1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_AnnounceStolenFlag(entity flag, entity player)
65 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
66 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
68 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
70 FOR_EACH_PLAYER(tmp_player)
71 if(tmp_player == player)
72 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
73 else if(tmp_player.team == player.team)
74 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
75 else if(tmp_player.team == flag.team)
76 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
80 // =======================
81 // CaptureShield Functions
82 // =======================
84 float ctf_CaptureShield_CheckStatus(entity p)
88 float players_worseeq, players_total;
90 if(ctf_captureshield_max_ratio <= 0)
93 s = PlayerScore_Add(p, SP_SCORE, 0);
94 if(s >= -ctf_captureshield_min_negscore)
97 players_total = players_worseeq = 0;
102 se = PlayerScore_Add(e, SP_SCORE, 0);
108 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
109 // use this rule here
111 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
117 void ctf_CaptureShield_Update(entity player, float wanted_status)
119 float updated_status = ctf_CaptureShield_CheckStatus(player);
120 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
122 if(updated_status) // TODO csqc notifier for this // Samual: How?
123 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
125 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
127 player.ctf_captureshielded = updated_status;
131 float ctf_CaptureShield_Customize()
133 if not(other.ctf_captureshielded) { return FALSE; }
134 if(self.team == other.team) { return FALSE; }
139 void ctf_CaptureShield_Touch()
141 if not(other.ctf_captureshielded) { return; }
142 if(self.team == other.team) { return; }
144 vector mymid = (self.absmin + self.absmax) * 0.5;
145 vector othermid = (other.absmin + other.absmax) * 0.5;
147 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
148 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
151 void ctf_CaptureShield_Spawn(entity flag)
153 entity shield = spawn();
156 shield.team = self.team;
157 shield.touch = ctf_CaptureShield_Touch;
158 shield.customizeentityforclient = ctf_CaptureShield_Customize;
159 shield.classname = "ctf_captureshield";
160 shield.effects = EF_ADDITIVE;
161 shield.movetype = MOVETYPE_NOCLIP;
162 shield.solid = SOLID_TRIGGER;
163 shield.avelocity = '7 0 11';
166 setorigin(shield, self.origin);
167 setmodel(shield, "models/ctf/shield.md3");
168 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
171 // ====================
172 // Drop/Pass/Throw Code
173 // ====================
175 void ctf_Handle_Failed_Pass(entity flag)
177 /*entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
178 entity sender = flag.pass_sender;
179 if(!flag) { return; }
180 if(time < flag.throw_antispam) { return; } // antispam of passing
183 player.flagcarried = world;
184 WaypointSprite_Ping(player.wps_flagcarrier);
185 WaypointSprite_Kill(player.wps_flagcarrier);
187 // transfer flag to reciever
188 flag.owner = reciever;
189 flag.owner.flagcarried = flag;
190 flag.ctf_carrier = reciever;
191 setattachment(flag, reciever, "");
192 setorigin(flag, FLAG_CARRY_OFFSET);
194 // messages and sounds
195 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
196 ctf_EventLog("pass", flag.team, player);
197 ctf_EventLog("recieve", flag.team, reciever);
198 FOR_EACH_PLAYER(tmp_player)
199 if(tmp_player == player)
200 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", reciever.netname));
201 else if(tmp_player == reciever)
202 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", player.netname));
203 else if(tmp_player.team == player.team)
204 centerprint(tmp_player, strcat(player.netname, " passed the ", flag.netname, " to ", reciever.netname));
207 te_lightning2(world, reciever.origin, player.origin);
209 // create new waypoint
210 WaypointSprite_Spawn("flagcarrier", 0, 0, reciever, '0 0 64', world, reciever.team, reciever, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0');
211 WaypointSprite_UpdateMaxHealth(reciever.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
212 WaypointSprite_UpdateHealth(reciever.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(reciever.health, reciever.armorvalue, autocvar_g_balance_armor_blockpercent));
213 WaypointSprite_UpdateTeamRadar(reciever.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
215 flag.throw_antispam = time + autocvar_g_ctf_pass_wait;*/
217 print("ctf_Handle_Failed_Pass() called.\n");
218 ctf_RespawnFlag(flag);
221 void ctf_Handle_Retrieve(entity flag, entity player)
223 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
224 entity sender = flag.pass_sender;
226 // transfer flag to player
227 flag.ctf_carrier = player;
229 flag.owner.flagcarried = flag;
232 setattachment(flag, player, "");
233 setorigin(flag, FLAG_CARRY_OFFSET);
234 flag.movetype = MOVETYPE_NONE;
235 flag.takedamage = DAMAGE_NO;
236 flag.solid = SOLID_NOT;
237 flag.ctf_carrier = player;
238 flag.ctf_status = FLAG_CARRY;
240 // messages and sounds
241 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
242 ctf_EventLog("recieve", flag.team, player);
243 FOR_EACH_PLAYER(tmp_player)
244 if(tmp_player == sender)
245 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
246 else if(tmp_player == player)
247 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
248 else if(tmp_player.team == sender.team)
249 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
251 // create new waypoint
252 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0');
253 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
254 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
255 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
257 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
258 player.throw_antispam = sender.throw_antispam;
260 flag.pass_sender = world;
261 flag.pass_target = world;
263 print("ctf_Handle_Retrieve() called.\n");
266 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
268 entity flag = player.flagcarried;
270 if(!flag) { return; }
271 if((droptype == DROPTYPE_PASS) && !reciever) { return; }
273 //if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
276 setattachment(flag, world, "");
277 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
278 flag.owner.flagcarried = world;
280 flag.movetype = MOVETYPE_TOSS;
281 flag.solid = SOLID_TRIGGER;
287 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
288 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (normalize(targ_origin - player.origin) * autocvar_g_ctf_throw_velocity)), FALSE);
294 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
295 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_throw_velocity)), FALSE);
302 flag.velocity = ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom()));
312 flag.takedamage = DAMAGE_NO;
313 flag.pass_sender = player;
314 flag.pass_target = reciever;
315 flag.ctf_status = FLAG_PASSING;
318 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
319 ctf_EventLog("pass", flag.team, player);
320 te_lightning2(world, reciever.origin, player.origin);
329 flag.takedamage = DAMAGE_YES;
330 flag.health = flag.max_flag_health;
331 flag.ctf_droptime = time;
332 flag.ctf_dropper = player;
333 flag.ctf_status = FLAG_DROPPED;
335 // messages and sounds
336 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
337 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
338 ctf_EventLog("dropped", player.team, player);
341 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
342 PlayerScore_Add(player, SP_CTF_DROPS, 1);
345 if(autocvar_g_ctf_flag_dropped_waypoint)
346 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75')); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
348 if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
350 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
351 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
357 // kill old waypointsprite
358 WaypointSprite_Ping(player.wps_flagcarrier);
359 WaypointSprite_Kill(player.wps_flagcarrier);
362 //ctf_CaptureShield_Update(player, 0); // shield only
370 void ctf_Handle_Dropped_Capture(entity flag, entity enemy_flag)
374 entity player = enemy_flag.ctf_dropper;
376 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
378 // messages and sounds
379 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
380 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
381 ctf_EventLog("droppedcapture", enemy_flag.team, player);
384 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
385 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
388 if(autocvar_g_ctf_flag_capture_effects)
390 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
391 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
395 ctf_RespawnFlag(enemy_flag);
398 void ctf_Handle_Capture(entity flag, entity player)
400 // messages and sounds
401 Send_KillNotification(player.netname, player.flagcarried.netname, ctf_CaptureRecord(flag, player), INFO_CAPTUREFLAG, MSG_INFO);
402 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
403 ctf_EventLog("capture", player.flagcarried.team, player);
406 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
407 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
410 if(autocvar_g_ctf_flag_capture_effects)
412 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
413 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
417 WaypointSprite_Kill(player.wps_flagcarrier);
420 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
422 ctf_RespawnFlag(player.flagcarried);
425 void ctf_Handle_Return(entity flag, entity player)
427 // messages and sounds
428 //centerprint(player, strcat("You returned ", flag.netname));
429 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
430 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
431 ctf_EventLog("return", flag.team, player);
434 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
435 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
437 TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
438 FOR_EACH_PLAYER(player) if(player == flag.ctf_dropper) // punish the player who dropped the flag
440 PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
441 ctf_CaptureShield_Update(player, 0); // shield only
445 ctf_RespawnFlag(flag);
448 void ctf_Handle_Pickup_Base(entity flag, entity player)
450 // attach the flag to the player
452 player.flagcarried = flag;
453 setattachment(flag, player, "");
454 setorigin(flag, FLAG_CARRY_OFFSET);
457 flag.movetype = MOVETYPE_NONE;
458 flag.takedamage = DAMAGE_NO;
459 flag.solid = SOLID_NOT;
460 flag.angles = '0 0 0';
461 flag.ctf_pickuptime = time; // used for timing runs
462 flag.ctf_carrier = player;
463 flag.ctf_status = FLAG_CARRY;
465 // messages and sounds
466 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
467 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
468 ctf_EventLog("steal", flag.team, player);
469 ctf_AnnounceStolenFlag(flag, player);
472 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
473 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
476 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
477 if((player.speedrunning) && (ctf_captimerecord))
478 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
481 if (autocvar_g_ctf_flag_pickup_effects)
483 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
487 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
488 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
489 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
490 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
491 WaypointSprite_Ping(player.wps_flagcarrier);
494 void ctf_Handle_Pickup_Dropped(entity flag, entity player)
497 float returnscore = (autocvar_g_ctf_flag_returntime ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_returntime) - time) / autocvar_g_ctf_flag_returntime, 1) : 1);
499 // attach the flag to the player
501 player.flagcarried = flag;
502 setattachment(flag, player, "");
503 setorigin(flag, FLAG_CARRY_OFFSET);
506 flag.movetype = MOVETYPE_NONE;
507 flag.takedamage = DAMAGE_NO;
508 flag.health = flag.max_flag_health;
509 flag.solid = SOLID_NOT;
510 flag.angles = '0 0 0';
511 //flag.ctf_pickuptime = time; // don't update pickuptime since this isn't a real steal.
512 flag.ctf_carrier = player;
513 flag.ctf_status = FLAG_CARRY;
515 // messages and sounds
516 Send_KillNotification(player.netname, flag.netname, "", INFO_PICKUPFLAG, MSG_INFO);
517 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
518 ctf_EventLog("pickup", flag.team, player);
519 ctf_AnnounceStolenFlag(flag, player);
522 returnscore = floor((ctf_ReadScore("score_pickup_dropped_late") * (1-returnscore) + ctf_ReadScore("score_pickup_dropped_early") * returnscore) + 0.5);
523 print("score is ", ftos(returnscore), "\n");
524 PlayerTeamScore_AddScore(player, returnscore);
525 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
528 if(autocvar_g_ctf_flag_pickup_effects) // field pickup effect
530 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
534 WaypointSprite_Kill(flag.wps_flagdropped);
535 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
536 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
537 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
538 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
539 WaypointSprite_Ping(player.wps_flagcarrier);
543 // ===================
544 // Main Flag Functions
545 // ===================
547 void ctf_CheckFlagReturn(entity flag)
549 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
551 if((flag.health <= 0) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_returntime))
553 bprint("The ", flag.netname, " has returned to base\n");
554 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
555 ctf_EventLog("returned", flag.team, world);
556 ctf_RespawnFlag(flag);
560 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
562 if(ITEM_DAMAGE_NEEDKILL(deathtype))
564 // automatically kill the flag and return it
566 ctf_CheckFlagReturn(self);
569 if(autocvar_g_ctf_flag_take_damage)
571 self.health = self.health - damage;
572 ctf_CheckFlagReturn(self);
581 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
584 if(self == ctf_worldflaglist) // only for the first flag
585 FOR_EACH_CLIENT(tmp_entity)
586 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
589 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
590 dprint("wtf the flag got squashed?\n");
591 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
592 if(!trace_startsolid) // can we resize it without getting stuck?
593 setsize(self, FLAG_MIN, FLAG_MAX); }
596 switch(self.ctf_status)
600 if(autocvar_g_ctf_dropped_capture_radius)
602 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
603 if(tmp_entity.ctf_status == FLAG_DROPPED)
604 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
605 ctf_Handle_Dropped_Capture(self, tmp_entity);
612 if(autocvar_g_ctf_flag_returntime)
614 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_returntime) * FLAG_THINKRATE);
615 ctf_CheckFlagReturn(self);
622 if((self.owner) && (self.speedrunning) && (ctf_captimerecord) && (time >= self.ctf_pickuptime + ctf_captimerecord))
624 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
625 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
626 ctf_EventLog("returned", self.team, world);
627 ctf_RespawnFlag(tmp_entity);
631 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
640 traceline(self.origin, self.pass_target.origin, MOVE_NOMONSTERS, self);
642 vector targ_origin = (0.5 * (self.pass_target.absmin + self.pass_target.absmax));
644 if((self.pass_target.deadflag != DEAD_NO)
645 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
646 || ((trace_fraction < 1) && (trace_ent != self.pass_target)))
648 ctf_Handle_Failed_Pass(self);
650 else // still a viable target, go for it
652 vector desired_direction = normalize(targ_origin - self.origin);
653 vector current_direction = normalize(self.velocity);
655 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_throw_velocity);
660 default: // this should never happen
662 dprint("ctf_FlagThink(): Flag exists with no status?\n");
670 if(gameover) { return; }
671 if(!self) { return; }
672 if(other.deadflag != DEAD_NO) { return; }
673 if(ITEM_TOUCH_NEEDKILL())
675 // automatically kill the flag and return it
677 ctf_CheckFlagReturn(self);
680 if(other.classname != "player") // The flag just touched an object, most likely the world
682 if(time > self.wait) // if we haven't in a while, play a sound/effect
684 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
685 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
690 switch(self.ctf_status)
694 if((other.team == self.team) && (other.flagcarried) && (other.flagcarried.team != self.team))
695 ctf_Handle_Capture(self, other); // other just captured the enemies flag to his base
696 else if((other.team != self.team) && (!other.flagcarried) && (!other.ctf_captureshielded))
697 ctf_Handle_Pickup_Base(self, other); // other just stole the enemies flag
703 if(other.team == self.team)
704 ctf_Handle_Return(self, other); // other just returned his own flag
705 else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
706 ctf_Handle_Pickup_Dropped(self, other); // other just picked up a dropped enemy flag
712 dprint("Someone touched a flag even though it was being carried?\n");
718 if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
720 if(IsDifferentTeam(other, self.pass_sender))
721 ctf_Handle_Return(self, other);
723 ctf_Handle_Retrieve(self, other);
728 default: // this should never happen
730 dprint("Touch: Flag exists with no status?\n");
735 self.wait = time + FLAG_TOUCHRATE;
738 void ctf_RespawnFlag(entity flag)
740 // reset the player (if there is one)
741 if((flag.owner) && (flag.owner.flagcarried == flag))
743 WaypointSprite_Kill(flag.wps_flagcarrier);
744 flag.owner.flagcarried = world;
746 if(flag.speedrunning)
747 ctf_FakeTimeLimit(flag.owner, -1);
750 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
751 { WaypointSprite_Kill(flag.wps_flagdropped); }
754 setattachment(flag, world, "");
755 setorigin(flag, flag.ctf_spawnorigin);
757 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
758 flag.takedamage = DAMAGE_NO;
759 flag.health = flag.max_flag_health;
760 flag.solid = SOLID_TRIGGER;
761 flag.velocity = '0 0 0';
762 flag.angles = flag.mangle;
763 flag.flags = FL_ITEM | FL_NOTARGET;
765 flag.ctf_status = FLAG_BASE;
767 flag.pass_sender = world;
768 flag.pass_target = world;
769 flag.ctf_carrier = world;
770 flag.ctf_dropper = world;
771 flag.ctf_pickuptime = 0;
772 flag.ctf_droptime = 0;
778 if(self.owner.classname == "player")
779 ctf_Handle_Throw(self.owner, world, DROPTYPE_DROP);
781 ctf_RespawnFlag(self);
784 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
787 float teamnumber = ((self.team == COLOR_TEAM1) ? TRUE : FALSE); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
790 waypoint_spawnforitem_force(self, self.origin);
791 self.nearestwaypointtimeout = 0; // activate waypointing again
792 self.bot_basewaypoint = self.nearestwaypoint;
795 WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), self.origin + '0 0 64', self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
796 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
798 // captureshield setup
799 ctf_CaptureShield_Spawn(self);
802 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
805 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
806 self = flag; // for later usage with droptofloor()
809 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
810 ctf_worldflaglist = flag;
812 setattachment(flag, world, "");
814 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
815 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
816 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
817 flag.classname = "item_flag_team";
818 flag.target = "###item###"; // wut?
819 flag.flags = FL_ITEM | FL_NOTARGET;
820 flag.solid = SOLID_TRIGGER;
821 flag.takedamage = DAMAGE_NO;
822 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
823 flag.max_flag_health = ((autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
824 flag.health = flag.max_flag_health;
825 flag.event_damage = ctf_FlagDamage;
826 flag.pushable = TRUE;
827 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
828 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
829 flag.velocity = '0 0 0';
830 flag.mangle = flag.angles;
831 flag.reset = ctf_Reset;
832 flag.touch = ctf_FlagTouch;
833 flag.think = ctf_FlagThink;
834 flag.nextthink = time + FLAG_THINKRATE;
835 flag.ctf_status = FLAG_BASE;
837 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
838 if(!flag.scale) { flag.scale = FLAG_SCALE; }
839 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
842 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
843 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
844 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
845 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
846 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
847 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
850 precache_sound(flag.snd_flag_taken);
851 precache_sound(flag.snd_flag_returned);
852 precache_sound(flag.snd_flag_capture);
853 precache_sound(flag.snd_flag_respawn);
854 precache_sound(flag.snd_flag_dropped);
855 precache_sound(flag.snd_flag_touch);
856 precache_model(flag.model);
857 precache_model("models/ctf/shield.md3");
858 precache_model("models/ctf/shockwavetransring.md3");
861 setmodel(flag, flag.model); // precision set below
862 setsize(flag, FLAG_MIN, FLAG_MAX);
863 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
865 if(autocvar_g_ctf_flag_glowtrails)
867 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
872 flag.effects |= EF_LOWPRECISION;
873 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
874 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
877 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
879 flag.dropped_origin = flag.origin;
881 flag.movetype = MOVETYPE_NONE;
883 else // drop to floor, automatically find a platform and set that as spawn origin
885 flag.noalign = FALSE;
888 flag.movetype = MOVETYPE_TOSS;
891 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
899 MUTATOR_HOOKFUNCTION(ctf_HookedDrop)
901 if(self.flagcarried) { ctf_Handle_Throw(self, world, DROPTYPE_DROP); }
905 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
909 // initially clear items so they can be set as necessary later.
910 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
911 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
913 // scan through all the flags and notify the client about them
914 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
916 if(flag.ctf_status == FLAG_CARRY)
917 if(flag.owner == self)
918 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
920 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
921 else if(flag.ctf_status == FLAG_DROPPED)
922 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
925 // item for stopping players from capturing the flag too often
926 if(self.ctf_captureshielded)
927 self.items |= IT_CTF_SHIELDED;
929 // update the health of the flag carrier waypointsprite
930 if(self.wps_flagcarrier)
931 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
936 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
938 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
940 if(frag_target == frag_attacker) // damage done to yourself
942 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
943 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
945 else // damage done everyone else
947 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
948 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
954 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
957 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
960 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
962 entity player = self;
964 if(time > player.throw_antispam)
966 // pass the flag to a team mate
967 if(autocvar_g_ctf_allow_pass)
969 entity head, closest_target;
970 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
972 while(head) // find the closest acceptable target to pass to
974 if(head.classname == "player" && head.deadflag == DEAD_NO)
975 if(head != player && !IsDifferentTeam(head, player))
976 if(!player.speedrunning && !head.speedrunning)
978 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
980 if(clienttype(head) == CLIENTTYPE_BOT)
982 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
983 ctf_Handle_Throw(head, player, DROPTYPE_PASS);
987 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
988 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
990 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
993 else if(player.flagcarried)
995 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
996 else { closest_target = head; }
1002 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROPTYPE_PASS); return 0; }
1005 // throw the flag in front of you
1006 if(autocvar_g_ctf_allow_drop && player.flagcarried && !player.speedrunning)
1007 { ctf_Handle_Throw(player, world, DROPTYPE_THROW); }
1017 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1018 CTF Starting point for a player in team one (Red).
1019 Keys: "angle" viewing angle when spawning. */
1020 void spawnfunc_info_player_team1()
1022 if(g_assault) { remove(self); return; }
1024 self.team = COLOR_TEAM1; // red
1025 spawnfunc_info_player_deathmatch();
1029 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1030 CTF Starting point for a player in team two (Blue).
1031 Keys: "angle" viewing angle when spawning. */
1032 void spawnfunc_info_player_team2()
1034 if(g_assault) { remove(self); return; }
1036 self.team = COLOR_TEAM2; // blue
1037 spawnfunc_info_player_deathmatch();
1040 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1041 CTF Starting point for a player in team three (Yellow).
1042 Keys: "angle" viewing angle when spawning. */
1043 void spawnfunc_info_player_team3()
1045 if(g_assault) { remove(self); return; }
1047 self.team = COLOR_TEAM3; // yellow
1048 spawnfunc_info_player_deathmatch();
1052 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1053 CTF Starting point for a player in team four (Purple).
1054 Keys: "angle" viewing angle when spawning. */
1055 void spawnfunc_info_player_team4()
1057 if(g_assault) { remove(self); return; }
1059 self.team = COLOR_TEAM4; // purple
1060 spawnfunc_info_player_deathmatch();
1063 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1064 CTF flag for team one (Red).
1066 "angle" Angle the flag will point (minus 90 degrees)...
1067 "model" model to use, note this needs red and blue as skins 0 and 1...
1068 "noise" sound played when flag is picked up...
1069 "noise1" sound played when flag is returned by a teammate...
1070 "noise2" sound played when flag is captured...
1071 "noise3" sound played when flag is lost in the field and respawns itself...
1072 "noise4" sound played when flag is dropped by a player...
1073 "noise5" sound played when flag touches the ground... */
1074 void spawnfunc_item_flag_team1()
1076 if(!g_ctf) { remove(self); return; }
1078 ctf_FlagSetup(1, self); // 1 = red
1081 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1082 CTF flag for team two (Blue).
1084 "angle" Angle the flag will point (minus 90 degrees)...
1085 "model" model to use, note this needs red and blue as skins 0 and 1...
1086 "noise" sound played when flag is picked up...
1087 "noise1" sound played when flag is returned by a teammate...
1088 "noise2" sound played when flag is captured...
1089 "noise3" sound played when flag is lost in the field and respawns itself...
1090 "noise4" sound played when flag is dropped by a player...
1091 "noise5" sound played when flag touches the ground... */
1092 void spawnfunc_item_flag_team2()
1094 if(!g_ctf) { remove(self); return; }
1096 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1099 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1100 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1101 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1103 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1104 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1105 void spawnfunc_ctf_team()
1107 if(!g_ctf) { remove(self); return; }
1109 self.classname = "ctf_team";
1110 self.team = self.cnt + 1;
1118 // code from here on is just to support maps that don't have flag and team entities
1119 void ctf_SpawnTeam (string teamname, float teamcolor)
1124 self.classname = "ctf_team";
1125 self.netname = teamname;
1126 self.cnt = teamcolor;
1128 spawnfunc_ctf_team();
1133 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1135 // if no teams are found, spawn defaults
1136 if(find(world, classname, "ctf_team") == world)
1138 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1139 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1140 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1146 void ctf_Initialize()
1148 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1150 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1151 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1152 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1154 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1158 MUTATOR_DEFINITION(gamemode_ctf)
1160 MUTATOR_HOOK(MakePlayerObserver, ctf_HookedDrop, CBC_ORDER_ANY);
1161 MUTATOR_HOOK(ClientDisconnect, ctf_HookedDrop, CBC_ORDER_ANY);
1162 MUTATOR_HOOK(PlayerDies, ctf_HookedDrop, CBC_ORDER_ANY);
1163 MUTATOR_HOOK(PortalTeleport, ctf_HookedDrop, CBC_ORDER_ANY);
1164 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1165 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1166 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1167 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1171 if(time > 1) // game loads at time 1
1172 error("This is a game type and it cannot be added at runtime.");
1180 error("This is a game type and it cannot be removed at runtime.");