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Merge capture code and update other status sharing code
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1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0');
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(e.team != p.team)
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if not(other.ctf_captureshielded) { return FALSE; }
126         if(self.team == other.team) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if not(other.ctf_captureshielded) { return; }
134         if(self.team == other.team) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Failed_Pass(entity flag)
169 {
170         entity sender = flag.pass_sender;
171
172         flag.movetype = MOVETYPE_TOSS;
173         flag.takedamage = DAMAGE_YES;
174         flag.health = flag.max_flag_health;
175         flag.ctf_droptime = time;
176         flag.ctf_dropper = sender;
177         flag.ctf_status = FLAG_DROPPED;
178         
179         // messages and sounds
180         Send_KillNotification(sender.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
181         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
182         ctf_EventLog("dropped", sender.team, sender);
183
184         // scoring
185         PlayerTeamScore_AddScore(sender, -ctf_ReadScore("penalty_drop"));       
186         PlayerScore_Add(sender, SP_CTF_DROPS, 1);
187         
188         // waypoints
189         if(autocvar_g_ctf_flag_dropped_waypoint)
190                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : sender.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75'));
191
192         if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
193         {
194                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
195                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
196         }
197         
198         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
199         
200         flag.pass_sender = world;
201         flag.pass_target = world;
202 }
203
204 void ctf_Handle_Retrieve(entity flag, entity player)
205 {
206         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
207         entity sender = flag.pass_sender;
208         
209         // transfer flag to player
210         flag.ctf_carrier = player;
211         flag.owner = player;
212         flag.owner.flagcarried = flag;
213         
214         // reset flag
215         setattachment(flag, player, "");
216         setorigin(flag, FLAG_CARRY_OFFSET);
217         flag.movetype = MOVETYPE_NONE;
218         flag.takedamage = DAMAGE_NO;
219         flag.solid = SOLID_NOT;
220         flag.ctf_carrier = player;
221         flag.ctf_status = FLAG_CARRY;
222
223         // messages and sounds
224         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
225         ctf_EventLog("recieve", flag.team, player);
226         FOR_EACH_PLAYER(tmp_player)
227                 if(tmp_player == sender)
228                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
229                 else if(tmp_player == player)
230                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
231                 else if(tmp_player.team == sender.team)
232                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
233         
234         // create new waypoint
235         ctf_FlagcarrierWaypoints(player);
236         
237         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
238         player.throw_antispam = sender.throw_antispam;
239         
240         flag.pass_sender = world;
241         flag.pass_target = world;
242 }
243
244 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
245 {
246         entity flag = player.flagcarried;
247         
248         if(!flag) { return; }
249         if((droptype == DROP_PASS) && !reciever) { return; }
250         
251         //if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
252         
253         // reset the flag
254         setattachment(flag, world, "");
255         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
256         flag.owner.flagcarried = world;
257         flag.owner = world;
258         flag.solid = SOLID_TRIGGER;
259         flag.ctf_droptime = time;
260         
261         switch(droptype)
262         {
263                 case DROP_PASS:
264                 {
265                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
266                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_throw_velocity);
267                         break;
268                 }
269                 
270                 case DROP_THROW:
271                 {
272                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
273                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_throw_velocity)), FALSE);
274                         break;
275                 }
276                 
277                 default:
278                 case DROP_NORMAL:
279                 {
280                         flag.velocity = ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom()));
281                         break;
282                 }
283         }
284         
285         print("flag.velocity = ", vtos(flag.velocity), ".\n");
286         
287         switch(droptype)
288         {
289                 case DROP_PASS:
290                 {
291                         // main
292                         flag.movetype = MOVETYPE_FLY;
293                         flag.takedamage = DAMAGE_NO;
294                         flag.pass_sender = player;
295                         flag.pass_target = reciever;
296                         flag.ctf_status = FLAG_PASSING;
297                         
298                         // other
299                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
300                         ctf_EventLog("pass", flag.team, player);
301                         te_lightning2(world, reciever.origin, player.origin);
302                         break;
303                 }
304                 
305                 default:
306                 case DROP_THROW:
307                 case DROP_NORMAL:
308                 {
309                         // main
310                         flag.movetype = MOVETYPE_TOSS;
311                         flag.takedamage = DAMAGE_YES;
312                         flag.health = flag.max_flag_health;
313                         flag.ctf_dropper = player;
314                         flag.ctf_status = FLAG_DROPPED;
315                         
316                         // messages and sounds
317                         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
318                         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
319                         ctf_EventLog("dropped", player.team, player);
320
321                         // scoring
322                         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
323                         PlayerScore_Add(player, SP_CTF_DROPS, 1);
324                         
325                         // waypoints
326                         if(autocvar_g_ctf_flag_dropped_waypoint)
327                                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75')); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
328
329                         if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
330                         {
331                                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
332                                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
333                         }
334                         break;
335                 }
336         }
337
338         // kill old waypointsprite
339         WaypointSprite_Ping(player.wps_flagcarrier);
340         WaypointSprite_Kill(player.wps_flagcarrier);
341         
342         // captureshield
343         //ctf_CaptureShield_Update(player, 0); // shield only
344 }
345
346
347 // ==============
348 // Event Handlers
349 // ==============
350
351 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
352 {
353         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
354         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
355         
356         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
357         
358         // messages and sounds
359         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
360         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
361         
362         switch(capturetype)
363         {
364                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
365                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
366                 default: break;
367         }
368         
369         // scoring
370         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
371         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
372
373         // effects
374         if(autocvar_g_ctf_flag_capture_effects) 
375         {
376                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
377                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
378         }
379
380         // other
381         if(capturetype == CAPTURE_NORMAL)
382         {
383                 WaypointSprite_Kill(player.wps_flagcarrier);
384                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
385         }
386         
387         // reset the flag
388         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
389         ctf_RespawnFlag(player.flagcarried);
390 }
391
392 void ctf_Handle_Return(entity flag, entity player)
393 {
394         // messages and sounds
395         //centerprint(player, strcat("You returned ", flag.netname));
396         Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
397         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
398         ctf_EventLog("return", flag.team, player);
399
400         // scoring
401         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
402         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403
404         TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
405         FOR_EACH_PLAYER(player) if(player == flag.ctf_dropper) // punish the player who dropped the flag
406         {
407                 PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
408                 ctf_CaptureShield_Update(player, 0); // shield only
409         }
410         
411         // reset the flag
412         ctf_RespawnFlag(flag);
413 }
414
415 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
416 {
417         // declarations
418         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
419         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
420         float pickup_dropped_score; // used to calculate dropped pickup score
421         
422         // attach the flag to the player
423         flag.owner = player;
424         player.flagcarried = flag;
425         setattachment(flag, player, "");
426         setorigin(flag, FLAG_CARRY_OFFSET);
427         
428         // flag setup
429         flag.movetype = MOVETYPE_NONE;
430         flag.takedamage = DAMAGE_NO;
431         flag.solid = SOLID_NOT;
432         flag.angles = '0 0 0';
433         flag.ctf_carrier = player;
434         flag.ctf_status = FLAG_CARRY;
435         
436         switch(pickuptype)
437         {
438                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
439                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
440                 default: break;
441         }
442
443         // messages and sounds
444         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
445         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
446         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
447         
448         FOR_EACH_PLAYER(tmp_player)
449                 if(tmp_player == player)
450                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
451                 else if(tmp_player.team == player.team)
452                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
453                 else if(tmp_player.team == flag.team)
454                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
455                         
456         switch(pickuptype)
457         {
458                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
459                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
460                 default: break;
461         }
462         
463         // scoring
464         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
465         switch(pickuptype)
466         {               
467                 case PICKUP_BASE:
468                 {
469                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
470                         break;
471                 }
472                 
473                 case PICKUP_DROPPED:
474                 {
475                         pickup_dropped_score = (autocvar_g_ctf_flag_returntime ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_returntime) - time) / autocvar_g_ctf_flag_returntime, 1) : 1);
476                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
477                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
478                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
479                         break;
480                 }
481                 
482                 default: break;
483         }
484         
485         // speedrunning
486         if(pickuptype == PICKUP_BASE)
487         {
488                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
489                 if((player.speedrunning) && (ctf_captimerecord))
490                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
491         }
492                 
493         // effects
494         if(autocvar_g_ctf_flag_pickup_effects)
495                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
496         
497         // waypoints 
498         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
499         ctf_FlagcarrierWaypoints(player);
500         WaypointSprite_Ping(player.wps_flagcarrier);
501 }
502
503
504 // ===================
505 // Main Flag Functions
506 // ===================
507
508 void ctf_CheckFlagReturn(entity flag)
509 {
510         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
511         
512         if((flag.health <= 0) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_returntime))
513         {
514                 bprint("The ", flag.netname, " has returned to base\n");
515                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
516                 ctf_EventLog("returned", flag.team, world);
517                 ctf_RespawnFlag(flag);
518         }
519 }
520
521 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
522 {
523         if(ITEM_DAMAGE_NEEDKILL(deathtype))
524         {
525                 // automatically kill the flag and return it
526                 self.health = 0;
527                 ctf_CheckFlagReturn(self);
528         }
529         
530         if(autocvar_g_ctf_flag_take_damage) 
531         {
532                 self.health = self.health - damage;
533                 ctf_CheckFlagReturn(self);
534         }
535 }
536
537 void ctf_FlagThink()
538 {
539         // declarations
540         entity tmp_entity;
541
542         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
543
544         // captureshield
545         if(self == ctf_worldflaglist) // only for the first flag
546                 FOR_EACH_CLIENT(tmp_entity)
547                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
548
549         // sanity checks
550         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
551                 dprint("wtf the flag got squashed?\n");
552                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
553                 if(!trace_startsolid) // can we resize it without getting stuck?
554                         setsize(self, FLAG_MIN, FLAG_MAX); }
555
556         // main think method
557         switch(self.ctf_status)
558         {       
559                 case FLAG_BASE:
560                 {
561                         if(autocvar_g_ctf_dropped_capture_radius)
562                         {
563                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
564                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
565                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
566                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
567                         }
568                         return;
569                 }
570                 
571                 case FLAG_DROPPED:
572                 {
573                         if(autocvar_g_ctf_flag_returntime)
574                         {
575                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_returntime) * FLAG_THINKRATE);
576                                 ctf_CheckFlagReturn(self);
577                         } 
578                         return;
579                 }
580                         
581                 case FLAG_CARRY:
582                 {
583                         if((self.owner) && (self.speedrunning) && (ctf_captimerecord) && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
584                         {
585                                 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
586                                 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
587                                 ctf_EventLog("returned", self.team, world);
588                                 ctf_RespawnFlag(tmp_entity);
589
590                                 tmp_entity = self;
591                                 self = self.owner;
592                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
593                                 ImpulseCommands();
594                                 self = tmp_entity;
595                         }
596                         return;
597                 }
598                 
599                 case FLAG_PASSING:
600                 {                       
601                         vector targ_origin = (0.5 * (self.pass_target.absmin + self.pass_target.absmax));
602                         
603                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
604                         
605                         if((self.pass_target.deadflag != DEAD_NO)
606                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
607                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
608                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
609                         {
610                                 ctf_Handle_Failed_Pass(self);
611                         }
612                         else // still a viable target, go for it
613                         {
614                                 vector desired_direction = normalize(targ_origin - self.origin);
615                                 vector current_direction = normalize(self.velocity);
616                                 
617                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_throw_velocity); 
618                         }
619                         return;
620                 }
621
622                 default: // this should never happen
623                 {
624                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
625                         return;
626                 }
627         }
628 }
629
630 void ctf_FlagTouch()
631 {
632         if(gameover) { return; }
633         if(!self) { return; }
634         if(other.deadflag != DEAD_NO) { return; }
635         if(ITEM_TOUCH_NEEDKILL())
636         {
637                 // automatically kill the flag and return it
638                 self.health = 0;
639                 ctf_CheckFlagReturn(self);
640                 return;
641         }
642         if(other.classname != "player") // The flag just touched an object, most likely the world
643         {
644                 if(time > self.wait) // if we haven't in a while, play a sound/effect
645                 {
646                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
647                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
648                         self.wait = time + FLAG_TOUCHRATE;
649                 }
650                 return;
651         }
652
653         switch(self.ctf_status) 
654         {       
655                 case FLAG_BASE:
656                 {
657                         if((other.team == self.team) && (other.flagcarried) && (other.flagcarried.team != self.team))
658                                 ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
659                         else if((other.team != self.team) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
660                                 ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
661                         break;
662                 }
663                 
664                 case FLAG_DROPPED:
665                 {
666                         if(other.team == self.team)
667                                 ctf_Handle_Return(self, other); // other just returned his own flag
668                         else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
669                                 ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
670                         break;
671                 }
672                         
673                 case FLAG_CARRY:
674                 {
675                         dprint("Someone touched a flag even though it was being carried?\n");
676                         break;
677                 }
678                 
679                 case FLAG_PASSING:
680                 {
681                         if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
682                         {
683                                 if(IsDifferentTeam(other, self.pass_sender))
684                                         ctf_Handle_Return(self, other);
685                                 else
686                                         ctf_Handle_Retrieve(self, other);
687                         }
688                         break;
689                 }
690                 
691                 default: // this should never happen
692                 {
693                         dprint("Touch: Flag exists with no status?\n");
694                         break;
695                 }
696         }
697 }
698
699 void ctf_RespawnFlag(entity flag)
700 {
701         // reset the player (if there is one)
702         if((flag.owner) && (flag.owner.flagcarried == flag))
703         {
704                 WaypointSprite_Kill(flag.wps_flagcarrier);
705                 flag.owner.flagcarried = world;
706
707                 if(flag.speedrunning)
708                         ctf_FakeTimeLimit(flag.owner, -1);
709         }
710
711         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
712                 { WaypointSprite_Kill(flag.wps_flagdropped); }
713
714         // reset the flag
715         setattachment(flag, world, "");
716         setorigin(flag, flag.ctf_spawnorigin);
717         
718         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
719         flag.takedamage = DAMAGE_NO;
720         flag.health = flag.max_flag_health;
721         flag.solid = SOLID_TRIGGER;
722         flag.velocity = '0 0 0';
723         flag.angles = flag.mangle;
724         flag.flags = FL_ITEM | FL_NOTARGET;
725         
726         flag.ctf_status = FLAG_BASE;
727         flag.owner = world;
728         flag.pass_sender = world;
729         flag.pass_target = world;
730         flag.ctf_carrier = world;
731         flag.ctf_dropper = world;
732         flag.ctf_pickuptime = 0;
733         flag.ctf_droptime = 0;
734 }
735
736 void ctf_Reset()
737 {
738         if(self.owner)
739                 if(self.owner.classname == "player")
740                         ctf_Handle_Throw(self.owner, world, DROP_NORMAL);
741                         
742         ctf_RespawnFlag(self);
743 }
744
745 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
746 {
747         // declarations
748         float teamnumber = ((self.team == COLOR_TEAM1) ? TRUE : FALSE); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
749
750         // bot waypoints
751         waypoint_spawnforitem_force(self, self.origin);
752         self.nearestwaypointtimeout = 0; // activate waypointing again
753         self.bot_basewaypoint = self.nearestwaypoint;
754
755         // waypointsprites
756         WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), self.origin + '0 0 64', self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
757         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
758
759         // captureshield setup
760         ctf_CaptureShield_Spawn(self);
761 }
762
763 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
764 {       
765         // declarations
766         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
767         self = flag; // for later usage with droptofloor()
768         
769         // main setup
770         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
771         ctf_worldflaglist = flag;
772
773         setattachment(flag, world, ""); 
774
775         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
776         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
777         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
778         flag.classname = "item_flag_team";
779         flag.target = "###item###"; // wut?
780         flag.flags = FL_ITEM | FL_NOTARGET;
781         flag.solid = SOLID_TRIGGER;
782         flag.takedamage = DAMAGE_NO;
783         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
784         flag.max_flag_health = ((autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
785         flag.health = flag.max_flag_health;
786         flag.event_damage = ctf_FlagDamage;
787         flag.pushable = TRUE;
788         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
789         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
790         flag.velocity = '0 0 0';
791         flag.mangle = flag.angles;
792         flag.reset = ctf_Reset;
793         flag.touch = ctf_FlagTouch;
794         flag.think = ctf_FlagThink;
795         flag.nextthink = time + FLAG_THINKRATE;
796         flag.ctf_status = FLAG_BASE;
797         
798         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
799         if(!flag.scale) { flag.scale = FLAG_SCALE; }
800         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
801         
802         // sound 
803         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
804         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
805         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
806         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
807         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
808         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
809         
810         // precache
811         precache_sound(flag.snd_flag_taken);
812         precache_sound(flag.snd_flag_returned);
813         precache_sound(flag.snd_flag_capture);
814         precache_sound(flag.snd_flag_respawn);
815         precache_sound(flag.snd_flag_dropped);
816         precache_sound(flag.snd_flag_touch);
817         precache_model(flag.model);
818         precache_model("models/ctf/shield.md3");
819         precache_model("models/ctf/shockwavetransring.md3");
820
821         // appearence
822         setmodel(flag, flag.model); // precision set below
823         setsize(flag, FLAG_MIN, FLAG_MAX);
824         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
825         
826         if(autocvar_g_ctf_flag_glowtrails)
827         {
828                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
829                 flag.glow_size = 25;
830                 flag.glow_trail = 1;
831         }
832         
833         flag.effects |= EF_LOWPRECISION;
834         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
835         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
836         
837         // flag placement
838         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
839         {       
840                 flag.dropped_origin = flag.origin; 
841                 flag.noalign = TRUE;
842                 flag.movetype = MOVETYPE_NONE;
843         }
844         else // drop to floor, automatically find a platform and set that as spawn origin
845         { 
846                 flag.noalign = FALSE;
847                 self = flag;
848                 droptofloor();
849                 flag.movetype = MOVETYPE_TOSS; 
850         }       
851         
852         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
853 }
854
855
856 // ==============
857 // Hook Functions
858 // ==============
859
860 MUTATOR_HOOKFUNCTION(ctf_HookedDrop)
861 {
862         if(self.flagcarried) { ctf_Handle_Throw(self, world, DROP_NORMAL); }
863         return 0;
864 }
865
866 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
867 {
868         entity flag;
869         
870         // initially clear items so they can be set as necessary later.
871         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
872                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
873
874         // scan through all the flags and notify the client about them 
875         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
876         {
877                 if(flag.ctf_status == FLAG_CARRY)
878                         if(flag.owner == self)
879                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
880                         else 
881                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
882                 else if(flag.ctf_status == FLAG_DROPPED) 
883                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
884         }
885         
886         // item for stopping players from capturing the flag too often
887         if(self.ctf_captureshielded)
888                 self.items |= IT_CTF_SHIELDED;
889         
890         // update the health of the flag carrier waypointsprite
891         if(self.wps_flagcarrier) 
892                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
893         
894         return 0;
895 }
896
897 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
898 {
899         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
900         {
901                 if(frag_target == frag_attacker) // damage done to yourself
902                 {
903                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
904                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
905                 }
906                 else // damage done everyone else
907                 {
908                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
909                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
910                 }
911         }
912         return 0;
913 }
914
915 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
916 {
917         frag_score = 0;
918         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
919 }
920
921 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
922 {
923         entity player = self;
924
925         if(time > player.throw_antispam)
926         {
927                 // pass the flag to a team mate
928                 if(autocvar_g_ctf_allow_pass)
929                 {
930                         entity head, closest_target;
931                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
932                         
933                         while(head) // find the closest acceptable target to pass to
934                         {
935                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
936                                 if(head != player && !IsDifferentTeam(head, player))
937                                 if(!player.speedrunning && !head.speedrunning)
938                                 {
939                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
940                                         if not((trace_fraction < 1) && (trace_ent != head))
941                                         {
942                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
943                                                 { 
944                                                         if(clienttype(head) == CLIENTTYPE_BOT)
945                                                         {
946                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
947                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
948                                                         }
949                                                         else
950                                                         {
951                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
952                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
953                                                         }
954                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
955                                                         return 0; 
956                                                 }
957                                                 else if(player.flagcarried)
958                                                 {
959                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
960                                                         else { closest_target = head; }
961                                                 }
962                                         }
963                                 }
964                                 head = head.chain;
965                         }
966                         
967                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
968                 }
969                 
970                 // throw the flag in front of you
971                 if(autocvar_g_ctf_allow_drop && player.flagcarried && !player.speedrunning)
972                         { ctf_Handle_Throw(player, world, DROP_THROW); }
973         }
974                 
975         return 0;
976 }
977
978 // ==========
979 // Spawnfuncs
980 // ==========
981
982 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
983 CTF Starting point for a player in team one (Red).
984 Keys: "angle" viewing angle when spawning. */
985 void spawnfunc_info_player_team1()
986 {
987         if(g_assault) { remove(self); return; }
988         
989         self.team = COLOR_TEAM1; // red
990         spawnfunc_info_player_deathmatch();
991 }
992
993
994 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
995 CTF Starting point for a player in team two (Blue).
996 Keys: "angle" viewing angle when spawning. */
997 void spawnfunc_info_player_team2()
998 {
999         if(g_assault) { remove(self); return; }
1000         
1001         self.team = COLOR_TEAM2; // blue
1002         spawnfunc_info_player_deathmatch();
1003 }
1004
1005 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1006 CTF Starting point for a player in team three (Yellow).
1007 Keys: "angle" viewing angle when spawning. */
1008 void spawnfunc_info_player_team3()
1009 {
1010         if(g_assault) { remove(self); return; }
1011         
1012         self.team = COLOR_TEAM3; // yellow
1013         spawnfunc_info_player_deathmatch();
1014 }
1015
1016
1017 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1018 CTF Starting point for a player in team four (Purple).
1019 Keys: "angle" viewing angle when spawning. */
1020 void spawnfunc_info_player_team4()
1021 {
1022         if(g_assault) { remove(self); return; }
1023         
1024         self.team = COLOR_TEAM4; // purple
1025         spawnfunc_info_player_deathmatch();
1026 }
1027
1028 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1029 CTF flag for team one (Red).
1030 Keys: 
1031 "angle" Angle the flag will point (minus 90 degrees)... 
1032 "model" model to use, note this needs red and blue as skins 0 and 1...
1033 "noise" sound played when flag is picked up...
1034 "noise1" sound played when flag is returned by a teammate...
1035 "noise2" sound played when flag is captured...
1036 "noise3" sound played when flag is lost in the field and respawns itself... 
1037 "noise4" sound played when flag is dropped by a player...
1038 "noise5" sound played when flag touches the ground... */
1039 void spawnfunc_item_flag_team1()
1040 {
1041         if(!g_ctf) { remove(self); return; }
1042
1043         ctf_FlagSetup(1, self); // 1 = red
1044 }
1045
1046 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1047 CTF flag for team two (Blue).
1048 Keys: 
1049 "angle" Angle the flag will point (minus 90 degrees)... 
1050 "model" model to use, note this needs red and blue as skins 0 and 1...
1051 "noise" sound played when flag is picked up...
1052 "noise1" sound played when flag is returned by a teammate...
1053 "noise2" sound played when flag is captured...
1054 "noise3" sound played when flag is lost in the field and respawns itself... 
1055 "noise4" sound played when flag is dropped by a player...
1056 "noise5" sound played when flag touches the ground... */
1057 void spawnfunc_item_flag_team2()
1058 {
1059         if(!g_ctf) { remove(self); return; }
1060
1061         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1062 }
1063
1064 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1065 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1066 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1067 Keys:
1068 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1069 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1070 void spawnfunc_ctf_team()
1071 {
1072         if(!g_ctf) { remove(self); return; }
1073         
1074         self.classname = "ctf_team";
1075         self.team = self.cnt + 1;
1076 }
1077
1078
1079 // ==============
1080 // Initialization
1081 // ==============
1082
1083 // code from here on is just to support maps that don't have flag and team entities
1084 void ctf_SpawnTeam (string teamname, float teamcolor)
1085 {
1086         entity oldself;
1087         oldself = self;
1088         self = spawn();
1089         self.classname = "ctf_team";
1090         self.netname = teamname;
1091         self.cnt = teamcolor;
1092
1093         spawnfunc_ctf_team();
1094
1095         self = oldself;
1096 }
1097
1098 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1099 {
1100         // if no teams are found, spawn defaults
1101         if(find(world, classname, "ctf_team") == world)
1102         {
1103                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1104                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1105                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1106         }
1107         
1108         ScoreRules_ctf();
1109 }
1110
1111 void ctf_Initialize()
1112 {
1113         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1114
1115         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1116         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1117         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1118         
1119         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1120 }
1121
1122
1123 MUTATOR_DEFINITION(gamemode_ctf)
1124 {
1125         MUTATOR_HOOK(MakePlayerObserver, ctf_HookedDrop, CBC_ORDER_ANY);
1126         MUTATOR_HOOK(ClientDisconnect, ctf_HookedDrop, CBC_ORDER_ANY);
1127         MUTATOR_HOOK(PlayerDies, ctf_HookedDrop, CBC_ORDER_ANY);
1128         MUTATOR_HOOK(PortalTeleport, ctf_HookedDrop, CBC_ORDER_ANY);
1129         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1130         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1131         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1132         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1133
1134         MUTATOR_ONADD
1135         {
1136                 if(time > 1) // game loads at time 1
1137                         error("This is a game type and it cannot be added at runtime.");
1138                 g_ctf = 1;
1139                 ctf_Initialize();
1140         }
1141
1142         MUTATOR_ONREMOVE
1143         {
1144                 g_ctf = 0;
1145                 error("This is a game type and it cannot be removed at runtime.");
1146         }
1147
1148         return 0;
1149 }