1 void ka_SpawnBall(void);
2 void ka_TouchEvent(void);
3 void ka_RespawnBall(void);
4 void ka_DropEvent(entity);
11 precache_sound("keepaway/pickedup.wav");
12 precache_sound("keepaway/dropped.wav");
14 ScoreRules_keepaway();
18 e.think = ka_SpawnBall;
22 void ka_SpawnBall() // self = the ball
29 self.model = "models/orbs/orbblue.md3";
33 precache_model(self.model);
34 setmodel(self, self.model);
35 setsize(self, BALL_MINS, BALL_MAXS);
36 ball_scale = self.scale;
37 self.classname = "keepawayball";
38 self.damageforcescale = cvar("g_keepawayball_damageforcescale");
39 self.effects = self.effects | EF_FULLBRIGHT;
40 self.movetype = MOVETYPE_BOUNCE;
41 self.touch = ka_TouchEvent;
42 self.think = ka_RespawnBall;
43 self.nextthink = time;
45 //self.reset = ka_Reset;
48 //WaypointSprite_AttachCarrier("ka-ball", self);
49 //WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
50 //WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
51 // wtf radar doesn't work when not in a team environment?
56 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
58 makevectors(self.angles);
59 self.movetype = MOVETYPE_BOUNCE;
60 self.velocity = '0 0 200';
61 self.angles = '0 0 0';
62 self.solid = SOLID_TRIGGER;
63 //self.touch = ka_TouchEvent;
64 self.think = ka_RespawnBall;
65 self.nextthink = time + cvar("g_keepawayball_respawntime");
66 WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
70 // sorry, can't spawn, better luck next frame
71 self.think = ka_RespawnBall;
72 self.nextthink = time;
78 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
80 self.think = ka_SpawnBall;
81 self.nextthink = time;
86 if(other.classname != "player" || other.health < 1)
90 //if(time > self.ctf_droptime + cvar("g_keepawayball_respawntime"))
94 other.kaballcarried = self;
95 setattachment(self, other, "");
96 setorigin(self, BALL_ATTACHORG);
98 self.velocity = '0 0 0';
99 self.movetype = MOVETYPE_NONE;
100 self.touch = SUB_Null;
103 self.think = SUB_Null;
106 self.glow_color = cvar("g_keepawayball_trail_color");
107 self.glow_trail = TRUE;
111 bprint(other.netname, "^7 has picked up the ball!\n");
112 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
113 WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
114 sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NORM);
116 PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
118 WaypointSprite_AttachCarrier("ka-ballcarrier", other);
119 WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
120 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
121 WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
124 void ka_DropEvent(entity plyr)
127 ball = plyr.kaballcarried;
129 if(!ball) { return; }
131 setattachment(ball, world, "");
132 ball.movetype = MOVETYPE_BOUNCE;
133 ball.solid = SOLID_TRIGGER;
134 ball.wait = time + 1;
135 ball.ctf_droptime = time;
136 ball.think = ka_SpawnBall;
137 ball.nextthink = time + cvar("g_keepawayball_respawntime");
138 ball.touch = ka_TouchEvent;
139 plyr.effects = EF_LOWPRECISION;
142 setorigin(ball, plyr.origin + '0 0 10');
143 ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
145 bprint(plyr.netname, "^7 has dropped the ball!\n");
146 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
147 WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
148 sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NORM);
150 PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
153 WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
154 WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
155 WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
156 //WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
157 //WaypointSprite_AttachCarrier("ka-ball", ball);
158 //WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
159 //WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
160 //WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
162 ball.owner.kaballcarried = world;
166 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
168 if(self.kaballcarried) { ka_DropEvent(self); }
172 MUTATOR_HOOKFUNCTION(ka_Scoring)
174 if not(frag_attacker == frag_target)
176 if(frag_target.kaballcarried) { // get amount of times killing carrier
177 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
179 else if not(frag_attacker.kaballcarried)
180 if(cvar("g_keepaway_noncarrier_warn"))
181 centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
183 if(frag_attacker.kaballcarried) // get kills as carrier
184 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
187 if(self.kaballcarried) { ka_DropEvent(self); }
191 MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
193 frag_score = 0; // no frags counted in keepaway
197 MUTATOR_DEFINITION(gamemode_keepaway)
199 MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
200 MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
201 MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
202 MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
206 if(time > 1) // game loads at time 1
207 error("This is a game type and it cannot be added at runtime.");
215 error("This is a game type and it cannot be removed at runtime.");