1 void ok_DecreaseCharge(entity ent, float wep)
3 if not(autocvar_g_overkill_ammo_charge) return;
5 entity wepent = get_weaponinfo(wep);
7 if(wepent.netname == "")
10 ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.netname == "")
20 if(autocvar_g_overkill_ammo_charge)
21 if not(ent.BUTTON_ATCK)
22 if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
23 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
26 float ok_CheckWeaponCharge(entity ent, float wep)
28 if not(autocvar_g_overkill_ammo_charge) return TRUE;
29 //if(wep != swep) return TRUE; // switching, don't even bother checking
31 entity wepent = get_weaponinfo(wep);
33 if(wepent.netname == "")
36 return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
41 self.classname = "weapon_hmg";
42 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
44 setmodel(self, "models/weapons/g_ok_hmg.md3");
45 spawnfunc_weapon_hmg();
50 self.classname = "weapon_rpc";
51 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
53 setmodel(self, "models/weapons/g_ok_rl.md3");
54 spawnfunc_weapon_rpc();
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
59 if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
62 if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
65 if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
69 if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
70 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
77 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
79 ret_string = strcat(ret_string, ":OK");
83 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
85 ret_string = strcat(ret_string, ", Overkill");
89 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
91 self.ok_lastwep = self.weapon;
92 self.ok_deathloc = self.origin;
94 entity oldself = self;
99 spawnfunc_item_armor_small();
100 self.movetype = MOVETYPE_TOSS;
102 self.reset = SUB_Remove;
103 setorigin(self, frag_target.origin + '0 0 32');
104 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
105 self.classname = "droppedweapon"; // hax
106 SUB_SetFade(self, time + 5, 1);
112 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
117 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
119 if(intermission_running || gameover)
122 if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
125 if(self.freezetag_frozen)
128 ok_IncreaseCharge(self, self.weapon);
130 if(self.BUTTON_ATCK2)
131 if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
132 if(self.jump_interval <= time)
134 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
135 makevectors(self.v_angle);
136 float w = self.weapon;
137 self.weapon = WEP_LASER;
142 self.weapon_blocked = FALSE;
144 self.stat_ok_ammo_charge = self.ammo_charge[self.weapon];
146 if(autocvar_g_overkill_ammo_charge)
147 if(!ok_CheckWeaponCharge(self, self.weapon))
149 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
151 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
152 self.ok_notice_time = time + 2;
153 play2(self, "weapons/dryfire.wav");
155 if(self.weaponentity.state != WS_CLEAR)
158 self.weapon_blocked = TRUE;
161 self.BUTTON_ATCK2 = 0;
166 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
168 if(autocvar_g_overkill_ammo_charge)
172 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
173 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
175 self.ok_use_ammocharge = 1;
176 self.ok_notice_time = time;
179 self.ok_use_ammocharge = 0;
184 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
186 if(autocvar_g_powerups)
187 if(autocvar_g_overkill_powerups_replace)
188 if(self.classname == "item_strength")
190 entity wep = spawn();
191 setorigin(wep, self.origin);
193 wep.think = start_hmg;
194 wep.nextthink = time + 0.1;
195 wep.noalign = self.noalign;
199 if(autocvar_g_powerups)
200 if(autocvar_g_overkill_powerups_replace)
201 if(self.classname == "item_invincible")
203 entity wep = spawn();
204 setorigin(wep, self.origin);
206 wep.think = start_rpc;
207 wep.nextthink = time + 0.1;
208 wep.noalign = self.noalign;
215 MUTATOR_HOOKFUNCTION(ok_FilterItem)
220 switch(self.classname)
222 case "item_health_mega": return !(autocvar_g_overkill_100h_anyway);
223 case "item_armor_large": return !(autocvar_g_overkill_100a_anyway);
229 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
231 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
232 self.ok_use_ammocharge = other.ok_use_ammocharge;
237 MUTATOR_HOOKFUNCTION(ok_SetModname)
239 modname = "Overkill";
243 MUTATOR_HOOKFUNCTION(ok_StartItems)
245 start_items |= IT_UNLIMITED_WEAPON_AMMO;
246 start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
248 start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
249 warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
256 precache_all_playermodels("models/ok_player/*.dpm");
258 precache_model("models/weapons/h_ok_rl.iqm");
259 precache_model("models/weapons/v_ok_rl.md3");
260 precache_model("models/weapons/g_ok_rl.md3");
261 precache_model("models/weapons/ok_rocket.md3");
263 precache_model("models/weapons/h_ok_mg.iqm");
264 precache_model("models/weapons/v_ok_mg.md3");
265 precache_model("models/weapons/g_ok_mg.md3");
267 precache_model("models/weapons/h_ok_hmg.iqm");
268 precache_model("models/weapons/v_ok_hmg.md3");
269 precache_model("models/weapons/g_ok_hmg.md3");
271 precache_model("models/weapons/h_ok_shotgun.iqm");
272 precache_model("models/weapons/v_ok_shotgun.md3");
273 precache_model("models/weapons/g_ok_shotgun.md3");
275 precache_model("models/weapons/h_ok_sniper.iqm");
276 precache_model("models/weapons/v_ok_sniper.md3");
277 precache_model("models/weapons/g_ok_sniper.md3");
279 precache_sound("weapons/dryfire.wav");
281 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
282 addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, stat_ok_ammo_charge);
286 w_shotgun(WR_PRECACHE);
287 w_laser(WR_PRECACHE);
289 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
290 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
292 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
293 (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
294 (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
297 float fh = fopen("overkill.cfg", FILE_READ);
300 while((s = fgets(fh)))
303 if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
304 cvar_settemp(argv(0), argv(1));
309 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
312 MUTATOR_DEFINITION(mutator_overkill)
314 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
315 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
316 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
317 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
318 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
319 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
320 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
321 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
322 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
323 MUTATOR_HOOK(FilterItem, ok_FilterItem, CBC_ORDER_ANY);
324 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
325 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
334 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
335 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;