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Simplify physics saving code
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1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .string object_clipboard;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 entity sandbox_ObjectEdit_Get(float permissions)
34 {
35         // returns the traced entity if the player can edit it, and world if not
36         // if permissions if FALSE, the object is returned regardless of editing rights
37         // attached objects are SOLID_NOT and don't risk getting traced
38
39         makevectors(self.v_angle);
40         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
41
42         if(trace_ent.classname != "object")
43                 return world; // entity is not an object
44         if(!permissions)
45                 return trace_ent; // don't check permissions, anyone can edit this object
46         if(!trace_ent.crypto_idfp)
47                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
48         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
49                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
50         return world;
51 }
52
53 void sandbox_ObjectEdit_Scale(entity e, float f)
54 {
55         e.scale = f;
56         if(e.scale)
57         {
58                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
59                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60         }
61 }
62
63 .float old_movetype;
64 void sandbox_ObjectAttach_Remove(entity e);
65 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
66 {
67         // attaches e to parent on string s
68
69         // we can't attach to an attachment, for obvious reasons
70         sandbox_ObjectAttach_Remove(e);
71
72         e.old_movetype = e.movetype; // persist physics
73         e.movetype = MOVETYPE_FOLLOW;
74         e.solid = SOLID_NOT;
75         e.takedamage = DAMAGE_NO;
76
77         setattachment(e, parent, s);
78         e.owner = parent;
79 }
80
81 void sandbox_ObjectAttach_Remove(entity e)
82 {
83         // detaches any object attached to e
84
85         entity head;
86         for(head = world; (head = find(head, classname, "object")); )
87         {
88                 if(head.owner == e)
89                 {
90                         vector org;
91                         head.movetype = head.old_movetype; // restore persisted physics
92                         head.solid = SOLID_BBOX;
93                         head.takedamage = DAMAGE_AIM;
94
95                         org = gettaginfo(head, 0);
96                         setattachment(head, world, "");
97                         head.owner = world;
98
99                         // objects change origin and angles when detached, so apply previous position
100                         setorigin(head, org);
101                         head.angles = e.angles; // don't allow detached objects to spin or roll
102                 }
103         }
104 }
105
106 entity sandbox_ObjectSpawn(float database)
107 {
108         // spawn a new object with default properties
109
110         entity e;
111         e = spawn();
112         e.classname = "object";
113         e.takedamage = DAMAGE_AIM;
114         e.damageforcescale = 1;
115         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
116         e.movetype = MOVETYPE_TOSS;
117         e.frame = 0;
118         e.skin = 0;
119         e.material = string_null;
120         e.touch = sandbox_ObjectFunction_Touch;
121
122         if(!database)
123         {
124                 // set the object's owner via player UID
125                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
126                 if(self.crypto_idfp != "")
127                         e.crypto_idfp = strzone(self.crypto_idfp);
128                 else
129                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
130
131                 // set origin and direction based on player position and view angle
132                 makevectors(self.v_angle);
133                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
134                 setorigin(e, trace_endpos);
135                 e.angles_y = self.v_angle_y;
136         }
137
138         object_count += 1;
139         return e;
140 }
141
142 void sandbox_ObjectRemove(entity e)
143 {
144         sandbox_ObjectAttach_Remove(e); // detach child objects
145         if(e.material)
146         {
147                 strunzone(e.material);
148                 e.material = string_null;
149         }
150         if(e.crypto_idfp)
151         {
152                 strunzone(e.crypto_idfp);
153                 e.crypto_idfp = string_null;
154         }
155         remove(e);
156         e = world;
157
158         object_count -= 1;
159 }
160
161 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
162
163 string sandbox_ObjectPort_Save(entity e, float database)
164 {
165         // save object properties, and return them as a string
166         float i;
167         string s;
168         entity head;
169
170         for(head = world; (head = find(head, classname, "object")); )
171         {
172                 // the main object needs to be first in the array [0] with attached objects following
173                 float slot, physics;
174                 if(head == e) // this is the main object, place it first
175                 {
176                         slot = 0;
177                         physics = head.movetype; // applied physics are normal physics for parents
178                 }
179                 else if(head.owner == e) // child object, list them in order
180                 {
181                         i += 1; // children start from 1
182                         slot = i;
183                         physics = head.old_movetype; // persisted physics are normal physics for children
184                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
185                 }
186                 else
187                         continue;
188
189                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
190                 if(slot)
191                 {
192                         // properties stored only for child objects
193                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
194                 }
195                 else
196                 {
197                         // properties stored only for parent objects
198                         if(database)
199                         {
200                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
201                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
202                         }
203                 }
204                 // properties stored for all objects
205                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
206                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
207                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
208                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
209                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
210                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
211                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
212                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
213                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
214                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
215                 if(database)
216                 {
217                         // properties stored only for the database
218                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
219                 }
220         }
221
222         // now apply the array to a simple string, with the ; symbol separating objects
223         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
224         {
225                 if(port_string[i])
226                         s = strcat(s, port_string[i], "; ");
227                 port_string[i] = string_null; // fully clear the string
228         }
229
230         return s;
231 }
232
233 entity sandbox_ObjectPort_Load(string s, float database)
234 {
235         // load object properties, and spawn a new object with them
236         float n, i;
237         entity e, parent;
238
239         // separate objects between the ; symbols
240         n = tokenizebyseparator(s, "; ");
241         for(i = 0; i < n; ++i)
242                 port_string[i] = argv(i);
243
244         // now separate and apply the properties of each object
245         for(i = 0; i < n; ++i)
246         {
247                 float argv_num;
248                 string tagname;
249                 argv_num = 0;
250                 tokenize_console(port_string[i]);
251                 e = sandbox_ObjectSpawn(database);
252
253                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
254                 if(i)
255                 {
256                         // properties stored only for child objects
257                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
258                 }
259                 else
260                 {
261                         // properties stored only for parent objects
262                         if(database)
263                         {
264                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
265                                 e.angles = stov(argv(argv_num));        ++argv_num;
266                         }
267                         parent = e; // mark parent objects as such
268                 }
269                 // properties stored for all objects
270                 setmodel(e, argv(argv_num));    ++argv_num;
271                 e.skin = stof(argv(argv_num));  ++argv_num;
272                 e.alpha = stof(argv(argv_num)); ++argv_num;
273                 e.colormod = stov(argv(argv_num));      ++argv_num;
274                 e.glowmod = stov(argv(argv_num));       ++argv_num;
275                 e.frame = stof(argv(argv_num)); ++argv_num;
276                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
277                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
278                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
279                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
280                 if(database)
281                 {
282                         // properties stored only for the database
283                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
284                 }
285
286                 // attach last
287                 sandbox_ObjectAttach_Set(e, parent, tagname);
288         }
289
290         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
291                 port_string[i] = string_null; // fully clear the string
292
293         return e;
294 }
295
296 void sandbox_Database_Save()
297 {
298         // saves all objects to the database file
299         entity head;
300         string file_name;
301         float file_get;
302
303         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
304         file_get = fopen(file_name, FILE_WRITE);
305         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
306         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
307
308         for(head = world; (head = find(head, classname, "object")); )
309         {
310                 // attached objects are persisted separately, ignore them here
311                 if(head.owner != world)
312                         continue;
313
314                 // use a line of text for each object, listing all properties
315                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
316         }
317         fclose(file_get);
318 }
319
320 void sandbox_Database_Load()
321 {
322         // loads all objects from the database file
323         string file_read, file_name;
324         float file_get, i;
325
326         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
327         file_get = fopen(file_name, FILE_READ);
328         if(file_get < 0)
329         {
330                 if(autocvar_g_sandbox_info > 0)
331                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
332         }
333         else
334         {
335                 for(;;)
336                 {
337                         file_read = fgets(file_get);
338                         if(!file_read)
339                                 break;
340                         if(substring(file_read, 0, 2) == "//")
341                                 continue;
342                         if(substring(file_read, 0, 1) == "#")
343                                 continue;
344
345                         entity e;
346                         e = sandbox_ObjectPort_Load(file_read, TRUE);
347
348                         if(e.material)
349                         {
350                                 // since objects are being loaded for the first time, precache material sounds for each
351                                 for (i = 1; i <= 5; i++) // 5 sounds in total
352                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
353                         }
354                 }
355                 if(autocvar_g_sandbox_info > 0)
356                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
357         }
358 }
359
360 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
361 {
362         if(MUTATOR_RETURNVALUE) // command was already handled?
363                 return FALSE;
364         if(cmd_name == "g_sandbox")
365         {
366                 if(cmd_argc < 2)
367                 {
368                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
369                         return TRUE;
370                 }
371
372                 switch(argv(1))
373                 {
374                         entity e;
375                         float i;
376
377                         // ---------------- COMMAND: HELP ----------------
378                         case "help":
379                                 print_to(self, "You can use the following sandbox commands:");
380                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
381                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
382                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
383                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
384                                 print_to(self, "^7Attachment properties for ^2object_attach^7:");
385                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
386                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
387                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
388                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
389                                 print_to(self, "^7Object properties for ^2object_edit^7:");
390                                 print_to(self, "^3skin value ^7- changes the skin of the object");
391                                 print_to(self, "^3alpha value ^7- sets object transparency");
392                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
393                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
394                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
395                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
396                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
397                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
398                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
399                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
400                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
401                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
402                                 return TRUE;
403
404                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
405                         case "object_spawn":
406                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
407                                 {
408                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
409                                         return TRUE;
410                                 }
411                                 if(cmd_argc < 3)
412                                 {
413                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
414                                         return TRUE;
415                                 }
416                                 else if not(fexists(argv(2)))
417                                 {
418                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
419                                         return TRUE;
420                                 }
421
422                                 e = sandbox_ObjectSpawn(FALSE);
423                                 setmodel(e, argv(2));
424
425                                 if(autocvar_g_sandbox_info > 0)
426                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
427                                 return TRUE;
428
429                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
430                         case "object_remove":
431                                 e = sandbox_ObjectEdit_Get(TRUE);
432                                 if(e != world)
433                                 {
434                                         if(autocvar_g_sandbox_info > 0)
435                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
436                                         sandbox_ObjectRemove(e);
437                                         return TRUE;
438                                 }
439
440                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
441                                 return TRUE;
442
443                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
444                         case "object_duplicate":
445                                 switch(argv(2))
446                                 {
447                                         case "copy":
448                                                 // copies customizable properties of the selected object to the clipboard
449                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
450                                                 if(e != world)
451                                                 {
452                                                         if(self.object_clipboard)
453                                                                 strunzone(self.object_clipboard);
454                                                         self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
455
456                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
457                                                         return TRUE;
458                                                 }
459                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
460                                                 return TRUE;
461
462                                         case "paste":
463                                                 // spawns a new object using the properties in the player's clipboard
464                                                 if(!self.object_clipboard) // no object in clipboard
465                                                 {
466                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
467                                                         return TRUE;
468                                                 }
469                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
470                                                 {
471                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
472                                                         return TRUE;
473                                                 }
474
475                                                 e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE);
476
477                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
478                                                 if(autocvar_g_sandbox_info > 0)
479                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
480                                                 return TRUE;
481                                 }
482                                 return TRUE;
483
484                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
485                         case "object_attach":
486                                 switch(argv(2))
487                                 {
488                                         case "get":
489                                                 // select e as the object as meant to be attached
490                                                 e = sandbox_ObjectEdit_Get(TRUE);
491                                                 if(e != world)
492                                                 {
493                                                         self.object_attach = e;
494                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
495                                                         return TRUE;
496                                                 }
497                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
498                                                 return TRUE;
499                                         case "set":
500                                                 if(self.object_attach == world)
501                                                 {
502                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
503                                                         return TRUE;
504                                                 }
505
506                                                 // attaches the previously selected object to e
507                                                 e = sandbox_ObjectEdit_Get(TRUE);
508                                                 if(e != world)
509                                                 {
510                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
511                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
512                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
513                                                         if(autocvar_g_sandbox_info > 1)
514                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
515                                                         return TRUE;
516                                                 }
517                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
518                                                 return TRUE;
519                                         case "remove":
520                                                 // removes e if it was attached
521                                                 e = sandbox_ObjectEdit_Get(TRUE);
522                                                 if(e != world)
523                                                 {
524                                                         sandbox_ObjectAttach_Remove(e);
525                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
526                                                         if(autocvar_g_sandbox_info > 1)
527                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
528                                                         return TRUE;
529                                                 }
530                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
531                                                 return TRUE;
532                                 }
533                                 return TRUE;
534
535                         // ---------------- COMMAND: OBJECT, EDIT ----------------
536                         case "object_edit":
537                                 if(!argv(2))
538                                 {
539                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
540                                         return TRUE;
541                                 }
542
543                                 e = sandbox_ObjectEdit_Get(TRUE);
544                                 if(e != world)
545                                 {
546                                         switch(argv(2))
547                                         {
548                                                 case "skin":
549                                                         e.skin = stof(argv(3));
550                                                         break;
551                                                 case "alpha":
552                                                         e.alpha = stof(argv(3));
553                                                         break;
554                                                 case "color_main":
555                                                         e.colormod = stov(argv(3));
556                                                         break;
557                                                 case "color_glow":
558                                                         e.glowmod = stov(argv(3));
559                                                         break;
560                                                 case "frame":
561                                                         e.frame = stof(argv(3));
562                                                         break;
563                                                 case "scale":
564                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
565                                                         break;
566                                                 case "physics":
567                                                         switch(argv(3))
568                                                         {
569                                                                 case "0": // static
570                                                                         e.movetype = MOVETYPE_NONE;
571                                                                         break;
572                                                                 case "1": // movable
573                                                                         e.movetype = MOVETYPE_TOSS;
574                                                                         break;
575                                                                 case "2": // physical
576                                                                         e.movetype = MOVETYPE_PHYSICS;
577                                                                         break;
578                                                                 default:
579                                                                         break;
580                                                         }
581                                                         break;
582                                                 case "force":
583                                                         e.damageforcescale = stof(argv(3));
584                                                         break;
585                                                 case "material":
586                                                         if(e.material)
587                                                                 strunzone(e.material);
588                                                         if(argv(3))
589                                                         {
590                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
591                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
592                                                                 e.material = strzone(argv(3));
593                                                         }
594                                                         else
595                                                                 e.material = string_null; // no material
596                                                         break;
597                                                 default:
598                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
599                                                         break;
600                                         }
601                                         if(autocvar_g_sandbox_info > 1)
602                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
603                                         return TRUE;
604                                 }
605
606                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
607                                 return TRUE;
608
609                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
610                         case "object_claim":
611                                 // if the player can edit an object but is not its owner, this can be used to claim that object
612                                 if(self.crypto_idfp == "")
613                                 {
614                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
615                                         return TRUE;
616                                 }
617                                 e = sandbox_ObjectEdit_Get(TRUE);
618                                 if(e != world)
619                                 {
620                                         if(e.crypto_idfp == self.crypto_idfp)
621                                         {
622                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
623                                                 return TRUE;
624                                         }
625
626                                         if(e.crypto_idfp)
627                                                 strunzone(e.crypto_idfp);
628                                         e.crypto_idfp = self.crypto_idfp;
629                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
630                                 }
631                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
632                                 return TRUE;
633
634                         // ---------------- COMMAND: OBJECT, INFO ----------------
635                         case "object_info":
636                                 // prints public information about the object to the player
637                                 e = sandbox_ObjectEdit_Get(FALSE);
638                                 if(e != world)
639                                 {
640                                         switch(argv(2))
641                                         {
642                                                 case "mesh":
643                                                         string tags;
644                                                         for(i = 1; gettaginfo(e, i); i++)
645                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
646                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
647                                                         return TRUE;
648                                         }
649                                 }
650                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
651                                 return TRUE;
652
653                         // ---------------- COMMAND: DEFAULT ----------------
654                         default:
655                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
656                                 return TRUE;
657                 }
658         }
659         return FALSE;
660 }
661
662 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
663 {
664         // if the player is close enough to their object, they can drag it
665
666         if(autocvar_sv_cheats)
667                 return FALSE; // cheat dragging is used instead
668
669         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
670         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
671         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
672         // it goes out of range while slinging it around.
673
674         entity e;
675         float grab;
676
677         e = sandbox_ObjectEdit_Get(TRUE);
678         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
679                 grab = TRUE;
680
681         if(Drag(e, grab)) // execute dragging
682                 return TRUE;
683
684         return FALSE;
685 }
686
687 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
688 {
689         // unzone the player's clipboard if it's not empty
690         if(self.object_clipboard)
691         {
692                 strunzone(self.object_clipboard);
693                 self.object_clipboard = string_null;
694         }
695
696         return FALSE;
697 }
698
699 float autosave_time;
700 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
701 {
702         if(!autocvar_g_sandbox_storage_autosave)
703                 return FALSE;
704         if(time < autosave_time)
705                 return FALSE;
706         autosave_time = time + autocvar_g_sandbox_storage_autosave;
707
708         sandbox_Database_Save();
709
710         return TRUE;
711 }
712
713 MUTATOR_DEFINITION(sandbox)
714 {
715         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
716         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
717         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
718         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
719
720         MUTATOR_ONADD
721         {
722                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
723                 if(autocvar_g_sandbox_storage_autoload)
724                         sandbox_Database_Load();
725         }
726
727         return FALSE;
728 }
729