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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     if (!self.team)
240         have_noteam_spawns = 1;
241
242     if (autocvar_r_showbboxes)
243     {
244         // show where spawnpoints point at too
245         makevectors(self.angles);
246         entity e;
247         e = spawn();
248         e.classname = "info_player_foo";
249         setorigin(e, self.origin + v_forward * 24);
250         setsize(e, '-8 -8 -8', '8 8 8');
251         e.solid = SOLID_TRIGGER;
252     }
253 }
254
255 #define strstr strstrofs
256 /*
257 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
258 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
259 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
260 // BE CONSTANT OR strzoneD!
261 float strstr(string haystack, string needle, float offset)
262 {
263         float len, endpos;
264         string found;
265         len = strlen(needle);
266         endpos = strlen(haystack) - len;
267         while(offset <= endpos)
268         {
269                 found = substring(haystack, offset, len);
270                 if(found == needle)
271                         return offset;
272                 offset = offset + 1;
273         }
274         return -1;
275 }
276 */
277
278 float NUM_NEAREST_ENTITIES = 4;
279 entity nearest_entity[NUM_NEAREST_ENTITIES];
280 float nearest_length[NUM_NEAREST_ENTITIES];
281 entity findnearest(vector point, .string field, string value, vector axismod)
282 {
283     entity localhead;
284     float i;
285     float j;
286     float len;
287     vector dist;
288
289     float num_nearest;
290     num_nearest = 0;
291
292     localhead = find(world, field, value);
293     while (localhead)
294     {
295         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
296             dist = localhead.oldorigin;
297         else
298             dist = localhead.origin;
299         dist = dist - point;
300         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301         len = vlen(dist);
302
303         for (i = 0; i < num_nearest; ++i)
304         {
305             if (len < nearest_length[i])
306                 break;
307         }
308
309         // now i tells us where to insert at
310         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
311         if (i < NUM_NEAREST_ENTITIES)
312         {
313             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314             {
315                 nearest_length[j + 1] = nearest_length[j];
316                 nearest_entity[j + 1] = nearest_entity[j];
317             }
318             nearest_length[i] = len;
319             nearest_entity[i] = localhead;
320             if (num_nearest < NUM_NEAREST_ENTITIES)
321                 num_nearest = num_nearest + 1;
322         }
323
324         localhead = find(localhead, field, value);
325     }
326
327     // now use the first one from our list that we can see
328     for (i = 0; i < num_nearest; ++i)
329     {
330         traceline(point, nearest_entity[i].origin, TRUE, world);
331         if (trace_fraction == 1)
332         {
333             if (i != 0)
334             {
335                 dprint("Nearest point (");
336                 dprint(nearest_entity[0].netname);
337                 dprint(") is not visible, using a visible one.\n");
338             }
339             return nearest_entity[i];
340         }
341     }
342
343     if (num_nearest == 0)
344         return world;
345
346     dprint("Not seeing any location point, using nearest as fallback.\n");
347     /* DEBUGGING CODE:
348     dprint("Candidates were: ");
349     for(j = 0; j < num_nearest; ++j)
350     {
351         if(j != 0)
352                 dprint(", ");
353         dprint(nearest_entity[j].netname);
354     }
355     dprint("\n");
356     */
357
358     return nearest_entity[0];
359 }
360
361 void spawnfunc_target_location()
362 {
363     self.classname = "target_location";
364     // location name in netname
365     // eventually support: count, teamgame selectors, line of sight?
366 };
367
368 void spawnfunc_info_location()
369 {
370     self.classname = "target_location";
371     self.message = self.netname;
372 };
373
374 string NearestLocation(vector p)
375 {
376     entity loc;
377     string ret;
378     ret = "somewhere";
379     loc = findnearest(p, classname, "target_location", '1 1 1');
380     if (loc)
381     {
382         ret = loc.message;
383     }
384     else
385     {
386         loc = findnearest(p, target, "###item###", '1 1 4');
387         if (loc)
388             ret = loc.netname;
389     }
390     return ret;
391 }
392
393 string formatmessage(string msg)
394 {
395         float p, p1, p2;
396         float n;
397         vector cursor;
398         entity cursor_ent;
399         string escape;
400         string replacement;
401         p = 0;
402         n = 7;
403
404         WarpZone_crosshair_trace(self);
405         cursor = trace_endpos;
406         cursor_ent = trace_ent;
407
408         while (1) {
409                 if (n < 1)
410                         break; // too many replacements
411
412                 n = n - 1;
413                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
414                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
415
416                 if (p1 < 0)
417                         p1 = p2;
418
419                 if (p2 < 0)
420                         p2 = p1;
421
422                 p = min(p1, p2);
423
424                 if (p < 0)
425                         break;
426
427                 replacement = substring(msg, p, 2);
428                 escape = substring(msg, p + 1, 1);
429
430                 if (escape == "%")
431                         replacement = "%";
432                 else if (escape == "\\")
433                         replacement = "\\";
434                 else if (escape == "n")
435                         replacement = "\n";
436                 else if (escape == "a")
437                         replacement = ftos(floor(self.armorvalue));
438                 else if (escape == "h")
439                         replacement = ftos(floor(self.health));
440                 else if (escape == "l")
441                         replacement = NearestLocation(self.origin);
442                 else if (escape == "y")
443                         replacement = NearestLocation(cursor);
444                 else if (escape == "d")
445                         replacement = NearestLocation(self.death_origin);
446                 else if (escape == "w") {
447                         float wep;
448                         wep = self.weapon;
449                         if (!wep)
450                                 wep = self.switchweapon;
451                         if (!wep)
452                                 wep = self.cnt;
453                         replacement = W_Name(wep);
454                 } else if (escape == "W") {
455                         if (self.items & IT_SHELLS) replacement = "shells";
456                         else if (self.items & IT_NAILS) replacement = "bullets";
457                         else if (self.items & IT_ROCKETS) replacement = "rockets";
458                         else if (self.items & IT_CELLS) replacement = "cells";
459                         else replacement = "batteries"; // ;)
460                 } else if (escape == "x") {
461                         replacement = cursor_ent.netname;
462                         if (!replacement || !cursor_ent)
463                                 replacement = "nothing";
464                 } else if (escape == "s")
465                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
466                 else if (escape == "S")
467                         replacement = ftos(vlen(self.velocity));
468
469                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
470                 p = p + strlen(replacement);
471         }
472         return msg;
473 }
474
475 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
476         return (value == 0) ? FALSE : TRUE;
477 }
478
479 /*
480 =============
481 GetCvars
482 =============
483 Called with:
484   0:  sends the request
485   >0: receives a cvar from name=argv(f) value=argv(f+1)
486 */
487 void GetCvars_handleString(string thisname, float f, .string field, string name)
488 {
489         if (f < 0)
490         {
491                 if (self.field)
492                         strunzone(self.field);
493                 self.field = string_null;
494         }
495         else if (f > 0)
496         {
497                 if (thisname == name)
498                 {
499                         if (self.field)
500                                 strunzone(self.field);
501                         self.field = strzone(argv(f + 1));
502                 }
503         }
504         else
505                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 }
507 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
508 {
509         GetCvars_handleString(thisname, f, field, name);
510         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
511                 if (thisname == name)
512                 {
513                         string s;
514                         s = func(strcat1(self.field));
515                         if (s != self.field)
516                         {
517                                 strunzone(self.field);
518                                 self.field = strzone(s);
519                         }
520                 }
521 }
522 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
523 {
524         if (f < 0)
525         {
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                         self.field = stof(argv(f + 1));
531         }
532         else
533                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
534 }
535 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
536 {
537         if (f < 0)
538         {
539         }
540         else if (f > 0)
541         {
542                 if (thisname == name)
543                 {
544                         if(!self.field)
545                         {
546                                 self.field = stof(argv(f + 1));
547                                 if(!self.field)
548                                         self.field = -1;
549                         }
550                 }
551         }
552         else
553         {
554                 if(!self.field)
555                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
556         }
557 }
558 float w_getbestweapon(entity e);
559 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
560 {
561         string o;
562         o = W_FixWeaponOrder_ForceComplete(wo);
563         if(self.weaponorder_byimpulse)
564         {
565                 strunzone(self.weaponorder_byimpulse);
566                 self.weaponorder_byimpulse = string_null;
567         }
568         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
569         return o;
570 }
571 void GetCvars(float f)
572 {
573         string s;
574
575         if (f > 0)
576                 s = strcat1(argv(f));
577
578         get_cvars_f = f;
579         get_cvars_s = s;
580         MUTATOR_CALLHOOK(GetCvars);
581         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
582         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
583         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
584         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
585         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
586         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
587         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
588         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
598         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
599         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
600         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
601         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
602         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
603         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
604
605         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
606         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
607
608 #ifdef ALLOW_FORCEMODELS
609         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
610         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
611 #endif
612         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
613         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
614         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
615
616         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
617         if (f > 0)
618         {
619                 if (s == "cl_weaponpriority")
620                         self.switchweapon = w_getbestweapon(self);
621         }
622 }
623
624 float fexists(string f)
625 {
626     float fh;
627     fh = fopen(f, FILE_READ);
628     if (fh < 0)
629         return FALSE;
630     fclose(fh);
631     return TRUE;
632 }
633
634 void backtrace(string msg)
635 {
636     float dev, war;
637     dev = autocvar_developer;
638     war = autocvar_prvm_backtraceforwarnings;
639     cvar_set("developer", "1");
640     cvar_set("prvm_backtraceforwarnings", "1");
641     print("\n");
642     print("--- CUT HERE ---\nWARNING: ");
643     print(msg);
644     print("\n");
645     remove(world); // isn't there any better way to cause a backtrace?
646     print("\n--- CUT UNTIL HERE ---\n");
647     cvar_set("developer", ftos(dev));
648     cvar_set("prvm_backtraceforwarnings", ftos(war));
649 }
650
651 string Team_ColorCode(float teamid)
652 {
653     if (teamid == COLOR_TEAM1)
654         return "^1";
655     else if (teamid == COLOR_TEAM2)
656         return "^4";
657     else if (teamid == COLOR_TEAM3)
658         return "^3";
659     else if (teamid == COLOR_TEAM4)
660         return "^6";
661     else
662         return "^7";
663 }
664
665 string Team_ColorName(float t)
666 {
667     // fixme: Search for team entities and get their .netname's!
668     if (t == COLOR_TEAM1)
669         return "Red";
670     if (t == COLOR_TEAM2)
671         return "Blue";
672     if (t == COLOR_TEAM3)
673         return "Yellow";
674     if (t == COLOR_TEAM4)
675         return "Pink";
676     return "Neutral";
677 }
678
679 string Team_ColorNameLowerCase(float t)
680 {
681     // fixme: Search for team entities and get their .netname's!
682     if (t == COLOR_TEAM1)
683         return "red";
684     if (t == COLOR_TEAM2)
685         return "blue";
686     if (t == COLOR_TEAM3)
687         return "yellow";
688     if (t == COLOR_TEAM4)
689         return "pink";
690     return "neutral";
691 }
692
693 float ColourToNumber(string team_colour)
694 {
695         if (team_colour == "red")
696                 return COLOR_TEAM1;
697
698         if (team_colour == "blue")
699                 return COLOR_TEAM2;
700
701         if (team_colour == "yellow")
702                 return COLOR_TEAM3;
703
704         if (team_colour == "pink")
705                 return COLOR_TEAM4;
706
707         if (team_colour == "auto")
708                 return 0;
709
710         return -1;
711 }
712
713 float NumberToTeamNumber(float number)
714 {
715         if (number == 1)
716                 return COLOR_TEAM1;
717
718         if (number == 2)
719                 return COLOR_TEAM2;
720
721         if (number == 3)
722                 return COLOR_TEAM3;
723
724         if (number == 4)
725                 return COLOR_TEAM4;
726
727         return -1;
728 }
729
730 #define CENTERPRIO_POINT 1
731 #define CENTERPRIO_SPAM 2
732 #define CENTERPRIO_VOTE 4
733 #define CENTERPRIO_NORMAL 5
734 #define CENTERPRIO_SHIELDING 7
735 #define CENTERPRIO_MAPVOTE 9
736 #define CENTERPRIO_IDLEKICK 50
737 #define CENTERPRIO_ADMIN 99
738 .float centerprint_priority;
739 .float centerprint_expires;
740 void centerprint_atprio(entity e, float prio, string s)
741 {
742     if (intermission_running)
743         if (prio < CENTERPRIO_MAPVOTE)
744             return;
745     if (time > e.centerprint_expires)
746         e.centerprint_priority = 0;
747     if (prio >= e.centerprint_priority)
748     {
749         e.centerprint_priority = prio;
750         if (timeoutStatus == 2)
751             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
752         else
753             e.centerprint_expires = time + e.cvar_scr_centertime;
754         centerprint_builtin(e, s);
755     }
756 }
757 void centerprint_expire(entity e, float prio)
758 {
759     if (prio == e.centerprint_priority)
760     {
761         e.centerprint_priority = 0;
762         centerprint_builtin(e, "");
763     }
764 }
765 void centerprint(entity e, string s)
766 {
767     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
768 }
769
770 // decolorizes and team colors the player name when needed
771 string playername(entity p)
772 {
773     string t;
774     if (teams_matter && !intermission_running && p.classname == "player")
775     {
776         t = Team_ColorCode(p.team);
777         return strcat(t, strdecolorize(p.netname));
778     }
779     else
780         return p.netname;
781 }
782
783 vector randompos(vector m1, vector m2)
784 {
785     local vector v;
786     m2 = m2 - m1;
787     v_x = m2_x * random() + m1_x;
788     v_y = m2_y * random() + m1_y;
789     v_z = m2_z * random() + m1_z;
790     return  v;
791 };
792
793 //#NO AUTOCVARS START
794
795 float g_pickup_shells;
796 float g_pickup_shells_max;
797 float g_pickup_nails;
798 float g_pickup_nails_max;
799 float g_pickup_rockets;
800 float g_pickup_rockets_max;
801 float g_pickup_cells;
802 float g_pickup_cells_max;
803 float g_pickup_fuel;
804 float g_pickup_fuel_jetpack;
805 float g_pickup_fuel_max;
806 float g_pickup_armorsmall;
807 float g_pickup_armorsmall_max;
808 float g_pickup_armorsmall_anyway;
809 float g_pickup_armormedium;
810 float g_pickup_armormedium_max;
811 float g_pickup_armormedium_anyway;
812 float g_pickup_armorbig;
813 float g_pickup_armorbig_max;
814 float g_pickup_armorbig_anyway;
815 float g_pickup_armorlarge;
816 float g_pickup_armorlarge_max;
817 float g_pickup_armorlarge_anyway;
818 float g_pickup_healthsmall;
819 float g_pickup_healthsmall_max;
820 float g_pickup_healthsmall_anyway;
821 float g_pickup_healthmedium;
822 float g_pickup_healthmedium_max;
823 float g_pickup_healthmedium_anyway;
824 float g_pickup_healthlarge;
825 float g_pickup_healthlarge_max;
826 float g_pickup_healthlarge_anyway;
827 float g_pickup_healthmega;
828 float g_pickup_healthmega_max;
829 float g_pickup_healthmega_anyway;
830 float g_pickup_ammo_anyway;
831 float g_pickup_weapons_anyway;
832 float g_weaponarena;
833 float g_weaponarena_random;
834 float g_weaponarena_random_with_laser;
835 string g_weaponarena_list;
836 float g_weaponspeedfactor;
837 float g_weaponratefactor;
838 float g_weapondamagefactor;
839 float g_weaponforcefactor;
840 float g_weaponspreadfactor;
841
842 float start_weapons;
843 float start_items;
844 float start_ammo_shells;
845 float start_ammo_nails;
846 float start_ammo_rockets;
847 float start_ammo_cells;
848 float start_ammo_fuel;
849 float start_health;
850 float start_armorvalue;
851 float warmup_start_weapons;
852 float warmup_start_ammo_shells;
853 float warmup_start_ammo_nails;
854 float warmup_start_ammo_rockets;
855 float warmup_start_ammo_cells;
856 float warmup_start_ammo_fuel;
857 float warmup_start_health;
858 float warmup_start_armorvalue;
859 float g_weapon_stay;
860 float g_ghost_items;
861
862 entity get_weaponinfo(float w);
863
864 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
865 {
866         var float i = weaponinfo.weapon;
867
868         if (!i)
869                 return 0;
870
871         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
872
873         if (t < 0) // "default" weapon selection
874         {
875                 if (g_lms || g_ca || allguns)
876                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
877                 else if(t < -1)
878                         t = 0;
879                 else if (g_cts)
880                         t = (i == WEP_SHOTGUN);
881                 else if (g_nexball)
882                         t = 0; // weapon is set a few lines later
883                 else
884                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
885                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
886                         t |= (i == WEP_HOOK);
887         }
888
889         // we cannot disable porto in Nexball, we must force it
890         if(g_nexball && i == WEP_PORTO)
891                 t = 1;
892
893         return t;
894 }
895
896 void readplayerstartcvars()
897 {
898         entity e;
899         float i, j, t;
900         string s;
901
902         // initialize starting values for players
903         start_weapons = 0;
904         start_items = 0;
905         start_ammo_shells = 0;
906         start_ammo_nails = 0;
907         start_ammo_rockets = 0;
908         start_ammo_cells = 0;
909         start_health = cvar("g_balance_health_start");
910         start_armorvalue = cvar("g_balance_armor_start");
911
912         g_weaponarena = 0;
913         s = cvar_string("g_weaponarena");
914         if (s == "0" || s == "")
915         {
916                 if(g_lms || g_ca)
917                         s = "most";
918         }
919
920         if (s == "0" || s == "")
921         {
922                 // no arena
923         }
924         else if (s == "off")
925         {
926                 // forcibly turn off weaponarena
927         }
928         else if (s == "all")
929         {
930                 g_weaponarena_list = "All Weapons";
931                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
932                 {
933                         e = get_weaponinfo(j);
934                         g_weaponarena |= e.weapons;
935                         weapon_action(e.weapon, WR_PRECACHE);
936                 }
937         }
938         else if (s == "most")
939         {
940                 g_weaponarena_list = "Most Weapons";
941                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
942                 {
943                         e = get_weaponinfo(j);
944                         if (e.spawnflags & WEP_FLAG_NORMAL)
945                         {
946                                 g_weaponarena |= e.weapons;
947                                 weapon_action(e.weapon, WR_PRECACHE);
948                         }
949                 }
950         }
951         else if (s == "none")
952         {
953                 g_weaponarena_list = "No Weapons";
954                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
955         }
956         else
957         {
958                 t = tokenize_console(s);
959                 g_weaponarena_list = "";
960                 for (i = 0; i < t; ++i)
961                 {
962                         s = argv(i);
963                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
964                         {
965                                 e = get_weaponinfo(j);
966                                 if (e.netname == s)
967                                 {
968                                         g_weaponarena |= e.weapons;
969                                         weapon_action(e.weapon, WR_PRECACHE);
970                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971                                         break;
972                                 }
973                         }
974                         if (j > WEP_LAST)
975                         {
976                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
977                         }
978                 }
979                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
980         }
981
982         if(g_weaponarena)
983                 g_weaponarena_random = cvar("g_weaponarena_random");
984         else
985                 g_weaponarena_random = 0;
986         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
987
988         if (g_weaponarena)
989         {
990                 start_weapons = g_weaponarena;
991                 if(!(g_lms || g_ca))
992                         start_items |= IT_UNLIMITED_AMMO;
993         }
994         else if (g_minstagib)
995         {
996                 start_health = 100;
997                 start_armorvalue = 0;
998                 start_weapons = WEPBIT_MINSTANEX;
999                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1000                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1001
1002                 if (g_minstagib_invis_alpha <= 0)
1003                         g_minstagib_invis_alpha = -1;
1004         }
1005         else
1006         {
1007                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1008                 {
1009                         e = get_weaponinfo(i);
1010                         if(want_weapon("g_start_weapon_", e, FALSE))
1011                                 start_weapons |= e.weapons;
1012                 }
1013         }
1014
1015         if(!cvar("g_use_ammunition"))
1016                 start_items |= IT_UNLIMITED_AMMO;
1017
1018         if(g_minstagib)
1019         {
1020                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1022         }
1023         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1024         {
1025                 start_ammo_rockets = 999;
1026                 start_ammo_shells = 999;
1027                 start_ammo_cells = 999;
1028                 start_ammo_nails = 999;
1029                 start_ammo_fuel = 999;
1030         }
1031         else
1032         {
1033                 if(g_lms || g_ca)
1034                 {
1035                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1036                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1037                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1038                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1039                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1040                 }
1041                 else
1042                 {
1043                         start_ammo_shells = cvar("g_start_ammo_shells");
1044                         start_ammo_nails = cvar("g_start_ammo_nails");
1045                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1046                         start_ammo_cells = cvar("g_start_ammo_cells");
1047                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1048                 }
1049         }
1050
1051         if (g_lms || g_ca)
1052         {
1053                 start_health = cvar("g_lms_start_health");
1054                 start_armorvalue = cvar("g_lms_start_armor");
1055         }
1056
1057         if (inWarmupStage)
1058         {
1059                 warmup_start_ammo_shells = start_ammo_shells;
1060                 warmup_start_ammo_nails = start_ammo_nails;
1061                 warmup_start_ammo_rockets = start_ammo_rockets;
1062                 warmup_start_ammo_cells = start_ammo_cells;
1063                 warmup_start_ammo_fuel = start_ammo_fuel;
1064                 warmup_start_health = start_health;
1065                 warmup_start_armorvalue = start_armorvalue;
1066                 warmup_start_weapons = start_weapons;
1067
1068                 if (!g_weaponarena && !g_minstagib && !g_ca)
1069                 {
1070                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1071                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1072                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1073                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1074                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1075                         warmup_start_health = cvar("g_warmup_start_health");
1076                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1077                         warmup_start_weapons = 0;
1078                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1079                         {
1080                                 e = get_weaponinfo(i);
1081                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1082                                         warmup_start_weapons |= e.weapons;
1083                         }
1084                 }
1085         }
1086
1087         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1088         {
1089                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1090                 start_items |= IT_FUEL_REGEN;
1091                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1092                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1093         }
1094
1095         if (g_jetpack)
1096                 start_items |= IT_JETPACK;
1097
1098         if (g_weapon_stay == 2)
1099         {
1100                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1101                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1102                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1103                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1104                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1105                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1106                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1107                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1108                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1109                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1110         }
1111
1112         MUTATOR_CALLHOOK(SetStartItems);
1113
1114         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1115         {
1116                 e = get_weaponinfo(i);
1117                 if(e.weapons & (start_weapons | warmup_start_weapons))
1118                         weapon_action(e.weapon, WR_PRECACHE);
1119         }
1120
1121         start_ammo_shells = max(0, start_ammo_shells);
1122         start_ammo_nails = max(0, start_ammo_nails);
1123         start_ammo_cells = max(0, start_ammo_cells);
1124         start_ammo_rockets = max(0, start_ammo_rockets);
1125         start_ammo_fuel = max(0, start_ammo_fuel);
1126
1127         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1128         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1129         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1130         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1131         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1132 }
1133
1134 float g_bugrigs;
1135 float g_bugrigs_planar_movement;
1136 float g_bugrigs_planar_movement_car_jumping;
1137 float g_bugrigs_reverse_spinning;
1138 float g_bugrigs_reverse_speeding;
1139 float g_bugrigs_reverse_stopping;
1140 float g_bugrigs_air_steering;
1141 float g_bugrigs_angle_smoothing;
1142 float g_bugrigs_friction_floor;
1143 float g_bugrigs_friction_brake;
1144 float g_bugrigs_friction_air;
1145 float g_bugrigs_accel;
1146 float g_bugrigs_speed_ref;
1147 float g_bugrigs_speed_pow;
1148 float g_bugrigs_steer;
1149
1150 float g_touchexplode;
1151 float g_touchexplode_radius;
1152 float g_touchexplode_damage;
1153 float g_touchexplode_edgedamage;
1154 float g_touchexplode_force;
1155
1156 float sv_autotaunt;
1157 float sv_taunt;
1158
1159 float sv_pitch_min;
1160 float sv_pitch_max;
1161 float sv_pitch_fixyaw;
1162
1163 string GetGametype(); // g_world.qc
1164 void readlevelcvars(void)
1165 {
1166         // first load all the mutators
1167         if(cvar("g_nix"))
1168                 MUTATOR_ADD(mutator_nix);
1169         if(cvar("g_dodging"))
1170                 MUTATOR_ADD(mutator_dodging);
1171         if(cvar("g_rocket_flying"))
1172                 MUTATOR_ADD(mutator_rocketflying);
1173         if(cvar("g_vampire"))
1174                 MUTATOR_ADD(mutator_vampire);
1175
1176         if(cvar("sv_allow_fullbright"))
1177                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1178
1179     g_bugrigs = cvar("g_bugrigs");
1180     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1181     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1182     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1183     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1184     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1185     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1186     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1187     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1188     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1189     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1190     g_bugrigs_accel = cvar("g_bugrigs_accel");
1191     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1192     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1193     g_bugrigs_steer = cvar("g_bugrigs_steer");
1194
1195     g_touchexplode = cvar("g_touchexplode");
1196     g_touchexplode_radius = cvar("g_touchexplode_radius");
1197     g_touchexplode_damage = cvar("g_touchexplode_damage");
1198     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1199     g_touchexplode_force = cvar("g_touchexplode_force");
1200
1201 #ifdef ALLOW_FORCEMODELS
1202         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1203 #endif
1204         sv_loddistance1 = cvar("sv_loddistance1");
1205         sv_loddistance2 = cvar("sv_loddistance2");
1206
1207         if(sv_loddistance2 <= sv_loddistance1)
1208                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1209
1210         sv_clones = cvar("sv_clones");
1211         sv_gentle = cvar("sv_gentle");
1212         sv_foginterval = cvar("sv_foginterval");
1213         g_cloaked = cvar("g_cloaked");
1214     if(g_cts)
1215         g_cloaked = 1; // always enable cloak in CTS
1216         g_jump_grunt = cvar("g_jump_grunt");
1217         g_footsteps = cvar("g_footsteps");
1218         g_grappling_hook = cvar("g_grappling_hook");
1219         g_jetpack = cvar("g_jetpack");
1220         g_midair = cvar("g_midair");
1221         g_minstagib = cvar("g_minstagib");
1222         g_norecoil = cvar("g_norecoil");
1223         g_bloodloss = cvar("g_bloodloss");
1224         sv_maxidle = cvar("sv_maxidle");
1225         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1226         sv_pogostick = cvar("sv_pogostick");
1227         g_ctf_reverse = cvar("g_ctf_reverse");
1228         sv_autotaunt = cvar("sv_autotaunt");
1229         sv_taunt = cvar("sv_taunt");
1230
1231         inWarmupStage = cvar("g_warmup");
1232         g_warmup_limit = cvar("g_warmup_limit");
1233         g_warmup_allguns = cvar("g_warmup_allguns");
1234         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1235
1236         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1237                 inWarmupStage = 0; // these modes cannot work together, sorry
1238
1239         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1240         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1241         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1242         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1243         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1244         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1245         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1246         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1247         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1248         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1249         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1250         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1251
1252         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1253         g_weaponratefactor = cvar("g_weaponratefactor");
1254         g_weapondamagefactor = cvar("g_weapondamagefactor");
1255         g_weaponforcefactor = cvar("g_weaponforcefactor");
1256         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1257
1258         g_pickup_shells = cvar("g_pickup_shells");
1259         g_pickup_shells_max = cvar("g_pickup_shells_max");
1260         g_pickup_nails = cvar("g_pickup_nails");
1261         g_pickup_nails_max = cvar("g_pickup_nails_max");
1262         g_pickup_rockets = cvar("g_pickup_rockets");
1263         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1264         g_pickup_cells = cvar("g_pickup_cells");
1265         g_pickup_cells_max = cvar("g_pickup_cells_max");
1266         g_pickup_fuel = cvar("g_pickup_fuel");
1267         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1268         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1269         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1270         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1271         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1272         g_pickup_armormedium = cvar("g_pickup_armormedium");
1273         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1274         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1275         g_pickup_armorbig = cvar("g_pickup_armorbig");
1276         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1277         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1278         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1279         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1280         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1281         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1282         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1283         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1284         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1285         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1286         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1287         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1288         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1289         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1290         g_pickup_healthmega = cvar("g_pickup_healthmega");
1291         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1292         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1293
1294         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1295         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1296
1297         g_pinata = cvar("g_pinata");
1298
1299     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1300     if(!g_weapon_stay)
1301         g_weapon_stay = cvar("g_weapon_stay");
1302
1303         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1304                 g_weapon_stay = 1;
1305
1306         g_ghost_items = cvar("g_ghost_items");
1307
1308         if(g_ghost_items >= 1)
1309                 g_ghost_items = 0.25; // default alpha value
1310
1311         if not(inWarmupStage && !g_ca)
1312                 game_starttime = cvar("g_start_delay");
1313
1314         sv_pitch_min = cvar("sv_pitch_min");
1315         sv_pitch_max = cvar("sv_pitch_max");
1316         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1317
1318         readplayerstartcvars();
1319 }
1320
1321 //#NO AUTOCVARS END
1322
1323 // Sound functions
1324 string precache_sound (string s) = #19;
1325 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1326 float precache_sound_index (string s) = #19;
1327
1328 #define SND_VOLUME      1
1329 #define SND_ATTENUATION 2
1330 #define SND_LARGEENTITY 8
1331 #define SND_LARGESOUND  16
1332
1333 float sound_allowed(float dest, entity e)
1334 {
1335     // sounds from world may always pass
1336     for (;;)
1337     {
1338         if (e.classname == "body")
1339             e = e.enemy;
1340         if (e.owner && e.owner != e)
1341             e = e.owner;
1342         else
1343             break;
1344     }
1345     // sounds to self may always pass
1346     if (dest == MSG_ONE)
1347         if (e == msg_entity)
1348             return TRUE;
1349     // sounds by players can be removed
1350     if (autocvar_bot_sound_monopoly)
1351         if (clienttype(e) == CLIENTTYPE_REAL)
1352             return FALSE;
1353     // anything else may pass
1354     return TRUE;
1355 }
1356
1357 void sound(entity e, float chan, string samp, float vol, float atten)
1358 {
1359     if (!sound_allowed(MSG_BROADCAST, e))
1360         return;
1361     sound_builtin(e, chan, samp, vol, atten);
1362 }
1363 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1364 {
1365     float entno, idx;
1366
1367     if (!sound_allowed(dest, e))
1368         return;
1369
1370     entno = num_for_edict(e);
1371     idx = precache_sound_index(samp);
1372
1373     float sflags;
1374     sflags = 0;
1375
1376     atten = floor(atten * 64);
1377     vol = floor(vol * 255);
1378
1379     if (vol != 255)
1380         sflags |= SND_VOLUME;
1381     if (atten != 64)
1382         sflags |= SND_ATTENUATION;
1383     if (entno >= 8192)
1384         sflags |= SND_LARGEENTITY;
1385     if (idx >= 256)
1386         sflags |= SND_LARGESOUND;
1387
1388     WriteByte(dest, SVC_SOUND);
1389     WriteByte(dest, sflags);
1390     if (sflags & SND_VOLUME)
1391         WriteByte(dest, vol);
1392     if (sflags & SND_ATTENUATION)
1393         WriteByte(dest, atten);
1394     if (sflags & SND_LARGEENTITY)
1395     {
1396         WriteShort(dest, entno);
1397         WriteByte(dest, chan);
1398     }
1399     else
1400     {
1401         WriteShort(dest, entno * 8 + chan);
1402     }
1403     if (sflags & SND_LARGESOUND)
1404         WriteShort(dest, idx);
1405     else
1406         WriteByte(dest, idx);
1407
1408     WriteCoord(dest, o_x);
1409     WriteCoord(dest, o_y);
1410     WriteCoord(dest, o_z);
1411 }
1412 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1413 {
1414     vector o;
1415
1416     if (!sound_allowed(dest, e))
1417         return;
1418
1419     o = e.origin + 0.5 * (e.mins + e.maxs);
1420     soundtoat(dest, e, o, chan, samp, vol, atten);
1421 }
1422 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1423 {
1424     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1425 }
1426 void stopsoundto(float dest, entity e, float chan)
1427 {
1428     float entno;
1429
1430     if (!sound_allowed(dest, e))
1431         return;
1432
1433     entno = num_for_edict(e);
1434
1435     if (entno >= 8192)
1436     {
1437         float idx, sflags;
1438         idx = precache_sound_index("misc/null.wav");
1439         sflags = SND_LARGEENTITY;
1440         if (idx >= 256)
1441             sflags |= SND_LARGESOUND;
1442         WriteByte(dest, SVC_SOUND);
1443         WriteByte(dest, sflags);
1444         WriteShort(dest, entno);
1445         WriteByte(dest, chan);
1446         if (sflags & SND_LARGESOUND)
1447             WriteShort(dest, idx);
1448         else
1449             WriteByte(dest, idx);
1450         WriteCoord(dest, e.origin_x);
1451         WriteCoord(dest, e.origin_y);
1452         WriteCoord(dest, e.origin_z);
1453     }
1454     else
1455     {
1456         WriteByte(dest, SVC_STOPSOUND);
1457         WriteShort(dest, entno * 8 + chan);
1458     }
1459 }
1460 void stopsound(entity e, float chan)
1461 {
1462     if (!sound_allowed(MSG_BROADCAST, e))
1463         return;
1464
1465     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1466     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1467 }
1468
1469 void play2(entity e, string filename)
1470 {
1471     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1472     msg_entity = e;
1473     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1474 }
1475
1476 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1477 .float spamtime;
1478 float spamsound(entity e, float chan, string samp, float vol, float atten)
1479 {
1480     if (!sound_allowed(MSG_BROADCAST, e))
1481         return FALSE;
1482
1483     if (time > e.spamtime)
1484     {
1485         e.spamtime = time;
1486         sound(e, chan, samp, vol, atten);
1487         return TRUE;
1488     }
1489     return FALSE;
1490 }
1491
1492 void play2team(float t, string filename)
1493 {
1494     local entity head;
1495
1496     if (autocvar_bot_sound_monopoly)
1497         return;
1498
1499     FOR_EACH_REALPLAYER(head)
1500     {
1501         if (head.team == t)
1502             play2(head, filename);
1503     }
1504 }
1505
1506 void play2all(string samp)
1507 {
1508     if (autocvar_bot_sound_monopoly)
1509         return;
1510
1511     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1512 }
1513
1514 void PrecachePlayerSounds(string f);
1515 void precache_playermodel(string m)
1516 {
1517         float globhandle, i, n;
1518         string f;
1519
1520         if(substring(m, -9,5) == "_lod1")
1521                 return;
1522         if(substring(m, -9,5) == "_lod2")
1523                 return;
1524         precache_model(m);
1525         if(sv_loddistance1)
1526         {
1527                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1528                 if(fexists(f))
1529                         precache_model(f);
1530                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1531                 if(fexists(f))
1532                         precache_model(f);
1533         }
1534
1535         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1536         if (globhandle < 0)
1537                 return;
1538         n = search_getsize(globhandle);
1539         for (i = 0; i < n; ++i)
1540         {
1541                 //print(search_getfilename(globhandle, i), "\n");
1542                 f = search_getfilename(globhandle, i);
1543                 PrecachePlayerSounds(f);
1544         }
1545         search_end(globhandle);
1546 }
1547 void precache_all_playermodels(string pattern)
1548 {
1549         float globhandle, i, n;
1550         string f;
1551
1552         globhandle = search_begin(pattern, TRUE, FALSE);
1553         if (globhandle < 0)
1554                 return;
1555         n = search_getsize(globhandle);
1556         for (i = 0; i < n; ++i)
1557         {
1558                 //print(search_getfilename(globhandle, i), "\n");
1559                 f = search_getfilename(globhandle, i);
1560                 precache_playermodel(f);
1561         }
1562         search_end(globhandle);
1563 }
1564
1565 void precache()
1566 {
1567     // gamemode related things
1568     precache_model ("models/misc/chatbubble.spr");
1569     precache_model ("models/misc/teambubble.spr");
1570     if (g_runematch)
1571     {
1572         precache_model ("models/runematch/curse.mdl");
1573         precache_model ("models/runematch/rune.mdl");
1574     }
1575
1576 #ifdef TTURRETS_ENABLED
1577     if (autocvar_g_turrets)
1578         turrets_precash();
1579 #endif
1580
1581     // Precache all player models if desired
1582     if (autocvar_sv_precacheplayermodels)
1583     {
1584         PrecachePlayerSounds("sound/player/default.sounds");
1585         precache_all_playermodels("models/player/*.zym");
1586         precache_all_playermodels("models/player/*.dpm");
1587         precache_all_playermodels("models/player/*.md3");
1588         precache_all_playermodels("models/player/*.psk");
1589         precache_all_playermodels("models/player/*.iqm");
1590     }
1591
1592     if (autocvar_sv_defaultcharacter)
1593     {
1594         string s;
1595         s = autocvar_sv_defaultplayermodel_red;
1596         if (s != "")
1597             precache_playermodel(s);
1598         s = autocvar_sv_defaultplayermodel_blue;
1599         if (s != "")
1600             precache_playermodel(s);
1601         s = autocvar_sv_defaultplayermodel_yellow;
1602         if (s != "")
1603             precache_playermodel(s);
1604         s = autocvar_sv_defaultplayermodel_pink;
1605         if (s != "")
1606             precache_playermodel(s);
1607         s = autocvar_sv_defaultplayermodel;
1608         if (s != "")
1609             precache_playermodel(s);
1610     }
1611
1612     if (g_footsteps)
1613     {
1614         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1615         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1616     }
1617
1618     // gore and miscellaneous sounds
1619     //precache_sound ("misc/h2ohit.wav");
1620     precache_model ("models/hook.md3");
1621     precache_sound ("misc/armorimpact.wav");
1622     precache_sound ("misc/bodyimpact1.wav");
1623     precache_sound ("misc/bodyimpact2.wav");
1624     precache_sound ("misc/gib.wav");
1625     precache_sound ("misc/gib_splat01.wav");
1626     precache_sound ("misc/gib_splat02.wav");
1627     precache_sound ("misc/gib_splat03.wav");
1628     precache_sound ("misc/gib_splat04.wav");
1629     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1630     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1631     precache_sound ("misc/null.wav");
1632     precache_sound ("misc/spawn.wav");
1633     precache_sound ("misc/talk.wav");
1634     precache_sound ("misc/teleport.wav");
1635     precache_sound ("misc/poweroff.wav");
1636     precache_sound ("player/lava.wav");
1637     precache_sound ("player/slime.wav");
1638
1639     if (g_jetpack)
1640         precache_sound ("misc/jetpack_fly.wav");
1641
1642     precache_model ("models/sprites/0.spr32");
1643     precache_model ("models/sprites/1.spr32");
1644     precache_model ("models/sprites/2.spr32");
1645     precache_model ("models/sprites/3.spr32");
1646     precache_model ("models/sprites/4.spr32");
1647     precache_model ("models/sprites/5.spr32");
1648     precache_model ("models/sprites/6.spr32");
1649     precache_model ("models/sprites/7.spr32");
1650     precache_model ("models/sprites/8.spr32");
1651     precache_model ("models/sprites/9.spr32");
1652     precache_model ("models/sprites/10.spr32");
1653
1654     // common weapon precaches
1655         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1656     precache_sound ("weapons/weapon_switch.wav");
1657     precache_sound ("weapons/weaponpickup.wav");
1658     precache_sound ("weapons/unavailable.wav");
1659     precache_sound ("weapons/dryfire.wav");
1660     if (g_grappling_hook)
1661     {
1662         precache_sound ("weapons/hook_fire.wav"); // hook
1663         precache_sound ("weapons/hook_impact.wav"); // hook
1664     }
1665
1666     if(autocvar_sv_precacheweapons)
1667     {
1668         //precache weapon models/sounds
1669         local float wep;
1670         wep = WEP_FIRST;
1671         while (wep <= WEP_LAST)
1672         {
1673             weapon_action(wep, WR_PRECACHE);
1674             wep = wep + 1;
1675         }
1676     }
1677
1678     precache_model("models/elaser.mdl");
1679     precache_model("models/laser.mdl");
1680     precache_model("models/ebomb.mdl");
1681
1682 #if 0
1683     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1684
1685     if (!self.noise && self.music) // quake 3 uses the music field
1686         self.noise = self.music;
1687
1688     // plays music for the level if there is any
1689     if (self.noise)
1690     {
1691         precache_sound (self.noise);
1692         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1693     }
1694 #endif
1695 }
1696
1697 // sorry, but using \ in macros breaks line numbers
1698 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1699 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1700 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1701
1702 // WARNING: this kills the trace globals
1703 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1704 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1705
1706 #define INITPRIO_FIRST              0
1707 #define INITPRIO_GAMETYPE           0
1708 #define INITPRIO_GAMETYPE_FALLBACK  1
1709 #define INITPRIO_FINDTARGET        10
1710 #define INITPRIO_DROPTOFLOOR       20
1711 #define INITPRIO_SETLOCATION       90
1712 #define INITPRIO_LINKDOORS         91
1713 #define INITPRIO_LAST              99
1714
1715 .void(void) initialize_entity;
1716 .float initialize_entity_order;
1717 .entity initialize_entity_next;
1718 entity initialize_entity_first;
1719
1720 void make_safe_for_remove(entity e)
1721 {
1722     if (e.initialize_entity)
1723     {
1724         entity ent, prev;
1725         for (ent = initialize_entity_first; ent; )
1726         {
1727             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1728             {
1729                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1730                 // skip it in linked list
1731                 if (prev)
1732                 {
1733                     prev.initialize_entity_next = ent.initialize_entity_next;
1734                     ent = prev.initialize_entity_next;
1735                 }
1736                 else
1737                 {
1738                     initialize_entity_first = ent.initialize_entity_next;
1739                     ent = initialize_entity_first;
1740                 }
1741             }
1742             else
1743             {
1744                 prev = ent;
1745                 ent = ent.initialize_entity_next;
1746             }
1747         }
1748     }
1749 }
1750
1751 void objerror(string s)
1752 {
1753     make_safe_for_remove(self);
1754     objerror_builtin(s);
1755 }
1756
1757 .float remove_except_protected_forbidden;
1758 void remove_except_protected(entity e)
1759 {
1760         if(e.remove_except_protected_forbidden)
1761                 error("not allowed to remove this at this point");
1762         remove_builtin(e);
1763 }
1764
1765 void remove_unsafely(entity e)
1766 {
1767     remove_builtin(e);
1768 }
1769
1770 void remove_safely(entity e)
1771 {
1772     make_safe_for_remove(e);
1773     remove_builtin(e);
1774 }
1775
1776 void InitializeEntity(entity e, void(void) func, float order)
1777 {
1778     entity prev, cur;
1779
1780     if (!e || e.initialize_entity)
1781     {
1782         // make a proxy initializer entity
1783         entity e_old;
1784         e_old = e;
1785         e = spawn();
1786         e.classname = "initialize_entity";
1787         e.enemy = e_old;
1788     }
1789
1790     e.initialize_entity = func;
1791     e.initialize_entity_order = order;
1792
1793     cur = initialize_entity_first;
1794     for (;;)
1795     {
1796         if (!cur || cur.initialize_entity_order > order)
1797         {
1798             // insert between prev and cur
1799             if (prev)
1800                 prev.initialize_entity_next = e;
1801             else
1802                 initialize_entity_first = e;
1803             e.initialize_entity_next = cur;
1804             return;
1805         }
1806         prev = cur;
1807         cur = cur.initialize_entity_next;
1808     }
1809 }
1810 void InitializeEntitiesRun()
1811 {
1812     entity startoflist;
1813     startoflist = initialize_entity_first;
1814     initialize_entity_first = world;
1815     remove = remove_except_protected;
1816     for (self = startoflist; self; self = self.initialize_entity_next)
1817     {
1818         self.remove_except_protected_forbidden = 1;
1819     }
1820     for (self = startoflist; self; )
1821     {
1822         entity e;
1823         var void(void) func;
1824         e = self.initialize_entity_next;
1825         func = self.initialize_entity;
1826         self.initialize_entity_order = 0;
1827         self.initialize_entity = func_null;
1828         self.initialize_entity_next = world;
1829         self.remove_except_protected_forbidden = 0;
1830         if (self.classname == "initialize_entity")
1831         {
1832             entity e_old;
1833             e_old = self.enemy;
1834             remove_builtin(self);
1835             self = e_old;
1836         }
1837         //dprint("Delayed initialization: ", self.classname, "\n");
1838         if(func != func_null)
1839             func();
1840         else
1841         {
1842             eprint(self);
1843             backtrace(strcat("Null function in: ", self.classname, "\n"));
1844         }
1845         self = e;
1846     }
1847     remove = remove_unsafely;
1848 }
1849
1850 .float uncustomizeentityforclient_set;
1851 .void(void) uncustomizeentityforclient;
1852 void(void) SUB_Nullpointer = #0;
1853 void UncustomizeEntitiesRun()
1854 {
1855     entity oldself;
1856     oldself = self;
1857     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1858         self.uncustomizeentityforclient();
1859     self = oldself;
1860 }
1861 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1862 {
1863     e.customizeentityforclient = customizer;
1864     e.uncustomizeentityforclient = uncustomizer;
1865     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1866 }
1867
1868 .float nottargeted;
1869 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1870
1871 void() SUB_Remove;
1872 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1873 {
1874     vector mi, ma;
1875
1876     if (e.classname == "")
1877         e.classname = "net_linked";
1878
1879     if (e.model == "" || self.modelindex == 0)
1880     {
1881         mi = e.mins;
1882         ma = e.maxs;
1883         setmodel(e, "null");
1884         setsize(e, mi, ma);
1885     }
1886
1887     e.SendEntity = sendfunc;
1888     e.SendFlags = 0xFFFFFF;
1889
1890     if (!docull)
1891         e.effects |= EF_NODEPTHTEST;
1892
1893     if (dt)
1894     {
1895         e.nextthink = time + dt;
1896         e.think = SUB_Remove;
1897     }
1898 }
1899
1900 void adaptor_think2touch()
1901 {
1902     entity o;
1903     o = other;
1904     other = world;
1905     self.touch();
1906     other = o;
1907 }
1908
1909 void adaptor_think2use()
1910 {
1911     entity o, a;
1912     o = other;
1913     a = activator;
1914     activator = world;
1915     other = world;
1916     self.use();
1917     other = o;
1918     activator = a;
1919 }
1920
1921 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1922 {
1923         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1924                 self.projectiledeathtype |= HITTYPE_SPLASH;
1925         adaptor_think2use();
1926 }
1927
1928 // deferred dropping
1929 void DropToFloor_Handler()
1930 {
1931     droptofloor_builtin();
1932     self.dropped_origin = self.origin;
1933 }
1934
1935 void droptofloor()
1936 {
1937     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1938 }
1939
1940
1941
1942 float trace_hits_box_a0, trace_hits_box_a1;
1943
1944 float trace_hits_box_1d(float end, float thmi, float thma)
1945 {
1946     if (end == 0)
1947     {
1948         // just check if x is in range
1949         if (0 < thmi)
1950             return FALSE;
1951         if (0 > thma)
1952             return FALSE;
1953     }
1954     else
1955     {
1956         // do the trace with respect to x
1957         // 0 -> end has to stay in thmi -> thma
1958         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1959         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1960         if (trace_hits_box_a0 > trace_hits_box_a1)
1961             return FALSE;
1962     }
1963     return TRUE;
1964 }
1965
1966 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1967 {
1968     end -= start;
1969     thmi -= start;
1970     thma -= start;
1971     // now it is a trace from 0 to end
1972
1973     trace_hits_box_a0 = 0;
1974     trace_hits_box_a1 = 1;
1975
1976     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1977         return FALSE;
1978     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1979         return FALSE;
1980     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1981         return FALSE;
1982
1983     return TRUE;
1984 }
1985
1986 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1987 {
1988     return trace_hits_box(start, end, thmi - ma, thma - mi);
1989 }
1990
1991 float SUB_NoImpactCheck()
1992 {
1993         // zero hitcontents = this is not the real impact, but either the
1994         // mirror-impact of something hitting the projectile instead of the
1995         // projectile hitting the something, or a touchareagrid one. Neither of
1996         // these stop the projectile from moving, so...
1997         if(trace_dphitcontents == 0)
1998         {
1999                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2000                 checkclient();
2001         }
2002     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2003         return 1;
2004     if (other == world && self.size != '0 0 0')
2005     {
2006         vector tic;
2007         tic = self.velocity * sys_frametime;
2008         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2009         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2010         if (trace_fraction >= 1)
2011         {
2012             dprint("Odd... did not hit...?\n");
2013         }
2014         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2015         {
2016             dprint("Detected and prevented the sky-grapple bug.\n");
2017             return 1;
2018         }
2019     }
2020
2021     return 0;
2022 }
2023
2024 #define SUB_OwnerCheck() (other && (other == self.owner))
2025
2026 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2027 {
2028         if(SUB_OwnerCheck())
2029                 return TRUE;
2030         if(SUB_NoImpactCheck())
2031         {
2032                 remove(self);
2033                 return TRUE;
2034         }
2035         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2036                 UpdateCSQCProjectileNextFrame(self);
2037         return FALSE;
2038 }
2039 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2040
2041 float MAX_IPBAN_URIS           = 16;
2042                               
2043 float URI_GET_DISCARD          = 0;
2044 float URI_GET_IPBAN            = 1;
2045 float URI_GET_IPBAN_END        = 16;
2046 float URI_GET_PLAYERSTATS_SENT = 17;
2047
2048 void URI_Get_Callback(float id, float status, string data)
2049 {
2050     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2051     dprint(data);
2052     dprint("\nEnd of data.\n");
2053
2054     if (id == URI_GET_DISCARD)
2055     {
2056         // discard
2057     }
2058     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2059     {
2060         // online ban list
2061         OnlineBanList_URI_Get_Callback(id, status, data);
2062     }
2063     else if (id == URI_GET_PLAYERSTATS_SENT)
2064     {
2065         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2066     }
2067     else
2068     {
2069         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2070     }
2071 }
2072
2073 void print_to(entity e, string s)
2074 {
2075     if (e)
2076         sprint(e, strcat(s, "\n"));
2077     else
2078         print(s, "\n");
2079 }
2080
2081 string uid2name(string myuid) {
2082         string s;
2083         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2084         
2085         if(s == "")
2086                 s = "^1Unregistered Player";
2087         return s;
2088 }
2089
2090 float race_readTime(string map, float pos)
2091 {
2092         string rr;
2093         if(g_cts)
2094                 rr = CTS_RECORD;
2095         else
2096                 rr = RACE_RECORD;
2097
2098         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2099 }
2100
2101 string race_readUID(string map, float pos)
2102 {
2103         string rr;
2104         if(g_cts)
2105                 rr = CTS_RECORD;
2106         else
2107                 rr = RACE_RECORD;
2108
2109         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2110 }
2111
2112 float race_readPos(string map, float t) {
2113         float i;
2114         for (i = 1; i <= RANKINGS_CNT; ++i)
2115                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2116                         return i;
2117
2118         return 0; // pos is zero if unranked
2119 }
2120
2121 void race_writeTime(string map, float t, string myuid)
2122 {
2123         string rr;
2124         if(g_cts)
2125                 rr = CTS_RECORD;
2126         else
2127                 rr = RACE_RECORD;
2128
2129         float newpos;
2130         newpos = race_readPos(map, t);
2131
2132         float i, prevpos;
2133         for(i = 1; i <= RANKINGS_CNT; ++i)
2134         {
2135                 if(race_readUID(map, i) == myuid)
2136                         prevpos = i;
2137         }
2138         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2139                 for (i = prevpos; i > newpos; --i) {
2140                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2141                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2142                 }
2143         } else { // player has no ranked record yet
2144                 for (i = RANKINGS_CNT; i > newpos; --i) {
2145                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2147                 }
2148         }
2149
2150         // store new time itself
2151         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2152         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2153 }
2154
2155 string race_readName(string map, float pos)
2156 {
2157         string rr;
2158         if(g_cts)
2159                 rr = CTS_RECORD;
2160         else
2161                 rr = RACE_RECORD;
2162
2163         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2164 }
2165
2166 string race_placeName(float pos) {
2167         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2168         {
2169                 if(mod(pos, 10) == 1)
2170                         return strcat(ftos(pos), "st");
2171                 else if(mod(pos, 10) == 2)
2172                         return strcat(ftos(pos), "nd");
2173                 else if(mod(pos, 10) == 3)
2174                         return strcat(ftos(pos), "rd");
2175                 else
2176                         return strcat(ftos(pos), "th");
2177         }
2178         else
2179                 return strcat(ftos(pos), "th");
2180 }
2181 string getrecords(float page) // 50 records per page
2182 {
2183     float rec;
2184     string h;
2185     float r;
2186     float i;
2187     string s;
2188
2189     rec = 0;
2190
2191     s = "";
2192
2193     if (g_ctf)
2194     {
2195         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2196         {
2197             if (MapInfo_Get_ByID(i))
2198             {
2199                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2200                 if (r == 0)
2201                     continue;
2202                 // TODO: uid2name
2203                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2204                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2205                 ++rec;
2206             }
2207         }
2208     }
2209
2210     if (g_race)
2211     {
2212         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2213         {
2214             if (MapInfo_Get_ByID(i))
2215             {
2216                 r = race_readTime(MapInfo_Map_bspname, 1);
2217                 if (r == 0)
2218                     continue;
2219                 h = race_readName(MapInfo_Map_bspname, 1);
2220                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2221                 ++rec;
2222             }
2223         }
2224     }
2225
2226     if (g_cts)
2227     {
2228         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2229         {
2230             if (MapInfo_Get_ByID(i))
2231             {
2232                 r = race_readTime(MapInfo_Map_bspname, 1);
2233                 if (r == 0)
2234                     continue;
2235                 h = race_readName(MapInfo_Map_bspname, 1);
2236                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2237                 ++rec;
2238             }
2239         }
2240     }
2241
2242     MapInfo_ClearTemps();
2243
2244     if (s == "" && page == 0)
2245         return "No records are available on this server.\n";
2246     else
2247         return s;
2248 }
2249
2250 string getrankings()
2251 {
2252     string n;
2253     float t;
2254     float i;
2255     string s;
2256     string p;
2257     string map;
2258
2259     s = "";
2260
2261     map = GetMapname();
2262
2263     for (i = 1; i <= RANKINGS_CNT; ++i)
2264     {
2265         t = race_readTime(map, i);
2266         if (t == 0)
2267             continue;
2268         n = race_readName(map, i);
2269         p = race_placeName(i);
2270         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2271     }
2272
2273     MapInfo_ClearTemps();
2274
2275     if (s == "")
2276         return strcat("No records are available for the map: ", map, "\n");
2277     else
2278         return strcat("Records for ", map, ":\n", s);
2279 }
2280
2281 #define LADDER_FIRSTPOINT 100
2282 #define LADDER_CNT 10
2283         // position X still gives LADDER_FIRSTPOINT/X points
2284 #define LADDER_SIZE 30
2285         // ladder shows the top X players
2286 string top_uids[LADDER_SIZE];
2287 float top_scores[LADDER_SIZE];
2288 string getladder()
2289 {
2290     float i, j, k, uidcnt;
2291     string s, temp_s;
2292
2293     s = "";
2294     temp_s = "";
2295
2296     string rr;
2297     if(g_cts)
2298         rr = CTS_RECORD;
2299     else
2300         rr = RACE_RECORD;
2301
2302     string myuid;
2303
2304     for (k = 0; k < MapInfo_count; ++k)
2305     {
2306         if (MapInfo_Get_ByID(k))
2307         {
2308                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2309                         if(i == 0) // speed award
2310                         {
2311                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2312                                         continue;
2313
2314                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2315                         }
2316                         else // normal record, if it exists (else break)
2317                         {
2318                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2319                                         continue;
2320
2321                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2322                         }
2323
2324                         // string s contains:
2325                         // arg 0 = # of speed recs
2326                         // arg 1 = # of 1st place recs
2327                         // arg 2 = # of 2nd place recs
2328                         // ... etc
2329                         // LADDER_CNT+1 = total points
2330
2331                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2332                         if (temp_s == "")
2333                         {
2334                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2335                             ++uidcnt;
2336                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2337                             {
2338                                 if(j != LADDER_CNT + 1)
2339                                     temp_s = strcat(temp_s, "0 ");
2340                                 else
2341                                     temp_s = strcat(temp_s, "0");
2342                             }
2343                         }
2344
2345                         tokenize_console(temp_s);
2346                         s = "";
2347
2348                         if(i == 0) // speed award
2349                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2350                             {
2351                                 if(j == 0) // speed award
2352                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2353                                 else
2354                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2355                             }
2356                         else // record
2357                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2358                             {
2359                                 if(j == 0)
2360                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2361                                 else if(j == i) // wanted rec!
2362                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2363                                 else
2364                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2365                             }
2366
2367                         // total points are (by default) calculated like this:
2368                         // speedrec = floor(100 / 10) = 10 points
2369                         // 1st place = floor(100 / 1) = 100 points
2370                         // 2nd place = floor(100 / 2) = 50 points
2371                         // 3rd place = floor(100 / 3) = 33 points
2372                         // 4th place = floor(100 / 4) = 25 points
2373                         // 5th place = floor(100 / 5) = 20 points
2374                         // ... etc
2375
2376                         if(i == 0)
2377                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2378                         else
2379                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2380
2381                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2382                 }
2383         }
2384     }
2385
2386     float thiscnt;
2387     string thisuid;
2388     for (i = 0; i <= uidcnt; ++i) // for each known uid
2389     {
2390         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2391         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2392         tokenize_console(temp_s);
2393         thiscnt = stof(argv(LADDER_CNT+1));
2394
2395         if(thiscnt > top_scores[LADDER_SIZE-1])
2396         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2397         {
2398             if(thiscnt > top_scores[j])
2399             {
2400                 for (k = LADDER_SIZE-1; k >= j; --k)
2401                 {
2402                     top_uids[k] = top_uids[k-1];
2403                     top_scores[k] = top_scores[k-1];
2404                 }
2405                 top_uids[j] = thisuid;
2406                 top_scores[j] = thiscnt;
2407                 break;
2408             }
2409         }
2410     }
2411
2412     s = "^3-----------------------\n\n";
2413
2414     s = strcat(s, "Pos ^3|");
2415     s = strcat(s, " ^7Total  ^3|");
2416     for (i = 1; i <= LADDER_CNT; ++i)
2417     {
2418         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2419     }
2420     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2421
2422     s = strcat(s, "\n^3----+--------");
2423     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2424     {
2425         s = strcat(s, "+-----");
2426     }
2427 #if LADDER_CNT > 9
2428     for (i = 1; i <= LADDER_CNT - 9; ++i)
2429     {
2430         s = strcat(s, "+------");
2431     }
2432 #endif
2433
2434     s = strcat(s, "+--------------+--------------------\n");
2435
2436     for (i = 0; i < LADDER_SIZE; ++i)
2437     {
2438         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2439         tokenize_console(temp_s);
2440         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2441             continue;
2442         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2443         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2444         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2445         {
2446             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2447         }
2448 #if LADDER_CNT > 9
2449         for (j = 10; j <= LADDER_CNT; ++j)
2450         {
2451             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2452         }
2453 #endif
2454
2455         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2456         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2457     }
2458
2459     MapInfo_ClearTemps();
2460
2461     if (s == "")
2462         return "No ladder on this server!\n";
2463     else
2464         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2465 }
2466
2467
2468 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2469 {
2470     float m, i;
2471     vector start, org, delta, end, enddown, mstart;
2472
2473     m = e.dphitcontentsmask;
2474     e.dphitcontentsmask = goodcontents | badcontents;
2475
2476     org = world.mins;
2477     delta = world.maxs - world.mins;
2478
2479     for (i = 0; i < attempts; ++i)
2480     {
2481         start_x = org_x + random() * delta_x;
2482         start_y = org_y + random() * delta_y;
2483         start_z = org_z + random() * delta_z;
2484
2485         // rule 1: start inside world bounds, and outside
2486         // solid, and don't start from somewhere where you can
2487         // fall down to evil
2488         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2489         if (trace_fraction >= 1)
2490             continue;
2491         if (trace_startsolid)
2492             continue;
2493         if (trace_dphitcontents & badcontents)
2494             continue;
2495         if (trace_dphitq3surfaceflags & badsurfaceflags)
2496             continue;
2497
2498         // rule 2: if we are too high, lower the point
2499         if (trace_fraction * delta_z > maxaboveground)
2500             start = trace_endpos + '0 0 1' * maxaboveground;
2501         enddown = trace_endpos;
2502
2503         // rule 3: make sure we aren't outside the map. This only works
2504         // for somewhat well formed maps. A good rule of thumb is that
2505         // the map should have a convex outside hull.
2506         // these can be traceLINES as we already verified the starting box
2507         mstart = start + 0.5 * (e.mins + e.maxs);
2508         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2509         if (trace_fraction >= 1)
2510             continue;
2511         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2512         if (trace_fraction >= 1)
2513             continue;
2514         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2515         if (trace_fraction >= 1)
2516             continue;
2517         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2518         if (trace_fraction >= 1)
2519             continue;
2520         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2521         if (trace_fraction >= 1)
2522             continue;
2523
2524         // find a random vector to "look at"
2525         end_x = org_x + random() * delta_x;
2526         end_y = org_y + random() * delta_y;
2527         end_z = org_z + random() * delta_z;
2528         end = start + normalize(end - start) * vlen(delta);
2529
2530         // rule 4: start TO end must not be too short
2531         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2532         if (trace_startsolid)
2533             continue;
2534         if (trace_fraction < minviewdistance / vlen(delta))
2535             continue;
2536
2537         // rule 5: don't want to look at sky
2538         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2539             continue;
2540
2541         // rule 6: we must not end up in trigger_hurt
2542         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2543             continue;
2544
2545         break;
2546     }
2547
2548     e.dphitcontentsmask = m;
2549
2550     if (i < attempts)
2551     {
2552         setorigin(e, start);
2553         e.angles = vectoangles(end - start);
2554         dprint("Needed ", ftos(i + 1), " attempts\n");
2555         return TRUE;
2556     }
2557     else
2558         return FALSE;
2559 }
2560
2561 float zcurveparticles_effectno;
2562 vector zcurveparticles_start;
2563 float zcurveparticles_spd;
2564
2565 void endzcurveparticles()
2566 {
2567         if(zcurveparticles_effectno)
2568         {
2569                 // terminator
2570                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2571         }
2572         zcurveparticles_effectno = 0;
2573 }
2574
2575 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2576 {
2577         spd = bound(0, floor(spd / 16), 32767);
2578         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2579         {
2580                 endzcurveparticles();
2581                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2582                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2583                 WriteShort(MSG_BROADCAST, effectno);
2584                 WriteCoord(MSG_BROADCAST, start_x);
2585                 WriteCoord(MSG_BROADCAST, start_y);
2586                 WriteCoord(MSG_BROADCAST, start_z);
2587                 zcurveparticles_effectno = effectno;
2588                 zcurveparticles_start = start;
2589         }
2590         else
2591                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2592         WriteCoord(MSG_BROADCAST, end_x);
2593         WriteCoord(MSG_BROADCAST, end_y);
2594         WriteCoord(MSG_BROADCAST, end_z);
2595         WriteCoord(MSG_BROADCAST, end_dz);
2596         zcurveparticles_spd = spd;
2597 }
2598
2599 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2600 {
2601         float end_dz;
2602         vector vecxy, velxy;
2603
2604         vecxy = end - start;
2605         vecxy_z = 0;
2606         velxy = vel;
2607         velxy_z = 0;
2608
2609         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2610         {
2611                 endzcurveparticles();
2612                 trailparticles(world, effectno, start, end);
2613                 return;
2614         }
2615
2616         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2617         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2618 }
2619
2620 void write_recordmarker(entity pl, float tstart, float dt)
2621 {
2622     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2623
2624     // also write a marker into demo files for demotc-race-record-extractor to find
2625     stuffcmd(pl,
2626              strcat(
2627                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2628                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2629 }
2630
2631 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2632 {
2633         switch(algn)
2634         {
2635                 case 1: // right
2636                         break;
2637
2638                 case 2: // left
2639                         vecs_y = -vecs_y;
2640                         break;
2641
2642                 default:
2643                 case 3:
2644                         if(allowcenter) // 2: allow center handedness
2645                         {
2646                                 // center
2647                                 vecs_y = 0;
2648                                 vecs_z -= 2;
2649                         }
2650                         else
2651                         {
2652                                 // right
2653                         }
2654                         break;
2655
2656                 case 4:
2657                         if(allowcenter) // 2: allow center handedness
2658                         {
2659                                 // center
2660                                 vecs_y = 0;
2661                                 vecs_z -= 2;
2662                         }
2663                         else
2664                         {
2665                                 // left
2666                                 vecs_y = -vecs_y;
2667                         }
2668                         break;
2669         }
2670         return vecs;
2671 }
2672
2673 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2674 {
2675         string s;
2676         vector v;
2677
2678         if (autocvar_g_shootfromeye)
2679         {
2680                 if (visual)
2681                 {
2682                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2683                 }
2684                 else
2685                 {
2686                         vecs_y = 0;
2687                         vecs_z = 0;
2688                 }
2689         }
2690         else if (autocvar_g_shootfromcenter)
2691         {
2692                 if (visual)
2693                 {
2694                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2695                 }
2696                 else
2697                 {
2698                         vecs_y = 0;
2699                         vecs_z -= 2;
2700                 }
2701         }
2702         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2703         {
2704                 v = stov(s);
2705                 if (y_is_right)
2706                         v_y = -v_y;
2707                 if (v_x != 0)
2708                         vecs_x = v_x;
2709                 vecs_y = v_y;
2710                 vecs_z = v_z;
2711         }
2712         else if (autocvar_g_shootfromclient)
2713         {
2714                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2715         }
2716         return vecs;
2717 }
2718
2719 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2720 {
2721         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2722 }
2723
2724
2725 void attach_sameorigin(entity e, entity to, string tag)
2726 {
2727     vector org, t_forward, t_left, t_up, e_forward, e_up;
2728     vector org0, ang0;
2729     float tagscale;
2730
2731     ang0 = e.angles;
2732     org0 = e.origin;
2733
2734     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2735     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2736     t_forward = v_forward * tagscale;
2737     t_left = v_right * -tagscale;
2738     t_up = v_up * tagscale;
2739
2740     e.origin_x = org * t_forward;
2741     e.origin_y = org * t_left;
2742     e.origin_z = org * t_up;
2743
2744     // current forward and up directions
2745     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2746                 e.angles = AnglesTransform_FromVAngles(e.angles);
2747         else
2748                 e.angles = AnglesTransform_FromAngles(e.angles);
2749     fixedmakevectors(e.angles);
2750
2751     // untransform forward, up!
2752     e_forward_x = v_forward * t_forward;
2753     e_forward_y = v_forward * t_left;
2754     e_forward_z = v_forward * t_up;
2755     e_up_x = v_up * t_forward;
2756     e_up_y = v_up * t_left;
2757     e_up_z = v_up * t_up;
2758
2759     e.angles = fixedvectoangles2(e_forward, e_up);
2760     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761                 e.angles = AnglesTransform_ToVAngles(e.angles);
2762         else
2763                 e.angles = AnglesTransform_ToAngles(e.angles);
2764
2765     setattachment(e, to, tag);
2766     setorigin(e, e.origin);
2767 }
2768
2769 void detach_sameorigin(entity e)
2770 {
2771     vector org;
2772     org = gettaginfo(e, 0);
2773     e.angles = fixedvectoangles2(v_forward, v_up);
2774     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775                 e.angles = AnglesTransform_ToVAngles(e.angles);
2776         else
2777                 e.angles = AnglesTransform_ToAngles(e.angles);
2778     setorigin(e, org);
2779     setattachment(e, world, "");
2780     setorigin(e, e.origin);
2781 }
2782
2783 void follow_sameorigin(entity e, entity to)
2784 {
2785     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2786     e.aiment = to; // make the hole follow bmodel
2787     e.punchangle = to.angles; // the original angles of bmodel
2788     e.view_ofs = e.origin - to.origin; // relative origin
2789     e.v_angle = e.angles - to.angles; // relative angles
2790 }
2791
2792 void unfollow_sameorigin(entity e)
2793 {
2794     e.movetype = MOVETYPE_NONE;
2795 }
2796
2797 entity gettaginfo_relative_ent;
2798 vector gettaginfo_relative(entity e, float tag)
2799 {
2800     if (!gettaginfo_relative_ent)
2801     {
2802         gettaginfo_relative_ent = spawn();
2803         gettaginfo_relative_ent.effects = EF_NODRAW;
2804     }
2805     gettaginfo_relative_ent.model = e.model;
2806     gettaginfo_relative_ent.modelindex = e.modelindex;
2807     gettaginfo_relative_ent.frame = e.frame;
2808     return gettaginfo(gettaginfo_relative_ent, tag);
2809 }
2810
2811 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2812 {
2813     float p;
2814     p = pow(2, chan);
2815     if (pl.soundentity.cnt & p)
2816         return;
2817     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2818     pl.soundentity.cnt |= p;
2819 }
2820
2821 void SoundEntity_StopSound(entity pl, float chan)
2822 {
2823     float p;
2824     p = pow(2, chan);
2825     if (pl.soundentity.cnt & p)
2826     {
2827         stopsoundto(MSG_ALL, pl.soundentity, chan);
2828         pl.soundentity.cnt &~= p;
2829     }
2830 }
2831
2832 void SoundEntity_Attach(entity pl)
2833 {
2834     pl.soundentity = spawn();
2835     pl.soundentity.classname = "soundentity";
2836     pl.soundentity.owner = pl;
2837     setattachment(pl.soundentity, pl, "");
2838     setmodel(pl.soundentity, "null");
2839 }
2840
2841 void SoundEntity_Detach(entity pl)
2842 {
2843     float i;
2844     for (i = 0; i <= 7; ++i)
2845         SoundEntity_StopSound(pl, i);
2846 }
2847
2848
2849 float ParseCommandPlayerSlotTarget_firsttoken;
2850 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2851 {
2852         string s;
2853         entity e, head;
2854         float n;
2855
2856         s = string_null;
2857
2858         ParseCommandPlayerSlotTarget_firsttoken = -1;
2859
2860         if (tokens > idx)
2861         {
2862                 if (substring(argv(idx), 0, 1) == "#")
2863                 {
2864                         s = substring(argv(idx), 1, -1);
2865                         ++idx;
2866                         if (s == "") if (tokens > idx)
2867                         {
2868                                 s = argv(idx);
2869                                 ++idx;
2870                         }
2871                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2872                         n = stof(s);
2873                         if (s == ftos(n) && n > 0 && n <= maxclients)
2874                         {
2875                                 e = edict_num(n);
2876                                 if (e.flags & FL_CLIENT)
2877                                         return e;
2878                         }
2879                 }
2880                 else
2881                 {
2882                         // it must be a nick name
2883                         s = argv(idx);
2884                         ++idx;
2885                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2886
2887                         n = 0;
2888                         FOR_EACH_CLIENT(head)
2889                                 if (head.netname == s)
2890                                 {
2891                                         e = head;
2892                                         ++n;
2893                                 }
2894                         if (n == 1)
2895                                 return e;
2896
2897                         s = strdecolorize(s);
2898                         n = 0;
2899                         FOR_EACH_CLIENT(head)
2900                                 if (strdecolorize(head.netname) == s)
2901                                 {
2902                                         e = head;
2903                                         ++n;
2904                                 }
2905                         if (n == 1)
2906                                 return e;
2907                 }
2908         }
2909
2910         return world;
2911 }
2912
2913 .float scale2;
2914
2915 float modeleffect_SendEntity(entity to, float sf)
2916 {
2917         float f;
2918         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2919
2920         f = 0;
2921         if(self.velocity != '0 0 0')
2922                 f |= 1;
2923         if(self.angles != '0 0 0')
2924                 f |= 2;
2925         if(self.avelocity != '0 0 0')
2926                 f |= 4;
2927
2928         WriteByte(MSG_ENTITY, f);
2929         WriteShort(MSG_ENTITY, self.modelindex);
2930         WriteByte(MSG_ENTITY, self.skin);
2931         WriteByte(MSG_ENTITY, self.frame);
2932         WriteCoord(MSG_ENTITY, self.origin_x);
2933         WriteCoord(MSG_ENTITY, self.origin_y);
2934         WriteCoord(MSG_ENTITY, self.origin_z);
2935         if(f & 1)
2936         {
2937                 WriteCoord(MSG_ENTITY, self.velocity_x);
2938                 WriteCoord(MSG_ENTITY, self.velocity_y);
2939                 WriteCoord(MSG_ENTITY, self.velocity_z);
2940         }
2941         if(f & 2)
2942         {
2943                 WriteCoord(MSG_ENTITY, self.angles_x);
2944                 WriteCoord(MSG_ENTITY, self.angles_y);
2945                 WriteCoord(MSG_ENTITY, self.angles_z);
2946         }
2947         if(f & 4)
2948         {
2949                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2950                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2951                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2952         }
2953         WriteShort(MSG_ENTITY, self.scale * 256.0);
2954         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2955         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2956         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2957         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2958
2959         return TRUE;
2960 }
2961
2962 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2963 {
2964         entity e;
2965         float sz;
2966         e = spawn();
2967         e.classname = "modeleffect";
2968         setmodel(e, m);
2969         e.frame = f;
2970         setorigin(e, o);
2971         e.velocity = v;
2972         e.angles = ang;
2973         e.avelocity = angv;
2974         e.alpha = a;
2975         e.teleport_time = t1;
2976         e.fade_time = t2;
2977         e.skin = s;
2978         if(s0 >= 0)
2979                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2980         else
2981                 e.scale = -s0;
2982         if(s2 >= 0)
2983                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2984         else
2985                 e.scale2 = -s2;
2986         sz = max(e.scale, e.scale2);
2987         setsize(e, e.mins * sz, e.maxs * sz);
2988         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2989 }
2990
2991 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2992 {
2993         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2994 }
2995
2996 float randombit(float bits)
2997 {
2998         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2999                 return bits;
3000
3001         float n, f, b, r;
3002
3003         r = random();
3004         b = 0;
3005         n = 0;
3006
3007         for(f = 1; f <= bits; f *= 2)
3008         {
3009                 if(bits & f)
3010                 {
3011                         ++n;
3012                         r *= n;
3013                         if(r <= 1)
3014                                 b = f;
3015                         else
3016                                 r = (r - 1) / (n - 1);
3017                 }
3018         }
3019
3020         return b;
3021 }
3022
3023 float randombits(float bits, float k, float error_return)
3024 {
3025         float r;
3026         r = 0;
3027         while(k > 0 && bits != r)
3028         {
3029                 r += randombit(bits - r);
3030                 --k;
3031         }
3032         if(error_return)
3033                 if(k > 0)
3034                         return -1; // all
3035         return r;
3036 }
3037
3038 void randombit_test(float bits, float iter)
3039 {
3040         while(iter > 0)
3041         {
3042                 print(ftos(randombit(bits)), "\n");
3043                 --iter;
3044         }
3045 }
3046
3047 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3048 {
3049         if(halflifedist > 0)
3050                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3051         else if(halflifedist < 0)
3052                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3053         else
3054                 return 1;
3055 }
3056
3057
3058
3059
3060 #ifdef RELEASE
3061 #define cvar_string_normal cvar_string_builtin
3062 #define cvar_normal cvar_builtin
3063 #else
3064 string cvar_string_normal(string n)
3065 {
3066         if not(cvar_type(n) & 1)
3067                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3068         return cvar_string_builtin(n);
3069 }
3070
3071 float cvar_normal(string n)
3072 {
3073         return stof(cvar_string_normal(n));
3074 }
3075 #endif
3076 #define cvar_set_normal cvar_set_builtin
3077
3078 void defer_think()
3079 {
3080     entity oself;
3081
3082     oself           = self;
3083     self            = self.owner;
3084     oself.think     = SUB_Remove;
3085     oself.nextthink = time;
3086
3087     oself.use();
3088 }
3089
3090 /*
3091     Execute func() after time + fdelay.
3092     self when func is executed = self when defer is called
3093 */
3094 void defer(float fdelay, void() func)
3095 {
3096     entity e;
3097
3098     e           = spawn();
3099     e.owner     = self;
3100     e.use       = func;
3101     e.think     = defer_think;
3102     e.nextthink = time + fdelay;
3103 }