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Working on adding warpzone support to passing flags... still doesn't work
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1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(IsDifferentTeam(e, p))
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if(!other.ctf_captureshielded) { return FALSE; }
126         if(!IsDifferentTeam(self, other)) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if(!other.ctf_captureshielded) { return; }
134         if(!IsDifferentTeam(self, other)) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230         ctf_EventLog("recieve", flag.team, player);
231         
232         FOR_EACH_REALPLAYER(tmp_player)
233         {
234                 if(tmp_player == sender)
235                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
236                 else if(tmp_player == player)
237                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
238                 else if(!IsDifferentTeam(tmp_player, sender))
239                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
240         }
241         
242         // create new waypoint
243         ctf_FlagcarrierWaypoints(player);
244         
245         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
246         player.throw_antispam = sender.throw_antispam;
247         
248         flag.pass_sender = world;
249         flag.pass_target = world;
250 }
251
252 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
253 {
254         entity flag = player.flagcarried;
255         
256         if(!flag) { return; }
257         if((droptype == DROP_PASS) && !reciever) { return; }
258         
259         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
260         
261         // reset the flag
262         setattachment(flag, world, "");
263         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
264         flag.owner.flagcarried = world;
265         flag.owner = world;
266         flag.solid = SOLID_TRIGGER;
267         flag.ctf_droptime = time;
268         
269         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
270         
271         switch(droptype)
272         {
273                 case DROP_PASS:
274                 {
275                         vector targ_origin = WarpZone_RefSys_TransformOrigin(player, reciever, (0.5 * (reciever.absmin + reciever.absmax)));
276                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
277                         break;
278                 }
279                 
280                 case DROP_THROW:
281                 {
282                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
283                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
284                         break;
285                 }
286                 
287                 case DROP_RESET:
288                 {
289                         flag.velocity = '0 0 0'; // do nothing
290                         break;
291                 }
292                 
293                 default:
294                 case DROP_NORMAL:
295                 {
296                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
297                         break;
298                 }
299         }
300         
301         switch(droptype)
302         {
303                 case DROP_PASS:
304                 {
305                         // main
306                         flag.movetype = MOVETYPE_FLY;
307                         flag.takedamage = DAMAGE_NO;
308                         flag.pass_sender = player;
309                         flag.pass_target = reciever;
310                         flag.ctf_status = FLAG_PASSING;
311                         
312                         // other
313                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
314                         ctf_EventLog("pass", flag.team, player);
315                         te_lightning2(world, reciever.origin, player.origin);
316                         break;
317                 }
318
319                 case DROP_RESET: 
320                 {
321                         // do nothing
322                         break;
323                 }
324                 
325                 default:
326                 case DROP_THROW:
327                 case DROP_NORMAL:
328                 {
329                         ctf_Handle_Drop(flag, player, droptype);
330                         break;
331                 }
332         }
333
334         // kill old waypointsprite
335         WaypointSprite_Ping(player.wps_flagcarrier);
336         WaypointSprite_Kill(player.wps_flagcarrier);
337         
338         if(player.wps_enemyflagcarrier)
339                 WaypointSprite_Kill(player.wps_enemyflagcarrier);
340         
341         // captureshield
342         ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
343 }
344
345
346 // ==============
347 // Event Handlers
348 // ==============
349
350 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
351 {
352         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
353         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
354         
355         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
356         
357         // messages and sounds
358         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
359         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
360         
361         switch(capturetype)
362         {
363                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
364                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
365                 default: break;
366         }
367         
368         // scoring
369         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
370         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
371
372         // effects
373         if(autocvar_g_ctf_flag_capture_effects) 
374         {
375                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
376                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377         }
378
379         // other
380         if(capturetype == CAPTURE_NORMAL)
381         {
382                 WaypointSprite_Kill(player.wps_flagcarrier);
383                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
384         }
385         
386         // reset the flag
387         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388         ctf_RespawnFlag(enemy_flag);
389 }
390
391 void ctf_Handle_Return(entity flag, entity player)
392 {
393         // messages and sounds
394         //centerprint(player, strcat("You returned the ", flag.netname));
395         Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397         ctf_EventLog("return", flag.team, player);
398
399         // scoring
400         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
401         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
402
403         TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
404         
405         if(flag.ctf_dropper) 
406         {
407                 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); // punish the player who dropped the flag
408                 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag 
409                 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
410         }
411         
412         // reset the flag
413         ctf_RespawnFlag(flag);
414 }
415
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
417 {
418         // declarations
419         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421         float pickup_dropped_score; // used to calculate dropped pickup score
422         
423         // attach the flag to the player
424         flag.owner = player;
425         player.flagcarried = flag;
426         setattachment(flag, player, "");
427         setorigin(flag, FLAG_CARRY_OFFSET);
428         
429         // flag setup
430         flag.movetype = MOVETYPE_NONE;
431         flag.takedamage = DAMAGE_NO;
432         flag.solid = SOLID_NOT;
433         flag.angles = '0 0 0';
434         flag.ctf_carrier = player;
435         flag.ctf_status = FLAG_CARRY;
436         
437         switch(pickuptype)
438         {
439                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
441                 default: break;
442         }
443
444         // messages and sounds
445         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448         
449         FOR_EACH_REALPLAYER(tmp_player)
450         {
451                 if(tmp_player == player)
452                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
453                 else if(!IsDifferentTeam(tmp_player, player))
454                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
455                 else if(!IsDifferentTeam(tmp_player, flag))
456                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
457         }
458                 
459         switch(pickuptype)
460         {
461                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
463                 default: break;
464         }
465         
466         // scoring
467         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
468         switch(pickuptype)
469         {               
470                 case PICKUP_BASE:
471                 {
472                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
473                         break;
474                 }
475                 
476                 case PICKUP_DROPPED:
477                 {
478                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
482                         break;
483                 }
484                 
485                 default: break;
486         }
487         
488         // speedrunning
489         if(pickuptype == PICKUP_BASE)
490         {
491                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492                 if((player.speedrunning) && (ctf_captimerecord))
493                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
494         }
495                 
496         // effects
497         if(autocvar_g_ctf_flag_pickup_effects)
498                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
499         
500         // waypoints 
501         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502         ctf_FlagcarrierWaypoints(player);
503         WaypointSprite_Ping(player.wps_flagcarrier);
504 }
505
506
507 // ===================
508 // Main Flag Functions
509 // ===================
510
511 void ctf_CheckFlagReturn(entity flag, float returntype)
512 {
513         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
514         
515         if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
516         {
517                 switch(returntype)
518                 {
519                         case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
520                         case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
521                         case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
522                         case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
523                         
524                         default:
525                         case RETURN_TIMEOUT:
526                                 { bprint("The ", flag.netname, " has returned to base\n"); break; }
527                 }
528                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
529                 ctf_EventLog("returned", flag.team, world);
530                 ctf_RespawnFlag(flag);
531         }
532 }
533
534 void ctf_CheckStalemate(void)
535 {
536         // declarations
537         float stale_red_flags, stale_blue_flags;
538         entity tmp_entity;
539
540         entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
541
542         // build list of stale flags
543         for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
544         {
545                 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
546                 if(tmp_entity.ctf_status != FLAG_BASE)
547                 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
548                 {
549                         tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
550                         ctf_staleflaglist = tmp_entity;
551                         
552                         switch(tmp_entity.team)
553                         {
554                                 case COLOR_TEAM1: ++stale_red_flags; break;
555                                 case COLOR_TEAM2: ++stale_blue_flags; break;
556                         }
557                 }
558         }
559
560         if(stale_red_flags && stale_blue_flags)
561                 ctf_stalemate = TRUE;
562         else if(!stale_red_flags && !stale_blue_flags)
563                 ctf_stalemate = FALSE;
564         
565         // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
566         if(ctf_stalemate)
567         {
568                 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
569                 {
570                         if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
571                                 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
572                 }
573                 
574                 if not(wpforenemy_announced)
575                 {
576                         FOR_EACH_REALPLAYER(tmp_entity)
577                                 if(tmp_entity.flagcarried)
578                                         centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
579                                 else
580                                         centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
581                         
582                         wpforenemy_announced = TRUE;
583                 }
584         }
585 }
586
587 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
588 {
589         if(ITEM_DAMAGE_NEEDKILL(deathtype))
590         {
591                 // automatically kill the flag and return it
592                 self.health = 0;
593                 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
594                 return;
595         }
596         if(autocvar_g_ctf_flag_return_damage) 
597         {
598                 // reduce health and check if it should be returned
599                 self.health = self.health - damage;
600                 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
601                 return;
602         }
603 }
604
605 void ctf_FlagThink()
606 {
607         // declarations
608         entity tmp_entity;
609
610         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
611
612         // captureshield
613         if(self == ctf_worldflaglist) // only for the first flag
614                 FOR_EACH_CLIENT(tmp_entity)
615                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
616
617         // sanity checks
618         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
619                 dprint("wtf the flag got squashed?\n");
620                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
621                 if(!trace_startsolid) // can we resize it without getting stuck?
622                         setsize(self, FLAG_MIN, FLAG_MAX); }
623                         
624         switch(self.ctf_status) // reset flag angles in case warpzones adjust it
625         {
626                 case FLAG_DROPPED:
627                 case FLAG_PASSING:
628                 {
629                         self.angles = '0 0 0';
630                         break;
631                 }
632                 
633                 default: break;
634         }
635
636         // main think method
637         switch(self.ctf_status)
638         {       
639                 case FLAG_BASE:
640                 {
641                         if(autocvar_g_ctf_dropped_capture_radius)
642                         {
643                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
644                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
645                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
646                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
647                         }
648                         return;
649                 }
650                 
651                 case FLAG_DROPPED:
652                 {
653                         if(autocvar_g_ctf_flag_dropped_floatinwater && (self.flags & FL_INWATER))
654                                 self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater;
655                 
656                         if(autocvar_g_ctf_flag_return_dropped)
657                         {
658                                 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
659                                 {
660                                         self.health = 0;
661                                         ctf_CheckFlagReturn(self, RETURN_DROPPED);
662                                         return;
663                                 }
664                         }
665                         if(autocvar_g_ctf_flag_return_time)
666                         {
667                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
668                                 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
669                                 return;
670                         } 
671                         return;
672                 }
673                         
674                 case FLAG_CARRY:
675                 {
676                         if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
677                         {
678                                 self.health = 0;
679                                 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
680
681                                 tmp_entity = self;
682                                 self = self.owner;
683                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
684                                 ImpulseCommands();
685                                 self = tmp_entity;
686                         }
687                         if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
688                         {
689                                 if(time >= wpforenemy_nextthink)
690                                 {
691                                         ctf_CheckStalemate();
692                                         wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
693                                 }
694                         }
695                         return;
696                 }
697                 
698                 case FLAG_PASSING: // todo make work with warpzones
699                 {                       
700                         /*vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
701                         vector old_targ_origin = targ_origin;
702                         targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_sender, self.pass_target, targ_origin);
703
704                         print("old: ", vtos(old_targ_origin), ", transformed: ", vtos(targ_origin), ".\n");
705                         
706                         WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
707                         
708                         te_customflash(self.origin, 40,  2, '1 1 1');
709                         te_customflash(targ_origin, 200, 2, '15 0 0');
710                         
711                         if((self.pass_target.deadflag != DEAD_NO)
712                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
713                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
714                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
715                         {
716                                 ctf_Handle_Drop(self, world, DROP_PASS);
717                         }
718                         else // still a viable target, go for it
719                         {
720                                 vector desired_direction = normalize(targ_origin - self.origin);
721                                 vector current_direction = normalize(self.velocity);
722                                 
723                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
724                         }
725                         return;*/
726
727                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
728                         vector old_targ_origin = targ_origin;
729                         targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_sender, self.pass_target, targ_origin);
730                         WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
731
732                         print("old: ", vtos(old_targ_origin), ", transformed: ", vtos(targ_origin), ".\n");
733                         
734                         if((self.pass_target.deadflag != DEAD_NO)
735                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
736                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
737                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
738                         {
739                                 ctf_Handle_Drop(self, world, DROP_PASS);
740                         }
741                         else // still a viable target, go for it
742                         {
743                                 vector desired_direction = normalize(targ_origin - self.origin);
744                                 vector current_direction = normalize(self.velocity);
745                                 
746                                 // self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
747                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
748                         }
749                         return;
750                 }
751
752                 default: // this should never happen
753                 {
754                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
755                         return;
756                 }
757         }
758 }
759
760 void ctf_FlagTouch()
761 {
762         if(gameover) { return; }
763         
764         entity toucher = other;
765         
766         // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
767         if(ITEM_TOUCH_NEEDKILL())
768         {
769                 self.health = 0;
770                 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
771                 return;
772         }
773         
774         // special touch behaviors
775         if(toucher.vehicle_flags & VHF_ISVEHICLE)
776         {
777                 if(autocvar_g_ctf_allow_vehicle_touch)
778                         toucher = toucher.owner; // the player is actually the vehicle owner, not other
779                 else
780                         return; // do nothing
781         }
782         else if(toucher.classname != "player") // The flag just touched an object, most likely the world
783         {
784                 if(time > self.wait) // if we haven't in a while, play a sound/effect
785                 {
786                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
787                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
788                         self.wait = time + FLAG_TOUCHRATE;
789                 }
790                 return;
791         }
792         else if(toucher.deadflag != DEAD_NO) { return; }
793
794         switch(self.ctf_status) 
795         {       
796                 case FLAG_BASE:
797                 {
798                         if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
799                                 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
800                         else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
801                                 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
802                         break;
803                 }
804                 
805                 case FLAG_DROPPED:
806                 {
807                         if(!IsDifferentTeam(toucher, self))
808                                 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
809                         else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
810                                 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
811                         break;
812                 }
813                         
814                 case FLAG_CARRY:
815                 {
816                         dprint("Someone touched a flag even though it was being carried?\n");
817                         break;
818                 }
819                 
820                 case FLAG_PASSING:
821                 {
822                         if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
823                         {
824                                 if(IsDifferentTeam(toucher, self.pass_sender))
825                                         ctf_Handle_Return(self, toucher);
826                                 else
827                                         ctf_Handle_Retrieve(self, toucher);
828                         }
829                         break;
830                 }
831         }
832 }
833
834 void ctf_RespawnFlag(entity flag)
835 {
836         // reset the player (if there is one)
837         if((flag.owner) && (flag.owner.flagcarried == flag))
838         {
839                 if(flag.owner.wps_enemyflagcarrier)
840                         WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
841                         
842                 WaypointSprite_Kill(flag.wps_flagcarrier);
843                 
844                 flag.owner.flagcarried = world;
845
846                 if(flag.speedrunning)
847                         ctf_FakeTimeLimit(flag.owner, -1);
848         }
849
850         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
851                 { WaypointSprite_Kill(flag.wps_flagdropped); }
852
853         // reset the flag
854         setattachment(flag, world, "");
855         setorigin(flag, flag.ctf_spawnorigin);
856         
857         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
858         flag.takedamage = DAMAGE_NO;
859         flag.health = flag.max_flag_health;
860         flag.solid = SOLID_TRIGGER;
861         flag.velocity = '0 0 0';
862         flag.angles = flag.mangle;
863         flag.flags = FL_ITEM | FL_NOTARGET;
864         
865         flag.ctf_status = FLAG_BASE;
866         flag.owner = world;
867         flag.pass_sender = world;
868         flag.pass_target = world;
869         flag.ctf_carrier = world;
870         flag.ctf_dropper = world;
871         flag.ctf_pickuptime = 0;
872         flag.ctf_droptime = 0;
873
874         wpforenemy_announced = FALSE;
875 }
876
877 void ctf_Reset()
878 {
879         if(self.owner)
880                 if(self.owner.classname == "player")
881                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
882                         
883         ctf_RespawnFlag(self);
884 }
885
886 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
887 {
888         // bot waypoints
889         waypoint_spawnforitem_force(self, self.origin);
890         self.nearestwaypointtimeout = 0; // activate waypointing again
891         self.bot_basewaypoint = self.nearestwaypoint;
892
893         // waypointsprites
894         WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
895         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
896
897         // captureshield setup
898         ctf_CaptureShield_Spawn(self);
899 }
900
901 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
902 {       
903         // declarations
904         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
905         self = flag; // for later usage with droptofloor()
906         
907         // main setup
908         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
909         ctf_worldflaglist = flag;
910
911         setattachment(flag, world, ""); 
912
913         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
914         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
915         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
916         flag.classname = "item_flag_team";
917         flag.target = "###item###"; // wut?
918         flag.flags = FL_ITEM | FL_NOTARGET;
919         flag.solid = SOLID_TRIGGER;
920         flag.takedamage = DAMAGE_NO;
921         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
922         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
923         flag.health = flag.max_flag_health;
924         flag.event_damage = ctf_FlagDamage;
925         flag.pushable = TRUE;
926         flag.teleportable = TELEPORT_NORMAL;
927         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
928         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
929         flag.velocity = '0 0 0';
930         flag.mangle = flag.angles;
931         flag.reset = ctf_Reset;
932         flag.touch = ctf_FlagTouch;
933         flag.think = ctf_FlagThink;
934         flag.nextthink = time + FLAG_THINKRATE;
935         flag.ctf_status = FLAG_BASE;
936         
937         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
938         if(!flag.scale) { flag.scale = FLAG_SCALE; }
939         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
940         
941         // sound 
942         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
943         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
944         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
945         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
946         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
947         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
948         
949         // precache
950         precache_sound(flag.snd_flag_taken);
951         precache_sound(flag.snd_flag_returned);
952         precache_sound(flag.snd_flag_capture);
953         precache_sound(flag.snd_flag_respawn);
954         precache_sound(flag.snd_flag_dropped);
955         precache_sound(flag.snd_flag_touch);
956         precache_model(flag.model);
957         precache_model("models/ctf/shield.md3");
958         precache_model("models/ctf/shockwavetransring.md3");
959
960         // appearence
961         setmodel(flag, flag.model); // precision set below
962         setsize(flag, FLAG_MIN, FLAG_MAX);
963         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
964         
965         if(autocvar_g_ctf_flag_glowtrails)
966         {
967                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
968                 flag.glow_size = 25;
969                 flag.glow_trail = 1;
970         }
971         
972         flag.effects |= EF_LOWPRECISION;
973         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
974         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
975         
976         // flag placement
977         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
978         {       
979                 flag.dropped_origin = flag.origin; 
980                 flag.noalign = TRUE;
981                 flag.movetype = MOVETYPE_NONE;
982         }
983         else // drop to floor, automatically find a platform and set that as spawn origin
984         { 
985                 flag.noalign = FALSE;
986                 self = flag;
987                 droptofloor();
988                 flag.movetype = MOVETYPE_TOSS; 
989         }       
990         
991         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
992 }
993
994
995 // ==============
996 // Hook Functions
997 // ==============
998
999 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
1000 {
1001         entity flag;
1002         
1003         // initially clear items so they can be set as necessary later.
1004         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
1005                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
1006
1007         // scan through all the flags and notify the client about them 
1008         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1009         {
1010                 switch(flag.ctf_status)
1011                 {
1012                         case FLAG_CARRY:
1013                         {
1014                                 if(flag.owner == self)
1015                                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
1016                                 else 
1017                                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
1018                                 break;
1019                         }
1020                         case FLAG_DROPPED:
1021                         {
1022                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
1023                                 break;
1024                         }
1025                 }
1026         }
1027         
1028         // item for stopping players from capturing the flag too often
1029         if(self.ctf_captureshielded)
1030                 self.items |= IT_CTF_SHIELDED;
1031         
1032         // update the health of the flag carrier waypointsprite
1033         if(self.wps_flagcarrier) 
1034                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
1035         
1036         return 0;
1037 }
1038
1039 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1040 {
1041         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1042         {
1043                 if(frag_target == frag_attacker) // damage done to yourself
1044                 {
1045                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1046                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1047                 }
1048                 else // damage done to everyone else
1049                 {
1050                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1051                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1052                 }
1053         }
1054         else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1055         {
1056                 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > frag_target.health)
1057                         WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
1058         }
1059         return 0;
1060 }
1061
1062 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1063 {
1064         if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1065         {
1066                 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
1067                 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1068         }
1069                                 
1070         if(frag_target.flagcarried)
1071                 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1072                 
1073         return 0;
1074 }
1075
1076 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1077 {
1078         frag_score = 0;
1079         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1080 }
1081
1082 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1083 {
1084         if(self.flagcarried)
1085                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1086                 
1087         return 0;
1088 }
1089
1090 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1091 {
1092         if(self.flagcarried) 
1093         if(!autocvar_g_ctf_portalteleport)
1094                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1095
1096         return 0;
1097 }
1098
1099 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1100 {
1101         entity player = self;
1102
1103         if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1104         {
1105                 // pass the flag to a team mate
1106                 if(autocvar_g_ctf_pass)
1107                 {
1108                         entity head, closest_target;
1109                         head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
1110                         
1111                         while(head) // find the closest acceptable target to pass to
1112                         {
1113                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
1114                                 if(head != player && !IsDifferentTeam(head, player))
1115                                 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1116                                 {
1117                                         if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
1118                                         { 
1119                                                 if(clienttype(head) == CLIENTTYPE_BOT)
1120                                                 {
1121                                                         centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1122                                                         ctf_Handle_Throw(head, player, DROP_PASS);
1123                                                 }
1124                                                 else
1125                                                 {
1126                                                         centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
1127                                                         centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1128                                                 }
1129                                                 player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
1130                                                 return 0; 
1131                                         }
1132                                         else if(player.flagcarried)
1133                                         {
1134                                                 if(closest_target)
1135                                                 {
1136                                                         if(vlen(player.origin - WarpZone_RefSys_TransformOrigin(player, head, head.origin)) < vlen(player.origin - WarpZone_RefSys_TransformOrigin(player, head, closest_target.origin)))
1137                                                                 { closest_target = head; }
1138                                                 }
1139                                                 else { closest_target = head; }
1140                                         }
1141                                 }
1142                                 head = head.chain;
1143                         }
1144                         
1145                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1146                 }
1147                 
1148                 // throw the flag in front of you
1149                 if(autocvar_g_ctf_drop && player.flagcarried)
1150                         { ctf_Handle_Throw(player, world, DROP_THROW); }
1151         }
1152                 
1153         return 0;
1154 }
1155
1156 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1157 {
1158         if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1159         {
1160                 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1161         } 
1162         else // create a normal help me waypointsprite
1163         {
1164                 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1165                 WaypointSprite_Ping(self.wps_helpme);
1166         }
1167
1168         return 1;
1169 }
1170
1171 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1172 {
1173         if(other.flagcarried)
1174         {
1175                 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1176                 {
1177                         ctf_Handle_Throw(self, world, DROP_NORMAL);
1178                 }
1179                 else
1180                 {            
1181                         setattachment(other.flagcarried, self, ""); 
1182                         setorigin(other, VEHICLE_FLAG_OFFSET);
1183                         other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1184                         //other.flagcarried.angles = '0 0 0';   
1185                 }
1186         }
1187                 
1188         return 0;
1189 }
1190
1191 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1192 {
1193         if(self.owner.flagcarried)
1194         {
1195                 setattachment(self.owner.flagcarried, self.owner, ""); 
1196                 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1197                 self.owner.flagcarried.scale = FLAG_SCALE;
1198                 self.owner.flagcarried.angles = '0 0 0';        
1199         }
1200
1201         return 0;
1202 }
1203
1204 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1205 {
1206         if(self.flagcarried)
1207         {
1208                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1209                 ctf_RespawnFlag(self);
1210         }
1211         
1212         return 0;
1213 }
1214
1215 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1216 {
1217         entity flag; // temporary entity for the search method
1218         
1219         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1220         {
1221                 switch(flag.ctf_status)
1222                 {
1223                         case FLAG_DROPPED:
1224                         case FLAG_PASSING:
1225                         {
1226                                 // lock the flag, game is over
1227                                 flag.movetype = MOVETYPE_NONE;
1228                                 flag.takedamage = DAMAGE_NO;
1229                                 flag.solid = SOLID_NOT;
1230                                 flag.nextthink = 0; // stop thinking
1231                                 
1232                                 print("stopping the ", flag.netname, " from moving.\n");
1233                                 break;
1234                         }
1235                         
1236                         default:
1237                         case FLAG_BASE:
1238                         case FLAG_CARRY:
1239                         {
1240                                 // do nothing for these flags
1241                                 break;
1242                         }
1243                 }
1244         }
1245         
1246         return 0;
1247 }
1248
1249
1250 // ==========
1251 // Spawnfuncs
1252 // ==========
1253
1254 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1255 CTF Starting point for a player in team one (Red).
1256 Keys: "angle" viewing angle when spawning. */
1257 void spawnfunc_info_player_team1()
1258 {
1259         if(g_assault) { remove(self); return; }
1260         
1261         self.team = COLOR_TEAM1; // red
1262         spawnfunc_info_player_deathmatch();
1263 }
1264
1265
1266 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1267 CTF Starting point for a player in team two (Blue).
1268 Keys: "angle" viewing angle when spawning. */
1269 void spawnfunc_info_player_team2()
1270 {
1271         if(g_assault) { remove(self); return; }
1272         
1273         self.team = COLOR_TEAM2; // blue
1274         spawnfunc_info_player_deathmatch();
1275 }
1276
1277 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1278 CTF Starting point for a player in team three (Yellow).
1279 Keys: "angle" viewing angle when spawning. */
1280 void spawnfunc_info_player_team3()
1281 {
1282         if(g_assault) { remove(self); return; }
1283         
1284         self.team = COLOR_TEAM3; // yellow
1285         spawnfunc_info_player_deathmatch();
1286 }
1287
1288
1289 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1290 CTF Starting point for a player in team four (Purple).
1291 Keys: "angle" viewing angle when spawning. */
1292 void spawnfunc_info_player_team4()
1293 {
1294         if(g_assault) { remove(self); return; }
1295         
1296         self.team = COLOR_TEAM4; // purple
1297         spawnfunc_info_player_deathmatch();
1298 }
1299
1300 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1301 CTF flag for team one (Red).
1302 Keys: 
1303 "angle" Angle the flag will point (minus 90 degrees)... 
1304 "model" model to use, note this needs red and blue as skins 0 and 1...
1305 "noise" sound played when flag is picked up...
1306 "noise1" sound played when flag is returned by a teammate...
1307 "noise2" sound played when flag is captured...
1308 "noise3" sound played when flag is lost in the field and respawns itself... 
1309 "noise4" sound played when flag is dropped by a player...
1310 "noise5" sound played when flag touches the ground... */
1311 void spawnfunc_item_flag_team1()
1312 {
1313         if(!g_ctf) { remove(self); return; }
1314
1315         ctf_FlagSetup(1, self); // 1 = red
1316 }
1317
1318 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1319 CTF flag for team two (Blue).
1320 Keys: 
1321 "angle" Angle the flag will point (minus 90 degrees)... 
1322 "model" model to use, note this needs red and blue as skins 0 and 1...
1323 "noise" sound played when flag is picked up...
1324 "noise1" sound played when flag is returned by a teammate...
1325 "noise2" sound played when flag is captured...
1326 "noise3" sound played when flag is lost in the field and respawns itself... 
1327 "noise4" sound played when flag is dropped by a player...
1328 "noise5" sound played when flag touches the ground... */
1329 void spawnfunc_item_flag_team2()
1330 {
1331         if(!g_ctf) { remove(self); return; }
1332
1333         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1334 }
1335
1336 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1337 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1338 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1339 Keys:
1340 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1341 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1342 void spawnfunc_ctf_team()
1343 {
1344         if(!g_ctf) { remove(self); return; }
1345         
1346         self.classname = "ctf_team";
1347         self.team = self.cnt + 1;
1348 }
1349
1350
1351 // ==============
1352 // Initialization
1353 // ==============
1354
1355 // code from here on is just to support maps that don't have flag and team entities
1356 void ctf_SpawnTeam (string teamname, float teamcolor)
1357 {
1358         entity oldself;
1359         oldself = self;
1360         self = spawn();
1361         self.classname = "ctf_team";
1362         self.netname = teamname;
1363         self.cnt = teamcolor;
1364
1365         spawnfunc_ctf_team();
1366
1367         self = oldself;
1368 }
1369
1370 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1371 {
1372         // if no teams are found, spawn defaults
1373         if(find(world, classname, "ctf_team") == world)
1374         {
1375                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1376                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1377                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1378         }
1379         
1380         ScoreRules_ctf();
1381 }
1382
1383 void ctf_Initialize()
1384 {
1385         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1386
1387         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1388         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1389         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1390         
1391         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1392 }
1393
1394
1395 MUTATOR_DEFINITION(gamemode_ctf)
1396 {
1397         MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1398         MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1399         MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1400         MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1401         MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1402         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1403         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1404         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1405         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1406         MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1407         MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1408         MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1409         MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1410         
1411         MUTATOR_ONADD
1412         {
1413                 if(time > 1) // game loads at time 1
1414                         error("This is a game type and it cannot be added at runtime.");
1415                 g_ctf = 1;
1416                 ctf_Initialize();
1417         }
1418
1419         MUTATOR_ONREMOVE
1420         {
1421                 g_ctf = 0;
1422                 error("This is a game type and it cannot be removed at runtime.");
1423         }
1424
1425         return 0;
1426 }