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Merge branch 'maint' of https://gitlab.com/xonotic/xonotic-data.pk3dir into maint
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
3 #include "../_all.qh"
4
5 #include "mutator.qh"
6
7 #include "../../common/buffs.qh"
8
9 float buffs_BuffModel_Customize()
10 {
11         entity player, myowner;
12         float same_team;
13
14         player = WaypointSprite_getviewentity(other);
15         myowner = self.owner;
16         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
17
18         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
19                 return false;
20
21         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
22         {
23                 // somewhat hide the model, but keep the glow
24                 self.effects = 0;
25                 self.alpha = -1;
26         }
27         else
28         {
29                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
30                 self.alpha = 1;
31         }
32         return true;
33 }
34
35 void buffs_BuffModel_Spawn(entity player)
36 {
37         player.buff_model = spawn();
38         setmodel(player.buff_model, BUFF_MODEL);
39         setsize(player.buff_model, '0 0 -40', '0 0 40');
40         setattachment(player.buff_model, player, "");
41         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
42         player.buff_model.owner = player;
43         player.buff_model.scale = 0.7;
44         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
45         player.buff_model.light_lev = 200;
46         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
47 }
48
49 vector buff_GlowColor(entity buff)
50 {
51         //if(buff.team) { return Team_ColorRGB(buff.team); }
52         return buff.color;
53 }
54
55 void buff_Effect(entity player, string eff)
56 {
57         if(!autocvar_g_buffs_effects) { return; }
58
59         if(time >= self.buff_effect_delay)
60         {
61                 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
62                 self.buff_effect_delay = time + 0.05; // prevent spam
63         }
64 }
65
66 // buff item
67 float buff_Waypoint_visible_for_player(entity plr)
68 {
69     if(!self.owner.buff_active && !self.owner.buff_activetime)
70         return false;
71
72         if(plr.buffs)
73         {
74                 if(plr.cvar_cl_buffs_autoreplace)
75                 {
76                         if(plr.buffs == self.owner.buffs)
77                                 return false;
78                 }
79                 else
80                         return false;
81         }
82
83     return WaypointSprite_visible_for_player(plr);
84 }
85
86 void buff_Waypoint_Spawn(entity e)
87 {
88     WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
89     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
90     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
91 }
92
93 void buff_SetCooldown(float cd)
94 {
95         cd = max(0, cd);
96
97         if(!self.buff_waypoint)
98                 buff_Waypoint_Spawn(self);
99
100         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
101         self.buff_activetime = cd;
102         self.buff_active = !cd;
103 }
104
105 void buff_Respawn(entity ent)
106 {
107         if(gameover) { return; }
108
109         vector oldbufforigin = ent.origin;
110
111         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
112         {
113                 entity spot = SelectSpawnPoint(true);
114                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
115                 ent.angles = spot.angles;
116         }
117
118         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
119
120         setorigin(ent, trace_endpos); // attempt to unstick
121
122         ent.movetype = MOVETYPE_TOSS;
123
124         makevectors(ent.angles);
125         ent.velocity = '0 0 200';
126         ent.angles = '0 0 0';
127         if(autocvar_g_buffs_random_lifetime > 0)
128                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
129
130         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
131         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
132
133         WaypointSprite_Ping(ent.buff_waypoint);
134
135         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
136 }
137
138 void buff_Touch()
139 {
140         if(gameover) { return; }
141
142         if(ITEM_TOUCH_NEEDKILL())
143         {
144                 buff_Respawn(self);
145                 return;
146         }
147
148         if((self.team && DIFF_TEAM(other, self))
149         || (other.frozen)
150         || (other.vehicle)
151         || (!IS_PLAYER(other))
152         || (!self.buff_active)
153         )
154         {
155                 // can't touch this
156                 return;
157         }
158
159         if(other.buffs)
160         {
161                 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
162                 {
163                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
164                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
165
166                         other.buffs = 0;
167                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
168                 }
169                 else { return; } // do nothing
170         }
171
172         self.owner = other;
173         self.buff_active = false;
174         self.lifetime = 0;
175
176         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
177         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
178
179         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
180         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
181         other.buffs |= (self.buffs);
182 }
183
184 float buff_Available(float buffid)
185 {
186         if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
187                 return false;
188
189         if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
190                 return false;
191
192         if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
193                 return false;
194
195         return true;
196 }
197
198 void buff_NewType(entity ent, float cb)
199 {
200         entity e;
201         RandomSelection_Init();
202         for(e = Buff_Type_first; e; e = e.enemy)
203         if(buff_Available(e.items))
204         {
205                 RandomSelection_Add(world, e.items, string_null, 1, max(0.2, 1 / e.count)); // if it's already been chosen, give it a lower priority
206                 e.count += 1;
207         }
208         ent.buffs = RandomSelection_chosen_float;
209 }
210
211 void buff_Think()
212 {
213         if(self.buffs != self.oldbuffs)
214         {
215                 self.color = Buff_Color(self.buffs);
216                 self.glowmod = buff_GlowColor(self);
217                 self.skin = Buff_Skin(self.buffs);
218
219                 setmodel(self, BUFF_MODEL);
220
221                 if(self.buff_waypoint)
222                 {
223                         //WaypointSprite_Disown(self.buff_waypoint, 1);
224                         WaypointSprite_Kill(self.buff_waypoint);
225                         buff_Waypoint_Spawn(self);
226                         if(self.buff_activetime)
227                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
228                 }
229
230                 self.oldbuffs = self.buffs;
231         }
232
233         if(!gameover)
234         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
235         if(!self.buff_activetime_updated)
236         {
237                 buff_SetCooldown(self.buff_activetime);
238                 self.buff_activetime_updated = true;
239     }
240
241         if(!self.buff_active && !self.buff_activetime)
242         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
243         {
244                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
245                 self.owner = world;
246                 if(autocvar_g_buffs_randomize)
247                         buff_NewType(self, self.buffs);
248
249                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
250                         buff_Respawn(self);
251         }
252
253         if(self.buff_activetime)
254         if(!gameover)
255         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
256         {
257                 self.buff_activetime = max(0, self.buff_activetime - frametime);
258
259                 if(!self.buff_activetime)
260                 {
261                         self.buff_active = true;
262                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
263                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
264                 }
265         }
266
267         if(self.buff_active)
268         {
269                 if(self.team && !self.buff_waypoint)
270                         buff_Waypoint_Spawn(self);
271
272                 if(self.lifetime)
273                 if(time >= self.lifetime)
274                         buff_Respawn(self);
275         }
276
277         self.nextthink = time;
278         //self.angles_y = time * 110.1;
279 }
280
281 void buff_Waypoint_Reset()
282 {
283         WaypointSprite_Kill(self.buff_waypoint);
284
285         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
286 }
287
288 void buff_Reset()
289 {
290         if(autocvar_g_buffs_randomize)
291                 buff_NewType(self, self.buffs);
292         self.owner = world;
293         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
294         buff_Waypoint_Reset();
295         self.buff_activetime_updated = false;
296
297         if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
298                 buff_Respawn(self);
299 }
300
301 float buff_Customize()
302 {
303         entity player = WaypointSprite_getviewentity(other);
304         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
305         {
306                 self.alpha = 0.3;
307                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
308                 self.pflags = 0;
309         }
310         else
311         {
312                 self.alpha = 1;
313                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
314                 self.light_lev = 220 + 36 * sin(time);
315                 self.pflags = PFLAGS_FULLDYNAMIC;
316         }
317         return true;
318 }
319
320 void buff_Init(entity ent)
321 {
322         if(!cvar("g_buffs")) { remove(ent); return; }
323
324         if(!teamplay && ent.team) { ent.team = 0; }
325
326         entity oldself = self;
327         self = ent;
328         if(!self.buffs || buff_Available(self.buffs))
329                 buff_NewType(self, 0);
330
331         self.classname = "item_buff";
332         self.solid = SOLID_TRIGGER;
333         self.flags = FL_ITEM;
334         self.think = buff_Think;
335         self.touch = buff_Touch;
336         self.reset = buff_Reset;
337         self.nextthink = time + 0.1;
338         self.gravity = 1;
339         self.movetype = MOVETYPE_TOSS;
340         self.scale = 1;
341         self.skin = Buff_Skin(self.buffs);
342         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
343         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
344         self.customizeentityforclient = buff_Customize;
345         //self.gravity = 100;
346         self.color = Buff_Color(self.buffs);
347         self.glowmod = buff_GlowColor(self);
348         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
349         self.buff_active = !self.buff_activetime;
350         self.pflags = PFLAGS_FULLDYNAMIC;
351
352         if(self.spawnflags & 1)
353                 self.noalign = true;
354
355         if(self.noalign)
356                 self.movetype = MOVETYPE_NONE; // reset by random location
357
358         setmodel(self, BUFF_MODEL);
359         setsize(self, BUFF_MIN, BUFF_MAX);
360
361         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
362                 buff_Respawn(self);
363
364         self = oldself;
365 }
366
367 void buff_Init_Compat(entity ent, float replacement)
368 {
369         if(ent.spawnflags & 2)
370                 ent.team = NUM_TEAM_1;
371         else if(ent.spawnflags & 4)
372                 ent.team = NUM_TEAM_2;
373
374         ent.buffs = replacement;
375
376         buff_Init(ent);
377 }
378
379 void buff_SpawnReplacement(entity ent, entity old)
380 {
381         setorigin(ent, old.origin);
382         ent.angles = old.angles;
383         ent.noalign = (old.noalign || (old.spawnflags & 1));
384
385         buff_Init(ent);
386 }
387
388 void buff_Vengeance_DelayedDamage()
389 {
390         if(self.enemy)
391                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
392
393         remove(self);
394         return;
395 }
396
397 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
398 {
399         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
400 }
401
402 // mutator hooks
403 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
404 {
405         if(frag_deathtype == DEATH_BUFF) { return false; }
406
407         if(frag_target.buffs & BUFF_RESISTANCE)
408         {
409                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
410                 damage_take = v.x;
411                 damage_save = v.y;
412         }
413
414         return false;
415 }
416
417 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
418 {
419         if(frag_deathtype == DEATH_BUFF) { return false; }
420
421         if(frag_target.buffs & BUFF_SPEED)
422         if(frag_target != frag_attacker)
423                 frag_damage *= autocvar_g_buffs_speed_damage_take;
424
425         if(frag_target.buffs & BUFF_MEDIC)
426         if((frag_target.health - frag_damage) <= 0)
427         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
428         if(frag_attacker)
429         if(random() <= autocvar_g_buffs_medic_survive_chance)
430                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
431
432         if(frag_target.buffs & BUFF_JUMP)
433         if(frag_deathtype == DEATH_FALL)
434                 frag_damage = 0;
435
436         if(frag_target.buffs & BUFF_VENGEANCE)
437         if(frag_attacker)
438         if(frag_attacker != frag_target)
439         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
440         {
441                 entity dmgent = spawn();
442
443                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
444                 dmgent.enemy = frag_attacker;
445                 dmgent.owner = frag_target;
446                 dmgent.think = buff_Vengeance_DelayedDamage;
447                 dmgent.nextthink = time + 0.1;
448         }
449
450         if(frag_target.buffs & BUFF_BASH)
451         if(frag_attacker != frag_target)
452         if(vlen(frag_force))
453                 frag_force = '0 0 0';
454
455         if(frag_attacker.buffs & BUFF_BASH)
456         if(vlen(frag_force))
457         if(frag_attacker == frag_target)
458                 frag_force *= autocvar_g_buffs_bash_force_self;
459         else
460                 frag_force *= autocvar_g_buffs_bash_force;
461
462         if(frag_attacker.buffs & BUFF_DISABILITY)
463         if(frag_target != frag_attacker)
464                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
465
466         if(frag_attacker.buffs & BUFF_MEDIC)
467         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
468         if(SAME_TEAM(frag_attacker, frag_target))
469         if(frag_attacker != frag_target)
470         {
471                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
472                 frag_damage = 0;
473         }
474
475         if(frag_attacker.buffs & BUFF_INFERNO)
476         if(frag_target != frag_attacker) {
477                 float time = buff_Inferno_CalculateTime(
478                         frag_damage,
479                         0,
480                         autocvar_g_buffs_inferno_burntime_min_time,
481                         autocvar_g_buffs_inferno_burntime_target_damage,
482                         autocvar_g_buffs_inferno_burntime_target_time,
483                         autocvar_g_buffs_inferno_burntime_factor
484                 );
485                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
486         }
487
488         // this... is ridiculous (TODO: fix!)
489         if(frag_attacker.buffs & BUFF_VAMPIRE)
490         if(!frag_target.vehicle)
491         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
492         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
493         if(frag_target.deadflag == DEAD_NO)
494         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
495         if(frag_attacker != frag_target)
496         if(!frag_target.frozen)
497         if(frag_target.takedamage)
498         if(DIFF_TEAM(frag_attacker, frag_target))
499         {
500                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
501                 if(frag_target.armorvalue)
502                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
503         }
504
505         return false;
506 }
507
508 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
509 {
510         self.buffs = 0;
511         // reset timers here to prevent them continuing after re-spawn
512         self.buff_disability_time = 0;
513         self.buff_disability_effect_time = 0;
514         return false;
515 }
516
517 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
518 {
519         if(self.buffs & BUFF_SPEED)
520         {
521                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
522                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
523         }
524
525         if(time < self.buff_disability_time)
526         {
527                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
528                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
529         }
530
531         if(self.buffs & BUFF_JUMP)
532         {
533                 // automatically reset, no need to worry
534                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
535         }
536
537         return false;
538 }
539
540 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
541 {
542         if(self.buffs & BUFF_JUMP)
543                 player_jumpheight = autocvar_g_buffs_jump_height;
544
545         return false;
546 }
547
548 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
549 {
550         if(time < self.buff_disability_time)
551         {
552                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
553                 monster_speed_run *= autocvar_g_buffs_disability_speed;
554         }
555
556         return false;
557 }
558
559 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
560 {
561         if(self.buffs)
562         {
563                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
564                 self.buffs = 0;
565
566                 if(self.buff_model)
567                 {
568                         remove(self.buff_model);
569                         self.buff_model = world;
570                 }
571         }
572         return false;
573 }
574
575 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
576 {
577         if(MUTATOR_RETURNVALUE || gameover) { return false; }
578         if(self.buffs)
579         {
580                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
581                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
582
583                 self.buffs = 0;
584                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
585                 return true;
586         }
587         return false;
588 }
589
590 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
591 {
592         if(MUTATOR_RETURNVALUE || gameover) { return false; }
593
594         if(self.buffs & BUFF_SWAPPER)
595         {
596                 float best_distance = autocvar_g_buffs_swapper_range;
597                 entity closest = world;
598                 entity player;
599                 FOR_EACH_PLAYER(player)
600                 if(DIFF_TEAM(self, player))
601                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
602                 if(vlen(self.origin - player.origin) <= best_distance)
603                 {
604                         best_distance = vlen(self.origin - player.origin);
605                         closest = player;
606                 }
607
608                 if(closest)
609                 {
610                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
611
612                         my_org = self.origin;
613                         my_vel = self.velocity;
614                         my_ang = self.angles;
615                         their_org = closest.origin;
616                         their_vel = closest.velocity;
617                         their_ang = closest.angles;
618
619                         if(closest.ballcarried)
620                         if(g_keepaway) { ka_DropEvent(closest); }
621                         else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
622                         if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
623                         if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
624
625                         MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
626
627                         setorigin(self, their_org);
628                         setorigin(closest, my_org);
629
630                         closest.velocity = my_vel;
631                         closest.angles = my_ang;
632                         closest.fixangle = true;
633                         closest.oldorigin = my_org;
634                         closest.oldvelocity = my_vel;
635                         self.velocity = their_vel;
636                         self.angles = their_ang;
637                         self.fixangle = true;
638                         self.oldorigin = their_org;
639                         self.oldvelocity = their_vel;
640
641                         // set pusher so self gets the kill if they fall into void
642                         closest.pusher = self;
643                         closest.pushltime = time + autocvar_g_maxpushtime;
644                         closest.istypefrag = closest.BUTTON_CHAT;
645
646                         pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
647                         pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
648
649                         sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
650                         sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
651
652                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
653                         self.buffs = 0;
654                         return true;
655                 }
656         }
657         return false;
658 }
659
660 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
661 {
662         if(self.buff_model)
663         {
664                 remove(self.buff_model);
665                 self.buff_model = world;
666         }
667
668         // also reset timers here to prevent them continuing after spectating
669         self.buff_disability_time = 0;
670         self.buff_disability_effect_time = 0;
671
672         return false;
673 }
674
675 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
676 {
677         entity e = WaypointSprite_getviewentity(other);
678
679         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
680         // but only apply this to real players, not to spectators
681         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
682         if(DIFF_TEAM(self.owner, e))
683                 return true;
684
685         return false;
686 }
687
688 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
689 {
690         if(autocvar_g_buffs_replace_powerups)
691         switch(self.classname)
692         {
693                 case "item_strength":
694                 case "item_invincible":
695                 {
696                         entity e = spawn();
697                         buff_SpawnReplacement(e, self);
698                         return true;
699                 }
700         }
701         return false;
702 }
703
704 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
705 {
706         if(self.buffs & BUFF_SPEED)
707                 weapon_rate *= autocvar_g_buffs_speed_rate;
708
709         if(time < self.buff_disability_time)
710                 weapon_rate *= autocvar_g_buffs_disability_rate;
711
712         return false;
713 }
714
715 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
716 {
717         if(self.buffs & BUFF_SPEED)
718                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
719
720         if(time < self.buff_disability_time)
721                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
722
723         return false;
724 }
725
726 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
727 {
728         if(gameover || self.deadflag != DEAD_NO) { return false; }
729
730         if(time < self.buff_disability_time)
731         if(time >= self.buff_disability_effect_time)
732         {
733                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
734                 self.buff_disability_effect_time = time + 0.5;
735         }
736
737         // handle buff lost status
738         // 1: notify everyone else
739         // 2: notify carrier as well
740         int buff_lost = 0;
741
742         if(self.buff_time)
743         if(time >= self.buff_time)
744                 buff_lost = 2;
745
746         if(self.frozen) { buff_lost = 1; }
747
748         if(buff_lost)
749         {
750                 if(self.buffs)
751                 {
752                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
753                         if(buff_lost >= 2)
754                         {
755                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
756                                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
757                         }
758                         self.buffs = 0;
759                 }
760         }
761
762         if(self.buffs & BUFF_MAGNET)
763         {
764                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
765                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
766                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
767                 {
768                         entity oldself = self;
769                         self = other;
770                         other = oldself;
771                         if(self.touch)
772                                 self.touch();
773                         other = self;
774                         self = oldself;
775                 }
776         }
777
778         if(self.buffs & BUFF_AMMO)
779         if(self.clip_size)
780                 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
781
782         if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
783         if(self.alpha != autocvar_g_buffs_invisible_alpha)
784                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
785
786 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
787 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
788
789         if(self.buffs != self.oldbuffs)
790         {
791                 if(self.buffs && Buff_Timer(self.buffs))
792                         self.buff_time = time + Buff_Timer(self.buffs);
793                 else
794                         self.buff_time = 0;
795
796                 BUFF_ONADD(BUFF_AMMO)
797                 {
798                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
799                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
800
801                         if(self.clip_load)
802                                 self.buff_ammo_prev_clipload = self.clip_load;
803                         self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
804                 }
805
806                 BUFF_ONREM(BUFF_AMMO)
807                 {
808                         if(self.buff_ammo_prev_infitems)
809                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
810                         else
811                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
812
813                         if(self.buff_ammo_prev_clipload)
814                                 self.clip_load = self.buff_ammo_prev_clipload;
815                 }
816
817                 BUFF_ONADD(BUFF_INVISIBLE)
818                 {
819                         if(time < self.strength_finished && g_instagib)
820                                 self.alpha = autocvar_g_instagib_invis_alpha;
821                         else
822                                 self.alpha = self.buff_invisible_prev_alpha;
823                         self.alpha = autocvar_g_buffs_invisible_alpha;
824                 }
825
826                 BUFF_ONREM(BUFF_INVISIBLE)
827                         self.alpha = self.buff_invisible_prev_alpha;
828
829                 BUFF_ONADD(BUFF_FLIGHT)
830                 {
831                         self.buff_flight_prev_gravity = self.gravity;
832                         self.gravity = autocvar_g_buffs_flight_gravity;
833                 }
834
835                 BUFF_ONREM(BUFF_FLIGHT)
836                         self.gravity = self.buff_flight_prev_gravity;
837
838                 self.oldbuffs = self.buffs;
839                 if(self.buffs)
840                 {
841                         if(!self.buff_model)
842                                 buffs_BuffModel_Spawn(self);
843
844                         self.buff_model.color = Buff_Color(self.buffs);
845                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
846                         self.buff_model.skin = Buff_Skin(self.buffs);
847
848                         self.effects |= EF_NOSHADOW;
849                 }
850                 else
851                 {
852                         remove(self.buff_model);
853                         self.buff_model = world;
854
855                         self.effects &= ~(EF_NOSHADOW);
856                 }
857         }
858
859         if(self.buff_model)
860         {
861                 self.buff_model.effects = self.effects;
862                 self.buff_model.effects |= EF_LOWPRECISION;
863                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
864
865                 self.buff_model.alpha = self.alpha;
866         }
867
868 #undef BUFF_ONADD
869 #undef BUFF_ONREM
870         return false;
871 }
872
873 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
874 {
875         self.buffs = other.buffs;
876         return false;
877 }
878
879 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
880 {
881         vh_vehicle.buffs = vh_player.buffs;
882         vh_player.buffs = 0;
883         return false;
884 }
885
886 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
887 {
888         vh_player.buffs = vh_vehicle.buffs;
889         vh_vehicle.buffs = 0;
890         return false;
891 }
892
893 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
894 {
895         if(self.buffs & BUFF_MEDIC)
896         {
897                 regen_mod_rot = autocvar_g_buffs_medic_rot;
898                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
899                 regen_mod_regen = autocvar_g_buffs_medic_regen;
900         }
901
902         if(self.buffs & BUFF_SPEED)
903                 regen_mod_regen = autocvar_g_buffs_speed_regen;
904
905         return false;
906 }
907
908 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
909 {
910         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
911         return false;
912 }
913
914 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
915 {
916         ret_string = strcat(ret_string, ":Buffs");
917         return false;
918 }
919
920 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
921 {
922         ret_string = strcat(ret_string, ", Buffs");
923         return false;
924 }
925
926 void buffs_DelayedInit()
927 {
928         if(autocvar_g_buffs_spawn_count > 0)
929         if(find(world, classname, "item_buff") == world)
930         {
931                 float i;
932                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
933                 {
934                         entity e = spawn();
935                         e.spawnflags |= 64; // always randomize
936                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
937                         buff_Init(e);
938                 }
939         }
940 }
941
942 void buffs_Initialize()
943 {
944         precache_model(BUFF_MODEL);
945         precache_sound("misc/strength_respawn.wav");
946         precache_sound("misc/shield_respawn.wav");
947         precache_sound("relics/relic_effect.wav");
948         precache_sound("weapons/rocket_impact.wav");
949         precache_sound("keepaway/respawn.wav");
950
951         addstat(STAT_BUFFS, AS_INT, buffs);
952         addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
953
954         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
955 }
956
957 MUTATOR_DEFINITION(mutator_buffs)
958 {
959         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
960         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
961         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
962         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
963         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
964         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
965         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
966         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
967         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
968         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
969         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
970         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
971         MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
972         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
973         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
974         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
975         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
976         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
977         MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
978         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
979         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
980         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
981         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
982
983         MUTATOR_ONADD
984         {
985                 buffs_Initialize();
986         }
987
988         return false;
989 }