]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_keepaway.qc
Update waypoints in keepaway slightly - this creates a bug on initialization/spawning...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keepaway.qc
1 void ka_SpawnBall(void);
2 void ka_TouchEvent(void);
3 void ka_RespawnBall(void);
4 void ka_DropEvent(entity);
5
6 void ka_Initialize()
7 {
8         if(!g_keepaway)
9                 return;
10                 
11         precache_sound("keepaway/pickedup.wav");
12         precache_sound("keepaway/dropped.wav");
13
14         ScoreRules_keepaway();
15         
16         entity e;
17         e = spawn();
18         e.think = ka_SpawnBall;
19         e.nextthink = time;
20 }
21
22 void ka_SpawnBall() // self = the ball
23 {
24         if(!g_keepaway) { 
25                 remove(self); 
26                 return; 
27         }
28         if (!self.model) {
29                 self.model = "models/orbs/orbblue.md3"; 
30                 self.scale = 1;
31         }
32
33         precache_model(self.model);
34         setmodel(self, self.model);
35         setsize(self, BALL_MINS, BALL_MAXS);
36         ball_scale = self.scale;
37         self.classname = "keepawayball";
38         self.damageforcescale = cvar("g_keepawayball_damageforcescale");
39         self.effects = self.effects | EF_FULLBRIGHT;
40         self.movetype = MOVETYPE_BOUNCE;
41         self.touch = ka_TouchEvent;
42         self.think = ka_RespawnBall;
43         self.nextthink = time;
44         self.flags = FL_ITEM;
45         //self.reset = ka_Reset;
46         self.owner = world;
47         
48         //WaypointSprite_AttachCarrier("ka-ball", self);
49         //WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
50         //WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
51         // wtf radar doesn't work when not in a team environment?
52 }
53
54 void ka_RespawnBall()
55 {
56         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
57         {
58                 makevectors(self.angles);
59                 self.movetype = MOVETYPE_BOUNCE;
60                 self.velocity = '0 0 200';
61                 self.angles = '0 0 0';
62                 self.solid = SOLID_TRIGGER;
63                 //self.touch = ka_TouchEvent;
64                 self.think = ka_RespawnBall;
65                 self.nextthink = time + cvar("g_keepawayball_respawntime");
66                 WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
67         }
68         else
69         {
70                 // sorry, can't spawn, better luck next frame
71                 self.think = ka_RespawnBall;
72                 self.nextthink = time;
73         }
74 }
75
76 void ka_TouchEvent()
77 {
78         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
79         {
80                 self.think = ka_SpawnBall;
81                 self.nextthink = time;
82                 return;
83         }
84         if(!self) 
85                 return;
86         if(other.classname != "player" || other.health < 1)
87                 return;
88         if(self.wait > time)
89                 return;
90         //if(time > self.ctf_droptime + cvar("g_keepawayball_respawntime"))
91         //      return;
92
93         self.owner = other;
94         other.kaballcarried = self;
95         setattachment(self, other, "");
96         setorigin(self, BALL_ATTACHORG);
97         
98         self.velocity = '0 0 0';
99         self.movetype = MOVETYPE_NONE;
100         self.touch = SUB_Null;
101         self.alpha = 0.01;
102         
103         self.think = SUB_Null;
104         self.nextthink = 0;
105
106         self.glow_color = cvar("g_keepawayball_trail_color");
107         self.glow_trail = TRUE;
108         other.effects |= 8;
109         other.alpha = 0.6;
110
111         bprint(other.netname, "^7 has picked up the ball!\n");
112         WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
113         WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
114         sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NORM);
115         
116         PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
117
118         WaypointSprite_AttachCarrier("ka-ballcarrier", other);
119         WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
120         WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
121         WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
122 }
123
124 void ka_DropEvent(entity plyr) 
125 {
126         entity ball;
127         ball = plyr.kaballcarried;
128
129         if(!ball) { return; }
130         
131         setattachment(ball, world, "");
132         ball.movetype = MOVETYPE_BOUNCE;
133         ball.solid = SOLID_TRIGGER;
134         ball.wait = time + 1;
135         ball.ctf_droptime = time;
136         ball.think = ka_SpawnBall;
137         ball.nextthink = time + cvar("g_keepawayball_respawntime");
138         ball.touch = ka_TouchEvent;
139         plyr.effects = EF_LOWPRECISION;
140         plyr.alpha = 1.0;
141         ball.alpha = 1.0;
142         setorigin(ball, plyr.origin + '0 0 10');
143         ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
144
145         bprint(plyr.netname, "^7 has dropped the ball!\n");
146         WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
147         WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
148         sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NORM);   
149         
150         PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
151         
152         // todo
153         WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
154         WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
155         WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
156         //WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
157         //WaypointSprite_AttachCarrier("ka-ball", ball);
158         //WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
159         //WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
160         //WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);  
161
162         ball.owner.kaballcarried = world;
163         ball.owner = world;
164 }
165
166 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
167 {
168         if(self.kaballcarried) { ka_DropEvent(self); }
169         return 1;
170 }
171
172 MUTATOR_HOOKFUNCTION(ka_Scoring)
173 {
174         if not(frag_attacker == frag_target)
175         {
176                 if(frag_target.kaballcarried) { // get amount of times killing carrier
177                         PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
178                 }
179                 else if not(frag_attacker.kaballcarried)
180                         if(cvar("g_keepaway_noncarrier_warn"))
181                                 centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
182
183                 if(frag_attacker.kaballcarried) // get kills as carrier
184                         PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
185         }
186
187         if(self.kaballcarried) { ka_DropEvent(self); }
188         return 1;
189 }
190
191 MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
192 {
193         frag_score = 0; // no frags counted in keepaway
194         return 1;
195 }
196
197 MUTATOR_DEFINITION(gamemode_keepaway)
198 {
199         MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
200         MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
201         MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
202         MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
203
204         MUTATOR_ONADD
205         {
206                 if(time > 1) // game loads at time 1
207                         error("This is a game type and it cannot be added at runtime.");
208                 g_keepaway = 1;
209                 ka_Initialize();
210         }
211
212         MUTATOR_ONREMOVE
213         {
214                 g_keepaway = 0;
215                 error("This is a game type and it cannot be removed at runtime.");
216         }
217
218         return 0;
219 }
220