3 string playerstats_last;
5 .float playerstats_addedglobalinfo;
6 .string playerstats_id;
8 void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
12 playerstats_waitforme = TRUE;
13 uri = autocvar_g_playerstats_uri;
16 playerstats_db = db_create();
17 if(playerstats_db >= 0)
18 playerstats_waitforme = FALSE; // must wait for it at match end
20 serverflags |= SERVERFLAG_PLAYERSTATS;
22 PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
23 PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
24 PlayerStats_AddEvent(PLAYERSTATS_WINS);
25 PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
26 PlayerStats_AddEvent(PLAYERSTATS_JOINS);
27 PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
28 PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
29 PlayerStats_AddEvent(PLAYERSTATS_RANK);
34 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
36 w = get_weaponinfo(i);
38 PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
39 PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
41 PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
42 PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
44 PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
47 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
48 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
49 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
50 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
51 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
52 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
53 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
54 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
55 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
56 PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
59 void PlayerStats_AddPlayer(entity e)
63 if(playerstats_db < 0)
69 if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
71 else if(clienttype(e) == CLIENTTYPE_BOT)
72 s = sprintf("bot#%g#%s", skill, e.cleanname);
74 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
76 if(clienttype(e) == CLIENTTYPE_BOT)
77 s = sprintf("bot#%d", e.playerid);
79 s = sprintf("player#%d", e.playerid);
82 e.playerstats_id = strzone(s);
85 key = sprintf("%s:*", e.playerstats_id);
88 p = db_get(playerstats_db, key);
93 db_put(playerstats_db, key, playerstats_last);
94 strunzone(playerstats_last);
97 db_put(playerstats_db, key, "#");
98 playerstats_last = strzone(e.playerstats_id);
102 void PlayerStats_AddTeam(float t) // TODO: doesn't this remain unused?
104 if(playerstats_db < 0)
108 key = sprintf("%d", t);
111 p = db_get(playerstats_db, key);
116 db_put(playerstats_db, key, teamstats_last);
117 strunzone(teamstats_last);
120 db_put(playerstats_db, key, "#");
121 teamstats_last = strzone(key);
125 void PlayerStats_AddEvent(string event_id)
127 if(playerstats_db < 0)
131 key = sprintf("*:%s", event_id);
134 p = db_get(playerstats_db, key);
139 db_put(playerstats_db, key, events_last);
140 strunzone(events_last);
143 db_put(playerstats_db, key, "#");
144 events_last = strzone(event_id);
148 void PlayerStats_Event(entity e, string event_id, float value)
150 if((e.playerstats_id == "") || playerstats_db < 0)
155 key = sprintf("%s:%s", e.playerstats_id, event_id);
156 val = stof(db_get(playerstats_db, key));
158 db_put(playerstats_db, key, ftos(val));
161 void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
165 key = sprintf("team#%d:%s", t, event_id);
166 val = stof(db_get(playerstats_db, key));
168 db_put(playerstats_db, key, ftos(val));
174 A collection of lines of the format <key> SPACE <value> NEWLINE, where
175 <key> is always a single character.
177 The following keys are defined:
179 V: format version (always a fixed number) - this MUST be the first line!
180 #: comment (MUST be ignored by any parser)
181 R: release information on the server
182 T: time at which the game ended
184 O: mod name (icon request) as in server browser
186 I: match ID (see "matchid" in g_world.qc
187 S: "hostname" of the server
188 C: number of "unpure" cvar changes
189 U: UDP port number of the server
190 D: duration of the match
191 P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
192 n: nickname of the player (optional)
195 e: followed by an event name, a space, and the event count/score
197 alivetime: total playing time of the player
198 avglatency: average network latency compounded throughout the match
199 wins: number of games won (can only be set if matches is set)
200 matches: number of matches played to the end (not aborted by map switch)
201 joins: number of matches joined (always 1 unless player never played during the match)
202 scoreboardvalid: set to 1 if the player was there at the end of the match
203 total-<scoreboardname>: total score of that scoreboard item
204 scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
205 achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
206 kills-<index>: number of kills against the indexed player
207 rank <number>: rank of player
208 acc-<weapon netname>-hit: total damage dealt
209 acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
210 acc-<weapon netname>-cnt-hit: amount of shots that actually hit
211 acc-<weapon netname>-cnt-fired: amount of fired shots
212 acc-<weapon netname>-frags: amount of frags dealt by weapon
214 Response format (not used yet): see https://gist.github.com/4284222
217 void PlayerStats_ready(entity fh, entity pass, float status)
226 case URL_READY_CANWRITE:
227 url_fputs(fh, "V 6\n");
229 url_fputs(fh, sprintf("R %s\n", WATERMARK));
231 url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
232 url_fputs(fh, sprintf("G %s\n", GetGametype()));
233 url_fputs(fh, sprintf("O %s\n", modname));
234 url_fputs(fh, sprintf("M %s\n", GetMapname()));
235 url_fputs(fh, sprintf("I %s\n", matchid));
236 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
237 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
238 url_fputs(fh, sprintf("U %d\n", cvar("port")));
239 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
240 for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
242 url_fputs(fh, sprintf("P %s\n", p));
243 nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
245 url_fputs(fh, sprintf("i %s\n", nn));
246 nn = db_get(playerstats_db, sprintf("%s:_netname", p));
248 url_fputs(fh, sprintf("n %s\n", nn));
251 tt = db_get(playerstats_db, sprintf("%s:_team", p));
252 url_fputs(fh, sprintf("t %s\n", tt));
254 for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
257 v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
259 url_fputs(fh, sprintf("e %s %g\n", e, v));
265 case URL_READY_CANREAD:
266 // url_fclose is processing, we got a response for writing the data
267 // this must come from HTTP
268 print("Got response from player stats server:\n");
269 while((s = url_fgets(fh)))
271 print("End of response.\n");
274 case URL_READY_CLOSED:
275 // url_fclose has finished
276 print("Player stats written\n");
277 playerstats_waitforme = TRUE;
278 db_close(playerstats_db);
281 case URL_READY_ERROR:
283 print("Player stats writing failed: ", ftos(status), "\n");
284 playerstats_waitforme = TRUE;
285 if(playerstats_db >= 0)
287 db_close(playerstats_db);
294 //#NO AUTOCVARS START
295 void PlayerStats_Shutdown()
299 if(playerstats_db < 0)
302 uri = autocvar_g_playerstats_uri;
305 playerstats_waitforme = FALSE;
306 url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
310 playerstats_waitforme = TRUE;
311 db_close(playerstats_db);
317 void PlayerStats_Accuracy(entity p)
323 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
325 w = get_weaponinfo(i);
327 PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
328 PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
330 PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
331 PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
333 PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
335 //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
338 void PlayerStats_AddGlobalInfo(entity p)
340 if(playerstats_db < 0)
342 if((p.playerstats_id == "") || playerstats_db < 0)
344 p.playerstats_addedglobalinfo = TRUE;
349 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
353 db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
355 if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
356 db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
359 db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
361 if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
362 PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
364 PlayerStats_Accuracy(p);
366 if(clienttype(p) == CLIENTTYPE_REAL)
370 float latency = (p.latency_sum / p.latency_cnt);
371 if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
375 strunzone(p.playerstats_id);
376 p.playerstats_id = string_null;
379 .float scoreboard_pos;
380 void PlayerStats_EndMatch(float finished)
383 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
384 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
387 // add personal score rank
388 PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
390 if(!p.scoreboard_pos)
393 // scoreboard is valid!
394 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
396 // add scoreboard position
397 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
399 // add scoreboard data
400 PlayerScore_PlayerStats(p);
402 // if the match ended normally, add winning info
405 PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
406 PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);