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get rid of g_laserguided_missile due to non-use and unnecessary complexity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(cvar_string("sv_adminnick") != "")
25                 return cvar_string("sv_adminnick");
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(cvar("sv_fragmessage_information_ping")) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(cvar("sv_fragmessage_information_handicap"))
104                         if(cvar("sv_fragmessage_information_handicap") == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(cvar("sv_fragmessage_information_handicap")) {
114                 if(cvar("sv_fragmessage_information_handicap") == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (cvar("sv_eventlog_files"))
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = cvar("sv_eventlog_files_counter") + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (cvar("sv_eventlog_files_timestamps"))
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (cvar("sv_eventlog_console"))
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
193     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
194     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
195     PL_HEAD                                 = stov(cvar_string("sv_player_headsize"));
196     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
197     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
198     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (cvar("r_showbboxes"))
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471                 else if (escape == "v") {
472                         float weapon_number;
473                         local entity stats;
474
475                         if(self.classname == "spectator")
476                                 stats = self.enemy;
477                         else
478                                 stats = self;
479
480                         weapon_number = stats.weapon;
481
482                         if (!weapon_number)
483                                 weapon_number = stats.switchweapon;
484
485                         if (!weapon_number)
486                                 weapon_number = stats.cnt;
487
488                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
489                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
490                         else
491                                 replacement = "~"; // or something to indicate NULL, not available
492                 }
493
494                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
495                 p = p + strlen(replacement);
496         }
497         return msg;
498 }
499
500 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
501         return (value == 0) ? FALSE : TRUE;
502 }
503
504 /*
505 =============
506 GetCvars
507 =============
508 Called with:
509   0:  sends the request
510   >0: receives a cvar from name=argv(f) value=argv(f+1)
511 */
512 void GetCvars_handleString(string thisname, float f, .string field, string name)
513 {
514         if (f < 0)
515         {
516                 if (self.field)
517                         strunzone(self.field);
518                 self.field = string_null;
519         }
520         else if (f > 0)
521         {
522                 if (thisname == name)
523                 {
524                         if (self.field)
525                                 strunzone(self.field);
526                         self.field = strzone(argv(f + 1));
527                 }
528         }
529         else
530                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
531 }
532 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
533 {
534         GetCvars_handleString(thisname, f, field, name);
535         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
536                 if (thisname == name)
537                 {
538                         string s;
539                         s = func(strcat1(self.field));
540                         if (s != self.field)
541                         {
542                                 strunzone(self.field);
543                                 self.field = strzone(s);
544                         }
545                 }
546 }
547 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
548 {
549         if (f < 0)
550         {
551         }
552         else if (f > 0)
553         {
554                 if (thisname == name)
555                         self.field = stof(argv(f + 1));
556         }
557         else
558                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559 }
560 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
561 {
562         if (f < 0)
563         {
564         }
565         else if (f > 0)
566         {
567                 if (thisname == name)
568                 {
569                         if(!self.field)
570                         {
571                                 self.field = stof(argv(f + 1));
572                                 if(!self.field)
573                                         self.field = -1;
574                         }
575                 }
576         }
577         else
578         {
579                 if(!self.field)
580                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
581         }
582 }
583 float w_getbestweapon(entity e);
584 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
585 {
586         string o;
587         o = W_FixWeaponOrder_ForceComplete(wo);
588         if(self.weaponorder_byimpulse)
589         {
590                 strunzone(self.weaponorder_byimpulse);
591                 self.weaponorder_byimpulse = string_null;
592         }
593         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
594         return o;
595 }
596 void GetCvars(float f)
597 {
598         string s;
599
600         if (f > 0)
601                 s = strcat1(argv(f));
602
603         get_cvars_f = f;
604         get_cvars_s = s;
605         MUTATOR_CALLHOOK(GetCvars);
606         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
607         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
608         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
609         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
610         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
611         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
621         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
622         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
623         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
624         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
625         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
626         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
627         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
628         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
629         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
630         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
631
632         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
633         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
634
635 #ifdef ALLOW_FORCEMODELS
636         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
637         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
638 #endif
639         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
640         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
641
642         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
643         if (f > 0)
644         {
645                 if (s == "cl_weaponpriority")
646                         self.switchweapon = w_getbestweapon(self);
647         }
648 }
649
650 float fexists(string f)
651 {
652     float fh;
653     fh = fopen(f, FILE_READ);
654     if (fh < 0)
655         return FALSE;
656     fclose(fh);
657     return TRUE;
658 }
659
660 void backtrace(string msg)
661 {
662     float dev, war;
663     dev = cvar("developer");
664     war = cvar("prvm_backtraceforwarnings");
665     cvar_set("developer", "1");
666     cvar_set("prvm_backtraceforwarnings", "1");
667     print("\n");
668     print("--- CUT HERE ---\nWARNING: ");
669     print(msg);
670     print("\n");
671     remove(world); // isn't there any better way to cause a backtrace?
672     print("\n--- CUT UNTIL HERE ---\n");
673     cvar_set("developer", ftos(dev));
674     cvar_set("prvm_backtraceforwarnings", ftos(war));
675 }
676
677 string Team_ColorCode(float teamid)
678 {
679     if (teamid == COLOR_TEAM1)
680         return "^1";
681     else if (teamid == COLOR_TEAM2)
682         return "^4";
683     else if (teamid == COLOR_TEAM3)
684         return "^3";
685     else if (teamid == COLOR_TEAM4)
686         return "^6";
687     else
688         return "^7";
689 }
690
691 string Team_ColorName(float t)
692 {
693     // fixme: Search for team entities and get their .netname's!
694     if (t == COLOR_TEAM1)
695         return "Red";
696     if (t == COLOR_TEAM2)
697         return "Blue";
698     if (t == COLOR_TEAM3)
699         return "Yellow";
700     if (t == COLOR_TEAM4)
701         return "Pink";
702     return "Neutral";
703 }
704
705 string Team_ColorNameLowerCase(float t)
706 {
707     // fixme: Search for team entities and get their .netname's!
708     if (t == COLOR_TEAM1)
709         return "red";
710     if (t == COLOR_TEAM2)
711         return "blue";
712     if (t == COLOR_TEAM3)
713         return "yellow";
714     if (t == COLOR_TEAM4)
715         return "pink";
716     return "neutral";
717 }
718
719 float ColourToNumber(string team_colour)
720 {
721         if (team_colour == "red")
722                 return COLOR_TEAM1;
723
724         if (team_colour == "blue")
725                 return COLOR_TEAM2;
726
727         if (team_colour == "yellow")
728                 return COLOR_TEAM3;
729
730         if (team_colour == "pink")
731                 return COLOR_TEAM4;
732
733         if (team_colour == "auto")
734                 return 0;
735
736         return -1;
737 }
738
739 float NumberToTeamNumber(float number)
740 {
741         if (number == 1)
742                 return COLOR_TEAM1;
743
744         if (number == 2)
745                 return COLOR_TEAM2;
746
747         if (number == 3)
748                 return COLOR_TEAM3;
749
750         if (number == 4)
751                 return COLOR_TEAM4;
752
753         return -1;
754 }
755
756 #define CENTERPRIO_POINT 1
757 #define CENTERPRIO_SPAM 2
758 #define CENTERPRIO_VOTE 4
759 #define CENTERPRIO_NORMAL 5
760 #define CENTERPRIO_SHIELDING 7
761 #define CENTERPRIO_MAPVOTE 9
762 #define CENTERPRIO_IDLEKICK 50
763 #define CENTERPRIO_ADMIN 99
764 .float centerprint_priority;
765 .float centerprint_expires;
766 void centerprint_atprio(entity e, float prio, string s)
767 {
768     if (intermission_running)
769         if (prio < CENTERPRIO_MAPVOTE)
770             return;
771     if (time > e.centerprint_expires)
772         e.centerprint_priority = 0;
773     if (prio >= e.centerprint_priority)
774     {
775         e.centerprint_priority = prio;
776         if (timeoutStatus == 2)
777             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
778         else
779             e.centerprint_expires = time + e.cvar_scr_centertime;
780         centerprint_builtin(e, s);
781     }
782 }
783 void centerprint_expire(entity e, float prio)
784 {
785     if (prio == e.centerprint_priority)
786     {
787         e.centerprint_priority = 0;
788         centerprint_builtin(e, "");
789     }
790 }
791 void centerprint(entity e, string s)
792 {
793     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
794 }
795
796 // decolorizes and team colors the player name when needed
797 string playername(entity p)
798 {
799     string t;
800     if (teams_matter && !intermission_running && p.classname == "player")
801     {
802         t = Team_ColorCode(p.team);
803         return strcat(t, strdecolorize(p.netname));
804     }
805     else
806         return p.netname;
807 }
808
809 vector randompos(vector m1, vector m2)
810 {
811     local vector v;
812     m2 = m2 - m1;
813     v_x = m2_x * random() + m1_x;
814     v_y = m2_y * random() + m1_y;
815     v_z = m2_z * random() + m1_z;
816     return  v;
817 };
818
819 float g_pickup_shells;
820 float g_pickup_shells_max;
821 float g_pickup_nails;
822 float g_pickup_nails_max;
823 float g_pickup_rockets;
824 float g_pickup_rockets_max;
825 float g_pickup_cells;
826 float g_pickup_cells_max;
827 float g_pickup_fuel;
828 float g_pickup_fuel_jetpack;
829 float g_pickup_fuel_max;
830 float g_pickup_armorsmall;
831 float g_pickup_armorsmall_max;
832 float g_pickup_armorsmall_anyway;
833 float g_pickup_armormedium;
834 float g_pickup_armormedium_max;
835 float g_pickup_armormedium_anyway;
836 float g_pickup_armorbig;
837 float g_pickup_armorbig_max;
838 float g_pickup_armorbig_anyway;
839 float g_pickup_armorlarge;
840 float g_pickup_armorlarge_max;
841 float g_pickup_armorlarge_anyway;
842 float g_pickup_healthsmall;
843 float g_pickup_healthsmall_max;
844 float g_pickup_healthsmall_anyway;
845 float g_pickup_healthmedium;
846 float g_pickup_healthmedium_max;
847 float g_pickup_healthmedium_anyway;
848 float g_pickup_healthlarge;
849 float g_pickup_healthlarge_max;
850 float g_pickup_healthlarge_anyway;
851 float g_pickup_healthmega;
852 float g_pickup_healthmega_max;
853 float g_pickup_healthmega_anyway;
854 float g_pickup_ammo_anyway;
855 float g_pickup_weapons_anyway;
856 float g_weaponarena;
857 float g_weaponarena_random;
858 string g_weaponarena_list;
859 float g_weaponspeedfactor;
860 float g_weaponratefactor;
861 float g_weapondamagefactor;
862 float g_weaponforcefactor;
863 float g_weaponspreadfactor;
864
865 float start_weapons;
866 float start_items;
867 float start_ammo_shells;
868 float start_ammo_nails;
869 float start_ammo_rockets;
870 float start_ammo_cells;
871 float start_ammo_fuel;
872 float start_health;
873 float start_armorvalue;
874 float warmup_start_weapons;
875 float warmup_start_ammo_shells;
876 float warmup_start_ammo_nails;
877 float warmup_start_ammo_rockets;
878 float warmup_start_ammo_cells;
879 float warmup_start_ammo_fuel;
880 float warmup_start_health;
881 float warmup_start_armorvalue;
882 float g_weapon_stay;
883 float g_ghost_items;
884
885 entity get_weaponinfo(float w);
886
887 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
888 {
889         var float i = weaponinfo.weapon;
890
891         if (!i)
892                 return 0;
893
894         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
895
896         if (t < 0) // "default" weapon selection
897         {
898                 if (g_lms || g_ca || allguns)
899                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
900                 else if(t < -1)
901                         t = 0;
902                 else if (g_race || g_cts)
903                         t = (i == WEP_LASER);
904                 else if (g_nexball)
905                         t = 0; // weapon is set a few lines later
906                 else
907                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
908                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
909                         t |= (i == WEP_HOOK);
910         }
911
912         // we cannot disable porto in Nexball, we must force it
913         if(g_nexball && i == WEP_PORTO)
914                 t = 1;
915
916         return t;
917 }
918
919 void readplayerstartcvars()
920 {
921         entity e;
922         float i, j, t;
923         string s;
924
925         // initialize starting values for players
926         start_weapons = 0;
927         start_items = 0;
928         start_ammo_shells = 0;
929         start_ammo_nails = 0;
930         start_ammo_rockets = 0;
931         start_ammo_cells = 0;
932         start_health = cvar("g_balance_health_start");
933         start_armorvalue = cvar("g_balance_armor_start");
934
935         g_weaponarena = 0;
936         s = cvar_string("g_weaponarena");
937         if (s == "0")
938         {
939         }
940         else if (s == "all")
941         {
942                 g_weaponarena_list = "All Weapons";
943                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
944                 {
945                         e = get_weaponinfo(j);
946                         g_weaponarena |= e.weapons;
947                         weapon_action(e.weapon, WR_PRECACHE);
948                 }
949         }
950         else if (s == "most")
951         {
952                 g_weaponarena_list = "Most Weapons";
953                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
954                 {
955                         e = get_weaponinfo(j);
956                         if (e.spawnflags & WEP_FLAG_NORMAL)
957                         {
958                                 g_weaponarena |= e.weapons;
959                                 weapon_action(e.weapon, WR_PRECACHE);
960                         }
961                 }
962         }
963         else if (s == "none")
964         {
965                 g_weaponarena_list = "No Weapons";
966                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
967         }
968         else
969         {
970                 t = tokenize_console(s);
971                 g_weaponarena_list = "";
972                 for (i = 0; i < t; ++i)
973                 {
974                         s = argv(i);
975                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
976                         {
977                                 e = get_weaponinfo(j);
978                                 if (e.netname == s)
979                                 {
980                                         g_weaponarena |= e.weapons;
981                                         weapon_action(e.weapon, WR_PRECACHE);
982                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
983                                         break;
984                                 }
985                         }
986                         if (j > WEP_LAST)
987                         {
988                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
989                         }
990                 }
991                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
992         }
993
994         if(g_weaponarena)
995                 g_weaponarena_random = cvar("g_weaponarena_random");
996         else
997                 g_weaponarena_random = 0;
998
999         if (g_weaponarena)
1000         {
1001                 start_weapons = g_weaponarena;
1002                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1003                         start_ammo_rockets = 999;
1004                 if (g_weaponarena & WEPBIT_SHOTGUN)
1005                         start_ammo_shells = 999;
1006                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1007                         start_ammo_cells = 999;
1008                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1009                         start_ammo_nails = 999;
1010                 if (g_weaponarena & WEPBIT_HOOK)
1011                         start_ammo_fuel = 999;
1012                 start_items |= IT_UNLIMITED_AMMO;
1013         }
1014         else if (g_minstagib)
1015         {
1016                 start_health = 100;
1017                 start_armorvalue = 0;
1018                 start_weapons = WEPBIT_MINSTANEX;
1019                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1020                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1022                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1023
1024                 if (g_minstagib_invis_alpha <= 0)
1025                         g_minstagib_invis_alpha = -1;
1026         }
1027         else
1028         {
1029                 if (g_lms || g_ca)
1030                 {
1031                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1032                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1033                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1034                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1035                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1036                         start_health = cvar("g_lms_start_health");
1037                         start_armorvalue = cvar("g_lms_start_armor");
1038                 }
1039                 else
1040                 {
1041                         start_ammo_shells = cvar("g_start_ammo_shells");
1042                         start_ammo_nails = cvar("g_start_ammo_nails");
1043                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1044                         start_ammo_cells = cvar("g_start_ammo_cells");
1045                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1046                 }
1047
1048                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1049                 {
1050                         e = get_weaponinfo(i);
1051                         if(want_weapon("g_start_weapon_", e, FALSE))
1052                                 start_weapons |= e.weapons;
1053                 }
1054         }
1055
1056         if (inWarmupStage)
1057         {
1058                 warmup_start_ammo_shells = start_ammo_shells;
1059                 warmup_start_ammo_nails = start_ammo_nails;
1060                 warmup_start_ammo_rockets = start_ammo_rockets;
1061                 warmup_start_ammo_cells = start_ammo_cells;
1062                 warmup_start_ammo_fuel = start_ammo_fuel;
1063                 warmup_start_health = start_health;
1064                 warmup_start_armorvalue = start_armorvalue;
1065                 warmup_start_weapons = start_weapons;
1066
1067                 if (!g_weaponarena && !g_minstagib && !g_ca)
1068                 {
1069                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1070                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1071                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1072                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1073                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1074                         warmup_start_health = cvar("g_warmup_start_health");
1075                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1076                         warmup_start_weapons = 0;
1077                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1078                         {
1079                                 e = get_weaponinfo(i);
1080                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1081                                         warmup_start_weapons |= e.weapons;
1082                         }
1083                 }
1084         }
1085
1086         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1087         {
1088                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1089                 start_items |= IT_FUEL_REGEN;
1090                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1091                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1092         }
1093
1094         if(!cvar("g_use_ammunition"))
1095         {
1096                 start_ammo_shells = cvar("g_pickup_shells_max");
1097                 start_ammo_nails = cvar("g_pickup_nails_max");
1098                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1099                 start_ammo_cells = cvar("g_pickup_cells_max");
1100                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1101                 start_items |= IT_UNLIMITED_AMMO;
1102                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1103                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1104                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1105                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1106                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1107                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1108         }
1109
1110         if (g_jetpack)
1111                 start_items |= IT_JETPACK;
1112
1113         if (g_weapon_stay == 2)
1114         {
1115                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1116                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1117                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1118                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1119                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1120                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1121                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1122                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1123                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1124                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1125         }
1126
1127         MUTATOR_CALLHOOK(SetStartItems);
1128
1129         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1130         {
1131                 e = get_weaponinfo(i);
1132                 if(e.weapons & (start_weapons | warmup_start_weapons))
1133                         weapon_action(e.weapon, WR_PRECACHE);
1134         }
1135
1136         start_ammo_shells = max(0, start_ammo_shells);
1137         start_ammo_nails = max(0, start_ammo_nails);
1138         start_ammo_cells = max(0, start_ammo_cells);
1139         start_ammo_rockets = max(0, start_ammo_rockets);
1140         start_ammo_fuel = max(0, start_ammo_fuel);
1141
1142         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1143         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1144         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1145         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1146         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1147 }
1148
1149 float g_bugrigs;
1150 float g_bugrigs_planar_movement;
1151 float g_bugrigs_planar_movement_car_jumping;
1152 float g_bugrigs_reverse_spinning;
1153 float g_bugrigs_reverse_speeding;
1154 float g_bugrigs_reverse_stopping;
1155 float g_bugrigs_air_steering;
1156 float g_bugrigs_angle_smoothing;
1157 float g_bugrigs_friction_floor;
1158 float g_bugrigs_friction_brake;
1159 float g_bugrigs_friction_air;
1160 float g_bugrigs_accel;
1161 float g_bugrigs_speed_ref;
1162 float g_bugrigs_speed_pow;
1163 float g_bugrigs_steer;
1164
1165 float g_touchexplode;
1166 float g_touchexplode_radius;
1167 float g_touchexplode_damage;
1168 float g_touchexplode_edgedamage;
1169 float g_touchexplode_force;
1170
1171 float sv_autotaunt;
1172 float sv_taunt;
1173
1174 float sv_pitch_min;
1175 float sv_pitch_max;
1176 float sv_pitch_fixyaw;
1177
1178 float sv_accuracy_data_share;
1179
1180 void readlevelcvars(void)
1181 {
1182         // first load all the mutators
1183         if(cvar("g_nix"))
1184                 MUTATOR_ADD(mutator_nix);
1185         if(cvar("g_dodging"))
1186                 MUTATOR_ADD(mutator_dodging);
1187         if(cvar("g_rocket_flying"))
1188                 MUTATOR_ADD(mutator_rocketflying);
1189
1190         serverflags = 0;
1191         if(cvar("sv_allow_fullbright"))
1192                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1193
1194     g_bugrigs = cvar("g_bugrigs");
1195     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1196     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1197     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1198     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1199     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1200     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1201     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1202     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1203     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1204     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1205     g_bugrigs_accel = cvar("g_bugrigs_accel");
1206     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1207     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1208     g_bugrigs_steer = cvar("g_bugrigs_steer");
1209
1210     g_touchexplode = cvar("g_touchexplode");
1211     g_touchexplode_radius = cvar("g_touchexplode_radius");
1212     g_touchexplode_damage = cvar("g_touchexplode_damage");
1213     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1214     g_touchexplode_force = cvar("g_touchexplode_force");
1215
1216 #ifdef ALLOW_FORCEMODELS
1217         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1218 #endif
1219         sv_loddistance1 = cvar("sv_loddistance1");
1220         sv_loddistance2 = cvar("sv_loddistance2");
1221
1222         if(sv_loddistance2 <= sv_loddistance1)
1223                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1224
1225         sv_clones = cvar("sv_clones");
1226         sv_gentle = cvar("sv_gentle");
1227         sv_foginterval = cvar("sv_foginterval");
1228         g_cloaked = cvar("g_cloaked");
1229         g_jump_grunt = cvar("g_jump_grunt");
1230         g_footsteps = cvar("g_footsteps");
1231         g_grappling_hook = cvar("g_grappling_hook");
1232         g_jetpack = cvar("g_jetpack");
1233         g_midair = cvar("g_midair");
1234         g_minstagib = cvar("g_minstagib");
1235         g_norecoil = cvar("g_norecoil");
1236         g_vampire = cvar("g_vampire");
1237         g_bloodloss = cvar("g_bloodloss");
1238         sv_maxidle = cvar("sv_maxidle");
1239         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1240         sv_pogostick = cvar("sv_pogostick");
1241         g_ctf_reverse = cvar("g_ctf_reverse");
1242         sv_autotaunt = cvar("sv_autotaunt");
1243         sv_taunt = cvar("sv_taunt");
1244
1245         inWarmupStage = cvar("g_warmup");
1246         g_warmup_limit = cvar("g_warmup_limit");
1247         g_warmup_allguns = cvar("g_warmup_allguns");
1248         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1249
1250         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1251                 inWarmupStage = 0; // these modes cannot work together, sorry
1252
1253         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1254         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1255         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1256         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1257         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1258         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1259         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1260         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1261         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1262         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1263         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1264         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1265
1266         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1267         g_weaponratefactor = cvar("g_weaponratefactor");
1268         g_weapondamagefactor = cvar("g_weapondamagefactor");
1269         g_weaponforcefactor = cvar("g_weaponforcefactor");
1270         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1271
1272         g_pickup_shells = cvar("g_pickup_shells");
1273         g_pickup_shells_max = cvar("g_pickup_shells_max");
1274         g_pickup_nails = cvar("g_pickup_nails");
1275         g_pickup_nails_max = cvar("g_pickup_nails_max");
1276         g_pickup_rockets = cvar("g_pickup_rockets");
1277         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1278         g_pickup_cells = cvar("g_pickup_cells");
1279         g_pickup_cells_max = cvar("g_pickup_cells_max");
1280         g_pickup_fuel = cvar("g_pickup_fuel");
1281         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1282         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1283         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1284         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1285         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1286         g_pickup_armormedium = cvar("g_pickup_armormedium");
1287         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1288         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1289         g_pickup_armorbig = cvar("g_pickup_armorbig");
1290         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1291         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1292         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1293         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1294         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1295         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1296         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1297         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1298         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1299         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1300         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1301         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1302         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1303         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1304         g_pickup_healthmega = cvar("g_pickup_healthmega");
1305         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1306         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1307
1308         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1309         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1310
1311         g_pinata = cvar("g_pinata");
1312
1313         g_weapon_stay = cvar("g_weapon_stay");
1314
1315         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1316                 g_weapon_stay = 1;
1317
1318         g_ghost_items = cvar("g_ghost_items");
1319
1320         if(g_ghost_items >= 1)
1321                 g_ghost_items = 0.25; // default alpha value
1322
1323         if not(inWarmupStage && !g_ca)
1324                 game_starttime = cvar("g_start_delay");
1325
1326         sv_pitch_min = cvar("sv_pitch_min");
1327         sv_pitch_max = cvar("sv_pitch_max");
1328         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1329
1330         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1331
1332         readplayerstartcvars();
1333 }
1334
1335 /*
1336 // TODO sound pack system
1337 string soundpack;
1338
1339 string precache_sound_builtin (string s) = #19;
1340 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1341 string precache_sound(string s)
1342 {
1343         return precache_sound_builtin(strcat(soundpack, s));
1344 }
1345 void play2(entity e, string filename)
1346 {
1347         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1348 }
1349 void sound(entity e, float chan, string samp, float vol, float atten)
1350 {
1351         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1352 }
1353 */
1354
1355 // Sound functions
1356 string precache_sound (string s) = #19;
1357 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1358 float precache_sound_index (string s) = #19;
1359
1360 #define SND_VOLUME      1
1361 #define SND_ATTENUATION 2
1362 #define SND_LARGEENTITY 8
1363 #define SND_LARGESOUND  16
1364
1365 float sound_allowed(float dest, entity e)
1366 {
1367     // sounds from world may always pass
1368     for (;;)
1369     {
1370         if (e.classname == "body")
1371             e = e.enemy;
1372         if (e.owner && e.owner != e)
1373             e = e.owner;
1374         else
1375             break;
1376     }
1377     // sounds to self may always pass
1378     if (dest == MSG_ONE)
1379         if (e == msg_entity)
1380             return TRUE;
1381     // sounds by players can be removed
1382     if (cvar("bot_sound_monopoly"))
1383         if (clienttype(e) == CLIENTTYPE_REAL)
1384             return FALSE;
1385     // anything else may pass
1386     return TRUE;
1387 }
1388
1389 void sound(entity e, float chan, string samp, float vol, float atten)
1390 {
1391     if (!sound_allowed(MSG_BROADCAST, e))
1392         return;
1393     sound_builtin(e, chan, samp, vol, atten);
1394 }
1395 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1396 {
1397     float entno, idx;
1398
1399     if (!sound_allowed(dest, e))
1400         return;
1401
1402     entno = num_for_edict(e);
1403     idx = precache_sound_index(samp);
1404
1405     float sflags;
1406     sflags = 0;
1407
1408     atten = floor(atten * 64);
1409     vol = floor(vol * 255);
1410
1411     if (vol != 255)
1412         sflags |= SND_VOLUME;
1413     if (atten != 64)
1414         sflags |= SND_ATTENUATION;
1415     if (entno >= 8192)
1416         sflags |= SND_LARGEENTITY;
1417     if (idx >= 256)
1418         sflags |= SND_LARGESOUND;
1419
1420     WriteByte(dest, SVC_SOUND);
1421     WriteByte(dest, sflags);
1422     if (sflags & SND_VOLUME)
1423         WriteByte(dest, vol);
1424     if (sflags & SND_ATTENUATION)
1425         WriteByte(dest, atten);
1426     if (sflags & SND_LARGEENTITY)
1427     {
1428         WriteShort(dest, entno);
1429         WriteByte(dest, chan);
1430     }
1431     else
1432     {
1433         WriteShort(dest, entno * 8 + chan);
1434     }
1435     if (sflags & SND_LARGESOUND)
1436         WriteShort(dest, idx);
1437     else
1438         WriteByte(dest, idx);
1439
1440     WriteCoord(dest, o_x);
1441     WriteCoord(dest, o_y);
1442     WriteCoord(dest, o_z);
1443 }
1444 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1445 {
1446     vector o;
1447
1448     if (!sound_allowed(dest, e))
1449         return;
1450
1451     o = e.origin + 0.5 * (e.mins + e.maxs);
1452     soundtoat(dest, e, o, chan, samp, vol, atten);
1453 }
1454 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1455 {
1456     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1457 }
1458 void stopsoundto(float dest, entity e, float chan)
1459 {
1460     float entno;
1461
1462     if (!sound_allowed(dest, e))
1463         return;
1464
1465     entno = num_for_edict(e);
1466
1467     if (entno >= 8192)
1468     {
1469         float idx, sflags;
1470         idx = precache_sound_index("misc/null.wav");
1471         sflags = SND_LARGEENTITY;
1472         if (idx >= 256)
1473             sflags |= SND_LARGESOUND;
1474         WriteByte(dest, SVC_SOUND);
1475         WriteByte(dest, sflags);
1476         WriteShort(dest, entno);
1477         WriteByte(dest, chan);
1478         if (sflags & SND_LARGESOUND)
1479             WriteShort(dest, idx);
1480         else
1481             WriteByte(dest, idx);
1482         WriteCoord(dest, e.origin_x);
1483         WriteCoord(dest, e.origin_y);
1484         WriteCoord(dest, e.origin_z);
1485     }
1486     else
1487     {
1488         WriteByte(dest, SVC_STOPSOUND);
1489         WriteShort(dest, entno * 8 + chan);
1490     }
1491 }
1492 void stopsound(entity e, float chan)
1493 {
1494     if (!sound_allowed(MSG_BROADCAST, e))
1495         return;
1496
1497     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1498     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1499 }
1500
1501 void play2(entity e, string filename)
1502 {
1503     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1504     msg_entity = e;
1505     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1506 }
1507
1508 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1509 .float spamtime;
1510 float spamsound(entity e, float chan, string samp, float vol, float atten)
1511 {
1512     if (!sound_allowed(MSG_BROADCAST, e))
1513         return FALSE;
1514
1515     if (time > e.spamtime)
1516     {
1517         e.spamtime = time;
1518         sound(e, chan, samp, vol, atten);
1519         return TRUE;
1520     }
1521     return FALSE;
1522 }
1523
1524 void play2team(float t, string filename)
1525 {
1526     local entity head;
1527
1528     if (cvar("bot_sound_monopoly"))
1529         return;
1530
1531     FOR_EACH_REALPLAYER(head)
1532     {
1533         if (head.team == t)
1534             play2(head, filename);
1535     }
1536 }
1537
1538 void play2all(string samp)
1539 {
1540     if (cvar("bot_sound_monopoly"))
1541         return;
1542
1543     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1544 }
1545
1546 void PrecachePlayerSounds(string f);
1547 void precache_playermodel(string m)
1548 {
1549         float globhandle, i, n;
1550         string f;
1551
1552         if(substring(m, -9,5) == "_lod1")
1553                 return;
1554         if(substring(m, -9,5) == "_lod2")
1555                 return;
1556         precache_model(m);
1557         if(sv_loddistance1)
1558         {
1559                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1560                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1561         }
1562
1563         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1564         if (globhandle < 0)
1565                 return;
1566         n = search_getsize(globhandle);
1567         for (i = 0; i < n; ++i)
1568         {
1569                 //print(search_getfilename(globhandle, i), "\n");
1570                 f = search_getfilename(globhandle, i);
1571                 PrecachePlayerSounds(f);
1572         }
1573         search_end(globhandle);
1574 }
1575 void precache_all_playermodels(string pattern)
1576 {
1577         float globhandle, i, n;
1578         string f;
1579
1580         globhandle = search_begin(pattern, TRUE, FALSE);
1581         if (globhandle < 0)
1582                 return;
1583         n = search_getsize(globhandle);
1584         for (i = 0; i < n; ++i)
1585         {
1586                 //print(search_getfilename(globhandle, i), "\n");
1587                 f = search_getfilename(globhandle, i);
1588                 precache_playermodel(f);
1589         }
1590         search_end(globhandle);
1591 }
1592
1593 void precache()
1594 {
1595     // gamemode related things
1596     precache_model ("models/misc/chatbubble.spr");
1597     precache_model ("models/misc/teambubble.spr");
1598     if (g_runematch)
1599     {
1600         precache_model ("models/runematch/curse.mdl");
1601         precache_model ("models/runematch/rune.mdl");
1602     }
1603
1604 #ifdef TTURRETS_ENABLED
1605     if (cvar("g_turrets"))
1606         turrets_precash();
1607 #endif
1608
1609     // Precache all player models if desired
1610     if (cvar("sv_precacheplayermodels"))
1611     {
1612         PrecachePlayerSounds("sound/player/default.sounds");
1613         precache_all_playermodels("models/player/*.zym");
1614         precache_all_playermodels("models/player/*.dpm");
1615         precache_all_playermodels("models/player/*.md3");
1616         precache_all_playermodels("models/player/*.psk");
1617         precache_all_playermodels("models/player/*.iqm");
1618     }
1619
1620     if (cvar("sv_defaultcharacter"))
1621     {
1622         string s;
1623         s = cvar_string("sv_defaultplayermodel_red");
1624         if (s != "")
1625             precache_playermodel(s);
1626         s = cvar_string("sv_defaultplayermodel_blue");
1627         if (s != "")
1628             precache_playermodel(s);
1629         s = cvar_string("sv_defaultplayermodel_yellow");
1630         if (s != "")
1631             precache_playermodel(s);
1632         s = cvar_string("sv_defaultplayermodel_pink");
1633         if (s != "")
1634             precache_playermodel(s);
1635         s = cvar_string("sv_defaultplayermodel");
1636         if (s != "")
1637             precache_playermodel(s);
1638     }
1639
1640     if (g_footsteps)
1641     {
1642         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1643         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1644     }
1645
1646     // gore and miscellaneous sounds
1647     //precache_sound ("misc/h2ohit.wav");
1648     precache_model ("models/hook.md3");
1649     precache_sound ("misc/armorimpact.wav");
1650     precache_sound ("misc/bodyimpact1.wav");
1651     precache_sound ("misc/bodyimpact2.wav");
1652     precache_sound ("misc/gib.wav");
1653     precache_sound ("misc/gib_splat01.wav");
1654     precache_sound ("misc/gib_splat02.wav");
1655     precache_sound ("misc/gib_splat03.wav");
1656     precache_sound ("misc/gib_splat04.wav");
1657     precache_sound ("misc/hit.wav");
1658         precache_sound ("misc/typehit.wav");
1659     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1660     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1661     precache_sound ("misc/null.wav");
1662     precache_sound ("misc/spawn.wav");
1663     precache_sound ("misc/talk.wav");
1664     precache_sound ("misc/teleport.wav");
1665     precache_sound ("misc/poweroff.wav");
1666     precache_sound ("player/lava.wav");
1667     precache_sound ("player/slime.wav");
1668
1669     if (g_jetpack)
1670         precache_sound ("misc/jetpack_fly.wav");
1671
1672     precache_model ("models/sprites/0.spr32");
1673     precache_model ("models/sprites/1.spr32");
1674     precache_model ("models/sprites/2.spr32");
1675     precache_model ("models/sprites/3.spr32");
1676     precache_model ("models/sprites/4.spr32");
1677     precache_model ("models/sprites/5.spr32");
1678     precache_model ("models/sprites/6.spr32");
1679     precache_model ("models/sprites/7.spr32");
1680     precache_model ("models/sprites/8.spr32");
1681     precache_model ("models/sprites/9.spr32");
1682     precache_model ("models/sprites/10.spr32");
1683
1684     // common weapon precaches
1685     precache_sound ("weapons/weapon_switch.wav");
1686     precache_sound ("weapons/weaponpickup.wav");
1687     precache_sound ("weapons/unavailable.wav");
1688     precache_sound ("weapons/dryfire.wav");
1689     if (g_grappling_hook)
1690     {
1691         precache_sound ("weapons/hook_fire.wav"); // hook
1692         precache_sound ("weapons/hook_impact.wav"); // hook
1693     }
1694
1695     if(cvar("sv_precacheweapons"))
1696     {
1697         //precache weapon models/sounds
1698         local float wep;
1699         wep = WEP_FIRST;
1700         while (wep <= WEP_LAST)
1701         {
1702             weapon_action(wep, WR_PRECACHE);
1703             wep = wep + 1;
1704         }
1705     }
1706
1707     precache_model("models/elaser.mdl");
1708     precache_model("models/laser.mdl");
1709     precache_model("models/ebomb.mdl");
1710
1711 #if 0
1712     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1713
1714     if (!self.noise && self.music) // quake 3 uses the music field
1715         self.noise = self.music;
1716
1717     // plays music for the level if there is any
1718     if (self.noise)
1719     {
1720         precache_sound (self.noise);
1721         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1722     }
1723 #endif
1724 }
1725
1726 // sorry, but using \ in macros breaks line numbers
1727 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1728 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1729 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1730
1731 // WARNING: this kills the trace globals
1732 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1733 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1734
1735 #define INITPRIO_FIRST              0
1736 #define INITPRIO_GAMETYPE           0
1737 #define INITPRIO_GAMETYPE_FALLBACK  1
1738 #define INITPRIO_FINDTARGET        10
1739 #define INITPRIO_DROPTOFLOOR       20
1740 #define INITPRIO_SETLOCATION       90
1741 #define INITPRIO_LINKDOORS         91
1742 #define INITPRIO_LAST              99
1743
1744 .void(void) initialize_entity;
1745 .float initialize_entity_order;
1746 .entity initialize_entity_next;
1747 entity initialize_entity_first;
1748
1749 void make_safe_for_remove(entity e)
1750 {
1751     if (e.initialize_entity)
1752     {
1753         entity ent, prev;
1754         for (ent = initialize_entity_first; ent; )
1755         {
1756             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1757             {
1758                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1759                 // skip it in linked list
1760                 if (prev)
1761                 {
1762                     prev.initialize_entity_next = ent.initialize_entity_next;
1763                     ent = prev.initialize_entity_next;
1764                 }
1765                 else
1766                 {
1767                     initialize_entity_first = ent.initialize_entity_next;
1768                     ent = initialize_entity_first;
1769                 }
1770             }
1771             else
1772             {
1773                 prev = ent;
1774                 ent = ent.initialize_entity_next;
1775             }
1776         }
1777     }
1778 }
1779
1780 void objerror(string s)
1781 {
1782     make_safe_for_remove(self);
1783     objerror_builtin(s);
1784 }
1785
1786 void remove_unsafely(entity e)
1787 {
1788     remove_builtin(e);
1789 }
1790
1791 void remove_safely(entity e)
1792 {
1793     make_safe_for_remove(e);
1794     remove_builtin(e);
1795 }
1796
1797 void InitializeEntity(entity e, void(void) func, float order)
1798 {
1799     entity prev, cur;
1800
1801     if (!e || e.initialize_entity)
1802     {
1803         // make a proxy initializer entity
1804         entity e_old;
1805         e_old = e;
1806         e = spawn();
1807         e.classname = "initialize_entity";
1808         e.enemy = e_old;
1809     }
1810
1811     e.initialize_entity = func;
1812     e.initialize_entity_order = order;
1813
1814     cur = initialize_entity_first;
1815     for (;;)
1816     {
1817         if (!cur || cur.initialize_entity_order > order)
1818         {
1819             // insert between prev and cur
1820             if (prev)
1821                 prev.initialize_entity_next = e;
1822             else
1823                 initialize_entity_first = e;
1824             e.initialize_entity_next = cur;
1825             return;
1826         }
1827         prev = cur;
1828         cur = cur.initialize_entity_next;
1829     }
1830 }
1831 void InitializeEntitiesRun()
1832 {
1833     entity startoflist;
1834     startoflist = initialize_entity_first;
1835     initialize_entity_first = world;
1836     for (self = startoflist; self; )
1837     {
1838         entity e;
1839         var void(void) func;
1840         e = self.initialize_entity_next;
1841         func = self.initialize_entity;
1842         self.initialize_entity_order = 0;
1843         self.initialize_entity = func_null;
1844         self.initialize_entity_next = world;
1845         if (self.classname == "initialize_entity")
1846         {
1847             entity e_old;
1848             e_old = self.enemy;
1849             remove_builtin(self);
1850             self = e_old;
1851         }
1852         //dprint("Delayed initialization: ", self.classname, "\n");
1853         func();
1854         self = e;
1855     }
1856 }
1857
1858 .float uncustomizeentityforclient_set;
1859 .void(void) uncustomizeentityforclient;
1860 void(void) SUB_Nullpointer = #0;
1861 void UncustomizeEntitiesRun()
1862 {
1863     entity oldself;
1864     oldself = self;
1865     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1866         self.uncustomizeentityforclient();
1867     self = oldself;
1868 }
1869 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1870 {
1871     e.customizeentityforclient = customizer;
1872     e.uncustomizeentityforclient = uncustomizer;
1873     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1874 }
1875
1876 .float nottargeted;
1877 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1878
1879 void() SUB_Remove;
1880 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1881 {
1882     vector mi, ma;
1883
1884     if (e.classname == "")
1885         e.classname = "net_linked";
1886
1887     if (e.model == "" || self.modelindex == 0)
1888     {
1889         mi = e.mins;
1890         ma = e.maxs;
1891         setmodel(e, "null");
1892         setsize(e, mi, ma);
1893     }
1894
1895     e.SendEntity = sendfunc;
1896     e.SendFlags = 0xFFFFFF;
1897
1898     if (!docull)
1899         e.effects |= EF_NODEPTHTEST;
1900
1901     if (dt)
1902     {
1903         e.nextthink = time + dt;
1904         e.think = SUB_Remove;
1905     }
1906 }
1907
1908 void adaptor_think2touch()
1909 {
1910     entity o;
1911     o = other;
1912     other = world;
1913     self.touch();
1914     other = o;
1915 }
1916
1917 void adaptor_think2use()
1918 {
1919     entity o, a;
1920     o = other;
1921     a = activator;
1922     activator = world;
1923     other = world;
1924     self.use();
1925     other = o;
1926     activator = a;
1927 }
1928
1929 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1930 {
1931         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1932                 self.projectiledeathtype |= HITTYPE_SPLASH;
1933         adaptor_think2use();
1934 }
1935
1936 // deferred dropping
1937 void DropToFloor_Handler()
1938 {
1939     droptofloor_builtin();
1940     self.dropped_origin = self.origin;
1941 }
1942
1943 void droptofloor()
1944 {
1945     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1946 }
1947
1948
1949
1950 float trace_hits_box_a0, trace_hits_box_a1;
1951
1952 float trace_hits_box_1d(float end, float thmi, float thma)
1953 {
1954     if (end == 0)
1955     {
1956         // just check if x is in range
1957         if (0 < thmi)
1958             return FALSE;
1959         if (0 > thma)
1960             return FALSE;
1961     }
1962     else
1963     {
1964         // do the trace with respect to x
1965         // 0 -> end has to stay in thmi -> thma
1966         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1967         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1968         if (trace_hits_box_a0 > trace_hits_box_a1)
1969             return FALSE;
1970     }
1971     return TRUE;
1972 }
1973
1974 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1975 {
1976     end -= start;
1977     thmi -= start;
1978     thma -= start;
1979     // now it is a trace from 0 to end
1980
1981     trace_hits_box_a0 = 0;
1982     trace_hits_box_a1 = 1;
1983
1984     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1985         return FALSE;
1986     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1987         return FALSE;
1988     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1989         return FALSE;
1990
1991     return TRUE;
1992 }
1993
1994 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1995 {
1996     return trace_hits_box(start, end, thmi - ma, thma - mi);
1997 }
1998
1999 float SUB_NoImpactCheck()
2000 {
2001         // zero hitcontents = this is not the real impact, but either the
2002         // mirror-impact of something hitting the projectile instead of the
2003         // projectile hitting the something, or a touchareagrid one. Neither of
2004         // these stop the projectile from moving, so...
2005         if(trace_dphitcontents == 0)
2006         {
2007                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2008                 checkclient();
2009         }
2010     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2011         return 1;
2012     if (other == world && self.size != '0 0 0')
2013     {
2014         vector tic;
2015         tic = self.velocity * sys_frametime;
2016         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2017         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2018         if (trace_fraction >= 1)
2019         {
2020             dprint("Odd... did not hit...?\n");
2021         }
2022         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2023         {
2024             dprint("Detected and prevented the sky-grapple bug.\n");
2025             return 1;
2026         }
2027     }
2028
2029     return 0;
2030 }
2031
2032 #define SUB_OwnerCheck() (other && (other == self.owner))
2033
2034 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2035 {
2036         if(SUB_OwnerCheck())
2037                 return TRUE;
2038         if(SUB_NoImpactCheck())
2039         {
2040                 remove(self);
2041                 return TRUE;
2042         }
2043         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2044                 UpdateCSQCProjectileNextFrame(self);
2045         return FALSE;
2046 }
2047 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2048
2049 float MAX_IPBAN_URIS = 16;
2050
2051 float URI_GET_DISCARD   = 0;
2052 float URI_GET_IPBAN     = 1;
2053 float URI_GET_IPBAN_END = 16;
2054
2055 void URI_Get_Callback(float id, float status, string data)
2056 {
2057     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2058     dprint(data);
2059     dprint("\nEnd of data.\n");
2060
2061     if (id == URI_GET_DISCARD)
2062     {
2063         // discard
2064     }
2065     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2066     {
2067         // online ban list
2068         OnlineBanList_URI_Get_Callback(id, status, data);
2069     }
2070     else
2071     {
2072         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2073     }
2074 }
2075
2076 void print_to(entity e, string s)
2077 {
2078     if (e)
2079         sprint(e, strcat(s, "\n"));
2080     else
2081         print(s, "\n");
2082 }
2083
2084 string uid2name(string myuid) {
2085         string s;
2086         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2087         
2088         if(s == "")
2089                 s = "^1Unregistered Player";
2090         return s;
2091 }
2092
2093 float race_readTime(string map, float pos)
2094 {
2095         string rr;
2096         if(g_cts)
2097                 rr = CTS_RECORD;
2098         else
2099                 rr = RACE_RECORD;
2100
2101         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2102 }
2103
2104 string race_readUID(string map, float pos)
2105 {
2106         string rr;
2107         if(g_cts)
2108                 rr = CTS_RECORD;
2109         else
2110                 rr = RACE_RECORD;
2111
2112         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2113 }
2114
2115 float race_readPos(string map, float t) {
2116         float i;
2117         for (i = 1; i <= RANKINGS_CNT; ++i)
2118                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2119                         return i;
2120
2121         return 0; // pos is zero if unranked
2122 }
2123
2124 void race_writeTime(string map, float t, string myuid)
2125 {
2126         string rr;
2127         if(g_cts)
2128                 rr = CTS_RECORD;
2129         else
2130                 rr = RACE_RECORD;
2131
2132         float newpos;
2133         newpos = race_readPos(map, t);
2134
2135         float i, prevpos;
2136         for(i = 1; i <= RANKINGS_CNT; ++i)
2137         {
2138                 if(race_readUID(map, i) == myuid)
2139                         prevpos = i;
2140         }
2141         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2142                 for (i = prevpos; i > newpos; --i) {
2143                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2145                 }
2146         } else { // player has no ranked record yet
2147                 for (i = RANKINGS_CNT; i > newpos; --i) {
2148                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2149                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2150                 }
2151         }
2152
2153         // store new time itself
2154         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2155         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2156 }
2157
2158 string race_readName(string map, float pos)
2159 {
2160         string rr;
2161         if(g_cts)
2162                 rr = CTS_RECORD;
2163         else
2164                 rr = RACE_RECORD;
2165
2166         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2167 }
2168
2169 string race_placeName(float pos) {
2170         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2171         {
2172                 if(mod(pos, 10) == 1)
2173                         return strcat(ftos(pos), "st");
2174                 else if(mod(pos, 10) == 2)
2175                         return strcat(ftos(pos), "nd");
2176                 else if(mod(pos, 10) == 3)
2177                         return strcat(ftos(pos), "rd");
2178                 else
2179                         return strcat(ftos(pos), "th");
2180         }
2181         else
2182                 return strcat(ftos(pos), "th");
2183 }
2184 string getrecords(float page) // 50 records per page
2185 {
2186     float rec;
2187     string h;
2188     float r;
2189     float i;
2190     string s;
2191
2192     rec = 0;
2193
2194     s = "";
2195
2196     if (g_ctf)
2197     {
2198         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2199         {
2200             if (MapInfo_Get_ByID(i))
2201             {
2202                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2203                 if (r == 0)
2204                     continue;
2205                 // TODO: uid2name
2206                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2207                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2208                 ++rec;
2209             }
2210         }
2211     }
2212
2213     if (g_race)
2214     {
2215         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2216         {
2217             if (MapInfo_Get_ByID(i))
2218             {
2219                 r = race_readTime(MapInfo_Map_bspname, 1);
2220                 if (r == 0)
2221                     continue;
2222                 h = race_readName(MapInfo_Map_bspname, 1);
2223                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2224                 ++rec;
2225             }
2226         }
2227     }
2228
2229     if (g_cts)
2230     {
2231         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2232         {
2233             if (MapInfo_Get_ByID(i))
2234             {
2235                 r = race_readTime(MapInfo_Map_bspname, 1);
2236                 if (r == 0)
2237                     continue;
2238                 h = race_readName(MapInfo_Map_bspname, 1);
2239                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2240                 ++rec;
2241             }
2242         }
2243     }
2244
2245     MapInfo_ClearTemps();
2246
2247     if (s == "" && page == 0)
2248         return "No records are available on this server.\n";
2249     else
2250         return s;
2251 }
2252
2253 string getrankings()
2254 {
2255     string n;
2256     float t;
2257     float i;
2258     string s;
2259     string p;
2260     string map;
2261
2262     s = "";
2263
2264     map = GetMapname();
2265
2266     for (i = 1; i <= RANKINGS_CNT; ++i)
2267     {
2268         t = race_readTime(map, i);
2269         if (t == 0)
2270             continue;
2271         n = race_readName(map, i);
2272         p = race_placeName(i);
2273         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2274     }
2275
2276     MapInfo_ClearTemps();
2277
2278     if (s == "")
2279         return strcat("No records are available for the map: ", map, "\n");
2280     else
2281         return strcat("Records for ", map, ":\n", s);
2282 }
2283
2284 #define LADDER_FIRSTPOINT 100
2285 #define LADDER_CNT 10
2286         // position X still gives LADDER_FIRSTPOINT/X points
2287 #define LADDER_SIZE 30
2288         // ladder shows the top X players
2289 string top_uids[LADDER_SIZE];
2290 float top_scores[LADDER_SIZE];
2291 string getladder()
2292 {
2293     float i, j, k, uidcnt;
2294     string s, temp_s;
2295
2296     s = "";
2297     temp_s = "";
2298
2299     string rr;
2300     if(g_cts)
2301         rr = CTS_RECORD;
2302     else
2303         rr = RACE_RECORD;
2304
2305     string myuid;
2306
2307     for (k = 0; k < MapInfo_count; ++k)
2308     {
2309         if (MapInfo_Get_ByID(k))
2310         {
2311                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2312                         if(i == 0) // speed award
2313                         {
2314                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2315                                         continue;
2316
2317                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2318                         }
2319                         else // normal record, if it exists (else break)
2320                         {
2321                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2322                                         continue;
2323
2324                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2325                         }
2326
2327                         // string s contains:
2328                         // arg 0 = # of speed recs
2329                         // arg 1 = # of 1st place recs
2330                         // arg 2 = # of 2nd place recs
2331                         // ... etc
2332                         // LADDER_CNT+1 = total points
2333
2334                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2335                         if (temp_s == "")
2336                         {
2337                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2338                             ++uidcnt;
2339                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2340                             {
2341                                 if(j != LADDER_CNT + 1)
2342                                     temp_s = strcat(temp_s, "0 ");
2343                                 else
2344                                     temp_s = strcat(temp_s, "0");
2345                             }
2346                         }
2347
2348                         tokenize_console(temp_s);
2349                         s = "";
2350
2351                         if(i == 0) // speed award
2352                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2353                             {
2354                                 if(j == 0) // speed award
2355                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2356                                 else
2357                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2358                             }
2359                         else // record
2360                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2361                             {
2362                                 if(j == 0)
2363                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2364                                 else if(j == i) // wanted rec!
2365                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2366                                 else
2367                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2368                             }
2369
2370                         // total points are (by default) calculated like this:
2371                         // speedrec = floor(100 / 10) = 10 points
2372                         // 1st place = floor(100 / 1) = 100 points
2373                         // 2nd place = floor(100 / 2) = 50 points
2374                         // 3rd place = floor(100 / 3) = 33 points
2375                         // 4th place = floor(100 / 4) = 25 points
2376                         // 5th place = floor(100 / 5) = 20 points
2377                         // ... etc
2378
2379                         if(i == 0)
2380                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2381                         else
2382                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2383
2384                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2385                 }
2386         }
2387     }
2388
2389     float thiscnt;
2390     string thisuid;
2391     for (i = 0; i <= uidcnt; ++i) // for each known uid
2392     {
2393         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2394         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2395         tokenize_console(temp_s);
2396         thiscnt = stof(argv(LADDER_CNT+1));
2397
2398         if(thiscnt > top_scores[LADDER_SIZE-1])
2399         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2400         {
2401             if(thiscnt > top_scores[j])
2402             {
2403                 for (k = LADDER_SIZE-1; k >= j; --k)
2404                 {
2405                     top_uids[k] = top_uids[k-1];
2406                     top_scores[k] = top_scores[k-1];
2407                 }
2408                 top_uids[j] = thisuid;
2409                 top_scores[j] = thiscnt;
2410                 break;
2411             }
2412         }
2413     }
2414
2415     s = "^3-----------------------\n\n";
2416
2417     s = strcat(s, "Pos ^3|");
2418     s = strcat(s, " ^7Total  ^3|");
2419     for (i = 1; i <= LADDER_CNT; ++i)
2420     {
2421         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2422     }
2423     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2424
2425     s = strcat(s, "\n^3----+--------");
2426     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2427     {
2428         s = strcat(s, "+-----");
2429     }
2430 #if LADDER_CNT > 9
2431     for (i = 1; i <= LADDER_CNT - 9; ++i)
2432     {
2433         s = strcat(s, "+------");
2434     }
2435 #endif
2436
2437     s = strcat(s, "+--------------+--------------------\n");
2438
2439     for (i = 0; i < LADDER_SIZE; ++i)
2440     {
2441         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2442         tokenize_console(temp_s);
2443         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2444             continue;
2445         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2446         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2447         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2448         {
2449             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2450         }
2451 #if LADDER_CNT > 9
2452         for (j = 10; j <= LADDER_CNT; ++j)
2453         {
2454             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455         }
2456 #endif
2457
2458         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2459         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2460     }
2461
2462     MapInfo_ClearTemps();
2463
2464     if (s == "")
2465         return "No ladder on this server!\n";
2466     else
2467         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2468 }
2469
2470
2471 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2472 {
2473     float m, i;
2474     vector start, org, delta, end, enddown, mstart;
2475
2476     m = e.dphitcontentsmask;
2477     e.dphitcontentsmask = goodcontents | badcontents;
2478
2479     org = world.mins;
2480     delta = world.maxs - world.mins;
2481
2482     for (i = 0; i < attempts; ++i)
2483     {
2484         start_x = org_x + random() * delta_x;
2485         start_y = org_y + random() * delta_y;
2486         start_z = org_z + random() * delta_z;
2487
2488         // rule 1: start inside world bounds, and outside
2489         // solid, and don't start from somewhere where you can
2490         // fall down to evil
2491         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2492         if (trace_fraction >= 1)
2493             continue;
2494         if (trace_startsolid)
2495             continue;
2496         if (trace_dphitcontents & badcontents)
2497             continue;
2498         if (trace_dphitq3surfaceflags & badsurfaceflags)
2499             continue;
2500
2501         // rule 2: if we are too high, lower the point
2502         if (trace_fraction * delta_z > maxaboveground)
2503             start = trace_endpos + '0 0 1' * maxaboveground;
2504         enddown = trace_endpos;
2505
2506         // rule 3: make sure we aren't outside the map. This only works
2507         // for somewhat well formed maps. A good rule of thumb is that
2508         // the map should have a convex outside hull.
2509         // these can be traceLINES as we already verified the starting box
2510         mstart = start + 0.5 * (e.mins + e.maxs);
2511         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2512         if (trace_fraction >= 1)
2513             continue;
2514         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2515         if (trace_fraction >= 1)
2516             continue;
2517         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2518         if (trace_fraction >= 1)
2519             continue;
2520         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2521         if (trace_fraction >= 1)
2522             continue;
2523         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2524         if (trace_fraction >= 1)
2525             continue;
2526
2527         // find a random vector to "look at"
2528         end_x = org_x + random() * delta_x;
2529         end_y = org_y + random() * delta_y;
2530         end_z = org_z + random() * delta_z;
2531         end = start + normalize(end - start) * vlen(delta);
2532
2533         // rule 4: start TO end must not be too short
2534         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2535         if (trace_startsolid)
2536             continue;
2537         if (trace_fraction < minviewdistance / vlen(delta))
2538             continue;
2539
2540         // rule 5: don't want to look at sky
2541         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2542             continue;
2543
2544         // rule 6: we must not end up in trigger_hurt
2545         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2546         {
2547             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2548             continue;
2549         }
2550
2551         break;
2552     }
2553
2554     e.dphitcontentsmask = m;
2555
2556     if (i < attempts)
2557     {
2558         setorigin(e, start);
2559         e.angles = vectoangles(end - start);
2560         dprint("Needed ", ftos(i + 1), " attempts\n");
2561         return TRUE;
2562     }
2563     else
2564         return FALSE;
2565 }
2566
2567 float zcurveparticles_effectno;
2568 vector zcurveparticles_start;
2569 float zcurveparticles_spd;
2570
2571 void endzcurveparticles()
2572 {
2573         if(zcurveparticles_effectno)
2574         {
2575                 // terminator
2576                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2577         }
2578         zcurveparticles_effectno = 0;
2579 }
2580
2581 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2582 {
2583         spd = bound(0, floor(spd / 16), 32767);
2584         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2585         {
2586                 endzcurveparticles();
2587                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2588                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2589                 WriteShort(MSG_BROADCAST, effectno);
2590                 WriteCoord(MSG_BROADCAST, start_x);
2591                 WriteCoord(MSG_BROADCAST, start_y);
2592                 WriteCoord(MSG_BROADCAST, start_z);
2593                 zcurveparticles_effectno = effectno;
2594                 zcurveparticles_start = start;
2595         }
2596         else
2597                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2598         WriteCoord(MSG_BROADCAST, end_x);
2599         WriteCoord(MSG_BROADCAST, end_y);
2600         WriteCoord(MSG_BROADCAST, end_z);
2601         WriteCoord(MSG_BROADCAST, end_dz);
2602         zcurveparticles_spd = spd;
2603 }
2604
2605 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2606 {
2607         float end_dz;
2608         vector vecxy, velxy;
2609
2610         vecxy = end - start;
2611         vecxy_z = 0;
2612         velxy = vel;
2613         velxy_z = 0;
2614
2615         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2616         {
2617                 endzcurveparticles();
2618                 trailparticles(world, effectno, start, end);
2619                 return;
2620         }
2621
2622         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2623         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2624 }
2625
2626 string GetGametype(); // g_world.qc
2627 void write_recordmarker(entity pl, float tstart, float dt)
2628 {
2629     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2630
2631     // also write a marker into demo files for demotc-race-record-extractor to find
2632     stuffcmd(pl,
2633              strcat(
2634                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2635                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2636 }
2637
2638 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2639 {
2640         switch(algn)
2641         {
2642                 case 1: // right
2643                         break;
2644
2645                 case 2: // left
2646                         vecs_y = -vecs_y;
2647                         break;
2648
2649                 default:
2650                 case 3:
2651                         if(allowcenter) // 2: allow center handedness
2652                         {
2653                                 // center
2654                                 vecs_y = 0;
2655                                 vecs_z -= 2;
2656                         }
2657                         else
2658                         {
2659                                 // right
2660                         }
2661                         break;
2662
2663                 case 4:
2664                         if(allowcenter) // 2: allow center handedness
2665                         {
2666                                 // center
2667                                 vecs_y = 0;
2668                                 vecs_z -= 2;
2669                         }
2670                         else
2671                         {
2672                                 // left
2673                                 vecs_y = -vecs_y;
2674                         }
2675                         break;
2676         }
2677         return vecs;
2678 }
2679
2680 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2681 {
2682         string s;
2683         vector v;
2684
2685         if (cvar("g_shootfromeye"))
2686         {
2687                 if (visual)
2688                 {
2689                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2690                 }
2691                 else
2692                 {
2693                         vecs_y = 0;
2694                         vecs_z = 0;
2695                 }
2696         }
2697         else if (cvar("g_shootfromcenter"))
2698         {
2699                 if (visual)
2700                 {
2701                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2702                 }
2703                 else
2704                 {
2705                         vecs_y = 0;
2706                         vecs_z -= 2;
2707                 }
2708         }
2709         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2710         {
2711                 v = stov(s);
2712                 if (y_is_right)
2713                         v_y = -v_y;
2714                 if (v_x != 0)
2715                         vecs_x = v_x;
2716                 vecs_y = v_y;
2717                 vecs_z = v_z;
2718         }
2719         else if (cvar("g_shootfromclient"))
2720         {
2721                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2722         }
2723         return vecs;
2724 }
2725
2726 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2727 {
2728         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2729 }
2730
2731
2732 void attach_sameorigin(entity e, entity to, string tag)
2733 {
2734     vector org, t_forward, t_left, t_up, e_forward, e_up;
2735     vector org0, ang0;
2736     float tagscale;
2737
2738     ang0 = e.angles;
2739     org0 = e.origin;
2740
2741     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2742     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2743     t_forward = v_forward * tagscale;
2744     t_left = v_right * -tagscale;
2745     t_up = v_up * tagscale;
2746
2747     e.origin_x = org * t_forward;
2748     e.origin_y = org * t_left;
2749     e.origin_z = org * t_up;
2750
2751     // current forward and up directions
2752     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2753                 e.angles = AnglesTransform_FromVAngles(e.angles);
2754         else
2755                 e.angles = AnglesTransform_FromAngles(e.angles);
2756     fixedmakevectors(e.angles);
2757
2758     // untransform forward, up!
2759     e_forward_x = v_forward * t_forward;
2760     e_forward_y = v_forward * t_left;
2761     e_forward_z = v_forward * t_up;
2762     e_up_x = v_up * t_forward;
2763     e_up_y = v_up * t_left;
2764     e_up_z = v_up * t_up;
2765
2766     e.angles = fixedvectoangles2(e_forward, e_up);
2767     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2768                 e.angles = AnglesTransform_ToVAngles(e.angles);
2769         else
2770                 e.angles = AnglesTransform_ToAngles(e.angles);
2771
2772     setattachment(e, to, tag);
2773     setorigin(e, e.origin);
2774 }
2775
2776 void detach_sameorigin(entity e)
2777 {
2778     vector org;
2779     org = gettaginfo(e, 0);
2780     e.angles = fixedvectoangles2(v_forward, v_up);
2781     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2782                 e.angles = AnglesTransform_ToVAngles(e.angles);
2783         else
2784                 e.angles = AnglesTransform_ToAngles(e.angles);
2785     setorigin(e, org);
2786     setattachment(e, world, "");
2787     setorigin(e, e.origin);
2788 }
2789
2790 void follow_sameorigin(entity e, entity to)
2791 {
2792     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2793     e.aiment = to; // make the hole follow bmodel
2794     e.punchangle = to.angles; // the original angles of bmodel
2795     e.view_ofs = e.origin - to.origin; // relative origin
2796     e.v_angle = e.angles - to.angles; // relative angles
2797 }
2798
2799 void unfollow_sameorigin(entity e)
2800 {
2801     e.movetype = MOVETYPE_NONE;
2802 }
2803
2804 entity gettaginfo_relative_ent;
2805 vector gettaginfo_relative(entity e, float tag)
2806 {
2807     if (!gettaginfo_relative_ent)
2808     {
2809         gettaginfo_relative_ent = spawn();
2810         gettaginfo_relative_ent.effects = EF_NODRAW;
2811     }
2812     gettaginfo_relative_ent.model = e.model;
2813     gettaginfo_relative_ent.modelindex = e.modelindex;
2814     gettaginfo_relative_ent.frame = e.frame;
2815     return gettaginfo(gettaginfo_relative_ent, tag);
2816 }
2817
2818 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2819 {
2820     float p;
2821     p = pow(2, chan);
2822     if (pl.soundentity.cnt & p)
2823         return;
2824     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2825     pl.soundentity.cnt |= p;
2826 }
2827
2828 void SoundEntity_StopSound(entity pl, float chan)
2829 {
2830     float p;
2831     p = pow(2, chan);
2832     if (pl.soundentity.cnt & p)
2833     {
2834         stopsoundto(MSG_ALL, pl.soundentity, chan);
2835         pl.soundentity.cnt &~= p;
2836     }
2837 }
2838
2839 void SoundEntity_Attach(entity pl)
2840 {
2841     pl.soundentity = spawn();
2842     pl.soundentity.classname = "soundentity";
2843     pl.soundentity.owner = pl;
2844     setattachment(pl.soundentity, pl, "");
2845     setmodel(pl.soundentity, "null");
2846 }
2847
2848 void SoundEntity_Detach(entity pl)
2849 {
2850     float i;
2851     for (i = 0; i <= 7; ++i)
2852         SoundEntity_StopSound(pl, i);
2853 }
2854
2855
2856 float ParseCommandPlayerSlotTarget_firsttoken;
2857 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2858 {
2859     string s;
2860     entity e, head;
2861     float n;
2862
2863     s = string_null;
2864
2865     ParseCommandPlayerSlotTarget_firsttoken = -1;
2866
2867     if (tokens > idx)
2868     {
2869         if (substring(argv(idx), 0, 1) == "#")
2870         {
2871             s = substring(argv(idx), 1, -1);
2872             ++idx;
2873             if (s == "")
2874                 if (tokens > idx)
2875                 {
2876                     s = argv(idx);
2877                     ++idx;
2878                 }
2879                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2880             if (s == ftos(stof(s)))
2881             {
2882                 e = edict_num(stof(s));
2883                 if (e.flags & FL_CLIENT)
2884                     return e;
2885             }
2886         }
2887         else
2888         {
2889             // it must be a nick name
2890             s = argv(idx);
2891             ++idx;
2892                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2893
2894             n = 0;
2895             FOR_EACH_CLIENT(head)
2896             if (head.netname == s)
2897             {
2898                 e = head;
2899                 ++n;
2900             }
2901             if (n == 1)
2902                 return e;
2903
2904             s = strdecolorize(s);
2905             n = 0;
2906             FOR_EACH_CLIENT(head)
2907             if (strdecolorize(head.netname) == s)
2908             {
2909                 e = head;
2910                 ++n;
2911             }
2912             if (n == 1)
2913                 return e;
2914         }
2915     }
2916
2917     return world;
2918 }
2919
2920 .float scale2;
2921
2922 float modeleffect_SendEntity(entity to, float sf)
2923 {
2924         float f;
2925         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2926
2927         f = 0;
2928         if(self.velocity != '0 0 0')
2929                 f |= 1;
2930         if(self.angles != '0 0 0')
2931                 f |= 2;
2932         if(self.avelocity != '0 0 0')
2933                 f |= 4;
2934
2935         WriteByte(MSG_ENTITY, f);
2936         WriteShort(MSG_ENTITY, self.modelindex);
2937         WriteByte(MSG_ENTITY, self.skin);
2938         WriteByte(MSG_ENTITY, self.frame);
2939         WriteCoord(MSG_ENTITY, self.origin_x);
2940         WriteCoord(MSG_ENTITY, self.origin_y);
2941         WriteCoord(MSG_ENTITY, self.origin_z);
2942         if(f & 1)
2943         {
2944                 WriteCoord(MSG_ENTITY, self.velocity_x);
2945                 WriteCoord(MSG_ENTITY, self.velocity_y);
2946                 WriteCoord(MSG_ENTITY, self.velocity_z);
2947         }
2948         if(f & 2)
2949         {
2950                 WriteCoord(MSG_ENTITY, self.angles_x);
2951                 WriteCoord(MSG_ENTITY, self.angles_y);
2952                 WriteCoord(MSG_ENTITY, self.angles_z);
2953         }
2954         if(f & 4)
2955         {
2956                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2957                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2958                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2959         }
2960         WriteShort(MSG_ENTITY, self.scale * 256.0);
2961         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2962         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2963         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2964         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2965
2966         return TRUE;
2967 }
2968
2969 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2970 {
2971         entity e;
2972         float sz;
2973         e = spawn();
2974         e.classname = "modeleffect";
2975         setmodel(e, m);
2976         e.frame = f;
2977         setorigin(e, o);
2978         e.velocity = v;
2979         e.angles = ang;
2980         e.avelocity = angv;
2981         e.alpha = a;
2982         e.teleport_time = t1;
2983         e.fade_time = t2;
2984         e.skin = s;
2985         if(s0 >= 0)
2986                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2987         else
2988                 e.scale = -s0;
2989         if(s2 >= 0)
2990                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2991         else
2992                 e.scale2 = -s2;
2993         sz = max(e.scale, e.scale2);
2994         setsize(e, e.mins * sz, e.maxs * sz);
2995         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2996 }
2997
2998 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2999 {
3000         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3001 }
3002
3003 float randombit(float bits)
3004 {
3005         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3006                 return bits;
3007
3008         float n, f, b, r;
3009
3010         r = random();
3011         b = 0;
3012         n = 0;
3013
3014         for(f = 1; f <= bits; f *= 2)
3015         {
3016                 if(bits & f)
3017                 {
3018                         ++n;
3019                         r *= n;
3020                         if(r <= 1)
3021                                 b = f;
3022                         else
3023                                 r = (r - 1) / (n - 1);
3024                 }
3025         }
3026
3027         return b;
3028 }
3029
3030 float randombits(float bits, float k, float error_return)
3031 {
3032         float r;
3033         r = 0;
3034         while(k > 0 && bits != r)
3035         {
3036                 r += randombit(bits - r);
3037                 --k;
3038         }
3039         if(error_return)
3040                 if(k > 0)
3041                         return -1; // all
3042         return r;
3043 }
3044
3045 void randombit_test(float bits, float iter)
3046 {
3047         while(iter > 0)
3048         {
3049                 print(ftos(randombit(bits)), "\n");
3050                 --iter;
3051         }
3052 }
3053
3054 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3055 {
3056         if(halflifedist > 0)
3057                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3058         else if(halflifedist < 0)
3059                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3060         else
3061                 return 1;
3062 }
3063
3064
3065
3066
3067 #ifdef RELEASE
3068 #define cvar_string_normal cvar_string_builtin
3069 #define cvar_normal cvar_builtin
3070 #else
3071 string cvar_string_normal(string n)
3072 {
3073         if not(cvar_type(n) & 1)
3074                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3075         return cvar_string_builtin(n);
3076 }
3077
3078 float cvar_normal(string n)
3079 {
3080         return stof(cvar_string_normal(n));
3081 }
3082 #endif
3083 #define cvar_set_normal cvar_set_builtin
3084
3085 void defer_think()
3086 {
3087     entity oself;
3088
3089     oself           = self;
3090     self            = self.owner;
3091     oself.think     = SUB_Remove;
3092     oself.nextthink = time;
3093
3094     oself.use();
3095 }
3096
3097 /*
3098     Execute func() after time + fdelay.
3099     self when func is executed = self when defer is called
3100 */
3101 void defer(float fdelay, void() func)
3102 {
3103     entity e;
3104
3105     e           = spawn();
3106     e.owner     = self;
3107     e.use       = func;
3108     e.think     = defer_think;
3109     e.nextthink = time + fdelay;
3110 }