]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_freezetag.qh
gamemodes: prevent addition and removal at runtime with a single macro
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qh
1 #pragma once
2
3 #include "../gamemode.qh"
4
5 int autocvar_g_freezetag_point_limit;
6 int autocvar_g_freezetag_point_leadlimit;
7 bool autocvar_g_freezetag_team_spawns;
8 void freezetag_Initialize();
9
10 REGISTER_MUTATOR(ft, false)
11 {
12     MUTATOR_STATIC();
13         MUTATOR_ONADD
14         {
15                 freezetag_Initialize();
16
17                 GameRules_teams(true);
18         GameRules_limit_score(autocvar_g_freezetag_point_limit);
19         GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
20
21         GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
22         }
23         return 0;
24 }
25
26 .float freezetag_frozen_time;
27 .float freezetag_frozen_timeout;
28 const float ICE_MAX_ALPHA = 1;
29 const float ICE_MIN_ALPHA = 0.1;
30 float freezetag_teams;
31
32 .float reviving; // temp var
33
34 float autocvar_g_freezetag_revive_extra_size;
35 float autocvar_g_freezetag_revive_speed;
36 bool autocvar_g_freezetag_revive_nade;
37 float autocvar_g_freezetag_revive_nade_health;