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Some small updates to buffs system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 float buffs_BuffModel_Customize()
2 {
3         entity player, myowner;
4         float same_team;
5
6         player = WaypointSprite_getviewentity(other);
7         myowner = self.owner;
8         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
9
10         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
11                 return false;
12
13         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
14         {
15                 // somewhat hide the model, but keep the glow
16                 self.effects = 0;
17                 self.alpha = -1;
18         }
19         else
20         {
21                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
22                 self.alpha = 1;
23         }
24         return true;
25 }
26
27 vector buff_GlowColor(entity buff)
28 {
29         //if(buff.team) { return Team_ColorRGB(buff.team); }
30         return buff.color;
31 }
32
33 // buff item
34 float buff_Waypoint_visible_for_player(entity plr)
35 {
36     if(!self.owner.buff_active && !self.owner.buff_activetime)
37         return false;
38
39         if(plr.buffs)
40         {
41                 if(plr.cvar_cl_buffs_autoreplace)
42                 {
43                         if(plr.buffs == self.owner.buffs)
44                                 return false;
45                 }
46                 else
47                         return false;
48         }
49
50     return WaypointSprite_visible_for_player(plr);
51 }
52
53 void buff_Waypoint_Spawn(entity e)
54 {
55     WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
56     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
57     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
58 }
59
60 void buff_SetCooldown(float cd)
61 {
62         cd = max(0, cd);
63
64         if(!self.buff_waypoint)
65                 buff_Waypoint_Spawn(self);
66
67         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
68         self.buff_activetime = cd;
69         self.buff_active = !cd;
70 }
71
72 void buff_Respawn(entity ent)
73 {
74         if(gameover) { return; }
75
76         vector oldbufforigin = ent.origin;
77
78         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
79         {
80                 entity spot = SelectSpawnPoint(true);
81                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
82                 ent.angles = spot.angles;
83         }
84
85         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
86
87         setorigin(ent, trace_endpos); // attempt to unstick
88
89         ent.movetype = MOVETYPE_TOSS;
90
91         makevectors(ent.angles);
92         ent.velocity = '0 0 200';
93         ent.angles = '0 0 0';
94         if(autocvar_g_buffs_random_lifetime > 0)
95                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
96
97         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
98         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
99
100         WaypointSprite_Ping(ent.buff_waypoint);
101
102         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
103 }
104
105 void buff_Touch()
106 {
107         if(gameover) { return; }
108
109         if(ITEM_TOUCH_NEEDKILL())
110         {
111                 buff_Respawn(self);
112                 return;
113         }
114
115         if((self.team && DIFF_TEAM(other, self))
116         || (other.frozen)
117         || (other.vehicle)
118         || (!IS_PLAYER(other))
119         || (!self.buff_active)
120         )
121         {
122                 // can't touch this
123                 return;
124         }
125
126         if(other.buffs)
127         {
128                 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
129                 {
130                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
131                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
132
133                         other.buffs = 0;
134                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
135                 }
136                 else { return; } // do nothing
137         }
138
139         self.owner = other;
140         self.buff_active = false;
141         self.lifetime = 0;
142
143         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
144         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
145
146         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
147         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
148         other.buffs |= (self.buffs);
149 }
150
151 float buff_Available(float buffid)
152 {
153         if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
154                 return false;
155
156         if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
157                 return false;
158
159         if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
160                 return false;
161
162         return true;
163 }
164
165 void buff_NewType(entity ent, float cb)
166 {
167         entity e;
168         RandomSelection_Init();
169         for(e = Buff_Type_first; e; e = e.enemy)
170         if(buff_Available(e.items))
171         {
172                 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
173                 e.count += 1;
174         }
175         ent.buffs = RandomSelection_chosen_float;
176 }
177
178 void buff_Think()
179 {
180         if(self.buffs != self.oldbuffs)
181         {
182                 self.color = Buff_Color(self.buffs);
183                 self.glowmod = buff_GlowColor(self);
184                 self.skin = Buff_Skin(self.buffs);
185
186                 setmodel(self, "models/relics/relic.md3");
187
188                 if(self.buff_waypoint)
189                 {
190                         //WaypointSprite_Disown(self.buff_waypoint, 1);
191                         WaypointSprite_Kill(self.buff_waypoint);
192                         buff_Waypoint_Spawn(self);
193                         if(self.buff_activetime)
194                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
195                 }
196
197                 self.oldbuffs = self.buffs;
198         }
199
200         if(!gameover)
201         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
202         if(!self.buff_activetime_updated)
203         {
204                 buff_SetCooldown(self.buff_activetime);
205                 self.buff_activetime_updated = true;
206     }
207
208         if(!self.buff_active && !self.buff_activetime)
209         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
210         {
211                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
212                 self.owner = world;
213                 if(autocvar_g_buffs_randomize)
214                         buff_NewType(self, self.buffs);
215
216                 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
217                         buff_Respawn(self);
218         }
219
220         if(self.buff_activetime)
221         if(!gameover)
222         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
223         {
224                 self.buff_activetime = max(0, self.buff_activetime - frametime);
225
226                 if(!self.buff_activetime)
227                 {
228                         self.buff_active = true;
229                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
230                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
231                 }
232         }
233
234         if(self.buff_active)
235         {
236                 if(self.team && !self.buff_waypoint)
237                         buff_Waypoint_Spawn(self);
238
239                 if(self.lifetime)
240                 if(time >= self.lifetime)
241                         buff_Respawn(self);
242         }
243
244         self.nextthink = time;
245         //self.angles_y = time * 110.1;
246 }
247
248 void buff_Waypoint_Reset()
249 {
250         WaypointSprite_Kill(self.buff_waypoint);
251
252         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
253 }
254
255 void buff_Reset()
256 {
257         if(autocvar_g_buffs_randomize)
258                 buff_NewType(self, self.buffs);
259         self.owner = world;
260         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
261         buff_Waypoint_Reset();
262         self.buff_activetime_updated = false;
263
264         if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
265                 buff_Respawn(self);
266 }
267
268 float buff_Customize()
269 {
270         entity player = WaypointSprite_getviewentity(other);
271         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
272         {
273                 self.alpha = 0.3;
274                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
275                 self.pflags = 0;
276         }
277         else
278         {
279                 self.alpha = 1;
280                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
281                 self.light_lev = 220 + 36 * sin(time);
282                 self.pflags = PFLAGS_FULLDYNAMIC;
283         }
284         return true;
285 }
286
287 void buff_Init(entity ent)
288 {
289         if(!cvar("g_buffs")) { remove(self); return; }
290
291         if(!teamplay && self.team) { self.team = 0; }
292
293         entity oldself = self;
294         self = ent;
295         if(!self.buffs || buff_Available(self.buffs))
296                 buff_NewType(self, 0);
297
298         self.classname = "item_buff";
299         self.solid = SOLID_TRIGGER;
300         self.flags = FL_ITEM;
301         self.think = buff_Think;
302         self.touch = buff_Touch;
303         self.reset = buff_Reset;
304         self.nextthink = time + 0.1;
305         self.gravity = 1;
306         self.movetype = MOVETYPE_TOSS;
307         self.scale = 1;
308         self.skin = Buff_Skin(self.buffs);
309         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
310         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
311         self.customizeentityforclient = buff_Customize;
312         //self.gravity = 100;
313         self.color = Buff_Color(self.buffs);
314         self.glowmod = buff_GlowColor(self);
315         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
316         self.buff_active = !self.buff_activetime;
317         self.pflags = PFLAGS_FULLDYNAMIC;
318
319         if(self.noalign)
320                 self.movetype = MOVETYPE_NONE; // reset by random location
321
322         setmodel(self, "models/relics/relic.md3");
323         setsize(self, BUFF_MIN, BUFF_MAX);
324
325         if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
326                 buff_Respawn(self);
327
328         self = oldself;
329 }
330
331 void buff_Init_Compat(entity ent, float replacement)
332 {
333         if(ent.spawnflags & 2)
334                 ent.team = NUM_TEAM_1;
335         else if(ent.spawnflags & 4)
336                 ent.team = NUM_TEAM_2;
337
338         ent.buffs = replacement;
339
340         buff_Init(ent);
341 }
342
343 void buff_SpawnReplacement(entity ent, entity old)
344 {
345         setorigin(ent, old.origin);
346         ent.angles = old.angles;
347         ent.noalign = old.noalign;
348
349         buff_Init(ent);
350 }
351
352 // mutator hooks
353 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
354 {
355         if(frag_deathtype == DEATH_BUFF) { return false; }
356
357         if(frag_target.buffs & BUFF_RESISTANCE)
358         {
359                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
360                 damage_take = v.x;
361                 damage_save = v.y;
362         }
363
364         return false;
365 }
366
367 void buff_Vengeance_DelayedDamage()
368 {
369         if(self.enemy)
370                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
371
372         remove(self);
373         return;
374 }
375
376 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
377 {
378         if(frag_deathtype == DEATH_BUFF) { return false; }
379
380         if(frag_target.buffs & BUFF_SPEED)
381         if(frag_target != frag_attacker)
382                 frag_damage *= autocvar_g_buffs_speed_damage_take;
383
384         if(frag_target.buffs & BUFF_MEDIC)
385         if((frag_target.health - frag_damage) <= 0)
386         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
387         if(frag_attacker)
388         if(random() <= autocvar_g_buffs_medic_survive_chance)
389         if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
390                 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
391
392         if(frag_target.buffs & BUFF_VENGEANCE)
393         if(frag_attacker)
394         if(frag_attacker != frag_target)
395         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
396         {
397                 entity dmgent = spawn();
398
399                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
400                 dmgent.enemy = frag_attacker;
401                 dmgent.owner = frag_target;
402                 dmgent.think = buff_Vengeance_DelayedDamage;
403                 dmgent.nextthink = time + 0.1;
404         }
405
406         if(frag_target.buffs & BUFF_BASH)
407         if(frag_attacker != frag_target)
408         if(vlen(frag_force))
409                 frag_force = '0 0 0';
410
411         if(frag_attacker.buffs & BUFF_BASH)
412         if(vlen(frag_force))
413         if(frag_attacker == frag_target)
414                 frag_force *= autocvar_g_buffs_bash_force_self;
415         else
416                 frag_force *= autocvar_g_buffs_bash_force;
417
418         if(frag_attacker.buffs & BUFF_DISABILITY)
419         if(frag_target != frag_attacker)
420                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
421
422         if(frag_attacker.buffs & BUFF_MEDIC)
423         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
424         if(SAME_TEAM(frag_attacker, frag_target))
425         if(frag_attacker != frag_target)
426         {
427                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
428                 frag_damage = 0;
429         }
430
431         // this... is ridiculous (TODO: fix!)
432         if(frag_attacker.buffs & BUFF_VAMPIRE)
433         if(!frag_target.vehicle)
434         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
435         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
436         if(frag_target.deadflag == DEAD_NO)
437         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
438         if(frag_attacker != frag_target)
439         if(!frag_target.frozen)
440         if(frag_target.takedamage)
441         if(DIFF_TEAM(frag_attacker, frag_target))
442                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
443
444         return false;
445 }
446
447 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
448 {
449         self.buffs = 0;
450         // reset timers here to prevent them continuing after re-spawn
451         self.buff_disability_time = 0;
452         self.buff_disability_effect_time = 0;
453         return false;
454 }
455
456 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
457 {
458         if(self.buffs & BUFF_SPEED)
459         {
460                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
461                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
462         }
463
464         if(time < self.buff_disability_time)
465         {
466                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
467                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
468         }
469
470         return false;
471 }
472
473 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
474 {
475         if(self.buffs & BUFF_JUMP)
476                 player_jumpheight = autocvar_g_buffs_jump_height;
477         self.stat_jumpheight = player_jumpheight;
478
479         return false;
480 }
481
482 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
483 {
484         if(time < self.buff_disability_time)
485         {
486                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
487                 monster_speed_run *= autocvar_g_buffs_disability_speed;
488         }
489
490         return false;
491 }
492
493 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
494 {
495         if(self.buffs)
496         {
497                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
498                 self.buffs = 0;
499
500                 if(self.buff_model)
501                 {
502                         remove(self.buff_model);
503                         self.buff_model = world;
504                 }
505         }
506         return false;
507 }
508
509 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
510 {
511         if(MUTATOR_RETURNVALUE || gameover) { return false; }
512         if(self.buffs)
513         {
514                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
515                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
516
517                 self.buffs = 0;
518                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
519                 return true;
520         }
521         return false;
522 }
523
524 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
525 {
526         if(self.buff_model)
527         {
528                 remove(self.buff_model);
529                 self.buff_model = world;
530         }
531
532         // also reset timers here to prevent them continuing after spectating
533         self.buff_disability_time = 0;
534         self.buff_disability_effect_time = 0;
535
536         return false;
537 }
538
539 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
540 {
541         entity e = WaypointSprite_getviewentity(other);
542
543         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
544         // but only apply this to real players, not to spectators
545         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
546         if(DIFF_TEAM(self.owner, e))
547                 return true;
548
549         return false;
550 }
551
552 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
553 {
554         if(autocvar_g_buffs_replace_powerups)
555         switch(self.classname)
556         {
557                 case "item_strength":
558                 case "item_invincible":
559                 {
560                         entity e = spawn();
561                         buff_SpawnReplacement(e, self);
562                         return true;
563                 }
564         }
565         return false;
566 }
567
568 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
569 {
570         if(self.buffs & BUFF_SPEED)
571                 weapon_rate *= autocvar_g_buffs_speed_rate;
572
573         if(time < self.buff_disability_time)
574                 weapon_rate *= autocvar_g_buffs_disability_rate;
575
576         return false;
577 }
578
579 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
580 {
581         if(gameover || self.deadflag != DEAD_NO) { return false; }
582
583         if(time < self.buff_disability_time)
584         if(time >= self.buff_disability_effect_time)
585         {
586                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
587                 self.buff_disability_effect_time = time + 0.5;
588         }
589
590         if(self.frozen)
591         {
592                 if(self.buffs)
593                 {
594                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
595                         self.buffs = 0;
596                 }
597         }
598
599         if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
600         if(self.alpha != autocvar_g_buffs_invisible_alpha)
601                 self.alpha = autocvar_g_buffs_invisible_alpha;
602
603         if(self.buffs != self.oldbuffs)
604         {
605                 if(self.oldbuffs & BUFF_AMMO)
606                 {
607                         if(self.buff_ammo_prev_infitems)
608                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
609                         else
610                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
611                 }
612                 else if(self.buffs & BUFF_AMMO)
613                 {
614                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
615                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
616                         if(!self.ammo_shells) { self.ammo_shells = 20; }
617                         if(!self.ammo_cells) { self.ammo_cells = 20; }
618                         if(!self.ammo_rockets) { self.ammo_rockets = 20; }
619                         if(!self.ammo_nails) { self.ammo_nails = 20; }
620                         if(!self.ammo_fuel) { self.ammo_fuel = 20; }
621                 }
622
623                 if(self.oldbuffs & BUFF_INVISIBLE)
624                 {
625                         if(time < self.strength_finished && g_instagib)
626                                 self.alpha = autocvar_g_instagib_invis_alpha;
627                         else
628                                 self.alpha = self.buff_invisible_prev_alpha;
629                 }
630                 else if(self.buffs & BUFF_INVISIBLE)
631                 {
632                         if(time < self.strength_finished && g_instagib)
633                                 self.buff_invisible_prev_alpha = default_player_alpha;
634                         else
635                                 self.buff_invisible_prev_alpha = self.alpha;
636                         self.alpha = autocvar_g_buffs_invisible_alpha;
637                 }
638
639                 if(self.oldbuffs & BUFF_FLIGHT)
640                         self.gravity = self.buff_flight_prev_gravity;
641                 else if(self.buffs & BUFF_FLIGHT)
642                 {
643                         self.buff_flight_prev_gravity = self.gravity;
644                         self.gravity = autocvar_g_buffs_flight_gravity;
645                 }
646
647                 self.oldbuffs = self.buffs;
648                 if(self.buffs)
649                 {
650                         if(!self.buff_model)
651                         {
652                                 self.buff_model = spawn();
653                                 setmodel(self.buff_model, "models/relics/relic.md3");
654                                 setsize(self.buff_model, '0 0 -40', '0 0 40');
655                                 setattachment(self.buff_model, self, "");
656                                 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
657                                 self.buff_model.owner = self;
658                                 self.buff_model.scale = 0.7;
659                                 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
660                                 self.buff_model.light_lev = 200;
661                                 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
662                         }
663                         self.buff_model.color = Buff_Color(self.buffs);
664                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
665                         self.buff_model.skin = Buff_Skin(self.buffs);
666
667                         self.effects |= EF_NOSHADOW;
668                 }
669                 else
670                 {
671                         remove(self.buff_model);
672                         self.buff_model = world;
673
674                         self.effects &= ~(EF_NOSHADOW);
675                 }
676         }
677
678         if(self.buff_model)
679         {
680                 self.buff_model.effects = self.effects;
681                 self.buff_model.effects |= EF_LOWPRECISION;
682                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
683
684                 self.buff_model.alpha = self.alpha;
685         }
686
687         return false;
688 }
689
690 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
691 {
692         self.buffs = other.buffs;
693         return false;
694 }
695
696 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
697 {
698         vh_vehicle.buffs = vh_player.buffs;
699         vh_player.buffs = 0;
700         return false;
701 }
702
703 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
704 {
705         vh_player.buffs = vh_vehicle.buffs;
706         vh_vehicle.buffs = 0;
707         return false;
708 }
709
710 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
711 {
712         if(self.buffs & BUFF_MEDIC)
713         {
714                 regen_mod_rot = autocvar_g_buffs_medic_rot;
715                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
716                 regen_mod_regen = autocvar_g_buffs_medic_regen;
717         }
718
719         if(self.buffs & BUFF_SPEED)
720                 regen_mod_regen = autocvar_g_buffs_speed_regen;
721
722         return false;
723 }
724
725 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
726 {
727         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
728         return false;
729 }
730
731 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
732 {
733         ret_string = strcat(ret_string, ":Buffs");
734         return false;
735 }
736
737 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
738 {
739         ret_string = strcat(ret_string, ", Buffs");
740         return false;
741 }
742
743 void buffs_DelayedInit()
744 {
745         if(autocvar_g_buffs_spawn_count > 0)
746         if(find(world, classname, "item_buff") == world)
747         {
748                 float i;
749                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
750                 {
751                         entity e = spawn();
752                         e.spawnflags |= 1; // always randomize
753                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
754                         buff_Init(e);
755                 }
756         }
757 }
758
759 void buffs_Initialize()
760 {
761         precache_model("models/relics/relic.md3");
762         precache_sound("misc/strength_respawn.wav");
763         precache_sound("misc/shield_respawn.wav");
764         precache_sound("relics/relic_effect.wav");
765         precache_sound("weapons/rocket_impact.wav");
766         precache_sound("keepaway/respawn.wav");
767
768         addstat(STAT_BUFFS, AS_INT, buffs);
769         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
770
771         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
772 }
773
774 MUTATOR_DEFINITION(mutator_buffs)
775 {
776         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
777         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
778         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
779         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
780         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
781         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
782         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
783         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
784         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
785         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
786         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
787         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
788         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
789         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
790         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
791         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
792         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
793         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
794         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
795         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
796         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
797
798         MUTATOR_ONADD
799         {
800                 buffs_Initialize();
801         }
802
803         return false;
804 }