart;
2476 m = e.dphitcontentsmask;
2477 e.dphitcontentsmask = goodcontents | badcontents;
2480 delta = world.maxs - world.mins;
2482 for (i = 0; i < attempts; ++i)
2484 start_x = org_x + random() * delta_x;
2485 start_y = org_y + random() * delta_y;
2486 start_z = org_z + random() * delta_z;
2488 // rule 1: start inside world bounds, and outside
2489 // solid, and don't start from somewhere where you can
2490 // fall down to evil
2491 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2492 if (trace_fraction >= 1)
2494 if (trace_startsolid)
2496 if (trace_dphitcontents & badcontents)
2498 if (trace_dphitq3surfaceflags & badsurfaceflags)
2501 // rule 2: if we are too high, lower the point
2502 if (trace_fraction * delta_z > maxaboveground)
2503 start = trace_endpos + '0 0 1' * maxaboveground;
2504 enddown = trace_endpos;
2506 // rule 3: make sure we aren't outside the map. This only works
2507 // for somewhat well formed maps. A good rule of thumb is that
2508 // the map should have a convex outside hull.
2509 // these can be traceLINES as we already verified the starting box
2510 mstart = start + 0.5 * (e.mins + e.maxs);
2511 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2512 if (trace_fraction >= 1)
2514 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2527 // find a random vector to "look at"
2528 end_x = org_x + random() * delta_x;
2529 end_y = org_y + random() * delta_y;
2530 end_z = org_z + random() * delta_z;
2531 end = start + normalize(end - start) * vlen(delta);
2533 // rule 4: start TO end must not be too short
2534 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2535 if (trace_startsolid)
2537 if (trace_fraction < minviewdistance / vlen(delta))
2540 // rule 5: don't want to look at sky
2541 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2544 // rule 6: we must not end up in trigger_hurt
2545 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2547 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2554 e.dphitcontentsmask = m;
2558 setorigin(e, start);
2559 e.angles = vectoangles(end - start);
2560 dprint("Needed ", ftos(i + 1), " attempts\n");
2567 float zcurveparticles_effectno;
2568 vector zcurveparticles_start;
2569 float zcurveparticles_spd;
2571 void endzcurveparticles()
2573 if(zcurveparticles_effectno)
2576 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2578 zcurveparticles_effectno = 0;
2581 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2583 spd = bound(0, floor(spd / 16), 32767);
2584 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2586 endzcurveparticles();
2587 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2588 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2589 WriteShort(MSG_BROADCAST, effectno);
2590 WriteCoord(MSG_BROADCAST, start_x);
2591 WriteCoord(MSG_BROADCAST, start_y);
2592 WriteCoord(MSG_BROADCAST, start_z);
2593 zcurveparticles_effectno = effectno;
2594 zcurveparticles_start = start;
2597 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2598 WriteCoord(MSG_BROADCAST, end_x);
2599 WriteCoord(MSG_BROADCAST, end_y);
2600 WriteCoord(MSG_BROADCAST, end_z);
2601 WriteCoord(MSG_BROADCAST, end_dz);
2602 zcurveparticles_spd = spd;
2605 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2608 vector vecxy, velxy;
2610 vecxy = end - start;
2615 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2617 endzcurveparticles();
2618 trailparticles(world, effectno, start, end);
2622 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2623 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2626 string GetGametype(); // g_world.qc
2627 void write_recordmarker(entity pl, float tstart, float dt)
2629 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2631 // also write a marker into demo files for demotc-race-record-extractor to find
2634 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2635 " ", ftos(tstart), " ", ftos(dt), "\n"));
2638 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2651 if(allowcenter) // 2: allow center handedness
2664 if(allowcenter) // 2: allow center handedness
2680 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2685 if (cvar("g_shootfromeye"))
2689 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2697 else if (cvar("g_shootfromcenter"))
2701 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2709 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2719 else if (cvar("g_shootfromclient"))
2721 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2726 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2728 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2732 void attach_sameorigin(entity e, entity to, string tag)
2734 vector org, t_forward, t_left, t_up, e_forward, e_up;
2741 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2742 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2743 t_forward = v_forward * tagscale;
2744 t_left = v_right * -tagscale;
2745 t_up = v_up * tagscale;
2747 e.origin_x = org * t_forward;
2748 e.origin_y = org * t_left;
2749 e.origin_z = org * t_up;
2751 // current forward and up directions
2752 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2753 e.angles = AnglesTransform_FromVAngles(e.angles);
2755 e.angles = AnglesTransform_FromAngles(e.angles);
2756 fixedmakevectors(e.angles);
2758 // untransform forward, up!
2759 e_forward_x = v_forward * t_forward;
2760 e_forward_y = v_forward * t_left;
2761 e_forward_z = v_forward * t_up;
2762 e_up_x = v_up * t_forward;
2763 e_up_y = v_up * t_left;
2764 e_up_z = v_up * t_up;
2766 e.angles = fixedvectoangles2(e_forward, e_up);
2767 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2768 e.angles = AnglesTransform_ToVAngles(e.angles);
2770 e.angles = AnglesTransform_ToAngles(e.angles);
2772 setattachment(e, to, tag);
2773 setorigin(e, e.origin);
2776 void detach_sameorigin(entity e)
2779 org = gettaginfo(e, 0);
2780 e.angles = fixedvectoangles2(v_forward, v_up);
2781 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2782 e.angles = AnglesTransform_ToVAngles(e.angles);
2784 e.angles = AnglesTransform_ToAngles(e.angles);
2786 setattachment(e, world, "");
2787 setorigin(e, e.origin);
2790 void follow_sameorigin(entity e, entity to)
2792 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2793 e.aiment = to; // make the hole follow bmodel
2794 e.punchangle = to.angles; // the original angles of bmodel
2795 e.view_ofs = e.origin - to.origin; // relative origin
2796 e.v_angle = e.angles - to.angles; // relative angles
2799 void unfollow_sameorigin(entity e)
2801 e.movetype = MOVETYPE_NONE;
2804 entity gettaginfo_relative_ent;
2805 vector gettaginfo_relative(entity e, float tag)
2807 if (!gettaginfo_relative_ent)
2809 gettaginfo_relative_ent = spawn();
2810 gettaginfo_relative_ent.effects = EF_NODRAW;
2812 gettaginfo_relative_ent.model = e.model;
2813 gettaginfo_relative_ent.modelindex = e.modelindex;
2814 gettaginfo_relative_ent.frame = e.frame;
2815 return gettaginfo(gettaginfo_relative_ent, tag);
2818 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2822 if (pl.soundentity.cnt & p)
2824 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2825 pl.soundentity.cnt |= p;
2828 void SoundEntity_StopSound(entity pl, float chan)
2832 if (pl.soundentity.cnt & p)
2834 stopsoundto(MSG_ALL, pl.soundentity, chan);
2835 pl.soundentity.cnt &~= p;
2839 void SoundEntity_Attach(entity pl)
2841 pl.soundentity = spawn();
2842 pl.soundentity.classname = "soundentity";
2843 pl.soundentity.owner = pl;
2844 setattachment(pl.soundentity, pl, "");
2845 setmodel(pl.soundentity, "null");
2848 void SoundEntity_Detach(entity pl)
2851 for (i = 0; i <= 7; ++i)
2852 SoundEntity_StopSound(pl, i);
2856 float ParseCommandPlayerSlotTarget_firsttoken;
2857 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2865 ParseCommandPlayerSlotTarget_firsttoken = -1;
2869 if (substring(argv(idx), 0, 1) == "#")
2871 s = substring(argv(idx), 1, -1);
2879 ParseCommandPlayerSlotTarget_firsttoken = idx;
2880 if (s == ftos(stof(s)))
2882 e = edict_num(stof(s));
2883 if (e.flags & FL_CLIENT)
2889 // it must be a nick name
2892 ParseCommandPlayerSlotTarget_firsttoken = idx;
2895 FOR_EACH_CLIENT(head)
2896 if (head.netname == s)
2904 s = strdecolorize(s);
2906 FOR_EACH_CLIENT(head)
2907 if (strdecolorize(head.netname) == s)
2922 float modeleffect_SendEntity(entity to, float sf)
2925 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2928 if(self.velocity != '0 0 0')
2930 if(self.angles != '0 0 0')
2932 if(self.avelocity != '0 0 0')
2935 WriteByte(MSG_ENTITY, f);
2936 WriteShort(MSG_ENTITY, self.modelindex);
2937 WriteByte(MSG_ENTITY, self.skin);
2938 WriteByte(MSG_ENTITY, self.frame);
2939 WriteCoord(MSG_ENTITY, self.origin_x);
2940 WriteCoord(MSG_ENTITY, self.origin_y);
2941 WriteCoord(MSG_ENTITY, self.origin_z);
2944 WriteCoord(MSG_ENTITY, self.velocity_x);
2945 WriteCoord(MSG_ENTITY, self.velocity_y);
2946 WriteCoord(MSG_ENTITY, self.velocity_z);
2950 WriteCoord(MSG_ENTITY, self.angles_x);
2951 WriteCoord(MSG_ENTITY, self.angles_y);
2952 WriteCoord(MSG_ENTITY, self.angles_z);
2956 WriteCoord(MSG_ENTITY, self.avelocity_x);
2957 WriteCoord(MSG_ENTITY, self.avelocity_y);
2958 WriteCoord(MSG_ENTITY, self.avelocity_z);
2960 WriteShort(MSG_ENTITY, self.scale * 256.0);
2961 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2962 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2963 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2964 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2969 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2974 e.classname = "modeleffect";
2982 e.teleport_time = t1;
2986 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2990 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2993 sz = max(e.scale, e.scale2);
2994 setsize(e, e.mins * sz, e.maxs * sz);
2995 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2998 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3000 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3003 float randombit(float bits)
3005 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3014 for(f = 1; f <= bits; f *= 2)
3023 r = (r - 1) / (n - 1);
3030 float randombits(float bits, float k, float error_return)
3034 while(k > 0 && bits != r)
3036 r += randombit(bits - r);
3045 void randombit_test(float bits, float iter)
3049 print(ftos(randombit(bits)), "\n");
3054 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3056 if(halflifedist > 0)
3057 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3058 else if(halflifedist < 0)
3059 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3068 #define cvar_string_normal cvar_string_builtin
3069 #define cvar_normal cvar_builtin
3071 string cvar_string_normal(string n)
3073 if not(cvar_type(n) & 1)
3074 backtrace(strcat("Attempt to access undefined cvar: ", n));
3075 return cvar_string_builtin(n);
3078 float cvar_normal(string n)
3080 return stof(cvar_string_normal(n));
3083 #define cvar_set_normal cvar_set_builtin
3091 oself.think = SUB_Remove;
3092 oself.nextthink = time;
3098 Execute func() after time + fdelay.
3099 self when func is executed = self when defer is called
3101 void defer(float fdelay, void() func)
3108 e.think = defer_think;
3109 e.nextthink = time + fdelay;