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Use SOLID_NOT for attachments, which is safest
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .float object_flood;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 void sandbox_ObjectFunction_Think()
34 {
35         entity e;
36
37         // decide if and how this object can be grabbed
38         if(autocvar_g_sandbox_readonly)
39                 self.grab = 0; // no grabbing
40         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
41                 self.grab = 1; // owner only
42         else
43                 self.grab = 3; // anyone
44
45         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
46         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
47         // since if the owning player disconnects, the object's owner should also be reset.
48         FOR_EACH_REALPLAYER(e) // bots can't have objects
49         {
50                 if(self.crypto_idfp == e.crypto_idfp)
51                 {
52                         self.realowner = e;
53                         break;
54                 }
55                 self.realowner = world;
56         }
57
58         self.nextthink = time;
59 }
60
61 .float old_solid, old_movetype;
62 entity sandbox_ObjectEdit_Get(float permissions)
63 {
64         // returns the traced entity if the player can edit it, and world if not
65         // if permissions if FALSE, the object is returned regardless of editing rights
66
67         // Tracing does not work for entities that use SOLID_NOT or SOLID_TRIGGER. Therefore, make all
68         // objects temporarily solid while doing the trace, then revert them to their initial solidity.
69         entity head;
70         for(head = world; (head = find(head, classname, "object")); )
71         {
72                 if(head.owner == world) // skip attached objects
73                 {
74                         head.old_solid = head.solid;
75                         head.solid = SOLID_BBOX;
76                 }
77         }
78         makevectors(self.v_angle);
79         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
80         for(head = world; (head = find(head, classname, "object")); )
81         {
82                 if(head.owner == world) // skip attached objects
83                         head.solid = head.old_solid;
84         }
85
86         if(trace_ent.classname != "object")
87                 return world; // entity is not an object
88         if(trace_ent.owner != world)
89                 return world; // entity is an attached object
90         if(!permissions)
91                 return trace_ent; // don't check permissions, anyone can edit this object
92         if(!trace_ent.crypto_idfp)
93                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
94         if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
95                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
96         return world;
97 }
98
99 void sandbox_ObjectEdit_Scale(entity e, float f)
100 {
101         e.scale = f;
102         if(e.scale)
103         {
104                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
105                 setmodel(e, e.model); // reset mins and maxs based on mesh
106                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
107         }
108 }
109
110 void sandbox_ObjectAttach_Remove(entity e);
111 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
112 {
113         // attaches e to parent on string s
114
115         // we can't attach to an attachment, for obvious reasons
116         sandbox_ObjectAttach_Remove(e);
117
118         e.old_solid = e.solid; // persist solidity
119         e.old_movetype = e.movetype; // persist physics
120         e.movetype = MOVETYPE_FOLLOW;
121         e.solid = SOLID_NOT;
122         e.takedamage = DAMAGE_NO;
123
124         setattachment(e, parent, s);
125         e.owner = parent;
126 }
127
128 void sandbox_ObjectAttach_Remove(entity e)
129 {
130         // detaches any object attached to e
131
132         entity head;
133         for(head = world; (head = find(head, classname, "object")); )
134         {
135                 if(head.owner == e)
136                 {
137                         vector org;
138                         org = gettaginfo(head, 0);
139                         setattachment(head, world, "");
140                         head.owner = world;
141
142                         // objects change origin and angles when detached, so apply previous position
143                         setorigin(head, org);
144                         head.angles = e.angles; // don't allow detached objects to spin or roll
145
146                         head.solid = head.old_solid; // restore persisted solidity
147                         head.movetype = head.old_movetype; // restore persisted physics
148                         head.takedamage = DAMAGE_AIM;
149                 }
150         }
151 }
152
153 entity sandbox_ObjectSpawn(float database)
154 {
155         // spawn a new object with default properties
156
157         entity e;
158         e = spawn();
159         e.classname = "object";
160         e.takedamage = DAMAGE_AIM;
161         e.damageforcescale = 1;
162         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
163         e.movetype = MOVETYPE_TOSS;
164         e.frame = 0;
165         e.skin = 0;
166         e.material = string_null;
167         e.touch = sandbox_ObjectFunction_Touch;
168         e.think = sandbox_ObjectFunction_Think;
169         e.nextthink = time;
170         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
171
172         if(!database)
173         {
174                 // set the object's owner via player UID
175                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
176                 if(self.crypto_idfp != "")
177                         e.crypto_idfp = strzone(self.crypto_idfp);
178                 else
179                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
180
181                 // set public object information
182                 e.netname = strzone(self.netname); // name of the owner
183                 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
184                 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
185
186                 // set origin and direction based on player position and view angle
187                 makevectors(self.v_angle);
188                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
189                 setorigin(e, trace_endpos);
190                 e.angles_y = self.v_angle_y;
191         }
192
193         object_count += 1;
194         return e;
195 }
196
197 void sandbox_ObjectRemove(entity e)
198 {
199         sandbox_ObjectAttach_Remove(e); // detach child objects
200
201         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
202         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
203         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
204         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
205         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
206         remove(e);
207         e = world;
208
209         object_count -= 1;
210 }
211
212 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
213
214 string sandbox_ObjectPort_Save(entity e, float database)
215 {
216         // save object properties, and return them as a string
217         float i;
218         string s;
219         entity head;
220
221         for(head = world; (head = find(head, classname, "object")); )
222         {
223                 // the main object needs to be first in the array [0] with attached objects following
224                 float slot, physics, solidity;
225                 if(head == e) // this is the main object, place it first
226                 {
227                         slot = 0;
228                         solidity = head.solid; // applied solidity is normal solidity for children
229                         physics = head.movetype; // applied physics are normal physics for parents
230                 }
231                 else if(head.owner == e) // child object, list them in order
232                 {
233                         i += 1; // children start from 1
234                         slot = i;
235                         solidity = head.old_solid; // persisted solidity is normal solidity for children
236                         physics = head.old_movetype; // persisted physics are normal physics for children
237                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
238                 }
239                 else
240                         continue;
241
242                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
243                 if(slot)
244                 {
245                         // properties stored only for child objects
246                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
247                 }
248                 else
249                 {
250                         // properties stored only for parent objects
251                         if(database)
252                         {
253                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
254                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
255                         }
256                 }
257                 // properties stored for all objects
258                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
259                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
260                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
261                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
262                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
263                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
264                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
265                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
266                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
267                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
268                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
269                 if(database)
270                 {
271                         // properties stored only for the database
272                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
273                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
274                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
275                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
276                 }
277         }
278
279         // now apply the array to a simple string, with the ; symbol separating objects
280         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
281         {
282                 if(port_string[i])
283                         s = strcat(s, port_string[i], "; ");
284                 port_string[i] = string_null; // fully clear the string
285         }
286
287         return s;
288 }
289
290 entity sandbox_ObjectPort_Load(string s, float database)
291 {
292         // load object properties, and spawn a new object with them
293         float n, i;
294         entity e, parent;
295
296         // separate objects between the ; symbols
297         n = tokenizebyseparator(s, "; ");
298         for(i = 0; i < n; ++i)
299                 port_string[i] = argv(i);
300
301         // now separate and apply the properties of each object
302         for(i = 0; i < n; ++i)
303         {
304                 float argv_num;
305                 string tagname;
306                 argv_num = 0;
307                 tokenize_console(port_string[i]);
308                 e = sandbox_ObjectSpawn(database);
309
310                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
311                 if(i)
312                 {
313                         // properties stored only for child objects
314                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
315                 }
316                 else
317                 {
318                         // properties stored only for parent objects
319                         if(database)
320                         {
321                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
322                                 e.angles = stov(argv(argv_num));        ++argv_num;
323                         }
324                         parent = e; // mark parent objects as such
325                 }
326                 // properties stored for all objects
327                 setmodel(e, argv(argv_num));    ++argv_num;
328                 e.skin = stof(argv(argv_num));  ++argv_num;
329                 e.alpha = stof(argv(argv_num)); ++argv_num;
330                 e.colormod = stov(argv(argv_num));      ++argv_num;
331                 e.glowmod = stov(argv(argv_num));       ++argv_num;
332                 e.frame = stof(argv(argv_num)); ++argv_num;
333                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
334                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
335                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
336                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
337                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
338                 if(database)
339                 {
340                         // properties stored only for the database
341                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
342                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
343                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
344                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
345                 }
346
347                 // attach last
348                 if(i)
349                         sandbox_ObjectAttach_Set(e, parent, tagname);
350         }
351
352         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
353                 port_string[i] = string_null; // fully clear the string
354
355         return e;
356 }
357
358 void sandbox_Database_Save()
359 {
360         // saves all objects to the database file
361         entity head;
362         string file_name;
363         float file_get;
364
365         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
366         file_get = fopen(file_name, FILE_WRITE);
367         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
368         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
369
370         for(head = world; (head = find(head, classname, "object")); )
371         {
372                 // attached objects are persisted separately, ignore them here
373                 if(head.owner != world)
374                         continue;
375
376                 // use a line of text for each object, listing all properties
377                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
378         }
379         fclose(file_get);
380 }
381
382 void sandbox_Database_Load()
383 {
384         // loads all objects from the database file
385         string file_read, file_name;
386         float file_get, i;
387
388         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
389         file_get = fopen(file_name, FILE_READ);
390         if(file_get < 0)
391         {
392                 if(autocvar_g_sandbox_info > 0)
393                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
394         }
395         else
396         {
397                 for(;;)
398                 {
399                         file_read = fgets(file_get);
400                         if(!file_read)
401                                 break;
402                         if(substring(file_read, 0, 2) == "//")
403                                 continue;
404                         if(substring(file_read, 0, 1) == "#")
405                                 continue;
406
407                         entity e;
408                         e = sandbox_ObjectPort_Load(file_read, TRUE);
409
410                         if(e.material)
411                         {
412                                 // since objects are being loaded for the first time, precache material sounds for each
413                                 for (i = 1; i <= 5; i++) // 5 sounds in total
414                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
415                         }
416                 }
417                 if(autocvar_g_sandbox_info > 0)
418                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
419         }
420         fclose(file_get);
421 }
422
423 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
424 {
425         if(MUTATOR_RETURNVALUE) // command was already handled?
426                 return FALSE;
427         if(cmd_name == "g_sandbox")
428         {
429                 if(autocvar_g_sandbox_readonly)
430                 {
431                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
432                         return TRUE;
433                 }
434                 if(cmd_argc < 2)
435                 {
436                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
437                         return TRUE;
438                 }
439
440                 switch(argv(1))
441                 {
442                         entity e;
443                         float i;
444                         string s;
445
446                         // ---------------- COMMAND: HELP ----------------
447                         case "help":
448                                 print_to(self, "You can use the following sandbox commands:");
449                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
450                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
451                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
452                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
453                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
454                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
455                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
456                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
457                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
458                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
459                                 print_to(self, "^3skin value ^7- changes the skin of the object");
460                                 print_to(self, "^3alpha value ^7- sets object transparency");
461                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
462                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
463                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
464                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
465                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
466                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
467                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
468                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
469                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
470                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
471                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
472                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
473                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
474                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
475                                 return TRUE;
476
477                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
478                         case "object_spawn":
479                                 if(time < self.object_flood)
480                                 {
481                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
482                                         return TRUE;
483                                 }
484                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
485                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
486                                 {
487                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
488                                         return TRUE;
489                                 }
490                                 if(cmd_argc < 3)
491                                 {
492                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
493                                         return TRUE;
494                                 }
495                                 if not(fexists(argv(2)))
496                                 {
497                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
498                                         return TRUE;
499                                 }
500
501                                 e = sandbox_ObjectSpawn(FALSE);
502                                 setmodel(e, argv(2));
503
504                                 if(autocvar_g_sandbox_info > 0)
505                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
506                                 return TRUE;
507
508                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
509                         case "object_remove":
510                                 e = sandbox_ObjectEdit_Get(TRUE);
511                                 if(e != world)
512                                 {
513                                         if(autocvar_g_sandbox_info > 0)
514                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
515                                         sandbox_ObjectRemove(e);
516                                         return TRUE;
517                                 }
518
519                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
520                                 return TRUE;
521
522                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
523                         case "object_duplicate":
524                                 switch(argv(2))
525                                 {
526                                         case "copy":
527                                                 // copies customizable properties of the selected object to the clipboard cvar
528                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
529                                                 if(e != world)
530                                                 {
531                                                         s = sandbox_ObjectPort_Save(e, FALSE);
532                                                         s = strreplace("\"", "\\\"", s);
533                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
534
535                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
536                                                         return TRUE;
537                                                 }
538                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
539                                                 return TRUE;
540
541                                         case "paste":
542                                                 // spawns a new object using the properties in the player's clipboard cvar
543                                                 if(time < self.object_flood)
544                                                 {
545                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
546                                                         return TRUE;
547                                                 }
548                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
549                                                 if(!argv(3)) // no object in clipboard
550                                                 {
551                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
552                                                         return TRUE;
553                                                 }
554                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
555                                                 {
556                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
557                                                         return TRUE;
558                                                 }
559                                                 e = sandbox_ObjectPort_Load(argv(3), FALSE);
560
561                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
562                                                 if(autocvar_g_sandbox_info > 0)
563                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
564                                                 return TRUE;
565                                 }
566                                 return TRUE;
567
568                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
569                         case "object_attach":
570                                 switch(argv(2))
571                                 {
572                                         case "get":
573                                                 // select e as the object as meant to be attached
574                                                 e = sandbox_ObjectEdit_Get(TRUE);
575                                                 if(e != world)
576                                                 {
577                                                         self.object_attach = e;
578                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
579                                                         return TRUE;
580                                                 }
581                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
582                                                 return TRUE;
583                                         case "set":
584                                                 if(self.object_attach == world)
585                                                 {
586                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
587                                                         return TRUE;
588                                                 }
589
590                                                 // attaches the previously selected object to e
591                                                 e = sandbox_ObjectEdit_Get(TRUE);
592                                                 if(e != world)
593                                                 {
594                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
595                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
596                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
597                                                         if(autocvar_g_sandbox_info > 1)
598                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
599                                                         return TRUE;
600                                                 }
601                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
602                                                 return TRUE;
603                                         case "remove":
604                                                 // removes e if it was attached
605                                                 e = sandbox_ObjectEdit_Get(TRUE);
606                                                 if(e != world)
607                                                 {
608                                                         sandbox_ObjectAttach_Remove(e);
609                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
610                                                         if(autocvar_g_sandbox_info > 1)
611                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
612                                                         return TRUE;
613                                                 }
614                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
615                                                 return TRUE;
616                                 }
617                                 return TRUE;
618
619                         // ---------------- COMMAND: OBJECT, EDIT ----------------
620                         case "object_edit":
621                                 if(!argv(2))
622                                 {
623                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
624                                         return TRUE;
625                                 }
626
627                                 e = sandbox_ObjectEdit_Get(TRUE);
628                                 if(e != world)
629                                 {
630                                         switch(argv(2))
631                                         {
632                                                 case "skin":
633                                                         e.skin = stof(argv(3));
634                                                         break;
635                                                 case "alpha":
636                                                         e.alpha = stof(argv(3));
637                                                         break;
638                                                 case "color_main":
639                                                         e.colormod = stov(argv(3));
640                                                         break;
641                                                 case "color_glow":
642                                                         e.glowmod = stov(argv(3));
643                                                         break;
644                                                 case "frame":
645                                                         e.frame = stof(argv(3));
646                                                         break;
647                                                 case "scale":
648                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
649                                                         break;
650                                                 case "solidity":
651                                                         switch(argv(3))
652                                                         {
653                                                                 case "0": // non-solid
654                                                                         e.solid = SOLID_TRIGGER;
655                                                                         break;
656                                                                 case "1": // solid
657                                                                         e.solid = SOLID_BBOX;
658                                                                         break;
659                                                                 default:
660                                                                         break;
661                                                         }
662                                                 case "physics":
663                                                         switch(argv(3))
664                                                         {
665                                                                 case "0": // static
666                                                                         e.movetype = MOVETYPE_NONE;
667                                                                         break;
668                                                                 case "1": // movable
669                                                                         e.movetype = MOVETYPE_TOSS;
670                                                                         break;
671                                                                 case "2": // physical
672                                                                         e.movetype = MOVETYPE_PHYSICS;
673                                                                         break;
674                                                                 default:
675                                                                         break;
676                                                         }
677                                                         break;
678                                                 case "force":
679                                                         e.damageforcescale = stof(argv(3));
680                                                         break;
681                                                 case "material":
682                                                         if(e.material)  strunzone(e.material);
683                                                         if(argv(3))
684                                                         {
685                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
686                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
687                                                                 e.material = strzone(argv(3));
688                                                         }
689                                                         else
690                                                                 e.material = string_null; // no material
691                                                         break;
692                                                 default:
693                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
694                                                         return TRUE;
695                                         }
696
697                                         // update last editing time
698                                         if(e.message2)  strunzone(e.message2);
699                                         e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
700
701                                         if(autocvar_g_sandbox_info > 1)
702                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
703                                         return TRUE;
704                                 }
705
706                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
707                                 return TRUE;
708
709                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
710                         case "object_claim":
711                                 // if the player can edit an object but is not its owner, this can be used to claim that object
712                                 if(self.crypto_idfp == "")
713                                 {
714                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
715                                         return TRUE;
716                                 }
717                                 e = sandbox_ObjectEdit_Get(TRUE);
718                                 if(e != world)
719                                 {
720                                         // update the owner's name
721                                         // Do this before checking if you're already the owner and skipping if such, so we
722                                         // also update the player's nickname if he changed it (but has the same player UID)
723                                         if(e.netname != self.netname)
724                                         {
725                                                 if(e.netname)   strunzone(e.netname);
726                                                 e.netname = strzone(self.netname);
727                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
728                                         }
729
730                                         if(e.crypto_idfp == self.crypto_idfp)
731                                         {
732                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
733                                                 return TRUE;
734                                         }
735
736                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
737                                         e.crypto_idfp = strzone(self.crypto_idfp);
738
739                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
740                                 }
741                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
742                                 return TRUE;
743
744                         // ---------------- COMMAND: OBJECT, INFO ----------------
745                         case "object_info":
746                                 // prints public information about the object to the player
747                                 e = sandbox_ObjectEdit_Get(FALSE);
748                                 if(e != world)
749                                 {
750                                         switch(argv(2))
751                                         {
752                                                 case "object":
753                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
754                                                         return TRUE;
755                                                 case "mesh":
756                                                         for(i = 1; gettaginfo(e, i); i++)
757                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
758                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
759                                                         return TRUE;
760                                                 case "attachments":
761                                                         // this should show the same info as 'mesh' but for attachments
762                                                         entity head;
763                                                         for(head = world; (head = find(head, classname, "object")); )
764                                                         {
765                                                                 if(head.owner == e)
766                                                                 {
767                                                                         ++i; // start from 1
768                                                                         gettaginfo(e, head.tag_index);
769                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
770                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
771                                                                 }
772                                                         }
773                                                         if(i) // object contains attachments
774                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
775                                                         else
776                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
777                                                         return TRUE;
778                                         }
779                                 }
780                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
781                                 return TRUE;
782
783                         // ---------------- COMMAND: DEFAULT ----------------
784                         default:
785                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
786                                 return TRUE;
787                 }
788         }
789         return FALSE;
790 }
791
792 float autosave_time;
793 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
794 {
795         if(!autocvar_g_sandbox_storage_autosave)
796                 return FALSE;
797         if(time < autosave_time)
798                 return FALSE;
799         autosave_time = time + autocvar_g_sandbox_storage_autosave;
800
801         sandbox_Database_Save();
802
803         return TRUE;
804 }
805
806 MUTATOR_DEFINITION(sandbox)
807 {
808         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
809         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
810
811         MUTATOR_ONADD
812         {
813                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
814                 if(autocvar_g_sandbox_storage_autoload)
815                         sandbox_Database_Load();
816         }
817
818         return FALSE;
819 }
820