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Don't send local player's personal time while spectating
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / race.qc
1 #include "race.qh"
2
3 #include "client.qh"
4 #include "portals.qh"
5 #include "scores.qh"
6 #include "spawnpoints.qh"
7 #include "bot/api.qh"
8 #include "command/getreplies.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/notifications/all.qh"
11 #include "../common/mapinfo.qh"
12 #include <common/net_linked.qh>
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
17
18 IntrusiveList g_race_targets;
19 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
20
21 void race_InitSpectator()
22 {
23         if(g_race_qualifying)
24                 if(msg_entity.enemy.race_laptime)
25                         race_SendNextCheckpoint(msg_entity.enemy, 1);
26 }
27
28 void W_Porto_Fail(entity this, float failhard);
29
30 float race_readTime(string map, float pos)
31 {
32         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
33
34         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
35 }
36
37 string race_readUID(string map, float pos)
38 {
39         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
40
41         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
42 }
43
44 float race_readPos(string map, float t)
45 {
46         for(int i = 1; i <= RANKINGS_CNT; ++i)
47         {
48                 int mytime = race_readTime(map, i);
49                 if(!mytime || mytime > t)
50                         return i;
51         }
52
53         return 0; // pos is zero if unranked
54 }
55
56 void race_writeTime(string map, float t, string myuid)
57 {
58         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
59
60         float newpos;
61         newpos = race_readPos(map, t);
62
63         float i, prevpos = 0;
64         for(i = 1; i <= RANKINGS_CNT; ++i)
65         {
66                 if(race_readUID(map, i) == myuid)
67                         prevpos = i;
68         }
69         if (prevpos)
70         {
71                 // player improved his existing record, only have to iterate on ranks between new and old recs
72                 for (i = prevpos; i > newpos; --i)
73                 {
74                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
75                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
76                 }
77         }
78         else
79         {
80                 // player has no ranked record yet
81                 for (i = RANKINGS_CNT; i > newpos; --i)
82                 {
83                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
84                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
85                 }
86         }
87
88         // store new time itself
89         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
90         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
91 }
92
93 string race_readName(string map, float pos)
94 {
95         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
96
97         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
98 }
99
100
101 const float MAX_CHECKPOINTS = 255;
102
103 spawnfunc(target_checkpoint);
104
105 .float race_penalty;
106 .float race_penalty_accumulator;
107 .string race_penalty_reason;
108 .float race_checkpoint; // player: next checkpoint that has to be reached
109 .entity race_lastpenalty;
110
111 .entity sprite;
112
113 float race_checkpoint_records[MAX_CHECKPOINTS];
114 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
115 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
116 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
117 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
118
119 .float race_checkpoint_record[MAX_CHECKPOINTS];
120
121 float race_highest_checkpoint;
122 float race_timed_checkpoint;
123
124 float defrag_ents;
125 float defragcpexists;
126
127 float race_NextCheckpoint(float f)
128 {
129         if(f >= race_highest_checkpoint)
130                 return 0;
131         else
132                 return f + 1;
133 }
134
135 float race_PreviousCheckpoint(float f)
136 {
137         if(f == -1)
138                 return 0;
139         else if(f == 0)
140                 return race_highest_checkpoint;
141         else
142                 return f - 1;
143 }
144
145 // encode as:
146 //   0 = common start/finish
147 // 254 = start
148 // 255 = finish
149 float race_CheckpointNetworkID(float f)
150 {
151         if(race_timed_checkpoint)
152         {
153                 if(f == 0)
154                         return 254; // start
155                 else if(f == race_timed_checkpoint)
156                         return 255; // finish
157         }
158         return f;
159 }
160
161 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
162 {
163         if(!e.race_laptime)
164                 return;
165
166         int cp = e.race_checkpoint;
167         float recordtime = race_checkpoint_records[cp];
168         float myrecordtime = e.race_checkpoint_record[cp];
169         string recordholder = race_checkpoint_recordholders[cp];
170         if(recordholder == e.netname)
171                 recordholder = "";
172
173         if(!IS_REAL_CLIENT(e))
174                 return;
175
176         if(!spec)
177                 msg_entity = e;
178         WRITESPECTATABLE_MSG_ONE(msg_entity, {
179                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
180                 if(spec)
181                 {
182                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
183                         //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
184                         WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
185                 }
186                 else
187                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
188                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
189                 WriteInt24_t(MSG_ONE, recordtime);
190                 if(!spec)
191                         WriteInt24_t(MSG_ONE, myrecordtime);
192                 WriteString(MSG_ONE, recordholder);
193         });
194 }
195
196 void race_send_recordtime(float msg)
197 {
198         // send the server best time
199         WriteHeader(msg, TE_CSQC_RACE);
200         WriteByte(msg, RACE_NET_SERVER_RECORD);
201         WriteInt24_t(msg, race_readTime(GetMapname(), 1));
202 }
203
204
205 void race_send_speedaward(float msg)
206 {
207         // send the best speed of the round
208         WriteHeader(msg, TE_CSQC_RACE);
209         WriteByte(msg, RACE_NET_SPEED_AWARD);
210         WriteInt24_t(msg, floor(speedaward_speed+0.5));
211         WriteString(msg, speedaward_holder);
212 }
213
214 void race_send_speedaward_alltimebest(float msg)
215 {
216         // send the best speed
217         WriteHeader(msg, TE_CSQC_RACE);
218         WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
219         WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
220         WriteString(msg, speedaward_alltimebest_holder);
221 }
222
223 void race_SendRankings(float pos, float prevpos, float del, float msg)
224 {
225         WriteHeader(msg, TE_CSQC_RACE);
226         WriteByte(msg, RACE_NET_SERVER_RANKINGS);
227         WriteShort(msg, pos);
228         WriteShort(msg, prevpos);
229         WriteShort(msg, del);
230         WriteString(msg, race_readName(GetMapname(), pos));
231         WriteInt24_t(msg, race_readTime(GetMapname(), pos));
232 }
233
234 void race_SendStatus(float id, entity e)
235 {
236         if(!IS_REAL_CLIENT(e))
237                 return;
238
239         float msg;
240         if (id == 0)
241                 msg = MSG_ONE;
242         else
243                 msg = MSG_ALL;
244         msg_entity = e;
245         WRITESPECTATABLE_MSG_ONE(msg_entity, {
246                 WriteHeader(msg, TE_CSQC_RACE);
247                 WriteByte(msg, RACE_NET_SERVER_STATUS);
248                 WriteShort(msg, id);
249                 WriteString(msg, e.netname);
250         });
251 }
252
253 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
254 {
255         // netname only used TEMPORARILY for printing
256         int newpos = race_readPos(map, t);
257
258         int player_prevpos = 0;
259         for(int i = 1; i <= RANKINGS_CNT; ++i)
260         {
261                 if(race_readUID(map, i) == myuid)
262                         player_prevpos = i;
263         }
264
265         float oldrec;
266         string oldrec_holder;
267         if (player_prevpos && (player_prevpos < newpos || !newpos))
268         {
269                 oldrec = race_readTime(GetMapname(), player_prevpos);
270                 race_SendStatus(0, e); // "fail"
271                 if(showmessage)
272                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
273                 return;
274         }
275         else if (!newpos)
276         {
277                 // no ranking, time worse than the worst ranked
278                 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
279                 race_SendStatus(0, e); // "fail"
280                 if(showmessage)
281                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
282                 return;
283         }
284
285         // if we didn't hit a return yet, we have a new record!
286
287         // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
288         if(myuid == "")
289         {
290                 if(showmessage)
291                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
292                 return;
293         }
294
295         if(uid2name(myuid) == "^1Unregistered Player")
296         {
297                 if(showmessage)
298                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
299                 return;
300         }
301
302         oldrec = race_readTime(GetMapname(), newpos);
303         oldrec_holder = race_readName(GetMapname(), newpos);
304
305         // store new ranking
306         race_writeTime(GetMapname(), t, myuid);
307
308         if (newpos == 1 && showmessage)
309         {
310                 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
311                 race_send_recordtime(MSG_ALL);
312         }
313
314         race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
315         if(rankings_reply)
316                 strunzone(rankings_reply);
317         rankings_reply = strzone(getrankings());
318
319         if(newpos == player_prevpos)
320         {
321                 if(showmessage)
322                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
323                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
324                 else { race_SendStatus(1, e); } // "new time"
325         }
326         else if(oldrec == 0)
327         {
328                 if(showmessage)
329                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
330                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
331                 else { race_SendStatus(2, e); } // "new rank"
332         }
333         else
334         {
335                 if(showmessage)
336                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
337                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
338                 else { race_SendStatus(2, e); } // "new rank"
339         }
340 }
341
342 void race_deleteTime(string map, float pos)
343 {
344         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
345
346         for(int i = pos; i <= RANKINGS_CNT; ++i)
347         {
348                 string therank = ftos(i);
349                 if (i == RANKINGS_CNT)
350                 {
351                         db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
352                         db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
353                 }
354                 else
355                 {
356                         db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
357                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
358                 }
359         }
360
361         race_SendRankings(pos, 0, 1, MSG_ALL);
362         if(pos == 1)
363                 race_send_recordtime(MSG_ALL);
364
365         if(rankings_reply)
366                 strunzone(rankings_reply);
367         rankings_reply = strzone(getrankings());
368 }
369
370 void race_SendTime(entity e, float cp, float t, float tvalid)
371 {
372         float snew, l;
373
374         if(g_race_qualifying)
375                 t += e.race_penalty_accumulator;
376
377         t = TIME_ENCODE(t); // make integer
378
379         if(tvalid)
380         if(cp == race_timed_checkpoint) // finish line
381         if (!e.race_completed)
382         {
383                 float s;
384                 if(g_race_qualifying)
385                 {
386                         s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
387                         if(!s || t < s)
388                                 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
389                 }
390                 else
391                 {
392                         s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
393                         if(!s || t < s)
394                                 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
395
396                         s = PlayerScore_Add(e, SP_RACE_TIME, 0);
397                         snew = TIME_ENCODE(time - game_starttime);
398                         PlayerScore_Add(e, SP_RACE_TIME, snew - s);
399                         l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
400
401                         if(autocvar_fraglimit)
402                                 if(l >= autocvar_fraglimit)
403                                         race_StartCompleting();
404
405                         if(race_completing)
406                         {
407                                 e.race_completed = 1;
408                                 MAKE_INDEPENDENT_PLAYER(e);
409                                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
410                                 ClientData_Touch(e);
411                         }
412                 }
413         }
414
415         if(g_race_qualifying)
416         {
417                 float recordtime;
418                 string recordholder;
419
420                 if(tvalid)
421                 {
422                         recordtime = race_checkpoint_records[cp];
423                         float myrecordtime = e.race_checkpoint_record[cp];
424                         recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
425                         if(recordholder == e.netname)
426                                 recordholder = "";
427
428                         if(t != 0)
429                         {
430                                 if(cp == race_timed_checkpoint)
431                                 {
432                                         race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
433                                         MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
434                                 }
435                                 if(t < recordtime || recordtime == 0)
436                                 {
437                                         race_checkpoint_records[cp] = t;
438                                         if(race_checkpoint_recordholders[cp])
439                                                 strunzone(race_checkpoint_recordholders[cp]);
440                                         race_checkpoint_recordholders[cp] = strzone(e.netname);
441                                         if(g_race_qualifying)
442                                                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
443                                 }
444
445                                 if(t < myrecordtime || myrecordtime == 0)
446                                         e.race_checkpoint_record[cp] = t; // resending done below
447                         }
448                 }
449                 else
450                 {
451                         // dummies
452                         t = 0;
453                         recordtime = 0;
454                         recordholder = "";
455                 }
456
457                 if(IS_REAL_CLIENT(e))
458                 {
459                         msg_entity = e;
460                         if(g_race_qualifying)
461                         {
462                                 WRITESPECTATABLE_MSG_ONE(e, {
463                                         WriteHeader(MSG_ONE, TE_CSQC_RACE);
464                                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
465                                         WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
466                                         WriteInt24_t(MSG_ONE, t); // time to that intermediate
467                                         WriteInt24_t(MSG_ONE, recordtime); // previously best time
468                                         WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
469                                         WriteString(MSG_ONE, recordholder); // record holder
470                                 });
471                         }
472                 }
473         }
474         else // RACE! Not Qualifying
475         {
476                 float mylaps, lother, othtime;
477                 entity oth = race_checkpoint_lastplayers[cp];
478                 if(oth)
479                 {
480                         mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0);
481                         lother = race_checkpoint_lastlaps[cp];
482                         othtime = race_checkpoint_lasttimes[cp];
483                 }
484                 else
485                         mylaps = lother = othtime = 0;
486
487                 if(IS_REAL_CLIENT(e))
488                 {
489                         msg_entity = e;
490                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
491                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
492                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
493                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
494                                 if(e == oth)
495                                 {
496                                         WriteInt24_t(MSG_ONE, 0);
497                                         WriteByte(MSG_ONE, 0);
498                                         WriteByte(MSG_ONE, 0);
499                                 }
500                                 else
501                                 {
502                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
503                                         WriteByte(MSG_ONE, mylaps - lother);
504                                         WriteByte(MSG_ONE, etof(oth)); // record holder
505                                 }
506                         });
507                 }
508
509                 race_checkpoint_lastplayers[cp] = e;
510                 race_checkpoint_lasttimes[cp] = time;
511                 race_checkpoint_lastlaps[cp] = mylaps;
512
513                 if(IS_REAL_CLIENT(oth))
514                 {
515                         msg_entity = oth;
516                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
517                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
518                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
519                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
520                                 if(e == oth)
521                                 {
522                                         WriteInt24_t(MSG_ONE, 0);
523                                         WriteByte(MSG_ONE, 0);
524                                         WriteByte(MSG_ONE, 0);
525                                 }
526                                 else
527                                 {
528                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
529                                         WriteByte(MSG_ONE, lother - mylaps);
530                                         WriteByte(MSG_ONE, etof(e) - 1); // record holder
531                                 }
532                         });
533                 }
534         }
535 }
536
537 void race_ClearTime(entity e)
538 {
539         e.race_checkpoint = 0;
540         e.race_laptime = 0;
541         e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
542         e.race_penalty_accumulator = 0;
543         e.race_lastpenalty = NULL;
544
545         if(!IS_REAL_CLIENT(e))
546                 return;
547
548         msg_entity = e;
549         WRITESPECTATABLE_MSG_ONE(msg_entity, {
550                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
551                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
552         });
553 }
554
555 void checkpoint_passed(entity this, entity player)
556 {
557         if(player.personal && autocvar_g_allow_checkpoints)
558                 return; // practice mode!
559
560         if(player.classname == "porto")
561         {
562                 // do not allow portalling through checkpoints
563                 trace_plane_normal = normalize(-1 * player.velocity);
564                 W_Porto_Fail(player, 0);
565                 return;
566         }
567
568         string oldmsg; // used twice
569
570         /*
571          * Trigger targets
572          */
573         if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
574         {
575                 oldmsg = this.message;
576                 this.message = "";
577                 SUB_UseTargets(this, player, player);
578                 this.message = oldmsg;
579         }
580
581         if (!IS_PLAYER(player))
582                 return;
583
584         /*
585          * Remove unauthorized equipment
586          */
587         Portal_ClearAll(player);
588
589         player.porto_forbidden = 2; // decreased by 1 each StartFrame
590
591         if(defrag_ents)
592         {
593                 if(this.race_checkpoint == -2)
594                 {
595                         this.race_checkpoint = player.race_checkpoint;
596                 }
597
598                 int cp_amount = 0, largest_cp_id = 0;
599                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
600                 {
601                         cp_amount += 1;
602                         if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
603                         {
604                                 if(!largest_cp_id)
605                                 {
606                                         IL_EACH(g_race_targets, it.classname == "target_checkpoint",
607                                         {
608                                                 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
609                                                         defragcpexists = -1;
610                                         });
611                                 }
612
613                                 largest_cp_id = it.race_checkpoint;
614                                 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
615                                 {
616                                         it.race_checkpoint = largest_cp_id + 1; // finish line
617                                 });
618                                 race_highest_checkpoint = largest_cp_id + 1;
619                                 race_timed_checkpoint = largest_cp_id + 1;
620                         }
621                 });
622
623                 if(!cp_amount)
624                 {
625                         IL_EACH(g_race_targets, it.classname == "target_stopTimer",
626                         {
627                                 it.race_checkpoint = 1;
628                         });
629                         race_highest_checkpoint = 1;
630                         race_timed_checkpoint = 1;
631                 }
632         }
633
634         if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
635         {
636                 if(this.race_penalty)
637                 {
638                         if(player.race_lastpenalty != this)
639                         {
640                                 player.race_lastpenalty = this;
641                                 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
642                         }
643                 }
644
645                 if(player.race_penalty)
646                         return;
647
648                 /*
649                  * Trigger targets
650                  */
651                 if(this.spawnflags & 2)
652                 {
653                         oldmsg = this.message;
654                         this.message = "";
655                         SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
656                         this.message = oldmsg;
657                 }
658
659                 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
660                         player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
661                 player.race_respawn_checkpoint = this.race_checkpoint;
662                 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
663                 player.race_started = 1;
664
665                 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
666
667                 if(!this.race_checkpoint) // start line
668                 {
669                         player.race_laptime = time;
670                         player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
671                         player.race_penalty_accumulator = 0;
672                         player.race_lastpenalty = NULL;
673                 }
674
675                 if(g_race_qualifying)
676                         race_SendNextCheckpoint(player, 0);
677
678                 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
679                 {
680                         float fh;
681                         defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
682                         if(fh >= 0)
683                         {
684                                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
685                                 {
686                                         fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
687                                 });
688                         }
689                         fclose(fh);
690                 }
691         }
692         else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
693         {
694                 // ignored
695         }
696         else
697         {
698                 if(this.spawnflags & 4)
699                         Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
700         }
701 }
702
703 void checkpoint_touch(entity this, entity toucher)
704 {
705         EXACTTRIGGER_TOUCH(this, toucher);
706         checkpoint_passed(this, toucher);
707 }
708
709 void checkpoint_use(entity this, entity actor, entity trigger)
710 {
711         if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
712                 return;
713
714         checkpoint_passed(this, actor);
715 }
716
717 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
718 {
719         entity own = this.owner;
720         if(this.realowner)
721                 own = this.realowner; // target support
722
723         if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
724                 return true;
725         else if(view.race_checkpoint == own.race_checkpoint)
726                 return true;
727         else
728                 return false;
729 }
730
731 void trigger_race_checkpoint_verify(entity this)
732 {
733     static bool have_verified;
734         if (have_verified) return;
735         have_verified = true;
736
737         bool qual = g_race_qualifying;
738
739         int pl_race_checkpoint = 0;
740         int pl_race_place = 0;
741
742         if (g_race) {
743                 for (int i = 0; i <= race_highest_checkpoint; ++i) {
744                         pl_race_checkpoint = race_NextCheckpoint(i);
745
746                         // race only (middle of the race)
747                         g_race_qualifying = false;
748                         pl_race_place = 0;
749                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
750                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
751             }
752
753                         if (i == 0) {
754                                 // qualifying only
755                                 g_race_qualifying = 1;
756                                 pl_race_place = race_lowest_place_spawn;
757                                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
758                                         error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
759                 }
760
761                                 // race only (initial spawn)
762                                 g_race_qualifying = 0;
763                                 for (int p = 1; p <= race_highest_place_spawn; ++p) {
764                                         pl_race_place = p;
765                                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
766                                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
767                     }
768                                 }
769                         }
770                 }
771         } else if (!defrag_ents) {
772                 // qualifying only
773                 pl_race_checkpoint = race_NextCheckpoint(0);
774                 g_race_qualifying = 1;
775                 pl_race_place = race_lowest_place_spawn;
776                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
777                         error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
778         }
779         } else {
780                 pl_race_checkpoint = race_NextCheckpoint(0);
781                 g_race_qualifying = 1;
782                 pl_race_place = 0; // there's only one spawn on defrag maps
783
784                 // check if a defragcp file already exists, then read it and apply the checkpoint order
785                 float fh;
786                 float len;
787                 string l;
788
789                 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
790                 if (fh >= 0) {
791                         while ((l = fgets(fh))) {
792                                 len = tokenize_console(l);
793                                 if (len != 2) {
794                                         defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
795                                         continue;
796                                 }
797                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
798                                         if (argv(0) == cp.targetname) {
799                                                 cp.race_checkpoint = stof(argv(1));
800                     }
801                 }
802                         }
803                         fclose(fh);
804                 }
805         }
806
807         g_race_qualifying = qual;
808
809         IL_EACH(g_race_targets, true,
810         {
811                 entity cpt = it;
812                 FOREACH_ENTITY_STRING(target, cpt.targetname,
813                 {
814                         vector org = (it.absmin + it.absmax) * 0.5;
815                         if(cpt.race_checkpoint == 0)
816                                 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
817                         else
818                                 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
819
820                         it.sprite.realowner = cpt;
821                         it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
822                 });
823         });
824
825         if (race_timed_checkpoint) {
826                 if (defrag_ents) {
827                         IL_EACH(g_race_targets, true,
828                         {
829                                 entity cpt = it;
830                                 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
831                                         FOREACH_ENTITY_STRING(target, cpt.targetname, {
832                                                 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
833                                         });
834                                 }
835                                 if(it.classname == "target_checkpoint") {
836                                         if(it.race_checkpoint == -2)
837                                                 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
838                                 }
839                         });
840                         if (defragcpexists != -1) {
841                                 float largest_cp_id = 0;
842                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
843                                         if (cp.race_checkpoint > largest_cp_id) {
844                                                 largest_cp_id = cp.race_checkpoint;
845                     }
846                 }
847                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
848                                         cp.race_checkpoint = largest_cp_id + 1; // finish line
849                 }
850                                 race_highest_checkpoint = largest_cp_id + 1;
851                                 race_timed_checkpoint = largest_cp_id + 1;
852                         } else {
853                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
854                                         cp.race_checkpoint = 255; // finish line
855                 }
856                                 race_highest_checkpoint = 255;
857                                 race_timed_checkpoint = 255;
858                         }
859                 } else {
860                         IL_EACH(g_racecheckpoints, it.sprite,
861                         {
862                                 if (it.race_checkpoint == 0) {
863                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
864                 } else if (it.race_checkpoint == race_timed_checkpoint) {
865                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
866                                 }
867             });
868                 }
869         }
870
871         if (defrag_ents) {
872                 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
873                         for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
874                                 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
875                                         trigger.wait = 0;
876                                         trigger.delay = 0;
877                                         targ.wait = 0;
878                                         targ.delay = 0;
879
880                     // These just make the game crash on some maps with oddly shaped triggers.
881                     // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
882                     // and often one of them just passed through without being registered. Hope it's fixed  in a better way now.
883                     // (happened on item triggers too)
884                     //
885                                         //targ.wait = -2;
886                                         //targ.delay = 0;
887
888                                         //setsize(targ, trigger.mins, trigger.maxs);
889                                         //setorigin(targ, trigger.origin);
890                                         //remove(trigger);
891                                 }
892             }
893         }
894         }
895 }
896
897 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
898 {
899         if(g_race_qualifying)
900         {
901                 // spawn at first
902                 if(this.race_checkpoint != 0)
903                         return '-1 0 0';
904                 if(spot.race_place != race_lowest_place_spawn)
905                         return '-1 0 0';
906         }
907         else
908         {
909                 if(this.race_checkpoint != player.race_respawn_checkpoint)
910                         return '-1 0 0';
911                 // try reusing the previous spawn
912                 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
913                         current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
914                 if(this.race_checkpoint == 0)
915                 {
916                         int pl = player.race_place;
917                         if(pl > race_highest_place_spawn)
918                                 pl = 0;
919                         if(pl == 0 && !player.race_started)
920                                 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
921                         if(spot.race_place != pl)
922                                 return '-1 0 0';
923                 }
924         }
925         return current;
926 }
927
928 spawnfunc(trigger_race_checkpoint)
929 {
930         vector o;
931         if(!g_race && !g_cts) { delete(this); return; }
932
933         EXACTTRIGGER_INIT;
934
935         this.use = checkpoint_use;
936         if (!(this.spawnflags & 1))
937                 settouch(this, checkpoint_touch);
938
939         o = (this.absmin + this.absmax) * 0.5;
940         tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
941         waypoint_spawnforitem_force(this, trace_endpos);
942         this.nearestwaypointtimeout = -1;
943
944         if(this.message == "")
945                 this.message = "went backwards";
946         if (this.message2 == "")
947                 this.message2 = "was pushed backwards by";
948         if (this.race_penalty_reason == "")
949                 this.race_penalty_reason = "missing a checkpoint";
950
951         this.race_checkpoint = this.cnt;
952
953         if(this.race_checkpoint > race_highest_checkpoint)
954         {
955                 race_highest_checkpoint = this.race_checkpoint;
956                 if(this.spawnflags & 8)
957                         race_timed_checkpoint = this.race_checkpoint;
958                 else
959                         race_timed_checkpoint = 0;
960         }
961
962         if(!this.race_penalty)
963         {
964                 if(this.race_checkpoint)
965                         WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
966                 else
967                         WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
968         }
969
970         this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
971         this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
972
973         IL_PUSH(g_racecheckpoints, this);
974
975         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
976 }
977
978 spawnfunc(target_checkpoint) // defrag entity
979 {
980         if(!g_race && !g_cts) { delete(this); return; }
981         defrag_ents = 1;
982
983         // if this is targeted, then it probably isn't a trigger
984         bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
985
986         if(is_trigger)
987                 EXACTTRIGGER_INIT;
988
989         this.use = checkpoint_use;
990         if (is_trigger && !(this.spawnflags & 1))
991                 settouch(this, checkpoint_touch);
992
993         vector org = this.origin;
994
995         // bots should only pathfind to this if it is a valid touchable trigger
996         if(is_trigger)
997         {
998                 org = (this.absmin + this.absmax) * 0.5;
999                 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1000                 waypoint_spawnforitem_force(this, trace_endpos);
1001                 this.nearestwaypointtimeout = -1;
1002         }
1003
1004         if(this.message == "")
1005                 this.message = "went backwards";
1006         if (this.message2 == "")
1007                 this.message2 = "was pushed backwards by";
1008         if (this.race_penalty_reason == "")
1009                 this.race_penalty_reason = "missing a checkpoint";
1010
1011         if(this.classname == "target_startTimer")
1012                 this.race_checkpoint = 0;
1013         else
1014                 this.race_checkpoint = -2;
1015
1016         race_timed_checkpoint = 1;
1017
1018         IL_PUSH(g_race_targets, this);
1019
1020         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1021 }
1022
1023 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1024 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1025
1026 void race_AbandonRaceCheck(entity p)
1027 {
1028         if(race_completing && !p.race_completed)
1029         {
1030                 p.race_completed = 1;
1031                 MAKE_INDEPENDENT_PLAYER(p);
1032                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1033                 ClientData_Touch(p);
1034         }
1035 }
1036
1037 void race_StartCompleting()
1038 {
1039         race_completing = 1;
1040         FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
1041 }
1042
1043 void race_PreparePlayer(entity this)
1044 {
1045         race_ClearTime(this);
1046         this.race_place = 0;
1047         this.race_started = 0;
1048         this.race_respawn_checkpoint = 0;
1049         this.race_respawn_spotref = NULL;
1050 }
1051
1052 void race_RetractPlayer(entity this)
1053 {
1054         if(!g_race && !g_cts)
1055                 return;
1056         if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1057                 race_ClearTime(this);
1058         this.race_checkpoint = this.race_respawn_checkpoint;
1059 }
1060
1061 spawnfunc(info_player_race)
1062 {
1063         if(!g_race && !g_cts) { delete(this); return; }
1064         ++race_spawns;
1065         spawnfunc_info_player_deathmatch(this);
1066
1067         if(this.race_place > race_highest_place_spawn)
1068                 race_highest_place_spawn = this.race_place;
1069         if(this.race_place < race_lowest_place_spawn)
1070                 race_lowest_place_spawn = this.race_place;
1071 }
1072
1073 void race_ClearRecords()
1074 {
1075         float i;
1076
1077         for(i = 0; i < MAX_CHECKPOINTS; ++i)
1078         {
1079                 race_checkpoint_records[i] = 0;
1080                 if(race_checkpoint_recordholders[i])
1081                         strunzone(race_checkpoint_recordholders[i]);
1082                 race_checkpoint_recordholders[i] = string_null;
1083         }
1084
1085         FOREACH_CLIENT(true, LAMBDA(
1086                 float p = it.race_place;
1087                 race_PreparePlayer(it);
1088                 it.race_place = p;
1089         ));
1090 }
1091
1092 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1093 {
1094         if(g_race_qualifying)
1095         {
1096                 pl.race_penalty_accumulator += penalty;
1097                 if(IS_REAL_CLIENT(pl))
1098                 {
1099                         msg_entity = pl;
1100                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1101                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1102                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1103                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1104                                 WriteString(MSG_ONE, reason);
1105                         });
1106                 }
1107         }
1108         else
1109         {
1110                 pl.race_penalty = time + penalty;
1111                 if(IS_REAL_CLIENT(pl))
1112                 {
1113                         msg_entity = pl;
1114                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1115                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1116                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1117                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1118                                 WriteString(MSG_ONE, reason);
1119                         });
1120                 }
1121         }
1122 }
1123
1124 void penalty_touch(entity this, entity toucher)
1125 {
1126         EXACTTRIGGER_TOUCH(this, toucher);
1127         if(toucher.race_lastpenalty != this)
1128         {
1129                 toucher.race_lastpenalty = this;
1130                 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1131         }
1132 }
1133
1134 void penalty_use(entity this, entity actor, entity trigger)
1135 {
1136         race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1137 }
1138
1139 spawnfunc(trigger_race_penalty)
1140 {
1141         // TODO: find out why this wasnt done:
1142         //if(!g_cts && !g_race) { remove(this); return; }
1143
1144         EXACTTRIGGER_INIT;
1145
1146         this.use = penalty_use;
1147         if (!(this.spawnflags & 1))
1148                 settouch(this, penalty_touch);
1149
1150         if (this.race_penalty_reason == "")
1151                 this.race_penalty_reason = "missing a checkpoint";
1152         if (!this.race_penalty)
1153                 this.race_penalty = 5;
1154 }
1155
1156 float race_GetFractionalLapCount(entity e)
1157 {
1158         // interesting metrics (idea by KrimZon) to maybe sort players in the
1159         // scoreboard, immediately updates when overtaking
1160         //
1161         // requires the track to be built so you never get farther away from the
1162         // next checkpoint, though, and current Xonotic race maps are not built that
1163         // way
1164         //
1165         // also, this code is slow and would need optimization (i.e. "next CP"
1166         // links on CP entities)
1167
1168         float l;
1169         l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1170         if(e.race_completed)
1171                 return l; // not fractional
1172
1173         vector o0, o1;
1174         float bestfraction, fraction;
1175         entity lastcp;
1176         float nextcpindex, lastcpindex;
1177
1178         nextcpindex = max(e.race_checkpoint, 0);
1179         lastcpindex = e.race_respawn_checkpoint;
1180         lastcp = e.race_respawn_spotref;
1181
1182         if(nextcpindex == lastcpindex)
1183                 return l; // finish
1184
1185         bestfraction = 1;
1186         IL_EACH(g_racecheckpoints, true,
1187         {
1188                 if(it.race_checkpoint != lastcpindex)
1189                         continue;
1190                 if(lastcp)
1191                         if(it != lastcp)
1192                                 continue;
1193                 o0 = (it.absmin + it.absmax) * 0.5;
1194                 IL_EACH(g_racecheckpoints, true,
1195                 {
1196                         if(it.race_checkpoint != nextcpindex)
1197                                 continue;
1198                         o1 = (it.absmin + it.absmax) * 0.5;
1199                         if(o0 == o1)
1200                                 continue;
1201                         fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1202                         if(fraction < bestfraction)
1203                                 bestfraction = fraction;
1204                 });
1205         });
1206
1207         // we are at CP "nextcpindex - bestfraction"
1208         // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1209         // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1210         float c, nc;
1211         nc = race_highest_checkpoint + 1;
1212         c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;
1213
1214         return l + c / nc;
1215 }