]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qh
Clean up MENUQC #includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
3
4 var void remove(entity e);
5 void objerror(string s);
6 void droptofloor();
7 .vector dropped_origin;
8
9 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
10 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
11
12 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
13 void() spawnpoint_use;
14 string GetMapname();
15
16 float DistributeEvenly_amount;
17 float DistributeEvenly_totalweight;
18
19 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
20
21 const string STR_PLAYER = "player";
22 const string STR_SPECTATOR = "spectator";
23 const string STR_OBSERVER = "observer";
24
25 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
26 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
27 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
28 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
29 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
30 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
31 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
32
33 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
34 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
35 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
36
37 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
38 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
39 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
40
41 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
42
43 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
44
45 // copies a string to a tempstring (so one can strunzone it)
46 string strcat1(string s) = #115; // FRIK_FILE
47
48 float logfile_open;
49 float logfile;
50
51 #define strstr strstrofs
52 /*
53 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
54 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
55 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
56 // BE CONSTANT OR strzoneD!
57 float strstr(string haystack, string needle, float offset)
58 {
59         float len, endpos;
60         string found;
61         len = strlen(needle);
62         endpos = strlen(haystack) - len;
63         while(offset <= endpos)
64         {
65                 found = substring(haystack, offset, len);
66                 if(found == needle)
67                         return offset;
68                 offset = offset + 1;
69         }
70         return -1;
71 }
72 */
73
74 const float NUM_NEAREST_ENTITIES = 4;
75 entity nearest_entity[NUM_NEAREST_ENTITIES];
76 float nearest_length[NUM_NEAREST_ENTITIES];
77
78
79 //#NO AUTOCVARS START
80
81 float g_pickup_shells;
82 float g_pickup_shells_max;
83 float g_pickup_nails;
84 float g_pickup_nails_max;
85 float g_pickup_rockets;
86 float g_pickup_rockets_max;
87 float g_pickup_cells;
88 float g_pickup_cells_max;
89 float g_pickup_plasma;
90 float g_pickup_plasma_max;
91 float g_pickup_fuel;
92 float g_pickup_fuel_jetpack;
93 float g_pickup_fuel_max;
94 float g_pickup_armorsmall;
95 float g_pickup_armorsmall_max;
96 float g_pickup_armorsmall_anyway;
97 float g_pickup_armormedium;
98 float g_pickup_armormedium_max;
99 float g_pickup_armormedium_anyway;
100 float g_pickup_armorbig;
101 float g_pickup_armorbig_max;
102 float g_pickup_armorbig_anyway;
103 float g_pickup_armorlarge;
104 float g_pickup_armorlarge_max;
105 float g_pickup_armorlarge_anyway;
106 float g_pickup_healthsmall;
107 float g_pickup_healthsmall_max;
108 float g_pickup_healthsmall_anyway;
109 float g_pickup_healthmedium;
110 float g_pickup_healthmedium_max;
111 float g_pickup_healthmedium_anyway;
112 float g_pickup_healthlarge;
113 float g_pickup_healthlarge_max;
114 float g_pickup_healthlarge_anyway;
115 float g_pickup_healthmega;
116 float g_pickup_healthmega_max;
117 float g_pickup_healthmega_anyway;
118 float g_pickup_ammo_anyway;
119 float g_pickup_weapons_anyway;
120 float g_weaponarena;
121 WepSet g_weaponarena_weapons;
122 float g_weaponarena_random;
123 float g_weaponarena_random_with_blaster;
124 string g_weaponarena_list;
125 float g_weaponspeedfactor;
126 float g_weaponratefactor;
127 float g_weapondamagefactor;
128 float g_weaponforcefactor;
129 float g_weaponspreadfactor;
130
131 WepSet start_weapons;
132 WepSet start_weapons_default;
133 WepSet start_weapons_defaultmask;
134 float start_items;
135 float start_ammo_shells;
136 float start_ammo_nails;
137 float start_ammo_rockets;
138 float start_ammo_cells;
139 float start_ammo_plasma;
140 float start_ammo_fuel;
141 float start_health;
142 float start_armorvalue;
143 WepSet warmup_start_weapons;
144 WepSet warmup_start_weapons_default;
145 WepSet warmup_start_weapons_defaultmask;
146 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
147 float warmup_start_ammo_shells;
148 float warmup_start_ammo_nails;
149 float warmup_start_ammo_rockets;
150 float warmup_start_ammo_cells;
151 float warmup_start_ammo_plasma;
152 float warmup_start_ammo_fuel;
153 float warmup_start_health;
154 float warmup_start_armorvalue;
155 float g_weapon_stay;
156
157 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
158 {
159         float i = weaponinfo.weapon;
160         float d = 0;
161
162         if (!i)
163                 return 0;
164
165         if (g_lms || g_ca || allguns)
166         {
167                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
168                         d = true;
169                 else
170                         d = false;
171         }
172         else if (g_cts)
173                 d = (i == WEP_SHOTGUN);
174         else if (g_nexball)
175                 d = 0; // weapon is set a few lines later
176         else
177                 d = !(!weaponinfo.weaponstart);
178
179         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
180                 d |= (i == WEP_HOOK);
181         if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
182                 d = 0;
183
184         float t = weaponinfo.weaponstartoverride;
185
186         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
187
188         // bit order in t:
189         // 1: want or not
190         // 2: is default?
191         // 4: is set by default?
192         if(t < 0)
193                 t = 4 | (3 * d);
194         else
195                 t |= (2 * d);
196
197         return t;
198 }
199
200 void readplayerstartcvars()
201 {
202         entity e;
203         float i, j, t;
204         string s;
205
206         // initialize starting values for players
207         start_weapons = '0 0 0';
208         start_weapons_default = '0 0 0';
209         start_weapons_defaultmask = '0 0 0';
210         start_items = 0;
211         start_ammo_shells = 0;
212         start_ammo_nails = 0;
213         start_ammo_rockets = 0;
214         start_ammo_cells = 0;
215         start_ammo_plasma = 0;
216         start_health = cvar("g_balance_health_start");
217         start_armorvalue = cvar("g_balance_armor_start");
218
219         g_weaponarena = 0;
220         g_weaponarena_weapons = '0 0 0';
221
222         s = cvar_string("g_weaponarena");
223         if (s == "0" || s == "")
224         {
225                 if(g_ca)
226                         s = "most";
227         }
228
229         if (s == "0" || s == "")
230         {
231                 // no arena
232         }
233         else if (s == "off")
234         {
235                 // forcibly turn off weaponarena
236         }
237         else if (s == "all" || s == "1")
238         {
239                 g_weaponarena = 1;
240                 g_weaponarena_list = "All Weapons";
241                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
242                 {
243                         e = get_weaponinfo(j);
244                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
245                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
246                 }
247         }
248         else if (s == "most")
249         {
250                 g_weaponarena = 1;
251                 g_weaponarena_list = "Most Weapons";
252                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
253                 {
254                         e = get_weaponinfo(j);
255                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
256                                 if (e.spawnflags & WEP_FLAG_NORMAL)
257                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
258                 }
259         }
260         else if (s == "none")
261         {
262                 g_weaponarena = 1;
263                 g_weaponarena_list = "No Weapons";
264         }
265         else
266         {
267                 g_weaponarena = 1;
268                 t = tokenize_console(s);
269                 g_weaponarena_list = "";
270                 for (i = 0; i < t; ++i)
271                 {
272                         s = argv(i);
273                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
274                         {
275                                 e = get_weaponinfo(j);
276                                 if (e.netname == s)
277                                 {
278                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
279                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
280                                         break;
281                                 }
282                         }
283                         if (j > WEP_LAST)
284                         {
285                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
286                         }
287                 }
288                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
289         }
290
291         if(g_weaponarena)
292                 g_weaponarena_random = cvar("g_weaponarena_random");
293         else
294                 g_weaponarena_random = 0;
295         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
296
297         if (g_weaponarena)
298         {
299                 g_weapon_stay = 0; // incompatible
300                 start_weapons = g_weaponarena_weapons;
301                 start_items |= IT_UNLIMITED_AMMO;
302         }
303         else
304         {
305                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
306                 {
307                         e = get_weaponinfo(i);
308                         float w = want_weapon(e, false);
309                         if(w & 1)
310                                 start_weapons |= WepSet_FromWeapon(i);
311                         if(w & 2)
312                                 start_weapons_default |= WepSet_FromWeapon(i);
313                         if(w & 4)
314                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
315                 }
316         }
317
318         if(!cvar("g_use_ammunition"))
319                 start_items |= IT_UNLIMITED_AMMO;
320
321         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
322         {
323                 start_ammo_shells = 999;
324                 start_ammo_nails = 999;
325                 start_ammo_rockets = 999;
326                 start_ammo_cells = 999;
327                 start_ammo_plasma = 999;
328                 start_ammo_fuel = 999;
329         }
330         else
331         {
332                 start_ammo_shells = cvar("g_start_ammo_shells");
333                 start_ammo_nails = cvar("g_start_ammo_nails");
334                 start_ammo_rockets = cvar("g_start_ammo_rockets");
335                 start_ammo_cells = cvar("g_start_ammo_cells");
336                 start_ammo_plasma = cvar("g_start_ammo_plasma");
337                 start_ammo_fuel = cvar("g_start_ammo_fuel");
338         }
339
340         if (warmup_stage)
341         {
342                 warmup_start_ammo_shells = start_ammo_shells;
343                 warmup_start_ammo_nails = start_ammo_nails;
344                 warmup_start_ammo_rockets = start_ammo_rockets;
345                 warmup_start_ammo_cells = start_ammo_cells;
346                 warmup_start_ammo_plasma = start_ammo_plasma;
347                 warmup_start_ammo_fuel = start_ammo_fuel;
348                 warmup_start_health = start_health;
349                 warmup_start_armorvalue = start_armorvalue;
350                 warmup_start_weapons = start_weapons;
351                 warmup_start_weapons_default = start_weapons_default;
352                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
353
354                 if (!g_weaponarena && !g_ca)
355                 {
356                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
357                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
358                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
359                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
360                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
361                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
362                         warmup_start_health = cvar("g_warmup_start_health");
363                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
364                         warmup_start_weapons = '0 0 0';
365                         warmup_start_weapons_default = '0 0 0';
366                         warmup_start_weapons_defaultmask = '0 0 0';
367                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
368                         {
369                                 e = get_weaponinfo(i);
370                                 float w = want_weapon(e, g_warmup_allguns);
371                                 if(w & 1)
372                                         warmup_start_weapons |= WepSet_FromWeapon(i);
373                                 if(w & 2)
374                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
375                                 if(w & 4)
376                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
377                         }
378                 }
379         }
380
381         if (g_jetpack)
382                 start_items |= IT_JETPACK;
383
384         MUTATOR_CALLHOOK(SetStartItems);
385
386         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
387         {
388                 start_items |= IT_FUEL_REGEN;
389                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
390                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
391         }
392
393         WepSet precache_weapons = start_weapons;
394         if (g_warmup_allguns != 1)
395                 precache_weapons |= warmup_start_weapons;
396         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
397         {
398                 e = get_weaponinfo(i);
399                 if(precache_weapons & WepSet_FromWeapon(i))
400                         WEP_ACTION(i, WR_INIT);
401         }
402
403         start_ammo_shells = max(0, start_ammo_shells);
404         start_ammo_nails = max(0, start_ammo_nails);
405         start_ammo_rockets = max(0, start_ammo_rockets);
406         start_ammo_cells = max(0, start_ammo_cells);
407         start_ammo_plasma = max(0, start_ammo_plasma);
408         start_ammo_fuel = max(0, start_ammo_fuel);
409
410         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
411         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
412         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
413         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
414         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
415         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
416 }
417
418 float g_bugrigs;
419 float g_bugrigs_planar_movement;
420 float g_bugrigs_planar_movement_car_jumping;
421 float g_bugrigs_reverse_spinning;
422 float g_bugrigs_reverse_speeding;
423 float g_bugrigs_reverse_stopping;
424 float g_bugrigs_air_steering;
425 float g_bugrigs_angle_smoothing;
426 float g_bugrigs_friction_floor;
427 float g_bugrigs_friction_brake;
428 float g_bugrigs_friction_air;
429 float g_bugrigs_accel;
430 float g_bugrigs_speed_ref;
431 float g_bugrigs_speed_pow;
432 float g_bugrigs_steer;
433
434 float sv_autotaunt;
435 float sv_taunt;
436
437 string GetGametype(); // g_world.qc
438 void mutators_add(); // mutators.qc
439 void readlevelcvars(void)
440 {
441         // load mutators
442         mutators_add();
443
444         if(cvar("sv_allow_fullbright"))
445                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
446
447     g_bugrigs = cvar("g_bugrigs");
448     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
449     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
450     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
451     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
452     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
453     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
454     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
455     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
456     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
457     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
458     g_bugrigs_accel = cvar("g_bugrigs_accel");
459     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
460     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
461     g_bugrigs_steer = cvar("g_bugrigs_steer");
462
463         g_instagib = cvar("g_instagib");
464
465         sv_clones = cvar("sv_clones");
466         sv_foginterval = cvar("sv_foginterval");
467         g_cloaked = cvar("g_cloaked");
468         g_footsteps = cvar("g_footsteps");
469         g_grappling_hook = cvar("g_grappling_hook");
470         g_jetpack = cvar("g_jetpack");
471         sv_maxidle = cvar("sv_maxidle");
472         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
473         sv_autotaunt = cvar("sv_autotaunt");
474         sv_taunt = cvar("sv_taunt");
475
476         warmup_stage = cvar("g_warmup");
477         g_warmup_limit = cvar("g_warmup_limit");
478         g_warmup_allguns = cvar("g_warmup_allguns");
479         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
480
481         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
482                 warmup_stage = 0; // these modes cannot work together, sorry
483
484         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
485         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
486         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
487         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
488         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
489         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
490         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
491         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
492         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
493         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
494         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
495         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
496         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
497         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
498
499         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
500         g_weaponratefactor = cvar("g_weaponratefactor");
501         g_weapondamagefactor = cvar("g_weapondamagefactor");
502         g_weaponforcefactor = cvar("g_weaponforcefactor");
503         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
504
505         g_pickup_shells = cvar("g_pickup_shells");
506         g_pickup_shells_max = cvar("g_pickup_shells_max");
507         g_pickup_nails = cvar("g_pickup_nails");
508         g_pickup_nails_max = cvar("g_pickup_nails_max");
509         g_pickup_rockets = cvar("g_pickup_rockets");
510         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
511         g_pickup_cells = cvar("g_pickup_cells");
512         g_pickup_cells_max = cvar("g_pickup_cells_max");
513         g_pickup_plasma = cvar("g_pickup_plasma");
514         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
515         g_pickup_fuel = cvar("g_pickup_fuel");
516         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
517         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
518         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
519         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
520         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
521         g_pickup_armormedium = cvar("g_pickup_armormedium");
522         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
523         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
524         g_pickup_armorbig = cvar("g_pickup_armorbig");
525         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
526         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
527         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
528         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
529         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
530         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
531         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
532         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
533         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
534         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
535         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
536         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
537         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
538         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
539         g_pickup_healthmega = cvar("g_pickup_healthmega");
540         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
541         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
542
543         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
544         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
545
546     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
547     if(!g_weapon_stay)
548         g_weapon_stay = cvar("g_weapon_stay");
549
550         if (!warmup_stage)
551                 game_starttime = time + cvar("g_start_delay");
552
553         readplayerstartcvars();
554 }
555
556 //#NO AUTOCVARS END
557
558
559 // Sound functions
560 //string precache_sound (string s) = #19;
561 // hack
562 float precache_sound_index (string s) = #19;
563
564 const float SND_VOLUME = 1;
565 const float SND_ATTENUATION = 2;
566 const float SND_LARGEENTITY = 8;
567 const float SND_LARGESOUND = 16;
568
569 // WARNING: this kills the trace globals
570 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
571 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
572
573 const float INITPRIO_FIRST                              = 0;
574 const float INITPRIO_GAMETYPE                   = 0;
575 const float INITPRIO_GAMETYPE_FALLBACK  = 1;
576 const float INITPRIO_FINDTARGET                 = 10;
577 const float INITPRIO_DROPTOFLOOR                = 20;
578 const float INITPRIO_SETLOCATION                = 90;
579 const float INITPRIO_LINKDOORS                  = 91;
580 const float INITPRIO_LAST                               = 99;
581
582 .void(void) initialize_entity;
583 .float initialize_entity_order;
584 .entity initialize_entity_next;
585 entity initialize_entity_first;
586
587
588
589
590
591 float sound_allowed(float dest, entity e);
592 void InitializeEntity(entity e, void(void) func, float order);
593 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
594 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc);
595
596 #endif