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Replace all player/bot/spectator classname checks with macros
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
12 #else
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
16 #endif
17 float KH_KEY_WP_ZSHIFT = 20;
18
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
22
23 string kh_Controller_Waitmsg;
24 float kh_no_radar_circles;
25
26 // kh_state
27 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
28 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
29 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
30 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
31 .float kh_state;
32 .float siren_time;  //  time delay the siren
33 //.float stuff_time;  //  time delay to stuffcmd a cvar
34
35 float kh_keystatus[17];
36 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
37 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
38 //for(i = 0; i < maxplayers; ++i)
39 //      kh_keystatus[i] = "0";
40
41 float kh_Team_ByID(float t)
42 {
43         if(t == 0) return COLOR_TEAM1;
44         if(t == 1) return COLOR_TEAM2;
45         if(t == 2) return COLOR_TEAM3;
46         if(t == 3) return COLOR_TEAM4;
47         return 0;
48 }
49
50 entity kh_worldkeylist;
51 .entity kh_worldkeynext;
52 entity kh_controller;
53 float kh_tracking_enabled;
54 float kh_teams;
55 float kh_interferemsg_time, kh_interferemsg_team;
56 .entity kh_next, kh_prev; // linked list
57 .float kh_droptime;
58 .float kh_dropperteam;
59 .entity kh_previous_owner;
60 .float kh_previous_owner_playerid;
61 .float kh_cp_duration;
62
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
68
69 float kh_key_dropped, kh_key_carried;
70
71 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
72 {
73         if(!IS_PLAYER(e) || self.team != e.team)
74                 if(!kh_tracking_enabled)
75                         return FALSE;
76
77         return TRUE;
78 }
79
80 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
81 {
82         if(!kh_tracking_enabled)
83                 return FALSE;
84         if(!self.owner)
85                 return TRUE;
86         if(!self.owner.owner)
87                 return TRUE;
88         return FALSE;  // draw only when key is not owned
89 }
90
91 void kh_update_state()
92 {
93         entity player;
94         entity key;
95         float s;
96         float f;
97
98         s = 0;
99         FOR_EACH_KH_KEY(key)
100         {
101                 if(key.owner)
102                         f = key.team;
103                 else
104                         f = 30;
105                 s |= pow(32, key.count) * f;
106         }
107
108         FOR_EACH_CLIENT(player)
109         {
110                 player.kh_state = s;
111         }
112
113         FOR_EACH_KH_KEY(key)
114         {
115                 if(key.owner)
116                         key.owner.kh_state |= pow(32, key.count) * 31;
117         }
118         //print(ftos((nextent(world)).kh_state), "\n");
119 }
120
121
122
123
124 var kh_Think_t kh_Controller_Thinkfunc;
125 void kh_Controller_SetThink(float t, string msg, float centerprint_duration, kh_Think_t func)  // runs occasionaly
126 {
127         kh_Controller_Thinkfunc = func;
128         kh_controller.cnt = ceil(t);
129         if(kh_Controller_Waitmsg != "")
130                 strunzone(kh_Controller_Waitmsg);
131         if(msg == "")
132                 kh_Controller_Waitmsg = "";
133         else
134         {
135                 kh_controller.kh_cp_duration = centerprint_duration;
136                 kh_Controller_Waitmsg = strzone(msg);
137         }
138         if(t == 0)
139                 kh_controller.nextthink = time; // force
140 }
141 void kh_Controller_SetThink_NoMsg(float t, kh_Think_t func)  // runs occasionaly
142 {
143         kh_Controller_SetThink(t, "", 0, func);
144 }
145
146 void kh_Controller_Think()  // called a lot
147 {
148         entity e;
149         if(intermission_running)
150                 return;
151         if(self.cnt > 0)
152         {
153                 if(kh_Controller_Waitmsg != "")
154                 {
155                         string s;
156                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
157                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
158                         else
159                                 s = kh_Controller_Waitmsg;
160
161                         //dprint(s, "\n");
162
163                         FOR_EACH_PLAYER(e)
164                                 if(IS_REAL_CLIENT(e))
165                                         Send_CSQC_Centerprint_Generic(e, CPID_KH_MSG, s, self.kh_cp_duration, 0);
166                 }
167                 self.cnt -= 1;
168         }
169         else if(self.cnt == 0)
170         {
171                 self.cnt -= 1;
172                 kh_Controller_Thinkfunc();
173         }
174         self.nextthink = time + 1;
175 }
176
177 // frags f: take from cvar * f
178 // frags 0: no frags
179 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
180 {
181         string s;
182         if(intermission_running)
183                 return;
184
185         if(frags_player)
186                 UpdateFrags(player, frags_player);
187
188         if(key && key.owner && frags_owner)
189                 UpdateFrags(key.owner, frags_owner);
190
191         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
192                 return;
193
194         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
195
196         if(key && key.owner)
197                 s = strcat(s, ":", ftos(key.owner.playerid));
198         else
199                 s = strcat(s, ":0");
200
201         s = strcat(s, ":", ftos(frags_owner), ":");
202
203         if(key)
204                 s = strcat(s, key.netname);
205
206         GameLogEcho(s);
207 }
208
209 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
210 {
211         if(e.tag_entity)
212         {
213                 makevectors(e.tag_entity.angles);
214                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
215         }
216         else
217                 return e.origin;
218 }
219
220 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
221 {
222 #ifdef KH_PLAYER_USE_ATTACHMENT
223         entity first;
224         first = key.owner.kh_next;
225         if(key == first)
226         {
227                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
228                 if(key.kh_next)
229                 {
230                         setattachment(key.kh_next, key, "");
231                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
232                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
233                         key.kh_next.angles = '0 0 0';
234                 }
235                 else
236                         setorigin(key, KH_PLAYER_ATTACHMENT);
237                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
238         }
239         else
240         {
241                 setattachment(key, key.kh_prev, "");
242                 if(key.kh_next)
243                         setattachment(key.kh_next, key, "");
244                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
245                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
246                 key.angles = '0 0 0';
247         }
248 #else
249         setattachment(key, key.owner, "");
250         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
251         key.angles_y -= key.owner.angles_y;
252 #endif
253         key.flags = 0;
254         key.solid = SOLID_NOT;
255         key.movetype = MOVETYPE_NONE;
256         key.team = key.owner.team;
257         key.nextthink = time;
258         key.damageforcescale = 0;
259         key.takedamage = DAMAGE_NO;
260         key.modelindex = kh_key_carried;
261 }
262
263 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
264 {
265 #ifdef KH_PLAYER_USE_ATTACHMENT
266         entity first;
267         first = key.owner.kh_next;
268         if(key == first)
269         {
270                 if(key.kh_next)
271                 {
272                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
273                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
275                 }
276         }
277         else
278         {
279                 if(key.kh_next)
280                         setattachment(key.kh_next, key.kh_prev, "");
281                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
282         }
283         // in any case:
284         setattachment(key, world, "");
285         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
286         key.angles = key.owner.angles;
287 #else
288         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
289         setattachment(key, world, "");
290         key.angles_y += key.owner.angles_y;
291 #endif
292         key.flags = FL_ITEM;
293         key.solid = SOLID_TRIGGER;
294         key.movetype = MOVETYPE_TOSS;
295         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
296         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
297         key.takedamage = DAMAGE_YES;
298         // let key.team stay
299         key.modelindex = kh_key_dropped;
300         key.kh_previous_owner = key.owner;
301         key.kh_previous_owner_playerid = key.owner.playerid;
302 }
303
304 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
305 {
306         entity k;
307         float ownerteam0, ownerteam;
308         if(key.owner == player)
309                 return;
310
311         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
312
313         if(key.owner)
314         {
315                 kh_Key_Detach(key);
316
317                 // remove from linked list
318                 if(key.kh_next)
319                         key.kh_next.kh_prev = key.kh_prev;
320                 key.kh_prev.kh_next = key.kh_next;
321                 key.kh_next = world;
322                 key.kh_prev = world;
323
324                 if(key.owner.kh_next == world)
325                 {
326                         // No longer a key carrier
327                         if(!kh_no_radar_circles)
328                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
329                         WaypointSprite_DetachCarrier(key.owner);
330                 }
331         }
332
333         key.owner = player;
334
335         if(player)
336         {
337                 // insert into linked list
338                 key.kh_next = player.kh_next;
339                 key.kh_prev = player;
340                 player.kh_next = key;
341                 if(key.kh_next)
342                         key.kh_next.kh_prev = key;
343
344                 float i;
345                 i = kh_keystatus[key.owner.playerid];
346                         if(key.netname == "^1red key")
347                                 i += 1;
348                         if(key.netname == "^4blue key")
349                                 i += 2;
350                         if(key.netname == "^3yellow key")
351                                 i += 4;
352                         if(key.netname == "^6pink key")
353                                 i += 8;
354                 kh_keystatus[key.owner.playerid] = i;
355
356                 kh_Key_Attach(key);
357
358                 if(key.kh_next == world)
359                 {
360                         // player is now a key carrier
361                         WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
362                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
363                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
364                         if(player.team == COLOR_TEAM1)
365                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
366                         else if(player.team == COLOR_TEAM2)
367                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
368                         else if(player.team == COLOR_TEAM3)
369                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
370                         else if(player.team == COLOR_TEAM4)
371                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
372                         if(!kh_no_radar_circles)
373                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
374                 }
375         }
376
377         // moved that here, also update if there's no player
378         kh_update_state();
379
380         key.pusher = world;
381
382         ownerteam = kh_Key_AllOwnedByWhichTeam();
383         if(ownerteam != ownerteam0)
384         {
385                 if(ownerteam != -1)
386                 {
387                         kh_interferemsg_time = time + 0.2;
388                         kh_interferemsg_team = player.team;
389
390                         // audit all key carrier sprites, update them to RUN HERE
391                         FOR_EACH_KH_KEY(k)
392                         {
393                                 if(k.owner)
394                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
395                         }
396                 }
397                 else
398                 {
399                         kh_interferemsg_time = 0;
400
401                         // audit all key carrier sprites, update them to RUN HERE
402                         FOR_EACH_KH_KEY(k)
403                         {
404                                 if(k.owner)
405                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
406                         }
407                 }
408         }
409 }
410
411 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
412 {
413         if(self.owner)
414                 return;
415         if(ITEM_DAMAGE_NEEDKILL(deathtype))
416         {
417                 // touching lava, or hurt trigger
418                 // what shall we do?
419                 // immediately return is bad
420                 // maybe start a shorter countdown?
421         }
422         if(vlen(force) <= 0)
423                 return;
424         if(time > self.pushltime)
425                 if(IS_PLAYER(attacker))
426                         self.team = attacker.team;
427 }
428
429 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
430 {
431         sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
432
433         if(key.kh_dropperteam != player.team)
434         {
435                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
436                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
437         }
438         key.kh_dropperteam = 0;
439         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
440
441         kh_Key_AssignTo(key, player); // this also updates .kh_state
442 }
443
444 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
445 {
446         if(intermission_running)
447                 return;
448
449         if(self.owner) // already carried
450                 return;
451
452         if(ITEM_TOUCH_NEEDKILL())
453         {
454                 // touching sky, or nodrop
455                 // what shall we do?
456                 // immediately return is bad
457                 // maybe start a shorter countdown?
458         }
459
460         if not(IS_PLAYER(other))
461                 return;
462         if(other.deadflag != DEAD_NO)
463                 return;
464         if(other == self.enemy)
465                 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
466                         return;  // you just dropped it!
467         kh_Key_Collect(self, other);
468 }
469
470 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
471 {
472         entity o;
473         o = key.owner;
474         kh_Key_AssignTo(key, world);
475         if(o) // it was attached
476                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
477         else // it was dropped
478                 WaypointSprite_DetachCarrier(key);
479
480         // remove key from key list
481         if (kh_worldkeylist == key)
482                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
483         else
484         {
485                 o = kh_worldkeylist;
486                 while (o)
487                 {
488                         if (o.kh_worldkeynext == key)
489                         {
490                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
491                                 break;
492                         }
493                         o = o.kh_worldkeynext;
494                 }
495         }
496
497         remove(key);
498
499         kh_update_state();
500 }
501
502 void kh_FinishRound()  // runs when a team captures the keys
503 {
504         // prepare next round
505         kh_interferemsg_time = 0;
506         entity key;
507
508         kh_no_radar_circles = TRUE;
509         FOR_EACH_KH_KEY(key)
510                 kh_Key_Remove(key);
511         kh_no_radar_circles = FALSE;
512
513         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
514 }
515
516 void kh_WinnerTeam(float teem)  // runs when a team wins
517 {
518         // all key carriers get some points
519         vector firstorigin, lastorigin, midpoint;
520         float first;
521         entity key;
522         float score;
523         score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
524         DistributeEvenly_Init(score, kh_teams);
525         // twice the score for 3 team games, three times the score for 4 team games!
526         // note: for a win by destroying the key, this should NOT be applied
527         FOR_EACH_KH_KEY(key)
528         {
529                 float f;
530                 f = DistributeEvenly_Get(1);
531                 kh_Scores_Event(key.owner, key, "capture", f, 0);
532                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
533         }
534
535         first = TRUE;
536         FOR_EACH_KH_KEY(key)
537                 if(key.owner.kh_next == key)
538                 {
539                         if(!first)
540                                 bprint("^7, ");
541                         bprint(key.owner.netname);
542                         first = FALSE;
543                 }
544         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
545
546         first = TRUE;
547         midpoint = '0 0 0';
548         firstorigin = '0 0 0';
549         lastorigin = '0 0 0';
550         FOR_EACH_KH_KEY(key)
551         {
552                 vector thisorigin;
553
554                 thisorigin = kh_AttachedOrigin(key);
555                 //dprint("Key origin: ", vtos(thisorigin), "\n");
556                 midpoint += thisorigin;
557
558                 if(!first)
559                         te_lightning2(world, lastorigin, thisorigin);
560                 lastorigin = thisorigin;
561                 if(first)
562                         firstorigin = thisorigin;
563                 first = FALSE;
564         }
565         if(kh_teams > 2)
566         {
567                 te_lightning2(world, lastorigin, firstorigin);
568         }
569         midpoint = midpoint * (1 / kh_teams);
570         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
571
572         play2all(kh_sound_capture);
573         kh_FinishRound();
574 }
575
576 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
577 {
578         entity player, key, attacker;
579         float players;
580         float keys;
581         float f;
582
583         attacker = world;
584         if(lostkey.pusher)
585                 if(lostkey.pusher.team != teem)
586                         if(IS_PLAYER(lostkey.pusher))
587                                 attacker = lostkey.pusher;
588
589         players = keys = 0;
590
591         if(attacker)
592         {
593                 if(lostkey.kh_previous_owner)
594                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
595                         // don't actually GIVE him the -nn points, just log
596                 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
597                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
598                 centerprint(attacker, "Your push is the best!");
599                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
600         }
601         else
602         {
603                 float of, fragsleft, i, j, thisteam;
604                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
605
606                 FOR_EACH_PLAYER(player)
607                         if(player.team != teem)
608                                 ++players;
609
610                 FOR_EACH_KH_KEY(key)
611                         if(key.owner && key.team != teem)
612                                 ++keys;
613
614                 if(lostkey.kh_previous_owner)
615                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
616                         // don't actually GIVE him the -nn points, just log
617
618                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
619                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
620
621                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
622
623                 FOR_EACH_KH_KEY(key)
624                         if(key.owner && key.team != teem)
625                         {
626                                 f = DistributeEvenly_Get(of);
627                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
628                         }
629
630                 fragsleft = DistributeEvenly_Get(players);
631
632                 // Now distribute these among all other teams...
633                 j = kh_teams - 1;
634                 for(i = 0; i < kh_teams; ++i)
635                 {
636                         thisteam = kh_Team_ByID(i);
637                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
638                                 continue;
639
640                         players = 0;
641                         FOR_EACH_PLAYER(player)
642                                 if(player.team == thisteam)
643                                         ++players;
644
645                         DistributeEvenly_Init(fragsleft, j);
646                         fragsleft = DistributeEvenly_Get(j - 1);
647                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
648
649                         FOR_EACH_PLAYER(player)
650                                 if(player.team == thisteam)
651                                 {
652                                         f = DistributeEvenly_Get(1);
653                                         kh_Scores_Event(player, world, "destroyed", f, 0);
654                                 }
655
656                         --j;
657                 }
658
659                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
660         }
661         play2all(kh_sound_destroy);
662         te_tarexplosion(lostkey.origin);
663
664         kh_FinishRound();
665 }
666
667 void kh_Key_Think()  // runs all the time
668 {
669         entity head;
670         //entity player;  // needed by FOR_EACH_PLAYER
671
672         if(intermission_running)
673                 return;
674
675         if(self.owner)
676         {
677 #ifndef KH_PLAYER_USE_ATTACHMENT
678                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
679                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
680 #endif
681         }
682
683         // if in nodrop or time over, end the round
684         if(!self.owner)
685                 if(time > self.pain_finished)
686                         kh_LoserTeam(self.team, self);
687
688         if(self.owner)
689         if(kh_Key_AllOwnedByWhichTeam() != -1)
690         {
691                 if(self.siren_time < time)
692                 {
693                         sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
694                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
695                 }
696
697                 entity key;
698                 vector p;
699                 p = self.owner.origin;
700                 FOR_EACH_KH_KEY(key)
701                         if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
702                                 goto not_winning;
703                 kh_WinnerTeam(self.team);
704 :not_winning
705         }
706
707         if(kh_interferemsg_time && time > kh_interferemsg_time)
708         {
709                 kh_interferemsg_time = 0;
710                 FOR_EACH_PLAYER(head)
711                 {
712                         if(head.team == kh_interferemsg_team)
713                                 if(head.kh_next)
714                                         Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!", 0, 0);
715                                 else
716                                         Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nHelp the key carriers to meet!", 0, 0);
717                         else
718                                 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"), 0, 0);
719                 }
720         }
721
722         self.nextthink = time + 0.05;
723 }
724
725 void key_reset()
726 {
727         kh_Key_AssignTo(self, world);
728         kh_Key_Remove(self);
729 }
730
731 string STR_ITEM_KH_KEY = "item_kh_key";
732 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
733 {
734         entity key;
735         key = spawn();
736         key.count = i;
737         key.classname = STR_ITEM_KH_KEY;
738         key.touch = kh_Key_Touch;
739         key.think = kh_Key_Think;
740         key.nextthink = time;
741         key.items = IT_KEY1 | IT_KEY2;
742         key.cnt = angle;
743         key.angles = '0 360 0' * random();
744         key.event_damage = kh_Key_Damage;
745         key.takedamage = DAMAGE_YES;
746         key.modelindex = kh_key_dropped;
747         key.model = "key";
748         key.kh_dropperteam = 0;
749         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
750         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
751         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
752         key.reset = key_reset;
753
754         switch(initial_owner.team)
755         {
756                 case COLOR_TEAM1:
757                         key.netname = "^1red key";
758                         break;
759                 case COLOR_TEAM2:
760                         key.netname = "^4blue key";
761                         break;
762                 case COLOR_TEAM3:
763                         key.netname = "^3yellow key";
764                         break;
765                 case COLOR_TEAM4:
766                         key.netname = "^6pink key";
767                         break;
768                 default:
769                         key.netname = "NETGIER key";
770                         break;
771         }
772
773         // link into key list
774         key.kh_worldkeynext = kh_worldkeylist;
775         kh_worldkeylist = key;
776
777         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
778
779         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
780         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
781
782         kh_Key_AssignTo(key, initial_owner);
783 }
784
785 // -1 when no team completely owns all keys yet
786 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
787 {
788         entity key;
789         float teem;
790         float keys;
791
792         teem = -1;
793         keys = kh_teams;
794         FOR_EACH_KH_KEY(key)
795         {
796                 if(!key.owner)
797                         return -1;
798                 if(teem == -1)
799                         teem = key.team;
800                 else if(teem != key.team)
801                         return -1;
802                 --keys;
803         }
804         if(keys != 0)
805                 return -1;
806         return teem;
807 }
808
809 void kh_Key_DropOne(entity key)
810 {
811         // prevent collecting this one for some time
812         entity player;
813         player = key.owner;
814
815         key.kh_droptime = time;
816         key.enemy = player;
817
818         kh_Scores_Event(player, key, "dropkey", 0, 0);
819         PlayerScore_Add(player, SP_KH_LOSSES, 1);
820         bprint(player.netname, "^7 dropped the ", key.netname, "\n");
821         kh_Key_AssignTo(key, world);
822         makevectors(player.v_angle);
823         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
824         key.pusher = world;
825         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
826         key.kh_dropperteam = key.team;
827
828         sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
829 }
830
831 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
832 {
833         entity key;
834         entity mypusher;
835         if(player.kh_next)
836         {
837                 mypusher = world;
838                 if(player.pusher)
839                         if(time < player.pushltime)
840                                 mypusher = player.pusher;
841                 while((key = player.kh_next))
842                 {
843                         kh_Scores_Event(player, key, "losekey", 0, 0);
844                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
845                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
846                         kh_Key_AssignTo(key, world);
847                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
848                         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
849                         key.pusher = mypusher;
850                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
851                         if(suicide)
852                                 key.kh_dropperteam = player.team;
853                 }
854                 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
855         }
856 }
857
858 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
859 {
860         float i, players, teem;
861         entity player;
862         string result;
863         result = "";
864
865         // find a random player per team
866         for(i = 0; i < kh_teams; ++i)
867         {
868                 teem = kh_Team_ByID(i);
869                 players = 0;
870                 FOR_EACH_PLAYER(player)
871                         if(player.deadflag == DEAD_NO)
872                                 if(!player.BUTTON_CHAT)
873                                         if(player.team == teem)
874                                                 ++players;
875                 if(players == 0)
876                 {
877                         if(result != "")
878                                 result = strcat(result, ", ");
879                         result = strcat(result, ColoredTeamName(teem));
880                 }
881         }
882         return result;
883 }
884
885 void kh_WaitForPlayers()  // delay start of the round until enough players are present
886 {
887         string teams_missing;
888
889         if(time < game_starttime)
890         {
891                 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
892                 return;
893         }
894
895         teams_missing = kh_CheckEnoughPlayers();
896         if(teams_missing == "")
897                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
898         else
899                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
900 }
901
902 void kh_EnableTrackingDevice()  // runs after each round
903 {
904         entity player;
905
906         FOR_EACH_PLAYER(player)
907                 if(IS_REAL_CLIENT(player))
908                         Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
909
910         kh_tracking_enabled = TRUE;
911 }
912
913 void kh_StartRound()  // runs at the start of each round
914 {
915         string teams_missing;
916         float i, players, teem;
917         entity player;
918
919         if(time < game_starttime)
920         {
921                 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
922                 return;
923         }
924
925         teams_missing = kh_CheckEnoughPlayers();
926         if(teams_missing != "")
927         {
928                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
929                 return;
930         }
931
932         FOR_EACH_PLAYER(player)
933                 if(IS_REAL_CLIENT(player))
934                         Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
935
936         for(i = 0; i < kh_teams; ++i)
937         {
938                 teem = kh_Team_ByID(i);
939                 players = 0;
940                 entity my_player = world;
941                 FOR_EACH_PLAYER(player)
942                         if(player.deadflag == DEAD_NO)
943                                 if(!player.BUTTON_CHAT)
944                                         if(player.team == teem)
945                                         {
946                                                 ++players;
947                                                 if(random() * players <= 1)
948                                                         my_player = player;
949                                         }
950                 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
951         }
952
953         kh_tracking_enabled = FALSE;
954         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", -1, kh_EnableTrackingDevice);
955 }
956
957 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
958 {
959         if(attacker == targ)
960                 return f;
961
962         if(targ.kh_next)
963         {
964                 if(attacker.team == targ.team)
965                 {
966                         entity k;
967                         float nk;
968                         nk = 0;
969                         for(k = targ.kh_next; k != world; k = k.kh_next)
970                                 ++nk;
971                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
972                 }
973                 else
974                 {
975                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
976                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
977                         // the frag gets added later
978                 }
979         }
980
981         return f;
982 }
983
984 void kh_Initialize()  // sets up th KH environment
985 {
986         precache_sound(kh_sound_capture);
987         precache_sound(kh_sound_destroy);
988         precache_sound(kh_sound_drop);
989         precache_sound(kh_sound_collect);
990         precache_sound(kh_sound_alarm);  // the new siren
991
992 #ifdef KH_PLAYER_USE_CARRIEDMODEL
993         precache_model("models/keyhunt/key-carried.md3");
994 #endif
995         precache_model("models/keyhunt/key.md3");
996
997         // setup variables
998         kh_teams = autocvar_g_keyhunt_teams_override;
999         if(kh_teams < 2)
1000                 kh_teams = autocvar_g_keyhunt_teams;
1001         kh_teams = bound(2, kh_teams, 4);
1002
1003         // make a KH entity for controlling the game
1004         kh_controller = spawn();
1005         kh_controller.think = kh_Controller_Think;
1006         kh_Controller_SetThink_NoMsg(0, kh_WaitForPlayers);
1007
1008         setmodel(kh_controller, "models/keyhunt/key.md3");
1009         kh_key_dropped = kh_controller.modelindex;
1010         /*
1011         dprint(vtos(kh_controller.mins));
1012         dprint(vtos(kh_controller.maxs));
1013         dprint("\n");
1014         */
1015 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1016         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
1017         kh_key_carried = kh_controller.modelindex;
1018 #else
1019         kh_key_carried = kh_key_dropped;
1020 #endif
1021
1022         kh_controller.model = "";
1023         kh_controller.modelindex = 0;
1024
1025         addstat(STAT_KH_KEYS, AS_INT, kh_state);
1026
1027         ScoreRules_kh(kh_teams);
1028 }
1029
1030 void kh_finalize()
1031 {
1032         // to be called before intermission
1033         kh_FinishRound();
1034         remove(kh_controller);
1035         kh_controller = world;
1036 }
1037
1038 // register this as a mutator
1039
1040 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1041 {
1042         kh_Key_DropAll(self, TRUE);
1043         return 0;
1044 }
1045
1046 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1047 {
1048         if(self == other)
1049                 kh_Key_DropAll(self, TRUE);
1050         else if(IS_PLAYER(other))
1051                 kh_Key_DropAll(self, FALSE);
1052         else
1053                 kh_Key_DropAll(self, TRUE);
1054         return 0;
1055 }
1056
1057 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1058 {
1059         frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1060         return 0;
1061 }
1062
1063 MUTATOR_HOOKFUNCTION(kh_finalize)
1064 {
1065         kh_finalize();
1066         return 0;
1067 }
1068
1069 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1070 {
1071         ret_float = kh_teams;
1072         return 0;
1073 }
1074
1075 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1076 {
1077         self.kh_state = other.kh_state;
1078         return 0;
1079 }
1080
1081 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1082 {
1083         if(MUTATOR_RETURNVALUE == 0)
1084         {
1085                 entity k;
1086                 k = self.kh_next;
1087                 if(k)
1088                 {
1089                         kh_Key_DropOne(k);
1090                         return 1;
1091                 }
1092         }
1093         return 0;
1094 }
1095
1096 MUTATOR_DEFINITION(gamemode_keyhunt)
1097 {
1098         MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1099         MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1100         MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1101         MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1102         MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1103         MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1104         MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1105         MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1106
1107         MUTATOR_ONADD
1108         {
1109                 if(time > 1) // game loads at time 1
1110                         error("This is a game type and it cannot be added at runtime.");
1111                 kh_Initialize();
1112         }
1113
1114         MUTATOR_ONROLLBACK_OR_REMOVE
1115         {
1116                 // we actually cannot roll back kh_Initialize here
1117                 // BUT: we don't need to! If this gets called, adding always
1118                 // succeeds.
1119         }
1120
1121         MUTATOR_ONREMOVE
1122         {
1123                 print("This is a game type and it cannot be removed at runtime.");
1124                 return -1;
1125         }
1126
1127         return 0;
1128 }