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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ca.qc
1 #ifndef GAMEMODE_CA_H
2 #define GAMEMODE_CA_H
3
4 int autocvar_g_ca_point_limit;
5 int autocvar_g_ca_point_leadlimit;
6 float autocvar_g_ca_round_timelimit;
7 bool autocvar_g_ca_team_spawns;
8 int autocvar_g_ca_teams;
9 int autocvar_g_ca_teams_override;
10 float autocvar_g_ca_warmup;
11
12
13 int ca_teams;
14 bool allowed_to_spawn;
15
16 const int ST_CA_ROUNDS = 1;
17
18 bool CA_CheckTeams();
19 bool CA_CheckWinner();
20 void CA_RoundStart();
21 bool ca_isEliminated(entity e);
22
23 REGISTER_MUTATOR(ca, false)
24 {
25         MUTATOR_ONADD
26         {
27                 // game loads at time 1
28                 if (time > 1) error("This is a game type and it cannot be added at runtime.");
29
30                 allowed_to_spawn = true;
31
32                 ca_teams = autocvar_g_ca_teams_override;
33                 if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
34                 ca_teams = bound(2, ca_teams, 4);
35                 ret_float = ca_teams;
36
37         ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
38         ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
39         ScoreRules_basics_end();
40
41                 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
42                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
43
44                 EliminatedPlayers_Init(ca_isEliminated);
45
46                 ActivateTeamplay();
47                 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
48
49                 if (autocvar_g_ca_team_spawns)
50                         have_team_spawns = -1; // request team spawns
51         }
52
53         MUTATOR_ONREMOVE
54         {
55                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
56                 return -1;
57         }
58
59         return 0;
60 }
61
62 // should be removed in the future, as other code should not have to care
63 .float caplayer; // 0.5 if scheduled to join the next round
64 #endif
65
66 #ifdef IMPLEMENTATION
67 float autocvar_g_ca_damage2score_multiplier;
68 bool autocvar_g_ca_spectate_enemies;
69
70 void CA_count_alive_players()
71 {
72         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
73         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
74                 switch(it.team)
75                 {
76                         case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
77                         case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
78                         case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
79                         case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
80                 }
81         ));
82         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
83                 it.redalive_stat = redalive;
84                 it.bluealive_stat = bluealive;
85                 it.yellowalive_stat = yellowalive;
86                 it.pinkalive_stat = pinkalive;
87         ));
88 }
89
90 float CA_GetWinnerTeam()
91 {
92         float winner_team = 0;
93         if(redalive >= 1)
94                 winner_team = NUM_TEAM_1;
95         if(bluealive >= 1)
96         {
97                 if(winner_team) return 0;
98                 winner_team = NUM_TEAM_2;
99         }
100         if(yellowalive >= 1)
101         {
102                 if(winner_team) return 0;
103                 winner_team = NUM_TEAM_3;
104         }
105         if(pinkalive >= 1)
106         {
107                 if(winner_team) return 0;
108                 winner_team = NUM_TEAM_4;
109         }
110         if(winner_team)
111                 return winner_team;
112         return -1; // no player left
113 }
114
115 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
116 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
117 float CA_CheckWinner()
118 {
119         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
120         {
121                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
122                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
123                 allowed_to_spawn = false;
124                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
125                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
126                 return 1;
127         }
128
129         CA_count_alive_players();
130         if(CA_ALIVE_TEAMS() > 1)
131                 return 0;
132
133         int winner_team = CA_GetWinnerTeam();
134         if(winner_team > 0)
135         {
136                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
137                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
138                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
139         }
140         else if(winner_team == -1)
141         {
142                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
143                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
144         }
145
146         allowed_to_spawn = false;
147         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
148
149         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
150
151         return 1;
152 }
153
154 void CA_RoundStart()
155 {
156     allowed_to_spawn = boolean(warmup_stage);
157 }
158
159 bool CA_CheckTeams()
160 {
161         static int prev_missing_teams_mask;
162         allowed_to_spawn = true;
163         CA_count_alive_players();
164         if(CA_ALIVE_TEAMS_OK())
165         {
166                 if(prev_missing_teams_mask > 0)
167                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
168                 prev_missing_teams_mask = -1;
169                 return true;
170         }
171         if(total_players == 0)
172         {
173                 if(prev_missing_teams_mask > 0)
174                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
175                 prev_missing_teams_mask = -1;
176                 return false;
177         }
178         int missing_teams_mask = (!redalive) + (!bluealive) * 2;
179         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
180         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
181         if(prev_missing_teams_mask != missing_teams_mask)
182         {
183                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
184                 prev_missing_teams_mask = missing_teams_mask;
185         }
186         return false;
187 }
188
189 bool ca_isEliminated(entity e)
190 {
191         if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
192                 return true;
193         if(e.caplayer == 0.5)
194                 return true;
195         return false;
196 }
197
198 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
199 entity CA_SpectateNext(entity player, entity start)
200 {
201         if (SAME_TEAM(start, player)) return start;
202         // continue from current player
203         for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
204         {
205                 if (SAME_TEAM(player, e)) return e;
206         }
207         // restart from begining
208         for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
209         {
210                 if (SAME_TEAM(player, e)) return e;
211         }
212         return start;
213 }
214
215
216 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
217 {
218     SELFPARAM();
219         this.caplayer = 1;
220         if (!warmup_stage)
221                 eliminatedPlayers.SendFlags |= 1;
222 }
223
224 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
225 {
226     SELFPARAM();
227         if (!allowed_to_spawn && IS_PLAYER(this)) // this is true even when player is trying to join
228         {
229                 this.classname = STR_OBSERVER;
230                 if (this.jointime != time && !this.caplayer) // not when connecting
231                 {
232                         this.caplayer = 0.5;
233                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_JOIN_LATE);
234                 }
235         }
236 }
237
238 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
239 {
240         FOREACH_CLIENT(true, {
241                 it.killcount = 0;
242                 if (!it.caplayer && IS_BOT_CLIENT(it))
243                 {
244                         it.team = -1;
245                         it.caplayer = 1;
246                 }
247                 if (it.caplayer)
248                 {
249                         it.classname = STR_PLAYER;
250                         it.caplayer = 1;
251                         WITH(entity, self, it, PutClientInServer());
252                 }
253         });
254         return true;
255 }
256
257 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
258 {
259     SELFPARAM();
260         this.classname = STR_OBSERVER;
261         return true;
262 }
263
264 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
265 {
266         allowed_to_spawn = true;
267         return true;
268 }
269
270 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
271 {
272         ret_float = ca_teams;
273         return false;
274 }
275
276 entity ca_LastPlayerForTeam()
277 {
278     SELFPARAM();
279         entity last_pl = NULL;
280         FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
281                 if (!IS_DEAD(it))
282                 if (SAME_TEAM(this, it))
283                 if (!last_pl)
284                         last_pl = it;
285                 else
286                         return NULL;
287         });
288         return last_pl;
289 }
290
291 void ca_LastPlayerForTeam_Notify()
292 {
293         if (round_handler_IsActive())
294         if (round_handler_IsRoundStarted())
295         {
296                 entity pl = ca_LastPlayerForTeam();
297                 if (pl)
298                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
299         }
300 }
301
302 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
303 {
304         ca_LastPlayerForTeam_Notify();
305         if (!allowed_to_spawn)
306                 frag_target.respawn_flags =  RESPAWN_SILENT;
307         if (!warmup_stage)
308                 eliminatedPlayers.SendFlags |= 1;
309         return 1;
310 }
311
312 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
313 {
314     SELFPARAM();
315         if (this.caplayer == 1)
316                 ca_LastPlayerForTeam_Notify();
317         return 1;
318 }
319
320 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
321 {
322         return 1;
323 }
324
325 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
326 {
327     SELFPARAM();
328         if (this.caplayer == 1)
329                 ca_LastPlayerForTeam_Notify();
330         if (this.killindicator_teamchange == -2)
331                 this.caplayer = 0;
332         if (this.caplayer)
333                 this.frags = FRAGS_LMS_LOSER;
334         if (!warmup_stage)
335                 eliminatedPlayers.SendFlags |= 1;
336         return true;  // prevent team reset
337 }
338
339 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
340 {
341         return 1;
342 }
343
344 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
345 {
346         frag_score = 0; // score will be given to the winner team when the round ends
347         return 1;
348 }
349
350 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
351 {
352         start_items       &= ~IT_UNLIMITED_AMMO;
353         start_health       = warmup_start_health       = cvar("g_lms_start_health");
354         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
355         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
356         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
357         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
358         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
359         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
360         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
361
362         return 0;
363 }
364
365 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
366 {
367         if (IS_PLAYER(frag_target))
368         if (!IS_DEAD(frag_target))
369         if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
370                 frag_damage = 0;
371
372         frag_mirrordamage = 0;
373
374         return false;
375 }
376
377 MUTATOR_HOOKFUNCTION(ca, FilterItem)
378 {
379     SELFPARAM();
380         if (autocvar_g_powerups <= 0)
381         if (this.flags & FL_POWERUP)
382                 return true;
383
384         if (autocvar_g_pickup_items <= 0)
385                 return true;
386
387         return false;
388 }
389
390 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
391 {
392         float excess = max(0, frag_damage - damage_take - damage_save);
393
394         if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
395                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
396
397         return false;
398 }
399
400 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
401 {
402         // no regeneration in CA
403         return true;
404 }
405
406 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
407 {
408         // announce remaining frags
409         return true;
410 }
411
412 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
413 {
414     SELFPARAM();
415         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
416         if (DIFF_TEAM(spec_player, this))
417                 return true;
418         return false;
419 }
420
421 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
422 {
423     SELFPARAM();
424         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
425         {
426                 spec_player = CA_SpectateNext(this, spec_player);
427                 return true;
428         }
429         return false;
430 }
431
432 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
433 {
434     SELFPARAM();
435         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
436         {
437                 do { spec_player = spec_player.chain; }
438                 while(spec_player && DIFF_TEAM(spec_player, this));
439
440                 if (!spec_player)
441                 {
442                         for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain);
443
444                         if (spec_player == this.enemy)
445                                 return MUT_SPECPREV_RETURN;
446                 }
447         }
448
449         return MUT_SPECPREV_FOUND;
450 }
451
452 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
453 {
454         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
455                 if (IS_PLAYER(it) || it.caplayer == 1)
456                         ++bot_activerealplayers;
457                 ++bot_realplayers;
458         });
459         return true;
460 }
461
462 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
463 {
464     SELFPARAM();
465         if (this.caplayer)
466         {
467                 // they're going to spec, we can do other checks
468                 if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this)))
469                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE);
470                 return MUT_SPECCMD_FORCE;
471         }
472
473         return MUT_SPECCMD_CONTINUE;
474 }
475
476 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
477 {
478         want_allguns = true;
479         return false;
480 }
481
482 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
483 {
484         return set_player.caplayer == 1;
485 }
486
487 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
488 {
489         // most weapons arena
490         if (ret_string == "0" || ret_string == "") ret_string = "most";
491 }
492
493 #endif