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Move nades throw check into the nades mutator
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if not(autocvar_g_overkill_ammo_charge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.netname == "")
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.netname == "")
18                 return; // dummy
19
20         if(autocvar_g_overkill_ammo_charge)
21         if not(ent.BUTTON_ATCK)
22         if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
23                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
24 }
25
26 float ok_CheckWeaponCharge(entity ent, float wep, float swep)
27 {
28         if not(autocvar_g_overkill_ammo_charge) return TRUE;
29         //if(wep != swep) return TRUE; // switching, don't even bother checking
30
31         entity wepent = get_weaponinfo(wep);
32
33         if(wepent.netname == "")
34                 return 0; // dummy
35
36         return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
37 }
38
39 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
40 {
41         if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
42                 frag_damage = 0;
43
44         if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
45                 return FALSE;
46
47         if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
48                 return FALSE;
49
50         frag_damage = 0;
51         if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
52                 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
53
54         frag_force = '0 0 0';
55
56         return FALSE;
57 }
58
59 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
60 {
61         ret_string = strcat(ret_string, ":OK");
62         return FALSE;
63 }
64
65 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
66 {
67         ret_string = strcat(ret_string, ", Overkill");
68         return FALSE;
69 }
70
71 void ok_Item_Touch()
72 {
73         if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
74         {
75                 Item_Touch();
76                 remove(self);
77         }
78 }
79
80 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
81 {
82         self.ok_lastwep = self.weapon;
83         self.ok_deathloc = self.origin;
84
85         entity oldself = self;
86         float gpi = autocvar_g_pickup_items;
87         
88         cvar_set("g_pickup_items", "1");
89         self = spawn();
90         self.ok_item = TRUE;
91         self.noalign = TRUE;
92         spawnfunc_item_armor_small();
93         self.movetype = MOVETYPE_TOSS;
94         self.gravity = 1;
95         setorigin(self, frag_target.origin + '0 0 32');
96         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
97         self.touch = ok_Item_Touch;
98         SUB_SetFade(self, time + 5, 1);
99         self = oldself;
100         cvar_set("g_pickup_items", ftos(gpi));
101
102         return FALSE;
103 }
104
105 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
106 {
107         return TRUE;
108 }
109
110 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
111 {
112         if(intermission_running || gameover)
113                 return FALSE;
114
115         if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
116                 return FALSE;
117
118         if(self.freezetag_frozen)
119                 return FALSE;
120
121         ok_IncreaseCharge(self, self.weapon);
122
123         if(self.BUTTON_ATCK2)
124                 if(self.jump_interval <= time)
125                 {
126                         self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
127                         makevectors(self.v_angle);
128                         float w = self.weapon;
129                         self.weapon = WEP_LASER;
130                         W_Laser_Attack(3);
131                         self.weapon = w;
132                 }
133
134         self.weapon_blocked = FALSE;
135
136         self.ok_ammo_charge = self.ammo_charge[self.weapon];
137
138         if(autocvar_g_overkill_ammo_charge)
139         if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
140         {
141                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
142                 {
143                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
144                         self.ok_notice_time = time + 2;
145                         play2(self, "weapons/dryfire.wav");
146                 }
147                 if(self.weaponentity.state != WS_CLEAR)
148                         w_ready();
149
150                 self.weapon_blocked = TRUE;
151         }
152
153         self.BUTTON_ATCK2 = 0;
154
155         return FALSE;
156 }
157
158 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
159 {
160         if(autocvar_g_overkill_ammo_charge)
161         {
162                 float i;
163
164                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
165                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
166
167                 self.ok_use_ammocharge = 1;
168                 self.ok_notice_time = time;
169         }
170         else
171                 self.ok_use_ammocharge = 0;
172
173         return FALSE;
174 }
175
176 void start_hmg()
177 {
178         float gpi = autocvar_g_pickup_items;
179         cvar_set("g_pickup_items", "1");
180         self.classname = "weapon_hmg";
181         self.ok_item = TRUE;
182         //self.weapons = WEP_HMG;
183         //self.flags |= FL_POWERUP;
184         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
185         setmodel(self, "models/weapons/g_ok_hmg.md3");
186         spawnfunc_weapon_hmg();
187
188         cvar_set("g_pickup_items", ftos(gpi));
189 }
190
191 void start_rpc()
192 {
193         float gpi = autocvar_g_pickup_items;
194         cvar_set("g_pickup_items", "1");
195         self.classname = "weapon_rpc";
196         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
197         self.ok_item = TRUE;
198         //self.weapons = WEP_RPC;
199         //self.flags |= FL_POWERUP;
200         setmodel(self, "models/weapons/g_ok_rl.md3");
201         spawnfunc_weapon_rpc();
202         cvar_set("g_pickup_items", ftos(gpi));
203 }
204
205 void start_mh_anyway()
206 {
207         cvar_set("g_pickup_items", "1");
208         self.classname = "item_health_mega";
209         self.ok_item = TRUE;
210         spawnfunc_item_health_mega();
211         cvar_set("g_pickup_items", "0");
212 }
213
214 void start_ma_anyway()
215 {
216         cvar_set("g_pickup_items", "1");
217         self.classname = "item_armor_large";
218         self.ok_item = TRUE;
219         spawnfunc_item_armor_large();
220         cvar_set("g_pickup_items", "0");
221 }
222
223 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
224 {
225         if(autocvar_g_powerups)
226         if(autocvar_g_overkill_powerups_replace)
227         if(self.classname == "item_strength")
228         {
229                 entity wep = spawn();
230                 setorigin(wep, self.origin);
231                 wep.ok_item = TRUE;
232                 wep.think = start_hmg;
233                 wep.nextthink = time + 0.1;
234                 return TRUE;
235         }
236
237         if(autocvar_g_powerups)
238         if(autocvar_g_overkill_powerups_replace)
239         if(self.classname == "item_invincible")
240         {
241                 entity wep = spawn();
242                 setorigin(wep, self.origin);
243                 wep.ok_item = TRUE;
244                 wep.think = start_rpc;
245                 wep.nextthink = time + 0.1;
246                 return TRUE;
247         }
248
249         return FALSE;
250 }
251
252 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
253 {
254         if(self.ok_item)
255                 return FALSE;
256
257         switch(self.items)
258         {
259                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
260                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
261         }
262         
263         return TRUE;
264 }
265
266 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
267 {
268         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
269         self.ok_use_ammocharge = other.ok_use_ammocharge;
270
271         return FALSE;
272 }
273
274 MUTATOR_HOOKFUNCTION(ok_SetModname)
275 {
276         modname = "Overkill";
277         return TRUE;
278 }
279
280 MUTATOR_HOOKFUNCTION(ok_StartItems)
281 {
282         start_items |= IT_UNLIMITED_WEAPON_AMMO;
283         start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
284
285         start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
286         warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
287
288         return FALSE;
289 }
290
291 void ok_Initialize()
292 {
293         precache_all_playermodels("models/ok_player/*.dpm");
294
295         precache_model("models/weapons/h_ok_rl.iqm");
296         precache_model("models/weapons/v_ok_rl.md3");
297         precache_model("models/weapons/g_ok_rl.md3");
298         precache_model("models/weapons/ok_rocket.md3");
299
300         precache_model("models/weapons/h_ok_mg.iqm");
301         precache_model("models/weapons/v_ok_mg.md3");
302         precache_model("models/weapons/g_ok_mg.md3");
303
304         precache_model("models/weapons/h_ok_hmg.iqm");
305         precache_model("models/weapons/v_ok_hmg.md3");
306         precache_model("models/weapons/g_ok_hmg.md3");
307
308         precache_model("models/weapons/h_ok_shotgun.iqm");
309         precache_model("models/weapons/v_ok_shotgun.md3");
310         precache_model("models/weapons/g_ok_shotgun.md3");
311
312         precache_model("models/weapons/h_ok_sniper.iqm");
313         precache_model("models/weapons/v_ok_sniper.md3");
314         precache_model("models/weapons/g_ok_sniper.md3");
315
316         precache_sound("weapons/dryfire.wav");
317         
318         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
319         addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
320
321         w_uzi(WR_PRECACHE);
322         w_nex(WR_PRECACHE);
323         w_shotgun(WR_PRECACHE);
324         w_laser(WR_PRECACHE);
325
326         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
327         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
328
329         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
330         (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
331         (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
332
333         string s;
334         float fh = fopen("overkill.cfg", FILE_READ);
335         if(fh >= 0)
336         {
337                 while((s = fgets(fh)))
338                 {
339                         tokenize_console(s);
340                         if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
341                                 cvar_settemp(argv(0), argv(1));
342                 }
343                 fclose(fh);
344         }
345         else
346                 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
347 }
348
349 MUTATOR_DEFINITION(mutator_overkill)
350 {
351         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
352         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
353         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
354         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
355         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
356         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
357         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
358         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
359         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
360         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
361         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
362         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
363
364         MUTATOR_ONADD
365         {
366                 ok_Initialize();
367         }
368
369         MUTATOR_ONREMOVE
370         {
371                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
372                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
373         }
374
375         return FALSE;
376 }