1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
4 var void remove(entity e);
5 void objerror(string s);
7 .vector dropped_origin;
9 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
10 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
13 void() spawnpoint_use;
16 float DistributeEvenly_amount;
17 float DistributeEvenly_totalweight;
19 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
21 const string STR_PLAYER = "player";
22 const string STR_SPECTATOR = "spectator";
23 const string STR_OBSERVER = "observer";
25 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
26 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
27 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
28 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
29 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
30 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
31 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
33 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
34 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
35 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
37 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
38 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
39 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
41 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
43 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
45 // copies a string to a tempstring (so one can strunzone it)
46 string strcat1(string s) = #115; // FRIK_FILE
51 #define strstr strstrofs
53 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
54 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
55 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
56 // BE CONSTANT OR strzoneD!
57 float strstr(string haystack, string needle, float offset)
62 endpos = strlen(haystack) - len;
63 while(offset <= endpos)
65 found = substring(haystack, offset, len);
74 const float NUM_NEAREST_ENTITIES = 4;
75 entity nearest_entity[NUM_NEAREST_ENTITIES];
76 float nearest_length[NUM_NEAREST_ENTITIES];
81 float g_pickup_shells;
82 float g_pickup_shells_max;
84 float g_pickup_nails_max;
85 float g_pickup_rockets;
86 float g_pickup_rockets_max;
88 float g_pickup_cells_max;
89 float g_pickup_plasma;
90 float g_pickup_plasma_max;
92 float g_pickup_fuel_jetpack;
93 float g_pickup_fuel_max;
94 float g_pickup_armorsmall;
95 float g_pickup_armorsmall_max;
96 float g_pickup_armorsmall_anyway;
97 float g_pickup_armormedium;
98 float g_pickup_armormedium_max;
99 float g_pickup_armormedium_anyway;
100 float g_pickup_armorbig;
101 float g_pickup_armorbig_max;
102 float g_pickup_armorbig_anyway;
103 float g_pickup_armorlarge;
104 float g_pickup_armorlarge_max;
105 float g_pickup_armorlarge_anyway;
106 float g_pickup_healthsmall;
107 float g_pickup_healthsmall_max;
108 float g_pickup_healthsmall_anyway;
109 float g_pickup_healthmedium;
110 float g_pickup_healthmedium_max;
111 float g_pickup_healthmedium_anyway;
112 float g_pickup_healthlarge;
113 float g_pickup_healthlarge_max;
114 float g_pickup_healthlarge_anyway;
115 float g_pickup_healthmega;
116 float g_pickup_healthmega_max;
117 float g_pickup_healthmega_anyway;
118 float g_pickup_ammo_anyway;
119 float g_pickup_weapons_anyway;
121 WepSet g_weaponarena_weapons;
122 float g_weaponarena_random;
123 float g_weaponarena_random_with_blaster;
124 string g_weaponarena_list;
125 float g_weaponspeedfactor;
126 float g_weaponratefactor;
127 float g_weapondamagefactor;
128 float g_weaponforcefactor;
129 float g_weaponspreadfactor;
131 WepSet start_weapons;
132 WepSet start_weapons_default;
133 WepSet start_weapons_defaultmask;
135 float start_ammo_shells;
136 float start_ammo_nails;
137 float start_ammo_rockets;
138 float start_ammo_cells;
139 float start_ammo_plasma;
140 float start_ammo_fuel;
142 float start_armorvalue;
143 WepSet warmup_start_weapons;
144 WepSet warmup_start_weapons_default;
145 WepSet warmup_start_weapons_defaultmask;
146 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
147 float warmup_start_ammo_shells;
148 float warmup_start_ammo_nails;
149 float warmup_start_ammo_rockets;
150 float warmup_start_ammo_cells;
151 float warmup_start_ammo_plasma;
152 float warmup_start_ammo_fuel;
153 float warmup_start_health;
154 float warmup_start_armorvalue;
157 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
159 float i = weaponinfo.weapon;
165 if (g_lms || g_ca || allguns)
167 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
173 d = (i == WEP_SHOTGUN);
175 d = 0; // weapon is set a few lines later
177 d = !(!weaponinfo.weaponstart);
179 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
180 d |= (i == WEP_HOOK);
181 if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
184 float t = weaponinfo.weaponstartoverride;
186 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
191 // 4: is set by default?
200 void readplayerstartcvars()
206 // initialize starting values for players
207 start_weapons = '0 0 0';
208 start_weapons_default = '0 0 0';
209 start_weapons_defaultmask = '0 0 0';
211 start_ammo_shells = 0;
212 start_ammo_nails = 0;
213 start_ammo_rockets = 0;
214 start_ammo_cells = 0;
215 start_ammo_plasma = 0;
216 start_health = cvar("g_balance_health_start");
217 start_armorvalue = cvar("g_balance_armor_start");
220 g_weaponarena_weapons = '0 0 0';
222 s = cvar_string("g_weaponarena");
223 if (s == "0" || s == "")
229 if (s == "0" || s == "")
235 // forcibly turn off weaponarena
237 else if (s == "all" || s == "1")
240 g_weaponarena_list = "All Weapons";
241 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
243 e = get_weaponinfo(j);
244 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
245 g_weaponarena_weapons |= WepSet_FromWeapon(j);
248 else if (s == "most")
251 g_weaponarena_list = "Most Weapons";
252 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
254 e = get_weaponinfo(j);
255 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
256 if (e.spawnflags & WEP_FLAG_NORMAL)
257 g_weaponarena_weapons |= WepSet_FromWeapon(j);
260 else if (s == "none")
263 g_weaponarena_list = "No Weapons";
268 t = tokenize_console(s);
269 g_weaponarena_list = "";
270 for (i = 0; i < t; ++i)
273 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
275 e = get_weaponinfo(j);
278 g_weaponarena_weapons |= WepSet_FromWeapon(j);
279 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
285 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
288 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
292 g_weaponarena_random = cvar("g_weaponarena_random");
294 g_weaponarena_random = 0;
295 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
299 g_weapon_stay = 0; // incompatible
300 start_weapons = g_weaponarena_weapons;
301 start_items |= IT_UNLIMITED_AMMO;
305 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
307 e = get_weaponinfo(i);
308 float w = want_weapon(e, false);
310 start_weapons |= WepSet_FromWeapon(i);
312 start_weapons_default |= WepSet_FromWeapon(i);
314 start_weapons_defaultmask |= WepSet_FromWeapon(i);
318 if(!cvar("g_use_ammunition"))
319 start_items |= IT_UNLIMITED_AMMO;
321 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
323 start_ammo_shells = 999;
324 start_ammo_nails = 999;
325 start_ammo_rockets = 999;
326 start_ammo_cells = 999;
327 start_ammo_plasma = 999;
328 start_ammo_fuel = 999;
332 start_ammo_shells = cvar("g_start_ammo_shells");
333 start_ammo_nails = cvar("g_start_ammo_nails");
334 start_ammo_rockets = cvar("g_start_ammo_rockets");
335 start_ammo_cells = cvar("g_start_ammo_cells");
336 start_ammo_plasma = cvar("g_start_ammo_plasma");
337 start_ammo_fuel = cvar("g_start_ammo_fuel");
342 warmup_start_ammo_shells = start_ammo_shells;
343 warmup_start_ammo_nails = start_ammo_nails;
344 warmup_start_ammo_rockets = start_ammo_rockets;
345 warmup_start_ammo_cells = start_ammo_cells;
346 warmup_start_ammo_plasma = start_ammo_plasma;
347 warmup_start_ammo_fuel = start_ammo_fuel;
348 warmup_start_health = start_health;
349 warmup_start_armorvalue = start_armorvalue;
350 warmup_start_weapons = start_weapons;
351 warmup_start_weapons_default = start_weapons_default;
352 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
354 if (!g_weaponarena && !g_ca)
356 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
357 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
358 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
359 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
360 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
361 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
362 warmup_start_health = cvar("g_warmup_start_health");
363 warmup_start_armorvalue = cvar("g_warmup_start_armor");
364 warmup_start_weapons = '0 0 0';
365 warmup_start_weapons_default = '0 0 0';
366 warmup_start_weapons_defaultmask = '0 0 0';
367 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
369 e = get_weaponinfo(i);
370 float w = want_weapon(e, g_warmup_allguns);
372 warmup_start_weapons |= WepSet_FromWeapon(i);
374 warmup_start_weapons_default |= WepSet_FromWeapon(i);
376 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
382 start_items |= IT_JETPACK;
384 MUTATOR_CALLHOOK(SetStartItems);
386 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
388 start_items |= IT_FUEL_REGEN;
389 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
390 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
393 WepSet precache_weapons = start_weapons;
394 if (g_warmup_allguns != 1)
395 precache_weapons |= warmup_start_weapons;
396 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
398 e = get_weaponinfo(i);
399 if(precache_weapons & WepSet_FromWeapon(i))
400 WEP_ACTION(i, WR_INIT);
403 start_ammo_shells = max(0, start_ammo_shells);
404 start_ammo_nails = max(0, start_ammo_nails);
405 start_ammo_rockets = max(0, start_ammo_rockets);
406 start_ammo_cells = max(0, start_ammo_cells);
407 start_ammo_plasma = max(0, start_ammo_plasma);
408 start_ammo_fuel = max(0, start_ammo_fuel);
410 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
411 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
412 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
413 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
414 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
415 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
419 float g_bugrigs_planar_movement;
420 float g_bugrigs_planar_movement_car_jumping;
421 float g_bugrigs_reverse_spinning;
422 float g_bugrigs_reverse_speeding;
423 float g_bugrigs_reverse_stopping;
424 float g_bugrigs_air_steering;
425 float g_bugrigs_angle_smoothing;
426 float g_bugrigs_friction_floor;
427 float g_bugrigs_friction_brake;
428 float g_bugrigs_friction_air;
429 float g_bugrigs_accel;
430 float g_bugrigs_speed_ref;
431 float g_bugrigs_speed_pow;
432 float g_bugrigs_steer;
437 string GetGametype(); // g_world.qc
438 void mutators_add(); // mutators.qc
439 void readlevelcvars(void)
444 if(cvar("sv_allow_fullbright"))
445 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
447 g_bugrigs = cvar("g_bugrigs");
448 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
449 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
450 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
451 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
452 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
453 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
454 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
455 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
456 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
457 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
458 g_bugrigs_accel = cvar("g_bugrigs_accel");
459 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
460 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
461 g_bugrigs_steer = cvar("g_bugrigs_steer");
463 g_instagib = cvar("g_instagib");
465 sv_clones = cvar("sv_clones");
466 sv_foginterval = cvar("sv_foginterval");
467 g_cloaked = cvar("g_cloaked");
468 g_footsteps = cvar("g_footsteps");
469 g_grappling_hook = cvar("g_grappling_hook");
470 g_jetpack = cvar("g_jetpack");
471 sv_maxidle = cvar("sv_maxidle");
472 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
473 sv_autotaunt = cvar("sv_autotaunt");
474 sv_taunt = cvar("sv_taunt");
476 warmup_stage = cvar("g_warmup");
477 g_warmup_limit = cvar("g_warmup_limit");
478 g_warmup_allguns = cvar("g_warmup_allguns");
479 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
481 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
482 warmup_stage = 0; // these modes cannot work together, sorry
484 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
485 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
486 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
487 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
488 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
489 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
490 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
491 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
492 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
493 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
494 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
495 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
496 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
497 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
499 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
500 g_weaponratefactor = cvar("g_weaponratefactor");
501 g_weapondamagefactor = cvar("g_weapondamagefactor");
502 g_weaponforcefactor = cvar("g_weaponforcefactor");
503 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
505 g_pickup_shells = cvar("g_pickup_shells");
506 g_pickup_shells_max = cvar("g_pickup_shells_max");
507 g_pickup_nails = cvar("g_pickup_nails");
508 g_pickup_nails_max = cvar("g_pickup_nails_max");
509 g_pickup_rockets = cvar("g_pickup_rockets");
510 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
511 g_pickup_cells = cvar("g_pickup_cells");
512 g_pickup_cells_max = cvar("g_pickup_cells_max");
513 g_pickup_plasma = cvar("g_pickup_plasma");
514 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
515 g_pickup_fuel = cvar("g_pickup_fuel");
516 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
517 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
518 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
519 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
520 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
521 g_pickup_armormedium = cvar("g_pickup_armormedium");
522 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
523 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
524 g_pickup_armorbig = cvar("g_pickup_armorbig");
525 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
526 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
527 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
528 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
529 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
530 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
531 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
532 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
533 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
534 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
535 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
536 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
537 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
538 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
539 g_pickup_healthmega = cvar("g_pickup_healthmega");
540 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
541 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
543 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
544 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
546 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
548 g_weapon_stay = cvar("g_weapon_stay");
551 game_starttime = time + cvar("g_start_delay");
553 readplayerstartcvars();
560 //string precache_sound (string s) = #19;
562 float precache_sound_index (string s) = #19;
564 const float SND_VOLUME = 1;
565 const float SND_ATTENUATION = 2;
566 const float SND_LARGEENTITY = 8;
567 const float SND_LARGESOUND = 16;
569 // WARNING: this kills the trace globals
570 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
571 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
573 const float INITPRIO_FIRST = 0;
574 const float INITPRIO_GAMETYPE = 0;
575 const float INITPRIO_GAMETYPE_FALLBACK = 1;
576 const float INITPRIO_FINDTARGET = 10;
577 const float INITPRIO_DROPTOFLOOR = 20;
578 const float INITPRIO_SETLOCATION = 90;
579 const float INITPRIO_LINKDOORS = 91;
580 const float INITPRIO_LAST = 99;
582 .void(void) initialize_entity;
583 .float initialize_entity_order;
584 .entity initialize_entity_next;
585 entity initialize_entity_first;
591 float sound_allowed(float dest, entity e);
592 void InitializeEntity(entity e, void(void) func, float order);
593 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
594 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc);