]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator_overkill.qc
Remove some unused functions & fix normal armor/health spawning
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if not(autocvar_g_overkill_ammo_charge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.netname == "")
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.netname == "")
18                 return; // dummy
19
20         if(autocvar_g_overkill_ammo_charge)
21         if not(ent.BUTTON_ATCK)
22         if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
23                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
24 }
25
26 float ok_CheckWeaponCharge(entity ent, float wep)
27 {
28         if not(autocvar_g_overkill_ammo_charge) return TRUE;
29         //if(wep != swep) return TRUE; // switching, don't even bother checking
30
31         entity wepent = get_weaponinfo(wep);
32
33         if(wepent.netname == "")
34                 return 0; // dummy
35
36         return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
37 }
38
39 void start_hmg()
40 {
41         self.classname = "weapon_hmg";
42         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
43         self.ok_item = TRUE;
44         setmodel(self, "models/weapons/g_ok_hmg.md3");
45         spawnfunc_weapon_hmg();
46 }
47
48 void start_rpc()
49 {
50         self.classname = "weapon_rpc";
51         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
52         self.ok_item = TRUE;
53         setmodel(self, "models/weapons/g_ok_rl.md3");
54         spawnfunc_weapon_rpc();
55 }
56
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
58 {
59         if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
60                 frag_damage = 0;
61
62         if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
63                 return FALSE;
64
65         if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
66                 return FALSE;
67
68         frag_damage = 0;
69         if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
70                 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
71
72         frag_force = '0 0 0';
73
74         return FALSE;
75 }
76
77 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
78 {
79         ret_string = strcat(ret_string, ":OK");
80         return FALSE;
81 }
82
83 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
84 {
85         ret_string = strcat(ret_string, ", Overkill");
86         return FALSE;
87 }
88
89 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
90 {
91         self.ok_lastwep = self.weapon;
92         self.ok_deathloc = self.origin;
93
94         entity oldself = self;
95         
96         self = spawn();
97         self.ok_item = TRUE;
98         self.noalign = TRUE;
99         spawnfunc_item_armor_small();
100         self.movetype = MOVETYPE_TOSS;
101         self.gravity = 1;
102         self.reset = SUB_Remove;
103         setorigin(self, frag_target.origin + '0 0 32');
104         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
105         self.classname = "droppedweapon"; // hax
106         SUB_SetFade(self, time + 5, 1);
107         self = oldself;
108
109         return FALSE;
110 }
111
112 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
113 {
114         return TRUE;
115 }
116
117 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
118 {
119         if(intermission_running || gameover)
120                 return FALSE;
121
122         if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
123                 return FALSE;
124
125         if(self.freezetag_frozen)
126                 return FALSE;
127
128         ok_IncreaseCharge(self, self.weapon);
129
130         if(self.BUTTON_ATCK2)
131         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
132         if(self.jump_interval <= time)
133         {
134                 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
135                 makevectors(self.v_angle);
136                 float w = self.weapon;
137                 self.weapon = WEP_LASER;
138                 W_Laser_Attack(3);
139                 self.weapon = w;
140         }
141
142         self.weapon_blocked = FALSE;
143
144         self.stat_ok_ammo_charge = self.ammo_charge[self.weapon];
145
146         if(autocvar_g_overkill_ammo_charge)
147         if(!ok_CheckWeaponCharge(self, self.weapon))
148         {
149                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
150                 {
151                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
152                         self.ok_notice_time = time + 2;
153                         play2(self, "weapons/dryfire.wav");
154                 }
155                 if(self.weaponentity.state != WS_CLEAR)
156                         w_ready();
157
158                 self.weapon_blocked = TRUE;
159         }
160
161         self.BUTTON_ATCK2 = 0;
162
163         return FALSE;
164 }
165
166 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
167 {
168         if(autocvar_g_overkill_ammo_charge)
169         {
170                 float i;
171
172                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
173                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
174
175                 self.ok_use_ammocharge = 1;
176                 self.ok_notice_time = time;
177         }
178         else
179                 self.ok_use_ammocharge = 0;
180
181         return FALSE;
182 }
183
184 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
185 {
186         if(autocvar_g_powerups)
187         if(autocvar_g_overkill_powerups_replace)
188         if(self.classname == "item_strength")
189         {
190                 entity wep = spawn();
191                 setorigin(wep, self.origin);
192                 wep.ok_item = TRUE;
193                 wep.think = start_hmg;
194                 wep.nextthink = time + 0.1;
195                 wep.noalign = self.noalign;
196                 return TRUE;
197         }
198
199         if(autocvar_g_powerups)
200         if(autocvar_g_overkill_powerups_replace)
201         if(self.classname == "item_invincible")
202         {
203                 entity wep = spawn();
204                 setorigin(wep, self.origin);
205                 wep.ok_item = TRUE;
206                 wep.think = start_rpc;
207                 wep.nextthink = time + 0.1;
208                 wep.noalign = self.noalign;
209                 return TRUE;
210         }
211
212         return FALSE;
213 }
214
215 MUTATOR_HOOKFUNCTION(ok_FilterItem)
216 {
217         if(self.ok_item)
218                 return FALSE;
219
220         switch(self.classname)
221         {
222                 case "item_health_mega": return !(autocvar_g_overkill_100h_anyway);
223                 case "item_armor_large": return !(autocvar_g_overkill_100a_anyway);
224         }
225         
226         return TRUE;
227 }
228
229 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
230 {
231         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
232         self.ok_use_ammocharge = other.ok_use_ammocharge;
233
234         return FALSE;
235 }
236
237 MUTATOR_HOOKFUNCTION(ok_SetModname)
238 {
239         modname = "Overkill";
240         return TRUE;
241 }
242
243 MUTATOR_HOOKFUNCTION(ok_StartItems)
244 {
245         start_items |= IT_UNLIMITED_WEAPON_AMMO;
246         start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
247
248         start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
249         warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
250
251         return FALSE;
252 }
253
254 void ok_Initialize()
255 {
256         precache_all_playermodels("models/ok_player/*.dpm");
257
258         precache_model("models/weapons/h_ok_rl.iqm");
259         precache_model("models/weapons/v_ok_rl.md3");
260         precache_model("models/weapons/g_ok_rl.md3");
261         precache_model("models/weapons/ok_rocket.md3");
262
263         precache_model("models/weapons/h_ok_mg.iqm");
264         precache_model("models/weapons/v_ok_mg.md3");
265         precache_model("models/weapons/g_ok_mg.md3");
266
267         precache_model("models/weapons/h_ok_hmg.iqm");
268         precache_model("models/weapons/v_ok_hmg.md3");
269         precache_model("models/weapons/g_ok_hmg.md3");
270
271         precache_model("models/weapons/h_ok_shotgun.iqm");
272         precache_model("models/weapons/v_ok_shotgun.md3");
273         precache_model("models/weapons/g_ok_shotgun.md3");
274
275         precache_model("models/weapons/h_ok_sniper.iqm");
276         precache_model("models/weapons/v_ok_sniper.md3");
277         precache_model("models/weapons/g_ok_sniper.md3");
278
279         precache_sound("weapons/dryfire.wav");
280         
281         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
282         addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, stat_ok_ammo_charge);
283
284         w_uzi(WR_PRECACHE);
285         w_nex(WR_PRECACHE);
286         w_shotgun(WR_PRECACHE);
287         w_laser(WR_PRECACHE);
288
289         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
290         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
291
292         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
293         (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
294         (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
295
296         string s;
297         float fh = fopen("overkill.cfg", FILE_READ);
298         if(fh >= 0)
299         {
300                 while((s = fgets(fh)))
301                 {
302                         tokenize_console(s);
303                         if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
304                                 cvar_settemp(argv(0), argv(1));
305                 }
306                 fclose(fh);
307         }
308         else
309                 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
310 }
311
312 MUTATOR_DEFINITION(mutator_overkill)
313 {
314         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
315         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
316         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
317         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
318         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
319         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
320         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
321         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
322         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
323         MUTATOR_HOOK(FilterItem, ok_FilterItem, CBC_ORDER_ANY);
324         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
325         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
326
327         MUTATOR_ONADD
328         {
329                 ok_Initialize();
330         }
331
332         MUTATOR_ONREMOVE
333         {
334                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
335                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
336         }
337
338         return FALSE;
339 }