1 void ok_DecreaseCharge(entity ent, float wep)
3 if not(autocvar_g_overkill_ammo_charge) return;
5 entity wepent = get_weaponinfo(wep);
7 if(wepent.netname == "")
10 ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.netname == "")
20 if(autocvar_g_overkill_ammo_charge)
21 if not(ent.BUTTON_ATCK)
22 if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
23 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
26 float ok_CheckWeaponCharge(entity ent, float wep, float swep)
28 if not(autocvar_g_overkill_ammo_charge) return TRUE;
29 //if(wep != swep) return TRUE; // switching, don't even bother checking
31 entity wepent = get_weaponinfo(wep);
33 if(wepent.netname == "")
36 return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
39 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
41 if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
44 if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
47 if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
51 if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
52 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
59 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
61 ret_string = strcat(ret_string, ":OK");
65 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
67 ret_string = strcat(ret_string, ", Overkill");
73 if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
80 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
82 self.ok_lastwep = self.weapon;
83 self.ok_deathloc = self.origin;
85 entity oldself = self;
86 float gpi = autocvar_g_pickup_items;
88 cvar_set("g_pickup_items", "1");
92 spawnfunc_item_armor_small();
93 self.movetype = MOVETYPE_TOSS;
95 setorigin(self, frag_target.origin + '0 0 32');
96 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
97 self.touch = ok_Item_Touch;
98 SUB_SetFade(self, time + 5, 1);
100 cvar_set("g_pickup_items", ftos(gpi));
105 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
110 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
112 if(intermission_running || gameover)
115 if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
118 if(self.freezetag_frozen)
121 ok_IncreaseCharge(self, self.weapon);
123 if(self.BUTTON_ATCK2)
124 if(self.jump_interval <= time)
126 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
127 makevectors(self.v_angle);
128 float w = self.weapon;
129 self.weapon = WEP_LASER;
134 self.weapon_blocked = FALSE;
136 self.ok_ammo_charge = self.ammo_charge[self.weapon];
138 if(autocvar_g_overkill_ammo_charge)
139 if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
141 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
143 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
144 self.ok_notice_time = time + 2;
145 play2(self, "weapons/dryfire.wav");
147 if(self.weaponentity.state != WS_CLEAR)
150 self.weapon_blocked = TRUE;
153 self.BUTTON_ATCK2 = 0;
158 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
160 if(autocvar_g_overkill_ammo_charge)
164 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
165 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
167 self.ok_use_ammocharge = 1;
168 self.ok_notice_time = time;
171 self.ok_use_ammocharge = 0;
178 float gpi = autocvar_g_pickup_items;
179 cvar_set("g_pickup_items", "1");
180 self.classname = "weapon_hmg";
182 //self.weapons = WEP_HMG;
183 //self.flags |= FL_POWERUP;
184 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
185 setmodel(self, "models/weapons/g_ok_hmg.md3");
186 spawnfunc_weapon_hmg();
188 cvar_set("g_pickup_items", ftos(gpi));
193 float gpi = autocvar_g_pickup_items;
194 cvar_set("g_pickup_items", "1");
195 self.classname = "weapon_rpc";
196 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
198 //self.weapons = WEP_RPC;
199 //self.flags |= FL_POWERUP;
200 setmodel(self, "models/weapons/g_ok_rl.md3");
201 spawnfunc_weapon_rpc();
202 cvar_set("g_pickup_items", ftos(gpi));
205 void start_mh_anyway()
207 cvar_set("g_pickup_items", "1");
208 self.classname = "item_health_mega";
210 spawnfunc_item_health_mega();
211 cvar_set("g_pickup_items", "0");
214 void start_ma_anyway()
216 cvar_set("g_pickup_items", "1");
217 self.classname = "item_armor_large";
219 spawnfunc_item_armor_large();
220 cvar_set("g_pickup_items", "0");
223 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
225 if(autocvar_g_powerups)
226 if(autocvar_g_overkill_powerups_replace)
227 if(self.classname == "item_strength")
229 entity wep = spawn();
230 setorigin(wep, self.origin);
232 wep.think = start_hmg;
233 wep.nextthink = time + 0.1;
237 if(autocvar_g_powerups)
238 if(autocvar_g_overkill_powerups_replace)
239 if(self.classname == "item_invincible")
241 entity wep = spawn();
242 setorigin(wep, self.origin);
244 wep.think = start_rpc;
245 wep.nextthink = time + 0.1;
252 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
259 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
260 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
266 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
268 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
269 self.ok_use_ammocharge = other.ok_use_ammocharge;
274 MUTATOR_HOOKFUNCTION(ok_SetModname)
276 modname = "Overkill";
280 MUTATOR_HOOKFUNCTION(ok_StartItems)
282 start_items |= IT_UNLIMITED_WEAPON_AMMO;
283 start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
285 start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
286 warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
293 precache_all_playermodels("models/ok_player/*.dpm");
295 precache_model("models/weapons/h_ok_rl.iqm");
296 precache_model("models/weapons/v_ok_rl.md3");
297 precache_model("models/weapons/g_ok_rl.md3");
298 precache_model("models/weapons/ok_rocket.md3");
300 precache_model("models/weapons/h_ok_mg.iqm");
301 precache_model("models/weapons/v_ok_mg.md3");
302 precache_model("models/weapons/g_ok_mg.md3");
304 precache_model("models/weapons/h_ok_hmg.iqm");
305 precache_model("models/weapons/v_ok_hmg.md3");
306 precache_model("models/weapons/g_ok_hmg.md3");
308 precache_model("models/weapons/h_ok_shotgun.iqm");
309 precache_model("models/weapons/v_ok_shotgun.md3");
310 precache_model("models/weapons/g_ok_shotgun.md3");
312 precache_model("models/weapons/h_ok_sniper.iqm");
313 precache_model("models/weapons/v_ok_sniper.md3");
314 precache_model("models/weapons/g_ok_sniper.md3");
316 precache_sound("weapons/dryfire.wav");
318 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
319 addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
323 w_shotgun(WR_PRECACHE);
324 w_laser(WR_PRECACHE);
326 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
327 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
329 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
330 (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
331 (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
334 float fh = fopen("overkill.cfg", FILE_READ);
337 while((s = fgets(fh)))
340 if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
341 cvar_settemp(argv(0), argv(1));
346 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
349 MUTATOR_DEFINITION(mutator_overkill)
351 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
352 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
353 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
354 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
355 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
356 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
357 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
358 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
359 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
360 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
361 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
362 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
371 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
372 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;