1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
7 #include "../../common/buffs.qh"
9 entity buff_FirstFromFlags(int _buffs)
13 FOREACH(BUFFS, it.m_itemid & _buffs, LAMBDA(return it));
18 bool buffs_BuffModel_Customize()
20 entity player, myowner;
23 player = WaypointSprite_getviewentity(other);
25 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
27 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
30 if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
33 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
35 // somewhat hide the model, but keep the glow
41 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
47 void buffs_BuffModel_Spawn(entity player)
49 player.buff_model = spawn();
50 setmodel(player.buff_model, BUFF_MODEL);
51 setsize(player.buff_model, '0 0 -40', '0 0 40');
52 setattachment(player.buff_model, player, "");
53 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
54 player.buff_model.owner = player;
55 player.buff_model.scale = 0.7;
56 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
57 player.buff_model.light_lev = 200;
58 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
61 vector buff_GlowColor(entity buff)
63 //if(buff.team) { return Team_ColorRGB(buff.team); }
67 void buff_Effect(entity player, string eff)
69 if(!autocvar_g_buffs_effects) { return; }
71 if(time >= self.buff_effect_delay)
73 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
74 self.buff_effect_delay = time + 0.05; // prevent spam
79 float buff_Waypoint_visible_for_player(entity plr)
81 if(!self.owner.buff_active && !self.owner.buff_activetime)
86 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
89 return WaypointSprite_visible_for_player(plr);
92 void buff_Waypoint_Spawn(entity e)
94 entity buff = buff_FirstFromFlags(e.buffs);
95 entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP);
96 wp.wp_extra = buff.m_id;
97 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
98 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
101 void buff_SetCooldown(float cd)
105 if(!self.buff_waypoint)
106 buff_Waypoint_Spawn(self);
108 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
109 self.buff_activetime = cd;
110 self.buff_active = !cd;
113 void buff_Respawn(entity ent)
115 if(gameover) { return; }
117 vector oldbufforigin = ent.origin;
119 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
121 entity spot = SelectSpawnPoint(true);
122 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
123 ent.angles = spot.angles;
126 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
128 setorigin(ent, trace_endpos); // attempt to unstick
130 ent.movetype = MOVETYPE_TOSS;
132 makevectors(ent.angles);
133 ent.velocity = '0 0 200';
134 ent.angles = '0 0 0';
135 if(autocvar_g_buffs_random_lifetime > 0)
136 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
138 Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
139 Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
141 WaypointSprite_Ping(ent.buff_waypoint);
143 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
148 if(gameover) { return; }
150 if(ITEM_TOUCH_NEEDKILL())
156 if((self.team && DIFF_TEAM(other, self))
159 || (!self.buff_active)
166 if(MUTATOR_CALLHOOK(BuffTouch, self, other))
169 if(!IS_PLAYER(other))
170 return; // incase mutator changed other
174 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
176 int buffid = buff_FirstFromFlags(other.buffs).m_id;
177 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
178 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
181 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
183 else { return; } // do nothing
187 self.buff_active = false;
189 int buffid = buff_FirstFromFlags(self.buffs).m_id;
190 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
191 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
193 Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
194 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
195 other.buffs |= (self.buffs);
198 float buff_Available(entity buff)
200 if (buff == BUFF_NULL)
202 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
204 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
206 return cvar(strcat("g_buffs_", buff.m_name));
211 void buff_NewType(entity ent, float cb)
213 RandomSelection_Init();
214 FOREACH(BUFFS, buff_Available(it), LAMBDA(
215 it.buff_seencount += 1;
216 // if it's already been chosen, give it a lower priority
217 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
219 ent.buffs = RandomSelection_chosen_float;
224 if(self.buffs != self.oldbuffs)
226 entity buff = buff_FirstFromFlags(self.buffs);
227 self.color = buff.m_color;
228 self.glowmod = buff_GlowColor(buff);
229 self.skin = buff.m_skin;
231 setmodel(self, BUFF_MODEL);
233 if(self.buff_waypoint)
235 //WaypointSprite_Disown(self.buff_waypoint, 1);
236 WaypointSprite_Kill(self.buff_waypoint);
237 buff_Waypoint_Spawn(self);
238 if(self.buff_activetime)
239 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
242 self.oldbuffs = self.buffs;
246 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
247 if(!self.buff_activetime_updated)
249 buff_SetCooldown(self.buff_activetime);
250 self.buff_activetime_updated = true;
253 if(!self.buff_active && !self.buff_activetime)
254 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
256 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
258 if(autocvar_g_buffs_randomize)
259 buff_NewType(self, self.buffs);
261 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
265 if(self.buff_activetime)
267 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
269 self.buff_activetime = max(0, self.buff_activetime - frametime);
271 if(!self.buff_activetime)
273 self.buff_active = true;
274 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
275 Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
281 if(self.team && !self.buff_waypoint)
282 buff_Waypoint_Spawn(self);
285 if(time >= self.lifetime)
289 self.nextthink = time;
290 //self.angles_y = time * 110.1;
293 void buff_Waypoint_Reset()
295 WaypointSprite_Kill(self.buff_waypoint);
297 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
302 if(autocvar_g_buffs_randomize)
303 buff_NewType(self, self.buffs);
305 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
306 buff_Waypoint_Reset();
307 self.buff_activetime_updated = false;
309 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
313 float buff_Customize()
315 entity player = WaypointSprite_getviewentity(other);
316 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
319 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
325 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
326 self.light_lev = 220 + 36 * sin(time);
327 self.pflags = PFLAGS_FULLDYNAMIC;
332 void buff_Init(entity ent)
334 if(!cvar("g_buffs")) { remove(ent); return; }
336 if(!teamplay && ent.team) { ent.team = 0; }
338 entity buff = buff_FirstFromFlags(self.buffs);
340 entity oldself = self;
342 if(!self.buffs || buff_Available(buff))
343 buff_NewType(self, 0);
345 self.classname = "item_buff";
346 self.solid = SOLID_TRIGGER;
347 self.flags = FL_ITEM;
348 self.think = buff_Think;
349 self.touch = buff_Touch;
350 self.reset = buff_Reset;
351 self.nextthink = time + 0.1;
353 self.movetype = MOVETYPE_TOSS;
355 self.skin = buff.m_skin;
356 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
357 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
358 self.customizeentityforclient = buff_Customize;
359 //self.gravity = 100;
360 self.color = buff.m_color;
361 self.glowmod = buff_GlowColor(self);
362 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
363 self.buff_active = !self.buff_activetime;
364 self.pflags = PFLAGS_FULLDYNAMIC;
366 if(self.spawnflags & 1)
370 self.movetype = MOVETYPE_NONE; // reset by random location
372 setmodel(self, BUFF_MODEL);
373 setsize(self, BUFF_MIN, BUFF_MAX);
375 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
381 void buff_Init_Compat(entity ent, entity replacement)
383 if (ent.spawnflags & 2)
384 ent.team = NUM_TEAM_1;
385 else if (ent.spawnflags & 4)
386 ent.team = NUM_TEAM_2;
388 ent.buffs = replacement.m_itemid;
393 void buff_SpawnReplacement(entity ent, entity old)
395 setorigin(ent, old.origin);
396 ent.angles = old.angles;
397 ent.noalign = (old.noalign || (old.spawnflags & 1));
402 void buff_Vengeance_DelayedDamage()
405 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
411 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
413 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
417 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
419 if(frag_deathtype == DEATH_BUFF) { return false; }
421 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
423 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
431 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
433 if(frag_deathtype == DEATH_BUFF) { return false; }
435 if(frag_target.buffs & BUFF_SPEED.m_itemid)
436 if(frag_target != frag_attacker)
437 frag_damage *= autocvar_g_buffs_speed_damage_take;
439 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
440 if((frag_target.health - frag_damage) <= 0)
441 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
443 if(random() <= autocvar_g_buffs_medic_survive_chance)
444 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
446 if(frag_target.buffs & BUFF_JUMP.m_itemid)
447 if(frag_deathtype == DEATH_FALL)
450 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
452 if(frag_attacker != frag_target)
453 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
455 entity dmgent = spawn();
457 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
458 dmgent.enemy = frag_attacker;
459 dmgent.owner = frag_target;
460 dmgent.think = buff_Vengeance_DelayedDamage;
461 dmgent.nextthink = time + 0.1;
464 if(frag_target.buffs & BUFF_BASH.m_itemid)
465 if(frag_attacker != frag_target)
467 frag_force = '0 0 0';
469 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
471 if(frag_attacker == frag_target)
472 frag_force *= autocvar_g_buffs_bash_force_self;
474 frag_force *= autocvar_g_buffs_bash_force;
476 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
477 if(frag_target != frag_attacker)
478 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
480 if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
481 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
482 if(SAME_TEAM(frag_attacker, frag_target))
483 if(frag_attacker != frag_target)
485 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
489 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
490 if(frag_target != frag_attacker) {
491 float time = buff_Inferno_CalculateTime(
494 autocvar_g_buffs_inferno_burntime_min_time,
495 autocvar_g_buffs_inferno_burntime_target_damage,
496 autocvar_g_buffs_inferno_burntime_target_time,
497 autocvar_g_buffs_inferno_burntime_factor
499 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
502 // this... is ridiculous (TODO: fix!)
503 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
504 if(!frag_target.vehicle)
505 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
506 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
507 if(frag_target.deadflag == DEAD_NO)
508 if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
509 if(frag_attacker != frag_target)
510 if(!frag_target.frozen)
511 if(frag_target.takedamage)
512 if(DIFF_TEAM(frag_attacker, frag_target))
514 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
515 if(frag_target.armorvalue)
516 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
522 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
525 // reset timers here to prevent them continuing after re-spawn
526 self.buff_disability_time = 0;
527 self.buff_disability_effect_time = 0;
531 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
533 if(self.buffs & BUFF_SPEED.m_itemid)
535 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
536 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
539 if(time < self.buff_disability_time)
541 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
542 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
545 if(self.buffs & BUFF_JUMP.m_itemid)
547 // automatically reset, no need to worry
548 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
554 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
556 if(self.buffs & BUFF_JUMP.m_itemid)
557 player_jumpheight = autocvar_g_buffs_jump_height;
562 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
564 if(time < self.buff_disability_time)
566 monster_speed_walk *= autocvar_g_buffs_disability_speed;
567 monster_speed_run *= autocvar_g_buffs_disability_speed;
573 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
577 int buffid = buff_FirstFromFlags(self.buffs).m_id;
578 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
583 remove(self.buff_model);
584 self.buff_model = world;
590 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
592 if(MUTATOR_RETURNVALUE || gameover) { return false; }
595 int buffid = buff_FirstFromFlags(self.buffs).m_id;
596 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
597 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
600 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
606 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
608 if(MUTATOR_RETURNVALUE || gameover) { return false; }
610 if(self.buffs & BUFF_SWAPPER.m_itemid)
612 float best_distance = autocvar_g_buffs_swapper_range;
613 entity closest = world;
615 FOR_EACH_PLAYER(player)
616 if(DIFF_TEAM(self, player))
617 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
618 if(vlen(self.origin - player.origin) <= best_distance)
620 best_distance = vlen(self.origin - player.origin);
626 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
628 my_org = self.origin;
629 my_vel = self.velocity;
630 my_ang = self.angles;
631 their_org = closest.origin;
632 their_vel = closest.velocity;
633 their_ang = closest.angles;
635 if(closest.ballcarried)
636 if(g_keepaway) { ka_DropEvent(closest); }
637 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
638 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
639 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
641 MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
643 setorigin(self, their_org);
644 setorigin(closest, my_org);
646 closest.velocity = my_vel;
647 closest.angles = my_ang;
648 closest.fixangle = true;
649 closest.oldorigin = my_org;
650 closest.oldvelocity = my_vel;
651 self.velocity = their_vel;
652 self.angles = their_ang;
653 self.fixangle = true;
654 self.oldorigin = their_org;
655 self.oldvelocity = their_vel;
657 // set pusher so self gets the kill if they fall into void
658 closest.pusher = self;
659 closest.pushltime = time + autocvar_g_maxpushtime;
660 closest.istypefrag = closest.BUTTON_CHAT;
662 Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
663 Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
665 sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
666 sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
668 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
676 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
680 remove(self.buff_model);
681 self.buff_model = world;
684 // also reset timers here to prevent them continuing after spectating
685 self.buff_disability_time = 0;
686 self.buff_disability_effect_time = 0;
691 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
693 entity e = WaypointSprite_getviewentity(other);
695 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
696 // but only apply this to real players, not to spectators
697 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
698 if(DIFF_TEAM(self.owner, e))
704 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
706 if(autocvar_g_buffs_replace_powerups)
707 switch(self.classname)
709 case "item_strength":
710 case "item_invincible":
713 buff_SpawnReplacement(e, self);
720 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
722 if(self.buffs & BUFF_SPEED.m_itemid)
723 weapon_rate *= autocvar_g_buffs_speed_rate;
725 if(time < self.buff_disability_time)
726 weapon_rate *= autocvar_g_buffs_disability_rate;
731 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
733 if(self.buffs & BUFF_SPEED.m_itemid)
734 ret_float *= autocvar_g_buffs_speed_weaponspeed;
736 if(time < self.buff_disability_time)
737 ret_float *= autocvar_g_buffs_disability_weaponspeed;
744 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
746 if(gameover || self.deadflag != DEAD_NO) { return false; }
748 if(time < self.buff_disability_time)
749 if(time >= self.buff_disability_effect_time)
751 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
752 self.buff_disability_effect_time = time + 0.5;
755 // handle buff lost status
756 // 1: notify everyone else
757 // 2: notify carrier as well
761 if(time >= self.buff_time)
764 if(self.frozen) { buff_lost = 1; }
770 int buffid = buff_FirstFromFlags(self.buffs).m_id;
771 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
774 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
775 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
781 if(self.buffs & BUFF_MAGNET.m_itemid)
783 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
784 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
785 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
787 entity oldself = self;
797 if(self.buffs & BUFF_AMMO.m_itemid)
799 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
801 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
802 if(self.alpha != autocvar_g_buffs_invisible_alpha)
803 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
805 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
806 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
808 if(self.buffs != self.oldbuffs)
810 entity buff = buff_FirstFromFlags(self.buffs);
811 float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0;
812 self.buff_time = (bufftime) ? time + bufftime : 0;
814 BUFF_ONADD(BUFF_AMMO)
816 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
817 self.items |= IT_UNLIMITED_WEAPON_AMMO;
820 self.buff_ammo_prev_clipload = self.clip_load;
821 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
824 BUFF_ONREM(BUFF_AMMO)
826 if(self.buff_ammo_prev_infitems)
827 self.items |= IT_UNLIMITED_WEAPON_AMMO;
829 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
831 if(self.buff_ammo_prev_clipload)
832 self.clip_load = self.buff_ammo_prev_clipload;
835 BUFF_ONADD(BUFF_INVISIBLE)
837 if(time < self.strength_finished && g_instagib)
838 self.alpha = autocvar_g_instagib_invis_alpha;
840 self.alpha = self.buff_invisible_prev_alpha;
841 self.alpha = autocvar_g_buffs_invisible_alpha;
844 BUFF_ONREM(BUFF_INVISIBLE)
845 self.alpha = self.buff_invisible_prev_alpha;
847 BUFF_ONADD(BUFF_FLIGHT)
849 self.buff_flight_prev_gravity = self.gravity;
850 self.gravity = autocvar_g_buffs_flight_gravity;
853 BUFF_ONREM(BUFF_FLIGHT)
854 self.gravity = self.buff_flight_prev_gravity;
856 self.oldbuffs = self.buffs;
860 buffs_BuffModel_Spawn(self);
862 self.buff_model.color = buff.m_color;
863 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
864 self.buff_model.skin = buff.m_skin;
866 self.effects |= EF_NOSHADOW;
870 remove(self.buff_model);
871 self.buff_model = world;
873 self.effects &= ~(EF_NOSHADOW);
879 self.buff_model.effects = self.effects;
880 self.buff_model.effects |= EF_LOWPRECISION;
881 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
883 self.buff_model.alpha = self.alpha;
891 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
893 self.buffs = other.buffs;
897 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
899 vh_vehicle.buffs = vh_player.buffs;
904 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
906 vh_player.buffs = vh_vehicle.buffs;
907 vh_vehicle.buffs = 0;
911 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
913 if(self.buffs & BUFF_MEDIC.m_itemid)
915 regen_mod_rot = autocvar_g_buffs_medic_rot;
916 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
917 regen_mod_regen = autocvar_g_buffs_medic_regen;
920 if(self.buffs & BUFF_SPEED.m_itemid)
921 regen_mod_regen = autocvar_g_buffs_speed_regen;
926 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
928 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
932 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
934 ret_string = strcat(ret_string, ":Buffs");
938 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
940 ret_string = strcat(ret_string, ", Buffs");
944 void buffs_DelayedInit()
946 if(autocvar_g_buffs_spawn_count > 0)
947 if(find(world, classname, "item_buff") == world)
950 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
953 e.spawnflags |= 64; // always randomize
954 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
960 void buffs_Initialize()
962 precache_model(BUFF_MODEL);
963 precache_sound("misc/strength_respawn.wav");
964 precache_sound("misc/shield_respawn.wav");
965 precache_sound("relics/relic_effect.wav");
966 precache_sound(W_Sound("rocket_impact"));
967 precache_sound("keepaway/respawn.wav");
969 addstat(STAT_BUFFS, AS_INT, buffs);
970 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
972 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
975 MUTATOR_DEFINITION(mutator_buffs)
977 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
978 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
979 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
980 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
981 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
982 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
983 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
984 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
985 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
986 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
987 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
988 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
989 MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
990 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
991 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
992 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
993 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
994 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
995 MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
996 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
997 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
998 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
999 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);