]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/playerstats.qc
Merge branch 'divVerent/rank-change', fixes #1391, fixes #1388
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / playerstats.qc
1 float playerstats_db;
2 string teamstats_last;
3 string playerstats_last;
4 string events_last;
5 .float playerstats_addedglobalinfo;
6 .string playerstats_id;
7
8 void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
9 {
10         string uri;
11         playerstats_db = -1;
12         playerstats_waitforme = TRUE;
13         uri = autocvar_g_playerstats_uri;
14         if(uri == "")
15                 return;
16         playerstats_db = db_create();
17         if(playerstats_db >= 0)
18                 playerstats_waitforme = FALSE; // must wait for it at match end
19
20         serverflags |= SERVERFLAG_PLAYERSTATS;  
21
22         PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
23         PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
24         PlayerStats_AddEvent(PLAYERSTATS_WINS);
25         PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
26         PlayerStats_AddEvent(PLAYERSTATS_JOINS);
27         PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
28         PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
29         PlayerStats_AddEvent(PLAYERSTATS_RANK);
30
31     // accuracy stats
32     entity w;
33     float i;
34     for(i = WEP_FIRST; i <= WEP_LAST; ++i)
35     {
36         w = get_weaponinfo(i);
37
38         PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
39         PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
40
41         PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
42         PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
43
44         PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
45     }
46
47         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
48         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
49         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
50         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
51         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
52         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
53         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
54         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
55         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
56         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
57 }
58
59 void PlayerStats_AddPlayer(entity e)
60 {
61         string s;
62
63         if(playerstats_db < 0)
64                 return;
65         if(e.playerstats_id)
66                 return;
67
68         s = string_null;
69         if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
70                 s = e.crypto_idfp;
71         else if(clienttype(e) == CLIENTTYPE_BOT)
72                 s = sprintf("bot#%g#%s", skill, e.cleanname);
73
74         if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
75         {
76                 if(clienttype(e) == CLIENTTYPE_BOT)
77                         s = sprintf("bot#%d", e.playerid);
78                 else
79                         s = sprintf("player#%d", e.playerid);
80         }
81
82         e.playerstats_id = strzone(s);
83
84         string key;
85         key = sprintf("%s:*", e.playerstats_id);
86         
87         string p;
88         p = db_get(playerstats_db, key);
89         if(p == "")
90         {
91                 if(playerstats_last)
92                 {
93                         db_put(playerstats_db, key, playerstats_last);
94                         strunzone(playerstats_last);
95                 }
96                 else
97                         db_put(playerstats_db, key, "#");
98                 playerstats_last = strzone(e.playerstats_id);
99         }
100 }
101
102 void PlayerStats_AddTeam(float t) // TODO: doesn't this remain unused?
103 {
104         if(playerstats_db < 0)
105                 return;
106
107         string key;
108         key = sprintf("%d", t);
109         
110         string p;
111         p = db_get(playerstats_db, key);
112         if(p == "")
113         {
114                 if(teamstats_last)
115                 {
116                         db_put(playerstats_db, key, teamstats_last);
117                         strunzone(teamstats_last);
118                 }
119                 else
120                         db_put(playerstats_db, key, "#");
121                 teamstats_last = strzone(key);
122         }
123 }
124
125 void PlayerStats_AddEvent(string event_id)
126 {
127         if(playerstats_db < 0)
128                 return;
129         
130         string key;
131         key = sprintf("*:%s", event_id);
132         
133         string p;
134         p = db_get(playerstats_db, key);
135         if(p == "")
136         {
137                 if(events_last)
138                 {
139                         db_put(playerstats_db, key, events_last);
140                         strunzone(events_last);
141                 }
142                 else
143                         db_put(playerstats_db, key, "#");
144                 events_last = strzone(event_id);
145         }
146 }
147
148 void PlayerStats_Event(entity e, string event_id, float value)
149 {
150         if((e.playerstats_id == "") || playerstats_db < 0)
151                 return;
152         
153         string key;
154         float val;
155         key = sprintf("%s:%s", e.playerstats_id, event_id);
156         val = stof(db_get(playerstats_db, key));
157         val += value;
158         db_put(playerstats_db, key, ftos(val));
159 }
160
161 void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
162 {
163         string key;
164         float val;
165         key = sprintf("team#%d:%s", t, event_id);
166         val = stof(db_get(playerstats_db, key));
167         val += value;
168         db_put(playerstats_db, key, ftos(val));
169 }
170
171 /*
172         format spec:
173
174         A collection of lines of the format <key> SPACE <value> NEWLINE, where
175         <key> is always a single character.
176
177         The following keys are defined:
178
179         V: format version (always a fixed number) - this MUST be the first line!
180         #: comment (MUST be ignored by any parser)
181         R: release information on the server
182         T: time at which the game ended
183         G: game type
184         O: mod name (icon request) as in server browser
185         M: map name
186         I: match ID (see "matchid" in g_world.qc
187         S: "hostname" of the server
188         C: number of "unpure" cvar changes
189         U: UDP port number of the server
190         D: duration of the match
191         P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
192         n: nickname of the player (optional)
193         t: team ID
194         i: player index
195         e: followed by an event name, a space, and the event count/score
196                 event names can be:
197                         alivetime: total playing time of the player
198                         avglatency: average network latency compounded throughout the match
199                         wins: number of games won (can only be set if matches is set)
200                         matches: number of matches played to the end (not aborted by map switch)
201                         joins: number of matches joined (always 1 unless player never played during the match)
202                         scoreboardvalid: set to 1 if the player was there at the end of the match
203                         total-<scoreboardname>: total score of that scoreboard item
204                         scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
205                         achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
206                         kills-<index>: number of kills against the indexed player
207                         rank <number>: rank of player
208                         acc-<weapon netname>-hit: total damage dealt
209                         acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
210                         acc-<weapon netname>-cnt-hit: amount of shots that actually hit
211                         acc-<weapon netname>-cnt-fired: amount of fired shots
212                         acc-<weapon netname>-frags: amount of frags dealt by weapon
213
214         Response format (not used yet): see https://gist.github.com/4284222
215 */
216
217 void PlayerStats_ready(entity fh, entity pass, float status)
218 {
219         string p, pn;
220         string e, en;
221         string nn, tt;
222         string s;
223
224         switch(status)
225         {
226                 case URL_READY_CANWRITE:
227                         url_fputs(fh, "V 6\n");
228 #ifdef WATERMARK
229                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
230 #endif
231                         url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
232                         url_fputs(fh, sprintf("G %s\n", GetGametype()));
233                         url_fputs(fh, sprintf("O %s\n", modname));
234                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
235                         url_fputs(fh, sprintf("I %s\n", matchid));
236                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
237                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
238                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
239                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
240                         for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
241                         {
242                                 url_fputs(fh, sprintf("P %s\n", p));
243                                 nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
244                                 if(nn != "")
245                                         url_fputs(fh, sprintf("i %s\n", nn));
246                                 nn = db_get(playerstats_db, sprintf("%s:_netname", p));
247                                 if(nn != "")
248                                         url_fputs(fh, sprintf("n %s\n", nn));
249                                 if(teamplay)
250                                 {
251                                         tt = db_get(playerstats_db, sprintf("%s:_team", p));
252                                         url_fputs(fh, sprintf("t %s\n", tt));
253                                 }
254                                 for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
255                                 {
256                                         float v;
257                                         v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
258                                         if(v != 0)
259                                                 url_fputs(fh, sprintf("e %s %g\n", e, v));
260                                 }
261                         }
262                         url_fputs(fh, "\n");
263                         url_fclose(fh);
264                         break;
265                 case URL_READY_CANREAD:
266                         // url_fclose is processing, we got a response for writing the data
267                         // this must come from HTTP
268                         print("Got response from player stats server:\n");
269                         while((s = url_fgets(fh)))
270                                 print("  ", s, "\n");
271                         print("End of response.\n");
272                         url_fclose(fh);
273                         break;
274                 case URL_READY_CLOSED:
275                         // url_fclose has finished
276                         print("Player stats written\n");
277                         playerstats_waitforme = TRUE;
278                         db_close(playerstats_db);
279                         playerstats_db = -1;
280                         break;
281                 case URL_READY_ERROR:
282                 default:
283                         print("Player stats writing failed: ", ftos(status), "\n");
284                         playerstats_waitforme = TRUE;
285                         if(playerstats_db >= 0)
286                         {
287                                 db_close(playerstats_db);
288                                 playerstats_db = -1;
289                         }
290                         break;
291         }
292 }
293
294 //#NO AUTOCVARS START
295 void PlayerStats_Shutdown()
296 {
297         string uri;
298
299         if(playerstats_db < 0)
300                 return;
301
302         uri = autocvar_g_playerstats_uri;
303         if(uri != "")
304         {
305                 playerstats_waitforme = FALSE;
306                 url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
307         }
308         else
309         {
310                 playerstats_waitforme = TRUE;
311                 db_close(playerstats_db);
312                 playerstats_db = -1;
313         }
314 }
315 //#NO AUTOCVARS END
316
317 void PlayerStats_Accuracy(entity p)
318 {
319     entity a, w;
320     a = p.accuracy;
321     float i;
322
323     for(i = WEP_FIRST; i <= WEP_LAST; ++i)
324     {
325         w = get_weaponinfo(i);
326
327         PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
328         PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
329
330         PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
331         PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
332
333         PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
334     }
335     //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
336 }
337
338 void PlayerStats_AddGlobalInfo(entity p)
339 {
340         if(playerstats_db < 0)
341                 return;
342         if((p.playerstats_id == "") || playerstats_db < 0)
343                 return;
344         p.playerstats_addedglobalinfo = TRUE;
345
346         // add global info!
347         if(p.alivetime)
348         {
349                 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
350                 p.alivetime = 0;
351         }
352
353         db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
354
355         if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
356                 db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
357
358         if(teamplay)
359                 db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
360
361         if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
362                 PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
363
364         PlayerStats_Accuracy(p);
365
366         if(clienttype(p) == CLIENTTYPE_REAL)
367         {
368                 if(p.latency_cnt)
369                 {
370                         float latency = (p.latency_sum / p.latency_cnt);
371                         if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
372                 }
373         }
374
375         strunzone(p.playerstats_id);
376         p.playerstats_id = string_null;
377 }
378
379 .float scoreboard_pos;
380 void PlayerStats_EndMatch(float finished)
381 {
382         entity p;
383         PlayerScore_Sort(score_dummyfield, 0, 0, 0);
384         PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
385         FOR_EACH_CLIENT(p)
386         {
387                 // add personal score rank
388                 PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
389
390                 if(!p.scoreboard_pos)
391                         continue;
392
393                 // scoreboard is valid!
394                 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
395
396                 // add scoreboard position
397                 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
398
399                 // add scoreboard data
400                 PlayerScore_PlayerStats(p);
401
402                 // if the match ended normally, add winning info
403                 if(finished)
404                 {
405                         PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
406                         PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
407                 }
408         }
409 }