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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / race.qc
1 #include "race.qh"
2
3 #include "client.qh"
4 #include "portals.qh"
5 #include "scores.qh"
6 #include "spawnpoints.qh"
7 #include "bot/api.qh"
8 #include "command/getreplies.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/notifications/all.qh"
11 #include "../common/mapinfo.qh"
12 #include <common/net_linked.qh>
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
17
18 IntrusiveList g_race_targets;
19 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
20
21 void race_InitSpectator()
22 {
23         if(g_race_qualifying)
24                 if(msg_entity.enemy.race_laptime)
25                         race_SendNextCheckpoint(msg_entity.enemy, 1);
26 }
27
28 void W_Porto_Fail(entity this, float failhard);
29
30 float race_readTime(string map, float pos)
31 {
32         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
33
34         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
35 }
36
37 string race_readUID(string map, float pos)
38 {
39         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
40
41         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
42 }
43
44 float race_readPos(string map, float t)
45 {
46         for(int i = 1; i <= RANKINGS_CNT; ++i)
47         {
48                 int mytime = race_readTime(map, i);
49                 if(!mytime || mytime > t)
50                         return i;
51         }
52
53         return 0; // pos is zero if unranked
54 }
55
56 void race_writeTime(string map, float t, string myuid)
57 {
58         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
59
60         float newpos;
61         newpos = race_readPos(map, t);
62
63         float i, prevpos = 0;
64         for(i = 1; i <= RANKINGS_CNT; ++i)
65         {
66                 if(race_readUID(map, i) == myuid)
67                         prevpos = i;
68         }
69         if (prevpos)
70         {
71                 // player improved his existing record, only have to iterate on ranks between new and old recs
72                 for (i = prevpos; i > newpos; --i)
73                 {
74                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
75                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
76                 }
77         }
78         else
79         {
80                 // player has no ranked record yet
81                 for (i = RANKINGS_CNT; i > newpos; --i)
82                 {
83                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
84                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
85                 }
86         }
87
88         // store new time itself
89         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
90         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
91 }
92
93 string race_readName(string map, float pos)
94 {
95         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
96
97         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
98 }
99
100
101 const float MAX_CHECKPOINTS = 255;
102
103 spawnfunc(target_checkpoint);
104
105 .float race_penalty;
106 .float race_penalty_accumulator;
107 .string race_penalty_reason;
108 .float race_checkpoint; // player: next checkpoint that has to be reached
109 .entity race_lastpenalty;
110
111 .entity sprite;
112
113 float race_checkpoint_records[MAX_CHECKPOINTS];
114 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
115 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
116 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
117 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
118
119 .float race_checkpoint_record[MAX_CHECKPOINTS];
120
121 float race_highest_checkpoint;
122 float race_timed_checkpoint;
123
124 float defrag_ents;
125 float defragcpexists;
126
127 float race_NextCheckpoint(float f)
128 {
129         if(f >= race_highest_checkpoint)
130                 return 0;
131         else
132                 return f + 1;
133 }
134
135 float race_PreviousCheckpoint(float f)
136 {
137         if(f == -1)
138                 return 0;
139         else if(f == 0)
140                 return race_highest_checkpoint;
141         else
142                 return f - 1;
143 }
144
145 // encode as:
146 //   0 = common start/finish
147 // 254 = start
148 // 255 = finish
149 float race_CheckpointNetworkID(float f)
150 {
151         if(race_timed_checkpoint)
152         {
153                 if(f == 0)
154                         return 254; // start
155                 else if(f == race_timed_checkpoint)
156                         return 255; // finish
157         }
158         return f;
159 }
160
161 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
162 {
163         if(!e.race_laptime)
164                 return;
165
166         int cp = e.race_checkpoint;
167         float recordtime = race_checkpoint_records[cp];
168         float myrecordtime = e.race_checkpoint_record[cp];
169         string recordholder = race_checkpoint_recordholders[cp];
170         if(recordholder == e.netname)
171                 recordholder = "";
172
173         if(!IS_REAL_CLIENT(e))
174                 return;
175
176         if(!spec)
177                 msg_entity = e;
178         WRITESPECTATABLE_MSG_ONE(msg_entity, {
179                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
180                 if(spec)
181                 {
182                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
183                         //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
184                         WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
185                 }
186                 else
187                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
188                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
189                 WriteInt24_t(MSG_ONE, recordtime);
190                 if(!spec)
191                         WriteInt24_t(MSG_ONE, myrecordtime);
192                 WriteString(MSG_ONE, recordholder);
193         });
194 }
195
196 void race_send_recordtime(float msg)
197 {
198         // send the server best time
199         WriteHeader(msg, TE_CSQC_RACE);
200         WriteByte(msg, RACE_NET_SERVER_RECORD);
201         WriteInt24_t(msg, race_readTime(GetMapname(), 1));
202 }
203
204
205 void race_send_speedaward(float msg)
206 {
207         // send the best speed of the round
208         WriteHeader(msg, TE_CSQC_RACE);
209         WriteByte(msg, RACE_NET_SPEED_AWARD);
210         WriteInt24_t(msg, floor(speedaward_speed+0.5));
211         WriteString(msg, speedaward_holder);
212 }
213
214 void race_send_speedaward_alltimebest(float msg)
215 {
216         // send the best speed
217         WriteHeader(msg, TE_CSQC_RACE);
218         WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
219         WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
220         WriteString(msg, speedaward_alltimebest_holder);
221 }
222
223 void race_SendRankings(float pos, float prevpos, float del, float msg)
224 {
225         WriteHeader(msg, TE_CSQC_RACE);
226         WriteByte(msg, RACE_NET_SERVER_RANKINGS);
227         WriteShort(msg, pos);
228         WriteShort(msg, prevpos);
229         WriteShort(msg, del);
230         WriteString(msg, race_readName(GetMapname(), pos));
231         WriteInt24_t(msg, race_readTime(GetMapname(), pos));
232 }
233
234 void race_SendStatus(float id, entity e)
235 {
236         if(!IS_REAL_CLIENT(e))
237                 return;
238
239         float msg;
240         if (id == 0)
241                 msg = MSG_ONE;
242         else
243                 msg = MSG_ALL;
244         msg_entity = e;
245         WRITESPECTATABLE_MSG_ONE(msg_entity, {
246                 WriteHeader(msg, TE_CSQC_RACE);
247                 WriteByte(msg, RACE_NET_SERVER_STATUS);
248                 WriteShort(msg, id);
249                 WriteString(msg, e.netname);
250         });
251 }
252
253 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
254 {
255         // netname only used TEMPORARILY for printing
256         int newpos = race_readPos(map, t);
257
258         int player_prevpos = 0;
259         for(int i = 1; i <= RANKINGS_CNT; ++i)
260         {
261                 if(race_readUID(map, i) == myuid)
262                         player_prevpos = i;
263         }
264
265         float oldrec;
266         string oldrec_holder;
267         if (player_prevpos && (player_prevpos < newpos || !newpos))
268         {
269                 oldrec = race_readTime(GetMapname(), player_prevpos);
270                 race_SendStatus(0, e); // "fail"
271                 if(showmessage)
272                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
273                 return;
274         }
275         else if (!newpos)
276         {
277                 // no ranking, time worse than the worst ranked
278                 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
279                 race_SendStatus(0, e); // "fail"
280                 if(showmessage)
281                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
282                 return;
283         }
284
285         // if we didn't hit a return yet, we have a new record!
286
287         // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
288         if(myuid == "")
289         {
290                 if(showmessage)
291                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
292                 return;
293         }
294
295         if(uid2name(myuid) == "^1Unregistered Player")
296         {
297                 if(showmessage)
298                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
299                 return;
300         }
301
302         oldrec = race_readTime(GetMapname(), newpos);
303         oldrec_holder = race_readName(GetMapname(), newpos);
304
305         // store new ranking
306         race_writeTime(GetMapname(), t, myuid);
307
308         if (newpos == 1 && showmessage)
309         {
310                 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
311                 race_send_recordtime(MSG_ALL);
312         }
313
314         race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
315         if(rankings_reply)
316                 strunzone(rankings_reply);
317         rankings_reply = strzone(getrankings());
318
319         if(newpos == player_prevpos)
320         {
321                 if(showmessage)
322                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
323                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
324                 else { race_SendStatus(1, e); } // "new time"
325         }
326         else if(oldrec == 0)
327         {
328                 if(showmessage)
329                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
330                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
331                 else { race_SendStatus(2, e); } // "new rank"
332         }
333         else
334         {
335                 if(showmessage)
336                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
337                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
338                 else { race_SendStatus(2, e); } // "new rank"
339         }
340 }
341
342 void race_deleteTime(string map, float pos)
343 {
344         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
345
346         for(int i = pos; i <= RANKINGS_CNT; ++i)
347         {
348                 string therank = ftos(i);
349                 if (i == RANKINGS_CNT)
350                 {
351                         db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
352                         db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
353                 }
354                 else
355                 {
356                         db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
357                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
358                 }
359         }
360
361         race_SendRankings(pos, 0, 1, MSG_ALL);
362         if(pos == 1)
363                 race_send_recordtime(MSG_ALL);
364
365         if(rankings_reply)
366                 strunzone(rankings_reply);
367         rankings_reply = strzone(getrankings());
368 }
369
370 void race_SendTime(entity e, float cp, float t, float tvalid)
371 {
372         float snew, l;
373
374         if(g_race_qualifying)
375                 t += e.race_penalty_accumulator;
376
377         t = TIME_ENCODE(t); // make integer
378
379         if(tvalid)
380         if(cp == race_timed_checkpoint) // finish line
381         if (!e.race_completed)
382         {
383                 float s;
384                 if(g_race_qualifying)
385                 {
386                         s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
387                         if(!s || t < s)
388                                 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
389                 }
390                 else
391                 {
392                         s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
393                         if(!s || t < s)
394                                 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
395
396                         s = PlayerScore_Add(e, SP_RACE_TIME, 0);
397                         snew = TIME_ENCODE(time - game_starttime);
398                         PlayerScore_Add(e, SP_RACE_TIME, snew - s);
399                         l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
400
401                         if(autocvar_fraglimit)
402                                 if(l >= autocvar_fraglimit)
403                                         race_StartCompleting();
404
405                         if(race_completing)
406                         {
407                                 e.race_completed = 1;
408                                 MAKE_INDEPENDENT_PLAYER(e);
409                                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
410                                 ClientData_Touch(e);
411                         }
412                 }
413         }
414
415         if(g_race_qualifying)
416         {
417                 float recordtime;
418                 string recordholder;
419
420                 if(tvalid)
421                 {
422                         recordtime = race_checkpoint_records[cp];
423                         float myrecordtime = e.race_checkpoint_record[cp];
424                         recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
425                         if(recordholder == e.netname)
426                                 recordholder = "";
427
428                         if(t != 0)
429                         {
430                                 if(cp == race_timed_checkpoint)
431                                 {
432                                         race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
433                                         MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
434                                 }
435                                 if(t < myrecordtime || myrecordtime == 0)
436                                         e.race_checkpoint_record[cp] = t; // resending done below
437
438                                 if(t < recordtime || recordtime == 0)
439                                 {
440                                         race_checkpoint_records[cp] = t;
441                                         if(race_checkpoint_recordholders[cp])
442                                                 strunzone(race_checkpoint_recordholders[cp]);
443                                         race_checkpoint_recordholders[cp] = strzone(e.netname);
444                                         if(g_race_qualifying)
445                                                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
446                                 }
447
448                         }
449                 }
450                 else
451                 {
452                         // dummies
453                         t = 0;
454                         recordtime = 0;
455                         recordholder = "";
456                 }
457
458                 if(IS_REAL_CLIENT(e))
459                 {
460                         if(g_race_qualifying)
461                         {
462                                 FOREACH_CLIENT(IS_REAL_CLIENT(it),
463                                 {
464                                         if(it == e || (IS_SPEC(it) && it.enemy == e))
465                                         {
466                                                 msg_entity = it;
467                                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
468                                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
469                                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
470                                                 WriteInt24_t(MSG_ONE, t); // time to that intermediate
471                                                 WriteInt24_t(MSG_ONE, recordtime); // previously best time
472                                                 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
473                                                 WriteString(MSG_ONE, recordholder); // record holder
474                                         }
475                                 });
476                         }
477                 }
478         }
479         else // RACE! Not Qualifying
480         {
481                 float mylaps, lother, othtime;
482                 entity oth = race_checkpoint_lastplayers[cp];
483                 if(oth)
484                 {
485                         mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0);
486                         lother = race_checkpoint_lastlaps[cp];
487                         othtime = race_checkpoint_lasttimes[cp];
488                 }
489                 else
490                         mylaps = lother = othtime = 0;
491
492                 if(IS_REAL_CLIENT(e))
493                 {
494                         msg_entity = e;
495                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
496                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
497                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
498                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
499                                 if(e == oth)
500                                 {
501                                         WriteInt24_t(MSG_ONE, 0);
502                                         WriteByte(MSG_ONE, 0);
503                                         WriteByte(MSG_ONE, 0);
504                                 }
505                                 else
506                                 {
507                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
508                                         WriteByte(MSG_ONE, mylaps - lother);
509                                         WriteByte(MSG_ONE, etof(oth)); // record holder
510                                 }
511                         });
512                 }
513
514                 race_checkpoint_lastplayers[cp] = e;
515                 race_checkpoint_lasttimes[cp] = time;
516                 race_checkpoint_lastlaps[cp] = mylaps;
517
518                 if(IS_REAL_CLIENT(oth))
519                 {
520                         msg_entity = oth;
521                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
522                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
523                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
524                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
525                                 if(e == oth)
526                                 {
527                                         WriteInt24_t(MSG_ONE, 0);
528                                         WriteByte(MSG_ONE, 0);
529                                         WriteByte(MSG_ONE, 0);
530                                 }
531                                 else
532                                 {
533                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
534                                         WriteByte(MSG_ONE, lother - mylaps);
535                                         WriteByte(MSG_ONE, etof(e) - 1); // record holder
536                                 }
537                         });
538                 }
539         }
540 }
541
542 void race_ClearTime(entity e)
543 {
544         e.race_checkpoint = 0;
545         e.race_laptime = 0;
546         e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
547         e.race_penalty_accumulator = 0;
548         e.race_lastpenalty = NULL;
549
550         if(!IS_REAL_CLIENT(e))
551                 return;
552
553         msg_entity = e;
554         WRITESPECTATABLE_MSG_ONE(msg_entity, {
555                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
556                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
557         });
558 }
559
560 void checkpoint_passed(entity this, entity player)
561 {
562         if(player.personal && autocvar_g_allow_checkpoints)
563                 return; // practice mode!
564
565         if(player.classname == "porto")
566         {
567                 // do not allow portalling through checkpoints
568                 trace_plane_normal = normalize(-1 * player.velocity);
569                 W_Porto_Fail(player, 0);
570                 return;
571         }
572
573         string oldmsg; // used twice
574
575         /*
576          * Trigger targets
577          */
578         if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
579         {
580                 oldmsg = this.message;
581                 this.message = "";
582                 SUB_UseTargets(this, player, player);
583                 this.message = oldmsg;
584         }
585
586         if (!IS_PLAYER(player))
587                 return;
588
589         /*
590          * Remove unauthorized equipment
591          */
592         Portal_ClearAll(player);
593
594         player.porto_forbidden = 2; // decreased by 1 each StartFrame
595
596         if(defrag_ents)
597         {
598                 if(this.race_checkpoint == -2)
599                 {
600                         this.race_checkpoint = player.race_checkpoint;
601                 }
602
603                 int cp_amount = 0, largest_cp_id = 0;
604                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
605                 {
606                         cp_amount += 1;
607                         if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
608                         {
609                                 if(!largest_cp_id)
610                                 {
611                                         IL_EACH(g_race_targets, it.classname == "target_checkpoint",
612                                         {
613                                                 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
614                                                         defragcpexists = -1;
615                                         });
616                                 }
617
618                                 largest_cp_id = it.race_checkpoint;
619                                 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
620                                 {
621                                         it.race_checkpoint = largest_cp_id + 1; // finish line
622                                 });
623                                 race_highest_checkpoint = largest_cp_id + 1;
624                                 race_timed_checkpoint = largest_cp_id + 1;
625                         }
626                 });
627
628                 if(!cp_amount)
629                 {
630                         IL_EACH(g_race_targets, it.classname == "target_stopTimer",
631                         {
632                                 it.race_checkpoint = 1;
633                         });
634                         race_highest_checkpoint = 1;
635                         race_timed_checkpoint = 1;
636                 }
637         }
638
639         if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
640         {
641                 if(this.race_penalty)
642                 {
643                         if(player.race_lastpenalty != this)
644                         {
645                                 player.race_lastpenalty = this;
646                                 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
647                         }
648                 }
649
650                 if(player.race_penalty)
651                         return;
652
653                 /*
654                  * Trigger targets
655                  */
656                 if(this.spawnflags & 2)
657                 {
658                         oldmsg = this.message;
659                         this.message = "";
660                         SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
661                         this.message = oldmsg;
662                 }
663
664                 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
665                         player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
666                 player.race_respawn_checkpoint = this.race_checkpoint;
667                 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
668                 player.race_started = 1;
669
670                 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
671
672                 if(!this.race_checkpoint) // start line
673                 {
674                         player.race_laptime = time;
675                         player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
676                         player.race_penalty_accumulator = 0;
677                         player.race_lastpenalty = NULL;
678                 }
679
680                 if(g_race_qualifying)
681                         race_SendNextCheckpoint(player, 0);
682
683                 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
684                 {
685                         float fh;
686                         defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
687                         if(fh >= 0)
688                         {
689                                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
690                                 {
691                                         fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
692                                 });
693                         }
694                         fclose(fh);
695                 }
696         }
697         else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
698         {
699                 // ignored
700         }
701         else
702         {
703                 if(this.spawnflags & 4)
704                         Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
705         }
706 }
707
708 void checkpoint_touch(entity this, entity toucher)
709 {
710         EXACTTRIGGER_TOUCH(this, toucher);
711         checkpoint_passed(this, toucher);
712 }
713
714 void checkpoint_use(entity this, entity actor, entity trigger)
715 {
716         if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
717                 return;
718
719         checkpoint_passed(this, actor);
720 }
721
722 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
723 {
724         entity own = this.owner;
725         if(this.realowner)
726                 own = this.realowner; // target support
727
728         if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
729                 return true;
730         else if(view.race_checkpoint == own.race_checkpoint)
731                 return true;
732         else
733                 return false;
734 }
735
736 void trigger_race_checkpoint_verify(entity this)
737 {
738     static bool have_verified;
739         if (have_verified) return;
740         have_verified = true;
741
742         bool qual = g_race_qualifying;
743
744         int pl_race_checkpoint = 0;
745         int pl_race_place = 0;
746
747         if (g_race) {
748                 for (int i = 0; i <= race_highest_checkpoint; ++i) {
749                         pl_race_checkpoint = race_NextCheckpoint(i);
750
751                         // race only (middle of the race)
752                         g_race_qualifying = false;
753                         pl_race_place = 0;
754                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
755                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
756             }
757
758                         if (i == 0) {
759                                 // qualifying only
760                                 g_race_qualifying = 1;
761                                 pl_race_place = race_lowest_place_spawn;
762                                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
763                                         error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
764                 }
765
766                                 // race only (initial spawn)
767                                 g_race_qualifying = 0;
768                                 for (int p = 1; p <= race_highest_place_spawn; ++p) {
769                                         pl_race_place = p;
770                                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
771                                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
772                     }
773                                 }
774                         }
775                 }
776         } else if (!defrag_ents) {
777                 // qualifying only
778                 pl_race_checkpoint = race_NextCheckpoint(0);
779                 g_race_qualifying = 1;
780                 pl_race_place = race_lowest_place_spawn;
781                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
782                         error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
783         }
784         } else {
785                 pl_race_checkpoint = race_NextCheckpoint(0);
786                 g_race_qualifying = 1;
787                 pl_race_place = 0; // there's only one spawn on defrag maps
788
789                 // check if a defragcp file already exists, then read it and apply the checkpoint order
790                 float fh;
791                 float len;
792                 string l;
793
794                 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
795                 if (fh >= 0) {
796                         while ((l = fgets(fh))) {
797                                 len = tokenize_console(l);
798                                 if (len != 2) {
799                                         defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
800                                         continue;
801                                 }
802                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
803                                         if (argv(0) == cp.targetname) {
804                                                 cp.race_checkpoint = stof(argv(1));
805                     }
806                 }
807                         }
808                         fclose(fh);
809                 }
810         }
811
812         g_race_qualifying = qual;
813
814         IL_EACH(g_race_targets, true,
815         {
816                 entity cpt = it;
817                 FOREACH_ENTITY_STRING(target, cpt.targetname,
818                 {
819                         vector org = (it.absmin + it.absmax) * 0.5;
820                         if(cpt.race_checkpoint == 0)
821                                 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
822                         else
823                                 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
824
825                         it.sprite.realowner = cpt;
826                         it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
827                 });
828         });
829
830         if (race_timed_checkpoint) {
831                 if (defrag_ents) {
832                         IL_EACH(g_race_targets, true,
833                         {
834                                 entity cpt = it;
835                                 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
836                                         FOREACH_ENTITY_STRING(target, cpt.targetname, {
837                                                 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
838                                         });
839                                 }
840                                 if(it.classname == "target_checkpoint") {
841                                         if(it.race_checkpoint == -2)
842                                                 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
843                                 }
844                         });
845                         if (defragcpexists != -1) {
846                                 float largest_cp_id = 0;
847                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
848                                         if (cp.race_checkpoint > largest_cp_id) {
849                                                 largest_cp_id = cp.race_checkpoint;
850                     }
851                 }
852                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
853                                         cp.race_checkpoint = largest_cp_id + 1; // finish line
854                 }
855                                 race_highest_checkpoint = largest_cp_id + 1;
856                                 race_timed_checkpoint = largest_cp_id + 1;
857                         } else {
858                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
859                                         cp.race_checkpoint = 255; // finish line
860                 }
861                                 race_highest_checkpoint = 255;
862                                 race_timed_checkpoint = 255;
863                         }
864                 } else {
865                         IL_EACH(g_racecheckpoints, it.sprite,
866                         {
867                                 if (it.race_checkpoint == 0) {
868                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
869                 } else if (it.race_checkpoint == race_timed_checkpoint) {
870                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
871                                 }
872             });
873                 }
874         }
875
876         if (defrag_ents) {
877                 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
878                         for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
879                                 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
880                                         trigger.wait = 0;
881                                         trigger.delay = 0;
882                                         targ.wait = 0;
883                                         targ.delay = 0;
884
885                     // These just make the game crash on some maps with oddly shaped triggers.
886                     // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
887                     // and often one of them just passed through without being registered. Hope it's fixed  in a better way now.
888                     // (happened on item triggers too)
889                     //
890                                         //targ.wait = -2;
891                                         //targ.delay = 0;
892
893                                         //setsize(targ, trigger.mins, trigger.maxs);
894                                         //setorigin(targ, trigger.origin);
895                                         //remove(trigger);
896                                 }
897             }
898         }
899         }
900 }
901
902 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
903 {
904         if(g_race_qualifying)
905         {
906                 // spawn at first
907                 if(this.race_checkpoint != 0)
908                         return '-1 0 0';
909                 if(spot.race_place != race_lowest_place_spawn)
910                         return '-1 0 0';
911         }
912         else
913         {
914                 if(this.race_checkpoint != player.race_respawn_checkpoint)
915                         return '-1 0 0';
916                 // try reusing the previous spawn
917                 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
918                         current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
919                 if(this.race_checkpoint == 0)
920                 {
921                         int pl = player.race_place;
922                         if(pl > race_highest_place_spawn)
923                                 pl = 0;
924                         if(pl == 0 && !player.race_started)
925                                 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
926                         if(spot.race_place != pl)
927                                 return '-1 0 0';
928                 }
929         }
930         return current;
931 }
932
933 spawnfunc(trigger_race_checkpoint)
934 {
935         vector o;
936         if(!g_race && !g_cts) { delete(this); return; }
937
938         EXACTTRIGGER_INIT;
939
940         this.use = checkpoint_use;
941         if (!(this.spawnflags & 1))
942                 settouch(this, checkpoint_touch);
943
944         o = (this.absmin + this.absmax) * 0.5;
945         tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
946         waypoint_spawnforitem_force(this, trace_endpos);
947         this.nearestwaypointtimeout = -1;
948
949         if(this.message == "")
950                 this.message = "went backwards";
951         if (this.message2 == "")
952                 this.message2 = "was pushed backwards by";
953         if (this.race_penalty_reason == "")
954                 this.race_penalty_reason = "missing a checkpoint";
955
956         this.race_checkpoint = this.cnt;
957
958         if(this.race_checkpoint > race_highest_checkpoint)
959         {
960                 race_highest_checkpoint = this.race_checkpoint;
961                 if(this.spawnflags & 8)
962                         race_timed_checkpoint = this.race_checkpoint;
963                 else
964                         race_timed_checkpoint = 0;
965         }
966
967         if(!this.race_penalty)
968         {
969                 if(this.race_checkpoint)
970                         WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
971                 else
972                         WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
973         }
974
975         this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
976         this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
977
978         IL_PUSH(g_racecheckpoints, this);
979
980         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
981 }
982
983 spawnfunc(target_checkpoint) // defrag entity
984 {
985         if(!g_race && !g_cts) { delete(this); return; }
986         defrag_ents = 1;
987
988         // if this is targeted, then it probably isn't a trigger
989         bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
990
991         if(is_trigger)
992                 EXACTTRIGGER_INIT;
993
994         this.use = checkpoint_use;
995         if (is_trigger && !(this.spawnflags & 1))
996                 settouch(this, checkpoint_touch);
997
998         vector org = this.origin;
999
1000         // bots should only pathfind to this if it is a valid touchable trigger
1001         if(is_trigger)
1002         {
1003                 org = (this.absmin + this.absmax) * 0.5;
1004                 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1005                 waypoint_spawnforitem_force(this, trace_endpos);
1006                 this.nearestwaypointtimeout = -1;
1007         }
1008
1009         if(this.message == "")
1010                 this.message = "went backwards";
1011         if (this.message2 == "")
1012                 this.message2 = "was pushed backwards by";
1013         if (this.race_penalty_reason == "")
1014                 this.race_penalty_reason = "missing a checkpoint";
1015
1016         if(this.classname == "target_startTimer")
1017                 this.race_checkpoint = 0;
1018         else
1019                 this.race_checkpoint = -2;
1020
1021         race_timed_checkpoint = 1;
1022
1023         IL_PUSH(g_race_targets, this);
1024
1025         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1026 }
1027
1028 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1029 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1030
1031 void race_AbandonRaceCheck(entity p)
1032 {
1033         if(race_completing && !p.race_completed)
1034         {
1035                 p.race_completed = 1;
1036                 MAKE_INDEPENDENT_PLAYER(p);
1037                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1038                 ClientData_Touch(p);
1039         }
1040 }
1041
1042 void race_StartCompleting()
1043 {
1044         race_completing = 1;
1045         FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
1046 }
1047
1048 void race_PreparePlayer(entity this)
1049 {
1050         race_ClearTime(this);
1051         this.race_place = 0;
1052         this.race_started = 0;
1053         this.race_respawn_checkpoint = 0;
1054         this.race_respawn_spotref = NULL;
1055 }
1056
1057 void race_RetractPlayer(entity this)
1058 {
1059         if(!g_race && !g_cts)
1060                 return;
1061         if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1062                 race_ClearTime(this);
1063         this.race_checkpoint = this.race_respawn_checkpoint;
1064 }
1065
1066 spawnfunc(info_player_race)
1067 {
1068         if(!g_race && !g_cts) { delete(this); return; }
1069         ++race_spawns;
1070         spawnfunc_info_player_deathmatch(this);
1071
1072         if(this.race_place > race_highest_place_spawn)
1073                 race_highest_place_spawn = this.race_place;
1074         if(this.race_place < race_lowest_place_spawn)
1075                 race_lowest_place_spawn = this.race_place;
1076 }
1077
1078 void race_ClearRecords()
1079 {
1080         for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1081         {
1082                 race_checkpoint_records[j] = 0;
1083                 if(race_checkpoint_recordholders[j])
1084                         strunzone(race_checkpoint_recordholders[j]);
1085                 race_checkpoint_recordholders[j] = string_null;
1086         }
1087
1088         FOREACH_CLIENT(true, LAMBDA(
1089                 float p = it.race_place;
1090                 race_PreparePlayer(it);
1091                 it.race_place = p;
1092         ));
1093 }
1094
1095 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1096 {
1097         if(g_race_qualifying)
1098         {
1099                 pl.race_penalty_accumulator += penalty;
1100                 if(IS_REAL_CLIENT(pl))
1101                 {
1102                         msg_entity = pl;
1103                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1104                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1105                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1106                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1107                                 WriteString(MSG_ONE, reason);
1108                         });
1109                 }
1110         }
1111         else
1112         {
1113                 pl.race_penalty = time + penalty;
1114                 if(IS_REAL_CLIENT(pl))
1115                 {
1116                         msg_entity = pl;
1117                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1118                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1119                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1120                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1121                                 WriteString(MSG_ONE, reason);
1122                         });
1123                 }
1124         }
1125 }
1126
1127 void penalty_touch(entity this, entity toucher)
1128 {
1129         EXACTTRIGGER_TOUCH(this, toucher);
1130         if(toucher.race_lastpenalty != this)
1131         {
1132                 toucher.race_lastpenalty = this;
1133                 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1134         }
1135 }
1136
1137 void penalty_use(entity this, entity actor, entity trigger)
1138 {
1139         race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1140 }
1141
1142 spawnfunc(trigger_race_penalty)
1143 {
1144         // TODO: find out why this wasnt done:
1145         //if(!g_cts && !g_race) { remove(this); return; }
1146
1147         EXACTTRIGGER_INIT;
1148
1149         this.use = penalty_use;
1150         if (!(this.spawnflags & 1))
1151                 settouch(this, penalty_touch);
1152
1153         if (this.race_penalty_reason == "")
1154                 this.race_penalty_reason = "missing a checkpoint";
1155         if (!this.race_penalty)
1156                 this.race_penalty = 5;
1157 }
1158
1159 float race_GetFractionalLapCount(entity e)
1160 {
1161         // interesting metrics (idea by KrimZon) to maybe sort players in the
1162         // scoreboard, immediately updates when overtaking
1163         //
1164         // requires the track to be built so you never get farther away from the
1165         // next checkpoint, though, and current Xonotic race maps are not built that
1166         // way
1167         //
1168         // also, this code is slow and would need optimization (i.e. "next CP"
1169         // links on CP entities)
1170
1171         float l;
1172         l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1173         if(e.race_completed)
1174                 return l; // not fractional
1175
1176         vector o0, o1;
1177         float bestfraction, fraction;
1178         entity lastcp;
1179         float nextcpindex, lastcpindex;
1180
1181         nextcpindex = max(e.race_checkpoint, 0);
1182         lastcpindex = e.race_respawn_checkpoint;
1183         lastcp = e.race_respawn_spotref;
1184
1185         if(nextcpindex == lastcpindex)
1186                 return l; // finish
1187
1188         bestfraction = 1;
1189         IL_EACH(g_racecheckpoints, true,
1190         {
1191                 if(it.race_checkpoint != lastcpindex)
1192                         continue;
1193                 if(lastcp)
1194                         if(it != lastcp)
1195                                 continue;
1196                 o0 = (it.absmin + it.absmax) * 0.5;
1197                 IL_EACH(g_racecheckpoints, true,
1198                 {
1199                         if(it.race_checkpoint != nextcpindex)
1200                                 continue;
1201                         o1 = (it.absmin + it.absmax) * 0.5;
1202                         if(o0 == o1)
1203                                 continue;
1204                         fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1205                         if(fraction < bestfraction)
1206                                 bestfraction = fraction;
1207                 });
1208         });
1209
1210         // we are at CP "nextcpindex - bestfraction"
1211         // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1212         // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1213         float c, nc;
1214         nc = race_highest_checkpoint + 1;
1215         c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;
1216
1217         return l + c / nc;
1218 }