1 void freezetag_Initialize()
3 precache_model("models/ice/ice.md3");
4 next_round = time + cvar("g_start_delay");
7 void freezetag_CheckWinner()
9 if(time <= game_starttime)
12 if(next_round || (time > warmup - cvar("g_freezetag_warmup") && time < warmup))
13 return; // already waiting for next round to start
15 if(redalive + bluealive + yellowalive + pinkalive <= 0 && time > game_starttime)
17 next_round = time + 5;
20 if((redalive >= 1 && bluealive >= 1) // counted in arena.qc
21 || (redalive >= 1 && yellowalive >= 1)
22 || (redalive >= 1 && pinkalive >= 1)
23 || (bluealive >= 1 && yellowalive >= 1)
24 || (bluealive >= 1 && pinkalive >= 1)
25 || (yellowalive >= 1 && pinkalive >= 1))
26 return; // we still have active players on two or more teams
33 if(e.freezetag_frozen == 0 && e.classname == "player" && e.health >= 1) // here's one player from the winning team... good
36 break; // break, we found the winner
40 if(winner != world) // just in case a winner isn't found
42 TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
43 if(winner.team == COLOR_TEAM1)
44 teamname = "^1Red Team";
45 else if(winner.team == COLOR_TEAM2)
46 teamname = "^4Blue Team";
47 else if(winner.team == COLOR_TEAM3)
48 teamname = "^3Yellow Team";
50 teamname = "^6Pink Team";
52 centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen.\n"));
54 bprint(teamname, "^5 wins the round since all the other teams were frozen.\n");
57 next_round = time + 5;
60 void freezetag_Ice_Think()
62 setorigin(self, self.owner.origin - '0 0 16');
63 self.nextthink = time;
66 void freezetag_Freeze()
68 self.freezetag_frozen = 1;
73 ice.classname = "freezetag_ice";
74 ice.think = freezetag_Ice_Think;
76 ice.frame = floor(random() * 21); // ice model has 20 different looking frames
77 setmodel(ice, "models/ice/ice.md3");
79 self.movement = '0 0 0';
82 WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE);
83 if(self.waypointsprite_attached)
85 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_WAYPOINT, '0.25 0.90 1');
89 void freezetag_Unfreeze()
91 self.freezetag_frozen = 0;
93 // remove the ice block
95 for(ice = world; (ice = find(ice, classname, "freezetag_ice")); ) if(ice.owner == self)
102 if(self.waypointsprite_attached)
103 WaypointSprite_Kill(self.waypointsprite_attached);
106 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
108 if(self.freezetag_frozen == 0)
110 if(self.team == COLOR_TEAM1)
112 else if(self.team == COLOR_TEAM2)
114 else if(self.team == COLOR_TEAM3)
116 else if(self.team == COLOR_TEAM4)
120 freezetag_CheckWinner();
121 freezetag_Unfreeze();
126 MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
129 count_alive_players();
131 centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n"));
132 if(frag_attacker == frag_target || frag_attacker == world)
134 centerprint(frag_target, "^1You froze yourself.\n");
135 bprint("^7", frag_target.netname, "^1 froze himself.\n");
139 centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n"));
140 bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n");
143 frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
145 freezetag_CheckWinner();
150 MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
152 if(time > warmup) // spawn too late, freeze player
154 print("time: ", ftos(time), " warmup: ", ftos(warmup), "\n");
155 centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n");
158 else // we are still in the delay period before the round starts
160 freezetag_Unfreeze();
166 MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
168 frag_score = 0; // no frags counted in Freeze Tag
172 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
174 vector revive_extra_size;
175 revive_extra_size = '1 1 1' * cvar("g_freezetag_revive_extra_size");
177 float teammate_nearby;
178 FOR_EACH_PLAYER(other) if(self != other)
180 if(other.freezetag_frozen == 0)
182 if(other.team == self.team)
184 teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
191 if(teammate_nearby && self.freezetag_frozen == 1)
193 if(self.freezetag_beginrevive_time == -9999)
195 self.freezetag_beginrevive_time = time;
196 self.freezetag_revive_progress = 0;
197 other.freezetag_revive_progress = 0;
201 self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time");
202 other.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time");
203 if(time - self.freezetag_beginrevive_time >= cvar("g_freezetag_revive_time"))
205 freezetag_Unfreeze();
207 centerprint(self, strcat("^5You were revived by ^7", other.netname, ".\n"));
208 centerprint(other, strcat("^5You revived ^7", self.netname, ".\n"));
209 bprint("^7", other.netname, "^5 revived ^7", self.netname, ".\n");
211 self.freezetag_beginrevive_time = -9999;
212 self.freezetag_revive_progress = 0;
213 other.freezetag_revive_progress = 0;
217 else if(!teammate_nearby) // only if no teammate is nearby will we reset
219 self.freezetag_beginrevive_time = -9999;
220 self.freezetag_revive_progress = 0;
226 MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
228 if(self.freezetag_frozen)
229 self.movement = '0 0 0';
233 MUTATOR_DEFINITION(gamemode_freezetag)
235 MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
236 MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY);
237 MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY);
238 MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY);
239 MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
240 MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
241 MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
245 if(time > 1) // game loads at time 1
246 error("This is a game type and it cannot be added at runtime.");
248 freezetag_Initialize();
254 error("This is a game type and it cannot be removed at runtime.");