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common: move instagib and nexball as they add custom items and weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
3
4 #include "mutator.qh"
5
6 #include "../../common/gamemodes/all.qh"
7 #include "../../common/buffs/all.qh"
8
9 entity buff_FirstFromFlags(int _buffs)
10 {
11         if (flags)
12         {
13                 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
14         }
15         return BUFF_Null;
16 }
17
18 bool buffs_BuffModel_Customize()
19 {SELFPARAM();
20         entity player, myowner;
21         bool same_team;
22
23         player = WaypointSprite_getviewentity(other);
24         myowner = self.owner;
25         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
26
27         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
28                 return false;
29
30         if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
31                 return false;
32
33         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
34         {
35                 // somewhat hide the model, but keep the glow
36                 self.effects = 0;
37                 self.alpha = -1;
38         }
39         else
40         {
41                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
42                 self.alpha = 1;
43         }
44         return true;
45 }
46
47 void buffs_BuffModel_Spawn(entity player)
48 {
49         player.buff_model = spawn();
50         setmodel(player.buff_model, MDL_BUFF);
51         setsize(player.buff_model, '0 0 -40', '0 0 40');
52         setattachment(player.buff_model, player, "");
53         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
54         player.buff_model.owner = player;
55         player.buff_model.scale = 0.7;
56         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
57         player.buff_model.light_lev = 200;
58         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
59 }
60
61 vector buff_GlowColor(entity buff)
62 {
63         //if(buff.team) { return Team_ColorRGB(buff.team); }
64         return buff.m_color;
65 }
66
67 void buff_Effect(entity player, string eff)
68 {SELFPARAM();
69         if(!autocvar_g_buffs_effects) { return; }
70
71         if(time >= self.buff_effect_delay)
72         {
73                 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
74                 self.buff_effect_delay = time + 0.05; // prevent spam
75         }
76 }
77
78 // buff item
79 float buff_Waypoint_visible_for_player(entity plr)
80 {SELFPARAM();
81         if(!self.owner.buff_active && !self.owner.buff_activetime)
82                 return false;
83
84         if (plr.buffs)
85         {
86                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
87         }
88
89         return WaypointSprite_visible_for_player(plr);
90 }
91
92 void buff_Waypoint_Spawn(entity e)
93 {
94         entity buff = buff_FirstFromFlags(e.buffs);
95         entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
96         wp.wp_extra = buff.m_id;
97         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
98         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
99 }
100
101 void buff_SetCooldown(float cd)
102 {SELFPARAM();
103         cd = max(0, cd);
104
105         if(!self.buff_waypoint)
106                 buff_Waypoint_Spawn(self);
107
108         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
109         self.buff_activetime = cd;
110         self.buff_active = !cd;
111 }
112
113 void buff_Respawn(entity ent)
114 {SELFPARAM();
115         if(gameover) { return; }
116
117         vector oldbufforigin = ent.origin;
118
119         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
120         {
121                 entity spot = SelectSpawnPoint(true);
122                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
123                 ent.angles = spot.angles;
124         }
125
126         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
127
128         setorigin(ent, trace_endpos); // attempt to unstick
129
130         ent.movetype = MOVETYPE_TOSS;
131
132         makevectors(ent.angles);
133         ent.velocity = '0 0 200';
134         ent.angles = '0 0 0';
135         if(autocvar_g_buffs_random_lifetime > 0)
136                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
137
138         Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
139         Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
140
141         WaypointSprite_Ping(ent.buff_waypoint);
142
143         sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
144 }
145
146 void buff_Touch()
147 {SELFPARAM();
148         if(gameover) { return; }
149
150         if(ITEM_TOUCH_NEEDKILL())
151         {
152                 buff_Respawn(self);
153                 return;
154         }
155
156         if((self.team && DIFF_TEAM(other, self))
157         || (other.frozen)
158         || (other.vehicle)
159         || (!self.buff_active)
160         )
161         {
162                 // can't touch this
163                 return;
164         }
165
166         if(MUTATOR_CALLHOOK(BuffTouch, self, other))
167                 return;
168
169         if(!IS_PLAYER(other))
170                 return; // incase mutator changed other
171
172         if (other.buffs)
173         {
174                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
175                 {
176                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
177                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
178                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
179
180                         other.buffs = 0;
181                         //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
182                 }
183                 else { return; } // do nothing
184         }
185
186         self.owner = other;
187         self.buff_active = false;
188         self.lifetime = 0;
189         int buffid = buff_FirstFromFlags(self.buffs).m_id;
190         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
191         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
192
193         Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
194         sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
195         other.buffs |= (self.buffs);
196 }
197
198 float buff_Available(entity buff)
199 {
200         if (buff == BUFF_Null)
201                 return false;
202         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
203                 return false;
204         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
205                 return false;
206         return cvar(strcat("g_buffs_", buff.m_name));
207 }
208
209 .int buff_seencount;
210
211 void buff_NewType(entity ent, float cb)
212 {
213         RandomSelection_Init();
214         FOREACH(Buffs, buff_Available(it), LAMBDA(
215                 it.buff_seencount += 1;
216                 // if it's already been chosen, give it a lower priority
217                 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
218         ));
219         ent.buffs = RandomSelection_chosen_float;
220 }
221
222 void buff_Think()
223 {SELFPARAM();
224         if(self.buffs != self.oldbuffs)
225         {
226                 entity buff = buff_FirstFromFlags(self.buffs);
227                 self.color = buff.m_color;
228                 self.glowmod = buff_GlowColor(buff);
229                 self.skin = buff.m_skin;
230
231                 setmodel(self, MDL_BUFF);
232
233                 if(self.buff_waypoint)
234                 {
235                         //WaypointSprite_Disown(self.buff_waypoint, 1);
236                         WaypointSprite_Kill(self.buff_waypoint);
237                         buff_Waypoint_Spawn(self);
238                         if(self.buff_activetime)
239                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
240                 }
241
242                 self.oldbuffs = self.buffs;
243         }
244
245         if(!gameover)
246         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
247         if(!self.buff_activetime_updated)
248         {
249                 buff_SetCooldown(self.buff_activetime);
250                 self.buff_activetime_updated = true;
251         }
252
253         if(!self.buff_active && !self.buff_activetime)
254         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
255         {
256                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
257                 self.owner = world;
258                 if(autocvar_g_buffs_randomize)
259                         buff_NewType(self, self.buffs);
260
261                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
262                         buff_Respawn(self);
263         }
264
265         if(self.buff_activetime)
266         if(!gameover)
267         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
268         {
269                 self.buff_activetime = max(0, self.buff_activetime - frametime);
270
271                 if(!self.buff_activetime)
272                 {
273                         self.buff_active = true;
274                         sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
275                         Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
276                 }
277         }
278
279         if(self.buff_active)
280         {
281                 if(self.team && !self.buff_waypoint)
282                         buff_Waypoint_Spawn(self);
283
284                 if(self.lifetime)
285                 if(time >= self.lifetime)
286                         buff_Respawn(self);
287         }
288
289         self.nextthink = time;
290         //self.angles_y = time * 110.1;
291 }
292
293 void buff_Waypoint_Reset()
294 {SELFPARAM();
295         WaypointSprite_Kill(self.buff_waypoint);
296
297         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
298 }
299
300 void buff_Reset()
301 {SELFPARAM();
302         if(autocvar_g_buffs_randomize)
303                 buff_NewType(self, self.buffs);
304         self.owner = world;
305         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
306         buff_Waypoint_Reset();
307         self.buff_activetime_updated = false;
308
309         if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
310                 buff_Respawn(self);
311 }
312
313 float buff_Customize()
314 {SELFPARAM();
315         entity player = WaypointSprite_getviewentity(other);
316         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
317         {
318                 self.alpha = 0.3;
319                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
320                 self.pflags = 0;
321         }
322         else
323         {
324                 self.alpha = 1;
325                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
326                 self.light_lev = 220 + 36 * sin(time);
327                 self.pflags = PFLAGS_FULLDYNAMIC;
328         }
329         return true;
330 }
331
332 void buff_Init(entity ent)
333 {SELFPARAM();
334         if(!cvar("g_buffs")) { remove(ent); return; }
335
336         if(!teamplay && ent.team) { ent.team = 0; }
337
338         entity buff = buff_FirstFromFlags(self.buffs);
339
340         setself(ent);
341         if(!self.buffs || buff_Available(buff))
342                 buff_NewType(self, 0);
343
344         self.classname = "item_buff";
345         self.solid = SOLID_TRIGGER;
346         self.flags = FL_ITEM;
347         self.think = buff_Think;
348         self.touch = buff_Touch;
349         self.reset = buff_Reset;
350         self.nextthink = time + 0.1;
351         self.gravity = 1;
352         self.movetype = MOVETYPE_TOSS;
353         self.scale = 1;
354         self.skin = buff.m_skin;
355         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
356         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
357         self.customizeentityforclient = buff_Customize;
358         //self.gravity = 100;
359         self.color = buff.m_color;
360         self.glowmod = buff_GlowColor(self);
361         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
362         self.buff_active = !self.buff_activetime;
363         self.pflags = PFLAGS_FULLDYNAMIC;
364
365         if(self.spawnflags & 1)
366                 self.noalign = true;
367
368         if(self.noalign)
369                 self.movetype = MOVETYPE_NONE; // reset by random location
370
371         setmodel(self, MDL_BUFF);
372         setsize(self, BUFF_MIN, BUFF_MAX);
373
374         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
375                 buff_Respawn(self);
376
377         setself(this);
378 }
379
380 void buff_Init_Compat(entity ent, entity replacement)
381 {
382         if (ent.spawnflags & 2)
383                 ent.team = NUM_TEAM_1;
384         else if (ent.spawnflags & 4)
385                 ent.team = NUM_TEAM_2;
386
387         ent.buffs = replacement.m_itemid;
388
389         buff_Init(ent);
390 }
391
392 void buff_SpawnReplacement(entity ent, entity old)
393 {
394         setorigin(ent, old.origin);
395         ent.angles = old.angles;
396         ent.noalign = (old.noalign || (old.spawnflags & 1));
397
398         buff_Init(ent);
399 }
400
401 void buff_Vengeance_DelayedDamage()
402 {SELFPARAM();
403         if(self.enemy)
404                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
405
406         remove(self);
407         return;
408 }
409
410 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
411 {
412         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
413 }
414
415 // mutator hooks
416 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
417 {
418         if(frag_deathtype == DEATH_BUFF) { return false; }
419
420         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
421         {
422                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
423                 damage_take = v.x;
424                 damage_save = v.y;
425         }
426
427         return false;
428 }
429
430 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
431 {
432         if(frag_deathtype == DEATH_BUFF) { return false; }
433
434         if(frag_target.buffs & BUFF_SPEED.m_itemid)
435         if(frag_target != frag_attacker)
436                 frag_damage *= autocvar_g_buffs_speed_damage_take;
437
438         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
439         if((frag_target.health - frag_damage) <= 0)
440         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
441         if(frag_attacker)
442         if(random() <= autocvar_g_buffs_medic_survive_chance)
443                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
444
445         if(frag_target.buffs & BUFF_JUMP.m_itemid)
446         if(frag_deathtype == DEATH_FALL)
447                 frag_damage = 0;
448
449         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
450         if(frag_attacker)
451         if(frag_attacker != frag_target)
452         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
453         {
454                 entity dmgent = spawn();
455
456                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
457                 dmgent.enemy = frag_attacker;
458                 dmgent.owner = frag_target;
459                 dmgent.think = buff_Vengeance_DelayedDamage;
460                 dmgent.nextthink = time + 0.1;
461         }
462
463         if(frag_target.buffs & BUFF_BASH.m_itemid)
464         if(frag_attacker != frag_target)
465         if(vlen(frag_force))
466                 frag_force = '0 0 0';
467
468         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
469         if(vlen(frag_force))
470         if(frag_attacker == frag_target)
471                 frag_force *= autocvar_g_buffs_bash_force_self;
472         else
473                 frag_force *= autocvar_g_buffs_bash_force;
474
475         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
476         if(frag_target != frag_attacker)
477                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
478
479         if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
480         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
481         if(SAME_TEAM(frag_attacker, frag_target))
482         if(frag_attacker != frag_target)
483         {
484                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
485                 frag_damage = 0;
486         }
487
488         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
489         if(frag_target != frag_attacker) {
490                 float time = buff_Inferno_CalculateTime(
491                         frag_damage,
492                         0,
493                         autocvar_g_buffs_inferno_burntime_min_time,
494                         autocvar_g_buffs_inferno_burntime_target_damage,
495                         autocvar_g_buffs_inferno_burntime_target_time,
496                         autocvar_g_buffs_inferno_burntime_factor
497                 );
498                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
499         }
500
501         // this... is ridiculous (TODO: fix!)
502         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
503         if(!frag_target.vehicle)
504         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
505         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
506         if(frag_target.deadflag == DEAD_NO)
507         if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
508         if(frag_attacker != frag_target)
509         if(!frag_target.frozen)
510         if(frag_target.takedamage)
511         if(DIFF_TEAM(frag_attacker, frag_target))
512         {
513                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
514                 if(frag_target.armorvalue)
515                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
516         }
517
518         return false;
519 }
520
521 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
522 {SELFPARAM();
523         self.buffs = 0;
524         // reset timers here to prevent them continuing after re-spawn
525         self.buff_disability_time = 0;
526         self.buff_disability_effect_time = 0;
527         return false;
528 }
529
530 .float stat_sv_maxspeed;
531 .float stat_sv_airspeedlimit_nonqw;
532 .float stat_sv_jumpvelocity;
533
534 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
535 {SELFPARAM();
536         if(self.buffs & BUFF_SPEED.m_itemid)
537         {
538                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
539                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
540         }
541
542         if(time < self.buff_disability_time)
543         {
544                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
545                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
546         }
547
548         if(self.buffs & BUFF_JUMP.m_itemid)
549         {
550                 // automatically reset, no need to worry
551                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
552         }
553
554         return false;
555 }
556
557 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
558 {SELFPARAM();
559         if(self.buffs & BUFF_JUMP.m_itemid)
560                 player_jumpheight = autocvar_g_buffs_jump_height;
561
562         return false;
563 }
564
565 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
566 {SELFPARAM();
567         if(time < self.buff_disability_time)
568         {
569                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
570                 monster_speed_run *= autocvar_g_buffs_disability_speed;
571         }
572
573         return false;
574 }
575
576 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
577 {SELFPARAM();
578         if(self.buffs)
579         {
580                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
581                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
582                 self.buffs = 0;
583
584                 if(self.buff_model)
585                 {
586                         remove(self.buff_model);
587                         self.buff_model = world;
588                 }
589         }
590         return false;
591 }
592
593 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
594 {SELFPARAM();
595         if(MUTATOR_RETURNVALUE || gameover) { return false; }
596         if(self.buffs)
597         {
598                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
599                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
600                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
601
602                 self.buffs = 0;
603                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
604                 return true;
605         }
606         return false;
607 }
608
609 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
610 {SELFPARAM();
611         if(MUTATOR_RETURNVALUE || gameover) { return false; }
612
613         if(self.buffs & BUFF_SWAPPER.m_itemid)
614         {
615                 float best_distance = autocvar_g_buffs_swapper_range;
616                 entity closest = world;
617                 entity player;
618                 FOR_EACH_PLAYER(player)
619                 if(DIFF_TEAM(self, player))
620                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
621                 if(vlen(self.origin - player.origin) <= best_distance)
622                 {
623                         best_distance = vlen(self.origin - player.origin);
624                         closest = player;
625                 }
626
627                 if(closest)
628                 {
629                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
630
631                         my_org = self.origin;
632                         my_vel = self.velocity;
633                         my_ang = self.angles;
634                         their_org = closest.origin;
635                         their_vel = closest.velocity;
636                         their_ang = closest.angles;
637
638                         if(closest.ballcarried)
639                         if(g_keepaway) { ka_DropEvent(closest); }
640                         else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
641                         if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
642                         if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
643
644                         MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
645
646                         setorigin(self, their_org);
647                         setorigin(closest, my_org);
648
649                         closest.velocity = my_vel;
650                         closest.angles = my_ang;
651                         closest.fixangle = true;
652                         closest.oldorigin = my_org;
653                         closest.oldvelocity = my_vel;
654                         self.velocity = their_vel;
655                         self.angles = their_ang;
656                         self.fixangle = true;
657                         self.oldorigin = their_org;
658                         self.oldvelocity = their_vel;
659
660                         // set pusher so self gets the kill if they fall into void
661                         closest.pusher = self;
662                         closest.pushltime = time + autocvar_g_maxpushtime;
663                         closest.istypefrag = closest.BUTTON_CHAT;
664
665                         Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
666                         Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
667
668                         sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
669                         sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
670
671                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
672                         self.buffs = 0;
673                         return true;
674                 }
675         }
676         return false;
677 }
678
679 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
680 {SELFPARAM();
681         if(self.buff_model)
682         {
683                 remove(self.buff_model);
684                 self.buff_model = world;
685         }
686
687         // also reset timers here to prevent them continuing after spectating
688         self.buff_disability_time = 0;
689         self.buff_disability_effect_time = 0;
690
691         return false;
692 }
693
694 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
695 {SELFPARAM();
696         entity e = WaypointSprite_getviewentity(other);
697
698         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
699         // but only apply this to real players, not to spectators
700         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
701         if(DIFF_TEAM(self.owner, e))
702                 return true;
703
704         return false;
705 }
706
707 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
708 {SELFPARAM();
709         if(autocvar_g_buffs_replace_powerups)
710         switch(self.classname)
711         {
712                 case "item_strength":
713                 case "item_invincible":
714                 {
715                         entity e = spawn();
716                         buff_SpawnReplacement(e, self);
717                         return true;
718                 }
719         }
720         return false;
721 }
722
723 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
724 {SELFPARAM();
725         if(self.buffs & BUFF_SPEED.m_itemid)
726                 weapon_rate *= autocvar_g_buffs_speed_rate;
727
728         if(time < self.buff_disability_time)
729                 weapon_rate *= autocvar_g_buffs_disability_rate;
730
731         return false;
732 }
733
734 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
735 {SELFPARAM();
736         if(self.buffs & BUFF_SPEED.m_itemid)
737                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
738
739         if(time < self.buff_disability_time)
740                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
741
742         return false;
743 }
744
745 .float buff_time;
746
747 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
748 {SELFPARAM();
749         if(gameover || self.deadflag != DEAD_NO) { return false; }
750
751         if(time < self.buff_disability_time)
752         if(time >= self.buff_disability_effect_time)
753         {
754                 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
755                 self.buff_disability_effect_time = time + 0.5;
756         }
757
758         // handle buff lost status
759         // 1: notify everyone else
760         // 2: notify carrier as well
761         int buff_lost = 0;
762
763         if(self.buff_time)
764         if(time >= self.buff_time)
765                 buff_lost = 2;
766
767         if(self.frozen) { buff_lost = 1; }
768
769         if(buff_lost)
770         {
771                 if(self.buffs)
772                 {
773                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
774                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
775                         if(buff_lost >= 2)
776                         {
777                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
778                                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
779                         }
780                         self.buffs = 0;
781                 }
782         }
783
784         if(self.buffs & BUFF_MAGNET.m_itemid)
785         {
786                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
787                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
788                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
789                 {
790                         setself(other);
791                         other = this;
792                         if(self.touch)
793                                 self.touch();
794                         other = self;
795                         setself(this);
796                 }
797         }
798
799         if(self.buffs & BUFF_AMMO.m_itemid)
800         if(self.clip_size)
801                 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
802
803         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
804         if(self.alpha != autocvar_g_buffs_invisible_alpha)
805                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
806
807 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
808 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
809
810         if(self.buffs != self.oldbuffs)
811         {
812                 entity buff = buff_FirstFromFlags(self.buffs);
813                 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
814                 self.buff_time = (bufftime) ? time + bufftime : 0;
815
816                 BUFF_ONADD(BUFF_AMMO)
817                 {
818                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
819                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
820
821                         if(self.clip_load)
822                                 self.buff_ammo_prev_clipload = self.clip_load;
823                         self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
824                 }
825
826                 BUFF_ONREM(BUFF_AMMO)
827                 {
828                         if(self.buff_ammo_prev_infitems)
829                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
830                         else
831                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
832
833                         if(self.buff_ammo_prev_clipload)
834                                 self.clip_load = self.buff_ammo_prev_clipload;
835                 }
836
837                 BUFF_ONADD(BUFF_INVISIBLE)
838                 {
839                         if(time < self.strength_finished && g_instagib)
840                                 self.alpha = autocvar_g_instagib_invis_alpha;
841                         else
842                                 self.alpha = self.buff_invisible_prev_alpha;
843                         self.alpha = autocvar_g_buffs_invisible_alpha;
844                 }
845
846                 BUFF_ONREM(BUFF_INVISIBLE)
847                         self.alpha = self.buff_invisible_prev_alpha;
848
849                 BUFF_ONADD(BUFF_FLIGHT)
850                 {
851                         self.buff_flight_prev_gravity = self.gravity;
852                         self.gravity = autocvar_g_buffs_flight_gravity;
853                 }
854
855                 BUFF_ONREM(BUFF_FLIGHT)
856                         self.gravity = self.buff_flight_prev_gravity;
857
858                 self.oldbuffs = self.buffs;
859                 if(self.buffs)
860                 {
861                         if(!self.buff_model)
862                                 buffs_BuffModel_Spawn(self);
863
864                         self.buff_model.color = buff.m_color;
865                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
866                         self.buff_model.skin = buff.m_skin;
867
868                         self.effects |= EF_NOSHADOW;
869                 }
870                 else
871                 {
872                         remove(self.buff_model);
873                         self.buff_model = world;
874
875                         self.effects &= ~(EF_NOSHADOW);
876                 }
877         }
878
879         if(self.buff_model)
880         {
881                 self.buff_model.effects = self.effects;
882                 self.buff_model.effects |= EF_LOWPRECISION;
883                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
884
885                 self.buff_model.alpha = self.alpha;
886         }
887
888 #undef BUFF_ONADD
889 #undef BUFF_ONREM
890         return false;
891 }
892
893 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
894 {SELFPARAM();
895         self.buffs = other.buffs;
896         return false;
897 }
898
899 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
900 {
901         vh_vehicle.buffs = vh_player.buffs;
902         vh_player.buffs = 0;
903         return false;
904 }
905
906 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
907 {
908         vh_player.buffs = vh_vehicle.buffs;
909         vh_vehicle.buffs = 0;
910         return false;
911 }
912
913 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
914 {SELFPARAM();
915         if(self.buffs & BUFF_MEDIC.m_itemid)
916         {
917                 regen_mod_rot = autocvar_g_buffs_medic_rot;
918                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
919                 regen_mod_regen = autocvar_g_buffs_medic_regen;
920         }
921
922         if(self.buffs & BUFF_SPEED.m_itemid)
923                 regen_mod_regen = autocvar_g_buffs_speed_regen;
924
925         return false;
926 }
927
928 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
929 {
930         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
931         return false;
932 }
933
934 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
935 {
936         ret_string = strcat(ret_string, ":Buffs");
937         return false;
938 }
939
940 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
941 {
942         ret_string = strcat(ret_string, ", Buffs");
943         return false;
944 }
945
946 void buffs_DelayedInit()
947 {
948         if(autocvar_g_buffs_spawn_count > 0)
949         if(find(world, classname, "item_buff") == world)
950         {
951                 float i;
952                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
953                 {
954                         entity e = spawn();
955                         e.spawnflags |= 64; // always randomize
956                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
957                         buff_Init(e);
958                 }
959         }
960 }
961
962 void buffs_Initialize()
963 {
964         addstat(STAT_BUFFS, AS_INT, buffs);
965         addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
966
967         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
968 }
969
970 MUTATOR_DEFINITION(mutator_buffs)
971 {
972         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
973         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
974         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
975         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
976         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
977         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
978         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
979         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
980         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
981         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
982         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
983         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
984         MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
985         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
986         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
987         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
988         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
989         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
990         MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
991         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
992         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
993         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
994         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
995
996         MUTATOR_ONADD
997         {
998                 buffs_Initialize();
999         }
1000
1001         return false;
1002 }