]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qh
#pragma once
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
1 #pragma once
2
3 #include "../common/t_items.qh"
4
5 #include "mutators/events.qh"
6
7 #include "../common/constants.qh"
8 #include "../common/mapinfo.qh"
9 #include "../common/turrets/all.qh"
10
11 #ifdef RELEASE
12 #define cvar_string_normal builtin_cvar_string
13 #define cvar_normal builtin_cvar
14 #else
15 string cvar_string_normal(string n)
16 {
17         if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
18                 backtrace(strcat("Attempt to access undefined cvar: ", n));
19         return builtin_cvar_string(n);
20 }
21
22 float cvar_normal(string n)
23 {
24         return stof(cvar_string_normal(n));
25 }
26 #endif
27 #define cvar_set_normal builtin_cvar_set
28
29 .vector dropped_origin;
30 .float nottargeted;
31
32 entity eliminatedPlayers;
33 void EliminatedPlayers_Init(float(entity) isEliminated_func);
34
35 string admin_name();
36
37 void write_recordmarker(entity pl, float tstart, float dt);
38
39 void play2all(string samp);
40
41 void play2team(float t, string filename);
42
43 void GetCvars_handleFloat(string thisname, float f, .float field, string name);
44
45 float spamsound(entity e, float chan, string samp, float vol, float _atten);
46
47 void GetCvars_handleString(string thisname, float f, .string field, string name);
48
49 void precache_all_playermodels(string pattern);
50
51 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
52
53 void InitializeEntitiesRun();
54
55 void stopsoundto(float _dest, entity e, float chan);
56 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
57
58 void objerror(string s);
59 void droptofloor();
60
61 void attach_sameorigin(entity e, entity to, string tag);
62
63 void crosshair_trace(entity pl);
64
65 void crosshair_trace_plusvisibletriggers(entity pl);
66
67 void detach_sameorigin(entity e);
68
69 void follow_sameorigin(entity e, entity to);
70
71 string formatmessage(string msg);
72
73 void GameLogEcho(string s);
74
75 void GameLogInit();
76
77 void GameLogClose();
78
79 void GetCvars(float f);
80
81 string GetMapname();
82
83 float isPushable(entity e);
84
85 float LostMovetypeFollow(entity ent);
86
87 string uid2name(string myuid);
88
89 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
90
91 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
92
93 string NearestLocation(vector p);
94
95 void play2(entity e, string filename);
96
97 string playername(entity p);
98
99 void precache();
100
101 void remove_safely(entity e);
102
103 void remove_unsafely(entity e);
104
105 void SetMovetypeFollow(entity ent, entity e);
106
107 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
108
109 void stopsound(entity e, float chan);
110
111 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
112
113 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
114
115 void WarpZone_crosshair_trace(entity pl);
116
117 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
118
119 #define IS_DEAD(s) ((s).deadflag != DEAD_NO)
120
121
122 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
123 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
124
125 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
126
127 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
128
129 // copies a string to a tempstring (so one can strunzone it)
130 string strcat1(string s) = #115; // FRIK_FILE
131
132 float logfile_open;
133 float logfile;
134
135 #define strstr strstrofs
136 /*
137 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
138 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
139 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
140 // BE CONSTANT OR strzoneD!
141 float strstr(string haystack, string needle, float offset)
142 {
143         float len, endpos;
144         string found;
145         len = strlen(needle);
146         endpos = strlen(haystack) - len;
147         while(offset <= endpos)
148         {
149                 found = substring(haystack, offset, len);
150                 if(found == needle)
151                         return offset;
152                 offset = offset + 1;
153         }
154         return -1;
155 }
156 */
157
158 const float NUM_NEAREST_ENTITIES = 4;
159 entity nearest_entity[NUM_NEAREST_ENTITIES];
160 float nearest_length[NUM_NEAREST_ENTITIES];
161
162
163 //#NO AUTOCVARS START
164
165 float g_pickup_shells;
166 float g_pickup_shells_max;
167 float g_pickup_nails;
168 float g_pickup_nails_max;
169 float g_pickup_rockets;
170 float g_pickup_rockets_max;
171 float g_pickup_cells;
172 float g_pickup_cells_max;
173 float g_pickup_plasma;
174 float g_pickup_plasma_max;
175 float g_pickup_fuel;
176 float g_pickup_fuel_jetpack;
177 float g_pickup_fuel_max;
178 float g_pickup_armorsmall;
179 float g_pickup_armorsmall_max;
180 float g_pickup_armorsmall_anyway;
181 float g_pickup_armormedium;
182 float g_pickup_armormedium_max;
183 float g_pickup_armormedium_anyway;
184 float g_pickup_armorbig;
185 float g_pickup_armorbig_max;
186 float g_pickup_armorbig_anyway;
187 float g_pickup_armorlarge;
188 float g_pickup_armorlarge_max;
189 float g_pickup_armorlarge_anyway;
190 float g_pickup_healthsmall;
191 float g_pickup_healthsmall_max;
192 float g_pickup_healthsmall_anyway;
193 float g_pickup_healthmedium;
194 float g_pickup_healthmedium_max;
195 float g_pickup_healthmedium_anyway;
196 float g_pickup_healthlarge;
197 float g_pickup_healthlarge_max;
198 float g_pickup_healthlarge_anyway;
199 float g_pickup_healthmega;
200 float g_pickup_healthmega_max;
201 float g_pickup_healthmega_anyway;
202 float g_pickup_ammo_anyway;
203 float g_pickup_weapons_anyway;
204 float g_weaponarena;
205 WepSet g_weaponarena_weapons;
206 float g_weaponarena_random;
207 float g_weaponarena_random_with_blaster;
208 string g_weaponarena_list;
209 float g_weaponspeedfactor;
210 float g_weaponratefactor;
211 float g_weapondamagefactor;
212 float g_weaponforcefactor;
213 float g_weaponspreadfactor;
214
215 WepSet start_weapons;
216 WepSet start_weapons_default;
217 WepSet start_weapons_defaultmask;
218 int start_items;
219 float start_ammo_shells;
220 float start_ammo_nails;
221 float start_ammo_rockets;
222 float start_ammo_cells;
223 float start_ammo_plasma;
224 float start_ammo_fuel;
225 float start_health;
226 float start_armorvalue;
227 WepSet warmup_start_weapons;
228 WepSet warmup_start_weapons_default;
229 WepSet warmup_start_weapons_defaultmask;
230 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
231 float warmup_start_ammo_shells;
232 float warmup_start_ammo_nails;
233 float warmup_start_ammo_rockets;
234 float warmup_start_ammo_cells;
235 float warmup_start_ammo_plasma;
236 float warmup_start_ammo_fuel;
237 float warmup_start_health;
238 float warmup_start_armorvalue;
239 float g_weapon_stay;
240
241 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
242 void readplayerstartcvars();
243
244 float sv_autotaunt;
245 float sv_taunt;
246
247 string GetGametype(); // g_world.qc
248 void readlevelcvars()
249 {
250         if(cvar("sv_allow_fullbright"))
251                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
252
253         g_instagib = cvar("g_instagib");
254
255         sv_clones = cvar("sv_clones");
256         sv_foginterval = cvar("sv_foginterval");
257         g_footsteps = cvar("g_footsteps");
258         g_jetpack = cvar("g_jetpack");
259         sv_maxidle = cvar("sv_maxidle");
260         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
261         sv_autotaunt = cvar("sv_autotaunt");
262         sv_taunt = cvar("sv_taunt");
263
264         warmup_stage = cvar("g_warmup");
265         g_warmup_limit = cvar("g_warmup_limit");
266         g_warmup_allguns = cvar("g_warmup_allguns");
267         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
268
269         if(cvar("g_campaign"))
270                 warmup_stage = 0; // no warmup during campaign
271
272         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
273         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
274         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
275         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
276         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
277         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
278         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
279         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
280         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
281         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
282         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
283         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
284         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
285         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
286
287         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
288         g_weaponratefactor = cvar("g_weaponratefactor");
289         g_weapondamagefactor = cvar("g_weapondamagefactor");
290         g_weaponforcefactor = cvar("g_weaponforcefactor");
291         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
292
293         g_pickup_shells = cvar("g_pickup_shells");
294         g_pickup_shells_max = cvar("g_pickup_shells_max");
295         g_pickup_nails = cvar("g_pickup_nails");
296         g_pickup_nails_max = cvar("g_pickup_nails_max");
297         g_pickup_rockets = cvar("g_pickup_rockets");
298         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
299         g_pickup_cells = cvar("g_pickup_cells");
300         g_pickup_cells_max = cvar("g_pickup_cells_max");
301         g_pickup_plasma = cvar("g_pickup_plasma");
302         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
303         g_pickup_fuel = cvar("g_pickup_fuel");
304         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
305         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
306         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
307         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
308         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
309         g_pickup_armormedium = cvar("g_pickup_armormedium");
310         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
311         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
312         g_pickup_armorbig = cvar("g_pickup_armorbig");
313         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
314         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
315         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
316         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
317         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
318         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
319         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
320         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
321         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
322         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
323         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
324         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
325         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
326         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
327         g_pickup_healthmega = cvar("g_pickup_healthmega");
328         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
329         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
330
331         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
332         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
333
334     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
335     if(!g_weapon_stay)
336         g_weapon_stay = cvar("g_weapon_stay");
337
338     MUTATOR_CALLHOOK(ReadLevelCvars);
339
340         if (!warmup_stage)
341                 game_starttime = time + cvar("g_start_delay");
342
343         FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
344
345         readplayerstartcvars();
346 }
347
348 //#NO AUTOCVARS END
349
350 const float INITPRIO_FIRST                              = 0;
351 const float INITPRIO_GAMETYPE                   = 0;
352 const float INITPRIO_GAMETYPE_FALLBACK  = 1;
353 const float INITPRIO_FINDTARGET                 = 10;
354 const float INITPRIO_DROPTOFLOOR                = 20;
355 const float INITPRIO_SETLOCATION                = 90;
356 const float INITPRIO_LINKDOORS                  = 91;
357 const float INITPRIO_LAST                               = 99;
358
359 .void() initialize_entity;
360 .float initialize_entity_order;
361 .entity initialize_entity_next;
362 entity initialize_entity_first;
363
364
365
366
367
368 float sound_allowed(float dest, entity e);
369 void InitializeEntity(entity e, void() func, float order);
370 void SetCustomizer(entity e, float() customizer, void() uncustomizer);