]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qh
Merge branch 'terencehill/slider_drag_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
3
4 #include "t_items.qh"
5
6 #include "mutators/events.qh"
7 #include "mutators/gamemode_race.qh"
8
9 #include "../common/constants.qh"
10 #include "../common/mapinfo.qh"
11 #include "../common/turrets/all.qh"
12
13 #ifdef RELEASE
14 #define cvar_string_normal builtin_cvar_string
15 #define cvar_normal builtin_cvar
16 #else
17 string cvar_string_normal(string n)
18 {
19         if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
20                 backtrace(strcat("Attempt to access undefined cvar: ", n));
21         return builtin_cvar_string(n);
22 }
23
24 float cvar_normal(string n)
25 {
26         return stof(cvar_string_normal(n));
27 }
28 #endif
29 #define cvar_set_normal builtin_cvar_set
30
31 .vector dropped_origin;
32 .float nottargeted;
33
34 entity eliminatedPlayers;
35 void EliminatedPlayers_Init(float(entity) isEliminated_func);
36
37 string admin_name(void);
38
39 void write_recordmarker(entity pl, float tstart, float dt);
40
41 void play2all(string samp);
42
43 void DistributeEvenly_Init(float amount, float totalweight);
44 float DistributeEvenly_Get(float weight);
45
46 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2);
47
48 void shockwave_spawn(string m, vector org, float sz, float t1, float t2);
49
50 void play2team(float t, string filename);
51
52 void GetCvars_handleFloat(string thisname, float f, .float field, string name);
53
54 float spamsound(entity e, float chan, string samp, float vol, float _atten);
55
56 void GetCvars_handleString(string thisname, float f, .string field, string name);
57
58 void precache_all_playermodels(string pattern);
59
60 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
61
62 void InitializeEntitiesRun();
63
64 void stopsoundto(float _dest, entity e, float chan);
65 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
66 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d);
67
68 float DistributeEvenly_amount;
69 float DistributeEvenly_totalweight;
70 void objerror(string s);
71 void droptofloor();
72 void() SUB_Remove;
73
74 void attach_sameorigin(entity e, entity to, string tag);
75
76 void crosshair_trace(entity pl);
77
78 void crosshair_trace_plusvisibletriggers(entity pl);
79
80 void detach_sameorigin(entity e);
81
82 void follow_sameorigin(entity e, entity to);
83
84 string formatmessage(string msg);
85
86 void GameLogEcho(string s);
87
88 void GameLogInit();
89
90 void GameLogClose();
91
92 void GetCvars(float f);
93
94 string GetMapname();
95
96 float isPushable(entity e);
97
98 float LostMovetypeFollow(entity ent);
99
100 string uid2name(string myuid);
101
102 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
103
104 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
105
106 string NearestLocation(vector p);
107
108 void play2(entity e, string filename);
109
110 string playername(entity p);
111
112 void precache();
113
114 void remove_safely(entity e);
115
116 void remove_unsafely(entity e);
117
118 void SetMovetypeFollow(entity ent, entity e);
119
120 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
121
122 void stopsound(entity e, float chan);
123
124 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
125
126 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
127
128 void WarpZone_crosshair_trace(entity pl);
129
130 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
131
132
133 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
134 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
135
136 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
137
138 const string STR_PLAYER = "player";
139 const string STR_SPECTATOR = "spectator";
140 const string STR_OBSERVER = "observer";
141
142 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
143 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
144 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
145 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
146 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
147 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
148 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
149
150 #define IS_MONSTER(v)                   (v.flags & FL_MONSTER)
151 #define IS_VEHICLE(v)                   (v.vehicle_flags & VHF_ISVEHICLE)
152 #define IS_TURRET(v)                    (v.turret_flags & TUR_FLAG_ISTURRET)
153
154 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
155 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
156 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
157
158 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
159 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
160 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
161
162 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
163
164 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
165
166 // copies a string to a tempstring (so one can strunzone it)
167 string strcat1(string s) = #115; // FRIK_FILE
168
169 float logfile_open;
170 float logfile;
171
172 #define strstr strstrofs
173 /*
174 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
175 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
176 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
177 // BE CONSTANT OR strzoneD!
178 float strstr(string haystack, string needle, float offset)
179 {
180         float len, endpos;
181         string found;
182         len = strlen(needle);
183         endpos = strlen(haystack) - len;
184         while(offset <= endpos)
185         {
186                 found = substring(haystack, offset, len);
187                 if(found == needle)
188                         return offset;
189                 offset = offset + 1;
190         }
191         return -1;
192 }
193 */
194
195 const float NUM_NEAREST_ENTITIES = 4;
196 entity nearest_entity[NUM_NEAREST_ENTITIES];
197 float nearest_length[NUM_NEAREST_ENTITIES];
198
199
200 //#NO AUTOCVARS START
201
202 float g_pickup_shells;
203 float g_pickup_shells_max;
204 float g_pickup_nails;
205 float g_pickup_nails_max;
206 float g_pickup_rockets;
207 float g_pickup_rockets_max;
208 float g_pickup_cells;
209 float g_pickup_cells_max;
210 float g_pickup_plasma;
211 float g_pickup_plasma_max;
212 float g_pickup_fuel;
213 float g_pickup_fuel_jetpack;
214 float g_pickup_fuel_max;
215 float g_pickup_armorsmall;
216 float g_pickup_armorsmall_max;
217 float g_pickup_armorsmall_anyway;
218 float g_pickup_armormedium;
219 float g_pickup_armormedium_max;
220 float g_pickup_armormedium_anyway;
221 float g_pickup_armorbig;
222 float g_pickup_armorbig_max;
223 float g_pickup_armorbig_anyway;
224 float g_pickup_armorlarge;
225 float g_pickup_armorlarge_max;
226 float g_pickup_armorlarge_anyway;
227 float g_pickup_healthsmall;
228 float g_pickup_healthsmall_max;
229 float g_pickup_healthsmall_anyway;
230 float g_pickup_healthmedium;
231 float g_pickup_healthmedium_max;
232 float g_pickup_healthmedium_anyway;
233 float g_pickup_healthlarge;
234 float g_pickup_healthlarge_max;
235 float g_pickup_healthlarge_anyway;
236 float g_pickup_healthmega;
237 float g_pickup_healthmega_max;
238 float g_pickup_healthmega_anyway;
239 float g_pickup_ammo_anyway;
240 float g_pickup_weapons_anyway;
241 float g_weaponarena;
242 WepSet g_weaponarena_weapons;
243 float g_weaponarena_random;
244 float g_weaponarena_random_with_blaster;
245 string g_weaponarena_list;
246 float g_weaponspeedfactor;
247 float g_weaponratefactor;
248 float g_weapondamagefactor;
249 float g_weaponforcefactor;
250 float g_weaponspreadfactor;
251
252 WepSet start_weapons;
253 WepSet start_weapons_default;
254 WepSet start_weapons_defaultmask;
255 int start_items;
256 float start_ammo_shells;
257 float start_ammo_nails;
258 float start_ammo_rockets;
259 float start_ammo_cells;
260 float start_ammo_plasma;
261 float start_ammo_fuel;
262 float start_health;
263 float start_armorvalue;
264 WepSet warmup_start_weapons;
265 WepSet warmup_start_weapons_default;
266 WepSet warmup_start_weapons_defaultmask;
267 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
268 float warmup_start_ammo_shells;
269 float warmup_start_ammo_nails;
270 float warmup_start_ammo_rockets;
271 float warmup_start_ammo_cells;
272 float warmup_start_ammo_plasma;
273 float warmup_start_ammo_fuel;
274 float warmup_start_health;
275 float warmup_start_armorvalue;
276 float g_weapon_stay;
277
278 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
279 void readplayerstartcvars();
280
281 float g_bugrigs;
282 float g_bugrigs_planar_movement;
283 float g_bugrigs_planar_movement_car_jumping;
284 float g_bugrigs_reverse_spinning;
285 float g_bugrigs_reverse_speeding;
286 float g_bugrigs_reverse_stopping;
287 float g_bugrigs_air_steering;
288 float g_bugrigs_angle_smoothing;
289 float g_bugrigs_friction_floor;
290 float g_bugrigs_friction_brake;
291 float g_bugrigs_friction_air;
292 float g_bugrigs_accel;
293 float g_bugrigs_speed_ref;
294 float g_bugrigs_speed_pow;
295 float g_bugrigs_steer;
296
297 float sv_autotaunt;
298 float sv_taunt;
299
300 string GetGametype(); // g_world.qc
301 void mutators_add(); // mutators.qc
302 void readlevelcvars(void)
303 {
304         // load mutators
305         mutators_add();
306
307         if(cvar("sv_allow_fullbright"))
308                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
309
310     g_bugrigs = cvar("g_bugrigs");
311     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
312     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
313     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
314     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
315     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
316     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
317     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
318     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
319     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
320     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
321     g_bugrigs_accel = cvar("g_bugrigs_accel");
322     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
323     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
324     g_bugrigs_steer = cvar("g_bugrigs_steer");
325
326         g_instagib = cvar("g_instagib");
327
328         sv_clones = cvar("sv_clones");
329         sv_foginterval = cvar("sv_foginterval");
330         g_cloaked = cvar("g_cloaked");
331         g_footsteps = cvar("g_footsteps");
332         g_jetpack = cvar("g_jetpack");
333         sv_maxidle = cvar("sv_maxidle");
334         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
335         sv_autotaunt = cvar("sv_autotaunt");
336         sv_taunt = cvar("sv_taunt");
337
338         warmup_stage = cvar("g_warmup");
339         g_warmup_limit = cvar("g_warmup_limit");
340         g_warmup_allguns = cvar("g_warmup_allguns");
341         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
342
343         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
344                 warmup_stage = 0; // these modes cannot work together, sorry
345
346         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
347         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
348         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
349         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
350         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
351         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
352         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
353         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
354         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
355         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
356         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
357         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
358         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
359         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
360
361         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
362         g_weaponratefactor = cvar("g_weaponratefactor");
363         g_weapondamagefactor = cvar("g_weapondamagefactor");
364         g_weaponforcefactor = cvar("g_weaponforcefactor");
365         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
366
367         g_pickup_shells = cvar("g_pickup_shells");
368         g_pickup_shells_max = cvar("g_pickup_shells_max");
369         g_pickup_nails = cvar("g_pickup_nails");
370         g_pickup_nails_max = cvar("g_pickup_nails_max");
371         g_pickup_rockets = cvar("g_pickup_rockets");
372         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
373         g_pickup_cells = cvar("g_pickup_cells");
374         g_pickup_cells_max = cvar("g_pickup_cells_max");
375         g_pickup_plasma = cvar("g_pickup_plasma");
376         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
377         g_pickup_fuel = cvar("g_pickup_fuel");
378         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
379         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
380         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
381         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
382         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
383         g_pickup_armormedium = cvar("g_pickup_armormedium");
384         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
385         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
386         g_pickup_armorbig = cvar("g_pickup_armorbig");
387         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
388         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
389         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
390         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
391         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
392         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
393         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
394         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
395         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
396         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
397         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
398         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
399         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
400         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
401         g_pickup_healthmega = cvar("g_pickup_healthmega");
402         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
403         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
404
405         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
406         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
407
408     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
409     if(!g_weapon_stay)
410         g_weapon_stay = cvar("g_weapon_stay");
411
412         if (!warmup_stage)
413                 game_starttime = time + cvar("g_start_delay");
414
415         for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
416                 Weapon w = get_weaponinfo(i);
417                 w.wr_init(w);
418         }
419
420         readplayerstartcvars();
421 }
422
423 //#NO AUTOCVARS END
424
425
426 // Sound functions
427 //string precache_sound (string s) = #19;
428 // hack
429 float precache_sound_index (string s) = #19;
430
431 const float SND_VOLUME = 1;
432 const float SND_ATTENUATION = 2;
433 const float SND_LARGEENTITY = 8;
434 const float SND_LARGESOUND = 16;
435
436 const float INITPRIO_FIRST                              = 0;
437 const float INITPRIO_GAMETYPE                   = 0;
438 const float INITPRIO_GAMETYPE_FALLBACK  = 1;
439 const float INITPRIO_FINDTARGET                 = 10;
440 const float INITPRIO_DROPTOFLOOR                = 20;
441 const float INITPRIO_SETLOCATION                = 90;
442 const float INITPRIO_LINKDOORS                  = 91;
443 const float INITPRIO_LAST                               = 99;
444
445 .void(void) initialize_entity;
446 .float initialize_entity_order;
447 .entity initialize_entity_next;
448 entity initialize_entity_first;
449
450
451
452
453
454 float sound_allowed(float dest, entity e);
455 void InitializeEntity(entity e, void(void) func, float order);
456 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
457
458 #endif