3 #include "../gamemode.qh"
5 int autocvar_g_freezetag_point_limit;
6 int autocvar_g_freezetag_point_leadlimit;
7 bool autocvar_g_freezetag_team_spawns;
8 void freezetag_Initialize();
10 REGISTER_MUTATOR(ft, false)
15 freezetag_Initialize();
17 GameRules_teams(true);
18 GameRules_limit_score(autocvar_g_freezetag_point_limit);
19 GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
21 GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
26 .float freezetag_frozen_time;
27 .float freezetag_frozen_timeout;
28 const float ICE_MAX_ALPHA = 1;
29 const float ICE_MIN_ALPHA = 0.1;
30 float freezetag_teams;
32 .float reviving; // temp var
34 float autocvar_g_freezetag_revive_extra_size;
35 float autocvar_g_freezetag_revive_speed;
36 bool autocvar_g_freezetag_revive_nade;
37 float autocvar_g_freezetag_revive_nade_health;